Heroes of the Storm

Patch 2.57 Updated

Sky Temple loading screen

Standard map

Sky Temple

  • Ranked pool : In the current Storm League map pool

Capture and hold the active temples; a held temple fires on the other team's structures.

Size
Large
Lanes
3
Ranked list
Hand-checked
  • Three lanes
  • Large map
  • Structure objective
  • Team fights
  • Long rotations

Best heroes on Sky Temple

Heroes on Sky Temple

Score 1–100 from how the kit fits this map (50 = neutral)

  1. Abathur Theory
    Why? 4
    • TheoryAbathur's map-wide reach offsets Sky Temple's long rotations.
    • TheoryAbathur can siege structures (Locust Strain, Slapathur), which adds to Sky Temple's objective pressure.
    • TheorySky Temple has three lanes for Abathur to pressure while the team holds the objective.
    • TheoryAbathur can cover ground quickly (Deep Tunnel, Evolve Monstrosity) on Sky Temple's large layout.
  2. Dehaka Theory
    Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Sky Temple's long rotations.
    • TheorySky Temple has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can group or freeze enemies (Drag) in Sky Temple's objective fights.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Sky Temple's large layout.
  3. Murky Theory
    Why? 3
    • TheorySky Temple's objective forces teamfights where Murky's area burst (Slime, Pufferfish) hits several targets.
    • TheoryMurky can siege structures (Pufferfish, Never-Ending Murlocs), which adds to Sky Temple's objective pressure.
    • TheorySky Temple has three lanes for Murky to pressure while the team holds the objective.
  4. Kerrigan Theory
    Why? 4
    • TheorySky Temple's objective forces teamfights where Kerrigan's area burst (Impaling Blades, Primal Grasp) hits several targets.
    • TheoryKerrigan can group or freeze enemies (Primal Grasp) in Sky Temple's objective fights.
    • TheoryKerrigan's waveclear (Impaling Blades, Primal Grasp) helps hold lanes against Sky Temple's pushing objective.
    • TheoryKerrigan can cover ground quickly (Psionic Shift) on Sky Temple's large layout. Only when Kerrigan takes Psionic Shift.
  5. Probius Theory
    Why? 3
    • TheorySky Temple's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
    • TheoryProbius can siege structures, which adds to Sky Temple's objective pressure.
    • TheoryProbius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Sky Temple's pushing objective.
  6. Sylvanas Theory
    Why? 4
    • TheorySky Temple has three lanes for Sylvanas to pressure while the team holds the objective.
    • TheorySylvanas can cover ground quickly (Haunting Wave, Windrunner) on Sky Temple's large layout.
    • TheorySylvanas's waveclear helps hold lanes against Sky Temple's pushing objective.
    • TheorySylvanas can group or freeze enemies (Mind Control) in Sky Temple's objective fights. Only when Sylvanas takes Mind Control.
  7. Why? 4
    • TheorySky Temple's objective forces teamfights where Kel'Thuzad's area burst (Death and Decay, Frost Nova) hits several targets.
    • TheoryKel'Thuzad's map-wide reach (Shadow Fissure) offsets Sky Temple's long rotations. Only when Kel'Thuzad takes Shadow Fissure.
    • TheoryKel'Thuzad can group or freeze enemies (Chains of Kel'Thuzad) in Sky Temple's objective fights.
    • TheoryKel'Thuzad has little mobility to rotate across Sky Temple's large layout.
  8. Azmodan Theory
    Why? 4
    • TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Sky Temple's long rotations.
    • TheoryAzmodan can siege structures (Siegebreaker), which adds to Sky Temple's objective pressure.
    • TheoryAzmodan has little mobility to rotate across Sky Temple's large layout.
    • TheoryAzmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Sky Temple's pushing objective.
View 63 more
  1. Hanzo Score 70 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Sky Temple's long rotations. Only when Hanzo takes Dragon's Arrow.
    3 more reasons
    • Sky Temple's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • Hanzo can cover ground quickly (Play of the Game) on Sky Temple's large layout. Only when Hanzo takes Play of the Game.
