Ranged Assassin · Diablo
Cassia
Amazon Warmatron
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Medium
- Released
- 4 Apr 2017
Counters and synergies
Cassia is strong against
Score 1–100 for Cassia's net edge once both kits are weighed (50 = neutral)
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Why? 5
- CuratedBlinding Light blinds Tracer for 2 seconds, and Avoidance's Armor while Cassia moves blunts the basic attacks that make up nearly all of Tracer's damage.via Blinding Light, Avoidance
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Tracer's damage.
- TheoryCassia has the crowd control and body-blocking to peel Tracer off a target.
- TheoryCassia can deny a burst window (War Matron), wasting Tracer's cooldowns. Only when Cassia takes War Matron.
- TheoryCassia's stun (Valkyrie) can stop Tracer in the middle of a dive. Only when Cassia takes Valkyrie.
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Why? 5
- CuratedBlinding Light blinds Tychus for 2 seconds and Avoidance gives Cassia Armor while she moves, blunting the basic attacks his damage depends on.via Blinding Light, Avoidance, Minigun
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Tychus's damage.
- TheoryCassia's area damage (Lightning Fury, Blinding Light) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Tychus's Spell Armor. Only when Cassia takes Titan's Revenge. Tychus must also take Neosteel Coating.
- TheoryCassia can interrupt channels with stun (Valkyrie), and Tychus relies on channelled abilities. Only when Cassia takes Valkyrie.
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Why? 3
- CuratedBlinding Light blinds Raynor for 2 seconds and Cassia deals bonus damage to blinded targets, while Avoidance's Armor while she moves blunts the basic attacks he relies on.via Blinding Light, Avoidance
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Raynor's damage.
- TheoryCassia's area damage (Lightning Fury, Blinding Light) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
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Why? 4
- CuratedValla's damage is basic attacks; Blinding Light negates them for 2 seconds while Cassia deals 15% bonus damage to the blinded Valla.via Blinding Light, Hatred, Avoidance
- CuratedBlinding Light blinds Valla for 2 seconds in an area, and Avoidance's Armor while Cassia moves cuts the basic attacks Valla depends on.
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Valla's damage.
- TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Valla's Spell Armor. Only when Cassia takes Titan's Revenge. Valla must also take Gloom.
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Why? 3
- CuratedBlinding Light blinds Zul'jin for 2 seconds, and Avoidance's Armor while Cassia moves blunts the basic attacks he relies on.via Blinding Light, Avoidance, Berserker
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Zul'jin's damage.
- TheoryCassia can interrupt channels with stun (Valkyrie), and Zul'jin relies on channelled abilities. Only when Cassia takes Valkyrie.
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Why? 5
- CuratedBlinding Light blinds Samuro and his Images in an area for 2 seconds, and Avoidance's Armor while Cassia moves blunts his crits.via Blinding Light, Avoidance, Critical Strike
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Samuro's damage.
- TheoryCassia clears waves quickly (Lightning Fury, Blinding Light), so Samuro's lane pressure buys less.
- TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Samuro's Physical Armor. Only when Cassia takes Titan's Revenge. Samuro must also take Deflection.
- TheorySamuro can block or armor against Basic Attacks (Deflection), which Cassia relies on for damage. Only when Samuro takes Deflection.
View 14 more
- Orphea Score 83 Curated Blinding Light shuts off Orphea's Overflowing Chaos attacks and their self-healing, while Cassia's Avoidance Armor reduces the physical part of her damage.
3 more reasons
- Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Orphea's damage.
- Cassia can deny a burst window (War Matron), wasting Orphea's cooldowns. Only when Cassia takes War Matron.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Orphea's Spell Armor. Only when Cassia takes Titan's Revenge. Orphea must also take Determination.
- Artanis Score 82 Curated Blinding Light blinds Artanis for 2 seconds, so Twin Blades misses and Shield Overload loses its attack-based cooldown reduction.
6 more reasons
- Cassia has the crowd control and body-blocking to peel Artanis off a target.
- Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Artanis hardest. Only when Cassia takes Martial Law.
- Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Artanis's damage.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Artanis's Physical Armor. Only when Cassia takes Titan's Revenge. Artanis must also take Reactive Parry.
- Artanis can block or armor against Basic Attacks (Reactive Parry), which Cassia relies on for damage. Only when Artanis takes Reactive Parry.
- Artanis can ignore or remove crowd control (Phase Prism), weakening Cassia's stun. Only when Cassia takes Valkyrie.
- Malthael Score 82 Curated Blinding Light Blinds Malthael's marking attacks for 2 seconds, and Avoidance's Armor reduces his physical damage while Cassia kites.
