Standard map
Sky Temple
- Ranked pool : In the current Storm League map pool
Capture and hold the active temples; a held temple fires on the other team's structures.
- Size
- Large
- Lanes
- 3
- Ranked list
- Hand-checked
Best heroes on Sky Temple
Heroes on Sky Temple
Score 1–100 from how the kit fits this map (50 = neutral)
-
Why? 4
- TheoryAbathur's map-wide reach offsets Sky Temple's long rotations.
- TheoryAbathur can siege structures (Locust Strain, Slapathur), which adds to Sky Temple's objective pressure.
- TheorySky Temple has three lanes for Abathur to pressure while the team holds the objective.
- TheoryAbathur can cover ground quickly (Deep Tunnel, Evolve Monstrosity) on Sky Temple's large layout.
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Why? 4
- TheoryDehaka's map-wide reach (Brushstalker) offsets Sky Temple's long rotations.
- TheorySky Temple has three lanes for Dehaka to pressure while the team holds the objective.
- TheoryDehaka can group or freeze enemies (Drag) in Sky Temple's objective fights.
- TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Sky Temple's large layout.
-
Why? 3
- TheorySky Temple's objective forces teamfights where Murky's area burst (Slime, Pufferfish) hits several targets.
- TheoryMurky can siege structures (Pufferfish, Never-Ending Murlocs), which adds to Sky Temple's objective pressure.
- TheorySky Temple has three lanes for Murky to pressure while the team holds the objective.
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Why? 4
- TheorySky Temple's objective forces teamfights where Kerrigan's area burst (Impaling Blades, Primal Grasp) hits several targets.
- TheoryKerrigan can group or freeze enemies (Primal Grasp) in Sky Temple's objective fights.
- TheoryKerrigan's waveclear (Impaling Blades, Primal Grasp) helps hold lanes against Sky Temple's pushing objective.
- TheoryKerrigan can cover ground quickly (Psionic Shift) on Sky Temple's large layout. Only when Kerrigan takes Psionic Shift.
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Why? 3
- TheorySky Temple's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius can siege structures, which adds to Sky Temple's objective pressure.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Sky Temple's pushing objective.
-
Why? 4
- TheorySky Temple has three lanes for Sylvanas to pressure while the team holds the objective.
- TheorySylvanas can cover ground quickly (Haunting Wave, Windrunner) on Sky Temple's large layout.
- TheorySylvanas's waveclear helps hold lanes against Sky Temple's pushing objective.
- TheorySylvanas can group or freeze enemies (Mind Control) in Sky Temple's objective fights. Only when Sylvanas takes Mind Control.
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Why? 4
- TheorySky Temple's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
- TheoryKel'Thuzad's map-wide reach (Shadow Fissure) offsets Sky Temple's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
- TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Sky Temple's objective fights.
- TheoryKel'Thuzad has little mobility to rotate across Sky Temple's large layout.
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Why? 4
- TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Sky Temple's long rotations.
- TheoryAzmodan can siege structures (Siegebreaker), which adds to Sky Temple's objective pressure.
- TheoryAzmodan has little mobility to rotate across Sky Temple's large layout.
- TheoryAzmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Sky Temple's pushing objective.
View 63 more
- Hanzo Score 70 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Sky Temple's long rotations. Only when Hanzo takes Dragon's Arrow.
3 more reasons
- Sky Temple's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
- Hanzo can cover ground quickly (Play of the Game) on Sky Temple's large layout. Only when Hanzo takes Play of the Game.
- Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Sky Temple's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
- Brightwing Score 69 Theory Brightwing's map-wide reach offsets Sky Temple's long rotations.
1 more reason
- Brightwing can cover ground quickly (Phase Shift, Blink Heal) on Sky Temple's large layout.
- Cho'gall Score 69 Theory Cho'gall can group or freeze enemies (Upheaval) in Sky Temple's objective fights.
3 more reasons
- Cho'gall can start the fights Sky Temple's objective forces.
- Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Sky Temple's pushing objective.
- Cho'gall can cover ground quickly (Shifting Nether) on Sky Temple's large layout. Only when Cho'gall takes Shifting Nether.
- Falstad Score 69 Theory Falstad's map-wide reach (Flight) offsets Sky Temple's long rotations.
1 more reason
- Falstad's waveclear (Lightning Rod) helps hold lanes against Sky Temple's pushing objective.
- Orphea Score 69 Theory Sky Temple's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
2 more reasons
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Sky Temple's pushing objective.
- Orphea can group or freeze enemies (Crushing Jaws) in Sky Temple's objective fights. Only when Orphea takes Crushing Jaws.
