Ranged Assassin · Warcraft
Falstad
Wildhammer Thane
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Medium
- Released
- 13 Mar 2014
- Last patched
- 20 Apr 2026
Counters and synergies
Falstad is strong against
Score 1–100 for Falstad's net edge once both kits are weighed (50 = neutral)
-
Why? 4
- CuratedFlight reaches Abathur's hidden body over terrain, and Lightning Rod's repeated strikes finish it while Falstad stays close.via Flight, Lightning Rod, Deep Tunnel
- TheoryFalstad's map-wide reach (Flight) helps answer Abathur's side-lane pressure.
- TheoryFalstad's area damage (Lightning Rod) clears Abathur's summoned units quickly.
- TheoryFalstad clears waves quickly (Lightning Rod), so Abathur's lane pressure buys less.
-
Why? 4
- CuratedBarrel Roll's dash and shield deny The Butcher melee time, and Mighty Gust, if Falstad takes it, shoves him away mid-charge.via Mighty Gust, Barrel Roll, Ruthless Onslaught
- TheoryFalstad reduces enemy Armor (BOOMerang), offsetting The Butcher's Physical Armor. Only when Falstad takes BOOMerang. The Butcher must also take Block.
- TheoryFalstad's stun (Dishonorable Discharge) can stop The Butcher in the middle of a dive. Only when Falstad takes Dishonorable Discharge.
- TheoryThe Butcher can block or armor against Basic Attacks (Block), which Falstad relies on for damage. Only when The Butcher takes Block.
-
Why? 4
- CuratedBarrel Roll's dash keeps Falstad out of Illidan's reach, and Mighty Gust, if Falstad takes it, pushes him away and slows him by 40%.via Mighty Gust, Barrel Roll, Dive
- TheoryFalstad reduces enemy Armor (BOOMerang), offsetting Illidan's Physical Armor. Only when Falstad takes BOOMerang. Illidan must also take Reflexive Block.
- TheoryFalstad's stun (Dishonorable Discharge) can stop Illidan in the middle of a dive. Only when Falstad takes Dishonorable Discharge.
- TheoryIllidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Falstad relies on for damage.
-
Why? 4
- TheoryFalstad's map-wide reach (Flight) helps answer Murky's side-lane pressure.
- TheoryFalstad clears waves quickly (Lightning Rod), so Murky's lane pressure buys less.
- TheoryFalstad reduces enemy Armor (BOOMerang), offsetting Murky's Spell Armor. Only when Falstad takes BOOMerang. Murky must also take Tufferfish.
- TheoryFalstad can interrupt channels with stun (Dishonorable Discharge), and Murky relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. Murky must also take Never-Ending Murlocs.
-
Why? 3
- TheoryFalstad's map-wide reach (Flight) helps answer Dehaka's side-lane pressure.
- TheoryFalstad clears waves quickly (Lightning Rod), so Dehaka's lane pressure buys less.
- TheoryFalstad reduces enemy Armor (BOOMerang), offsetting Dehaka's Spell Armor. Only when Falstad takes BOOMerang. Dehaka must also take Enduring Swarm.
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Why? 4
- TheoryFalstad's area damage (Lightning Rod) clears Nazeebo's summoned units quickly.
- TheoryFalstad can poke Nazeebo from range (Hammerang, Lightning Rod), and Nazeebo has few ways to dodge or disengage.
- TheoryFalstad reduces enemy Armor (BOOMerang), offsetting Nazeebo's Spell Armor. Only when Falstad takes BOOMerang. Nazeebo must also take Superstition.
- TheoryFalstad can interrupt channels with stun (Dishonorable Discharge), and Nazeebo relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. Nazeebo must also take Ravenous Spirit.
View 5 more
- Xul Score 70 Theory Falstad's map-wide reach (Flight) helps answer Xul's side-lane pressure.
4 more reasons
- Falstad's area damage (Lightning Rod) clears Xul's summoned units quickly.
- Falstad clears waves quickly (Lightning Rod), so Xul's lane pressure buys less.
- Falstad reduces enemy Armor (BOOMerang), offsetting Xul's Spell Armor. Only when Falstad takes BOOMerang. Xul must also take Wall Of Bones.
- Xul can block or armor against Basic Attacks (Shade), which Falstad relies on for damage. Only when Xul takes Shade.
- Azmodan Score 69 Theory Falstad's area damage (Lightning Rod) clears Azmodan's summoned units quickly.
