Melee Assassin · Warcraft
Valeera
Shadow of the Uncrowned
- Role
- Melee Assassin
- Attack
- Melee
- Difficulty
- Very Hard
- Released
- 24 Jan 2017
- Last patched
- 30 Sep 2025
Counters and synergies
Valeera is strong against
Score 1–100 for Valeera's net edge once both kits are weighed (50 = neutral)
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Why? 5
- CuratedA Garrote Silence from stealth stops Teleport, leaving a 1270-Health mage stuck under Valeera's follow-up.via Vanish, Eviscerate, Teleport
- TheoryValeera can approach unseen (Vanish) and catch Li-Ming, who is easy to kill when found alone.
- TheoryValeera can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
- TheoryValeera's burst can delete Li-Ming's small Health pool before help arrives.
- TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Li-Ming's ability burst. Only when Valeera takes Cloak of Shadows.
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Why? 4
- CuratedVanish lets Valeera walk up unseen and open with Cheap Shot (Blade Flurry from Stealth), stunning and blinding a sieging Hammer who can't move away.via Vanish, Blade Flurry, Siege Mode
- TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Sgt. Hammer's damage.
- TheoryValeera can dive onto Sgt. Hammer, who has little mobility to escape.
- TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Sgt. Hammer relies on for damage. Only when Valeera takes Combat Readiness.
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Why? 6
- CuratedFrom Vanish, Valeera opens with a Garrote Silence that stops Kel'Thuzad from casting his combo, and Cloak of Shadows, if she takes it, blunts whatever he lands afterwards with Spell Armor.via Vanish, Eviscerate, Cloak of Shadows
- TheoryValeera can dive onto Kel'Thuzad, who has little mobility to escape.
- TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Kel'Thuzad's ability burst. Only when Valeera takes Cloak of Shadows.
- TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Kel'Thuzad's Physical Armor. Only when Kel'Thuzad takes Armor of the Archlich.
- TheoryValeera can ignore or remove crowd control (Cloak of Shadows), weakening Kel'Thuzad's stun. Only when Valeera takes Cloak of Shadows.
- TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Valeera in the middle of a dive.
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Why? 5
- CuratedA Garrote Silence from stealth cuts Healing Beam immediately, and Lt. Morales has no movement ability to escape Valeera's follow-up.via Vanish, Eviscerate, Healing Beam
- TheoryValeera can dive onto Lt. Morales, who has little mobility to escape.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Lt. Morales's healing. Only when Valeera takes Wound Poison.
- TheoryValeera can interrupt channels with stun (Blade Flurry), and Lt. Morales relies on channelled abilities.
- TheoryLt. Morales can deny a burst window (Safe Zone), wasting Valeera's cooldowns. Only when Lt. Morales takes Safe Zone.
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Why? 7
- CuratedGarrote (Eviscerate from Stealth) silences Whitemane, cutting off Inquisition and Clemency, and her 1400 Health and lack of escape make her an easy kill.via Vanish, Eviscerate, Inquisition, Clemency
- TheoryValeera can dive onto Whitemane, who has little mobility to escape.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Whitemane's healing. Only when Valeera takes Wound Poison.
- TheoryValeera can interrupt channels with stun (Blade Flurry), and Whitemane relies on channelled abilities.
- TheoryWhitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Valeera's Physical Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Valeera must also take Combat Readiness.
- TheoryWhitemane can ignore or remove crowd control (Intercession, Scarlet Crusade), weakening Valeera's stun. Only when Whitemane takes Intercession or Scarlet Crusade.
- TheoryWhitemane's root (Harsh Discipline) can stop Valeera in the middle of a dive. Only when Whitemane takes Harsh Discipline.
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Why? 5
- CuratedFrom Vanish Valeera picks the moment Ana is alone, and her stealth opener disables the immobile Ana before Sleep Dart can be aimed.via Vanish, Sinister Strike, Eviscerate, Sleep Dart
- TheoryValeera can dive onto Ana, who has little mobility to escape.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Ana's healing. Only when Valeera takes Wound Poison.
- TheoryAna has the crowd control and body-blocking to peel Valeera off a target.
- TheoryAna's stun (Sleep Dart) can stop Valeera in the middle of a dive.
View 14 more
- Jaina Score 78 Curated Garrote from Vanish Silences Jaina so she cannot cast or use Ice Block, and Cloak of Shadows, if Valeera takes it, gives her 75 Spell Armor against the counterattack.
7 more reasons
- Valeera can approach unseen (Vanish) and catch Jaina, who is easy to kill when found alone.
- Valeera can dive onto Jaina, whose small Health pool rarely survives a committed dive.
- Valeera's burst can delete Jaina's small Health pool before help arrives.
- Valeera brings Spell Armor (Cloak of Shadows), which blunts Jaina's ability burst. Only when Valeera takes Cloak of Shadows.
- Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Valeera's cooldowns.
- Jaina can ignore or remove crowd control (Ice Cold), weakening Valeera's stun.
- Jaina's root (Ring of Frost, Numbing Blast) can stop Valeera in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
- Abathur Score 74 Curated Vanish lets Valeera approach unseen, and her stealth opener locks Abathur in place long enough for Sinister Strike and Eviscerate to finish a body with almost no health.
