Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Warcraft

Kel'Thuzad

Archlich of Naxxramas

Role
Ranged Assassin
Attack
Ranged
Difficulty
Very Hard
Released
5 Sep 2017
Damage
8/10
Utility
7/10
Survivability
4/10
Complexity
7/10

Counters and synergies

Kel'Thuzad is strong against

Score 1–100 for Kel'Thuzad's net edge once both kits are weighed (50 = neutral)

  1. Why? 3
    • CuratedA sieging Sgt. Hammer cannot dodge Frost Nova's center root or Death and Decay's lingering pool, and Chains can drag her toward Kel'Thuzad's team once she unsieges.via Frost Nova, Death and Decay, Chains of Kel'Thuzad, Siege Mode
    • TheoryKel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Sgt. Hammer relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
    • TheoryKel'Thuzad can poke Sgt. Hammer from range (Death and Decay, Frost Nova), and Sgt. Hammer has few ways to dodge or disengage.
  2. Why? 8
    • CuratedChains of Kel'Thuzad pulls two Vikings together and stuns them, and Death and Decay's pool plus Frost Nova then hit the whole cluster at once.via Chains of Kel'Thuzad, Death and Decay, Frost Nova, Shadow Fissure
    • CuratedShadow Fissure can be cast anywhere on the map for 320 damage, enough to finish a damaged Viking or chase a lone soaking one out of its lane from across the battleground. Only when Kel'Thuzad takes Shadow Fissure (level 10).
    • TheoryKel'Thuzad's burst can delete The Lost Vikings's small Health pool before help arrives.
    • TheoryKel'Thuzad's map-wide reach (Shadow Fissure) helps answer The Lost Vikings's side-lane pressure. Only when Kel'Thuzad takes Shadow Fissure.
    • TheoryKel'Thuzad clears waves quickly (Death and Decay, Frost Nova), so The Lost Vikings's lane pressure buys less.
    • TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
    • TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Kel'Thuzad's cooldowns.
    • TheoryThe Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Kel'Thuzad's stun. Only when The Lost Vikings takes 64 KB Marathon.
  3. Fenix Curated
    Why? 4
    • CuratedStrip Shields adds up to 270 damage against shields to Chains of Kel'Thuzad, and the pull and stun hold Fenix in place for Frost Nova. Only when Kel'Thuzad takes Strip Shields (level 4).via Strip Shields, Chains of Kel'Thuzad, Frost Nova, Shield Capacitor
    • TheoryKel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Fenix relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
    • TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Fenix relies on channelled abilities.
    • TheoryFenix brings Spell Armor (Dampening Field), which blunts Kel'Thuzad's ability burst. Only when Fenix takes Dampening Field.
  4. Li Li Curated
    Why? 5
    • CuratedKel'Thuzad's damage is entirely Abilities, so Blinding Wind does nothing to him, and Chains pulls Li Li out of position for Frost Nova and Death and Decay.via Blinding Wind, Chains of Kel'Thuzad, Frost Nova, Death and Decay
    • TheoryKel'Thuzad's area damage (Death and Decay, Frost Nova) clears Li Li's summoned units quickly.
    • TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Li Li relies on channelled abilities.
    • TheoryLi Li's healing undoes the chip damage Kel'Thuzad lands from range.
    • TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening Kel'Thuzad's stun. Only when Li Li takes Let's Go!.
  5. Chen Curated
    Why? 4
    • CuratedStrip Shields adds up to 270 damage against shields to Chains of Kel'Thuzad, and the pull and stun interrupt Fortifying Brew mid-drink. Only when Kel'Thuzad takes Strip Shields (level 4).via Strip Shields, Chains of Kel'Thuzad, Fortifying Brew
    • TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
    • TheoryChen reduces enemy Armor (Accumulating Flame), offsetting Kel'Thuzad's Physical Armor. Only when Chen takes Accumulating Flame. Kel'Thuzad must also take Armor of the Archlich.
    • TheoryChen can ignore or remove crowd control (Wandering Keg, Purifying Brew), weakening Kel'Thuzad's stun. Only when Chen takes Wandering Keg or Purifying Brew.
  6. Abathur Theory
    Why? 4
    • TheoryKel'Thuzad's burst can delete Abathur's small Health pool before help arrives.
    • TheoryKel'Thuzad's map-wide reach (Shadow Fissure) helps answer Abathur's side-lane pressure. Only when Kel'Thuzad takes Shadow Fissure.
    • TheoryKel'Thuzad's area damage (Death and Decay, Frost Nova) clears Abathur's summoned units quickly.
    • TheoryKel'Thuzad clears waves quickly (Death and Decay, Frost Nova), so Abathur's lane pressure buys less.
View 2 more
  1. Xul Score 72 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Xul relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
    4 more reasons
    • Kel'Thuzad's map-wide reach (Shadow Fissure) helps answer Xul's side-lane pressure. Only when Kel'Thuzad takes Shadow Fissure.
    • Kel'Thuzad's area damage (Death and Decay, Frost Nova) clears Xul's summoned units quickly.
    • Kel'Thuzad clears waves quickly (Death and Decay, Frost Nova), so Xul's lane pressure buys less.
    • Xul brings Spell Armor (Wall Of Bones), which blunts Kel'Thuzad's ability burst. Only when Xul takes Wall Of Bones.
  2. Azmodan Score 71 Theory Kel'Thuzad's area damage (Death and Decay, Frost Nova) clears Azmodan's summoned units quickly.
    2 more reasons
    • Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Azmodan relies on channelled abilities.
    • Kel'Thuzad can poke Azmodan from range (Death and Decay, Frost Nova), and Azmodan has few ways to dodge or disengage.
19 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Raynor Score 64 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Raynor relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  2. Sylvanas Score 64 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) helps answer Sylvanas's side-lane pressure. Only when Kel'Thuzad takes Shadow Fissure.
  3. Tychus Score 64 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Tychus relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  4. Samuro Score 61 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Samuro relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  5. Zul'jin Score 60 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Zul'jin relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  6. Murky Score 59 Theory Kel'Thuzad's burst can delete Murky's small Health pool before help arrives.
  7. E.T.C. Score 57 Theory Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and E.T.C. relies on channelled abilities.
  8. Kael'thas Score 57 Theory Kel'Thuzad can poke Kael'thas from range (Death and Decay, Frost Nova), and Kael'thas has few ways to dodge or disengage.
  9. Cassia Score 56 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Cassia relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  10. Nova Score 55 Theory Kel'Thuzad's burst can delete Nova's small Health pool before help arrives.
  11. Nazeebo Score 53 Theory Kel'Thuzad's area damage (Death and Decay, Frost Nova) clears Nazeebo's summoned units quickly.
  12. Deckard Score 52 Theory Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Deckard relies on channelled abilities.
  13. Probius Score 52 Theory Kel'Thuzad's burst can delete Probius's small Health pool before help arrives.
  14. Stukov Score 52 Theory Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Stukov relies on channelled abilities.
  15. Valla Score 52 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Valla relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  16. Hanzo Score 51 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Hanzo relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  17. Ragnaros Score 51 Theory Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Ragnaros relies on channelled abilities.
  18. Rexxar Score 51 Theory Kel'Thuzad's area damage (Death and Decay, Frost Nova) clears Rexxar's summoned units quickly.
  19. Xal'atath Score 51 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Xal'atath relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.

