Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · StarCraft

Fenix

Steward of the Templar

Role
Ranged Assassin
Attack
Ranged
Difficulty
Medium
Released
27 Mar 2018
Damage
9/10
Utility
4/10
Survivability
5/10
Complexity
5/10

Counters and synergies

Fenix is strong against

Score 1–100 for Fenix's net edge once both kits are weighed (50 = neutral)

  1. Zagara Curated
    Why? 2
    • CuratedFenix's fast basic attacks and Plasma Cutter's circling laser clear Zagara's summons quickly while Shield Capacitor absorbs their chip damage.via Plasma Cutter, Shield Capacitor, Infested Drop, Hunter Killer
    • TheoryFenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Zagara's summoned units quickly.
  2. Hanzo Curated
    Why? 4
    • CuratedShield Capacitor absorbs Storm Bow poke and regenerates between hits, so Hanzo's long-range chip damage rarely reaches Fenix's health.via Shield Capacitor, Storm Bow
    • TheoryFenix brings Spell Armor (Dampening Field), which blunts Hanzo's ability burst. Only when Fenix takes Dampening Field.
    • TheoryHanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Fenix's Spell Armor. Only when Hanzo takes Sharpened Arrowheads. Fenix must also take Dampening Field.
    • TheoryHanzo can interrupt channels with stun (Dragon's Arrow, Bullseye), and Fenix relies on channelled abilities. Only when Hanzo takes Dragon's Arrow or Bullseye.
  3. Chromie Curated
    Why? 4
    • CuratedShield Capacitor's 760 shield soaks Sand Blast and refills when Fenix isn't hit, so Chromie's poke rarely sticks to his health.via Shield Capacitor, Sand Blast
    • TheoryFenix brings Spell Armor (Dampening Field), which blunts Chromie's ability burst. Only when Fenix takes Dampening Field.
    • TheoryChromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Fenix relies on channelled abilities.
    • TheoryChromie reduces enemy Armor (Unravelling), offsetting Fenix's Spell Armor. Only when Chromie takes Unravelling. Fenix must also take Dampening Field.
  4. Abathur Theory
    Why? 3
    • TheoryFenix's map-wide reach (Planet Cracker) helps answer Abathur's side-lane pressure. Only when Fenix takes Planet Cracker.
    • TheoryFenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Abathur's summoned units quickly.
    • TheoryFenix clears waves quickly (Plasma Cutter, Weapon Mode: Repeater Cannon), so Abathur's lane pressure buys less.
  5. Xul Theory
    Why? 5
    • TheoryFenix's map-wide reach (Planet Cracker) helps answer Xul's side-lane pressure. Only when Fenix takes Planet Cracker.
    • TheoryFenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Xul hardest. Only when Fenix takes Offensive Cadence.
    • TheoryFenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Xul's summoned units quickly.
    • TheoryFenix clears waves quickly (Plasma Cutter, Weapon Mode: Repeater Cannon), so Xul's lane pressure buys less.
    • TheoryXul can block or armor against Basic Attacks (Shade), which Fenix relies on for damage. Only when Xul takes Shade.
  6. Nova Theory
    Why? 2
    • TheoryFenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Nova's summoned units quickly.
    • TheoryFenix brings Spell Armor (Dampening Field), which blunts Nova's ability burst. Only when Fenix takes Dampening Field.
View 1 more
  1. Probius Score 65 Theory Fenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Probius's summoned units quickly.
    1 more reason
    • Fenix brings Spell Armor (Dampening Field), which blunts Probius's ability burst. Only when Fenix takes Dampening Field.
17 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Murky Score 64 Theory Fenix's map-wide reach (Planet Cracker) helps answer Murky's side-lane pressure. Only when Fenix takes Planet Cracker.
  2. Dehaka Score 61 Theory Fenix's map-wide reach (Planet Cracker) helps answer Dehaka's side-lane pressure. Only when Fenix takes Planet Cracker.
  3. Anub'arak Score 59 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Anub'arak hardest. Only when Fenix takes Offensive Cadence.
  4. Leoric Score 59 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Leoric hardest. Only when Fenix takes Offensive Cadence.
  5. Tyrael Score 59 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Tyrael hardest. Only when Fenix takes Offensive Cadence.
  6. Azmodan Score 57 Theory Fenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Azmodan's summoned units quickly.
  7. Li-Ming Score 57 Theory Fenix brings Spell Armor (Dampening Field), which blunts Li-Ming's ability burst. Only when Fenix takes Dampening Field.
  8. Nazeebo Score 57 Theory Fenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Nazeebo's summoned units quickly.
  9. Sylvanas Score 57 Theory Fenix's map-wide reach (Planet Cracker) helps answer Sylvanas's side-lane pressure. Only when Fenix takes Planet Cracker.
  10. Tracer Score 57 Theory Fenix brings Spell Armor (Dampening Field), which blunts Tracer's ability burst. Only when Fenix takes Dampening Field.
  11. Blaze Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Blaze hardest. Only when Fenix takes Offensive Cadence.
  12. Cho'gall Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Cho'gall hardest. Only when Fenix takes Offensive Cadence.
  13. Garrosh Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Garrosh hardest. Only when Fenix takes Offensive Cadence.
  14. Gazlowe Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Gazlowe hardest. Only when Fenix takes Offensive Cadence.
  15. Ragnaros Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Ragnaros hardest. Only when Fenix takes Offensive Cadence.
  16. Samuro Score 51 Theory Fenix's map-wide reach (Planet Cracker) helps answer Samuro's side-lane pressure. Only when Fenix takes Planet Cracker.
  17. The Lost Vikings Score 51 Theory Fenix's map-wide reach (Planet Cracker) helps answer The Lost Vikings's side-lane pressure. Only when Fenix takes Planet Cracker.