2 more reasons
- Falstad can poke Azmodan from range (Hammerang, Lightning Rod), and Azmodan has few ways to dodge or disengage.
- Falstad can interrupt channels with stun (Dishonorable Discharge), and Azmodan relies on channelled abilities. Only when Falstad takes Dishonorable Discharge.
- Sylvanas Score 69 Theory Falstad's map-wide reach (Flight) helps answer Sylvanas's side-lane pressure.
1 more reason
- Falstad clears waves quickly (Lightning Rod), so Sylvanas's lane pressure buys less.
- The Lost Vikings Score 69 Theory Falstad's map-wide reach (Flight) helps answer The Lost Vikings's side-lane pressure.
4 more reasons
- Falstad clears waves quickly (Lightning Rod), so The Lost Vikings's lane pressure buys less.
- Falstad reduces enemy Armor (BOOMerang), offsetting The Lost Vikings's Physical Armor. Only when Falstad takes BOOMerang. The Lost Vikings must also take Olaf the Stout.
- Falstad can interrupt channels with stun (Dishonorable Discharge), and The Lost Vikings relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. The Lost Vikings must also take Play Again!.
- The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Falstad relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Gul'dan Score 66 Theory Falstad can poke Gul'dan from range (Hammerang, Lightning Rod), and Gul'dan has few ways to dodge or disengage.
2 more reasons
- Falstad reduces enemy Armor (BOOMerang), offsetting Gul'dan's Spell Armor. Only when Falstad takes BOOMerang. Gul'dan must also take Fel Armor.
- Falstad can interrupt channels with stun (Dishonorable Discharge), and Gul'dan relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. Gul'dan must also take Health Funnel.
22 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Samuro Score 65 Theory Falstad's map-wide reach (Flight) helps answer Samuro's side-lane pressure.
- Tychus Score 63 Theory Falstad's area damage (Lightning Rod) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- Anub'arak Score 62 Theory Falstad's area damage (Lightning Rod) clears Anub'arak's summoned units quickly.
- Probius Score 62 Theory Falstad's area damage (Lightning Rod) clears Probius's summoned units quickly.
- Raynor Score 62 Theory Falstad can poke Raynor from range (Hammerang, Lightning Rod), and Raynor has few ways to dodge or disengage.
- Zagara Score 62 Theory Falstad's area damage (Lightning Rod) clears Zagara's summoned units quickly.
- Zul'jin Score 62 Theory Falstad can poke Zul'jin from range (Hammerang, Lightning Rod), and Zul'jin has few ways to dodge or disengage.
- Blaze Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Blaze's Spell Armor. Only when Falstad takes BOOMerang. Blaze must also take Juggernaut Plating.
- Fenix Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Fenix's Spell Armor. Only when Falstad takes BOOMerang. Fenix must also take Dampening Field.
- Imperius Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Imperius's Spell Armor. Only when Falstad takes BOOMerang. Imperius must also take Impervious.
- Li-Ming Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Li-Ming's Spell Armor. Only when Falstad takes BOOMerang. Li-Ming must also take Force Armor.
- Tassadar Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Tassadar's Spell Armor. Only when Falstad takes BOOMerang. Tassadar must also take Oracle.
- Chromie Score 57 Theory Falstad can poke Chromie from range (Hammerang, Lightning Rod), and Chromie has few ways to dodge or disengage.
- Kael'thas Score 57 Theory Falstad can poke Kael'thas from range (Hammerang, Lightning Rod), and Kael'thas has few ways to dodge or disengage.
- Mephisto Score 57 Theory Falstad can interrupt channels with stun (Dishonorable Discharge), and Mephisto relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. Mephisto must also take Consume Souls.
- Sgt. Hammer Score 57 Theory Falstad can poke Sgt. Hammer from range (Hammerang, Lightning Rod), and Sgt. Hammer has few ways to dodge or disengage.
- Zeratul Score 57 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Zeratul's Spell Armor. Only when Falstad takes BOOMerang. Zeratul must also take Spell Shield.
- Malfurion Score 54 Theory Falstad's area damage (Lightning Rod) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Kel'Thuzad Score 53 Theory Falstad can poke Kel'Thuzad from range (Hammerang, Lightning Rod), and Kel'Thuzad has few ways to dodge or disengage.
- Rexxar Score 53 Theory Falstad's area damage (Lightning Rod) clears Rexxar's summoned units quickly.