6 more reasons
- Valeera can approach unseen (Vanish) and catch Abathur, who is easy to kill when found alone.
- Valeera can dive onto Abathur, whose small Health pool rarely survives a committed dive.
- Valeera's burst can delete Abathur's small Health pool before help arrives.
- Valeera's area damage (Sinister Strike, Blade Flurry) clears Abathur's summoned units quickly.
- Abathur can reveal enemies (Toxic Nest), taking away Valeera's stealth.
- Abathur's stun (Slapathur) can stop Valeera in the middle of a dive. Only when Abathur takes Slapathur.
- Stukov Score 72 Curated Valeera opens on Stukov from Vanish and he has no escape; Garrote (Eviscerate from Stealth) silences him so he can't place Lurking Arm, and Wound Poison (level 4) halves his healing.
6 more reasons
- Valeera can dive onto Stukov, who has little mobility to escape.
- Valeera reduces healing received (Wound Poison), which cuts into Stukov's healing. Only when Valeera takes Wound Poison.
- Valeera can interrupt channels with stun (Blade Flurry), and Stukov relies on channelled abilities.
- Valeera reduces enemy Armor (Sinister Strike), offsetting Stukov's Physical Armor. Only when Stukov takes Biotic Armor.
- Stukov has the crowd control and body-blocking to peel Valeera off a target.
- Stukov's silence (Lurking Arm, Bio-Explosion Switch) can stop Valeera in the middle of a dive.
- Chromie Score 69 Curated Vanish lets Valeera reach Chromie unseen, and Cheap Shot stuns her before Time Out (level 13), if she has it, can be used; 1390 Health can't absorb the combo that follows.
7 more reasons
- Valeera can dive onto Chromie, who has little mobility to escape.
- Valeera brings Spell Armor (Cloak of Shadows), which blunts Chromie's ability burst. Only when Valeera takes Cloak of Shadows.
- Valeera can ignore or remove crowd control (Cloak of Shadows), weakening Chromie's Time Stop. Only when Valeera takes Cloak of Shadows.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Valeera's stealth. Only when Chromie takes Timewalker's Pursuit.
- Chromie can deny a burst window (Time Out), wasting Valeera's cooldowns. Only when Chromie takes Time Out.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Valeera in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Valeera's Physical Armor. Only when Chromie takes Unravelling. Valeera must also take Combat Readiness.
- Xal'atath Score 66 Curated Cheap Shot (Blade Flurry from Stealth) stuns Xal'atath before she can Void Step away, and her 1330 Health melts to Valeera's follow-up.
6 more reasons
- Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Xal'atath's damage.
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Xal'atath relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera can interrupt channels with stun (Blade Flurry), and Xal'atath relies on channelled abilities.
- Valeera brings Spell Armor (Cloak of Shadows), which blunts Xal'atath's ability burst. Only when Valeera takes Cloak of Shadows.
- Xal'atath can reveal enemies (Shadow Mark), taking away Valeera's stealth.
- Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Valeera in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
- Tassadar Score 60 Curated Vanish lets Valeera reach Tassadar unseen, and Cheap Shot (Blade Flurry from Stealth) stuns him before Force Wall, or Shadow Walk at level 13, can save him.
5 more reasons
- Valeera can interrupt channels with stun (Blade Flurry), and Tassadar relies on channelled abilities.
- Valeera brings Spell Armor (Cloak of Shadows), which blunts Tassadar's ability burst. Only when Valeera takes Cloak of Shadows.
- Tassadar can reveal enemies (Oracle), taking away Valeera's stealth. Only when Tassadar takes Oracle.
- Tassadar has the crowd control and body-blocking to peel Valeera off a target.
- Tassadar's stun (Black Hole) can stop Valeera in the middle of a dive. Only when Tassadar takes Black Hole.
- Azmodan Score 77 Theory Valeera can dive onto Azmodan, who has little mobility to escape.
2 more reasons
- Valeera's area damage (Sinister Strike, Blade Flurry) clears Azmodan's summoned units quickly.
- Valeera can interrupt channels with stun (Blade Flurry), and Azmodan relies on channelled abilities.
- Fenix Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Fenix's damage.
3 more reasons
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Fenix relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera can interrupt channels with stun (Blade Flurry), and Fenix relies on channelled abilities.
- Valeera reduces enemy Armor (Sinister Strike), offsetting Fenix's Spell Armor. Only when Fenix takes Dampening Field.
- Greymane Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Greymane's damage.
3 more reasons
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Greymane relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera's stun (Blade Flurry) can stop Greymane in the middle of a dive.
- Valeera reduces enemy Armor (Sinister Strike), offsetting Greymane's Physical Armor. Only when Greymane takes Thick Skin.
- Nova Score 77 Theory Valeera can approach unseen (Vanish) and catch Nova, who is easy to kill when found alone.
3 more reasons
- Valeera can dive onto Nova, whose small Health pool rarely survives a committed dive.
- Valeera's burst can delete Nova's small Health pool before help arrives.
- Valeera's area damage (Sinister Strike, Blade Flurry) clears Nova's summoned units quickly.
- Orphea Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Orphea's damage.
2 more reasons
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Orphea relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera brings Spell Armor (Cloak of Shadows), which blunts Orphea's ability burst. Only when Valeera takes Cloak of Shadows.
- Samuro Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Samuro's damage.
