Healer · StarCraft
Lt. Morales
Combat Medic
- Role
- Healer
- Attack
- Ranged
- Difficulty
- Medium
- Released
- 6 Oct 2015
Counters and synergies
Lt. Morales is strong against
Score 1–100 for Lt. Morales's net edge once both kits are weighed (50 = neutral)
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Why? 2
- CuratedEMP Grenade deals up to 400 extra damage to shields, cracking most of a Fortifying Brew shield in one hit. Only when Lt. Morales takes EMP Grenade (level 13).via EMP Grenade, Fortifying Brew
- TheoryLt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Chen hardest. Only when Lt. Morales takes Bedside Manner.
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Why? 2
- CuratedNature's Toxin is steady damage over time, and Healing Beam's continuous healing plus Safeguard Armor out-sustain it on whoever Lunara poisons.via Nature's Toxin, Healing Beam, Safeguard
- TheoryLt. Morales's healing undoes the chip damage Lunara lands from range.
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Why? 1
- CuratedAll Shall Burn is a single-target channel, so Safeguard's Armor and Healing Beam on its victim blunt both the damage over time and the finishing hit.via All Shall Burn, Safeguard, Healing Beam
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Why? 1
- CuratedEMP Grenade deals up to 400 bonus damage to Shields, stripping Personal Barrier or Shield Ally before they can build Zarya Energy. Only when Lt. Morales takes EMP Grenade (level 13).via EMP Grenade, Personal Barrier, Shield Ally, Energy
32 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Hanzo Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Hanzo's cooldowns. Only when Lt. Morales takes Safe Zone.
- Jaina Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Jaina's cooldowns. Only when Lt. Morales takes Safe Zone.
- Junkrat Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Junkrat's cooldowns. Only when Lt. Morales takes Safe Zone.
- Li-Ming Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Li-Ming's cooldowns. Only when Lt. Morales takes Safe Zone.
- Nova Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Nova's cooldowns. Only when Lt. Morales takes Safe Zone.
- Orphea Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Orphea's cooldowns. Only when Lt. Morales takes Safe Zone.
- Probius Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Probius's cooldowns. Only when Lt. Morales takes Safe Zone.
- Xal'atath Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Xal'atath's cooldowns. Only when Lt. Morales takes Safe Zone.
- Arthas Score 59 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Arthas hardest. Only when Lt. Morales takes Bedside Manner.
- Leoric Score 59 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Leoric hardest. Only when Lt. Morales takes Bedside Manner.
- Tyrael Score 59 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Tyrael hardest. Only when Lt. Morales takes Bedside Manner.
- Tassadar Score 56 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Tassadar's cooldowns. Only when Lt. Morales takes Safe Zone.
- Falstad Score 55 Theory Lt. Morales's healing undoes the chip damage Falstad lands from range.
- Malfurion Score 55 Theory Lt. Morales's healing undoes the chip damage Malfurion lands from range.
- Zagara Score 55 Theory Lt. Morales's healing undoes the chip damage Zagara lands from range.
- Chromie Score 54 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Chromie's cooldowns. Only when Lt. Morales takes Safe Zone.
- Kel'Thuzad Score 54 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Kel'Thuzad's cooldowns. Only when Lt. Morales takes Safe Zone.
- Anub'arak Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Anub'arak hardest. Only when Lt. Morales takes Bedside Manner.
- Blaze Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Blaze hardest. Only when Lt. Morales takes Bedside Manner.
- Deathwing Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Deathwing hardest. Only when Lt. Morales takes Bedside Manner.
- Diablo Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Diablo hardest. Only when Lt. Morales takes Bedside Manner.
- E.T.C. Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like E.T.C. hardest. Only when Lt. Morales takes Bedside Manner.
- Gazlowe Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Gazlowe hardest. Only when Lt. Morales takes Bedside Manner.
- Hogger Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Hogger hardest. Only when Lt. Morales takes Bedside Manner.