- Kerrigan Score 52 Theory Falstad's area damage (Lightning Rod) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- Xal'atath Score 51 Theory Falstad's area damage (Lightning Rod) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
Falstad is weak against
Score 1–100 for their net edge over Falstad's kit
-
Why? 3
- CuratedShield Glare blinds Falstad's basic attacks for 1.5 seconds, and Iron Skin's Unstoppable ignores Mighty Gust's push if Falstad takes it.via Shield Glare, Iron Skin, Mighty Gust
- TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Falstad's damage.
- TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Falstad relies on for damage. Only when Johanna takes Divine Fortress.
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Why? 5
- CuratedBlinding Wind blinds Falstad for 1.5 seconds, cutting the basic attacks most of his builds rely on.via Blinding Wind
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Falstad's damage.
- TheoryLi Li's healing undoes the chip damage Falstad lands from range.
- TheoryFalstad's area damage (Lightning Rod) clears Li Li's summoned units quickly.
- TheoryFalstad can interrupt channels with stun (Dishonorable Discharge), and Li Li relies on channelled abilities. Only when Falstad takes Dishonorable Discharge.
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Why? 2
- CuratedFalstad has only 1365 Health, and a Snipe from stealth followed by Triple Tap takes nearly all of it (all of it once Snipe's stacks are full) before Barrel Roll matters. Only when Nova takes Triple Tap (level 10).via Snipe, Triple Tap, Barrel Roll
- TheoryFalstad's area damage (Lightning Rod) clears Nova's summoned units quickly.
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Why? 2
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Falstad's damage.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Falstad relies on for damage. Only when Mei takes Skating Away.
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Why? 4
- TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Falstad's damage.
- TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Falstad relies on for damage. Only when Valeera takes Combat Readiness.
- TheoryFalstad reduces enemy Armor (BOOMerang), offsetting Valeera's Physical Armor. Only when Falstad takes BOOMerang. Valeera must also take Combat Readiness.
- TheoryFalstad's stun (Dishonorable Discharge) can stop Valeera in the middle of a dive. Only when Falstad takes Dishonorable Discharge.
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Why? 1
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Falstad's damage.
View 3 more
- Auriel Score 66 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Falstad's damage. Only when Auriel takes Blinding Flash.
1 more reason
- Auriel's healing undoes the chip damage Falstad lands from range.
- Deckard Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Falstad's damage. Only when Deckard takes Respect the Elderly.
1 more reason
- Deckard's healing undoes the chip damage Falstad lands from range.
- Varian Score 65 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Falstad relies on for damage.
22 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Artanis Score 64 Theory Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Falstad's damage. Only when Artanis takes Suppression Pulse.
- Chen Score 59 Theory Chen can block or armor against Basic Attacks (Elusive Brawler), which Falstad relies on for damage. Only when Chen takes Elusive Brawler.
- Malthael Score 59 Theory Malthael can block or armor against Basic Attacks (Ethereal Existence), which Falstad relies on for damage. Only when Malthael takes Ethereal Existence.
- Muradin Score 59 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Falstad relies on for damage. Only when Muradin takes Dwarf Block.
- Zarya Score 59 Theory Zarya can block or armor against Basic Attacks (Defensive Shielding), which Falstad relies on for damage. Only when Zarya takes Defensive Shielding.
- Kharazim Score 57 Theory Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Falstad relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
- Alexstrasza Score 55 Theory Alexstrasza's healing undoes the chip damage Falstad lands from range.
- Ana Score 55 Theory Ana's healing undoes the chip damage Falstad lands from range.
- Anduin Score 55 Theory Anduin's healing undoes the chip damage Falstad lands from range.
- Brightwing Score 55 Theory Brightwing's healing undoes the chip damage Falstad lands from range.
- Lt. Morales Score 55 Theory Lt. Morales's healing undoes the chip damage Falstad lands from range.
- Lúcio Score 55 Theory Lúcio's healing undoes the chip damage Falstad lands from range.
- Rehgar Score 55 Theory Rehgar's healing undoes the chip damage Falstad lands from range.
- Stukov Score 55 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Falstad relies on for damage. Only when Stukov takes Biotic Armor.
- Tyrande Score 55 Theory Tyrande's healing undoes the chip damage Falstad lands from range.
- Uther Score 55 Theory Uther's healing undoes the chip damage Falstad lands from range.
