Healer · Warcraft
Malfurion
Archdruid
- Role
- Healer
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 13 Mar 2014
Counters and synergies
Malfurion is strong against
Score 1–100 for Malfurion's net edge once both kits are weighed (50 = neutral)
-
Why? 5
- CuratedMoonfire reveals Heroes it hits for 2 seconds (5 with Celestial Alignment at level 4), exposing Zeratul's approach, and Twilight Dream, if Malfurion takes it, silences his Blink exit.via Moonfire, Celestial Alignment, Twilight Dream, Permanent Cloak, Blink
- TheoryMalfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Zeratul's stealth.
- TheoryMalfurion has the crowd control and body-blocking to peel Zeratul off a target.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Zeratul in the middle of a dive.
- TheoryMalfurion can ignore or remove crowd control (Nature's Cure), weakening Zeratul's Time Stop. Only when Malfurion takes Nature's Cure. Zeratul must also take Void Prison.
-
Why? 4
- CuratedTwilight Dream Silences everyone near Malfurion for 3 seconds, so a diving Genji cannot Deflect, Cyber Agility or Swift Strike his way out. Only when Malfurion takes Twilight Dream (level 10).via Twilight Dream, Deflect, Cyber Agility, Swift Strike
- TheoryMalfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Genji's stealth. Only when Genji takes Pathfinder.
- TheoryMalfurion has the crowd control and body-blocking to peel Genji off a target.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Genji in the middle of a dive.
-
Why? 3
- CuratedA Silenced Tracer cannot Blink or Recall, and Twilight Dream's large area covers the spot she dives into, leaving her stranded for 3 seconds. Only when Malfurion takes Twilight Dream (level 10).via Twilight Dream, Blink, Recall
- TheoryMalfurion has the crowd control and body-blocking to peel Tracer off a target.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Tracer in the middle of a dive.
-
Why? 3
- TheoryMalfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Greymane's stealth. Only when Greymane takes Eyes in the Dark.
- TheoryMalfurion has the crowd control and body-blocking to peel Greymane off a target.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Greymane in the middle of a dive.
-
Why? 3
- TheoryMalfurion has the crowd control and body-blocking to peel Mephisto off a target.
- TheoryMalfurion's healing undoes the chip damage Mephisto lands from range.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Mephisto in the middle of a dive.
-
Why? 1
- TheoryMalfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Samuro's stealth.
View 3 more
- Thrall Score 67 Theory Malfurion has the crowd control and body-blocking to peel Thrall off a target.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) can stop Thrall in the middle of a dive.
- Malfurion can ignore or remove crowd control (Nature's Cure), weakening Thrall's stun. Only when Malfurion takes Nature's Cure. Thrall must also take Sundering.
- Illidan Score 65 Theory Malfurion has the crowd control and body-blocking to peel Illidan off a target.
1 more reason
- Malfurion's root (Entangling Roots, Emerald Dreams) can stop Illidan in the middle of a dive.
- The Butcher Score 65 Theory Malfurion has the crowd control and body-blocking to peel The Butcher off a target.
1 more reason
- Malfurion's root (Entangling Roots, Emerald Dreams) can stop The Butcher in the middle of a dive.
22 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Nova Score 64 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Nova's stealth.
- Sgt. Hammer Score 63 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Sgt. Hammer's stealth. Only when Sgt. Hammer takes Ambush.
- Azmodan Score 62 Theory Malfurion can poke Azmodan from range, and Azmodan has few ways to dodge or disengage.
- Tassadar Score 62 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
- The Lost Vikings Score 62 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- Zul'jin Score 62 Theory Malfurion can poke Zul'jin from range, and Zul'jin has few ways to dodge or disengage.
- Gul'dan Score 60 Theory Malfurion can poke Gul'dan from range, and Gul'dan has few ways to dodge or disengage.
- Valeera Score 60 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Valeera's stealth.
- Li-Ming Score 59 Theory Malfurion's healing undoes the chip damage Li-Ming lands from range.
- Maiev Score 59 Theory Malfurion has the crowd control and body-blocking to peel Maiev off a target.
- Qhira Score 59 Theory Malfurion has the crowd control and body-blocking to peel Qhira off a target.
- Artanis Score 58 Theory Malfurion has the crowd control and body-blocking to peel Artanis off a target.
- Sonya Score 58 Theory Malfurion has the crowd control and body-blocking to peel Sonya off a target.