- Imperius Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Imperius hardest. Only when Lt. Morales takes Bedside Manner.
- Johanna Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Johanna hardest. Only when Lt. Morales takes Bedside Manner.
- Mal'Ganis Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Mal'Ganis hardest. Only when Lt. Morales takes Bedside Manner.
- Mei Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Mei hardest. Only when Lt. Morales takes Bedside Manner.
- Muradin Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Muradin hardest. Only when Lt. Morales takes Bedside Manner.
- Ragnaros Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Ragnaros hardest. Only when Lt. Morales takes Bedside Manner.
- Rexxar Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Rexxar hardest. Only when Lt. Morales takes Bedside Manner.
- Yrel Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Yrel hardest. Only when Lt. Morales takes Bedside Manner.
Lt. Morales is weak against
Score 1–100 for their net edge over Lt. Morales's kit
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Why? 3
- CuratedBiotic Grenade cancels Healing Beam's output for 1.75 seconds, and Sleep Dart takes out a stationary channeler who has no cleanse.via Biotic Grenade, Sleep Dart, Healing Beam
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Lt. Morales's healing.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Lt. Morales relies on channelled abilities.
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Why? 3
- CuratedGrappling Hook kicks Qhira onto a Lt. Morales who cannot move, and Revolving Sweep's Immunity ignores Displacement Grenade while she stays attached.via Grappling Hook, Revolving Sweep, Displacement Grenade, Healing Beam
- TheoryQhira can dive onto Lt. Morales, who has little mobility to escape.
- TheoryQhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Lt. Morales relies on channelled abilities.
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Why? 5
- CuratedA Garrote Silence from stealth cuts Healing Beam immediately, and Lt. Morales has no movement ability to escape Valeera's follow-up.via Vanish, Eviscerate, Healing Beam
- TheoryValeera can dive onto Lt. Morales, who has little mobility to escape.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Lt. Morales's healing. Only when Valeera takes Wound Poison.
- TheoryValeera can interrupt channels with stun (Blade Flurry), and Lt. Morales relies on channelled abilities.
- TheoryLt. Morales can deny a burst window (Safe Zone), wasting Valeera's cooldowns. Only when Lt. Morales takes Safe Zone.
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Why? 3
- CuratedLt. Morales has no movement ability and has to stand within Healing Beam range of her target, so repeated Dives keep Illidan on her; Displacement Grenade is her one knockback.via Healing Beam, Displacement Grenade, Dive
- TheoryIllidan can dive onto Lt. Morales, who has little mobility to escape.
- TheoryIllidan can interrupt channels with stun (The Hunt), and Lt. Morales relies on channelled abilities. Only when Illidan takes The Hunt.
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Why? 4
- CuratedLt. Morales has no escape and stands still to channel Healing Beam, so Ravage reaches her and Primal Grasp into Impaling Blades lands on a stationary target.via Ravage, Primal Grasp, Impaling Blades, Healing Beam
- TheoryKerrigan can dive onto Lt. Morales, who has little mobility to escape.
- TheoryKerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Lt. Morales relies on channelled abilities.
- TheoryLt. Morales can deny a burst window (Safe Zone), wasting Kerrigan's cooldowns. Only when Lt. Morales takes Safe Zone.
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Why? 4
- CuratedFrom Permanent Cloak Zeratul opens on a beaming Lt. Morales who cannot dash away, and Blink returns him after a Displacement Grenade knockback.via Permanent Cloak, Blink, Displacement Grenade, Healing Beam
- TheoryZeratul can dive onto Lt. Morales, who has little mobility to escape.
- TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Lt. Morales relies on channelled abilities. Only when Zeratul takes Void Prison.
- TheoryLt. Morales can deny a burst window (Safe Zone), wasting Zeratul's cooldowns. Only when Lt. Morales takes Safe Zone.
View 10 more
- Tracer Score 78 Curated Tracer Blinks past the frontline onto a healer with no escape, and Displacement Grenade, Morales's only answer, is easy to Blink back from.