- Whitemane Score 55 Theory Whitemane's healing undoes the chip damage Falstad lands from range.
- Genji Score 52 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Falstad relies on for damage. Only when Genji takes Cyber Shield.
- Greymane Score 52 Theory Greymane can block or armor against Basic Attacks (Thick Skin), which Falstad relies on for damage. Only when Greymane takes Thick Skin.
- Qhira Score 52 Theory Qhira can block or armor against Basic Attacks (Upstage), which Falstad relies on for damage. Only when Qhira takes Upstage.
- Sonya Score 52 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Falstad relies on for damage. Only when Sonya takes Tough As Nails.
- Thrall Score 52 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Falstad relies on for damage. Only when Thrall takes Feral Resilience.
Falstad works well with
Score 1–100 for how well the kits combine
-
Why? 2
- CuratedPhase Shift and Flight are both global, so the pair can rotate together to collapse on a lane or rescue a split-pusher.via Phase Shift, Flight
- TheoryBrightwing can cleanse crowd control off Falstad (Soothing Mist) to keep the attacks coming.
-
Why? 2
- CuratedFalstad's Flight lets him rejoin fights from anywhere while Samuro holds a side lane, so the team isn't caught a hero short.via Flight, Wind Walk
- TheoryFalstad has map-wide reach (Flight) while Samuro pressures a side lane.
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Why? 2
- CuratedFalstad's Flight lets him join fights anywhere while Sylvanas pushes a side lane with Possession, so her pressure doesn't cost the team a body.via Flight, Possession
- TheoryFalstad has map-wide reach (Flight) while Sylvanas pressures a side lane.
-
Why? 2
- CuratedRing of Frost roots for 3 seconds, an easy window for Hinterland Blast's 1-second delay. Only when Jaina takes Ring of Frost (level 10), and Falstad takes Hinterland Blast (level 10).via Ring of Frost, Hinterland Blast
- TheoryFalstad's stun (Dishonorable Discharge) holds targets still for Jaina's burst. Only when Falstad takes Dishonorable Discharge.
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Why? 1
- CuratedApocalypse's map-wide stun gives Hinterland Blast's 1-second delay time to land on several frozen heroes. Only when Diablo takes Apocalypse (level 10), and Falstad takes Hinterland Blast (level 10).via Apocalypse, Hinterland Blast
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Why? 3
- TheoryTracer can cleanse crowd control off Falstad (Recall) to keep the attacks coming.
- TheoryFalstad's stun (Dishonorable Discharge) holds targets still for Tracer's burst. Only when Falstad takes Dishonorable Discharge.
- TheoryFalstad's stun (Dishonorable Discharge) lets Tracer dive onto a target that cannot walk away. Only when Falstad takes Dishonorable Discharge.
View 2 more
- Murky Score 67 Theory Falstad has map-wide reach (Flight) while Murky pressures a side lane.
1 more reason
- Falstad's stun (Dishonorable Discharge) holds targets still for Murky's burst. Only when Falstad takes Dishonorable Discharge.
- The Lost Vikings Score 65 Theory Falstad has map-wide reach (Flight) while The Lost Vikings pressures a side lane.
1 more reason
- The Lost Vikings can cleanse crowd control off Falstad (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
38 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Alarak Score 63 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Alarak's burst. Only when Falstad takes Dishonorable Discharge.
- Genji Score 62 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Genji's burst. Only when Falstad takes Dishonorable Discharge.
- Kerrigan Score 62 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Kerrigan's burst. Only when Falstad takes Dishonorable Discharge.
- Valeera Score 62 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Valeera's burst. Only when Falstad takes Dishonorable Discharge.
- Zeratul Score 62 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Zeratul's burst. Only when Falstad takes Dishonorable Discharge.
- Abathur Score 60 Theory Falstad has map-wide reach (Flight) while Abathur pressures a side lane.
- Anduin Score 60 Theory Anduin can cleanse crowd control off Falstad (Leap of Faith) to keep the attacks coming.
- Dehaka Score 60 Theory Falstad has map-wide reach (Flight) while Dehaka pressures a side lane.
- Garrosh Score 60 Theory Garrosh can cleanse crowd control off Falstad (Into the Fray) to keep the attacks coming.
- Kharazim Score 60 Theory Kharazim can cleanse crowd control off Falstad (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
- Rehgar Score 60 Theory Rehgar can cleanse crowd control off Falstad (Purge) to keep the attacks coming.
