Tank · Warcraft
Stitches
Terror of Darkshire
- Role
- Tank
- Attack
- Melee
- Difficulty
- Hard
- Released
- 13 Mar 2014
Counters and synergies
Stitches is strong against
Score 1–100 for Stitches's net edge once both kits are weighed (50 = neutral)
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Why? 3
- CuratedChromie has 1390 Health and no dash, so a Hook drags her into Stitches' team, and Slam's slow (and Gorge, if Stitches takes it) holds her there for their follow-up unless she took Time Out at level 13 and saved it.via Hook, Slam, Gorge, Time Out
- TheoryStitches can deny a burst window, wasting Chromie's cooldowns.
- TheoryStitches can ignore or remove crowd control (Gas Bag), weakening Chromie's Time Stop. Only when Stitches takes Gas Bag.
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Why? 4
- CuratedKel'Thuzad has no mobility unless he took Shifting Malice; a Hook pulls him away from his team, and Slam, plus Gorge if Stitches takes it, finishes the pick.via Hook, Slam, Gorge, Shifting Malice
- TheoryStitches can deny a burst window, wasting Kel'Thuzad's cooldowns.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Kel'Thuzad's Physical Armor. Only when Stitches takes Pulverize. Kel'Thuzad must also take Armor of the Archlich.
- TheoryStitches can ignore or remove crowd control (Gas Bag), weakening Kel'Thuzad's stun. Only when Stitches takes Gas Bag.
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Why? 5
- CuratedProbius has 1260 Health and only regenerates Mana inside a Pylon's Power Field, so a Hook that drags him away from his Pylons leaves him helpless.via Hook, Warp In Pylon
- TheoryStitches can deny a burst window, wasting Probius's cooldowns.
- TheoryStitches's area damage (Shambling Horror) clears Probius's summoned units quickly.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Probius's Spell Armor. Only when Stitches takes Pulverize. Probius must also take Photon Barrier.
- TheoryProbius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Stitches hardest. Only when Probius takes Shoot 'Em Up.
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Why? 1
- CuratedHook pulls a sieging Sgt. Hammer out of position; she can't sidestep without Thrusters cancelling Siege Mode, and Slam's slow keeps her in place for the team.via Hook, Slam, Siege Mode, Thrusters
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Why? 4
- TheoryStitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Anub'arak hardest. Only when Stitches takes Serrated Edge.
- TheoryStitches's area damage (Shambling Horror) clears Anub'arak's summoned units quickly.
- TheoryStitches reduces healing received (Master Hooker), which blunts Anub'arak's self-healing in melee range. Only when Stitches takes Master Hooker. Anub'arak must also take Locust Swarm or Hive Master.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Anub'arak's Spell Armor. Only when Stitches takes Pulverize.
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Why? 4
- TheoryStitches can deny a burst window, wasting Kerrigan's cooldowns.
- TheoryStitches reduces healing received (Master Hooker), which blunts Kerrigan's self-healing in melee range. Only when Stitches takes Master Hooker. Kerrigan must also take Chrysalis.
- TheoryStitches's area damage (Shambling Horror) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Kerrigan's Spell Armor. Only when Stitches takes Pulverize. Kerrigan must also take Psionic Barrier.
View 6 more
- Mal'Ganis Score 75 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Mal'Ganis hardest. Only when Stitches takes Serrated Edge.
3 more reasons
- Stitches reduces healing received (Master Hooker), which blunts Mal'Ganis's self-healing in melee range. Only when Stitches takes Master Hooker.
- Stitches reduces enemy Armor (Pulverize), offsetting Mal'Ganis's Spell Armor. Only when Stitches takes Pulverize.
- Stitches can interrupt channels with stun (Gorge), and Mal'Ganis relies on channelled abilities. Only when Stitches takes Gorge. Mal'Ganis must also take Dark Conversion.
- Zeratul Score 74 Theory Stitches can deny a burst window, wasting Zeratul's cooldowns.
3 more reasons
- Stitches reduces healing received (Master Hooker), which blunts Zeratul's self-healing in melee range. Only when Stitches takes Master Hooker. Zeratul must also take Mending Strikes or Shadow Mending.
- Stitches reduces enemy Armor (Pulverize), offsetting Zeratul's Spell Armor. Only when Stitches takes Pulverize. Zeratul must also take Spell Shield.
- Stitches can ignore or remove crowd control (Gas Bag), weakening Zeratul's Time Stop. Only when Stitches takes Gas Bag. Zeratul must also take Void Prison.
- Arthas Score 72 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Arthas hardest. Only when Stitches takes Serrated Edge.
3 more reasons
- Stitches reduces healing received (Master Hooker), which blunts Arthas's self-healing in melee range. Only when Stitches takes Master Hooker.
- Stitches's area damage (Shambling Horror) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
- Stitches reduces enemy Armor (Pulverize), offsetting Arthas's Physical Armor. Only when Stitches takes Pulverize. Arthas must also take Rime.
- Blaze Score 72 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Blaze hardest. Only when Stitches takes Serrated Edge.
