Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · StarCraft

Tassadar

Savior of the Templar

Role
Ranged Assassin
Attack
Ranged
Difficulty
Hard
Released
13 Mar 2014
Damage
6/10
Utility
7/10
Survivability
7/10
Complexity
4/10

Counters and synergies

Tassadar is strong against

Score 1–100 for Tassadar's net edge once both kits are weighed (50 = neutral)

  1. Why? 2
    • CuratedA sieging Sgt. Hammer can't step out of Psionic Storm, whose damage ramps up with each consecutive tick, without Thrusters cancelling Siege Mode.via Psionic Storm, Siege Mode, Thrusters
    • TheoryTassadar can reveal enemies (Oracle), taking away Sgt. Hammer's stealth. Only when Tassadar takes Oracle. Sgt. Hammer must also take Ambush.
  2. Why? 6
    • CuratedForce Wall cuts The Butcher off after Ruthless Onslaught and Resonance Beam's slow kites him, while Psionic Storm punishes him for standing in melee.via Force Wall, Resonance Beam, Psionic Storm, Ruthless Onslaught
    • TheoryTassadar has the crowd control and body-blocking to peel The Butcher off a target.
    • TheoryTassadar reduces enemy Armor (Archon, Feedback), offsetting The Butcher's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. The Butcher must also take Block.
    • TheoryTassadar's stun (Black Hole) can stop The Butcher in the middle of a dive. Only when Tassadar takes Black Hole.
    • TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Tassadar relies on channelled abilities.
    • TheoryThe Butcher brings Spell Armor (Meat Shield), which blunts Tassadar's ability burst. Only when The Butcher takes Meat Shield.
  3. Illidan Curated
    Why? 7
    • CuratedEvasion does nothing against Psionic Storm or Shock Ray, and Force Wall blocks Illidan's path back toward his healers.via Psionic Storm, Shock Ray, Force Wall, Evasion
    • TheoryTassadar has the crowd control and body-blocking to peel Illidan off a target.
    • TheoryTassadar reduces enemy Armor (Archon, Feedback), offsetting Illidan's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Illidan must also take Reflexive Block.
    • TheoryTassadar's stun (Black Hole) can stop Illidan in the middle of a dive. Only when Tassadar takes Black Hole.
    • TheoryIllidan can reveal enemies (Nowhere to Hide), taking away Tassadar's stealth. Only when Illidan takes Nowhere to Hide. Tassadar must also take Shadow Walk.
    • TheoryIllidan brings Spell Armor (Sixth Sense), which blunts Tassadar's ability burst. Only when Illidan takes Sixth Sense.
    • TheoryIllidan can interrupt channels with stun (The Hunt), and Tassadar relies on channelled abilities. Only when Illidan takes The Hunt.
  4. Nova Theory
    Why? 4
    • TheoryTassadar can reveal enemies (Oracle), taking away Nova's stealth. Only when Tassadar takes Oracle.
    • TheoryTassadar's burst (Shock Ray) can delete Nova's small Health pool before help arrives.
    • TheoryTassadar can approach unseen (Shadow Walk) and catch Nova, who is easy to kill when found alone. Only when Tassadar takes Shadow Walk.
    • TheoryTassadar brings Spell Armor (Oracle), which blunts Nova's ability burst. Only when Tassadar takes Oracle.
  5. Greymane Theory
    Why? 4
    • TheoryTassadar can reveal enemies (Oracle), taking away Greymane's stealth. Only when Tassadar takes Oracle. Greymane must also take Eyes in the Dark.
    • TheoryTassadar has the crowd control and body-blocking to peel Greymane off a target.
    • TheoryTassadar reduces enemy Armor (Archon, Feedback), offsetting Greymane's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Greymane must also take Thick Skin.
    • TheoryTassadar's stun (Black Hole) can stop Greymane in the middle of a dive. Only when Tassadar takes Black Hole.
  6. Li-Ming Theory
    Why? 4
    • TheoryTassadar's burst (Shock Ray) can delete Li-Ming's small Health pool before help arrives.
    • TheoryTassadar can approach unseen (Shadow Walk) and catch Li-Ming, who is easy to kill when found alone. Only when Tassadar takes Shadow Walk.
    • TheoryTassadar reduces enemy Armor (Archon, Feedback), offsetting Li-Ming's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Li-Ming must also take Force Armor.
    • TheoryTassadar can interrupt channels with stun (Black Hole), and Li-Ming relies on channelled abilities. Only when Tassadar takes Black Hole. Li-Ming must also take Disintegrate.
View 5 more
  1. The Lost Vikings Score 69 Theory Tassadar can reveal enemies (Oracle), taking away The Lost Vikings's stealth. Only when Tassadar takes Oracle. The Lost Vikings must also take Spy Games.
    4 more reasons
    • Tassadar's burst (Shock Ray) can delete The Lost Vikings's small Health pool before help arrives.
    • Tassadar can approach unseen (Shadow Walk) and catch The Lost Vikings, who is easy to kill when found alone. Only when Tassadar takes Shadow Walk.
    • Tassadar reduces enemy Armor (Archon, Feedback), offsetting The Lost Vikings's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. The Lost Vikings must also take Olaf the Stout.