- Ragnaros Score 69 Theory Ragnaros's map-wide reach (Molten Core, Heroic Difficulty) offsets Sky Temple's long rotations.
1 more reason
- Ragnaros's waveclear (Empower Sulfuras, Blast Wave) helps hold lanes against Sky Temple's pushing objective.
- Stitches Score 69 Theory Stitches can group or freeze enemies (Hook) in Sky Temple's objective fights.
3 more reasons
- Stitches can start the fights Sky Temple's objective forces.
- Stitches's waveclear (Shambling Horror) helps hold lanes against Sky Temple's pushing objective.
- Stitches can cover ground quickly (Hungry Hungry Stitches) on Sky Temple's large layout. Only when Stitches takes Hungry Hungry Stitches.
- Valeera Score 69 Theory Sky Temple's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
2 more reasons
- Valeera can cover ground quickly (Vanish, Subtlety) on Sky Temple's large layout.
- Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Sky Temple's pushing objective.
- Xal'atath Score 69 Theory Sky Temple's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
2 more reasons
- Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Sky Temple's large layout.
- Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Sky Temple's pushing objective.
- Zeratul Score 69 Theory Sky Temple's objective forces teamfights where Zeratul's area burst (Cleave, Singularity Spike) hits several targets.
2 more reasons
- Zeratul can cover ground quickly (Blink, Vorpal Blade) on Sky Temple's large layout.
- Zeratul can group or freeze enemies (Void Prison) in Sky Temple's objective fights. Only when Zeratul takes Void Prison.
- Fenix Score 68 Theory Fenix's map-wide reach (Planet Cracker) offsets Sky Temple's long rotations. Only when Fenix takes Planet Cracker.
2 more reasons
- Fenix can cover ground quickly (Warp) on Sky Temple's large layout.
- Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Sky Temple's pushing objective.
- Maiev Score 67 Theory Maiev can group or freeze enemies (Umbral Bind) in Sky Temple's objective fights.
2 more reasons
- Maiev can start the fights Sky Temple's objective forces.
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Sky Temple's pushing objective.
- Diablo Score 66 Theory Diablo's map-wide reach (Apocalypse) offsets Sky Temple's long rotations. Only when Diablo takes Apocalypse.
2 more reasons
- Diablo can start the fights Sky Temple's objective forces.
- Diablo can cover ground quickly (Hellgate) on Sky Temple's large layout. Only when Diablo takes Hellgate.
- Sgt. Hammer Score 66 Theory Sgt. Hammer can siege structures, which adds to Sky Temple's objective pressure.
3 more reasons
- Sgt. Hammer's map-wide reach (Blunt Force Gun) offsets Sky Temple's long rotations. Only when Sgt. Hammer takes Blunt Force Gun.
- Sgt. Hammer has little mobility to rotate across Sky Temple's large layout.
- Sgt. Hammer's waveclear (Spider Mines, Concussive Blast) helps hold lanes against Sky Temple's pushing objective.
- Deathwing Score 65 Theory Deathwing can siege structures (Cataclysm), which adds to Sky Temple's objective pressure.
1 more reason
- Deathwing's waveclear (Incinerate, Onslaught) helps hold lanes against Sky Temple's pushing objective.
- Junkrat Score 65 Theory Sky Temple's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
1 more reason
- Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Sky Temple's pushing objective.
- Samuro Score 65 Theory Sky Temple has three lanes for Samuro to pressure while the team holds the objective.
1 more reason
- Samuro can cover ground quickly (Mirror Image, Shukuchi) on Sky Temple's large layout.
- Tyrael Score 65 Theory Tyrael can start the fights Sky Temple's objective forces.
2 more reasons
- Tyrael can cover ground quickly (El'druin's Might, Stalwart Angel) on Sky Temple's large layout.
- Tyrael's waveclear (El'druin's Might, Smite) helps hold lanes against Sky Temple's pushing objective.
- Tyrande Score 65 Theory Tyrande's map-wide reach offsets Sky Temple's long rotations.
- Xul Score 65 Theory Sky Temple has three lanes for Xul to pressure while the team holds the objective.
1 more reason
- Xul's waveclear (Spectral Scythe, Cursed Strikes) helps hold lanes against Sky Temple's pushing objective.
- Zagara Score 65 Theory Zagara can siege structures, which adds to Sky Temple's objective pressure.
1 more reason
- Zagara's waveclear (Baneling Barrage, Infested Drop) helps hold lanes against Sky Temple's pushing objective.