3 more reasons
- Stitches reduces healing received (Master Hooker), which blunts Blaze's self-healing in melee range. Only when Stitches takes Master Hooker.
- Stitches reduces enemy Armor (Pulverize), offsetting Blaze's Spell Armor. Only when Stitches takes Pulverize. Blaze must also take Juggernaut Plating.
- Stitches can interrupt channels with stun (Gorge), and Blaze relies on channelled abilities. Only when Stitches takes Gorge. Blaze must also take Combustion or Flash Fire.
- E.T.C. Score 72 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like E.T.C. hardest. Only when Stitches takes Serrated Edge.
3 more reasons
- Stitches reduces healing received (Master Hooker), which blunts E.T.C.'s self-healing in melee range. Only when Stitches takes Master Hooker.
- Stitches reduces enemy Armor (Pulverize), offsetting E.T.C.'s Physical Armor. Only when Stitches takes Pulverize. E.T.C. must also take Block Party.
- Stitches can interrupt channels with stun (Gorge), and E.T.C. relies on channelled abilities. Only when Stitches takes Gorge.
- Imperius Score 72 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Imperius hardest. Only when Stitches takes Serrated Edge.
3 more reasons
- Stitches reduces healing received (Master Hooker), which blunts Imperius's self-healing in melee range. Only when Stitches takes Master Hooker.
- Stitches reduces enemy Armor (Pulverize), offsetting Imperius's Spell Armor. Only when Stitches takes Pulverize. Imperius must also take Impervious.
- Stitches can interrupt channels with stun (Gorge), and Imperius relies on channelled abilities. Only when Stitches takes Gorge.
53 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Rexxar Score 72 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Rexxar hardest. Only when Stitches takes Serrated Edge.
- Li Li Score 71 Theory Stitches reduces healing received (Master Hooker), which cuts into Li Li's healing. Only when Stitches takes Master Hooker.
- Malfurion Score 71 Theory Stitches reduces healing received (Master Hooker), which cuts into Malfurion's healing. Only when Stitches takes Master Hooker.
- Stukov Score 71 Theory Stitches reduces healing received (Master Hooker), which cuts into Stukov's healing. Only when Stitches takes Master Hooker.
- Dehaka Score 70 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Dehaka hardest. Only when Stitches takes Serrated Edge.
- Murky Score 70 Theory Stitches can deny a burst window, wasting Murky's cooldowns.
- Alarak Score 69 Theory Stitches can deny a burst window, wasting Alarak's cooldowns.
- Chen Score 69 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Chen hardest. Only when Stitches takes Serrated Edge.
- Johanna Score 69 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Johanna hardest. Only when Stitches takes Serrated Edge.
- Mei Score 69 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Mei hardest. Only when Stitches takes Serrated Edge.
- Muradin Score 69 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Muradin hardest. Only when Stitches takes Serrated Edge.
- Ragnaros Score 69 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Ragnaros hardest. Only when Stitches takes Serrated Edge.
- Jaina Score 68 Theory Stitches can deny a burst window, wasting Jaina's cooldowns.
- Li-Ming Score 68 Theory Stitches can deny a burst window, wasting Li-Ming's cooldowns.
- Brightwing Score 67 Theory Stitches reduces healing received (Master Hooker), which cuts into Brightwing's healing. Only when Stitches takes Master Hooker.
- Genji Score 67 Theory Stitches can deny a burst window, wasting Genji's cooldowns.
- Nova Score 67 Theory Stitches can deny a burst window, wasting Nova's cooldowns.
- Qhira Score 66 Theory Stitches reduces healing received (Master Hooker), which blunts Qhira's self-healing in melee range. Only when Stitches takes Master Hooker.
- Thrall Score 66 Theory Stitches reduces healing received (Master Hooker), which blunts Thrall's self-healing in melee range. Only when Stitches takes Master Hooker.
- Xul Score 66 Theory Stitches's area damage (Shambling Horror) clears Xul's summoned units quickly.
- Auriel Score 65 Theory Stitches reduces healing received (Master Hooker), which cuts into Auriel's healing. Only when Stitches takes Master Hooker.
- Diablo Score 65 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Diablo hardest. Only when Stitches takes Serrated Edge.
- Samuro Score 65 Theory Stitches reduces healing received (Master Hooker), which blunts Samuro's self-healing in melee range. Only when Stitches takes Master Hooker.
- Tyrael Score 65 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Tyrael hardest. Only when Stitches takes Serrated Edge.
- Uther Score 65 Theory Stitches reduces healing received (Master Hooker), which cuts into Uther's healing. Only when Stitches takes Master Hooker.
- Whitemane Score 65 Theory Stitches reduces healing received (Master Hooker), which cuts into Whitemane's healing. Only when Stitches takes Master Hooker.
- Yrel Score 65 Theory Stitches reduces healing received (Master Hooker), which blunts Yrel's self-healing in melee range. Only when Stitches takes Master Hooker.
- Valeera Score 64 Theory Stitches can deny a burst window, wasting Valeera's cooldowns.
- Xal'atath Score 64 Theory Stitches can deny a burst window, wasting Xal'atath's cooldowns.