3 more reasons
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Samuro relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera reduces healing received (Wound Poison), which blunts Samuro's self-healing in melee range. Only when Valeera takes Wound Poison.
- Valeera clears waves quickly (Sinister Strike, Blade Flurry), so Samuro's lane pressure buys less.
- The Butcher Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of The Butcher's damage.
3 more reasons
- Valeera can block or armor against Basic Attacks (Combat Readiness), which The Butcher relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera reduces healing received (Wound Poison), which blunts The Butcher's self-healing in melee range. Only when Valeera takes Wound Poison.
- Valeera reduces enemy Armor (Sinister Strike), offsetting The Butcher's Physical Armor. Only when The Butcher takes Block.
- Thrall Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Thrall's damage.
3 more reasons
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Thrall relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera reduces healing received (Wound Poison), which blunts Thrall's self-healing in melee range. Only when Valeera takes Wound Poison.
- Valeera reduces enemy Armor (Sinister Strike), offsetting Thrall's Physical Armor. Only when Thrall takes Feral Resilience.
31 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Tychus Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Tychus's damage.
- Valla Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Valla's damage.
- Artanis Score 73 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Artanis's damage.
- Gul'dan Score 73 Theory Valeera can dive onto Gul'dan, who has little mobility to escape.
- Xul Score 73 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Xul's damage.
- Raynor Score 72 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Raynor's damage.
- Falstad Score 70 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Falstad's damage.
- Nazeebo Score 70 Theory Valeera can dive onto Nazeebo, who has little mobility to escape.
- Kael'thas Score 69 Theory Valeera can dive onto Kael'thas, who has little mobility to escape.
- Illidan Score 67 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Illidan's damage.
- Gazlowe Score 65 Theory Valeera can dive onto Gazlowe, who has little mobility to escape.
- Kerrigan Score 65 Theory Valeera reduces healing received (Wound Poison), which blunts Kerrigan's self-healing in melee range. Only when Valeera takes Wound Poison. Kerrigan must also take Chrysalis.
- The Lost Vikings Score 64 Theory Valeera can approach unseen (Vanish) and catch The Lost Vikings, who is easy to kill when found alone.
- Anduin Score 63 Theory Valeera can dive onto Anduin, who has little mobility to escape.
- Zul'jin Score 63 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Zul'jin's damage.
- Li Li Score 61 Theory Valeera reduces healing received (Wound Poison), which cuts into Li Li's healing. Only when Valeera takes Wound Poison.
- Probius Score 60 Theory Valeera can approach unseen (Vanish) and catch Probius, who is easy to kill when found alone.
- Sonya Score 60 Theory Valeera reduces healing received (Wound Poison), which blunts Sonya's self-healing in melee range. Only when Valeera takes Wound Poison.
- Cassia Score 57 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Cassia's damage.
- Yrel Score 57 Theory Valeera reduces healing received (Wound Poison), which blunts Yrel's self-healing in melee range. Only when Valeera takes Wound Poison.
- Anub'arak Score 56 Theory Valeera's area damage (Sinister Strike, Blade Flurry) clears Anub'arak's summoned units quickly.
- Genji Score 56 Theory Valeera brings Spell Armor (Cloak of Shadows), which blunts Genji's ability burst. Only when Valeera takes Cloak of Shadows.
- Cho'gall Score 55 Theory Valeera can interrupt channels with stun (Blade Flurry), and Cho'gall relies on channelled abilities.
- Imperius Score 55 Theory Valeera can interrupt channels with stun (Blade Flurry), and Imperius relies on channelled abilities.
- Kharazim Score 55 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Kharazim's damage.
- Maiev Score 55 Theory Valeera can ignore or remove crowd control (Cloak of Shadows), weakening Maiev's Time Stop. Only when Valeera takes Cloak of Shadows. Maiev must also take Containment Disc.
- Muradin Score 55 Theory Valeera reduces healing received (Wound Poison), which blunts Muradin's self-healing in melee range. Only when Valeera takes Wound Poison.
- Deckard Score 53 Theory Valeera can dive onto Deckard, who has little mobility to escape.
- Tracer Score 53 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Tracer's damage.
- E.T.C. Score 52 Theory Valeera can interrupt channels with stun (Blade Flurry), and E.T.C. relies on channelled abilities.
- Ragnaros Score 52 Theory Valeera can interrupt channels with stun (Blade Flurry), and Ragnaros relies on channelled abilities.
Valeera is weak against
Score 1–100 for their net edge over Valeera's kit
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Why? 5
- CuratedShield Ally absorbs Valeera's opener, and Cleansing Shield removes Cheap Shot's stun or Garrote's silence from the target. Only when Zarya takes Cleansing Shield (level 16).via Shield Ally, Cleansing Shield, Blade Flurry, Eviscerate
- TheoryZarya has the crowd control and body-blocking to peel Valeera off a target.
- TheoryZarya can deny a burst window, wasting Valeera's cooldowns.
- TheoryZarya can ignore or remove crowd control (Cleansing Shield), weakening Valeera's stun. Only when Zarya takes Cleansing Shield.
- TheoryZarya's silence (Gravity Kills) can stop Valeera in the middle of a dive. Only when Zarya takes Gravity Kills.