Fenix is weak against

Score 1–100 for their net edge over Fenix's kit

  1. Johanna Curated
    Why? 5
    • CuratedShield Glare blinds Fenix for 1.5 seconds, wiping out his basic-attack damage for the window.via Shield Glare
    • TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Fenix's damage.
    • TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Fenix relies on for damage. Only when Johanna takes Divine Fortress.
    • TheoryJohanna can interrupt channels with stun (Condemn, Falling Sword), and Fenix relies on channelled abilities.
    • TheoryFenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Johanna hardest. Only when Fenix takes Offensive Cadence.
  2. Varian Curated
    Why? 5
    • CuratedShattering Throw deals up to 1400 bonus damage to shields, wiping out Shield Capacitor in a single hit. Only when Varian takes Shattering Throw (level 13).via Shattering Throw, Shield Capacitor
    • TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Fenix relies on for damage.
    • TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Fenix's Spell Armor. Only when Varian takes Colossus Smash. Fenix must also take Dampening Field.
    • TheoryVarian can interrupt channels with silence (Taunt), and Fenix relies on channelled abilities. Only when Varian takes Taunt.
    • TheoryFenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Varian hardest. Only when Fenix takes Offensive Cadence.
  3. Li Li Curated
    Why? 3
    • CuratedBlinding Wind blinds the nearest enemies, catching Fenix's basic attacks for 1.5 seconds on a short cooldown.via Blinding Wind
    • TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Fenix's damage.
    • TheoryFenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Li Li's summoned units quickly.
  4. Kel'Thuzad Curated
    Why? 4
    • CuratedStrip Shields adds up to 270 damage against shields to Chains of Kel'Thuzad, and the pull and stun hold Fenix in place for Frost Nova. Only when Kel'Thuzad takes Strip Shields (level 4).via Strip Shields, Chains of Kel'Thuzad, Frost Nova, Shield Capacitor
    • TheoryKel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Fenix relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
    • TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Fenix relies on channelled abilities.
    • TheoryFenix brings Spell Armor (Dampening Field), which blunts Kel'Thuzad's ability burst. Only when Fenix takes Dampening Field.
  5. Valeera Theory
    Why? 4
    • TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Fenix's damage.
    • TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Fenix relies on for damage. Only when Valeera takes Combat Readiness.
    • TheoryValeera can interrupt channels with stun (Blade Flurry), and Fenix relies on channelled abilities.
    • TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Fenix's Spell Armor. Only when Fenix takes Dampening Field.
  6. Cassia Theory
    Why? 3
    • TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Fenix's damage.
    • TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Fenix's Spell Armor. Only when Cassia takes Titan's Revenge. Fenix must also take Dampening Field.
    • TheoryCassia can interrupt channels with stun (Valkyrie), and Fenix relies on channelled abilities. Only when Cassia takes Valkyrie.
View 6 more
  1. Auriel Score 72 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Fenix's damage. Only when Auriel takes Blinding Flash.
    2 more reasons
    • Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Fenix relies on channelled abilities.
    • Auriel reduces enemy Armor (Wrath of Heaven), offsetting Fenix's Spell Armor. Only when Auriel takes Wrath of Heaven. Fenix must also take Dampening Field.
  2. Mei Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Fenix's damage.
    4 more reasons
    • Mei can block or armor against Basic Attacks (Skating Away), which Fenix relies on for damage. Only when Mei takes Skating Away.
    • Mei can interrupt channels with stun (Blizzard, Avalanche), and Fenix relies on channelled abilities.
    • Mei reduces enemy Armor (Shatter), offsetting Fenix's Spell Armor. Only when Mei takes Shatter. Fenix must also take Dampening Field.
    • Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Mei hardest. Only when Fenix takes Offensive Cadence.
  3. Qhira Score 70 Theory Qhira can block or armor against Basic Attacks (Upstage), which Fenix relies on for damage. Only when Qhira takes Upstage.
    2 more reasons
    • Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Fenix relies on channelled abilities.
    • Qhira reduces enemy Armor (Lingering Ailment), offsetting Fenix's Spell Armor. Only when Qhira takes Lingering Ailment. Fenix must also take Dampening Field.
  4. Illidan Score 69 Theory Illidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Fenix relies on for damage.
    1 more reason
    • Illidan can interrupt channels with stun (The Hunt), and Fenix relies on channelled abilities. Only when Illidan takes The Hunt.