    • The Lost Vikings can deny a burst window (Jump!), wasting Tassadar's cooldowns.
  2. Artanis Score 68 Theory Tassadar has the crowd control and body-blocking to peel Artanis off a target.
    4 more reasons
    • Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Artanis hardest. Only when Tassadar takes Thermal Lance.
    • Tassadar reduces enemy Armor (Archon, Feedback), offsetting Artanis's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Artanis must also take Reactive Parry.
    • Tassadar's stun (Black Hole) can stop Artanis in the middle of a dive. Only when Tassadar takes Black Hole.
    • Artanis brings Spell Armor (Phase Bulwark), which blunts Tassadar's ability burst. Only when Artanis takes Phase Bulwark.
  3. Genji Score 68 Theory Tassadar can reveal enemies (Oracle), taking away Genji's stealth. Only when Tassadar takes Oracle. Genji must also take Pathfinder.
    4 more reasons
    • Tassadar has the crowd control and body-blocking to peel Genji off a target.
    • Tassadar reduces enemy Armor (Archon, Feedback), offsetting Genji's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Genji must also take Cyber Shield.
    • Tassadar's stun (Black Hole) can stop Genji in the middle of a dive. Only when Tassadar takes Black Hole.
    • Genji can deny a burst window (Deflect), wasting Tassadar's cooldowns.
  4. Sonya Score 68 Theory Tassadar has the crowd control and body-blocking to peel Sonya off a target.
    4 more reasons
    • Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Sonya hardest. Only when Tassadar takes Thermal Lance.
    • Tassadar reduces enemy Armor (Archon, Feedback), offsetting Sonya's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Sonya must also take Tough As Nails.
    • Tassadar's stun (Black Hole) can stop Sonya in the middle of a dive. Only when Tassadar takes Black Hole.
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Tassadar relies on channelled abilities.
  5. Jaina Score 65 Theory Tassadar's burst (Shock Ray) can delete Jaina's small Health pool before help arrives.
    3 more reasons
    • Tassadar can approach unseen (Shadow Walk) and catch Jaina, who is easy to kill when found alone. Only when Tassadar takes Shadow Walk.
    • Tassadar brings Spell Armor (Oracle), which blunts Jaina's ability burst. Only when Tassadar takes Oracle.
    • Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Tassadar's cooldowns.
20 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Thrall Score 64 Theory Tassadar has the crowd control and body-blocking to peel Thrall off a target.
  2. Chen Score 63 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Chen hardest. Only when Tassadar takes Thermal Lance.
  3. E.T.C. Score 63 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like E.T.C. hardest. Only when Tassadar takes Thermal Lance.
  4. Yrel Score 63 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Yrel hardest. Only when Tassadar takes Thermal Lance.
  5. Probius Score 61 Theory Tassadar's burst (Shock Ray) can delete Probius's small Health pool before help arrives.
  6. Arthas Score 59 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Arthas hardest. Only when Tassadar takes Thermal Lance.
  7. D.Va Score 59 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like D.Va hardest. Only when Tassadar takes Thermal Lance.
  8. Muradin Score 56 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Muradin hardest. Only when Tassadar takes Thermal Lance.
  9. Xul Score 56 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Xul hardest. Only when Tassadar takes Thermal Lance.
  10. Kel'Thuzad Score 55 Theory Tassadar brings Spell Armor (Oracle), which blunts Kel'Thuzad's ability burst. Only when Tassadar takes Oracle.
  11. Samuro Score 55 Theory Tassadar can reveal enemies (Oracle), taking away Samuro's stealth. Only when Tassadar takes Oracle.
  12. Maiev Score 54 Theory Tassadar has the crowd control and body-blocking to peel Maiev off a target.
  13. Blaze Score 53 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Blaze hardest. Only when Tassadar takes Thermal Lance.
  14. Abathur Score 52 Theory Tassadar's burst (Shock Ray) can delete Abathur's small Health pool before help arrives.
  15. Fenix Score 52 Theory Tassadar reduces enemy Armor (Archon, Feedback), offsetting Fenix's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Fenix must also take Dampening Field.
  16. Garrosh Score 52 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Garrosh hardest. Only when Tassadar takes Thermal Lance.
  17. Gazlowe Score 52 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Gazlowe hardest. Only when Tassadar takes Thermal Lance.
  18. Kerrigan Score 52 Theory Tassadar has the crowd control and body-blocking to peel Kerrigan off a target.
  19. Tychus Score 52 Theory Tassadar reduces enemy Armor (Archon, Feedback), offsetting Tychus's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Tychus must also take Neosteel Coating.
  20. Mephisto Score 51 Theory Tassadar has the crowd control and body-blocking to peel Mephisto off a target.