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Why? 7
- CuratedHammer of Justice stuns Valeera as soon as she reveals herself to attack, and Divine Shield, if Uther takes it, wastes the burst she poured into her target.via Hammer of Justice, Divine Shield, Vanish
- TheoryUther has the crowd control and body-blocking to peel Valeera off a target.
- TheoryUther can deny a burst window (Devotion, Divine Shield), wasting Valeera's cooldowns.
- TheoryUther's stun (Hammer of Justice, Divine Storm) can stop Valeera in the middle of a dive.
- TheoryUther can ignore or remove crowd control (Hand of Protection), weakening Valeera's stun. Only when Uther takes Hand of Protection.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Uther's healing. Only when Valeera takes Wound Poison.
- TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Uther's Spell Armor. Only when Uther takes Spell Shield.
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Why? 8
- CuratedUnleash the Boars reveals and slows Valeera after Vanish, and Misha, Charge! stuns her before she can reset with another Vanish, though Smoke Bomb keeps her Unrevealable inside its cloud. Only when Rexxar takes Unleash the Boars (level 10).via Unleash the Boars, Misha, Charge!, Vanish
- TheoryRexxar can reveal enemies (Unleash the Boars, Flare), taking away Valeera's stealth. Only when Rexxar takes Unleash the Boars or Flare.
- TheoryRexxar has the crowd control and body-blocking to peel Valeera off a target.
- TheoryRexxar can deny a burst window (Feign Death), wasting Valeera's cooldowns. Only when Rexxar takes Feign Death.
- TheoryRexxar's stun (Misha, Charge!) can stop Valeera in the middle of a dive.
- TheoryValeera's area damage (Sinister Strike, Blade Flurry) clears Rexxar's summoned units quickly.
- TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Rexxar's Physical Armor. Only when Rexxar takes Grizzled Fortitude.
- TheoryValeera can ignore or remove crowd control (Cloak of Shadows), weakening Rexxar's stun. Only when Valeera takes Cloak of Shadows. Rexxar must also take Kill Command.
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Why? 7
- CuratedHunter's Mark reveals Valeera once Vanish's first Unrevealable second ends, and Lunar Flare stuns her in place, though Smoke Bomb keeps her Unrevealable inside its cloud.via Hunter's Mark, Lunar Flare, Vanish
- TheoryTyrande can reveal enemies (Sentinel, Hunter's Mark), taking away Valeera's stealth.
- TheoryTyrande's stun (Lunar Flare) can stop Valeera in the middle of a dive.
- TheoryTyrande can ignore or remove crowd control (Celestial Attunement), weakening Valeera's stun. Only when Tyrande takes Celestial Attunement.
- TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Tyrande's damage.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Tyrande's healing. Only when Valeera takes Wound Poison.
- TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Tyrande relies on for damage. Only when Valeera takes Combat Readiness.
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Why? 7
- CuratedReaper's Mark reveals marked enemies and burns 2% of maximum Health per second, so Valeera can't Vanish out of Malthael's cleave once she is marked, unless she hides in Smoke Bomb's Unrevealable cloud.via Reaper's Mark, Vanish
- TheoryMalthael can reveal enemies (Reaper's Mark), taking away Valeera's stealth.
- TheoryMalthael can ignore or remove crowd control (Inevitable End), weakening Valeera's stun. Only when Malthael takes Inevitable End.
- TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Malthael's damage.
- TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Malthael relies on for damage. Only when Valeera takes Combat Readiness.
- TheoryValeera reduces healing received (Wound Poison), which blunts Malthael's self-healing in melee range. Only when Valeera takes Wound Poison.
- TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Malthael's Physical Armor. Only when Malthael takes Ethereal Existence.
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Why? 5
- TheoryHogger has the crowd control and body-blocking to peel Valeera off a target.
- TheoryHogger can ignore or remove crowd control (Hogg Wild), weakening Valeera's stun.
- TheoryHogger's stun (Staggering Blow, Shockwave) can stop Valeera in the middle of a dive.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Valeera's Physical Armor. Only when Hogger takes Power Spike. Valeera must also take Combat Readiness.
- TheoryValeera reduces healing received (Wound Poison), which blunts Hogger's self-healing in melee range. Only when Valeera takes Wound Poison.
View 2 more
- Leoric Score 67 Theory Leoric has the crowd control and body-blocking to peel Valeera off a target.
4 more reasons
- Leoric can deny a burst window (Shroud of the Dead King), wasting Valeera's cooldowns. Only when Leoric takes Shroud of the Dead King.
- Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Valeera's stun.
- Leoric's silence (Buried Alive) can stop Valeera in the middle of a dive. Only when Leoric takes Buried Alive.
- Valeera reduces healing received (Wound Poison), which blunts Leoric's self-healing in melee range. Only when Valeera takes Wound Poison.
- Diablo Score 66 Theory Diablo has the crowd control and body-blocking to peel Valeera off a target.
4 more reasons
- Diablo's stun (Shadow Charge, Overpower) can stop Valeera in the middle of a dive.
- Diablo reduces enemy Armor (Devastating Charge), offsetting Valeera's Physical Armor. Only when Diablo takes Devastating Charge. Valeera must also take Combat Readiness.
- Diablo can ignore or remove crowd control (Lightning Breath), weakening Valeera's stun. Only when Diablo takes Lightning Breath.