Kel'Thuzad is weak against

Score 1–100 for their net edge over Kel'Thuzad's kit

  1. Genji Curated
    Why? 5
    • CuratedDeflect absorbs Death and Decay and Frost Nova, and Cyber Agility plus Swift Strike reach a Kel'Thuzad who has no way to reposition.via Deflect, Cyber Agility, Swift Strike
    • TheoryGenji can dive onto Kel'Thuzad, who has little mobility to escape.
    • TheoryGenji can deny a burst window (Deflect), wasting Kel'Thuzad's cooldowns.
    • TheoryGenji brings Spell Armor (Cyber Shield), which blunts Kel'Thuzad's ability burst. Only when Genji takes Cyber Shield.
    • TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Genji in the middle of a dive.
  2. Valeera Curated
    Why? 6
    • CuratedFrom Vanish, Valeera opens with a Garrote Silence that stops Kel'Thuzad from casting his combo, and Cloak of Shadows, if she takes it, blunts whatever he lands afterwards with Spell Armor.via Vanish, Eviscerate, Cloak of Shadows
    • TheoryValeera can dive onto Kel'Thuzad, who has little mobility to escape.
    • TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Kel'Thuzad's ability burst. Only when Valeera takes Cloak of Shadows.
    • TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Kel'Thuzad's Physical Armor. Only when Kel'Thuzad takes Armor of the Archlich.
    • TheoryValeera can ignore or remove crowd control (Cloak of Shadows), weakening Kel'Thuzad's stun. Only when Valeera takes Cloak of Shadows.
    • TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Valeera in the middle of a dive.
  3. Brightwing Curated
    Why? 5
    • CuratedSoothing Mist's activation frees allies from Frost Nova's root, Chains' stun and, if Kel'Thuzad takes it, Frost Blast's root, so they walk out before his follow-up lands.via Soothing Mist, Frost Nova, Frost Blast, Chains of Kel'Thuzad, Shadow Fissure
    • TheoryBrightwing brings Spell Armor (Pixie Dust), which blunts Kel'Thuzad's ability burst.
    • TheoryBrightwing can deny a burst window, wasting Kel'Thuzad's cooldowns.
    • TheoryBrightwing can ignore or remove crowd control (Soothing Mist), weakening Kel'Thuzad's stun.
    • TheoryBrightwing's healing undoes the chip damage Kel'Thuzad lands from range.
  4. Zeratul Curated
    Why? 4
    • CuratedZeratul starts on Kel'Thuzad from Permanent Cloak, and Blink dodges Chains or Frost Nova's delayed root, leaving the Archlich nothing to escape with.via Permanent Cloak, Blink, Chains of Kel'Thuzad, Frost Nova
    • TheoryZeratul can dive onto Kel'Thuzad, who has little mobility to escape.
    • TheoryZeratul brings Spell Armor (Spell Shield), which blunts Kel'Thuzad's ability burst. Only when Zeratul takes Spell Shield.
    • TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Zeratul in the middle of a dive.
  5. Stitches Curated
    Why? 4
    • CuratedKel'Thuzad has no mobility unless he took Shifting Malice; a Hook pulls him away from his team, and Slam, plus Gorge if Stitches takes it, finishes the pick.via Hook, Slam, Gorge, Shifting Malice
    • TheoryStitches can deny a burst window, wasting Kel'Thuzad's cooldowns.
    • TheoryStitches reduces enemy Armor (Pulverize), offsetting Kel'Thuzad's Physical Armor. Only when Stitches takes Pulverize. Kel'Thuzad must also take Armor of the Archlich.
    • TheoryStitches can ignore or remove crowd control (Gas Bag), weakening Kel'Thuzad's stun. Only when Stitches takes Gas Bag.
  6. Anub'arak Curated
    Why? 3
    • CuratedHarden Carapace's Spell Armor blunts the whole combo, Burrow Charge or Impale reaches an immobile Kel'Thuzad before he lands Chains, and Debilitation (level 16) halves his Spell Power on top.via Harden Carapace, Burrow Charge, Impale, Debilitation
    • TheoryAnub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Kel'Thuzad's ability burst.
    • TheoryKel'Thuzad's area damage (Death and Decay, Frost Nova) clears Anub'arak's summoned units quickly.
View 9 more
  1. Anduin Score 72 Curated Chains of Kel'Thuzad yanks two allies together into a short stun; once it ends, Leap of Faith pulls one of them out, Unstoppable, before Frost Blast or Shadow Fissure follows.
    4 more reasons
    • Anduin can deny a burst window, wasting Kel'Thuzad's cooldowns.
    • Anduin can ignore or remove crowd control (Leap of Faith), weakening Kel'Thuzad's stun.
    • Anduin's healing undoes the chip damage Kel'Thuzad lands from range.
    • Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Anduin relies on channelled abilities.
  2. Uther Score 73 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Kel'Thuzad's cooldowns.
    3 more reasons
    • Uther brings Spell Armor (Spell Shield), which blunts Kel'Thuzad's ability burst. Only when Uther takes Spell Shield.
    • Uther's healing undoes the chip damage Kel'Thuzad lands from range.
    • Uther can ignore or remove crowd control (Hand of Protection), weakening Kel'Thuzad's stun. Only when Uther takes Hand of Protection.
  3. Qhira Score 72 Theory Qhira can dive onto Kel'Thuzad, who has little mobility to escape.
    3 more reasons
    • Qhira brings Spell Armor (Swing Life Away), which blunts Kel'Thuzad's ability burst. Only when Qhira takes Swing Life Away.
    • Qhira reduces enemy Armor (Lingering Ailment), offsetting Kel'Thuzad's Physical Armor. Only when Qhira takes Lingering Ailment. Kel'Thuzad must also take Armor of the Archlich.
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Qhira in the middle of a dive.
  4. Auriel Score 69 Theory Auriel can deny a burst window, wasting Kel'Thuzad's cooldowns.
    2 more reasons
    • Auriel's healing undoes the chip damage Kel'Thuzad lands from range.
    • Auriel reduces enemy Armor (Wrath of Heaven), offsetting Kel'Thuzad's Physical Armor. Only when Auriel takes Wrath of Heaven. Kel'Thuzad must also take Armor of the Archlich.
  5. Rehgar Score 69 Theory Rehgar can deny a burst window, wasting Kel'Thuzad's cooldowns.
    2 more reasons
    • Rehgar can ignore or remove crowd control (Purge), weakening Kel'Thuzad's stun.
    • Rehgar's healing undoes the chip damage Kel'Thuzad lands from range.
  6. Mal'Ganis Score 68 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Kel'Thuzad's ability burst.
    1 more reason
    • Mal'Ganis can deny a burst window (Carrion Swarm), wasting Kel'Thuzad's cooldowns. Only when Mal'Ganis takes Carrion Swarm.
  7. Alexstrasza Score 67 Theory Alexstrasza can deny a burst window, wasting Kel'Thuzad's cooldowns.
    2 more reasons
    • Alexstrasza's healing undoes the chip damage Kel'Thuzad lands from range.
    • Alexstrasza can ignore or remove crowd control (Lifeblossom), weakening Kel'Thuzad's stun. Only when Alexstrasza takes Lifeblossom.
  8. Lunara Score 67 Theory Lunara can poke Kel'Thuzad from range, and Kel'Thuzad has few ways to dodge or disengage.
    2 more reasons
    • Lunara brings Spell Armor (Greater Spell Shield), which blunts Kel'Thuzad's ability burst. Only when Lunara takes Greater Spell Shield.
    • Lunara can ignore or remove crowd control (Abolish Magic), weakening Kel'Thuzad's stun. Only when Lunara takes Abolish Magic.
  9. Maiev Score 67 Theory Maiev can dive onto Kel'Thuzad, who has little mobility to escape.
    2 more reasons
    • Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Kel'Thuzad's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Kel'Thuzad must also take Armor of the Archlich.
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Maiev in the middle of a dive.
43 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Mei Score 66 Theory Mei brings Spell Armor (Crystallize), which blunts Kel'Thuzad's ability burst. Only when Mei takes Crystallize.
  2. Artanis Score 65 Theory Artanis can dive onto Kel'Thuzad, who has little mobility to escape.
  3. Deathwing Score 65 Theory Deathwing can deny a burst window (Draconic Might), wasting Kel'Thuzad's cooldowns. Only when Deathwing takes Draconic Might.
  4. Kerrigan Score 65 Theory Kerrigan can dive onto Kel'Thuzad, who has little mobility to escape.
  5. Kharazim Score 65 Theory Kharazim can dive onto Kel'Thuzad, who has little mobility to escape.
  6. Mephisto Score 65 Theory Mephisto can dive onto Kel'Thuzad, who has little mobility to escape.
  7. Sonya Score 65 Theory Sonya can dive onto Kel'Thuzad, who has little mobility to escape.
  8. The Butcher Score 65 Theory The Butcher can dive onto Kel'Thuzad, who has little mobility to escape.
  9. Tracer Score 65 Theory Tracer can dive onto Kel'Thuzad, who has little mobility to escape.
  10. Lúcio Score 64 Theory Lúcio can deny a burst window (Summer Anthem), wasting Kel'Thuzad's cooldowns. Only when Lúcio takes Summer Anthem.
  11. Jaina Score 63 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Kel'Thuzad's cooldowns.