- Medivh Score 64 Theory Medivh can start the fights Sky Temple's objective forces.
2 more reasons
- Medivh can cover ground quickly (Portal) on Sky Temple's large layout.
- Medivh can group or freeze enemies (Ley Line Seal, Medivh Cheats!) in Sky Temple's objective fights. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
- Tassadar Score 64 Theory Sky Temple's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
1 more reason
- Tassadar can group or freeze enemies (Black Hole) in Sky Temple's objective fights. Only when Tassadar takes Black Hole.
- Alarak Score 63 Theory Sky Temple's objective forces teamfights where Alarak's area burst (Telekinesis, Deadly Charge) hits several targets.
1 more reason
- Alarak can cover ground quickly (Last Laugh) on Sky Temple's large layout. Only when Alarak takes Last Laugh.
- E.T.C. Score 63 Theory E.T.C. can start the fights Sky Temple's objective forces.
2 more reasons
- E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Sky Temple's pushing objective.
- E.T.C. can cover ground quickly (Ride the Lightning) on Sky Temple's large layout. Only when E.T.C. takes Ride the Lightning.
- Jaina Score 63 Theory Sky Temple's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
1 more reason
- Jaina can cover ground quickly (Ice Blink) on Sky Temple's large layout. Only when Jaina takes Ice Blink.
- Johanna Score 62 Theory Johanna can group or freeze enemies (Condemn) in Sky Temple's objective fights.
1 more reason
- Johanna's waveclear (Condemn) helps hold lanes against Sky Temple's pushing objective.
- Li-Ming Score 61 Theory Sky Temple's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
1 more reason
- Li-Ming can cover ground quickly (Teleport, Aether Walker) on Sky Temple's large layout.
- Mei Score 61 Theory Mei can siege structures (Slushball), which adds to Sky Temple's objective pressure. Only when Mei takes Slushball.
1 more reason
- Mei can start the fights Sky Temple's objective forces.
- Anub'arak Score 60 Theory Anub'arak can start the fights Sky Temple's objective forces.
1 more reason
- Anub'arak can cover ground quickly (Burrow Charge) on Sky Temple's large layout.
- Blaze Score 60 Theory Blaze can start the fights Sky Temple's objective forces.
1 more reason
- Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Sky Temple's pushing objective.
- Garrosh Score 60 Theory Garrosh can start the fights Sky Temple's objective forces.
1 more reason
- Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Sky Temple's pushing objective.
- Genji Score 60 Theory Sky Temple's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
- Hogger Score 60 Theory Hogger can start the fights Sky Temple's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Sky Temple's pushing objective.
- Lúcio Score 60 Theory Lúcio can start the fights Sky Temple's objective forces.
1 more reason
- Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Sky Temple's pushing objective.
- Mephisto Score 60 Theory Mephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Sky Temple's large layout.
1 more reason
- Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Sky Temple's pushing objective.
- Qhira Score 60 Theory Qhira can start the fights Sky Temple's objective forces.
1 more reason
- Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Sky Temple's pushing objective.
- The Lost Vikings Score 60 Theory Sky Temple has three lanes for The Lost Vikings to pressure while the team holds the objective.
- Tracer Score 60 Theory Sky Temple's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
- Yrel Score 60 Theory Yrel can start the fights Sky Temple's objective forces.
1 more reason
- Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Sky Temple's pushing objective.
- Cassia Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Sky Temple's pushing objective.
1 more reason
- Cassia can group or freeze enemies (Valkyrie) in Sky Temple's objective fights. Only when Cassia takes Valkyrie.
- Chromie Score 59 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Sky Temple's objective fights.
3 more reasons
- Chromie has little mobility to rotate across Sky Temple's large layout.
- Sky Temple's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
- Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Sky Temple's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
- Imperius Score 58 Theory Imperius can start the fights Sky Temple's objective forces.
1 more reason
- Imperius can cover ground quickly (Valorous Pursuit) on Sky Temple's large layout. Only when Imperius takes Valorous Pursuit.
- Thrall Score 58 Theory Thrall can start the fights Sky Temple's objective forces.
1 more reason
- Thrall can cover ground quickly (Wind Rush) on Sky Temple's large layout. Only when Thrall takes Wind Rush.
- Kael'thas Score 57 Theory Sky Temple's objective forces teamfights where Kael'thas's area burst (Flamestrike, Living Bomb) hits several targets.
2 more reasons
- Kael'thas has little mobility to rotate across Sky Temple's large layout.
- Kael'thas's waveclear (Flamestrike, Living Bomb) helps hold lanes against Sky Temple's pushing objective.