- Valeera reduces healing received (Wound Poison), which blunts Diablo's self-healing in melee range. Only when Valeera takes Wound Poison.
27 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Mei Score 64 Theory Mei has the crowd control and body-blocking to peel Valeera off a target.
- Stitches Score 64 Theory Stitches can deny a burst window, wasting Valeera's cooldowns.
- Varian Score 64 Theory Varian has the crowd control and body-blocking to peel Valeera off a target.
- Alarak Score 63 Theory Alarak has the crowd control and body-blocking to peel Valeera off a target.
- Alexstrasza Score 63 Theory Alexstrasza has the crowd control and body-blocking to peel Valeera off a target.
- Dehaka Score 63 Theory Dehaka can reveal enemies (Isolation), taking away Valeera's stealth. Only when Dehaka takes Isolation.
- Deathwing Score 61 Theory Deathwing can deny a burst window (Draconic Might), wasting Valeera's cooldowns. Only when Deathwing takes Draconic Might.
- Medivh Score 61 Theory Medivh can reveal enemies (Dust of Appearance), taking away Valeera's stealth. Only when Medivh takes Dust of Appearance.
- Zagara Score 61 Theory Zagara can reveal enemies (Creep Tumor), taking away Valeera's stealth.
- D.Va Score 60 Theory D.Va has the crowd control and body-blocking to peel Valeera off a target.
- Garrosh Score 60 Theory Garrosh has the crowd control and body-blocking to peel Valeera off a target.
- Johanna Score 60 Theory Johanna has the crowd control and body-blocking to peel Valeera off a target.
- Malfurion Score 60 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Valeera's stealth.
- Arthas Score 58 Theory Arthas has the crowd control and body-blocking to peel Valeera off a target.
- Chen Score 58 Theory Chen has the crowd control and body-blocking to peel Valeera off a target.
- Brightwing Score 57 Theory Brightwing can reveal enemies (Peekaboo!), taking away Valeera's stealth. Only when Brightwing takes Peekaboo!.
- Tyrael Score 57 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Valeera's cooldowns.
- Mephisto Score 56 Theory Mephisto can reveal enemies (Consume Souls), taking away Valeera's stealth. Only when Mephisto takes Consume Souls.
- Rehgar Score 55 Theory Rehgar has the crowd control and body-blocking to peel Valeera off a target.
- Zeratul Score 55 Theory Zeratul can reveal enemies (Vorpal Blade), taking away Valeera's stealth.
- Auriel Score 54 Theory Auriel has the crowd control and body-blocking to peel Valeera off a target.
- Qhira Score 53 Theory Qhira can reveal enemies (No Sanctuary), taking away Valeera's stealth. Only when Qhira takes No Sanctuary.
- Sylvanas Score 53 Theory Sylvanas's silence (Wailing Arrow, Mind Control) can stop Valeera in the middle of a dive.
- Blaze Score 52 Theory Blaze has the crowd control and body-blocking to peel Valeera off a target.
- Junkrat Score 52 Theory Junkrat's root (Steel Trap) can stop Valeera in the middle of a dive.
- Lúcio Score 52 Theory Lúcio has the crowd control and body-blocking to peel Valeera off a target.
- Lunara Score 51 Theory Lunara can reveal enemies (Sentinel Wisp, Natural Perspective), taking away Valeera's stealth. Only when Lunara takes Sentinel Wisp or Natural Perspective.
Valeera works well with
Score 1–100 for how well the kits combine
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Why? 4
- CuratedImpale's stun, and Cocoon's removal of a peeler if Anub'arak takes it, sets Valeera up, and with Seal Fate (level 16) Sinister Strike hits harder and awards an extra Combo Point on stunned targets.via Impale, Cocoon, Seal Fate, Sinister Strike
- TheoryAnub'arak's stun (Impale, Burrow Charge) holds targets still for Valeera's burst.
- TheoryAnub'arak starts fights on its own terms, giving Valeera grouped targets for area burst.
- TheoryAnub'arak's stun (Impale, Burrow Charge) lets Valeera dive onto a target that cannot walk away.
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Why? 4
- CuratedStorm Bolt's 1.25-second stun lets Valeera land Seal Fate-empowered Sinister Strikes and build Combo Points for a full Eviscerate. Only when Valeera takes Seal Fate (level 16).via Storm Bolt, Seal Fate, Sinister Strike, Eviscerate
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Valeera's burst.
- TheoryMuradin starts fights on its own terms, giving Valeera grouped targets for area burst.
- TheoryMuradin's stun (Storm Bolt, Haymaker) lets Valeera dive onto a target that cannot walk away.
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Why? 3
- CuratedHowling Blast roots enemies in an area, so Valeera's Seal Fate Sinister Strikes deal bonus damage and extra Combo Points on the rooted targets. Only when Valeera takes Seal Fate (level 16).via Howling Blast, Seal Fate, Sinister Strike
- TheoryArthas's root (Howling Blast, Deathchill) holds targets still for Valeera's burst.
- TheoryArthas's root (Howling Blast, Deathchill) lets Valeera dive onto a target that cannot walk away.
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Why? 3
- TheoryAna's stun (Sleep Dart) holds targets still for Valeera's burst.
- TheoryAna can keep Valeera alive through a dive.