Tassadar is weak against

Score 1–100 for their net edge over Tassadar's kit

  1. Tracer Curated
    Why? 7
    • CuratedTracer Blinks around Force Wall and out of Psionic Storm, and Resonance Beam has to stay locked on a target that keeps teleporting away.via Blink, Recall, Force Wall, Psionic Storm, Resonance Beam
    • TheoryTracer can reveal enemies (Tracer Rounds), taking away Tassadar's stealth. Only when Tracer takes Tracer Rounds. Tassadar must also take Shadow Walk.
    • TheoryTracer can deny a burst window (Telefrag), wasting Tassadar's cooldowns. Only when Tracer takes Telefrag.
    • TheoryTracer reduces enemy Armor (Heavy Handed), offsetting Tassadar's Spell Armor. Only when Tracer takes Heavy Handed. Tassadar must also take Oracle.
    • TheoryTassadar has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryTassadar brings Spell Armor (Oracle), which blunts Tracer's ability burst. Only when Tassadar takes Oracle.
    • TheoryTassadar's stun (Black Hole) can stop Tracer in the middle of a dive. Only when Tassadar takes Black Hole.
  2. Zeratul Curated
    Why? 6
    • CuratedZeratul's cloaked approach and Vorpal Blade get around Force Wall, so Tassadar cannot wall him off while Cleave, Singularity Spike and Basic Attacks wear down his 1650 Health.via Permanent Cloak, Vorpal Blade, Cleave, Singularity Spike, Force Wall
    • TheoryZeratul brings Spell Armor (Spell Shield), which blunts Tassadar's ability burst. Only when Zeratul takes Spell Shield.
    • TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Tassadar relies on channelled abilities. Only when Zeratul takes Void Prison.
    • TheoryTassadar has the crowd control and body-blocking to peel Zeratul off a target.
    • TheoryTassadar reduces enemy Armor (Archon, Feedback), offsetting Zeratul's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Zeratul must also take Spell Shield.
    • TheoryTassadar's stun (Black Hole) can stop Zeratul in the middle of a dive. Only when Tassadar takes Black Hole.
  3. Valeera Curated
    Why? 6
    • CuratedVanish lets Valeera reach Tassadar unseen, and Cheap Shot (Blade Flurry from Stealth) stuns him before Force Wall, or Shadow Walk at level 13, can save him.via Vanish, Blade Flurry, Force Wall, Shadow Walk
    • TheoryValeera can interrupt channels with stun (Blade Flurry), and Tassadar relies on channelled abilities.
    • TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Tassadar's ability burst. Only when Valeera takes Cloak of Shadows.
    • TheoryTassadar can reveal enemies (Oracle), taking away Valeera's stealth. Only when Tassadar takes Oracle.
    • TheoryTassadar has the crowd control and body-blocking to peel Valeera off a target.
    • TheoryTassadar's stun (Black Hole) can stop Valeera in the middle of a dive. Only when Tassadar takes Black Hole.
  4. Johanna Curated
    Why? 4
    • CuratedResonance Beam is Tassadar's basic attack, so Shield Glare's Blind makes it miss and stalls the damage and Mana ramp he builds by channelling it.via Shield Glare, Resonance Beam
    • TheoryJohanna can interrupt channels with stun (Condemn, Falling Sword), and Tassadar relies on channelled abilities.
    • TheoryTassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Johanna hardest. Only when Tassadar takes Thermal Lance.
    • TheoryTassadar reduces enemy Armor (Archon, Feedback), offsetting Johanna's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Johanna must also take Divine Fortress.
  5. Why? 3
    • TheoryBrightwing brings Spell Armor (Pixie Dust), which blunts Tassadar's ability burst.
    • TheoryBrightwing can deny a burst window, wasting Tassadar's cooldowns.
    • TheoryBrightwing can interrupt channels with silence (Polymorph, Hush!), and Tassadar relies on channelled abilities.
  6. Medivh Theory
    Why? 3
    • TheoryMedivh can reveal enemies (Dust of Appearance), taking away Tassadar's stealth. Only when Medivh takes Dust of Appearance. Tassadar must also take Shadow Walk.
    • TheoryMedivh can deny a burst window, wasting Tassadar's cooldowns.
    • TheoryMedivh can interrupt channels with silence (Poly Bomb), and Tassadar relies on channelled abilities. Only when Medivh takes Poly Bomb.
View 6 more
  1. Uther Score 73 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Tassadar's cooldowns.
    2 more reasons
    • Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Tassadar relies on channelled abilities.
    • Uther brings Spell Armor (Spell Shield), which blunts Tassadar's ability burst. Only when Uther takes Spell Shield.
  2. Chromie Score 72 Theory Chromie can reveal enemies (Timewalker's Pursuit), taking away Tassadar's stealth. Only when Chromie takes Timewalker's Pursuit. Tassadar must also take Shadow Walk.
    4 more reasons
    • Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Tassadar relies on channelled abilities.
    • Chromie can deny a burst window (Time Out), wasting Tassadar's cooldowns. Only when Chromie takes Time Out.
    • Chromie reduces enemy Armor (Unravelling), offsetting Tassadar's Spell Armor. Only when Chromie takes Unravelling. Tassadar must also take Oracle.
    • Tassadar brings Spell Armor (Oracle), which blunts Chromie's ability burst. Only when Tassadar takes Oracle.
  3. Zagara Score 72 Theory Zagara can reveal enemies (Creep Tumor), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
    2 more reasons
    • Zagara brings Spell Armor (Spell Shield), which blunts Tassadar's ability burst. Only when Zagara takes Spell Shield.
    • Zagara can interrupt channels with stun (Devouring Maw), and Tassadar relies on channelled abilities. Only when Zagara takes Devouring Maw.
  4. Zarya Score 71 Theory Zarya can deny a burst window, wasting Tassadar's cooldowns.
    2 more reasons