- Kharazim Score 57 Theory Malfurion has the crowd control and body-blocking to peel Kharazim off a target.
- Kel'Thuzad Score 56 Theory Malfurion can poke Kel'Thuzad from range, and Kel'Thuzad has few ways to dodge or disengage.
- Kerrigan Score 56 Theory Malfurion has the crowd control and body-blocking to peel Kerrigan off a target.
- Jaina Score 55 Theory Malfurion's healing undoes the chip damage Jaina lands from range.
- Lunara Score 55 Theory Malfurion's healing undoes the chip damage Lunara lands from range.
- Probius Score 55 Theory Malfurion's healing undoes the chip damage Probius lands from range.
- Xal'atath Score 55 Theory Malfurion's healing undoes the chip damage Xal'atath lands from range.
- Brightwing Score 53 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Brightwing's stealth. Only when Brightwing takes Invisible Friends.
- Chromie Score 51 Theory Malfurion can poke Chromie from range, and Chromie has few ways to dodge or disengage.
Malfurion is weak against
Score 1–100 for their net edge over Malfurion's kit
-
Why? 4
- CuratedBiotic Grenade blocks the Regrowth heal-over-time ticks Malfurion relies on, and Sleep Dart catches a healer with no mobility.via Biotic Grenade, Regrowth, Sleep Dart
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Malfurion's healing.
- TheoryAna's healing undoes the chip damage Malfurion lands from range.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
-
Why? 4
- TheoryLúcio reduces healing received (Mixing Fire), which cuts into Malfurion's healing. Only when Lúcio takes Mixing Fire.
- TheoryLúcio's healing undoes the chip damage Malfurion lands from range.
- TheoryLúcio's area damage (Soundwave, Push Off) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- TheoryLúcio can interrupt channels with stun (Heavy Casters), and Malfurion relies on channelled abilities. Only when Lúcio takes Heavy Casters. Malfurion must also take Astral Communion.
-
Why? 4
- TheoryStitches reduces healing received (Master Hooker), which cuts into Malfurion's healing. Only when Stitches takes Master Hooker.
- TheoryStitches's area damage (Shambling Horror) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- TheoryStitches can interrupt channels with stun (Gorge), and Malfurion relies on channelled abilities. Only when Stitches takes Gorge. Malfurion must also take Astral Communion.
- TheoryStitches can ignore or remove crowd control (Gas Bag), weakening Malfurion's sleep. Only when Stitches takes Gas Bag. Malfurion must also take Emerald Dreams.
-
Why? 3
- TheoryDeckard reduces healing received (Emerald), which cuts into Malfurion's healing. Only when Deckard takes Emerald.
- TheoryDeckard's healing undoes the chip damage Malfurion lands from range.
- TheoryDeckard's area damage (Horadric Cube, Scroll Of Sealing) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
-
Why? 3
- TheoryGarrosh reduces healing received (Body Check), which cuts into Malfurion's healing. Only when Garrosh takes Body Check.
- TheoryGarrosh's area damage (Groundbreaker, Wrecking Ball) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
-
Why? 3
- TheoryRehgar reduces healing received (Purification), which cuts into Malfurion's healing. Only when Rehgar takes Purification.
- TheoryRehgar's healing undoes the chip damage Malfurion lands from range.
- TheoryRehgar can ignore or remove crowd control (Purge), weakening Malfurion's sleep. Only when Malfurion takes Emerald Dreams.
View 3 more
- D.Va Score 67 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Malfurion's healing. Only when D.Va takes Aggression Matrix.
2 more reasons
- D.Va's area damage (Self-Destruct, Mech Mode) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- D.Va can ignore or remove crowd control (Bunny Hop), weakening Malfurion's sleep. Only when D.Va takes Bunny Hop. Malfurion must also take Emerald Dreams.
- Varian Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Malfurion's healing. Only when Varian takes Mortal Strike.
1 more reason
- Varian can interrupt channels with silence (Taunt), and Malfurion relies on channelled abilities. Only when Varian takes Taunt. Malfurion must also take Astral Communion.
- Xul Score 65 Theory Xul reduces healing received (Mortal Wound), which cuts into Malfurion's healing. Only when Xul takes Mortal Wound.
1 more reason
- Xul's area damage (Spectral Scythe, Cursed Strikes) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
32 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Malthael Score 63 Theory Malthael reduces healing received (Touch of Death), which cuts into Malfurion's healing. Only when Malthael takes Touch of Death.