- Sonya Score 60 Theory Sonya can cleanse crowd control off Falstad (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
- Xul Score 60 Theory Falstad has map-wide reach (Flight) while Xul pressures a side lane.
- Chromie Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Chromie's burst. Only when Falstad takes Dishonorable Discharge.
- Hanzo Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Hanzo's burst. Only when Falstad takes Dishonorable Discharge.
- Junkrat Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Junkrat's burst. Only when Falstad takes Dishonorable Discharge.
- Kael'thas Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Kael'thas's burst. Only when Falstad takes Dishonorable Discharge.
- Kel'Thuzad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Kel'Thuzad's burst. Only when Falstad takes Dishonorable Discharge.
- Li-Ming Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Li-Ming's burst. Only when Falstad takes Dishonorable Discharge.
- Nova Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Nova's burst. Only when Falstad takes Dishonorable Discharge.
- Orphea Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Orphea's burst. Only when Falstad takes Dishonorable Discharge.
- Probius Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Probius's burst. Only when Falstad takes Dishonorable Discharge.
- Tassadar Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Tassadar's burst. Only when Falstad takes Dishonorable Discharge.
- Xal'atath Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Xal'atath's burst. Only when Falstad takes Dishonorable Discharge.
- Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Falstad (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
- Ana Score 56 Theory Ana can cleanse crowd control off Falstad (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Arthas Score 56 Theory Arthas can cleanse crowd control off Falstad (Icebound Fortitude) to keep the attacks coming. Only when Arthas takes Icebound Fortitude.
- Li Li Score 56 Theory Li Li can cleanse crowd control off Falstad (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Lunara Score 56 Theory Lunara can cleanse crowd control off Falstad (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.
- Lúcio Score 56 Theory Lúcio can cleanse crowd control off Falstad (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
- Malfurion Score 56 Theory Malfurion can cleanse crowd control off Falstad (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Mei Score 56 Theory Mei can cleanse crowd control off Falstad (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Tyrande Score 56 Theory Tyrande can cleanse crowd control off Falstad (Celestial Attunement) to keep the attacks coming. Only when Tyrande takes Celestial Attunement.
- Uther Score 56 Theory Uther can cleanse crowd control off Falstad (Hand of Protection) to keep the attacks coming. Only when Uther takes Hand of Protection.
- Whitemane Score 56 Theory Whitemane can cleanse crowd control off Falstad (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
- Yrel Score 56 Theory Yrel can cleanse crowd control off Falstad (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
- Zarya Score 56 Theory Zarya can cleanse crowd control off Falstad (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
- Zul'jin Score 56 Theory Zul'jin can cleanse crowd control off Falstad (Voodoo Shuffle) to keep the attacks coming. Only when Zul'jin takes Voodoo Shuffle.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Falstad
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryFalstad's map-wide reach (Flight) offsets Blackheart's Bay's long rotations.
- TheoryFalstad can reach channelling enemies quickly (Flight) to contest Blackheart's Bay's objective.
- TheoryFalstad's waveclear (Lightning Rod) helps hold lanes against Blackheart's Bay's pushing objective.
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Why? 3
- TheoryFalstad's map-wide reach (Flight) offsets Dragon Shire's long rotations.
- TheoryFalstad can reach channelling enemies quickly (Flight) to contest Dragon Shire's objective.
- TheoryFalstad's waveclear (Lightning Rod) helps hold lanes against Dragon Shire's pushing objective.
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Why? 2
- TheoryFalstad's map-wide reach (Flight) offsets Cursed Hollow's long rotations.
- TheoryFalstad can reach channelling enemies quickly (Flight) to contest Cursed Hollow's objective.
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Why? 2
- TheoryFalstad's map-wide reach (Flight) offsets Warhead Junction's long rotations.
- TheoryFalstad can reach channelling enemies quickly (Flight) to contest Warhead Junction's objective.
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Why? 2
- TheoryFalstad's map-wide reach (Flight) offsets Garden of Terror's long rotations.
- TheoryFalstad's waveclear (Lightning Rod) helps hold lanes against Garden of Terror's pushing objective.
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Why? 2
- TheoryFalstad's map-wide reach (Flight) offsets Sky Temple's long rotations.
- TheoryFalstad's waveclear (Lightning Rod) helps hold lanes against Sky Temple's pushing objective.