5 more reasons
- Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Malthael's damage.
- Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Malthael hardest. Only when Cassia takes Martial Law.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Malthael's Physical Armor. Only when Cassia takes Titan's Revenge. Malthael must also take Ethereal Existence.
- Malthael can block or armor against Basic Attacks (Ethereal Existence), which Cassia relies on for damage. Only when Malthael takes Ethereal Existence.
- Malthael can ignore or remove crowd control (Inevitable End), weakening Cassia's stun. Only when Malthael takes Inevitable End. Cassia must also take Valkyrie.
- Illidan Score 77 Curated Blinding Light makes Illidan's attacks miss for 2 seconds, removing both his damage and the healing Betrayer's Thirst draws from it.
7 more reasons
- Blinding Light Blinds an area for 2 seconds and Avoidance gives Cassia up to 30 Armor while she moves, so Illidan's physical attacks either miss or hit a kiting, armored target.
- Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Illidan's damage.
- Cassia has the crowd control and body-blocking to peel Illidan off a target.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Illidan's Physical Armor. Only when Cassia takes Titan's Revenge. Illidan must also take Reflexive Block.
- Cassia's stun (Valkyrie) can stop Illidan in the middle of a dive. Only when Cassia takes Valkyrie.
- Illidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Cassia relies on for damage.
- Illidan can interrupt channels with stun (The Hunt), and Cassia relies on channelled abilities. Only when Illidan takes The Hunt.
- The Butcher Score 77 Curated Butcher's Brand only heals through basic attacks, so a Blinding Light on him stops both his damage and his sustain.
8 more reasons
- Blinding Light blinds The Butcher for 2 seconds and Avoidance gives Cassia Armor while she kites, so his basic attacks and Brand healing fall flat.
- Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of The Butcher's damage.
- Cassia has the crowd control and body-blocking to peel The Butcher off a target.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting The Butcher's Physical Armor. Only when Cassia takes Titan's Revenge. The Butcher must also take Block.
- Cassia's stun (Valkyrie) can stop The Butcher in the middle of a dive. Only when Cassia takes Valkyrie.
- The Butcher can block or armor against Basic Attacks (Block), which Cassia relies on for damage. Only when The Butcher takes Block.
- The Butcher can interrupt channels with stun (Ruthless Onslaught), and Cassia relies on channelled abilities.
- The Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Cassia's stun. Only when Cassia takes Valkyrie.
- Kharazim Score 75 Curated Blinding Light Blinds Kharazim's Basic Attacks and the third-hit procs his healing or damage rely on, and Avoidance gives Cassia Armor against the hits that land.
6 more reasons
- Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Kharazim's damage.
- Cassia has the crowd control and body-blocking to peel Kharazim off a target.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Kharazim's Physical Armor. Only when Cassia takes Titan's Revenge. Kharazim must also take Earth Ally or Sixth Sense.
- Cassia's stun (Valkyrie) can stop Kharazim in the middle of a dive. Only when Cassia takes Valkyrie.
- Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Cassia relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
- Kharazim can ignore or remove crowd control (Cleansing Touch), weakening Cassia's stun. Only when Kharazim takes Cleansing Touch. Cassia must also take Valkyrie.
- Fenix Score 76 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Fenix's damage.
2 more reasons
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Fenix's Spell Armor. Only when Cassia takes Titan's Revenge. Fenix must also take Dampening Field.
- Cassia can interrupt channels with stun (Valkyrie), and Fenix relies on channelled abilities. Only when Cassia takes Valkyrie.
- Hanzo Score 74 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Hanzo's damage.
1 more reason
- Cassia can deny a burst window (War Matron), wasting Hanzo's cooldowns. Only when Cassia takes War Matron.
- Xal'atath Score 72 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Xal'atath's damage.
3 more reasons
- Cassia can deny a burst window (War Matron), wasting Xal'atath's cooldowns. Only when Cassia takes War Matron.
- Cassia's area damage (Lightning Fury, Blinding Light) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Xal'atath's Spell Armor. Only when Cassia takes Titan's Revenge. Xal'atath must also take Cloak of Shadows or Dark Heart's Protection.
- Zeratul Score 72 Theory Cassia has the crowd control and body-blocking to peel Zeratul off a target.
3 more reasons
- Cassia can deny a burst window (War Matron), wasting Zeratul's cooldowns. Only when Cassia takes War Matron.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Zeratul's Spell Armor. Only when Cassia takes Titan's Revenge. Zeratul must also take Spell Shield.
- Cassia's stun (Valkyrie) can stop Zeratul in the middle of a dive. Only when Cassia takes Valkyrie.