- Alexstrasza Score 62 Theory Alexstrasza's healing undoes the chip damage Malfurion lands from range.
- Gazlowe Score 62 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Hogger Score 62 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Johanna Score 62 Theory Johanna's area damage (Condemn) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Leoric Score 62 Theory Leoric's area damage (Skeletal Swing) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Sylvanas Score 62 Theory Sylvanas's area damage clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Uther Score 62 Theory Uther's healing undoes the chip damage Malfurion lands from range.
- Abathur Score 59 Theory Abathur's area damage (Locust Strain) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Deathwing Score 59 Theory Deathwing's area damage (Incinerate, Onslaught) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Rexxar Score 59 Theory Rexxar's area damage (Spirit Swoop, Misha, Charge!) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Tyrael Score 59 Theory Tyrael's area damage (El'druin's Might, Smite) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Valla Score 59 Theory Valla's area damage (Monster Hunter) clears Malfurion's summoned units quickly. Only when Valla takes Monster Hunter. Malfurion must also take Vengeful Roots.
- Li Li Score 58 Theory Li Li's healing undoes the chip damage Malfurion lands from range.
- Whitemane Score 58 Theory Whitemane's healing undoes the chip damage Malfurion lands from range.
- Blaze Score 57 Theory Blaze's area damage (Flame Stream, Pyromania) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Cho'gall Score 57 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Malfurion's healing. Only when Cho'gall takes Enraged Regeneration.
- Diablo Score 57 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
- Mei Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
- Yrel Score 57 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Zarya Score 57 Theory Zarya can interrupt channels with silence (Gravity Kills), and Malfurion relies on channelled abilities. Only when Zarya takes Gravity Kills. Malfurion must also take Astral Communion.
- Anduin Score 55 Theory Anduin's healing undoes the chip damage Malfurion lands from range.
- Auriel Score 55 Theory Auriel's healing undoes the chip damage Malfurion lands from range.
- Lt. Morales Score 55 Theory Lt. Morales's healing undoes the chip damage Malfurion lands from range.
- Nazeebo Score 55 Theory Nazeebo reduces healing received (Annihilating Spirit), which cuts into Malfurion's healing. Only when Nazeebo takes Annihilating Spirit.
- Stukov Score 55 Theory Stukov's healing undoes the chip damage Malfurion lands from range.
- Falstad Score 54 Theory Falstad's area damage (Lightning Rod) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Junkrat Score 54 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Orphea Score 54 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Zagara Score 54 Theory Zagara's area damage (Baneling Barrage, Infested Drop) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Hanzo Score 52 Theory Hanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Malfurion's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions. Malfurion must also take Vengeful Roots.
- Kael'thas Score 52 Theory Kael'thas's area damage (Flamestrike, Living Bomb) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
Malfurion works well with
Score 1–100 for how well the kits combine
-
Why? 3
- CuratedInnervate covers Kael'thas's heavy Mana costs and speeds his cooldowns, and Entangling Roots holds targets through Flamestrike's 1-second delay.via Innervate, Entangling Roots, Flamestrike
- TheoryMalfurion peels divers off Kael'thas, who cannot escape alone.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Kael'thas's burst.
-
Why? 3
- CuratedInnervate feeds Kel'Thuzad's Mana, Entangling Roots holds targets for his combo, and with Hungering Cold (level 16) every hit on a rooted target deals extra damage.via Hungering Cold, Entangling Roots, Innervate
- TheoryMalfurion peels divers off Kel'Thuzad, who cannot escape alone.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Kel'Thuzad's burst.
-
Why? 4
- CuratedInnervate refills Jaina's Mana and speeds her cooldowns, and Entangling Roots holds targets inside Blizzard or Ring of Frost.via Innervate, Entangling Roots, Blizzard, Ring of Frost, Cone of Cold
- CuratedJaina's Blizzard and Cone of Cold drain Mana quickly; Innervate refills it, and Entangling Roots keeps targets in place for all three Blizzard waves.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Jaina's burst.
- TheoryMalfurion can protect Jaina's fragile body when the enemy hunts it.
-
Why? 4
- CuratedInnervate refills Li-Ming's Mana and speeds her cooldowns for Magic Missiles spam, and Entangling Roots holds targets for a full-range Arcane Orb.via Innervate, Entangling Roots, Magic Missiles, Arcane Orb
- CuratedInnervate gives Li-Ming Mana and faster cooldowns during her Magic Missiles spam, and Entangling Roots holds targets still for long Arcane Orbs.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Li-Ming's burst.