View 13 more
- Braxis Outpost Score 67 Theory Braxis Outpost's single lane suits Falstad's poke (Hammerang, Lightning Rod).
1 more reason
- Falstad's waveclear (Lightning Rod) holds Braxis Outpost's single lane.
- Industrial District Score 67 Theory Industrial District's single lane suits Falstad's poke (Hammerang, Lightning Rod).
1 more reason
- Falstad's waveclear (Lightning Rod) holds Industrial District's single lane.
- Lost Cavern Score 67 Theory Lost Cavern's single lane suits Falstad's poke (Hammerang, Lightning Rod).
1 more reason
- Falstad's waveclear (Lightning Rod) holds Lost Cavern's single lane.
- Silver City Score 67 Theory Silver City's single lane suits Falstad's poke (Hammerang, Lightning Rod).
1 more reason
- Falstad's waveclear (Lightning Rod) holds Silver City's single lane.
- Towers of Doom Score 62 Theory Falstad can reach channelling enemies quickly (Flight) to contest Towers of Doom's objective.
1 more reason
- Falstad's waveclear (Lightning Rod) helps hold lanes against Towers of Doom's pushing objective.
- Alterac Pass Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Alterac Pass's pushing objective.
- Battlefield of Eternity Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Battlefield of Eternity's pushing objective.
- Braxis Holdout Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Braxis Holdout's pushing objective.
- Hanamura Temple Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Hanamura Temple's pushing objective.
- Haunted Mines Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Haunted Mines's pushing objective.
- Infernal Shrines Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Infernal Shrines's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Volskaya Foundry Score 55 Theory Falstad's waveclear (Lightning Rod) helps hold lanes against Volskaya Foundry's pushing objective.
Talents
Talents by level
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Level 1
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Gathering Storm Q Quest
Quest: Hit enemy Heroes with Hammerang. Restore 6 Mana for each Hero hit. Upon dying, Lose 8 stacks. Reward: After hitting 30 Heroes, Hammerang permanently deals 30% more damage. Reward: After hitting 80 Heroes, Hammerang permanently deals an additional 50% damage. Mythic Reward: After hitting 150 Heroes, Hammerang permanently deals an additional 70% damage.
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Dishonorable Discharge W Quest
Quest: Each Lightning Rod strike upon a Hero after the 3rd generates 1 stack. If a Hero dies under its effect, generate 2 stacks. Reward: After 20 stacks, its damage is increased by 30%. Reward: After 45 stacks, its cooldown is reduced by 2 seconds and its damage is increased by an additional 75%. Mythic Reward: After 75 stacks, its number of strikes is increased by 2 and the final strike Stuns for 1.25 seconds.
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Frequent Flyer Active Quest
Activate Frequent Flyer to gain 25% Attack Speed and Tailwind for 4 seconds. Quest: Minion kills grant 1 stack. Hero Takedowns grant 5 stacks. Reward: After 60 stacks, gain 20 Attack Damage. Reward: After 150 stacks, gain 50 additional Attack Damage. Mythic Reward: After 300 stacks, gain 125 additional Attack Damage.
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Level 4
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Static Shield W
Lightning Rod strikes grant a Shield equal to 4% of Falstad's maximum Health, up to 28%, for 4 seconds.
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Updraft E
Increases Barrel Roll's range by 40% and Shield amount by 70%, and its Shield now lasts indefinitely.
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Hammer Gains Passive
Basic Attacks heal for 20% of the damage dealt to the primary target.
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Level 7
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Secret Weapon Q
Increases Hammerang's range by 30% and Basic Attacks deal 75% bonus damage while Hammerang is in flight.
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BOOMerang Q
Hammerang's explosion deals 100% additional damage, and hitting enemy Heroes reduces their Spell Armor by 15 for 3 seconds.
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Thunderstrikes W
Lightning Rod deals 25% more damage each subsequent strike.
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Level 10
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Hinterland Blast Heroic
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 30 seconds for every enemy Hero hit.
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Mighty Gust Heroic
Push enemies away, and Slow them by 40%, decaying over 4 seconds.
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Level 13
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Charged Up W
Increases Lightning Rod range by 25%. Hero Takedowns reset Lightning Rod's cooldown.
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Flow Rider Trait
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
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Sustained Winds Trait
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health, increased to 2% while Tailwind is active.
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Level 16
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Crippling Hammer Q
Increase Hammerang's Slow from 25% to 50%, and Hammerang's explosion also Slows.