    • Zarya brings Spell Armor (Spell Barrier), which blunts Tassadar's ability burst. Only when Zarya takes Spell Barrier.
    • Zarya can interrupt channels with silence (Gravity Kills), and Tassadar relies on channelled abilities. Only when Zarya takes Gravity Kills.
  5. Lunara Score 69 Theory Lunara can reveal enemies (Sentinel Wisp, Natural Perspective), taking away Tassadar's stealth. Only when Lunara takes Sentinel Wisp or Natural Perspective. Tassadar must also take Shadow Walk.
    1 more reason
    • Lunara brings Spell Armor (Greater Spell Shield), which blunts Tassadar's ability burst. Only when Lunara takes Greater Spell Shield.
  6. Auriel Score 67 Theory Auriel can deny a burst window, wasting Tassadar's cooldowns.
    2 more reasons
    • Auriel reduces enemy Armor (Wrath of Heaven), offsetting Tassadar's Spell Armor. Only when Auriel takes Wrath of Heaven. Tassadar must also take Oracle.
    • Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Tassadar relies on channelled abilities.
37 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Dehaka Score 65 Theory Dehaka can deny a burst window (Burrow), wasting Tassadar's cooldowns.
  2. Tyrande Score 65 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Tassadar relies on channelled abilities.
  3. Qhira Score 64 Theory Qhira can reveal enemies (No Sanctuary), taking away Tassadar's stealth. Only when Qhira takes No Sanctuary. Tassadar must also take Shadow Walk.
  4. Deckard Score 62 Theory Deckard can reveal enemies (Scroll of Identify), taking away Tassadar's stealth. Only when Deckard takes Scroll of Identify. Tassadar must also take Shadow Walk.
  5. Malfurion Score 62 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  6. Valla Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Tassadar's ability burst. Only when Valla takes Gloom.
  7. Xal'atath Score 62 Theory Xal'atath can reveal enemies (Shadow Mark), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  8. Kharazim Score 61 Theory Kharazim can reveal enemies (Air Ally), taking away Tassadar's stealth. Only when Kharazim takes Air Ally. Tassadar must also take Shadow Walk.
  9. Rexxar Score 61 Theory Rexxar can reveal enemies (Unleash the Boars, Flare), taking away Tassadar's stealth. Only when Rexxar takes Unleash the Boars or Flare. Tassadar must also take Shadow Walk.
  10. Alexstrasza Score 60 Theory Alexstrasza can deny a burst window, wasting Tassadar's cooldowns.
  11. Anduin Score 60 Theory Anduin can deny a burst window, wasting Tassadar's cooldowns.
  12. Cassia Score 60 Theory Cassia can deny a burst window (War Matron), wasting Tassadar's cooldowns. Only when Cassia takes War Matron.
  13. Lúcio Score 60 Theory Lúcio can deny a burst window (Summer Anthem), wasting Tassadar's cooldowns. Only when Lúcio takes Summer Anthem.
  14. Rehgar Score 60 Theory Rehgar can deny a burst window, wasting Tassadar's cooldowns.
  15. Stitches Score 60 Theory Stitches can deny a burst window, wasting Tassadar's cooldowns.
  16. Zul'jin Score 60 Theory Zul'jin can deny a burst window (Taz'dingo!), wasting Tassadar's cooldowns. Only when Zul'jin takes Taz'dingo!.
  17. Alarak Score 59 Theory Alarak can deny a burst window (Counter-Strike), wasting Tassadar's cooldowns. Only when Alarak takes Counter-Strike.
  18. Deathwing Score 59 Theory Deathwing can interrupt channels with stun (Onslaught), and Tassadar relies on channelled abilities.
  19. Falstad Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Tassadar's Spell Armor. Only when Falstad takes BOOMerang. Tassadar must also take Oracle.
  20. Hanzo Score 59 Theory Hanzo can reveal enemies (Sonic Arrow), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  21. Mal'Ganis Score 58 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Tassadar's ability burst.
  22. Ana Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Tassadar relies on channelled abilities.
  23. Anub'arak Score 57 Theory Anub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Tassadar's ability burst.
  24. Gul'dan Score 57 Theory Gul'dan brings Spell Armor (Fel Armor), which blunts Tassadar's ability burst. Only when Gul'dan takes Fel Armor.
  25. Malthael Score 57 Theory Malthael can reveal enemies (Reaper's Mark), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  26. Sylvanas Score 57 Theory Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Tassadar relies on channelled abilities.
  27. Lt. Morales Score 56 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Tassadar's cooldowns. Only when Lt. Morales takes Safe Zone.
  28. Mei Score 56 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Tassadar relies on channelled abilities.
  29. Varian Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Tassadar's cooldowns. Only when Varian takes Shield Wall.
  30. Murky Score 55 Theory Murky can reveal enemies (Spawn Egg, Fish Eye), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  31. Tyrael Score 55 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Tassadar's cooldowns.
  32. Nazeebo Score 54 Theory Nazeebo brings Spell Armor (Superstition), which blunts Tassadar's ability burst. Only when Nazeebo takes Superstition.
  33. Diablo Score 53 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Tassadar relies on channelled abilities.
  34. Hogger Score 53 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Tassadar relies on channelled abilities.
  35. Junkrat Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Tassadar's Spell Armor. Only when Junkrat takes Big As. Tassadar must also take Oracle.
  36. Imperius Score 51 Theory Imperius brings Spell Armor (Impervious), which blunts Tassadar's ability burst. Only when Imperius takes Impervious.
  37. Leoric Score 51 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Tassadar's cooldowns. Only when Leoric takes Shroud of the Dead King.

