Heroes of the Storm

Patch 2.57 Updated

Warhead Junction loading screen

Standard map

Warhead Junction

  • Not in ranked pool

Pick up the nukes that spawn across the map and channel them onto enemy heroes or structures.

Size
Large
Lanes
3
Ranked list
Hand-checked
  • Three lanes
  • Large map
  • Channel objective
  • Long rotations

Best heroes on Warhead Junction

Heroes on Warhead Junction

Score 1–100 from how the kit fits this map (50 = neutral)

  1. Abathur Theory
    Why? 4
    • TheoryAbathur's map-wide reach offsets Warhead Junction's long rotations.
    • TheoryWarhead Junction has three lanes for Abathur to pressure while the team holds the objective.
    • TheoryAbathur can reach channelling enemies quickly to contest Warhead Junction's objective.
    • TheoryAbathur can cover ground quickly (Deep Tunnel, Evolve Monstrosity) on Warhead Junction's large layout.
  2. Why? 4
    • TheoryBrightwing's map-wide reach offsets Warhead Junction's long rotations.
    • TheoryBrightwing can reach channelling enemies quickly to contest Warhead Junction's objective.
    • TheoryBrightwing can cover ground quickly (Phase Shift, Blink Heal) on Warhead Junction's large layout.
    • TheoryBrightwing's silence (Polymorph, Hush!) stops enemies channelling Warhead Junction's objective.
  3. Dehaka Theory
    Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Warhead Junction's long rotations.
    • TheoryWarhead Junction has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can reach channelling enemies quickly (Brushstalker) to contest Warhead Junction's objective.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Warhead Junction's large layout.
  4. Sylvanas Theory
    Why? 4
    • TheoryWarhead Junction has three lanes for Sylvanas to pressure while the team holds the objective.
    • TheorySylvanas can reach channelling enemies quickly (Haunting Wave, Windrunner) to contest Warhead Junction's objective.
    • TheorySylvanas can cover ground quickly (Haunting Wave, Windrunner) on Warhead Junction's large layout.
    • TheorySylvanas's silence (Wailing Arrow, Mind Control) stops enemies channelling Warhead Junction's objective.
  5. Falstad Theory
    Why? 2
    • TheoryFalstad's map-wide reach (Flight) offsets Warhead Junction's long rotations.
    • TheoryFalstad can reach channelling enemies quickly (Flight) to contest Warhead Junction's objective.
  6. Ragnaros Theory
    Why? 2
    • TheoryRagnaros's map-wide reach (Molten Core, Heroic Difficulty) offsets Warhead Junction's long rotations.
    • TheoryRagnaros can reach channelling enemies quickly (Molten Core, Heroic Difficulty) to contest Warhead Junction's objective.
  7. Samuro Theory
    Why? 3
    • TheoryWarhead Junction has three lanes for Samuro to pressure while the team holds the objective.
    • TheorySamuro can reach channelling enemies quickly (Wind Walk) to contest Warhead Junction's objective.
    • TheorySamuro can cover ground quickly (Mirror Image, Shukuchi) on Warhead Junction's large layout.
  8. Tyrande Theory
    Why? 2
    • TheoryTyrande's map-wide reach offsets Warhead Junction's long rotations.
    • TheoryTyrande can reach channelling enemies quickly to contest Warhead Junction's objective.
View 45 more
  1. Fenix Score 70 Theory Fenix's map-wide reach (Planet Cracker) offsets Warhead Junction's long rotations. Only when Fenix takes Planet Cracker.
    2 more reasons
    • Fenix can reach channelling enemies quickly (Warp) to contest Warhead Junction's objective.
    • Fenix can cover ground quickly (Warp) on Warhead Junction's large layout.
  2. Valeera Score 67 Theory Valeera can reach channelling enemies quickly (Vanish) to contest Warhead Junction's objective.
    2 more reasons
    • Valeera can cover ground quickly (Vanish, Subtlety) on Warhead Junction's large layout.
    • Valeera's silence (Eviscerate) stops enemies channelling Warhead Junction's objective.
  3. Diablo Score 66 Theory Diablo's map-wide reach (Apocalypse) offsets Warhead Junction's long rotations. Only when Diablo takes Apocalypse.
    2 more reasons
    • Diablo can reach channelling enemies quickly (Apocalypse) to contest Warhead Junction's objective. Only when Diablo takes Apocalypse.