- Greymane Score 70 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Greymane's damage.
4 more reasons
- Cassia has the crowd control and body-blocking to peel Greymane off a target.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Greymane's Physical Armor. Only when Cassia takes Titan's Revenge. Greymane must also take Thick Skin.
- Cassia's stun (Valkyrie) can stop Greymane in the middle of a dive. Only when Cassia takes Valkyrie.
- Greymane can block or armor against Basic Attacks (Thick Skin), which Cassia relies on for damage. Only when Greymane takes Thick Skin.
- Xul Score 70 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Xul's damage.
4 more reasons
- Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Xul hardest. Only when Cassia takes Martial Law.
- Cassia's area damage (Lightning Fury, Blinding Light) clears Xul's summoned units quickly.
- Cassia clears waves quickly (Lightning Fury, Blinding Light), so Xul's lane pressure buys less.
- Xul can block or armor against Basic Attacks (Shade), which Cassia relies on for damage. Only when Xul takes Shade.
- Falstad Score 69 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Falstad's damage.
- Kerrigan Score 69 Theory Cassia has the crowd control and body-blocking to peel Kerrigan off a target.
4 more reasons
- Cassia can deny a burst window (War Matron), wasting Kerrigan's cooldowns. Only when Cassia takes War Matron.
- Cassia's area damage (Lightning Fury, Blinding Light) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Kerrigan's Spell Armor. Only when Cassia takes Titan's Revenge. Kerrigan must also take Psionic Barrier.
- Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Cassia relies on channelled abilities.
34 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Sgt. Hammer Score 69 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Sgt. Hammer's damage.
- Probius Score 67 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Probius's summoned units quickly.
- Nazeebo Score 66 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Nazeebo's summoned units quickly.
- Thrall Score 66 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Thrall's damage.
- Li-Ming Score 65 Theory Cassia can deny a burst window (War Matron), wasting Li-Ming's cooldowns. Only when Cassia takes War Matron.
- Murky Score 65 Theory Cassia can deny a burst window (War Matron), wasting Murky's cooldowns. Only when Cassia takes War Matron.
- Anub'arak Score 64 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Anub'arak hardest. Only when Cassia takes Martial Law.
- Genji Score 64 Theory Cassia has the crowd control and body-blocking to peel Genji off a target.
- Tyrande Score 64 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Tyrande's damage.
- Maiev Score 63 Theory Cassia has the crowd control and body-blocking to peel Maiev off a target.
- Mephisto Score 63 Theory Cassia has the crowd control and body-blocking to peel Mephisto off a target.
- Nova Score 63 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Nova's summoned units quickly.
- Abathur Score 62 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Abathur's summoned units quickly.
- Azmodan Score 62 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Azmodan's summoned units quickly.
- Dehaka Score 62 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Dehaka hardest. Only when Cassia takes Martial Law.
- Zagara Score 62 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Zagara's summoned units quickly.
- Tassadar Score 60 Theory Cassia can deny a burst window (War Matron), wasting Tassadar's cooldowns. Only when Cassia takes War Matron.
- Cho'gall Score 59 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Cho'gall hardest. Only when Cassia takes Martial Law.
- D.Va Score 59 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like D.Va hardest. Only when Cassia takes Martial Law.
- Ragnaros Score 59 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Ragnaros hardest. Only when Cassia takes Martial Law.
- Tyrael Score 59 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Tyrael hardest. Only when Cassia takes Martial Law.
- Blaze Score 57 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Blaze hardest. Only when Cassia takes Martial Law.
- Imperius Score 57 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Imperius hardest. Only when Cassia takes Martial Law.
- Junkrat Score 56 Theory Cassia can deny a burst window (War Matron), wasting Junkrat's cooldowns. Only when Cassia takes War Matron.
- Sonya Score 56 Theory Cassia has the crowd control and body-blocking to peel Sonya off a target.
- Arthas Score 55 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Arthas hardest. Only when Cassia takes Martial Law.
- Rexxar Score 55 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Rexxar hardest. Only when Cassia takes Martial Law.
- Jaina Score 53 Theory Cassia can deny a burst window (War Matron), wasting Jaina's cooldowns. Only when Cassia takes War Matron.
- Leoric Score 52 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Leoric hardest. Only when Cassia takes Martial Law.
- Stitches Score 52 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Stitches hardest. Only when Cassia takes Martial Law.
- Chen Score 51 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Chen hardest. Only when Cassia takes Martial Law.
- E.T.C. Score 51 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like E.T.C. hardest. Only when Cassia takes Martial Law.