  12. Junkrat Score 62 Theory Junkrat can poke Kel'Thuzad from range (Frag Launcher, Concussion Mine), and Kel'Thuzad has few ways to dodge or disengage.
  13. Leoric Score 61 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Kel'Thuzad's cooldowns. Only when Leoric takes Shroud of the Dead King.
  14. Orphea Score 61 Theory Orphea can poke Kel'Thuzad from range (Shadow Waltz, Chomp), and Kel'Thuzad has few ways to dodge or disengage.
  15. Tyrande Score 61 Theory Tyrande brings Spell Armor (Kaldorei Resistance), which blunts Kel'Thuzad's ability burst. Only when Tyrande takes Kaldorei Resistance.
  16. Blaze Score 60 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Kel'Thuzad's ability burst. Only when Blaze takes Juggernaut Plating.
  17. Chromie Score 60 Theory Chromie can deny a burst window (Time Out), wasting Kel'Thuzad's cooldowns. Only when Chromie takes Time Out.
  18. Illidan Score 60 Theory Illidan can dive onto Kel'Thuzad, who has little mobility to escape.
  19. Medivh Score 60 Theory Medivh can deny a burst window, wasting Kel'Thuzad's cooldowns.
  20. Thrall Score 60 Theory Thrall can dive onto Kel'Thuzad, who has little mobility to escape.
  21. Tyrael Score 60 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Kel'Thuzad's cooldowns.
  22. Varian Score 60 Theory Varian can deny a burst window (Shield Wall), wasting Kel'Thuzad's cooldowns. Only when Varian takes Shield Wall.
  23. Zarya Score 60 Theory Zarya can deny a burst window, wasting Kel'Thuzad's cooldowns.
  24. Alarak Score 59 Theory Alarak can deny a burst window (Counter-Strike), wasting Kel'Thuzad's cooldowns. Only when Alarak takes Counter-Strike.
  25. Hogger Score 59 Theory Hogger can ignore or remove crowd control (Hogg Wild), weakening Kel'Thuzad's stun.
  26. Ana Score 58 Theory Ana's healing undoes the chip damage Kel'Thuzad lands from range.
  27. Dehaka Score 58 Theory Dehaka can deny a burst window (Burrow), wasting Kel'Thuzad's cooldowns.
  28. Imperius Score 58 Theory Imperius brings Spell Armor (Impervious), which blunts Kel'Thuzad's ability burst. Only when Imperius takes Impervious.
  29. Zagara Score 58 Theory Zagara can poke Kel'Thuzad from range (Baneling Barrage, Infested Drop), and Kel'Thuzad has few ways to dodge or disengage.
  30. Arthas Score 57 Theory Arthas reduces enemy Armor (Shattered Armor), offsetting Kel'Thuzad's Physical Armor. Only when Arthas takes Shattered Armor. Kel'Thuzad must also take Armor of the Archlich.
  31. D.Va Score 57 Theory D.Va reduces enemy Armor (Target Locked), offsetting Kel'Thuzad's Physical Armor. Only when D.Va takes Target Locked. Kel'Thuzad must also take Armor of the Archlich.
  32. Diablo Score 57 Theory Diablo reduces enemy Armor (Devastating Charge), offsetting Kel'Thuzad's Physical Armor. Only when Diablo takes Devastating Charge. Kel'Thuzad must also take Armor of the Archlich.
  33. Cho'gall Score 56 Theory Cho'gall can poke Kel'Thuzad from range (Shadowflame, Dread Orb), and Kel'Thuzad has few ways to dodge or disengage.
  34. Malfurion Score 56 Theory Malfurion can poke Kel'Thuzad from range, and Kel'Thuzad has few ways to dodge or disengage.
  35. Garrosh Score 55 Theory Garrosh can ignore or remove crowd control (Into the Fray), weakening Kel'Thuzad's stun.
  36. Johanna Score 55 Theory Johanna can ignore or remove crowd control (Iron Skin, Falling Sword), weakening Kel'Thuzad's stun.
  37. Tassadar Score 55 Theory Tassadar brings Spell Armor (Oracle), which blunts Kel'Thuzad's ability burst. Only when Tassadar takes Oracle.
  38. Whitemane Score 55 Theory Whitemane's healing undoes the chip damage Kel'Thuzad lands from range.
  39. Lt. Morales Score 54 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Kel'Thuzad's cooldowns. Only when Lt. Morales takes Safe Zone.
  40. Falstad Score 53 Theory Falstad can poke Kel'Thuzad from range (Hammerang, Lightning Rod), and Kel'Thuzad has few ways to dodge or disengage.
  41. Greymane Score 53 Theory Greymane can dive onto Kel'Thuzad, who has little mobility to escape.
  42. Li-Ming Score 51 Theory Li-Ming can poke Kel'Thuzad from range (Magic Missiles, Arcane Orb), and Kel'Thuzad has few ways to dodge or disengage.
  43. Malthael Score 51 Theory Malthael brings Spell Armor (Shroud of Wisdom), which blunts Kel'Thuzad's ability burst. Only when Malthael takes Shroud of Wisdom.