- Sonya Score 63 Theory Stitches reduces healing received (Master Hooker), which blunts Sonya's self-healing in melee range. Only when Stitches takes Master Hooker.
- Abathur Score 62 Theory Stitches's area damage (Shambling Horror) clears Abathur's summoned units quickly.
- Azmodan Score 62 Theory Stitches's area damage (Shambling Horror) clears Azmodan's summoned units quickly.
- Garrosh Score 62 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Garrosh hardest. Only when Stitches takes Serrated Edge.
- Gul'dan Score 62 Theory Stitches reduces enemy Armor (Pulverize), offsetting Gul'dan's Spell Armor. Only when Stitches takes Pulverize. Gul'dan must also take Fel Armor.
- Deckard Score 61 Theory Stitches reduces healing received (Master Hooker), which cuts into Deckard's healing. Only when Stitches takes Master Hooker.
- Alexstrasza Score 60 Theory Stitches reduces healing received (Master Hooker), which cuts into Alexstrasza's healing. Only when Stitches takes Master Hooker.
- Junkrat Score 60 Theory Stitches can deny a burst window, wasting Junkrat's cooldowns.
- Tassadar Score 60 Theory Stitches can deny a burst window, wasting Tassadar's cooldowns.
- Kharazim Score 58 Theory Stitches reduces healing received (Master Hooker), which cuts into Kharazim's healing. Only when Stitches takes Master Hooker.
- Artanis Score 57 Theory Stitches reduces enemy Armor (Pulverize), offsetting Artanis's Physical Armor. Only when Stitches takes Pulverize. Artanis must also take Reactive Parry.
- Cho'gall Score 57 Theory Stitches can interrupt channels with stun (Gorge), and Cho'gall relies on channelled abilities. Only when Stitches takes Gorge.
- Greymane Score 57 Theory Stitches reduces enemy Armor (Pulverize), offsetting Greymane's Physical Armor. Only when Stitches takes Pulverize. Greymane must also take Thick Skin.
- The Butcher Score 57 Theory Stitches reduces healing received (Master Hooker), which blunts The Butcher's self-healing in melee range. Only when Stitches takes Master Hooker.
- Gazlowe Score 56 Theory Stitches reduces healing received (Master Hooker), which blunts Gazlowe's self-healing in melee range. Only when Stitches takes Master Hooker.
- Hogger Score 56 Theory Stitches reduces healing received (Master Hooker), which blunts Hogger's self-healing in melee range. Only when Stitches takes Master Hooker.
- Lt. Morales Score 56 Theory Stitches reduces healing received (Master Hooker), which cuts into Lt. Morales's healing. Only when Stitches takes Master Hooker.
- Tyrande Score 56 Theory Stitches reduces healing received (Master Hooker), which cuts into Tyrande's healing. Only when Stitches takes Master Hooker.
- Orphea Score 55 Theory Stitches can deny a burst window, wasting Orphea's cooldowns.
- Illidan Score 54 Theory Stitches reduces healing received (Master Hooker), which blunts Illidan's self-healing in melee range. Only when Stitches takes Master Hooker.
- Lúcio Score 54 Theory Stitches reduces healing received (Master Hooker), which cuts into Lúcio's healing. Only when Stitches takes Master Hooker.
- Tracer Score 54 Theory Stitches can deny a burst window, wasting Tracer's cooldowns.
- Kael'thas Score 51 Theory Stitches can deny a burst window, wasting Kael'thas's cooldowns.
- Nazeebo Score 51 Theory Stitches's area damage (Shambling Horror) clears Nazeebo's summoned units quickly.
Stitches is weak against
Score 1–100 for their net edge over Stitches's kit
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Why? 5
- CuratedMinigun deals bonus damage based on max Health, and Stitches' 3020 Health is the biggest pool in the game; Devour's percent heal can't keep pace.via Minigun, Devour
- TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Stitches hardest.
- TheoryStitches's area damage (Shambling Horror) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Tychus's Spell Armor. Only when Stitches takes Pulverize. Tychus must also take Neosteel Coating.
- TheoryStitches can interrupt channels with stun (Gorge), and Tychus relies on channelled abilities. Only when Stitches takes Gorge.
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Why? 3
- CuratedStitches's 3020 Health makes every Reaper's Mark tick and Soul Rip heal larger, and Last Rites, if Malthael takes it, punishes the missing Health he carries between Devour heals.via Reaper's Mark, Soul Rip, Last Rites, Devour
- CuratedReaper's Mark burns 2% max Health per second and Soul Rip heals Malthael for a share of Stitches' max Health per hit, turning his huge pool into Malthael's sustain.
- TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Stitches hardest.
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Why? 2
- CuratedHook drags Raynor in, but Penetrating Round's knockback is strongest at point-blank and shoves Stitches back out, and Bounty Hunter (level 16) makes Give 'Em Some Pepper take 3% of his 3020 Health.via Penetrating Round, Bounty Hunter, Give 'Em Some Pepper, Hook
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Stitches hardest. Only when Raynor takes Bounty Hunter.