2 more reasons
- Tracer can dive onto Lt. Morales, who has little mobility to escape.
- Lt. Morales can deny a burst window (Safe Zone), wasting Tracer's cooldowns. Only when Lt. Morales takes Safe Zone.
- Murky Score 58 Curated Octo-Grab makes Murky Unstoppable and Stuns Lt. Morales for 3 seconds, cutting Healing Beam on a healer who has no way to cleanse it. Only when Murky takes Octo-Grab (level 10).
2 more reasons
- Murky can interrupt channels with stun (Octo-Grab), and Lt. Morales relies on channelled abilities. Only when Murky takes Octo-Grab.
- Lt. Morales can deny a burst window (Safe Zone), wasting Murky's cooldowns. Only when Lt. Morales takes Safe Zone.
- The Butcher Score 73 Theory The Butcher can dive onto Lt. Morales, who has little mobility to escape.
1 more reason
- The Butcher can interrupt channels with stun (Ruthless Onslaught), and Lt. Morales relies on channelled abilities.
- Maiev Score 71 Theory Maiev can dive onto Lt. Morales, who has little mobility to escape.
1 more reason
- Maiev can interrupt channels with silence (Containment Disc), and Lt. Morales relies on channelled abilities. Only when Maiev takes Containment Disc.
- Greymane Score 67 Theory Greymane can dive onto Lt. Morales, who has little mobility to escape.
- Kharazim Score 67 Theory Kharazim can dive onto Lt. Morales, who has little mobility to escape.
- Mephisto Score 67 Theory Mephisto can dive onto Lt. Morales, who has little mobility to escape.
2 more reasons
- Mephisto can interrupt channels with silence (Unspeakable Horror), and Lt. Morales relies on channelled abilities. Only when Mephisto takes Unspeakable Horror.
- Lt. Morales's healing undoes the chip damage Mephisto lands from range.
- Deckard Score 65 Theory Deckard reduces healing received (Emerald), which cuts into Lt. Morales's healing. Only when Deckard takes Emerald.
1 more reason
- Deckard can interrupt channels with stun (Horadric Staff), and Lt. Morales relies on channelled abilities. Only when Deckard takes Horadric Staff.
- Lúcio Score 65 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Lt. Morales's healing. Only when Lúcio takes Mixing Fire.
1 more reason
- Lúcio can interrupt channels with stun (Heavy Casters), and Lt. Morales relies on channelled abilities. Only when Lúcio takes Heavy Casters.
- Sonya Score 65 Theory Sonya can dive onto Lt. Morales, who has little mobility to escape.
2 more reasons
- Sonya can interrupt channels with stun (Ancient Spear, Leap), and Lt. Morales relies on channelled abilities.
- Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Sonya hardest. Only when Lt. Morales takes Bedside Manner.
20 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Thrall Score 63 Theory Thrall can dive onto Lt. Morales, who has little mobility to escape.
- Genji Score 61 Theory Genji can dive onto Lt. Morales, who has little mobility to escape.
- Rehgar Score 60 Theory Rehgar reduces healing received (Purification), which cuts into Lt. Morales's healing. Only when Rehgar takes Purification.
- Artanis Score 59 Theory Artanis can dive onto Lt. Morales, who has little mobility to escape.
- Dehaka Score 59 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Lt. Morales's healing. Only when Dehaka takes Paralyzing Enzymes.
- Garrosh Score 59 Theory Garrosh reduces healing received (Body Check), which cuts into Lt. Morales's healing. Only when Garrosh takes Body Check.
- Auriel Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Lt. Morales relies on channelled abilities.
- Brightwing Score 57 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Lt. Morales relies on channelled abilities.
- Stukov Score 57 Theory Stukov can interrupt channels with silence (Lurking Arm, Bio-Explosion Switch), and Lt. Morales relies on channelled abilities.
- Sylvanas Score 57 Theory Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Lt. Morales relies on channelled abilities.