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Sky Temple's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  2. Brightwing Score 69 Theory Brightwing's map-wide reach offsets Sky Temple's long rotations.
    1 more reason
    • Brightwing can cover ground quickly (Phase Shift, Blink Heal) on Sky Temple's large layout.
  3. Cho'gall Score 69 Theory Cho'gall can group or freeze enemies (Upheaval) in Sky Temple's objective fights.
    3 more reasons
    • Cho'gall can start the fights Sky Temple's objective forces.
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Sky Temple's pushing objective.
    • Cho'gall can cover ground quickly (Shifting Nether) on Sky Temple's large layout. Only when Cho'gall takes Shifting Nether.
  4. Falstad Score 69 Theory Falstad's map-wide reach (Flight) offsets Sky Temple's long rotations.
    1 more reason
    • Falstad's waveclear (Lightning Rod) helps hold lanes against Sky Temple's pushing objective.
  5. Orphea Score 69 Theory Sky Temple's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
    2 more reasons
    • Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Sky Temple's pushing objective.
    • Orphea can group or freeze enemies (Crushing Jaws) in Sky Temple's objective fights. Only when Orphea takes Crushing Jaws.
  6. Ragnaros Score 69 Theory Ragnaros's map-wide reach (Molten Core, Heroic Difficulty) offsets Sky Temple's long rotations.
    1 more reason
    • Ragnaros's waveclear (Empower Sulfuras, Blast Wave) helps hold lanes against Sky Temple's pushing objective.
  7. Stitches Score 69 Theory Stitches can group or freeze enemies (Hook) in Sky Temple's objective fights.
    3 more reasons
    • Stitches can start the fights Sky Temple's objective forces.
    • Stitches's waveclear (Shambling Horror) helps hold lanes against Sky Temple's pushing objective.
    • Stitches can cover ground quickly (Hungry Hungry Stitches) on Sky Temple's large layout. Only when Stitches takes Hungry Hungry Stitches.
  8. Valeera Score 69 Theory Sky Temple's objective forces teamfights where Valeera's area burst (Sinister Strike, Blade Flurry) hits several targets.
    2 more reasons
    • Valeera can cover ground quickly (Vanish, Subtlety) on Sky Temple's large layout.
    • Valeera's waveclear (Sinister Strike, Blade Flurry) helps hold lanes against Sky Temple's pushing objective.
  9. Xal'atath Score 69 Theory Sky Temple's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    2 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Sky Temple's large layout.
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Sky Temple's pushing objective.
  10. Zeratul Score 69 Theory Sky Temple's objective forces teamfights where Zeratul's area burst (Cleave, Singularity Spike) hits several targets.
    2 more reasons
    • Zeratul can cover ground quickly (Blink, Vorpal Blade) on Sky Temple's large layout.
    • Zeratul can group or freeze enemies (Void Prison) in Sky Temple's objective fights. Only when Zeratul takes Void Prison.
  11. Fenix Score 68 Theory Fenix's map-wide reach (Planet Cracker) offsets Sky Temple's long rotations. Only when Fenix takes Planet Cracker.
    2 more reasons
    • Fenix can cover ground quickly (Warp) on Sky Temple's large layout.
    • Fenix's waveclear (Plasma Cutter, Weapon Mode: Repeater Cannon) helps hold lanes against Sky Temple's pushing objective.
  12. Maiev Score 67 Theory Maiev can group or freeze enemies (Umbral Bind) in Sky Temple's objective fights.
    2 more reasons
    • Maiev can start the fights Sky Temple's objective forces.
    • Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Sky Temple's pushing objective.
  13. Diablo Score 66 Theory Diablo's map-wide reach (Apocalypse) offsets Sky Temple's long rotations. Only when Diablo takes Apocalypse.
    2 more reasons
    • Diablo can start the fights Sky Temple's objective forces.
    • Diablo can cover ground quickly (Hellgate) on Sky Temple's large layout. Only when Diablo takes Hellgate.
  14. Sgt. Hammer Score 66 Theory Sgt. Hammer can siege structures, which adds to Sky Temple's objective pressure.