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Why? 2
- CuratedManticore's 4% max-Health hits scale off Stitches' 3020 Health, and Vault gets Valla out if Hook lands. Only when Valla takes Manticore (level 16).via Manticore, Vault, Hook
- TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Stitches hardest. Only when Valla takes Manticore.
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Why? 2
- CuratedNo Mercy adds 2% of Stitches' maximum Health per marked hit and ignores his Armor, and Taz'dingo!, if Zul'jin takes it, keeps him alive through a Hook (and Gorge) pick. Only when Zul'jin takes No Mercy (level 16).via No Mercy, Taz'dingo!, Hook, Gorge
- TheoryZul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Stitches hardest. Only when Zul'jin takes No Mercy!.
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Why? 5
- CuratedHook, and Gorge if Stitches takes it, only removes one Viking at a time, and a slow Stitches can't contest the three lanes the Vikings soak.via Gorge, Hook
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Stitches hardest.
- TheoryStitches clears waves quickly (Shambling Horror), so The Lost Vikings's lane pressure buys less.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting The Lost Vikings's Physical Armor. Only when Stitches takes Pulverize. The Lost Vikings must also take Olaf the Stout.
- TheoryStitches can interrupt channels with stun (Gorge), and The Lost Vikings relies on channelled abilities. Only when Stitches takes Gorge. The Lost Vikings must also take Play Again!.
View 5 more
- Leoric Score 59 Curated Drain Hope's 20% maximum Health drain hits hardest against Stitches's 3020 Health, and Undying means trading a death with a tank costs Leoric very little.
3 more reasons
- Drain Hope steals up to 20% of Stitches' max Health over 4 seconds and heals Leoric, and Stitches has no dash to break the tether quickly.
- Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Stitches hardest.
- Stitches reduces healing received (Master Hooker), which blunts Leoric's self-healing in melee range. Only when Stitches takes Master Hooker.
- Zagara Score 57 Curated Hook stops on the first enemy it touches, and Zagara's Roachlings and Hunter Killers constantly body-block it, so Stitches rarely lands a pick on her.
3 more reasons
- Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Stitches hardest. Only when Zagara takes Corrosive Saliva.
- Stitches's area damage (Shambling Horror) clears Zagara's summoned units quickly.
- Stitches reduces enemy Armor (Pulverize), offsetting Zagara's Spell Armor. Only when Stitches takes Pulverize. Zagara must also take Spell Shield.
- Hanzo Score 54 Curated Stitches is a slow 3020-health target, so Giant Slayer's percent damage chunks him, and Natural Agility hops terrain to stay out of Hook's line. Only when Hanzo takes Giant Slayer (level 16).
3 more reasons
- Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Stitches hardest. Only when Hanzo takes Giant Slayer.
- Stitches can deny a burst window, wasting Hanzo's cooldowns.
- Stitches can interrupt channels with stun (Gorge), and Hanzo relies on channelled abilities. Only when Stitches takes Gorge.
- Anduin Score 52 Curated Hook drags one ally toward Stitches; Leap of Faith yanks them back before the follow-up arrives, wasting Hook's 16-second cooldown.
3 more reasons
- Stitches reduces healing received (Master Hooker), which cuts into Anduin's healing. Only when Stitches takes Master Hooker.
- Stitches can interrupt channels with stun (Gorge), and Anduin relies on channelled abilities. Only when Stitches takes Gorge.
- Stitches can ignore or remove crowd control (Gas Bag), weakening Anduin's stun. Only when Stitches takes Gas Bag. Anduin must also take Lightbomb or Censure.
- Deathwing Score 52 Curated Hook's pull does nothing to a permanently Unstoppable Deathwing, which takes away the pick tool Stitches is drafted for and leaves him only his damage.
3 more reasons
- Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Deathwing hardest. Only when Stitches takes Serrated Edge.
- Stitches reduces healing received (Master Hooker), which blunts Deathwing's self-healing in melee range. Only when Stitches takes Master Hooker. Deathwing must also take Dragon Soul, Molten Blood, Draconic Might or Skyfall.
- Stitches can ignore or remove crowd control (Gas Bag), weakening Deathwing's fear. Only when Stitches takes Gas Bag. Deathwing must also take Bellowing Roar.
7 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Stitches hardest. Only when Lunara takes Invigorating Spores.
- Ana Score 56 Theory Ana reduces healing received (Biotic Grenade), which blunts Stitches's self-healing in melee range.
- Rehgar Score 55 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Stitches hardest. Only when Rehgar takes Hunger of the Wolf.
- Sylvanas Score 54 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Stitches hardest. Only when Sylvanas takes Overwhelming Affliction.
- Maiev Score 53 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Stitches hardest. Only when Maiev takes Vengeful Knives.
- Cassia Score 52 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Stitches hardest. Only when Cassia takes Martial Law.
- Mephisto Score 52 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Stitches hardest. Only when Mephisto takes Static Field.
Stitches works well with
Score 1–100 for how well the kits combine
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Why? 5
- CuratedA Hook drags its target into Jaina's range for Cone of Cold (and Ring of Frost, if she takes it), and Frostbite's Chill makes the follow-up hit 50% harder.via Hook, Cone of Cold, Ring of Frost, Frostbite
- TheoryStitches groups or freezes enemies (Hook) for Jaina's area damage.