- TheoryMalfurion can protect Li-Ming's fragile body when the enemy hunts it.
-
Why? 4
- CuratedEntangling Roots holds a target in place for Singularity Spike, and Sentenced to Death (level 16) adds damage while the Spike's slow and mark are on them.via Entangling Roots, Singularity Spike, Sentenced to Death
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Zeratul's burst.
- TheoryMalfurion can keep Zeratul alive through a dive.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) lets Zeratul dive onto a target that cannot walk away.
-
Why? 2
- CuratedGul'dan never regenerates Mana and pays Health for Life Tap, so Innervate gives him free Mana and faster Fel Flame and Corruption cooldowns.via Innervate, Life Tap, Fel Flame, Corruption
- TheoryMalfurion peels divers off Gul'dan, who cannot escape alone.
View 12 more
- Murky Score 79 Curated Entangling Roots holds a group in place while a Pufferfish fuse burns down, and Tufferfish (level 4) adds damage against the Slimed targets inside.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Murky's burst.
- Malfurion can protect Murky's fragile body when the enemy hunts it.
- Junkrat Score 71 Curated Entangling Roots holds targets in place long enough for Frag Launcher's arcing grenades and Steel Trap to land on Heroes who would otherwise sidestep them.
1 more reason
- Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Junkrat's burst.
- Muradin Score 69 Curated Entangling Roots holds targets still for Storm Bolt's projectile, and with Give 'em the Axe! (level 1) the Root also adds 40% to Muradin's Basic Attacks.
- Tyrael Score 60 Curated Judgment pins a target in place so Entangling Roots' growing area catches them, and Twilight Dream, if Malfurion takes it, silences the clump that follows. Only when Tyrael takes Judgment (level 10).
- Kerrigan Score 77 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Kerrigan's burst.
2 more reasons
- Malfurion can keep Kerrigan alive through a dive.
- Malfurion's root (Entangling Roots, Emerald Dreams) lets Kerrigan dive onto a target that cannot walk away.
- Valeera Score 77 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Valeera's burst.
2 more reasons
- Malfurion can keep Valeera alive through a dive.
- Malfurion's root (Entangling Roots, Emerald Dreams) lets Valeera dive onto a target that cannot walk away.
- Chromie Score 75 Theory Malfurion peels divers off Chromie, who cannot escape alone.
1 more reason
- Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Chromie's burst.
- Artanis Score 74 Theory Malfurion can keep Artanis alive through a dive.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) lets Artanis dive onto a target that cannot walk away.
- Malfurion can cleanse crowd control off Artanis (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Illidan Score 74 Theory Malfurion can keep Illidan alive through a dive.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) lets Illidan dive onto a target that cannot walk away.
- Malfurion can cleanse crowd control off Illidan (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- The Butcher Score 74 Theory Malfurion can keep The Butcher alive through a dive.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) lets The Butcher dive onto a target that cannot walk away.
- Malfurion can cleanse crowd control off The Butcher (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Thrall Score 74 Theory Malfurion can keep Thrall alive through a dive.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) lets Thrall dive onto a target that cannot walk away.
- Malfurion can cleanse crowd control off Thrall (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Tracer Score 74 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Tracer's burst.
2 more reasons
- Malfurion's root (Entangling Roots, Emerald Dreams) lets Tracer dive onto a target that cannot walk away.
- Malfurion can cleanse crowd control off Tracer (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
30 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Nova Score 71 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Nova's burst.
- Probius Score 71 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Probius's burst.
- Raynor Score 70 Theory Malfurion peels divers off Raynor, who cannot escape alone.
- Sgt. Hammer Score 70 Theory Malfurion peels divers off Sgt. Hammer, who cannot escape alone.
- Zul'jin Score 70 Theory Malfurion peels divers off Zul'jin, who cannot escape alone.
- Genji Score 69 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Genji's burst.
- Maiev Score 69 Theory Malfurion can keep Maiev alive through a dive.
- Qhira Score 69 Theory Malfurion can keep Qhira alive through a dive.
- Sonya Score 69 Theory Malfurion can keep Sonya alive through a dive.
- Hanzo Score 68 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Hanzo's burst.
- Orphea Score 68 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Orphea's burst.
- Xal'atath Score 68 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Xal'atath's burst.
- Azmodan Score 65 Theory Malfurion peels divers off Azmodan, who cannot escape alone.