- Mal'Ganis Score 51 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Mal'Ganis hardest. Only when Cassia takes Martial Law.
- Qhira Score 51 Theory Cassia has the crowd control and body-blocking to peel Qhira off a target.
Cassia is weak against
Score 1–100 for their net edge over Cassia's kit
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Why? 7
- CuratedShield Glare blinds Cassia's basic attacks for 1.5 seconds, and Iron Skin's Unstoppable shrugs off Valkyrie's pull if Cassia takes it.via Shield Glare, Iron Skin, Valkyrie
- TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Cassia's damage.
- TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Cassia relies on for damage. Only when Johanna takes Divine Fortress.
- TheoryJohanna can interrupt channels with stun (Condemn, Falling Sword), and Cassia relies on channelled abilities.
- TheoryJohanna can ignore or remove crowd control (Iron Skin, Falling Sword), weakening Cassia's stun. Only when Cassia takes Valkyrie.
- TheoryCassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Johanna hardest. Only when Cassia takes Martial Law.
- TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Johanna's Physical Armor. Only when Cassia takes Titan's Revenge. Johanna must also take Divine Fortress.
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Why? 7
- CuratedSnow Blind blinds Cassia for 1.75 seconds, and Blizzard's stun pins her in place so Avoidance's armor fades.via Snow Blind, Blizzard, Avoidance
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Cassia's damage.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Cassia relies on for damage. Only when Mei takes Skating Away.
- TheoryMei can interrupt channels with stun (Blizzard, Avalanche), and Cassia relies on channelled abilities.
- TheoryMei can ignore or remove crowd control (Cryo-Freeze), weakening Cassia's stun. Only when Cassia takes Valkyrie.
- TheoryCassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Mei hardest. Only when Cassia takes Martial Law.
- TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Mei's Physical Armor. Only when Cassia takes Titan's Revenge. Mei must also take Skating Away.
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Why? 5
- CuratedBlinding Wind blinds Cassia for 1.5 seconds on a 12-second cooldown, wasting the attacks her damage is built on.via Blinding Wind
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Cassia's damage.
- TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening Cassia's stun. Only when Li Li takes Let's Go!. Cassia must also take Valkyrie.
- TheoryCassia's area damage (Lightning Fury, Blinding Light) clears Li Li's summoned units quickly.
- TheoryCassia can interrupt channels with stun (Valkyrie), and Li Li relies on channelled abilities. Only when Cassia takes Valkyrie.
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Why? 3
- CuratedGravity Lapse's stun stops Cassia moving, so Avoidance's armor drains away, and Flamestrike lands on her while she stands still.via Gravity Lapse, Flamestrike, Avoidance
- TheoryKael'thas can interrupt channels with stun (Gravity Lapse), and Cassia relies on channelled abilities.
- TheoryCassia can deny a burst window (War Matron), wasting Kael'thas's cooldowns. Only when Cassia takes War Matron.
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Why? 3
- TheoryZarya can block or armor against Basic Attacks (Defensive Shielding), which Cassia relies on for damage. Only when Zarya takes Defensive Shielding.
- TheoryZarya can interrupt channels with silence (Gravity Kills), and Cassia relies on channelled abilities. Only when Zarya takes Gravity Kills.
- TheoryZarya can ignore or remove crowd control (Cleansing Shield), weakening Cassia's stun. Only when Zarya takes Cleansing Shield. Cassia must also take Valkyrie.
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Why? 2
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Cassia's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Cassia relies on channelled abilities.
19 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Deckard Score 62 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Cassia's damage. Only when Deckard takes Respect the Elderly.
- Stukov Score 62 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Cassia relies on for damage. Only when Stukov takes Biotic Armor.
- Varian Score 61 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Cassia relies on for damage.
- Ana Score 60 Theory Ana can interrupt channels with stun (Sleep Dart), and Cassia relies on channelled abilities.
- Brightwing Score 60 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Cassia relies on channelled abilities.
- Uther Score 60 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Cassia relies on channelled abilities.
- Lúcio Score 57 Theory Lúcio can interrupt channels with stun (Heavy Casters), and Cassia relies on channelled abilities. Only when Lúcio takes Heavy Casters.
- Valeera Score 57 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Cassia's damage.
- Kel'Thuzad Score 56 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Cassia relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
- Sylvanas Score 55 Theory Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Cassia relies on channelled abilities.
- Muradin Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Cassia relies on for damage. Only when Muradin takes Dwarf Block.
- The Lost Vikings Score 53 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Cassia relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Yrel Score 52 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Cassia relies on for damage. Only when Yrel takes Dauntless.