    • Diablo can cover ground quickly (Hellgate) on Warhead Junction's large layout. Only when Diablo takes Hellgate.
  4. Hanzo Score 66 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Warhead Junction's long rotations. Only when Hanzo takes Dragon's Arrow.
    2 more reasons
    • Hanzo can reach channelling enemies quickly (Dragon's Arrow) to contest Warhead Junction's objective. Only when Hanzo takes Dragon's Arrow.
    • Hanzo can cover ground quickly (Play of the Game) on Warhead Junction's large layout. Only when Hanzo takes Play of the Game.
  5. Azmodan Score 65 Theory Azmodan's map-wide reach (Demon Lieutenant) offsets Warhead Junction's long rotations.
    2 more reasons
    • Azmodan has little mobility to rotate across Warhead Junction's large layout.
    • Azmodan can reach channelling enemies quickly (Demon Lieutenant) to contest Warhead Junction's objective.
  6. Medivh Score 65 Theory Medivh can reach channelling enemies quickly (Portal) to contest Warhead Junction's objective.
    2 more reasons
    • Medivh can cover ground quickly (Portal) on Warhead Junction's large layout.
    • Medivh's silence (Poly Bomb) stops enemies channelling Warhead Junction's objective. Only when Medivh takes Poly Bomb.
  7. Mephisto Score 65 Theory Mephisto can reach channelling enemies quickly (Shade of Mephisto, Shade Lord) to contest Warhead Junction's objective.
    2 more reasons
    • Mephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Warhead Junction's large layout.
    • Mephisto's silence (Unspeakable Horror) stops enemies channelling Warhead Junction's objective. Only when Mephisto takes Unspeakable Horror.
  8. Xal'atath Score 65 Theory Xal'atath can reach channelling enemies quickly (Void Step, Cloak of Shadows) to contest Warhead Junction's objective.
    2 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Warhead Junction's large layout.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) stops enemies channelling Warhead Junction's objective. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  9. Zeratul Score 65 Theory Zeratul can reach channelling enemies quickly (Permanent Cloak) to contest Warhead Junction's objective.
    2 more reasons
    • Zeratul can cover ground quickly (Blink, Vorpal Blade) on Warhead Junction's large layout.
    • Zeratul's Time Stop (Void Prison) stops enemies channelling Warhead Junction's objective. Only when Zeratul takes Void Prison.
  10. The Lost Vikings Score 64 Theory Warhead Junction has three lanes for The Lost Vikings to pressure while the team holds the objective.
    1 more reason
    • The Lost Vikings can reach channelling enemies quickly (Spy Games) to contest Warhead Junction's objective. Only when The Lost Vikings takes Spy Games.
  11. Alarak Score 62 Theory Alarak's silence (Discord Strike, Dissonance) stops enemies channelling Warhead Junction's objective.
    2 more reasons
    • Alarak can reach channelling enemies quickly (Last Laugh) to contest Warhead Junction's objective. Only when Alarak takes Last Laugh.
    • Alarak can cover ground quickly (Last Laugh) on Warhead Junction's large layout. Only when Alarak takes Last Laugh.
  12. Anub'arak Score 62 Theory Anub'arak can reach channelling enemies quickly (Burrow Charge) to contest Warhead Junction's objective.
    1 more reason
    • Anub'arak can cover ground quickly (Burrow Charge) on Warhead Junction's large layout.
  13. Li-Ming Score 62 Theory Li-Ming can reach channelling enemies quickly (Teleport, Aether Walker) to contest Warhead Junction's objective.
    1 more reason
    • Li-Ming can cover ground quickly (Teleport, Aether Walker) on Warhead Junction's large layout.
  14. Malthael Score 62 Theory Malthael can reach channelling enemies quickly (Wraith Strike) to contest Warhead Junction's objective.
    1 more reason
    • Malthael can cover ground quickly (Wraith Strike) on Warhead Junction's large layout.
  15. Tyrael Score 62 Theory Tyrael can reach channelling enemies quickly (El'druin's Might, Stalwart Angel) to contest Warhead Junction's objective.
    1 more reason
    • Tyrael can cover ground quickly (El'druin's Might, Stalwart Angel) on Warhead Junction's large layout.