- Arthas Score 56 Theory Arthas can siege structures (Summon Sindragosa), which adds to Sky Temple's objective pressure. Only when Arthas takes Summon Sindragosa.
- Nova Score 56 Theory Sky Temple's objective forces teamfights where Nova's area burst (Precision Strike, Explosive Round) hits several targets. Only when Nova takes Precision Strike or Explosive Round.
- Whitemane Score 56 Theory Whitemane's map-wide reach (Guiding Light) offsets Sky Temple's long rotations. Only when Whitemane takes Guiding Light.
2 more reasons
- Whitemane has little mobility to rotate across Sky Temple's large layout.
- Whitemane can group or freeze enemies (Judgment Day) in Sky Temple's objective fights. Only when Whitemane takes Judgment Day.
- Alexstrasza Score 55 Theory Alexstrasza's waveclear (Flame Buffet, Wing Buffet) helps hold lanes against Sky Temple's pushing objective.
- D.Va Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Sky Temple's pushing objective.
- Leoric Score 55 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Sky Temple's pushing objective.
- Mal'Ganis Score 55 Theory Mal'Ganis's waveclear (Fel Claws, Necrotic Embrace) helps hold lanes against Sky Temple's pushing objective.
- Malthael Score 55 Theory Malthael can cover ground quickly (Wraith Strike) on Sky Temple's large layout.
- Muradin Score 55 Theory Muradin can start the fights Sky Temple's objective forces.
- Rexxar Score 55 Theory Rexxar's waveclear (Spirit Swoop, Misha, Charge!) helps hold lanes against Sky Temple's pushing objective.
- Zarya Score 54 Theory Zarya can group or freeze enemies (Graviton Surge) in Sky Temple's objective fights. Only when Zarya takes Graviton Surge.
- Artanis Score 53 Theory Artanis's waveclear (Amateur Opponent) helps hold lanes against Sky Temple's pushing objective. Only when Artanis takes Amateur Opponent.
- Illidan Score 53 Theory Illidan can cover ground quickly (Bolt of the Storm) on Sky Temple's large layout. Only when Illidan takes Bolt of the Storm.
- Malfurion Score 53 Theory Malfurion can cover ground quickly (Astral Communion) on Sky Temple's large layout. Only when Malfurion takes Astral Communion.
- The Butcher Score 53 Theory The Butcher can cover ground quickly (Bolt of the Storm) on Sky Temple's large layout. Only when The Butcher takes Bolt of the Storm.
- Valla Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Sky Temple's pushing objective. Only when Valla takes Monster Hunter.
- Gazlowe Score 52 Theory Gazlowe has little mobility to rotate across Sky Temple's large layout.
2 more reasons
- Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Sky Temple's pushing objective.
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Sky Temple's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
- Raynor Score 51 Theory Raynor has little mobility to rotate across Sky Temple's large layout.
2 more reasons
- Raynor can siege structures (Hyperion), which adds to Sky Temple's objective pressure. Only when Raynor takes Hyperion.
- Raynor's waveclear (Exterminator) helps hold lanes against Sky Temple's pushing objective. Only when Raynor takes Exterminator.
Heroes who struggle on Sky Temple
Score under 50: the map's layout or objective works against the kit, hardest first
-
Why? 1
- TheoryAna has little mobility to rotate across Sky Temple's large layout.
-
Why? 1
- TheoryAnduin has little mobility to rotate across Sky Temple's large layout.
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Why? 1
- TheoryLt. Morales has little mobility to rotate across Sky Temple's large layout.
-
Why? 1
- TheoryStukov has little mobility to rotate across Sky Temple's large layout.
View 4 more
- Zul'jin Score 43 Theory Zul'jin has little mobility to rotate across Sky Temple's large layout.
- Gul'dan Score 46 Theory Gul'dan has little mobility to rotate across Sky Temple's large layout.
1 more reason
- Gul'dan can cover ground quickly (Demonic Circle) on Sky Temple's large layout. Only when Gul'dan takes Demonic Circle.
- Deckard Score 48 Theory Deckard has little mobility to rotate across Sky Temple's large layout.
1 more reason
- Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Sky Temple's pushing objective.
- Nazeebo Score 48 Theory Nazeebo has little mobility to rotate across Sky Temple's large layout.
1 more reason
- Nazeebo's waveclear helps hold lanes against Sky Temple's pushing objective.
Recent changes to Sky Temple
-
Heroes of the Storm Live Patch Notes, 30 Sep 2025
- Duration 0.5 s → 0.375 s
- 3 other changes (see Blizzard's notes)