- TheoryAna's stun (Sleep Dart) lets Valeera dive onto a target that cannot walk away.
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Why? 4
- TheoryAnduin can save Valeera once the dive is committed.
- TheoryAnduin's root (Chastise, Censure) holds targets still for Valeera's burst.
- TheoryAnduin can keep Valeera alive through a dive.
- TheoryAnduin's root (Chastise, Censure) lets Valeera dive onto a target that cannot walk away.
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Why? 4
- TheoryAuriel can save Valeera once the dive is committed.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) holds targets still for Valeera's burst.
- TheoryAuriel can keep Valeera alive through a dive.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Valeera dive onto a target that cannot walk away.
View 5 more
- Blaze Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Valeera's burst.
2 more reasons
- Blaze starts fights on its own terms, giving Valeera grouped targets for area burst.
- Blaze's stun (Jet Propulsion) lets Valeera dive onto a target that cannot walk away.
- Brightwing Score 77 Theory Brightwing can save Valeera once the dive is committed.
3 more reasons
- Brightwing's polymorph (Polymorph) holds targets still for Valeera's burst.
- Brightwing can keep Valeera alive through a dive.
- Brightwing's polymorph (Polymorph) lets Valeera dive onto a target that cannot walk away.
- Cho'gall Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Valeera's area damage.
3 more reasons
- Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Valeera's burst.
- Cho'gall starts fights on its own terms, giving Valeera grouped targets for area burst.
- Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Valeera dive onto a target that cannot walk away.
- Chromie Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Valeera's area damage.
2 more reasons
- Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Valeera's burst.
- Chromie's Time Stop (Time Trap, Chronic Conditions) lets Valeera dive onto a target that cannot walk away.
- Deckard Score 77 Theory Deckard's root (Scroll Of Sealing) holds targets still for Valeera's burst.
2 more reasons
- Deckard can keep Valeera alive through a dive.
- Deckard's root (Scroll Of Sealing) lets Valeera dive onto a target that cannot walk away.
66 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Dehaka Score 77 Theory Dehaka groups or freezes enemies (Drag) for Valeera's area damage.
- Diablo Score 77 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Valeera's burst.
- E.T.C. Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Valeera's burst.
- Garrosh Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Valeera's burst.
- Hogger Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Valeera's burst.
- Imperius Score 77 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Valeera's burst.
- Johanna Score 77 Theory Johanna groups or freezes enemies (Condemn) for Valeera's area damage.
- Kel'Thuzad Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Valeera's area damage.
- Kerrigan Score 77 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Valeera's area damage.
- Kharazim Score 77 Theory Kharazim can save Valeera once the dive is committed.
- Lúcio Score 77 Theory Lúcio can keep Valeera alive through a dive.
- Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Valeera's area damage.
- Malfurion Score 77 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Valeera's burst.
- Medivh Score 77 Theory Medivh can save Valeera once the dive is committed.
- Mei Score 77 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Valeera's burst.
- Qhira Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Valeera's burst.
- Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Valeera's area damage.
- Thrall Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Valeera's burst.
- Tyrael Score 77 Theory Tyrael can save Valeera once the dive is committed.
- Tyrande Score 77 Theory Tyrande's stun (Lunar Flare) holds targets still for Valeera's burst.
- Uther Score 77 Theory Uther can save Valeera once the dive is committed.
- Whitemane Score 77 Theory Whitemane can keep Valeera alive through a dive.
- Yrel Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Valeera's burst.
- Gazlowe Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Valeera's burst.
- Zeratul Score 76 Theory Valeera's stun (Blade Flurry) holds targets still for Zeratul's burst.
- Alexstrasza Score 75 Theory Alexstrasza can save Valeera once the dive is committed.
- Rehgar Score 75 Theory Rehgar can save Valeera once the dive is committed.
- Orphea Score 74 Theory Valeera's stun (Blade Flurry) holds targets still for Orphea's burst.
- Tassadar Score 74 Theory Valeera's stun (Blade Flurry) holds targets still for Tassadar's burst.
- Stukov Score 73 Theory Stukov can keep Valeera alive through a dive.
- Zarya Score 72 Theory Zarya can save Valeera once the dive is committed.
- Cassia Score 70 Theory Cassia groups or freezes enemies (Valkyrie) for Valeera's area damage. Only when Cassia takes Valkyrie.
- Deathwing Score 69 Theory Deathwing's stun (Onslaught) holds targets still for Valeera's burst.
- Genji Score 69 Theory Valeera's stun (Blade Flurry) holds targets still for Genji's burst.
- Junkrat Score 69 Theory Junkrat's root (Steel Trap) holds targets still for Valeera's burst.
- Kael'thas Score 69 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Valeera's burst.
- Mal'Ganis Score 69 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Valeera's burst.
- Ragnaros Score 69 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Valeera's burst.
- Rexxar Score 69 Theory Rexxar's stun (Misha, Charge!) holds targets still for Valeera's burst.
- Sonya Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Valeera's burst.
- The Butcher Score 69 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Valeera's burst.
- Tracer Score 69 Theory Valeera's stun (Blade Flurry) holds targets still for Tracer's burst.
- Xul Score 69 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Valeera's burst.
- Hanzo Score 66 Theory Valeera's stun (Blade Flurry) holds targets still for Hanzo's burst.