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Aerie Gusts Trait
Reduces the activation time for Tailwind from 5 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
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Afterburner E
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
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Level 20
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Call of the Wildhammer Heroic
Hinterland Blast has double the range and deals 25% more damage.
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Wind Tunnel Heroic
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.
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Nexus Frenzy Passive
Increases Attack Speed by 20% and Attack Range by 1.1.
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Epic Mount Z
Reduce the cooldown of Flight by 50 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.
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Abilities and mechanics
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Tailwind D Trait
Gain 15% increased Movement Speed after not taking damage for 5 seconds.
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Hammerang Q Ability
Throw out a Hammer that returns to Falstad, dealing 80 (+4% per level) damage and Slowing enemies hit by 25% for 2 seconds. Reactive to explode the Hammer, dealing 95 (+4% per level) damage to nearby enemies.
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Lightning Rod W Ability
Deal 107 (+4% per level) damage to an enemy, and an additional 75 (+4% per level) damage every 0.9 seconds for 4 seconds while close to the target. Deals 100% increased damage to Minions and Mercenaries.
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Barrel Roll E Ability
Dashes forward and grants a 171 (+4% per level) point Shield for 3 seconds.
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Hinterland Blast R Heroic
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 30 seconds for every enemy Hero hit.
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Mighty Gust R Heroic
Push enemies away, and Slow them by 40%, decaying over 4 seconds.
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Flight Z Mount
Instead of mounting, Falstad can fly a great distance over terrain.
Mechanics tags
What the theory layer reads from Falstad's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Patch history
- Heroes of the Storm Live Patch Notes, 20 Apr 2026 Patch Nerfed
1 nerf
- NerfFrequent Flyer: Range 14 → 8.5Level 1
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1 nerf
- NerfFrequent Flyer: Range 14 → 8.5Level 1
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1 buff, 1 nerf
- NerfLightning Rod: Range −0.5Base
- BuffLightning Rod: Time between strikes 0.8 s → 0.9 sBase
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1 buff, 1 nerf
- NerfLightning Rod: Range −0.5Base
- BuffLightning Rod: Time between strikes 0.8 s → 0.9 sBase
- Heroes of the Storm Balance Patch Notes, 12 Dec 2025 Balance update Mixed
1 buff, 2 nerfs, 1 other change
- ChangeLightning Rod: Effect changed (see Blizzard's notes)Base
- BuffLightning Rod: Range +1Base
- NerfFrequent Flyer: Cooldown 45 s → 60 sLevel 1
- NerfFrequent Flyer: Effect changed (see Blizzard's notes)Level 1
- Heroes of the Storm Live Patch Notes, 1 Dec 2025 Patch Mixed
1 buff, 1 nerf, 6 other changes
- BuffLightning Rod: Cooldown 13 s → 12 sBase
- ChangeDishonorable Discharge: Effect removed (see Blizzard's notes)Level 1
- NerfFrequent Flyer: Attack speed bonus 40% → 25%Level 1
- ChangeFrequent Flyer: Effect changed (see Blizzard's notes)Level 1
- ChangeGathering Storm: Effect changed (see Blizzard's notes)Level 1
- ChangeCharged Up: Effect changed (see Blizzard's notes)Level 7
- ChangeCharged Up: Effect removed (see Blizzard's notes)Level 7
- ChangeThunderstrikes: Effect changed (see Blizzard's notes)Level 13
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2 nerfs, 5 other changes
- NerfDishonorable Discharge: Effect changed (see Blizzard's notes)Level 1
- NerfFrequent Flyer: Attack speed bonus 40% → 25%Level 1
- ChangeFrequent Flyer: Effect changed (see Blizzard's notes)Level 1
- ChangeGathering Storm: Effect changed (see Blizzard's notes)Level 1
- ChangeCharged Up: Effect changed (see Blizzard's notes)Level 7
- ChangeCharged Up: Effect removed (see Blizzard's notes)Level 7
- ChangeThunderstrikes: Effect changed (see Blizzard's notes)Level 13
- Heroes of the Storm Live Patch Notes, 29 Jul 2025 Patch Changed
1 other change
- ChangeMighty Gust: 2 effect changes (see Blizzard's notes)Level 10
- Heroes of the Storm PTR Patch Notes, 1 Jul 2025 PTR Changed
1 other change
- ChangeMighty Gust: 2 effect changes (see Blizzard's notes)Level 10
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