- TheoryStitches starts fights on its own terms, giving Jaina grouped targets for area burst.
- TheoryStitches can protect Jaina's fragile body when the enemy hunts it.
- TheoryStitches's stun (Gorge) holds targets still for Jaina's burst. Only when Stitches takes Gorge.
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Why? 5
- CuratedHook drags a target onto Stitches, Gravity Lapse stuns them, and Flamestrike lands on the stationary victim.via Hook, Gravity Lapse, Flamestrike
- TheoryStitches groups or freezes enemies (Hook) for Kael'thas's area damage.
- TheoryStitches starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- TheoryStitches's stun (Gorge) holds targets still for Kael'thas's burst. Only when Stitches takes Gorge.
- TheoryStitches holds the front line, giving Kael'thas room to deal damage from behind it.
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Why? 5
- CuratedGorge releases its victim at Stitches's feet at a known moment, giving Nova a predictable spot for Snipe and, if she takes it, Triple Tap. Only when Stitches takes Gorge (level 10).via Gorge, Snipe, Triple Tap
- TheoryStitches can protect Nova's fragile body when the enemy hunts it.
- TheoryStitches groups or freezes enemies (Hook) for Nova's area damage. Only when Nova takes Precision Strike or Explosive Round.
- TheoryStitches's stun (Gorge) holds targets still for Nova's burst. Only when Stitches takes Gorge.
- TheoryStitches starts fights on its own terms, giving Nova grouped targets for area burst. Only when Nova takes Precision Strike or Explosive Round.
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Why? 2
- CuratedBone Prison's 2-second delay is easy to land on a target that has just been Hooked and Slammed, and its Root then holds them for Xul's skeletons.via Hook, Slam, Bone Prison
- TheoryStitches groups or freezes enemies (Hook) for Xul's area damage.
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Why? 3
- TheoryStitches groups or freezes enemies (Hook) for Alarak's area damage.
- TheoryStitches starts fights on its own terms, giving Alarak grouped targets for area burst.
- TheoryStitches's stun (Gorge) holds targets still for Alarak's burst. Only when Stitches takes Gorge.
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Why? 3
- TheoryStitches groups or freezes enemies (Hook) for Artanis's area damage.
- TheoryStitches can save Artanis once the dive is committed.
- TheoryStitches's stun (Gorge) lets Artanis dive onto a target that cannot walk away. Only when Stitches takes Gorge.
View 6 more
- Chromie Score 77 Theory Stitches groups or freezes enemies (Hook) for Chromie's area damage. Only when Chromie takes Mobius Loop.
3 more reasons
- Stitches's stun (Gorge) holds targets still for Chromie's burst. Only when Stitches takes Gorge.
- Stitches holds the front line, giving Chromie room to deal damage from behind it.
- Stitches starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
- Genji Score 77 Theory Stitches groups or freezes enemies (Hook) for Genji's area damage.
3 more reasons
- Stitches can save Genji once the dive is committed.
- Stitches starts fights on its own terms, giving Genji grouped targets for area burst.
- Stitches's stun (Gorge) holds targets still for Genji's burst. Only when Stitches takes Gorge.
- Greymane Score 77 Theory Stitches groups or freezes enemies (Hook) for Greymane's area damage.
2 more reasons
- Stitches can save Greymane once the dive is committed.
- Stitches's stun (Gorge) lets Greymane dive onto a target that cannot walk away. Only when Stitches takes Gorge.
- Illidan Score 77 Theory Stitches groups or freezes enemies (Hook) for Illidan's area damage.
2 more reasons
- Stitches can save Illidan once the dive is committed.
- Stitches's stun (Gorge) lets Illidan dive onto a target that cannot walk away. Only when Stitches takes Gorge.
- Junkrat Score 77 Theory Stitches groups or freezes enemies (Hook) for Junkrat's area damage.
2 more reasons
- Stitches starts fights on its own terms, giving Junkrat grouped targets for area burst.
- Stitches's stun (Gorge) holds targets still for Junkrat's burst. Only when Stitches takes Gorge.
- Kel'Thuzad Score 77 Theory Stitches groups or freezes enemies (Hook) for Kel'Thuzad's area damage.
3 more reasons
- Stitches starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- Stitches's stun (Gorge) holds targets still for Kel'Thuzad's burst. Only when Stitches takes Gorge.
- Stitches holds the front line, giving Kel'Thuzad room to deal damage from behind it.
40 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Kerrigan Score 77 Theory Stitches groups or freezes enemies (Hook) for Kerrigan's area damage.
- Li-Ming Score 77 Theory Stitches can protect Li-Ming's fragile body when the enemy hunts it.
- Mephisto Score 77 Theory Stitches groups or freezes enemies (Hook) for Mephisto's area damage.
- Murky Score 77 Theory Stitches groups or freezes enemies (Hook) for Murky's area damage.
- Orphea Score 77 Theory Stitches groups or freezes enemies (Hook) for Orphea's area damage.
- Probius Score 77 Theory Stitches groups or freezes enemies (Hook) for Probius's area damage.