Tassadar works well with

Score 1–100 for how well the kits combine

  1. Kel'Thuzad Curated
    Why? 4
    • CuratedFrost Nova's root and Chains of Kel'Thuzad's pull hold enemies in place, letting Psionic Storm ramp to full damage on them.via Frost Nova, Chains of Kel'Thuzad, Psionic Storm
    • TheoryKel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Tassadar's area damage.
    • TheoryTassadar peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Tassadar's burst.
  2. Jaina Curated
    Why? 4
    • CuratedFrostbite's Chill keeps enemies inside Psionic Storm long enough for it to ramp up, and Black Hole, if Tassadar takes it, groups them for Blizzard's three waves.via Black Hole, Blizzard, Frostbite, Psionic Storm
    • TheoryTassadar can protect Jaina's fragile body when the enemy hunts it.
    • TheoryTassadar groups or freezes enemies (Black Hole) for Jaina's area damage. Only when Tassadar takes Black Hole.
    • TheoryJaina's root (Ring of Frost, Numbing Blast) holds targets still for Tassadar's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  3. Kael'thas Curated
    Why? 4
    • CuratedBlack Hole pulls enemy Heroes together and stuns those at its center, a perfect setup for Flamestrike and a spreading Living Bomb. Only when Tassadar takes Black Hole (level 10).via Black Hole, Flamestrike, Living Bomb
    • TheoryTassadar peels divers off Kael'thas, who cannot escape alone.
    • TheoryKael'thas's stun (Gravity Lapse) holds targets still for Tassadar's burst.
    • TheoryTassadar groups or freezes enemies (Black Hole) for Kael'thas's area damage. Only when Tassadar takes Black Hole.
  4. Cho'gall Theory
    Why? 3
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Tassadar's area damage.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Tassadar's burst.
    • TheoryCho'gall starts fights on its own terms, giving Tassadar grouped targets for area burst.
  5. Chromie Theory
    Why? 3
    • TheoryChromie groups or freezes enemies (Time Trap, Chronic Conditions) for Tassadar's area damage.
    • TheoryTassadar peels divers off Chromie, who cannot escape alone.
    • TheoryChromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Tassadar's burst.
  6. Kerrigan Theory
    Why? 3
    • TheoryKerrigan groups or freezes enemies (Primal Grasp) for Tassadar's area damage.
    • TheoryKerrigan's stun (Impaling Blades, Summon Ultralisk) holds targets still for Tassadar's burst.
    • TheoryTassadar's stun (Black Hole) lets Kerrigan dive onto a target that cannot walk away. Only when Tassadar takes Black Hole.
View 5 more
  1. Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Tassadar's area damage.
    3 more reasons
    • Maiev starts fights on its own terms, giving Tassadar grouped targets for area burst.
    • Maiev's Time Stop (Containment Disc) holds targets still for Tassadar's burst. Only when Maiev takes Containment Disc.
    • Tassadar's stun (Black Hole) lets Maiev dive onto a target that cannot walk away. Only when Tassadar takes Black Hole.
  2. Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Tassadar's area damage.
    2 more reasons
    • Stitches starts fights on its own terms, giving Tassadar grouped targets for area burst.
    • Stitches's stun (Gorge) holds targets still for Tassadar's burst. Only when Stitches takes Gorge.
  3. Thrall Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Tassadar's burst.
    3 more reasons
    • Thrall starts fights on its own terms, giving Tassadar grouped targets for area burst.
    • Tassadar groups or freezes enemies (Black Hole) for Thrall's area damage. Only when Tassadar takes Black Hole.
    • Tassadar's stun (Black Hole) lets Thrall dive onto a target that cannot walk away. Only when Tassadar takes Black Hole.
  4. Zul'jin Score 77 Theory Tassadar peels divers off Zul'jin, who cannot escape alone.
    2 more reasons
    • Tassadar groups or freezes enemies (Black Hole) for Zul'jin's area damage. Only when Tassadar takes Black Hole.
    • Zul'jin's root (Ensnare) holds targets still for Tassadar's burst. Only when Zul'jin takes Ensnare.
  5. Dehaka Score 75 Theory Dehaka groups or freezes enemies (Drag) for Tassadar's area damage.
    1 more reason
    • Dehaka's stun (Drag) holds targets still for Tassadar's burst.
70 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Johanna Score 75 Theory Johanna groups or freezes enemies (Condemn) for Tassadar's area damage.
  2. Qhira Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Tassadar's burst.
  3. Li-Ming Score 74 Theory Tassadar can protect Li-Ming's fragile body when the enemy hunts it.
  4. Medivh Score 74 Theory Medivh starts fights on its own terms, giving Tassadar grouped targets for area burst.
  5. Murky Score 74 Theory Tassadar can protect Murky's fragile body when the enemy hunts it.
  6. Nova Score 74 Theory Tassadar can protect Nova's fragile body when the enemy hunts it.
  7. Probius Score 74 Theory Tassadar can protect Probius's fragile body when the enemy hunts it.
  8. The Butcher Score 74 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Tassadar's burst.
  9. Valeera Score 74 Theory Valeera's stun (Blade Flurry) holds targets still for Tassadar's burst.
  10. Gul'dan Score 72 Theory Tassadar peels divers off Gul'dan, who cannot escape alone.
  11. Nazeebo Score 72 Theory Tassadar peels divers off Nazeebo, who cannot escape alone.
  12. Raynor Score 72 Theory Tassadar peels divers off Raynor, who cannot escape alone.
  13. Sgt. Hammer Score 72 Theory Tassadar peels divers off Sgt. Hammer, who cannot escape alone.
  14. Anub'arak Score 71 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Tassadar's burst.
  15. Blaze Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Tassadar's burst.
  16. Diablo Score 71 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Tassadar's burst.
  17. E.T.C. Score 71 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Tassadar's burst.