- Tyrande Score 57 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Lt. Morales relies on channelled abilities.
- Uther Score 57 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Lt. Morales relies on channelled abilities.
- D.Va Score 56 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Lt. Morales's healing. Only when D.Va takes Aggression Matrix.
- Stitches Score 56 Theory Stitches reduces healing received (Master Hooker), which cuts into Lt. Morales's healing. Only when Stitches takes Master Hooker.
- Varian Score 56 Theory Varian reduces healing received (Mortal Strike), which cuts into Lt. Morales's healing. Only when Varian takes Mortal Strike.
- Cho'gall Score 53 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Lt. Morales's healing. Only when Cho'gall takes Enraged Regeneration.
- Alarak Score 51 Theory Alarak can interrupt channels with silence (Discord Strike, Dissonance), and Lt. Morales relies on channelled abilities.
- Kael'thas Score 51 Theory Kael'thas can interrupt channels with stun (Gravity Lapse), and Lt. Morales relies on channelled abilities.
- Malthael Score 51 Theory Malthael reduces healing received (Touch of Death), which cuts into Lt. Morales's healing. Only when Malthael takes Touch of Death.
- Xul Score 51 Theory Xul reduces healing received (Mortal Wound), which cuts into Lt. Morales's healing. Only when Xul takes Mortal Wound.
Lt. Morales works well with
Score 1–100 for how well the kits combine
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Why? 2
- CuratedStim Drone's 75% Attack Speed on The Butcher multiplies both his Fresh Meat-scaled damage and his Butcher's Brand healing. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Fresh Meat, Butcher's Brand
- TheoryLt. Morales can keep The Butcher alive through a dive.
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Why? 1
- CuratedStim Drone's 75% Attack Speed for 10 seconds stacks with Inspire, turning Raynor into a huge damage source while Healing Beam keeps him upright. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Healing Beam, Inspire
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Why? 2
- CuratedStim Drone turns a sieged Sgt. Hammer into a huge damage source, and Healing Beam plus Safeguard cover her immobility in Siege Mode. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Siege Mode, Safeguard, Healing Beam
- CuratedStim Drone's 75% Attack Speed on a Siege Mode Hammer multiplies her long-range splash, and Healing Beam reaches her from a safe distance. Only when Lt. Morales takes Stim Drone (level 10).
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Why? 2
- CuratedStim Drone's Attack Speed makes every Minigun window hit far more often, and Safeguard lets Tychus stand close enough to shred tanks. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Minigun, Safeguard, Healing Beam
- CuratedStim Drone's 75% Attack Speed adds more Minigun hits per window, and Healing Beam sustains Tychus while he fights up close. Only when Lt. Morales takes Stim Drone (level 10).
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Why? 2
- CuratedStim Drone grants 75% Attack Speed for 10 seconds, multiplying Valla's Hatred-stacked Basic Attacks, while Healing Beam keeps her alive in range. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Hatred, Healing Beam
- CuratedStim Drone's 75% Attack Speed fills Hatred almost instantly and sharply raises Valla's damage for 10 seconds while Healing Beam keeps her up. Only when Lt. Morales takes Stim Drone (level 10).
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Why? 2
- TheoryLt. Morales can keep Sonya alive through a dive.
- TheorySonya holds the front line, giving Lt. Morales room to deal damage from behind it.
27 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Artanis Score 62 Theory Lt. Morales can keep Artanis alive through a dive.
- Illidan Score 62 Theory Lt. Morales can keep Illidan alive through a dive.
- Kerrigan Score 62 Theory Lt. Morales can keep Kerrigan alive through a dive.
- Maiev Score 62 Theory Lt. Morales can keep Maiev alive through a dive.
- Qhira Score 62 Theory Lt. Morales can keep Qhira alive through a dive.
- Thrall Score 62 Theory Lt. Morales can keep Thrall alive through a dive.
- Valeera Score 62 Theory Lt. Morales can keep Valeera alive through a dive.