- Chromie Score 51 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Cassia relies on channelled abilities.
- Deathwing Score 51 Theory Deathwing can interrupt channels with stun (Onslaught), and Cassia relies on channelled abilities.
- Diablo Score 51 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Cassia relies on channelled abilities.
- Garrosh Score 51 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Cassia relies on channelled abilities.
- Gazlowe Score 51 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Cassia relies on channelled abilities.
- Hogger Score 51 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Cassia relies on channelled abilities.
Cassia works well with
Score 1–100 for how well the kits combine
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Why? 2
- CuratedHunter's Mark reduces the target's armor by 15 and reveals them, boosting every one of Cassia's basic attacks.via Hunter's Mark
- TheoryTyrande can cleanse crowd control off Cassia (Celestial Attunement) to keep the attacks coming. Only when Tyrande takes Celestial Attunement.
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Why? 2
- CuratedBloodlust's 40% attack speed and lifesteal multiply Cassia's basic-attack damage and her sustain, even more so with Ring of the Leech (level 4). Only when Rehgar takes Bloodlust (level 10).via Bloodlust, Ring of the Leech
- TheoryRehgar can cleanse crowd control off Cassia (Purge) to keep the attacks coming.
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Why? 1
- CuratedStorm Bolt's stun gives Cassia a target that cannot move: with Martial Law (level 16) her attacks take 3% of its maximum health, and Valkyrie, if she takes it, cannot miss its pull. Only when Cassia takes Martial Law (level 16) or Valkyrie (level 10).via Storm Bolt, Martial Law, Valkyrie
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Why? 3
- TheoryCassia peels divers off Chromie, who cannot escape alone.
- TheoryCassia groups or freezes enemies (Valkyrie) for Chromie's area damage. Only when Cassia takes Valkyrie. Chromie must also take Mobius Loop.
- TheoryCassia's stun (Valkyrie) holds targets still for Chromie's burst. Only when Cassia takes Valkyrie.
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Why? 3
- TheoryCassia peels divers off Kael'thas, who cannot escape alone.
- TheoryCassia groups or freezes enemies (Valkyrie) for Kael'thas's area damage. Only when Cassia takes Valkyrie.
- TheoryCassia's stun (Valkyrie) holds targets still for Kael'thas's burst. Only when Cassia takes Valkyrie.
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Why? 3
- TheoryCassia peels divers off Kel'Thuzad, who cannot escape alone.
- TheoryCassia groups or freezes enemies (Valkyrie) for Kel'Thuzad's area damage. Only when Cassia takes Valkyrie.
- TheoryCassia's stun (Valkyrie) holds targets still for Kel'Thuzad's burst. Only when Cassia takes Valkyrie.
View 5 more
- Tracer Score 77 Theory Tracer can cleanse crowd control off Cassia (Recall) to keep the attacks coming.
3 more reasons
- Cassia groups or freezes enemies (Valkyrie) for Tracer's area damage. Only when Cassia takes Valkyrie.
- Cassia's stun (Valkyrie) holds targets still for Tracer's burst. Only when Cassia takes Valkyrie.
- Cassia's stun (Valkyrie) lets Tracer dive onto a target that cannot walk away. Only when Cassia takes Valkyrie.
- Zul'jin Score 77 Theory Cassia peels divers off Zul'jin, who cannot escape alone.
2 more reasons
- Cassia groups or freezes enemies (Valkyrie) for Zul'jin's area damage. Only when Cassia takes Valkyrie.
- Zul'jin can cleanse crowd control off Cassia (Voodoo Shuffle) to keep the attacks coming. Only when Zul'jin takes Voodoo Shuffle.
- Jaina Score 74 Theory Cassia can protect Jaina's fragile body when the enemy hunts it.
2 more reasons
- Cassia groups or freezes enemies (Valkyrie) for Jaina's area damage. Only when Cassia takes Valkyrie.
- Cassia's stun (Valkyrie) holds targets still for Jaina's burst. Only when Cassia takes Valkyrie.
- Li-Ming Score 74 Theory Cassia can protect Li-Ming's fragile body when the enemy hunts it.
2 more reasons
- Cassia groups or freezes enemies (Valkyrie) for Li-Ming's area damage. Only when Cassia takes Valkyrie. Li-Ming must also take Wave of Force.
- Cassia's stun (Valkyrie) holds targets still for Li-Ming's burst. Only when Cassia takes Valkyrie.
- Murky Score 74 Theory Cassia can protect Murky's fragile body when the enemy hunts it.
2 more reasons
- Cassia groups or freezes enemies (Valkyrie) for Murky's area damage. Only when Cassia takes Valkyrie.