  16. Cho'gall Score 60 Theory Cho'gall can reach channelling enemies quickly (Shifting Nether) to contest Warhead Junction's objective. Only when Cho'gall takes Shifting Nether.
    2 more reasons
    • Cho'gall can cover ground quickly (Shifting Nether) on Warhead Junction's large layout. Only when Cho'gall takes Shifting Nether.
    • Cho'gall's silence (Deafening Blast) stops enemies channelling Warhead Junction's objective. Only when Cho'gall takes Deafening Blast.
  17. Malfurion Score 60 Theory Malfurion can reach channelling enemies quickly (Astral Communion) to contest Warhead Junction's objective. Only when Malfurion takes Astral Communion.
    2 more reasons
    • Malfurion can cover ground quickly (Astral Communion) on Warhead Junction's large layout. Only when Malfurion takes Astral Communion.
    • Malfurion's silence (Twilight Dream, Astral Communion) stops enemies channelling Warhead Junction's objective. Only when Malfurion takes Twilight Dream or Astral Communion.
  18. Murky Score 60 Theory Warhead Junction has three lanes for Murky to pressure while the team holds the objective.
  19. The Butcher Score 60 Theory The Butcher can reach channelling enemies quickly (Bolt of the Storm) to contest Warhead Junction's objective. Only when The Butcher takes Bolt of the Storm.
    2 more reasons
    • The Butcher can cover ground quickly (Bolt of the Storm) on Warhead Junction's large layout. Only when The Butcher takes Bolt of the Storm.
    • The Butcher's silence (Lamb to the Slaughter) stops enemies channelling Warhead Junction's objective. Only when The Butcher takes Lamb to the Slaughter.
  20. Xul Score 60 Theory Warhead Junction has three lanes for Xul to pressure while the team holds the objective.
  21. E.T.C. Score 57 Theory E.T.C. can reach channelling enemies quickly (Ride the Lightning) to contest Warhead Junction's objective. Only when E.T.C. takes Ride the Lightning.
    1 more reason
    • E.T.C. can cover ground quickly (Ride the Lightning) on Warhead Junction's large layout. Only when E.T.C. takes Ride the Lightning.
  22. Illidan Score 57 Theory Illidan can reach channelling enemies quickly (Bolt of the Storm) to contest Warhead Junction's objective. Only when Illidan takes Bolt of the Storm.
    1 more reason
    • Illidan can cover ground quickly (Bolt of the Storm) on Warhead Junction's large layout. Only when Illidan takes Bolt of the Storm.
  23. Imperius Score 57 Theory Imperius can reach channelling enemies quickly (Valorous Pursuit) to contest Warhead Junction's objective. Only when Imperius takes Valorous Pursuit.
    1 more reason
    • Imperius can cover ground quickly (Valorous Pursuit) on Warhead Junction's large layout. Only when Imperius takes Valorous Pursuit.
  24. Jaina Score 57 Theory Jaina can reach channelling enemies quickly (Ice Blink) to contest Warhead Junction's objective. Only when Jaina takes Ice Blink.
    1 more reason
    • Jaina can cover ground quickly (Ice Blink) on Warhead Junction's large layout. Only when Jaina takes Ice Blink.
  25. Kerrigan Score 57 Theory Kerrigan can reach channelling enemies quickly (Psionic Shift) to contest Warhead Junction's objective. Only when Kerrigan takes Psionic Shift.
    1 more reason
    • Kerrigan can cover ground quickly (Psionic Shift) on Warhead Junction's large layout. Only when Kerrigan takes Psionic Shift.
  26. Nova Score 57 Theory Nova can reach channelling enemies quickly (Permanent Cloak, Ghost Protocol) to contest Warhead Junction's objective.
  27. Stitches Score 57 Theory Stitches can reach channelling enemies quickly (Hungry Hungry Stitches) to contest Warhead Junction's objective. Only when Stitches takes Hungry Hungry Stitches.
    1 more reason
    • Stitches can cover ground quickly (Hungry Hungry Stitches) on Warhead Junction's large layout. Only when Stitches takes Hungry Hungry Stitches.
  28. Thrall Score 57 Theory Thrall can reach channelling enemies quickly (Wind Rush) to contest Warhead Junction's objective. Only when Thrall takes Wind Rush.
    1 more reason
    • Thrall can cover ground quickly (Wind Rush) on Warhead Junction's large layout. Only when Thrall takes Wind Rush.