Kel'Thuzad works well with

Score 1–100 for how well the kits combine

  1. Tassadar Curated
    Why? 4
    • CuratedFrost Nova's root and Chains of Kel'Thuzad's pull hold enemies in place, letting Psionic Storm ramp to full damage on them.via Frost Nova, Chains of Kel'Thuzad, Psionic Storm
    • TheoryKel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Tassadar's area damage.
    • TheoryTassadar peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Tassadar's burst.
  2. Malfurion Curated
    Why? 3
    • CuratedInnervate feeds Kel'Thuzad's Mana, Entangling Roots holds targets for his combo, and with Hungering Cold (level 16) every hit on a rooted target deals extra damage.via Hungering Cold, Entangling Roots, Innervate
    • TheoryMalfurion peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Kel'Thuzad's burst.
  3. Diablo Curated
    Why? 5
    • CuratedApocalypse stuns every enemy hero on the map for 1.75 seconds, letting Kel'Thuzad land Shadow Fissure on whoever he likes. Only when Diablo takes Apocalypse (level 10), and Kel'Thuzad takes Shadow Fissure (level 10).via Apocalypse, Shadow Fissure
    • TheoryDiablo peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryDiablo's stun (Shadow Charge, Overpower) holds targets still for Kel'Thuzad's burst.
    • TheoryDiablo starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • TheoryDiablo holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  4. Mei Curated
    Why? 5
    • CuratedIce Wall traps enemies for 2.5 seconds, so Frost Nova's 1-second center root and Death and Decay land without any chance to dodge. Only when Mei takes Ice Wall (level 10).via Ice Wall, Frost Nova, Death and Decay
    • TheoryMei peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryMei's stun (Blizzard, Avalanche) holds targets still for Kel'Thuzad's burst.
    • TheoryMei starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • TheoryMei holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  5. Ana Curated
    Why? 3
    • CuratedNano Boost's Spell Power and faster Basic Ability recharge let Kel'Thuzad cycle Death and Decay and Frost Nova twice inside one engage. Only when Ana takes Nano Boost (level 10).via Nano Boost, Death and Decay, Frost Nova
    • TheoryAna peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryAna's stun (Sleep Dart) holds targets still for Kel'Thuzad's burst.
  6. Rexxar Curated
    Why? 3
    • CuratedUnleash the Boars reveals and slows every enemy Hero in its path for 5 seconds, letting Kel'Thuzad's map-wide Shadow Fissure finish fleeing targets. Only when Rexxar takes Unleash the Boars (level 10), and Kel'Thuzad takes Shadow Fissure (level 10).via Unleash the Boars, Shadow Fissure
    • TheoryRexxar peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryRexxar's stun (Misha, Charge!) holds targets still for Kel'Thuzad's burst.
View 10 more
  1. Nova Score 78 Curated Chains of Kel'Thuzad holds targets in place for Snipe, and when both take them, Frost Blast's 2-second root is long enough for Precision Strike to land.
    2 more reasons
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Nova's burst.
    • Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Nova's area damage. Only when Nova takes Precision Strike or Explosive Round.
  2. Deathwing Score 77 Curated Frost Blast roots its targets for 2 seconds, enough for Molten Flame's delayed stream to hit them. Only when Kel'Thuzad takes Frost Blast (level 10).
    2 more reasons
    • Deathwing's stun (Onslaught) holds targets still for Kel'Thuzad's burst.
    • Deathwing holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  3. Alarak Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Alarak's area damage.
    2 more reasons
    • Alarak peels divers off Kel'Thuzad, who cannot escape alone.
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Alarak's burst.
  4. Anub'arak Score 77 Theory Anub'arak peels divers off Kel'Thuzad, who cannot escape alone.
    2 more reasons
    • Anub'arak's stun (Impale, Burrow Charge) holds targets still for Kel'Thuzad's burst.
    • Anub'arak starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
  5. Arthas Score 77 Theory Arthas peels divers off Kel'Thuzad, who cannot escape alone.
    2 more reasons
    • Arthas's root (Howling Blast, Deathchill) holds targets still for Kel'Thuzad's burst.
    • Arthas holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  6. Blaze Score 77 Theory Blaze peels divers off Kel'Thuzad, who cannot escape alone.
    3 more reasons
    • Blaze's stun (Jet Propulsion) holds targets still for Kel'Thuzad's burst.
    • Blaze starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • Blaze holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  7. Cassia Score 77 Theory Cassia peels divers off Kel'Thuzad, who cannot escape alone.
    2 more reasons
    • Cassia groups or freezes enemies (Valkyrie) for Kel'Thuzad's area damage. Only when Cassia takes Valkyrie.
    • Cassia's stun (Valkyrie) holds targets still for Kel'Thuzad's burst. Only when Cassia takes Valkyrie.
  8. Cho'gall Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Kel'Thuzad's area damage.
    3 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Kel'Thuzad's burst.
    • Cho'gall starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • Cho'gall holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  9. D.Va Score 77 Theory D.Va peels divers off Kel'Thuzad, who cannot escape alone.
    2 more reasons
    • D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Kel'Thuzad's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
    • D.Va holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  10. Dehaka Score 77 Theory Dehaka groups or freezes enemies (Drag) for Kel'Thuzad's area damage.
    2 more reasons
    • Dehaka's stun (Drag) holds targets still for Kel'Thuzad's burst.
    • Kel'Thuzad has map-wide reach (Shadow Fissure) while Dehaka pressures a side lane. Only when Kel'Thuzad takes Shadow Fissure.
70 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. E.T.C. Score 77 Theory E.T.C. peels divers off Kel'Thuzad, who cannot escape alone.
  2. Garrosh Score 77 Theory Garrosh peels divers off Kel'Thuzad, who cannot escape alone.
  3. Genji Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Genji's area damage.
  4. Hogger Score 77 Theory Hogger peels divers off Kel'Thuzad, who cannot escape alone.