- Nazeebo Score 65 Theory Malfurion peels divers off Nazeebo, who cannot escape alone.
- Greymane Score 63 Theory Malfurion's root (Entangling Roots, Emerald Dreams) lets Greymane dive onto a target that cannot walk away.
- Kharazim Score 63 Theory Malfurion's root (Entangling Roots, Emerald Dreams) lets Kharazim dive onto a target that cannot walk away.
- Alarak Score 62 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Alarak's burst.
- Tassadar Score 62 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Tassadar's burst.
- Abathur Score 60 Theory Malfurion can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Malfurion can protect The Lost Vikings's fragile body when the enemy hunts it.
- Mephisto Score 57 Theory Malfurion's root (Entangling Roots, Emerald Dreams) lets Mephisto dive onto a target that cannot walk away.
- Cassia Score 56 Theory Malfurion can cleanse crowd control off Cassia (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Falstad Score 56 Theory Malfurion can cleanse crowd control off Falstad (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Fenix Score 56 Theory Malfurion can cleanse crowd control off Fenix (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Malthael Score 56 Theory Malfurion can cleanse crowd control off Malthael (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Samuro Score 56 Theory Malfurion can cleanse crowd control off Samuro (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Tychus Score 56 Theory Malfurion can cleanse crowd control off Tychus (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Tyrande Score 56 Theory Malfurion can cleanse crowd control off Tyrande (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Valla Score 56 Theory Malfurion can cleanse crowd control off Valla (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
- Xul Score 56 Theory Malfurion can cleanse crowd control off Xul (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Malfurion
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
-
Why? 1
- TheoryBraxis Outpost's single lane suits Malfurion's poke.
-
Why? 1
- TheoryIndustrial District's single lane suits Malfurion's poke.
-
Why? 1
- TheoryLost Cavern's single lane suits Malfurion's poke.
-
Why? 1
- TheorySilver City's single lane suits Malfurion's poke.
-
Why? 3
- TheoryMalfurion can reach channelling enemies quickly (Astral Communion) to contest Blackheart's Bay's objective. Only when Malfurion takes Astral Communion.
- TheoryMalfurion can cover ground quickly (Astral Communion) on Blackheart's Bay's large layout. Only when Malfurion takes Astral Communion.
- TheoryMalfurion's silence (Twilight Dream, Astral Communion) stops enemies channelling Blackheart's Bay's objective. Only when Malfurion takes Twilight Dream or Astral Communion.
-
Why? 3
- TheoryMalfurion can reach channelling enemies quickly (Astral Communion) to contest Cursed Hollow's objective. Only when Malfurion takes Astral Communion.
- TheoryMalfurion can cover ground quickly (Astral Communion) on Cursed Hollow's large layout. Only when Malfurion takes Astral Communion.
- TheoryMalfurion's silence (Twilight Dream, Astral Communion) stops enemies channelling Cursed Hollow's objective. Only when Malfurion takes Twilight Dream or Astral Communion.
View 9 more
- Warhead Junction Score 60 Theory Malfurion can reach channelling enemies quickly (Astral Communion) to contest Warhead Junction's objective. Only when Malfurion takes Astral Communion.
2 more reasons
- Malfurion can cover ground quickly (Astral Communion) on Warhead Junction's large layout. Only when Malfurion takes Astral Communion.
- Malfurion's silence (Twilight Dream, Astral Communion) stops enemies channelling Warhead Junction's objective. Only when Malfurion takes Twilight Dream or Astral Communion.
- Dragon Shire Score 57 Theory Malfurion can reach channelling enemies quickly (Astral Communion) to contest Dragon Shire's objective. Only when Malfurion takes Astral Communion.
1 more reason
- Malfurion's silence (Twilight Dream, Astral Communion) stops enemies channelling Dragon Shire's objective. Only when Malfurion takes Twilight Dream or Astral Communion.
- Towers of Doom Score 57 Theory Malfurion can reach channelling enemies quickly (Astral Communion) to contest Towers of Doom's objective. Only when Malfurion takes Astral Communion.
1 more reason
- Malfurion's silence (Twilight Dream, Astral Communion) stops enemies channelling Towers of Doom's objective. Only when Malfurion takes Twilight Dream or Astral Communion.
- Garden of Terror Score 56 Theory Malfurion can cover ground quickly (Astral Communion) on Garden of Terror's large layout. Only when Malfurion takes Astral Communion.