  29. Kel'Thuzad Score 56 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) offsets Warhead Junction's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    2 more reasons
    • Kel'Thuzad has little mobility to rotate across Warhead Junction's large layout.
    • Kel'Thuzad can reach channelling enemies quickly (Shadow Fissure) to contest Warhead Junction's objective. Only when Kel'Thuzad takes Shadow Fissure.
  30. Sgt. Hammer Score 56 Theory Sgt. Hammer's map-wide reach (Blunt Force Gun) offsets Warhead Junction's long rotations. Only when Sgt. Hammer takes Blunt Force Gun.
    2 more reasons
    • Sgt. Hammer has little mobility to rotate across Warhead Junction's large layout.
    • Sgt. Hammer can reach channelling enemies quickly (Ambush) to contest Warhead Junction's objective. Only when Sgt. Hammer takes Ambush.
  31. Whitemane Score 56 Theory Whitemane's map-wide reach (Guiding Light) offsets Warhead Junction's long rotations. Only when Whitemane takes Guiding Light.
    2 more reasons
    • Whitemane has little mobility to rotate across Warhead Junction's large layout.
    • Whitemane can reach channelling enemies quickly (Guiding Light) to contest Warhead Junction's objective. Only when Whitemane takes Guiding Light.
  32. Chromie Score 55 Theory Chromie has little mobility to rotate across Warhead Junction's large layout.
    3 more reasons
    • Chromie's Time Stop (Time Trap, Chronic Conditions) stops enemies channelling Warhead Junction's objective.
    • Chromie can reach channelling enemies quickly (Here and There, Stuck in a Loop) to contest Warhead Junction's objective. Only when Chromie takes Here and There or Stuck in a Loop.
    • Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Warhead Junction's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
  33. Mal'Ganis Score 55 Theory Mal'Ganis's sleep (Night Rush, Seeker Swarm) stops enemies channelling Warhead Junction's objective.
  34. Genji Score 54 Theory Genji can reach channelling enemies quickly (Pathfinder) to contest Warhead Junction's objective. Only when Genji takes Pathfinder.
  35. Greymane Score 54 Theory Greymane can reach channelling enemies quickly (Eyes in the Dark) to contest Warhead Junction's objective. Only when Greymane takes Eyes in the Dark.
  36. Tassadar Score 54 Theory Tassadar can reach channelling enemies quickly (Shadow Walk) to contest Warhead Junction's objective. Only when Tassadar takes Shadow Walk.
  37. Cassia Score 53 Theory Cassia's silence (Imprisoning Light) stops enemies channelling Warhead Junction's objective. Only when Cassia takes Imprisoning Light.
  38. Garrosh Score 53 Theory Garrosh's silence (Warlord's Challenge) stops enemies channelling Warhead Junction's objective. Only when Garrosh takes Warlord's Challenge.
  39. Gul'dan Score 53 Theory Gul'dan has little mobility to rotate across Warhead Junction's large layout.
    3 more reasons
    • Gul'dan can reach channelling enemies quickly (Demonic Circle) to contest Warhead Junction's objective. Only when Gul'dan takes Demonic Circle.
    • Gul'dan can cover ground quickly (Demonic Circle) on Warhead Junction's large layout. Only when Gul'dan takes Demonic Circle.
    • Gul'dan's silence (Horrify) stops enemies channelling Warhead Junction's objective. Only when Gul'dan takes Horrify.
  40. Junkrat Score 53 Theory Junkrat's silence (Sticky Wicket) stops enemies channelling Warhead Junction's objective. Only when Junkrat takes Sticky Wicket.
  41. Leoric Score 53 Theory Leoric's silence (Buried Alive) stops enemies channelling Warhead Junction's objective. Only when Leoric takes Buried Alive.
  42. Maiev Score 53 Theory Maiev's silence (Containment Disc) stops enemies channelling Warhead Junction's objective. Only when Maiev takes Containment Disc.
  43. Qhira Score 53 Theory Qhira's silence (Silent Killer) stops enemies channelling Warhead Junction's objective. Only when Qhira takes Silent Killer.
  44. Varian Score 53 Theory Varian's silence (Taunt) stops enemies channelling Warhead Junction's objective. Only when Varian takes Taunt.
  45. Zarya Score 53 Theory Zarya's silence (Gravity Kills) stops enemies channelling Warhead Junction's objective. Only when Zarya takes Gravity Kills.