  5. Illidan Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Illidan's area damage.
  6. Imperius Score 77 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Kel'Thuzad's burst.
  7. Johanna Score 77 Theory Johanna groups or freezes enemies (Condemn) for Kel'Thuzad's area damage.
  8. Kerrigan Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Kerrigan's area damage.
  9. Lúcio Score 77 Theory Lúcio peels divers off Kel'Thuzad, who cannot escape alone.
  10. Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Kel'Thuzad's area damage.
  11. Mal'Ganis Score 77 Theory Mal'Ganis peels divers off Kel'Thuzad, who cannot escape alone.
  12. Mephisto Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Mephisto's area damage.
  13. Muradin Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Kel'Thuzad's burst.
  14. Murky Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Murky's area damage.
  15. Qhira Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Kel'Thuzad's burst.
  16. Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Kel'Thuzad's area damage.
  17. Thrall Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Thrall's area damage.
  18. Tracer Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Tracer's area damage.
  19. Valeera Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Valeera's area damage.
  20. Varian Score 77 Theory Varian peels divers off Kel'Thuzad, who cannot escape alone.
  21. Xul Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Xul's area damage.
  22. Yrel Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Kel'Thuzad's burst.
  23. Zeratul Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Zeratul's area damage.
  24. The Butcher Score 76 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Kel'Thuzad's burst.
  25. Auriel Score 75 Theory Auriel peels divers off Kel'Thuzad, who cannot escape alone.
  26. Brightwing Score 75 Theory Brightwing peels divers off Kel'Thuzad, who cannot escape alone.
  27. Chromie Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Kel'Thuzad's area damage.
  28. Deckard Score 75 Theory Deckard peels divers off Kel'Thuzad, who cannot escape alone.
  29. Jaina Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Jaina's area damage.
  30. Junkrat Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Junkrat's area damage.
  31. Kael'thas Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Kael'thas's area damage.
  32. Orphea Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Orphea's area damage.
  33. Probius Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Probius's area damage.
  34. Ragnaros Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Ragnaros's area damage.
  35. Sonya Score 75 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Kel'Thuzad's burst.
  36. Uther Score 75 Theory Uther peels divers off Kel'Thuzad, who cannot escape alone.
  37. Xal'atath Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Xal'atath's area damage.
  38. Medivh Score 74 Theory Medivh starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
  39. Tyrael Score 73 Theory Tyrael starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
  40. Zarya Score 72 Theory Zarya peels divers off Kel'Thuzad, who cannot escape alone.
  41. Artanis Score 71 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Artanis's area damage.
  42. Chen Score 71 Theory Chen peels divers off Kel'Thuzad, who cannot escape alone.
  43. Greymane Score 71 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Greymane's area damage.
  44. Leoric Score 71 Theory Leoric peels divers off Kel'Thuzad, who cannot escape alone.
  45. Stukov Score 71 Theory Stukov peels divers off Kel'Thuzad, who cannot escape alone.
  46. Valla Score 71 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Valla's area damage.
  47. Zagara Score 71 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Zagara's area damage.
  48. Zul'jin Score 71 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Zul'jin's area damage.
  49. Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kel'Thuzad's burst.
  50. Hanzo Score 70 Theory Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Hanzo's burst.
  51. Li-Ming Score 70 Theory Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Li-Ming's burst.
  52. Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Kel'Thuzad's area damage. Only when Whitemane takes Judgment Day.
  53. Alexstrasza Score 65 Theory Alexstrasza peels divers off Kel'Thuzad, who cannot escape alone.
  54. Fenix Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Fenix's area damage.
  55. Gul'dan Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Gul'dan's area damage.
  56. Li Li Score 65 Theory Li Li peels divers off Kel'Thuzad, who cannot escape alone.
  57. Lunara Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Lunara's area damage.
  58. Nazeebo Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Nazeebo's area damage.
  59. Raynor Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Raynor's area damage.
  60. Rehgar Score 65 Theory Rehgar peels divers off Kel'Thuzad, who cannot escape alone.
  61. Samuro Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Samuro's area damage. Only when Samuro takes Bladestorm or Burning Blade.
  62. Sgt. Hammer Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Sgt. Hammer's area damage.
  63. Sylvanas Score 65 Theory Sylvanas groups or freezes enemies (Mind Control) for Kel'Thuzad's area damage. Only when Sylvanas takes Mind Control.
  64. Abathur Score 63 Theory Abathur's stun (Slapathur) holds targets still for Kel'Thuzad's burst. Only when Abathur takes Slapathur.
  65. The Lost Vikings Score 63 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Kel'Thuzad's burst. Only when The Lost Vikings takes Large and In Charge.
  66. Anduin Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Kel'Thuzad's burst.
  67. Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Kel'Thuzad's burst.
  68. Tychus Score 59 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Tychus's area damage. Only when Tychus takes Melting Point.
  69. Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Kel'Thuzad's burst. Only when Falstad takes Dishonorable Discharge.
  70. Kharazim Score 57 Theory Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) lets Kharazim dive onto a target that cannot walk away.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Kel'Thuzad