- Zeratul Score 62 Theory Lt. Morales can keep Zeratul alive through a dive.
- Arthas Score 57 Theory Arthas holds the front line, giving Lt. Morales room to deal damage from behind it.
- Blaze Score 57 Theory Blaze holds the front line, giving Lt. Morales room to deal damage from behind it.
- Chen Score 57 Theory Chen holds the front line, giving Lt. Morales room to deal damage from behind it.
- Cho'gall Score 57 Theory Cho'gall holds the front line, giving Lt. Morales room to deal damage from behind it.
- D.Va Score 57 Theory D.Va holds the front line, giving Lt. Morales room to deal damage from behind it.
- Deathwing Score 57 Theory Deathwing holds the front line, giving Lt. Morales room to deal damage from behind it.
- Diablo Score 57 Theory Diablo holds the front line, giving Lt. Morales room to deal damage from behind it.
- Garrosh Score 57 Theory Garrosh holds the front line, giving Lt. Morales room to deal damage from behind it.
- Hogger Score 57 Theory Hogger holds the front line, giving Lt. Morales room to deal damage from behind it.
- Imperius Score 57 Theory Imperius holds the front line, giving Lt. Morales room to deal damage from behind it.
- Johanna Score 57 Theory Johanna holds the front line, giving Lt. Morales room to deal damage from behind it.
- Leoric Score 57 Theory Leoric holds the front line, giving Lt. Morales room to deal damage from behind it.
- Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Lt. Morales room to deal damage from behind it.
- Mei Score 57 Theory Mei holds the front line, giving Lt. Morales room to deal damage from behind it.
- Muradin Score 57 Theory Muradin holds the front line, giving Lt. Morales room to deal damage from behind it.
- Stitches Score 57 Theory Stitches holds the front line, giving Lt. Morales room to deal damage from behind it.
- Tyrael Score 57 Theory Tyrael holds the front line, giving Lt. Morales room to deal damage from behind it.
- Varian Score 57 Theory Varian holds the front line, giving Lt. Morales room to deal damage from behind it.
- Yrel Score 57 Theory Yrel holds the front line, giving Lt. Morales room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Lt. Morales
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 1
- TheoryLt. Morales's percent-Health damage (Bedside Manner) speeds up Alterac Pass's race against neutral units. Only when Lt. Morales takes Bedside Manner.
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Why? 1
- TheoryLt. Morales's percent-Health damage (Bedside Manner) speeds up Battlefield of Eternity's race against neutral units. Only when Lt. Morales takes Bedside Manner.
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Why? 1
- TheoryLt. Morales's percent-Health damage (Bedside Manner) speeds up Haunted Mines's race against neutral units. Only when Lt. Morales takes Bedside Manner.
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Why? 1
- TheoryLt. Morales's percent-Health damage (Bedside Manner) speeds up Infernal Shrines's race against neutral units. Only when Lt. Morales takes Bedside Manner.
Harder maps for Lt. Morales
Score under 50: the map's layout or objective works against the kit, hardest first
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Why? 1
- TheoryLt. Morales has little mobility to rotate across Blackheart's Bay's large layout.
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Why? 1
- TheoryLt. Morales has little mobility to rotate across Cursed Hollow's large layout.
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Why? 1
- TheoryLt. Morales has little mobility to rotate across Sky Temple's large layout.
View 2 more
- Warhead Junction Score 43 Theory Lt. Morales has little mobility to rotate across Warhead Junction's large layout.
- Garden of Terror Score 49 Theory Lt. Morales has little mobility to rotate across Garden of Terror's large layout.
1 more reason
- Lt. Morales's percent-Health damage (Bedside Manner) speeds up Garden of Terror's race against neutral units. Only when Lt. Morales takes Bedside Manner.
Talents
Talents by level
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Level 1
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Caduceus Feedback Passive
Increases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.