- Cassia's stun (Valkyrie) holds targets still for Murky's burst. Only when Cassia takes Valkyrie.
49 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Nova Score 74 Theory Cassia can protect Nova's fragile body when the enemy hunts it.
- Probius Score 74 Theory Cassia can protect Probius's fragile body when the enemy hunts it.
- Gul'dan Score 72 Theory Cassia peels divers off Gul'dan, who cannot escape alone.
- Nazeebo Score 72 Theory Cassia peels divers off Nazeebo, who cannot escape alone.
- Raynor Score 72 Theory Cassia peels divers off Raynor, who cannot escape alone.
- Sgt. Hammer Score 72 Theory Cassia peels divers off Sgt. Hammer, who cannot escape alone.
- Alarak Score 71 Theory Cassia groups or freezes enemies (Valkyrie) for Alarak's area damage. Only when Cassia takes Valkyrie.
- Genji Score 70 Theory Cassia groups or freezes enemies (Valkyrie) for Genji's area damage. Only when Cassia takes Valkyrie.
- Kerrigan Score 70 Theory Cassia groups or freezes enemies (Valkyrie) for Kerrigan's area damage. Only when Cassia takes Valkyrie.
- Valeera Score 70 Theory Cassia groups or freezes enemies (Valkyrie) for Valeera's area damage. Only when Cassia takes Valkyrie.
- Zeratul Score 70 Theory Cassia groups or freezes enemies (Valkyrie) for Zeratul's area damage. Only when Cassia takes Valkyrie.
- Hanzo Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Hanzo's area damage. Only when Cassia takes Valkyrie. Hanzo must also take Dragon's Arrow or Explosive Arrows.
- Junkrat Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Junkrat's area damage. Only when Cassia takes Valkyrie.
- Orphea Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Orphea's area damage. Only when Cassia takes Valkyrie.
- Tassadar Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Tassadar's area damage. Only when Cassia takes Valkyrie.
- Xal'atath Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Xal'atath's area damage. Only when Cassia takes Valkyrie.
- Azmodan Score 65 Theory Cassia peels divers off Azmodan, who cannot escape alone.
- Lunara Score 65 Theory Cassia groups or freezes enemies (Valkyrie) for Lunara's area damage. Only when Cassia takes Valkyrie.
- The Lost Vikings Score 65 Theory Cassia can protect The Lost Vikings's fragile body when the enemy hunts it.
- Artanis Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Artanis's area damage. Only when Cassia takes Valkyrie.
- Greymane Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Greymane's area damage. Only when Cassia takes Valkyrie.
- Illidan Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Illidan's area damage. Only when Cassia takes Valkyrie.
- Mephisto Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Mephisto's area damage. Only when Cassia takes Valkyrie.
- The Butcher Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for The Butcher's area damage. Only when Cassia takes Valkyrie. The Butcher must also take Furnace Blast or Cleaver.
- Thrall Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Thrall's area damage. Only when Cassia takes Valkyrie.
- Abathur Score 60 Theory Cassia can protect Abathur's fragile body when the enemy hunts it.
- Anduin Score 60 Theory Anduin can cleanse crowd control off Cassia (Leap of Faith) to keep the attacks coming.
- Brightwing Score 60 Theory Brightwing can cleanse crowd control off Cassia (Soothing Mist) to keep the attacks coming.
- Garrosh Score 60 Theory Garrosh can cleanse crowd control off Cassia (Into the Fray) to keep the attacks coming.
- Kharazim Score 60 Theory Kharazim can cleanse crowd control off Cassia (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
- Sonya Score 60 Theory Sonya can cleanse crowd control off Cassia (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
- Fenix Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Fenix's area damage. Only when Cassia takes Valkyrie.
- Ragnaros Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Ragnaros's area damage. Only when Cassia takes Valkyrie.
- Samuro Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Samuro's area damage. Only when Cassia takes Valkyrie. Samuro must also take Bladestorm or Burning Blade.
- Tychus Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Tychus's area damage. Only when Cassia takes Valkyrie. Tychus must also take Melting Point.
- Valla Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Valla's area damage. Only when Cassia takes Valkyrie.
- Xul Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Xul's area damage. Only when Cassia takes Valkyrie.
- Zagara Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Zagara's area damage. Only when Cassia takes Valkyrie.
- Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Cassia (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
- Ana Score 56 Theory Ana can cleanse crowd control off Cassia (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Arthas Score 56 Theory Arthas can cleanse crowd control off Cassia (Icebound Fortitude) to keep the attacks coming. Only when Arthas takes Icebound Fortitude.