- Jaina Score 66 Theory Valeera's stun (Blade Flurry) holds targets still for Jaina's burst.
- Murky Score 66 Theory Valeera's stun (Blade Flurry) holds targets still for Murky's burst.
- Illidan Score 65 Theory Illidan's stun (The Hunt) holds targets still for Valeera's burst. Only when Illidan takes The Hunt.
- Mephisto Score 65 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Valeera's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
- Abathur Score 62 Theory Abathur's stun (Slapathur) holds targets still for Valeera's burst. Only when Abathur takes Slapathur.
- Alarak Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Alarak's burst.
- D.Va Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Valeera's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
- Falstad Score 62 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Valeera's burst. Only when Falstad takes Dishonorable Discharge.
- Li Li Score 62 Theory Li Li can keep Valeera alive through a dive.
- Li-Ming Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Li-Ming's burst.
- Lt. Morales Score 62 Theory Lt. Morales can keep Valeera alive through a dive.
- Nova Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Nova's burst.
- Probius Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Probius's burst.
- The Lost Vikings Score 62 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Valeera's burst. Only when The Lost Vikings takes Large and In Charge.
- Valla Score 62 Theory Valla's stun (Rain of Vengeance) holds targets still for Valeera's burst. Only when Valla takes Rain of Vengeance.
- Xal'atath Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Xal'atath's burst.
- Zagara Score 62 Theory Zagara's stun (Devouring Maw) holds targets still for Valeera's burst. Only when Zagara takes Devouring Maw.
- Zul'jin Score 62 Theory Zul'jin's root (Ensnare) holds targets still for Valeera's burst. Only when Zul'jin takes Ensnare.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Valeera's area damage. Only when Sylvanas takes Mind Control.
- Artanis Score 57 Theory Valeera's stun (Blade Flurry) lets Artanis dive onto a target that cannot walk away.
- Greymane Score 57 Theory Valeera's stun (Blade Flurry) lets Greymane dive onto a target that cannot walk away.
- Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Valeera's burst. Only when Varian takes Taunt.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Valeera
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 4
- TheoryValeera can reach channelling enemies quickly (Vanish) to contest Blackheart's Bay's objective.
- TheoryValeera can cover ground quickly (Vanish, Subtlety) on Blackheart's Bay's large layout.
- TheoryValeera's silence (Eviscerate) stops enemies channelling Blackheart's Bay's objective.
- TheoryValeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Blackheart's Bay's pushing objective.
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Why? 3
- TheorySky Temple's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
- TheoryValeera can cover ground quickly (Vanish, Subtlety) on Sky Temple's large layout.
- TheoryValeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Sky Temple's pushing objective.
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Why? 3
- TheoryValeera can reach channelling enemies quickly (Vanish) to contest Cursed Hollow's objective.
- TheoryValeera can cover ground quickly (Vanish, Subtlety) on Cursed Hollow's large layout.
- TheoryValeera's silence (Eviscerate) stops enemies channelling Cursed Hollow's objective.
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Why? 3
- TheoryValeera can reach channelling enemies quickly (Vanish) to contest Dragon Shire's objective.
- TheoryValeera's silence (Eviscerate) stops enemies channelling Dragon Shire's objective.
- TheoryValeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Dragon Shire's pushing objective.
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Why? 3
- TheoryValeera can reach channelling enemies quickly (Vanish) to contest Towers of Doom's objective.
- TheoryValeera's silence (Eviscerate) stops enemies channelling Towers of Doom's objective.
- TheoryValeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Towers of Doom's pushing objective.
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Why? 3
- TheoryValeera can reach channelling enemies quickly (Vanish) to contest Warhead Junction's objective.
- TheoryValeera can cover ground quickly (Vanish, Subtlety) on Warhead Junction's large layout.
- TheoryValeera's silence (Eviscerate) stops enemies channelling Warhead Junction's objective.
View 13 more
- Alterac Pass Score 65 Theory Alterac Pass's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Alterac Pass's pushing objective.
- Battlefield of Eternity Score 65 Theory Battlefield of Eternity's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Battlefield of Eternity's pushing objective.
- Braxis Holdout Score 65 Theory Braxis Holdout's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Braxis Holdout's pushing objective.
- Hanamura Temple Score 65 Theory Hanamura Temple's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Hanamura Temple's pushing objective.
- Infernal Shrines Score 65 Theory Infernal Shrines's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Infernal Shrines's pushing objective.
- Volskaya Foundry Score 65 Theory Volskaya Foundry's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Volskaya Foundry's pushing objective.
- Braxis Outpost Score 60 Theory Braxis Outpost's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
2 more reasons
- Braxis Outpost's single lane leaves Valeera little room to flank around the front line.
- Valeera's waveclear (Sinister Strike, Blade Flurry) holds Braxis Outpost's single lane.
- Garden of Terror Score 60 Theory Valeera can cover ground quickly (Vanish, Subtlety) on Garden of Terror's large layout.
1 more reason
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Garden of Terror's pushing objective.
- Industrial District Score 60 Theory Industrial District's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
2 more reasons
- Industrial District's single lane leaves Valeera little room to flank around the front line.
- Valeera's waveclear (Sinister Strike, Blade Flurry) holds Industrial District's single lane.
- Lost Cavern Score 60 Theory Lost Cavern's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
2 more reasons
- Lost Cavern's single lane leaves Valeera little room to flank around the front line.