  5. Deckard Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Fenix's damage. Only when Deckard takes Respect the Elderly.
    1 more reason
    • Deckard can interrupt channels with stun (Horadric Staff), and Fenix relies on channelled abilities. Only when Deckard takes Horadric Staff.
  6. Stukov Score 66 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Fenix relies on for damage. Only when Stukov takes Biotic Armor.
    1 more reason
    • Stukov can interrupt channels with silence (Lurking Arm, Bio-Explosion Switch), and Fenix relies on channelled abilities.
31 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. The Butcher Score 66 Theory The Butcher can block or armor against Basic Attacks (Block), which Fenix relies on for damage. Only when The Butcher takes Block.
  2. Zarya Score 63 Theory Zarya can block or armor against Basic Attacks (Defensive Shielding), which Fenix relies on for damage. Only when Zarya takes Defensive Shielding.
  3. Artanis Score 62 Theory Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Fenix's damage. Only when Artanis takes Suppression Pulse.
  4. Brightwing Score 62 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Fenix relies on channelled abilities.
  5. Tyrande Score 62 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Fenix relies on channelled abilities.
  6. Falstad Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Fenix's Spell Armor. Only when Falstad takes BOOMerang. Fenix must also take Dampening Field.
  7. Greymane Score 59 Theory Greymane can block or armor against Basic Attacks (Thick Skin), which Fenix relies on for damage. Only when Greymane takes Thick Skin.
  8. Gul'dan Score 59 Theory Gul'dan reduces enemy Armor (Haunt), offsetting Fenix's Spell Armor. Only when Gul'dan takes Haunt. Fenix must also take Dampening Field.
  9. Kharazim Score 59 Theory Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Fenix relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
  10. Maiev Score 59 Theory Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Fenix's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Fenix must also take Dampening Field.
  11. Xal'atath Score 59 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Fenix's damage. Only when Xal'atath takes Void Eruption.
  12. Alarak Score 57 Theory Alarak can interrupt channels with silence (Discord Strike, Dissonance), and Fenix relies on channelled abilities.
  13. Ana Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Fenix relies on channelled abilities.
  14. E.T.C. Score 57 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Fenix relies on for damage. Only when E.T.C. takes Block Party.
  15. Kerrigan Score 57 Theory Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Fenix relies on channelled abilities.
  16. Mal'Ganis Score 57 Theory Mal'Ganis can block or armor against Basic Attacks (Winged Guard), which Fenix relies on for damage. Only when Mal'Ganis takes Winged Guard.
  17. Muradin Score 57 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Fenix relies on for damage. Only when Muradin takes Dwarf Block.
  18. Sonya Score 57 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Fenix relies on for damage. Only when Sonya takes Tough As Nails.
  19. Uther Score 57 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Fenix relies on channelled abilities.
  20. Yrel Score 57 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Fenix relies on for damage. Only when Yrel takes Dauntless.
  21. Chen Score 54 Theory Chen can block or armor against Basic Attacks (Elusive Brawler), which Fenix relies on for damage. Only when Chen takes Elusive Brawler.
  22. Thrall Score 54 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Fenix relies on for damage. Only when Thrall takes Feral Resilience.
  23. Deathwing Score 53 Theory Deathwing can interrupt channels with stun (Onslaught), and Fenix relies on channelled abilities.
  24. Diablo Score 53 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Fenix relies on channelled abilities.
  25. Hogger Score 53 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Fenix relies on channelled abilities.
  26. Imperius Score 53 Theory Imperius can interrupt channels with stun (Celestial Charge, Wrath of the Angiris), and Fenix relies on channelled abilities.
  27. Genji Score 52 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Fenix relies on for damage. Only when Genji takes Cyber Shield.
  28. Junkrat Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Fenix's Spell Armor. Only when Junkrat takes Big As. Fenix must also take Dampening Field.
  29. Orphea Score 52 Theory Orphea reduces enemy Armor (Dead Magic), offsetting Fenix's Spell Armor. Only when Orphea takes Dead Magic. Fenix must also take Dampening Field.
  30. Tassadar Score 52 Theory Tassadar reduces enemy Armor (Archon, Feedback), offsetting Fenix's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Fenix must also take Dampening Field.
  31. Jaina Score 51 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Fenix relies on for damage. Only when Jaina takes Frost Armor.