  18. Garrosh Score 71 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Tassadar's burst.
  19. Hogger Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Tassadar's burst.
  20. Imperius Score 71 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Tassadar's burst.
  21. Mei Score 71 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Tassadar's burst.
  22. Muradin Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Tassadar's burst.
  23. Yrel Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Tassadar's burst.
  24. Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Tassadar's burst.
  25. Genji Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Genji's area damage. Only when Tassadar takes Black Hole.
  26. Illidan Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Illidan's area damage. Only when Tassadar takes Black Hole.
  27. Junkrat Score 70 Theory Junkrat's root (Steel Trap) holds targets still for Tassadar's burst.
  28. Mephisto Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Mephisto's area damage. Only when Tassadar takes Black Hole.
  29. Ragnaros Score 70 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Tassadar's burst.
  30. Tracer Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Tracer's area damage. Only when Tassadar takes Black Hole.
  31. Xul Score 70 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Tassadar's burst.
  32. Zeratul Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Zeratul's area damage. Only when Tassadar takes Black Hole.
  33. Abathur Score 67 Theory Tassadar can protect Abathur's fragile body when the enemy hunts it.
  34. Lúcio Score 67 Theory Lúcio starts fights on its own terms, giving Tassadar grouped targets for area burst.
  35. The Lost Vikings Score 67 Theory Tassadar can protect The Lost Vikings's fragile body when the enemy hunts it.
  36. Tyrael Score 67 Theory Tyrael starts fights on its own terms, giving Tassadar grouped targets for area burst.
  37. Alarak Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Alarak's area damage. Only when Tassadar takes Black Hole.
  38. Cassia Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Tassadar's area damage. Only when Cassia takes Valkyrie.
  39. Hanzo Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Hanzo's area damage. Only when Tassadar takes Black Hole. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  40. Orphea Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Tassadar's area damage. Only when Orphea takes Crushing Jaws.
  41. Sonya Score 66 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Tassadar's burst.
  42. Valla Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Valla's area damage. Only when Tassadar takes Black Hole.
  43. Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Tassadar's area damage. Only when Whitemane takes Judgment Day.
  44. Xal'atath Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Xal'atath's area damage. Only when Tassadar takes Black Hole.
  45. Zagara Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Zagara's area damage. Only when Tassadar takes Black Hole.
  46. Azmodan Score 65 Theory Tassadar peels divers off Azmodan, who cannot escape alone.
  47. Artanis Score 63 Theory Tassadar groups or freezes enemies (Black Hole) for Artanis's area damage. Only when Tassadar takes Black Hole.
  48. Greymane Score 63 Theory Tassadar groups or freezes enemies (Black Hole) for Greymane's area damage. Only when Tassadar takes Black Hole.
  49. Ana Score 62 Theory Ana's stun (Sleep Dart) holds targets still for Tassadar's burst.
  50. Anduin Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Tassadar's burst.
  51. Arthas Score 62 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Tassadar's burst.
  52. Auriel Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Tassadar's burst.
  53. Brightwing Score 62 Theory Brightwing's polymorph (Polymorph) holds targets still for Tassadar's burst.
  54. Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Tassadar's burst.
  55. Deckard Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Tassadar's burst.
  56. Mal'Ganis Score 62 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Tassadar's burst.
  57. Malfurion Score 62 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Tassadar's burst.
  58. Rexxar Score 62 Theory Rexxar's stun (Misha, Charge!) holds targets still for Tassadar's burst.
  59. Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Tassadar's burst.
  60. Uther Score 62 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Tassadar's burst.
  61. Fenix Score 59 Theory Tassadar groups or freezes enemies (Black Hole) for Fenix's area damage. Only when Tassadar takes Black Hole.
  62. Lunara Score 59 Theory Tassadar groups or freezes enemies (Black Hole) for Lunara's area damage. Only when Tassadar takes Black Hole.
  63. Samuro Score 59 Theory Tassadar groups or freezes enemies (Black Hole) for Samuro's area damage. Only when Tassadar takes Black Hole. Samuro must also take Bladestorm or Burning Blade.
  64. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Tassadar's area damage. Only when Sylvanas takes Mind Control.
  65. Tychus Score 59 Theory Tassadar groups or freezes enemies (Black Hole) for Tychus's area damage. Only when Tassadar takes Black Hole. Tychus must also take Melting Point.
  66. Zarya Score 59 Theory Zarya groups or freezes enemies (Graviton Surge) for Tassadar's area damage. Only when Zarya takes Graviton Surge.
  67. D.Va Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Tassadar's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  68. Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Tassadar's burst. Only when Falstad takes Dishonorable Discharge.
  69. Stukov Score 57 Theory Stukov's stun (Massive Shove) holds targets still for Tassadar's burst. Only when Stukov takes Massive Shove.
  70. Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Tassadar's burst. Only when Varian takes Taunt.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Tassadar