- Tassadar Score 77 Theory Stitches groups or freezes enemies (Hook) for Tassadar's area damage.
- Thrall Score 77 Theory Stitches groups or freezes enemies (Hook) for Thrall's area damage.
- Tracer Score 77 Theory Stitches groups or freezes enemies (Hook) for Tracer's area damage.
- Valeera Score 77 Theory Stitches groups or freezes enemies (Hook) for Valeera's area damage.
- Xal'atath Score 77 Theory Stitches groups or freezes enemies (Hook) for Xal'atath's area damage.
- Zeratul Score 77 Theory Stitches groups or freezes enemies (Hook) for Zeratul's area damage.
- The Butcher Score 76 Theory Stitches can save The Butcher once the dive is committed.
- Gul'dan Score 71 Theory Stitches groups or freezes enemies (Hook) for Gul'dan's area damage.
- Hanzo Score 71 Theory Stitches groups or freezes enemies (Hook) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
- Nazeebo Score 71 Theory Stitches groups or freezes enemies (Hook) for Nazeebo's area damage.
- Raynor Score 71 Theory Stitches groups or freezes enemies (Hook) for Raynor's area damage.
- Sgt. Hammer Score 71 Theory Stitches groups or freezes enemies (Hook) for Sgt. Hammer's area damage.
- Zul'jin Score 71 Theory Stitches groups or freezes enemies (Hook) for Zul'jin's area damage.
- Kharazim Score 69 Theory Stitches can save Kharazim once the dive is committed.
- Maiev Score 69 Theory Stitches can save Maiev once the dive is committed.
- Qhira Score 69 Theory Stitches can save Qhira once the dive is committed.
- Sonya Score 69 Theory Stitches can save Sonya once the dive is committed.
- Fenix Score 65 Theory Stitches groups or freezes enemies (Hook) for Fenix's area damage.
- Lunara Score 65 Theory Stitches groups or freezes enemies (Hook) for Lunara's area damage.
- Ragnaros Score 65 Theory Stitches groups or freezes enemies (Hook) for Ragnaros's area damage.
- Valla Score 65 Theory Stitches groups or freezes enemies (Hook) for Valla's area damage.
- Zagara Score 65 Theory Stitches groups or freezes enemies (Hook) for Zagara's area damage.
- Abathur Score 60 Theory Stitches can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Stitches can protect The Lost Vikings's fragile body when the enemy hunts it.
- Samuro Score 59 Theory Stitches groups or freezes enemies (Hook) for Samuro's area damage. Only when Samuro takes Bladestorm or Burning Blade.
- Tychus Score 59 Theory Stitches groups or freezes enemies (Hook) for Tychus's area damage. Only when Tychus takes Melting Point.
- Ana Score 57 Theory Stitches holds the front line, giving Ana room to deal damage from behind it.
- Anduin Score 57 Theory Stitches holds the front line, giving Anduin room to deal damage from behind it.
- Azmodan Score 57 Theory Stitches holds the front line, giving Azmodan room to deal damage from behind it.
- Deckard Score 57 Theory Stitches holds the front line, giving Deckard room to deal damage from behind it.
- Gazlowe Score 57 Theory Stitches holds the front line, giving Gazlowe room to deal damage from behind it.
- Lt. Morales Score 57 Theory Stitches holds the front line, giving Lt. Morales room to deal damage from behind it.
- Stukov Score 57 Theory Stitches holds the front line, giving Stukov room to deal damage from behind it.
- Whitemane Score 57 Theory Stitches holds the front line, giving Whitemane room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Stitches
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 4
- TheoryStitches can stand on Hanamura Temple's payload and absorb pressure.
- TheoryStitches can group or freeze enemies (Hook) in Hanamura Temple's objective fights.
- TheoryStitches can start the fights Hanamura Temple's objective forces.
- TheoryStitches's waveclear (Shambling Horror) helps hold lanes against Hanamura Temple's pushing objective.
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Why? 4
- TheoryStitches can group or freeze enemies (Hook) in Alterac Pass's objective fights.
- TheoryStitches's percent-Health damage (Serrated Edge) speeds up Alterac Pass's race against neutral units. Only when Stitches takes Serrated Edge.
- TheoryStitches can start the fights Alterac Pass's objective forces.
- TheoryStitches's waveclear (Shambling Horror) helps hold lanes against Alterac Pass's pushing objective.
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Why? 4
- TheoryStitches can group or freeze enemies (Hook) in Battlefield of Eternity's objective fights.
- TheoryStitches's percent-Health damage (Serrated Edge) speeds up Battlefield of Eternity's race against neutral units. Only when Stitches takes Serrated Edge.
- TheoryStitches can start the fights Battlefield of Eternity's objective forces.
- TheoryStitches's waveclear (Shambling Horror) helps hold lanes against Battlefield of Eternity's pushing objective.
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Why? 4
- TheoryStitches can group or freeze enemies (Hook) in Infernal Shrines's objective fights.
- TheoryStitches's percent-Health damage (Serrated Edge) speeds up Infernal Shrines's race against neutral units. Only when Stitches takes Serrated Edge.