- Li Li Score 56 Theory Li Li can cleanse crowd control off Cassia (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Lúcio Score 56 Theory Lúcio can cleanse crowd control off Cassia (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
- Malfurion Score 56 Theory Malfurion can cleanse crowd control off Cassia (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Mei Score 56 Theory Mei can cleanse crowd control off Cassia (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Uther Score 56 Theory Uther can cleanse crowd control off Cassia (Hand of Protection) to keep the attacks coming. Only when Uther takes Hand of Protection.
- Whitemane Score 56 Theory Whitemane can cleanse crowd control off Cassia (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
- Yrel Score 56 Theory Yrel can cleanse crowd control off Cassia (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
- Zarya Score 56 Theory Zarya can cleanse crowd control off Cassia (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Cassia
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryCassia's percent-Health damage (Martial Law) speeds up Alterac Pass's race against neutral units. Only when Cassia takes Martial Law.
- TheoryCassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Alterac Pass's pushing objective.
- TheoryCassia can group or freeze enemies (Valkyrie) in Alterac Pass's objective fights. Only when Cassia takes Valkyrie.
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Why? 3
- TheoryCassia's percent-Health damage (Martial Law) speeds up Battlefield of Eternity's race against neutral units. Only when Cassia takes Martial Law.
- TheoryCassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Battlefield of Eternity's pushing objective.
- TheoryCassia can group or freeze enemies (Valkyrie) in Battlefield of Eternity's objective fights. Only when Cassia takes Valkyrie.
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Why? 3
- TheoryCassia's percent-Health damage (Martial Law) speeds up Infernal Shrines's race against neutral units. Only when Cassia takes Martial Law.
- TheoryCassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Infernal Shrines's pushing objective.
- TheoryCassia can group or freeze enemies (Valkyrie) in Infernal Shrines's objective fights. Only when Cassia takes Valkyrie.
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Why? 2
- TheoryCassia's percent-Health damage (Martial Law) speeds up Garden of Terror's race against neutral units. Only when Cassia takes Martial Law.
- TheoryCassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Garden of Terror's pushing objective.
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Why? 2
- TheoryCassia's percent-Health damage (Martial Law) speeds up Haunted Mines's race against neutral units. Only when Cassia takes Martial Law.
- TheoryCassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Haunted Mines's pushing objective.
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Why? 2
- TheoryCassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Braxis Holdout's pushing objective.
- TheoryCassia can group or freeze enemies (Valkyrie) in Braxis Holdout's objective fights. Only when Cassia takes Valkyrie.
View 13 more
- Braxis Outpost Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) holds Braxis Outpost's single lane.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Braxis Outpost's objective fights. Only when Cassia takes Valkyrie.
- Hanamura Temple Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Hanamura Temple's pushing objective.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Hanamura Temple's objective fights. Only when Cassia takes Valkyrie.
- Industrial District Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) holds Industrial District's single lane.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Industrial District's objective fights. Only when Cassia takes Valkyrie.
- Lost Cavern Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) holds Lost Cavern's single lane.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Lost Cavern's objective fights. Only when Cassia takes Valkyrie.
- Silver City Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) holds Silver City's single lane.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Silver City's objective fights. Only when Cassia takes Valkyrie.
- Sky Temple Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Sky Temple's pushing objective.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Sky Temple's objective fights. Only when Cassia takes Valkyrie.
- Volskaya Foundry Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Volskaya Foundry's pushing objective.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Volskaya Foundry's objective fights. Only when Cassia takes Valkyrie.
- Blackheart's Bay Score 58 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Blackheart's Bay's pushing objective.
1 more reason
- Cassia's silence (Imprisoning Light) stops enemies channelling Blackheart's Bay's objective. Only when Cassia takes Imprisoning Light.
- Dragon Shire Score 58 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Dragon Shire's pushing objective.
1 more reason
- Cassia's silence (Imprisoning Light) stops enemies channelling Dragon Shire's objective. Only when Cassia takes Imprisoning Light.
- Towers of Doom Score 58 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Towers of Doom's pushing objective.
1 more reason
- Cassia's silence (Imprisoning Light) stops enemies channelling Towers of Doom's objective. Only when Cassia takes Imprisoning Light.
- Tomb of the Spider Queen Score 55 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Cursed Hollow Score 53 Theory Cassia's silence (Imprisoning Light) stops enemies channelling Cursed Hollow's objective. Only when Cassia takes Imprisoning Light.
- Warhead Junction Score 53 Theory Cassia's silence (Imprisoning Light) stops enemies channelling Warhead Junction's objective. Only when Cassia takes Imprisoning Light.