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 4
    • TheoryBraxis Outpost's single lane suits Kel'Thuzad's poke (Death and Decay, Frost Nova).
    • TheoryBraxis Outpost's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Braxis Outpost's objective fights.
    • TheoryKel'Thuzad's waveclear (Death and Decay, Frost Nova) holds Braxis Outpost's single lane.
  2. Why? 4
    • TheoryIndustrial District's single lane suits Kel'Thuzad's poke (Death and Decay, Frost Nova).
    • TheoryIndustrial District's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Industrial District's objective fights.
    • TheoryKel'Thuzad's waveclear (Death and Decay, Frost Nova) holds Industrial District's single lane.
  3. Why? 4
    • TheoryLost Cavern's single lane suits Kel'Thuzad's poke (Death and Decay, Frost Nova).
    • TheoryLost Cavern's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Lost Cavern's objective fights.
    • TheoryKel'Thuzad's waveclear (Death and Decay, Frost Nova) holds Lost Cavern's single lane.
  4. Why? 4
    • TheorySilver City's single lane suits Kel'Thuzad's poke (Death and Decay, Frost Nova).
    • TheorySilver City's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Silver City's objective fights.
    • TheoryKel'Thuzad's waveclear (Death and Decay, Frost Nova) holds Silver City's single lane.
  5. Why? 4
    • TheorySky Temple's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad's map-wide reach (Shadow Fissure) offsets Sky Temple's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Sky Temple's objective fights.
    • TheoryKel'Thuzad has little mobility to rotate across Sky Temple's large layout.
  6. Why? 3
    • TheoryAlterac Pass's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Alterac Pass's objective fights.
    • TheoryKel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Alterac Pass's pushing objective.
View 13 more
  1. Battlefield of Eternity Score 71 Theory Battlefield of Eternity's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    2 more reasons
    • Kel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Battlefield of Eternity's objective fights.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Battlefield of Eternity's pushing objective.
  2. Braxis Holdout Score 71 Theory Braxis Holdout's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    2 more reasons
    • Kel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Braxis Holdout's objective fights.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Braxis Holdout's pushing objective.
  3. Hanamura Temple Score 71 Theory Hanamura Temple's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    2 more reasons
    • Kel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Hanamura Temple's objective fights.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Hanamura Temple's pushing objective.
  4. Infernal Shrines Score 71 Theory Infernal Shrines's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    2 more reasons
    • Kel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Infernal Shrines's objective fights.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Infernal Shrines's pushing objective.
  5. Volskaya Foundry Score 71 Theory Volskaya Foundry's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    2 more reasons
    • Kel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Volskaya Foundry's objective fights.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Volskaya Foundry's pushing objective.
  6. Dragon Shire Score 68 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) offsets Dragon Shire's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    2 more reasons
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Dragon Shire's pushing objective.
    • Kel'Thuzad can reach channelling enemies quickly (Shadow Fissure) to contest Dragon Shire's objective. Only when Kel'Thuzad takes Shadow Fissure.
  7. Blackheart's Bay Score 61 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) offsets Blackheart's Bay's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    3 more reasons
    • Kel'Thuzad has little mobility to rotate across Blackheart's Bay's large layout.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Blackheart's Bay's pushing objective.
    • Kel'Thuzad can reach channelling enemies quickly (Shadow Fissure) to contest Blackheart's Bay's objective. Only when Kel'Thuzad takes Shadow Fissure.
  8. Towers of Doom Score 59 Theory Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Towers of Doom's pushing objective.
    1 more reason
    • Kel'Thuzad can reach channelling enemies quickly (Shadow Fissure) to contest Towers of Doom's objective. Only when Kel'Thuzad takes Shadow Fissure.
  9. Cursed Hollow Score 56 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) offsets Cursed Hollow's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    2 more reasons
    • Kel'Thuzad has little mobility to rotate across Cursed Hollow's large layout.
    • Kel'Thuzad can reach channelling enemies quickly (Shadow Fissure) to contest Cursed Hollow's objective. Only when Kel'Thuzad takes Shadow Fissure.
  10. Garden of Terror Score 56 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) offsets Garden of Terror's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    2 more reasons
    • Kel'Thuzad has little mobility to rotate across Garden of Terror's large layout.
    • Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Garden of Terror's pushing objective.
  11. Warhead Junction Score 56 Theory Kel'Thuzad's map-wide reach (Shadow Fissure) offsets Warhead Junction's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    2 more reasons
    • Kel'Thuzad has little mobility to rotate across Warhead Junction's large layout.
    • Kel'Thuzad can reach channelling enemies quickly (Shadow Fissure) to contest Warhead Junction's objective. Only when Kel'Thuzad takes Shadow Fissure.
  12. Haunted Mines Score 55 Theory Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Haunted Mines's pushing objective.
  13. Tomb of the Spider Queen Score 55 Theory Kel'Thuzad's waveclear (Death and Decay, Frost Nova) helps hold lanes against Tomb of the Spider Queen's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • The Plaguelands Q

      Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.

    • Blighted Frost W

      Frost Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.

    • Barbed Chains E

      Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the Armor of pulled Heroes by 10 for 4 seconds.

  2. Level 4

    • Strip Shields E

      Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 128 (+4% per level) Shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 270 (+2.5% per level) bonus damage to Heroes' Shields.

    • Phylactery of Kel'Thuzad Passive Quest

      Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery. Reward: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. Passive: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged.

    • Armor of the Archlich Active

      Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 (+4% per level) damage and are Slowed by 35% for 4 seconds.

  3. Level 7

    • Accelerated Decay Q

      Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.

    • Chilling Touch Passive

      Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area for 80% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.

    • Ice Cold Passive

      Reduce the cooldown of Glacial Spike by 10 seconds and increase its damage by 400%.

  4. Level 10

    • Frost Blast Heroic

      Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 (+2.5% per level) damage to its target and 275 (+2.5% per level) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.

    • Shadow Fissure Heroic

      Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 (+2.5% per level) damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.

  5. Level 13

    • Icy Grasp W

      Increase Frost Nova's Slow by 20%. Each time Kel'Thuzad damages enemies Slowed by Frost Nova, reduce the cooldown of Frost Nova by 0.75 seconds.

    • Chains of Ice E

      After Chains of Kel'Thuzad's Stun expires, the enemy is also Slowed by 60% for 1 second.

    • Chain-Link E

      Pulling a Hero with Chains of Kel'Thuzad reduces its cooldown by 5 seconds and refunds its Mana cost.

  6. Level 16

    • Arcane Echoes Q

      Whenever Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.5 seconds.

    • Hungering Cold Passive

      Enemies that are Rooted take an additional 55 (+2.5% per level) damage each time they are damaged by Kel'Thuzad.

    • Power of Icecrown Passive

      Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.

  7. Level 20

    • Deathchill Heroic

      When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.

    • Might of the Scourge Heroic

      If a Hero is hit with Shadow Fissure, a second one is cast below them 1 second later. This second cast will not duplicate itself.

    • Shifting Malice Active

      Activate to dash forward, dealing 150 (+2.5% per level) damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.

    • The Damned Return Active

      Activate to create a Shade of Naxxramas that lasts 15 seconds and mimics Kel'Thuzad's casts of Death and Decay.

Abilities and mechanics

  • Master of the Cold Dark D Trait

    Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad. Reward: After gaining 15 Blight, gain the Glacial Spike Ability. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30

  • Death and Decay Q Ability

    5 s cooldown 20 Mana

    After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 (+2.5% per level) damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 82 (+2.5% per level) damage every 0.5 seconds to enemies.

  • Frost Nova W Ability

    8 s cooldown 50 Mana

    Create a nova that explodes after 1 second, dealing 180 (+2.5% per level) damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.

  • Chains of Kel'Thuzad E Ability

    10 s cooldown 50 Mana

    Launch a chain, dealing 97 (+2.5% per level) damage to the first enemy Hero hit. For 3 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.

  • Frost Blast R Heroic

    50 s cooldown 45 Mana

    Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 (+2.5% per level) damage to its target and 275 (+2.5% per level) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.

  • Shadow Fissure R Heroic

    16 s cooldown 40 Mana

    Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 (+2.5% per level) damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.

  • Glacial Spike Active

    30 s cooldown

    Activate to create a spike that detonates after 4 seconds, dealing 70 (+2.5% per level) damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad.

Mechanics tags

What the theory layer reads from Kel'Thuzad's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Pull
Ability Chains of Kel'Thuzad “…can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.”
Root
Ability Frost Nova “Enemies in the center are Rooted for 1 second.”
Ability Frost Blast “All enemies hit by Frost Blast are Rooted for 2 seconds.”
Talent Blighted Frost “After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.”
Talent Deathchill “When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds.”
Slow
Ability Frost Nova “…a nova that explodes after 1 second, dealing 180 damage to enemies inside and Slowing them by 35% for 2.5 seconds.”
Talent Armor of the Archlich “Upon activation, nearby enemies take 45 damage and are Slowed by 35% for 4 seconds.”
Talent Chilling Touch “…in the area for 80% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.”
Talent Icy Grasp “Increase Frost Nova's Slow by 20%.”
Stun
Ability Chains of Kel'Thuzad “…can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.”
Talent Chains of Ice “After Chains of Kel'Thuzad's Stun expires, the enemy is also Slowed by 60% for 1 second.”

Defense and mobility

Dash
Talent Shifting Malice “Activate to dash forward, dealing 150 damage to enemies in the path.”
Physical Armor
Talent Armor of the Archlich “Activate to gain 50 Physical Armor for 4 seconds.”
Self-healing
Talent Phylactery of Kel'Thuzad “Passive: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged.”
Shields
Talent Strip Shields “Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 128 Shield, stacking up to 2 times.”

Damage and macro

Area damage
Ability Death and Decay “After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area.”
Ability Frost Nova “Create a nova that explodes after 1 second, dealing 180 damage to enemies inside and Slowing them by 35% for 2.5…”
Ability Frost Blast “Upon impact, the meteor deals 115 damage to its target and 275 damage to enemies in the area.”
Ability Glacial Spike “Activate to create a spike that detonates after 4 seconds, dealing 70 damage to nearby enemies.”
Burst
Curated note Chains of Kel'Thuzad into Frost Nova and Death and Decay, then Frost Blast or Shadow Fissure, can kill a Hero in one combo once Master of the Cold Dark is complete.
Global presence
Ability Shadow Fissure “Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in…”
Poke
Ability Death and Decay “After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area.”
Ability Frost Nova “Create a nova that explodes after 1 second, dealing 180 damage to enemies inside and Slowing them by 35% for 2.5…”
Ability Chains of Kel'Thuzad “Launch a chain, dealing 97 damage to the first enemy Hero hit.”
Waveclear
Ability Death and Decay “After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area.”
Ability Frost Nova “Create a nova that explodes after 1 second, dealing 180 damage to enemies inside and Slowing them by 35% for 2.5…”

Play-style traits

Immobile
Curated note Kel'Thuzad has no movement ability until the level 20 Shifting Malice, so he must play behind his frontline and respect divers.

Patch history

No patch notes for Kel'Thuzad in this data yet.

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