- TheoryStitches can start the fights Infernal Shrines's objective forces.
- TheoryStitches's waveclear (Shambling Horror) helps hold lanes against Infernal Shrines's pushing objective.
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Why? 4
- TheoryStitches can group or freeze enemies (Hook) in Sky Temple's objective fights.
- TheoryStitches can start the fights Sky Temple's objective forces.
- TheoryStitches's waveclear (Shambling Horror) helps hold lanes against Sky Temple's pushing objective.
- TheoryStitches can cover ground quickly (Hungry Hungry Stitches) on Sky Temple's large layout. Only when Stitches takes Hungry Hungry Stitches.
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Why? 3
- TheoryStitches can group or freeze enemies (Hook) in Braxis Holdout's objective fights.
- TheoryStitches can start the fights Braxis Holdout's objective forces.
- TheoryStitches's waveclear (Shambling Horror) helps hold lanes against Braxis Holdout's pushing objective.
View 13 more
- Braxis Outpost Score 67 Theory Stitches can group or freeze enemies (Hook) in Braxis Outpost's objective fights.
2 more reasons
- Stitches can start the fights Braxis Outpost's objective forces.
- Stitches's waveclear (Shambling Horror) holds Braxis Outpost's single lane.
- Industrial District Score 67 Theory Stitches can group or freeze enemies (Hook) in Industrial District's objective fights.
2 more reasons
- Stitches can start the fights Industrial District's objective forces.
- Stitches's waveclear (Shambling Horror) holds Industrial District's single lane.
- Lost Cavern Score 67 Theory Stitches can group or freeze enemies (Hook) in Lost Cavern's objective fights.
2 more reasons
- Stitches can start the fights Lost Cavern's objective forces.
- Stitches's waveclear (Shambling Horror) holds Lost Cavern's single lane.
- Silver City Score 67 Theory Stitches can group or freeze enemies (Hook) in Silver City's objective fights.
2 more reasons
- Stitches can start the fights Silver City's objective forces.
- Stitches's waveclear (Shambling Horror) holds Silver City's single lane.
- Volskaya Foundry Score 67 Theory Stitches can group or freeze enemies (Hook) in Volskaya Foundry's objective fights.
2 more reasons
- Stitches can start the fights Volskaya Foundry's objective forces.
- Stitches's waveclear (Shambling Horror) helps hold lanes against Volskaya Foundry's pushing objective.
- Garden of Terror Score 64 Theory Stitches's percent-Health damage (Serrated Edge) speeds up Garden of Terror's race against neutral units. Only when Stitches takes Serrated Edge.
2 more reasons
- Stitches's waveclear (Shambling Horror) helps hold lanes against Garden of Terror's pushing objective.
- Stitches can cover ground quickly (Hungry Hungry Stitches) on Garden of Terror's large layout. Only when Stitches takes Hungry Hungry Stitches.
- Blackheart's Bay Score 62 Theory Stitches's waveclear (Shambling Horror) helps hold lanes against Blackheart's Bay's pushing objective.
2 more reasons
- Stitches can reach channelling enemies quickly (Hungry Hungry Stitches) to contest Blackheart's Bay's objective. Only when Stitches takes Hungry Hungry Stitches.
- Stitches can cover ground quickly (Hungry Hungry Stitches) on Blackheart's Bay's large layout. Only when Stitches takes Hungry Hungry Stitches.
- Haunted Mines Score 61 Theory Stitches's percent-Health damage (Serrated Edge) speeds up Haunted Mines's race against neutral units. Only when Stitches takes Serrated Edge.
1 more reason
- Stitches's waveclear (Shambling Horror) helps hold lanes against Haunted Mines's pushing objective.
- Dragon Shire Score 59 Theory Stitches's waveclear (Shambling Horror) helps hold lanes against Dragon Shire's pushing objective.
1 more reason
- Stitches can reach channelling enemies quickly (Hungry Hungry Stitches) to contest Dragon Shire's objective. Only when Stitches takes Hungry Hungry Stitches.
- Towers of Doom Score 59 Theory Stitches's waveclear (Shambling Horror) helps hold lanes against Towers of Doom's pushing objective.
1 more reason
- Stitches can reach channelling enemies quickly (Hungry Hungry Stitches) to contest Towers of Doom's objective. Only when Stitches takes Hungry Hungry Stitches.
- Cursed Hollow Score 57 Theory Stitches can reach channelling enemies quickly (Hungry Hungry Stitches) to contest Cursed Hollow's objective. Only when Stitches takes Hungry Hungry Stitches.
1 more reason
- Stitches can cover ground quickly (Hungry Hungry Stitches) on Cursed Hollow's large layout. Only when Stitches takes Hungry Hungry Stitches.
- Warhead Junction Score 57 Theory Stitches can reach channelling enemies quickly (Hungry Hungry Stitches) to contest Warhead Junction's objective. Only when Stitches takes Hungry Hungry Stitches.
1 more reason
- Stitches can cover ground quickly (Hungry Hungry Stitches) on Warhead Junction's large layout. Only when Stitches takes Hungry Hungry Stitches.