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryAlterac Pass's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    • TheoryTassadar's percent-Health damage (Thermal Lance) speeds up Alterac Pass's race against neutral units. Only when Tassadar takes Thermal Lance.
    • TheoryTassadar can group or freeze enemies (Black Hole) in Alterac Pass's objective fights. Only when Tassadar takes Black Hole.
  2. Why? 3
    • TheoryBattlefield of Eternity's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    • TheoryTassadar's percent-Health damage (Thermal Lance) speeds up Battlefield of Eternity's race against neutral units. Only when Tassadar takes Thermal Lance.
    • TheoryTassadar can group or freeze enemies (Black Hole) in Battlefield of Eternity's objective fights. Only when Tassadar takes Black Hole.
  3. Why? 3
    • TheoryInfernal Shrines's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    • TheoryTassadar's percent-Health damage (Thermal Lance) speeds up Infernal Shrines's race against neutral units. Only when Tassadar takes Thermal Lance.
    • TheoryTassadar can group or freeze enemies (Black Hole) in Infernal Shrines's objective fights. Only when Tassadar takes Black Hole.
  4. Why? 2
    • TheoryBraxis Holdout's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    • TheoryTassadar can group or freeze enemies (Black Hole) in Braxis Holdout's objective fights. Only when Tassadar takes Black Hole.
  5. Why? 2
    • TheoryBraxis Outpost's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    • TheoryTassadar can group or freeze enemies (Black Hole) in Braxis Outpost's objective fights. Only when Tassadar takes Black Hole.
  6. Why? 2
    • TheoryHanamura Temple's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    • TheoryTassadar can group or freeze enemies (Black Hole) in Hanamura Temple's objective fights. Only when Tassadar takes Black Hole.
View 12 more
  1. Industrial District Score 64 Theory Industrial District's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    1 more reason
    • Tassadar can group or freeze enemies (Black Hole) in Industrial District's objective fights. Only when Tassadar takes Black Hole.
  2. Lost Cavern Score 64 Theory Lost Cavern's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    1 more reason
    • Tassadar can group or freeze enemies (Black Hole) in Lost Cavern's objective fights. Only when Tassadar takes Black Hole.
  3. Silver City Score 64 Theory Silver City's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    1 more reason
    • Tassadar can group or freeze enemies (Black Hole) in Silver City's objective fights. Only when Tassadar takes Black Hole.
  4. Sky Temple Score 64 Theory Sky Temple's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    1 more reason
    • Tassadar can group or freeze enemies (Black Hole) in Sky Temple's objective fights. Only when Tassadar takes Black Hole.
  5. Volskaya Foundry Score 64 Theory Volskaya Foundry's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    1 more reason
    • Tassadar can group or freeze enemies (Black Hole) in Volskaya Foundry's objective fights. Only when Tassadar takes Black Hole.
  6. Garden of Terror Score 56 Theory Tassadar's percent-Health damage (Thermal Lance) speeds up Garden of Terror's race against neutral units. Only when Tassadar takes Thermal Lance.
  7. Haunted Mines Score 56 Theory Tassadar's percent-Health damage (Thermal Lance) speeds up Haunted Mines's race against neutral units. Only when Tassadar takes Thermal Lance.
  8. Blackheart's Bay Score 54 Theory Tassadar can reach channelling enemies quickly (Shadow Walk) to contest Blackheart's Bay's objective. Only when Tassadar takes Shadow Walk.
  9. Cursed Hollow Score 54 Theory Tassadar can reach channelling enemies quickly (Shadow Walk) to contest Cursed Hollow's objective. Only when Tassadar takes Shadow Walk.
  10. Dragon Shire Score 54 Theory Tassadar can reach channelling enemies quickly (Shadow Walk) to contest Dragon Shire's objective. Only when Tassadar takes Shadow Walk.
  11. Towers of Doom Score 54 Theory Tassadar can reach channelling enemies quickly (Shadow Walk) to contest Towers of Doom's objective. Only when Tassadar takes Shadow Walk.
  12. Warhead Junction Score 54 Theory Tassadar can reach channelling enemies quickly (Shadow Walk) to contest Warhead Junction's objective. Only when Tassadar takes Shadow Walk.