- Valeera's waveclear (Sinister Strike, Blade Flurry) holds Lost Cavern's single lane.
- Silver City Score 60 Theory Silver City's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
2 more reasons
- Silver City's single lane leaves Valeera little room to flank around the front line.
- Valeera's waveclear (Sinister Strike, Blade Flurry) holds Silver City's single lane.
- Haunted Mines Score 55 Theory Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Haunted Mines's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Tomb of the Spider Queen's pushing objective.
Talents
Talents by level
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Level 1
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Vigor Passive Quest
Valeera regenerates an additional 3 Energy per second. Reward: After Gathering 20 Regen Globes, increase Valeera's maximum Energy to 120.
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Subtlety Trait
After teleporting with Ambush, Cheap Shot, or Garrote, regenerate 10 Energy per second for 5 seconds.
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Combat Readiness Passive
Each Combo Point spent grants 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 75%. Stores up to 3 charges.
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Crippling Poison Active
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds. Activating Crippling Poison does not break Stealth.
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Level 4
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Relentless Strikes Q
Reduces the Energy cost of Sinister Strike by 10.
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Hemorrhage E
Valeera's Basic Attacks deal 40% additional damage to enemies affected by Garrote.
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Initiative Trait
Ambush, Cheap Shot, and Garrote grant 15% Movement Speed for 3 seconds and award 2 Combo Points.
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Wound Poison Active
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds reduce enemy healing received by 50% for 4 seconds. Activating Wound Poison does not break Stealth.
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Level 7
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Mutilate Q
Sinister Strike now hits with both blades, dealing 125% additional damage, but its range is reduced by 1.
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Fatal Finesse W Quest
Quest: Each time Blade Flurry damages an enemy Hero, its damage increases by 6, up to 90. Reward: After damaging 15 Heroes with Blade Flurry, permanently reduce its Energy cost by 20.
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Slice and Dice E
Eviscerating an enemy with 3 Combo Points grants 400% Attack Speed. Lasts 3 seconds or 3 Basic Attacks. Passive: Basic Attacks restore 2 Energy.
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Level 10
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Smoke Bomb Heroic
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 60 Armor, reducing damage taken by 60%. Valeera can continue to attack and use abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Stealth.
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Cloak of Shadows Heroic
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 seconds, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability Damage taken by 75%. Using this Ability does not break Stealth.
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Level 13
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Death From Above Q
Teleporting with Ambush reduces the cooldown of Vanish by 4 seconds.
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Blind W
Increase the duration of Cheap Shot's Blind by 2.5 seconds.
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Strangle E
Using Garrote on a Hero reduces their Spell Power by 40% for 6 seconds.
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Level 16
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Seal Fate Q
Sinister Strike deals 50% additional damage and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemy Heroes.
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Assassinate Q
Ambush deals 50% additional damage and reduces the target's Armor by an additional 10 if no other enemy Heroes are within 4 range of the victim.
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Thistle Tea Active
Activate to instantly restore 100 Energy. Activating Thistle Tea does not break Stealth.
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Level 20
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Adrenaline Rush Heroic
While in the Smoke Bomb, Valeera regenerates an additional 40 Energy per second.
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Enveloping Shadows Heroic
Whenever Valeera uses Vanish, she also gains Cloak of Shadows.
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Rupture E
Increase Garrote's damage over time by 100%. Valeera's Basic Attacks refresh the duration of Garrote.
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Elusiveness Trait
Increases Valeera's Movement Speed while Vanished by an additional 20%.
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Abilities and mechanics
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Vanish D Trait
Vanish from sight, becoming Stealthed, gaining 20% Movement Speed and access to new Abilities. For the first second, Valeera is Unrevealable and can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible. After being Stealthed for 3 seconds, the cast range of Ambush, Cheap Shot, and Garrote is increased from 2.5 to 5, and they cause Valeera to teleport to the target when used.
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Sinister Strike Q Ability
Dash forward, hitting all enemies in a line for 110 (+4% per level) damage. If Sinister Strike hits a Hero, Valeera stops dashing immediately and the cooldown is reduced to 1 second. Awards 1 Combo Point. Stealth: Ambush Heavily damage an enemy and reduce their Armor.
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Blade Flurry W Ability
Deal 130 (+4% per level) damage in an area around Valeera. Awards 1 Combo Point per enemy Hero hit. Stealth: Cheap Shot Stun, Blind, and damage an enemy.
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Eviscerate E Ability
Eviscerate an enemy, dealing damage per Combo Point. 1 Point: 85 (+4% per level) 2 Points: 170 (+4% per level) 3 Points: 255 (+4% per level) Stealth: Garrote Silence and damage an enemy over time.
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Cloak of Shadows R Heroic
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 seconds, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability Damage taken by 75%. Using this Ability does not break Stealth.
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Smoke Bomb R Heroic
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 60 Armor, reducing damage taken by 60%. Valeera can continue to attack and use abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Stealth.
Mechanics tags
What the theory layer reads from Valeera's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 30 Sep 2025 Patch Buffed
1 buff
- BuffSlice and Dice: Effect changed (see Blizzard's notes)Level 7
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1 buff
- BuffSlice and Dice: Effect changed (see Blizzard's notes)Level 7
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.