Fenix works well with

Score 1–100 for how well the kits combine

  1. Rehgar Curated
    Why? 2
    • CuratedBloodlust's 40% attack speed and lifesteal supercharge Fenix's rapid basic attacks. Only when Rehgar takes Bloodlust (level 10).via Bloodlust, Shield Capacitor
    • TheoryRehgar can cleanse crowd control off Fenix (Purge) to keep the attacks coming.
  2. Arthas Curated
    Why? 2
    • CuratedFrozen Tempest, and Summon Sindragosa if Arthas takes it, keeps enemies slowed, and Purification Salvo deals 50% more damage to slowed targets. Only when Fenix takes Purification Salvo (level 10).via Summon Sindragosa, Frozen Tempest, Purification Salvo
    • TheoryArthas can cleanse crowd control off Fenix (Icebound Fortitude) to keep the attacks coming. Only when Arthas takes Icebound Fortitude.
  3. Jaina Curated
    Why? 1
    • CuratedChill slows let Purification Salvo hit slowed targets for 50% more, and with Combat Advantage (level 7) Plasma Cutter also deals 35% more to them. Only when Fenix takes Purification Salvo (level 10) or Combat Advantage (level 7).via Frostbite, Purification Salvo, Combat Advantage, Plasma Cutter
  4. Dehaka Theory
    Why? 2
    • TheoryDehaka groups or freezes enemies (Drag) for Fenix's area damage.
    • TheoryFenix has map-wide reach (Planet Cracker) while Dehaka pressures a side lane. Only when Fenix takes Planet Cracker.
  5. Cho'gall Theory
    Why? 1
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Fenix's area damage.
  6. Chromie Theory
    Why? 1
    • TheoryChromie groups or freezes enemies (Time Trap, Chronic Conditions) for Fenix's area damage.
View 5 more
  1. Johanna Score 65 Theory Johanna groups or freezes enemies (Condemn) for Fenix's area damage.
  2. Kel'Thuzad Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Fenix's area damage.
  3. Kerrigan Score 65 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Fenix's area damage.
  4. Maiev Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Fenix's area damage.
  5. Stitches Score 65 Theory Stitches groups or freezes enemies (Hook) for Fenix's area damage.
32 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Sylvanas Score 65 Theory Sylvanas groups or freezes enemies (Mind Control) for Fenix's area damage. Only when Sylvanas takes Mind Control.
  2. Whitemane Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Fenix's area damage. Only when Whitemane takes Judgment Day.
  3. Zarya Score 65 Theory Zarya groups or freezes enemies (Graviton Surge) for Fenix's area damage. Only when Zarya takes Graviton Surge.
  4. The Lost Vikings Score 62 Theory The Lost Vikings can cleanse crowd control off Fenix (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
  5. Anduin Score 60 Theory Anduin can cleanse crowd control off Fenix (Leap of Faith) to keep the attacks coming.
  6. Brightwing Score 60 Theory Brightwing can cleanse crowd control off Fenix (Soothing Mist) to keep the attacks coming.
  7. Garrosh Score 60 Theory Garrosh can cleanse crowd control off Fenix (Into the Fray) to keep the attacks coming.
  8. Tracer Score 60 Theory Tracer can cleanse crowd control off Fenix (Recall) to keep the attacks coming.
  9. Cassia Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Fenix's area damage. Only when Cassia takes Valkyrie.