Talents
Talents by level
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Level 1
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Thunderstroke Q Quest
Increase the damage of Lightning Fury by 20. Quest: Lightning Fury's damage is increased by 1.5 every time it hits a Hero.
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Impale E
Increase Fend's cast range and radius by 25%. It deals an additional 70% damage to enemies below 50% Health.
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Charged Strikes Passive
Gain 15% Attack Speed. Every 3rd Basic Attack deals 20% bonus damage and bounces to nearby enemy Heroes.
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Level 4
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Plate of the Whale Trait
Regenerate 6 (+4% per level) Health per second while Avoidance is active. If fully charged, gain an additional 12 (+4% per level) Health per second.
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Ring of the Leech Passive
Basic Attacks against your primary target heal for 20% of their damage. If an enemy is Blinded, this also affects Lightning Fury and Fend.
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Inner Light Active
Activate to heal for 25% of your maximum Health over 5 seconds. Enemy Heroes hit with Lightning Fury lower the cooldown of this ability by 10 seconds.
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Level 7
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Grounding Rod Q
Enemies hit by Lightning Fury or Fend are Slowed by 20% for 2 seconds.
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Seraph's Hymn W
Basic Attacks against your primary enemy Hero grant 10 Mana and reduce the cooldown of Blinding Light by 2 seconds. Passive: Increase the passive damage bonus of Blinding Light from 15% to 30%.
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Surge of Light Trait
After taking 650 (+4% per level) damage with Avoidance active, Cassia can activate Avoidance to deal 220 (+4% per level) damage to enemies around her.
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Level 10
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Ball Lightning Heroic
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 (+4% per level) damage to enemies hit.
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Valkyrie Heroic
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 (+4% per level) damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
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Level 13
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War Matron E
Cassia becomes Protected while Channeling Fend and for an additional 1 second if the Channel is completed.
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War Traveler Trait
Gain 5% Movement Speed. While Avoidance is fully charged, gain an additional 10% Movement Speed and Mounting is instant.
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Gloves Of Alacrity Trait
Gain 1 Basic Attack range. While Avoidance is fully charged, gain an additional 1 Basic Attack range.
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Level 16
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Power Strike Q
Lightning Fury pierces but only splits on Heroes. Enemy Heroes hit reduce its cooldown by 1 second and become marked for 15 seconds. Upon reaching 3 marks, remove them and cast a Blinding Light at their feet.
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Static Electricity Q
Gain 2 additional charges of Lightning Fury. Fend's impact launches a lightning bolt towards each nearby enemy Hero.
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Martial Law Passive
Basic Attacks against enemy Heroes deal bonus damage equal to 1% of their maximum Health. Increase this to 3% if they are Stunned, Rooted, Slowed, or Blinded.
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Level 20
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Infinite Lightning Heroic
Ball Lightning can now bounce indefinitely. Every bounce reduces its cooldown by 4 seconds.
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Imprisoning Light Heroic
Upon impaling an enemy Hero, they are Blinded for 5 seconds and Cassia's Valkyrie creates a wave of light that deals 200 (+4% per level) damage to nearby enemies. This wave Silences and Roots them for 3 seconds.
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Titan's Revenge Trait
Cassia's Basic Attacks now ignore Armor and while Avoidance is fully charged, they deal an additional 20% bonus damage.
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Rockstopper Active
Activate to fully charge Avoidance and increase its Armor value to 60 for 4 seconds. Losing Avoidance removes this bonus.
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Abilities and mechanics
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Avoidance D Trait
While moving, Cassia gradually gains up to 30 Armor over 3 seconds. After being stationary for 0.75 seconds, the Armor is rapidly lost over .5 seconds. Avoidance remains charged while Fending.
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Lightning Fury Q Ability
Hurl a lightning javelin that deals 158 (+4% per level) damage to the first enemy hit and splits into two lightning bolts that deal 158 (+4% per level) damage to enemies in their path.
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Blinding Light W Ability
After 0.5 seconds, deal 50 (+4% per level) damage and Blind enemies in the target area for 2 seconds. Passive: Cassia deals 15% increased damage to Blinded targets.
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Fend E Ability
Charge at an enemy, and upon arriving Channel for up to 1.5 seconds, dealing 64 (+4% per level) damage to enemies in front of Cassia every 0.25 seconds. Deals 50% reduced damage to non-Heroes. Avoidance remains charged while Channeling.
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Ball Lightning R Heroic
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 (+4% per level) damage to enemies hit.
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Valkyrie R Heroic
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 (+4% per level) damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
Mechanics tags
What the theory layer reads from Cassia's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
No patch notes for Cassia in this data yet.
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.