All maps

Talents

Talents by level

  1. Level 1

    • Static Charge Q Quest

      Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.

    • Psi-Infusion W

      Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.

    • Khaydarin Amulet Trait Quest

      Quest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.

  2. Level 4

    • Induction Q

      Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.

    • Electric Fence E

      Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%.

    • Plasma Shield Trait

      While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.

  3. Level 7

    • Beam Alignment Q

      While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds. Passive: Reduce the Mana cost of Shock Ray from 55 to 40.

    • Psionic Echo W

      Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.

    • Arc Discharge Trait

      When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.

  4. Level 10

    • Archon Heroic

      Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.

    • Black Hole Heroic

      After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.

  5. Level 13

    • Feedback W

      When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.

    • Shadow Walk Active

      Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor. Can be cast while Channeling Shock Ray.

    • Oracle Active

      Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second. Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.

  6. Level 16

    • Thermal Lance Q

      Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.

    • Psychic Shock W

      Psionic Storm deals damage 25% faster.

    • Executor's Will Active

      Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.

  7. Level 20

    • Twilight Archon Heroic

      Basic Attacks while in Archon form increase its duration by 2 seconds.

    • Kugelblitz Heroic

      Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location.

    • Force Barrier E

      Increase the duration of Force Wall by 0.5 seconds, its cast range by 50%, and reduce its cooldown by 10 seconds.

    • Khala's Gift Passive

      Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.

Abilities and mechanics

  • Resonance Beam D Trait

    Tassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second. This bonus is lost after 6 seconds of not Channeling.

  • Shock Ray Q Ability

    7 s cooldown 55 Mana

    Channel a beam of Psionic energy, dealing 280 (+4% per level) damage and Slowing enemies in a line by 30% for 2 seconds.

  • Psionic Storm W Ability

    8 s cooldown 60 Mana

    Create a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 (+4% per level) damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.

  • Force Wall E Ability

    18 s cooldown 65 Mana

    After a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.

  • Archon R Heroic

    90 s cooldown 100 Mana

    Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.

  • Black Hole R Heroic

    60 s cooldown 60 Mana

    After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.

Mechanics tags

What the theory layer reads from Tassadar's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Pull
Ability Black Hole “Enemy Heroes within the Black Hole's area are quickly pulled towards its center.”
Slow
Ability Shock Ray “Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.”
Ability Resonance Beam “Tassadar's Basic Attack is a Channeled beam that Slows by 15%.”
Talent Electric Fence “Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%.”
Talent Beam Alignment “…Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds.”
Stun
Ability Black Hole “Touching the center deals 310 damage and Stuns the target for 1.25 seconds.”

Defense and mobility

Reveal
Talent Oracle “Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.”
Self-healing
Talent Oracle “Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 Health a second.”
Shields
Ability Archon “Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam.”
Talent Plasma Shield “While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.”
Spell Armor
Talent Oracle “Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 Health a second.”
Stealth
Talent Shadow Walk “Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds.”

Damage and macro

% Health damage
Talent Thermal Lance “Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.”
Area damage
Ability Shock Ray “Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.”
Ability Archon “Resonance Beam: Deals 140 damage to the target and splashes 70 damage to nearby enemies.”
Talent Electric Fence “Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%.”
Armor shred
Ability Archon “Heroes hit have their Spell Armor reduced by 20 for 2 seconds.”
Talent Feedback “…Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.”
Talent Kugelblitz “Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created…”
Burst
Ability Shock Ray “Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.”
Channeled abilities
Ability Shock Ray “Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.”
Ability Resonance Beam “Tassadar's Basic Attack is a Channeled beam that Slows by 15%.”
Talent Oracle “Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.”
Curated note His basic attack is a channelled Resonance Beam that ramps up damage and Mana regen while held, so being interrupted costs him output.
Damage over time
Ability Psionic Storm “While in a storm, enemies take 38 damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage,…”

Play-style traits

Peel
Curated note Force Wall blocks pathing for 2 seconds, cutting divers off from Tassadar and his backline.

Patch history

No patch notes for Tassadar in this data yet.

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