- Tomb of the Spider Queen Score 55 Theory Stitches's waveclear (Shambling Horror) helps hold lanes against Tomb of the Spider Queen's pushing objective.
Talents
Talents by level
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Level 1
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Patchwork Creation W
Gain 3 Armor for every unit afflicted with Vile Gas, stacking up to 8 times. While Shambling Horror is active, this Armor amount is doubled. Passive: Increase regeneration effects and all healing received by 15%.
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Savor The Flavor E Quest
Quest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
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Hungry for More Passive Quest
Gain 5% Movement Speed. Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 25. Reward: Every 20 Globes gathered permanently increases Stitches' Movement Speed by an additional 5%.
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Level 4
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Playtime! W
Basic Attacks restore 5 Mana and reduce Slam's cooldown by 0.75 seconds. For each enemy Hero hit by Slam's inner area, restore 5 Mana and reduce its cooldown by 1.5 seconds.
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Vile Cleaver Trait
Basic Attacks against enemies with Vile Gas deal 35% more damage and spreads Vile Gas to nearby enemies. Passive: Slam applies Vile Gas to all targets hit.
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Tenderizer Passive
Basic Attacks against enemy Heroes Slow by 20% for 1.5 seconds and restore 1.75% of Stitches' maximum Health.
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Level 7
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Serrated Edge Q
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, reduces Hook's cooldown by 4 seconds, and restores 35 Mana.
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Second Helping E Quest
Devour gains 1 additional charge with a 6 second cooldown between uses. Gambit: If Stitches is at max Health after using Devour, he gains a Shield equal to 15% of his maximum Health for 10 seconds. Every death, reduce this Shield by 3%.
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Putrefaction Trait
While Shambling Horror is active, Vile Gas reduces healing received by 40%. Passive: Vile Gas heals Stitches for 75% of the damage dealt.
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Level 10
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Putrid Bile Heroic
Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
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Gorge Heroic
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
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Level 13
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Meat Hook Q
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 5 seconds. While active, Basic Attacks against the Hero hit refresh the duration of this effect.
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Under Pressure W Quest
Increase Slam's damage by 25. Quest: After damaging Heroes with Vile Gas 6 times, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.
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Chop Chop Trait
Hitting an enemy Hero with Hook or activating Shambling Horror grants 40% increased Attack Speed for 4 seconds. Basic Attacks refresh the duration of this effect.
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Level 16
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Pulverize W
All enemies hit by Slam are Slowed by 70% for 0.75 seconds and Heroes have their Armor reduced by 10 for 3 seconds.
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Digestive Juices E
Devour deals an additional 140 (+4% per level) damage over 5 seconds. When used on a Hero, its cooldown is reduced by 4 seconds and causes the Hero hit to deal 50% reduced damage for 4 seconds.
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Flare Up Trait
Deals 15 (+4% per level) damage per second to nearby enemies. Hitting an enemy Hero with Hook or activating Shambling Horror increases this damage by 150% for 4 seconds.
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Level 20
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Gift From The Embalmer Heroic Quest
Putrid Bile deals 100% more damage to Heroes. Quest: Each time Putrid Bile damages an enemy Hero, the duration of Stitches' next death timer is reduced by 2%, to a maximum of 80% total reduction. All stacks of this effect are lost upon death.
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Hungry Hungry Stitches Heroic
For 4 seconds after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them. Enemies are Slowed by 75% for 1 second after Gorge ends.
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Master Hooker Q
Reduce the cooldown of Hook by 4 seconds. Enemy Heroes hit by Hook have 75% reduced healing for 2 seconds. Allies hit by Helping Hand are Unkillable for 2 seconds.
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Gas Bag Trait
Activating Shambling Horror grants Unstoppable for 3 seconds. Passive: Shambling Horror's cooldown is reduced by 20 seconds.
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Abilities and mechanics
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Shambling Horror D Trait
Activate to spread Vile Gas in a large area every second and prevent your Movement Speed from being reduced below 110% for 4 seconds. Vile Gas Hitting enemies with Basic Attacks or the inner area of Slam afflicts them with Vile Gas, dealing an additional 36 (+4% per level) damage over 4 seconds. Deals 150% more damage to Minions, Mercenaries, and Monsters.
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Hook Q Ability
Pull the first enemy hit towards Stitches and deal 91 (+4% per level) damage. After reaching level 13, Hook's range is increased by 40%.
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Slam W Ability
Deal 104 (+4% per level) damage to enemies within the target area. Enemies in the inner impact take 50% more damage and are Slowed by 45% for 2 seconds.
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Devour E Ability
Deal 319 (+4% per level) damage to non-Heroic units, or 114 (+4% per level) damage to Heroes. Restores 20% of Stitches's maximum Health.
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Gorge R Heroic
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
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Putrid Bile R Heroic
Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
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Helping Hand Active
Activate to use Hook that can hit allied Heroes. Hitting an allied Hero this way reduces the cooldown of Hook by 8 seconds. After reaching level 13, Helping Hand's range is increased by 40%.
Mechanics tags
What the theory layer reads from Stitches's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
No patch notes for Stitches in this data yet.
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.