1 more reason
- Malfurion's summons (Vengeful Roots) add damage to Garden of Terror's neutral objective. Only when Malfurion takes Vengeful Roots.
- Alterac Pass Score 53 Theory Malfurion's summons (Vengeful Roots) add damage to Alterac Pass's neutral objective. Only when Malfurion takes Vengeful Roots.
- Battlefield of Eternity Score 53 Theory Malfurion's summons (Vengeful Roots) add damage to Battlefield of Eternity's neutral objective. Only when Malfurion takes Vengeful Roots.
- Haunted Mines Score 53 Theory Malfurion's summons (Vengeful Roots) add damage to Haunted Mines's neutral objective. Only when Malfurion takes Vengeful Roots.
- Infernal Shrines Score 53 Theory Malfurion's summons (Vengeful Roots) add damage to Infernal Shrines's neutral objective. Only when Malfurion takes Vengeful Roots.
- Sky Temple Score 53 Theory Malfurion can cover ground quickly (Astral Communion) on Sky Temple's large layout. Only when Malfurion takes Astral Communion.
Talents
Talents by level
-
Level 1
-
Deep Roots E Quest
Entangling Roots grows 25% larger, and persist on the ground 40% longer. Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 14 Mana permanently.
-
Vengeful Roots E Quest
Entangling Roots spawns a Treant that deals 58 damage per second and loses Health over 11 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
-
Emerald Dreams E
Entangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.
-
-
Level 4
-
Rejuvenation Q
Casting Regrowth on an ally also grants Malfurion its effect for 50% normal duration.
-
Celestial Alignment W
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 85% more damage.
-
Shan'do's Clarity Trait
Gain a second charge of Innervate. Its cooldown recharges 25% faster per ally affected by Regrowth.
-
-
Level 7
-
Wild Growth Passive
Each Hero hit by Moonfire extends the duration of currently active Regrowths by 1 second.
-
Tenacious Roots E
Increase the Root duration of Entangling Roots by 25%. When Malfurion is Stunned, the cooldown of Entangling Roots is instantly reset. This can only occur every 10 seconds.
-
Nature's Cure Active
Activate to remove all Stuns, Roots, and Slows from allies affected by Regrowth.
-
-
Level 10
-
Tranquility Heroic
Heal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
-
Twilight Dream Heroic
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
-
-
Level 13
-
Nature's Swiftness Q
Malfurion gains 6% Movement Speed for every active Regrowth.
-
Hindering Moonfire W
Moonfire Slows Heroes hit by 25% for 3 seconds.
-
Revitalize Trait
Using Innervate also grants Malfurion 15% of his max Mana and causes his Basic Ability cooldowns to refresh 50% faster for 5 seconds.
-
-
Level 16
-
Ysera's Gift Q
While Malfurion is above 75% Health, Regrowth's healing-over-time is increased by 75%.
-
Nature's Balance Passive
Increase Moonfire's area by 25% and Regrowth's duration by 5 seconds.
-
Moonlit Harmony Passive
Increase Moonfire's heal by 20%, and 15% per ally affected by Regrowth.
-
-
Level 20
-
Serenity Heroic
Each enemy Hero hit by Moonfire reduces the cooldown of Tranquility by 3 seconds. Increase Tranquility's healing by 25% and 10% per ally affected by Regrowth.
-
Astral Communion Heroic
Activate to Channel for 1 second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream. Passive: Increase Twilight Dream's Silence duration to 5 seconds.
-
Lifebloom Q
Casting Regrowth instantly heals its target for 10% of their missing Health.
-
Lunar Shower W
If Moonfire hits a Hero, its cooldown is reduced by 1 second and the next Moonfire within 6 seconds deals 20% more damage. This damage bonus stacks up to 60%.
-
Abilities and mechanics
-
Innervate D Trait
Grant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster. Cannot be used on Heroes that do not use Mana.
-
Regrowth Q Ability
Heal an allied Hero for 380 (+4% per level) Health over 20 seconds.
-
Moonfire W Ability
Deal 90 (+4% per level) damage to enemies in an area and reveal them for 2 seconds. Allies with an active Regrowth are healed for 130 (+4% per level) Health for each enemy Hero hit by Moonfire.
-
Entangling Roots E Ability
Root enemy Heroes in an area for 1.25 seconds, and deal 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.
-
Tranquility R Heroic
Heal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
-
Twilight Dream R Heroic
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
Mechanics tags
What the theory layer reads from Malfurion's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
No patch notes for Malfurion in this data yet.
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.