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Life Support Q
During the first 2 seconds of Energy regeneration, Healing Beam regenerates 100% more Energy. Passive: Increase your maximum Energy by 10.
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Clear! E Quest
Quest: Each enemy Hero hit with Displacement Grenade restores 3 Energy. Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds. Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
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Level 4
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Cellular Reactor Active
Consume 30 Energy to heal Lt. Morales for 30% of her maximum Health over 3 seconds. Caduceus Reactor is disabled while this is active. Passive: Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 10 Energy per use.
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Trauma Trigger Passive
Taking damage while below 40% Health grants 40 Armor for 3 seconds. This effect has a 30 second cooldown. Passive: Increase the healing provided by Caduceus Reactor from 2% to 4% of Lt. Morales's maximum Health per second.
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Blast Shield E
Enemy Heroes hit by Displacement Grenade are Slowed by 50% for 1 second after being knocked away and grant Lt. Morales a Shield equal to 6% of her maximum Health. This shield stacks up to 5 times.
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Level 7
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Physical Therapy W
Safeguard removes all Slows from its target and its cooldown is reduced by 3 seconds.
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Vanadium Plating W
While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor. Passive: Increase the duration of Safeguard by 1 second.
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Medi-Drone W
Allies with Safeguard receive 75% of the healing done by Healing Beam on another ally.
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Level 10
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Stim Drone Heroic
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
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Medivac Dropships Heroic
Unlock the Medivac Dropship and Reinforcements abilities. These abilities share a cooldown. Medivac Dropship Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac. Reinforcements Call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers.
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Level 13
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EMP Grenade E
Displacement Grenade deals an additional 96 (+4% per level) damage over 2 seconds, and up to 400 (+4% per level) bonus damage to Heroes' Shields.
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System Shock E
Heroes hit by Displacement Grenade deal 30% less damage for 3 seconds.
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Bedside Manner E
Basic Attacks against enemy Heroes deal bonus damage equal to 1% of their maximum Health. Hitting an enemy Hero with Displacement Grenade increases the next instance of this damage against them to 6% for 6 seconds.
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Level 16
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Extended Care Q
Channeling Healing Beam on a Hero for at least 3 seconds causes them to be healed for 258 (+4% per level) over 3 seconds when Healing Beam ends. Passive: Increase the range of Healing Beam by 30%.
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First Responder Q
While above 60 Energy, Healing Beam's healing is increased by 20% and both Lt. Morales and her Healing Beam target gain 15% Movement Speed.
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Shield Sequencer W
Safeguard gains a second charge and its range is increased by 60%.
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Level 20
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Hyperactivity Heroic
Reduce the cooldown of Stim Drone from 70 seconds to 35 seconds, and increase the Movement Speed bonus from 25% to 50%.
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Safe Zone Heroic
After exiting the Medivac, allies are Protected from all damage for 3 seconds. Passive: Reduce the cooldown of Medivac Dropship abilities by 15 seconds.
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Hospice Care W
Safeguard grants its target Unkillable for 1 second. If the target is under 50% maximum Health when the Unkillable effect ends, they are healed for 8% of their maximum Health.
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Second Opinion E
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
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Abilities and mechanics
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Caduceus Reactor D Trait
While channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second.
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Healing Beam Q Ability
Heal target allied Hero or Minion for 172 (+4% per level) Health per second as long as they are in range. After not channeling Healing Beam for 2 seconds, regenerate 6 Energy per second. Reactivate to switch targets, or self-cast to cancel channeling.
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Safeguard W Ability
Grant target ally Hero 35 Armor for 3 seconds.
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Depart E Ability
Departs for the targeted location immediately.
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Displacement Grenade E Ability
Fire a grenade that can be manually detonated, dealing 208 (+4% per level) to nearby enemies and knocking them away.
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Medivac Dropship R Heroic
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
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Stim Drone R Heroic
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
Mechanics tags
What the theory layer reads from Lt. Morales's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
No patch notes for Lt. Morales in this data yet.
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.