  10. Gazlowe Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Fenix's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  11. Medivh Score 59 Theory Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Fenix's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
  12. Orphea Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Fenix's area damage. Only when Orphea takes Crushing Jaws.
  13. Tassadar Score 59 Theory Tassadar groups or freezes enemies (Black Hole) for Fenix's area damage. Only when Tassadar takes Black Hole.
  14. Zeratul Score 59 Theory Zeratul groups or freezes enemies (Void Prison) for Fenix's area damage. Only when Zeratul takes Void Prison.
  15. Abathur Score 56 Theory Fenix has map-wide reach (Planet Cracker) while Abathur pressures a side lane. Only when Fenix takes Planet Cracker.
  16. Alarak Score 56 Theory Alarak can cleanse crowd control off Fenix (Last Laugh) to keep the attacks coming. Only when Alarak takes Last Laugh.
  17. Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Fenix (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
  18. Ana Score 56 Theory Ana can cleanse crowd control off Fenix (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
  19. Kharazim Score 56 Theory Kharazim can cleanse crowd control off Fenix (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
  20. Li Li Score 56 Theory Li Li can cleanse crowd control off Fenix (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
  21. Lunara Score 56 Theory Lunara can cleanse crowd control off Fenix (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.
  22. Lúcio Score 56 Theory Lúcio can cleanse crowd control off Fenix (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  23. Malfurion Score 56 Theory Malfurion can cleanse crowd control off Fenix (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
  24. Mei Score 56 Theory Mei can cleanse crowd control off Fenix (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
  25. Murky Score 56 Theory Fenix has map-wide reach (Planet Cracker) while Murky pressures a side lane. Only when Fenix takes Planet Cracker.
  26. Samuro Score 56 Theory Fenix has map-wide reach (Planet Cracker) while Samuro pressures a side lane. Only when Fenix takes Planet Cracker.
  27. Sonya Score 56 Theory Sonya can cleanse crowd control off Fenix (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  28. Tyrande Score 56 Theory Tyrande can cleanse crowd control off Fenix (Celestial Attunement) to keep the attacks coming. Only when Tyrande takes Celestial Attunement.
  29. Uther Score 56 Theory Uther can cleanse crowd control off Fenix (Hand of Protection) to keep the attacks coming. Only when Uther takes Hand of Protection.
  30. Xul Score 56 Theory Fenix has map-wide reach (Planet Cracker) while Xul pressures a side lane. Only when Fenix takes Planet Cracker.
  31. Yrel Score 56 Theory Yrel can cleanse crowd control off Fenix (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  32. Zul'jin Score 56 Theory Zul'jin can cleanse crowd control off Fenix (Voodoo Shuffle) to keep the attacks coming. Only when Zul'jin takes Voodoo Shuffle.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Fenix