Heroes who struggle on Warhead Junction

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Anduin Theory
    Why? 1
    • TheoryAnduin has little mobility to rotate across Warhead Junction's large layout.
  2. Gazlowe Theory
    Why? 1
    • TheoryGazlowe has little mobility to rotate across Warhead Junction's large layout.
  3. Why? 1
    • TheoryKael'thas has little mobility to rotate across Warhead Junction's large layout.
  4. Why? 1
    • TheoryLt. Morales has little mobility to rotate across Warhead Junction's large layout.
View 6 more
  1. Nazeebo Score 43 Theory Nazeebo has little mobility to rotate across Warhead Junction's large layout.
  2. Raynor Score 43 Theory Raynor has little mobility to rotate across Warhead Junction's large layout.
  3. Zul'jin Score 43 Theory Zul'jin has little mobility to rotate across Warhead Junction's large layout.
  4. Deckard Score 46 Theory Deckard has little mobility to rotate across Warhead Junction's large layout.
    1 more reason
    • Deckard's silence (Respect the Elderly) stops enemies channelling Warhead Junction's objective. Only when Deckard takes Respect the Elderly.
  5. Ana Score 48 Theory Ana has little mobility to rotate across Warhead Junction's large layout.
    1 more reason
    • Ana's sleep (Sleep Dart) stops enemies channelling Warhead Junction's objective.
  6. Stukov Score 48 Theory Stukov has little mobility to rotate across Warhead Junction's large layout.
    1 more reason
    • Stukov's silence (Lurking Arm, Bio-Explosion Switch) stops enemies channelling Warhead Junction's objective.

Recent changes to Warhead Junction

  1. Heroes of the Storm Live Patch Notes, 20 Jul 2026

    • Channel 10 s → 5 s
  2. Heroes of the Storm Live Patch Notes, 20 Apr 2026

    • Cast time for Nuke 2.5 s → 3 s
    • DoT damage from Nuke +100%
    • Damage 100% → 125%
    • 1 other change (see Blizzard's notes)
  3. Heroes of the Storm Live Patch Notes, 10 Feb 2026

    • 1 change (see Blizzard's notes)
  4. Heroes of the Storm Balance Patch Notes, 12 Dec 2025

    • 1 change (see Blizzard's notes)
  5. Heroes of the Storm Live Patch Notes, 1 Dec 2025

    • 2 changes (see Blizzard's notes)
  6. Heroes of the Storm Live Patch Notes, 30 Sep 2025

    • 4 changes (see Blizzard's notes)