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 4
    • TheoryFenix's sustained damage (Weapon Mode: Repeater Cannon, Arsenal Synergy) speeds up Garden of Terror's race against neutral units.
    • TheoryFenix's map-wide reach (Planet Cracker) offsets Garden of Terror's long rotations. Only when Fenix takes Planet Cracker.
    • TheoryFenix can cover ground quickly (Warp) on Garden of Terror's large layout.
    • TheoryFenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Garden of Terror's pushing objective.
  2. Why? 4
    • TheoryFenix's map-wide reach (Planet Cracker) offsets Blackheart's Bay's long rotations. Only when Fenix takes Planet Cracker.
    • TheoryFenix can reach channelling enemies quickly (Warp) to contest Blackheart's Bay's objective.
    • TheoryFenix can cover ground quickly (Warp) on Blackheart's Bay's large layout.
    • TheoryFenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Blackheart's Bay's pushing objective.
  3. Why? 3
    • TheoryFenix's map-wide reach (Planet Cracker) offsets Cursed Hollow's long rotations. Only when Fenix takes Planet Cracker.
    • TheoryFenix can reach channelling enemies quickly (Warp) to contest Cursed Hollow's objective.
    • TheoryFenix can cover ground quickly (Warp) on Cursed Hollow's large layout.
  4. Why? 3
    • TheoryFenix's map-wide reach (Planet Cracker) offsets Dragon Shire's long rotations. Only when Fenix takes Planet Cracker.
    • TheoryFenix can reach channelling enemies quickly (Warp) to contest Dragon Shire's objective.
    • TheoryFenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Dragon Shire's pushing objective.
  5. Why? 3
    • TheoryFenix's map-wide reach (Planet Cracker) offsets Warhead Junction's long rotations. Only when Fenix takes Planet Cracker.
    • TheoryFenix can reach channelling enemies quickly (Warp) to contest Warhead Junction's objective.
    • TheoryFenix can cover ground quickly (Warp) on Warhead Junction's large layout.
  6. Why? 3
    • TheoryFenix's map-wide reach (Planet Cracker) offsets Sky Temple's long rotations. Only when Fenix takes Planet Cracker.
    • TheoryFenix can cover ground quickly (Warp) on Sky Temple's large layout.
    • TheoryFenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Sky Temple's pushing objective.
View 13 more
  1. Alterac Pass Score 65 Theory Fenix's sustained damage (Weapon Mode: Repeater Cannon, Arsenal Synergy) speeds up Alterac Pass's race against neutral units.
    1 more reason
    • Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Alterac Pass's pushing objective.
  2. Battlefield of Eternity Score 65 Theory Fenix's sustained damage (Weapon Mode: Repeater Cannon, Arsenal Synergy) speeds up Battlefield of Eternity's race against neutral units.
    1 more reason
    • Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Battlefield of Eternity's pushing objective.
  3. Haunted Mines Score 65 Theory Fenix's sustained damage (Weapon Mode: Repeater Cannon, Arsenal Synergy) speeds up Haunted Mines's race against neutral units.
    1 more reason
    • Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Haunted Mines's pushing objective.
  4. Infernal Shrines Score 65 Theory Fenix's sustained damage (Weapon Mode: Repeater Cannon, Arsenal Synergy) speeds up Infernal Shrines's race against neutral units.
    1 more reason
    • Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Infernal Shrines's pushing objective.
  5. Towers of Doom Score 62 Theory Fenix can reach channelling enemies quickly (Warp) to contest Towers of Doom's objective.
    1 more reason
    • Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Towers of Doom's pushing objective.
  6. Braxis Holdout Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Braxis Holdout's pushing objective.
  7. Braxis Outpost Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) holds Braxis Outpost's single lane.
  8. Hanamura Temple Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Hanamura Temple's pushing objective.
  9. Industrial District Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) holds Industrial District's single lane.
  10. Lost Cavern Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) holds Lost Cavern's single lane.
  11. Silver City Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) holds Silver City's single lane.
  12. Tomb of the Spider Queen Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  13. Volskaya Foundry Score 55 Theory Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Volskaya Foundry's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Advanced Targeting Q Quest

      Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60. Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

    • Arsenal Synergy W

      After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50% larger area.

    • Mobile Offense W

      After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.

  2. Level 4

    • Target Acquired W

      Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.

    • Inhibiting Energy W

      Every 10 seconds, Fenix's next Basic Attack with Phase Bomb active Slows all enemies hit by 60%, decaying over 1.5 seconds.

    • Emergency Protocol Trait

      While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.

  3. Level 7

    • Combat Advantage Q

      Plasma Cutter deals 35% more damage to Slowed targets.

    • Warp Warfare E

      After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode. Hero Takedowns reset Warp's cooldown.

    • Divert Power: Weapons Active

      Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacking a Hero refreshes this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.

  4. Level 10

    • Purification Salvo Heroic

      Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.

    • Planet Cracker Heroic

      After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.

  5. Level 13

    • Adanium Shell E

      After arriving with Warp, gain 50 Armor for 4 seconds.

    • Dampening Field Trait

      Fenix gains 30 Spell Armor while he has a Shield from Shield Capacitor.

    • Rapid Recharge Trait

      The time before Shield Capacitor begins regenerating after taking damage is reduced by 2 seconds. Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.

    • Auxiliary Shields Trait

      Permanently reduce Fenix's maximum Health by 30% but increase Shield Capacitor's Shield by 40%. Basic Attacks regenerate Shields equal to 10% of the damage dealt.

  6. Level 16

    • Offensive Cadence W

      Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.

    • Photonic Weaponry Trait

      Fenix deals 20% more damage while he has a Shield from Shield Capacitor.

    • Arsenal Overcharge Passive

      Basic Attacks with Repeater Cannon reduce Ability cooldowns by 0.5 seconds. Basic Attacks with Phase Bomb active reduce Ability cooldowns by 0.5 seconds per Hero hit.

  7. Level 20

    • Armageddon Beam Heroic

      Planet Cracker's width increases by 100% over 1.5 seconds. Passive: Reduce Planet Cracker's cooldown by 40 seconds.

    • Secondary Fire Q

      Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 79 (+4% per level) damage. Deals 50% increased damage to Slowed targets.

    • Singularity Charge W

      Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1.25 more range.

    • Unconquered Spirit Passive

      Upon taking fatal damage, Shield Capacitor regains 800 (+4% per level) Shields. This effect has a 120 second cooldown.

Abilities and mechanics

  • Shield Capacitor D Trait

    Fenix has a permanent 760 (+4% per level) Shield which regenerates at 10% per second after not taking damage for 5 seconds.

  • Plasma Cutter Q Ability

    12 s cooldown

    Create a laser beam at the target point that circles around Fenix twice, dealing 135 (+4% per level) damage to enemies hit and Slowing them by 25% for 4 seconds.

  • Weapon Mode: Repeater Cannon W Ability

    Basic Attack speed increased by 150%. Activate to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.

  • Warp E Ability

    17 s cooldown

    Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

  • Planet Cracker R Heroic

    100 s cooldown

    After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.

  • Purification Salvo R Heroic

    90 s cooldown

    Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.

Mechanics tags

What the theory layer reads from Fenix's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Slow
Ability Plasma Cutter “…point that circles around Fenix twice, dealing 135 damage to enemies hit and Slowing them by 25% for 4 seconds.”
Talent Inhibiting Energy “…10 seconds, Fenix's next Basic Attack with Phase Bomb active Slows all enemies hit by 60%, decaying over 1.5 seconds.”

Defense and mobility

Shields
Ability Shield Capacitor “Fenix has a permanent 760 Shield which regenerates at 10% per second after not taking damage for 5 seconds.”
Talent Dampening Field “Fenix gains 30 Spell Armor while he has a Shield from Shield Capacitor.”
Talent Rapid Recharge “Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.”
Talent Auxiliary Shields “Basic Attacks regenerate Shields equal to 10% of the damage dealt.”
Spell Armor
Talent Dampening Field “Fenix gains 30 Spell Armor while he has a Shield from Shield Capacitor.”
Teleport
Ability Warp “Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.”

Damage and macro

% Health damage
Talent Offensive Cadence “…against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.”
Area damage
Ability Plasma Cutter “…point that circles around Fenix twice, dealing 135 damage to enemies hit and Slowing them by 25% for 4 seconds.”
Ability Weapon Mode: Repeater Cannon “…to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.”
Basic-attack reliant
Ability Weapon Mode: Repeater Cannon “Basic Attack speed increased by 150%.”
Talent Arsenal Synergy “…Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50%…”
Talent Mobile Offense “After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.”
Talent Warp Warfare “After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode.”
Curated note Repeater Cannon's attack speed and most of his talents make basic attacks his main damage source.
Channeled abilities
Ability Planet Cracker “After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 damage every…”
Ability Purification Salvo “Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes.”
Global presence
Ability Planet Cracker “…seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 damage every 0.25…”
Sustained damage
Ability Weapon Mode: Repeater Cannon “Basic Attack speed increased by 150%.”
Talent Arsenal Synergy “…Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50%…”
Talent Mobile Offense “After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.”
Talent Warp Warfare “After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode.”
Curated note Shield Capacitor and constant attacks favour long fights over one big burst.
Waveclear
Ability Plasma Cutter “…point that circles around Fenix twice, dealing 135 damage to enemies hit and Slowing them by 25% for 4 seconds.”
Ability Weapon Mode: Repeater Cannon “…to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.”

Patch history

No patch notes for Fenix in this data yet.

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