    3 more reasons
    • Sgt. Hammer's map-wide reach (Blunt Force Gun) offsets Sky Temple's long rotations. Only when Sgt. Hammer takes Blunt Force Gun.
    • Sgt. Hammer has little mobility to rotate across Sky Temple's large layout.
    • Sgt. Hammer's waveclear (Spider Mines, Concussive Blast) helps hold lanes against Sky Temple's pushing objective.
  15. Deathwing Score 65 Theory Deathwing can siege structures (Cataclysm), which adds to Sky Temple's objective pressure.
    1 more reason
    • Deathwing's waveclear (Incinerate, Onslaught) helps hold lanes against Sky Temple's pushing objective.
  16. Junkrat Score 65 Theory Sky Temple's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    1 more reason
    • Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Sky Temple's pushing objective.
  17. Samuro Score 65 Theory Sky Temple has three lanes for Samuro to pressure while the team holds the objective.
    1 more reason
    • Samuro can cover ground quickly (Mirror Image, Shukuchi) on Sky Temple's large layout.
  18. Tyrael Score 65 Theory Tyrael can start the fights Sky Temple's objective forces.
    2 more reasons
    • Tyrael can cover ground quickly (El'druin's Might, Stalwart Angel) on Sky Temple's large layout.
    • Tyrael's waveclear (El'druin's Might, Smite) helps hold lanes against Sky Temple's pushing objective.
  19. Tyrande Score 65 Theory Tyrande's map-wide reach offsets Sky Temple's long rotations.
  20. Xul Score 65 Theory Sky Temple has three lanes for Xul to pressure while the team holds the objective.
    1 more reason
    • Xul's waveclear (Spectral Scythe, Cursed Strikes) helps hold lanes against Sky Temple's pushing objective.
  21. Zagara Score 65 Theory Zagara can siege structures, which adds to Sky Temple's objective pressure.
    1 more reason
    • Zagara's waveclear (Baneling Barrage, Infested Drop) helps hold lanes against Sky Temple's pushing objective.
  22. Medivh Score 64 Theory Medivh can start the fights Sky Temple's objective forces.
    2 more reasons
    • Medivh can cover ground quickly (Portal) on Sky Temple's large layout.
    • Medivh can group or freeze enemies (Ley Line Seal, Medivh Cheats!) in Sky Temple's objective fights. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
  23. Tassadar Score 64 Theory Sky Temple's objective forces teamfights where Tassadar's area burst (Shock Ray, Archon) hits several targets.
    1 more reason
    • Tassadar can group or freeze enemies (Black Hole) in Sky Temple's objective fights. Only when Tassadar takes Black Hole.
  24. Alarak Score 63 Theory Sky Temple's objective forces teamfights where Alarak's area burst (Telekinesis, Deadly Charge) hits several targets.
    1 more reason
    • Alarak can cover ground quickly (Last Laugh) on Sky Temple's large layout. Only when Alarak takes Last Laugh.
  25. E.T.C. Score 63 Theory E.T.C. can start the fights Sky Temple's objective forces.
    2 more reasons
    • E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Sky Temple's pushing objective.
    • E.T.C. can cover ground quickly (Ride the Lightning) on Sky Temple's large layout. Only when E.T.C. takes Ride the Lightning.
  26. Jaina Score 63 Theory Sky Temple's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
    1 more reason
    • Jaina can cover ground quickly (Ice Blink) on Sky Temple's large layout. Only when Jaina takes Ice Blink.
  27. Johanna Score 62 Theory Johanna can group or freeze enemies (Condemn) in Sky Temple's objective fights.
    1 more reason
    • Johanna's waveclear (Condemn) helps hold lanes against Sky Temple's pushing objective.
  28. Li-Ming Score 61 Theory Sky Temple's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
    1 more reason
    • Li-Ming can cover ground quickly (Teleport, Aether Walker) on Sky Temple's large layout.
  29. Mei Score 61 Theory Mei can siege structures (Slushball), which adds to Sky Temple's objective pressure. Only when Mei takes Slushball.
    1 more reason
    • Mei can start the fights Sky Temple's objective forces.
  30. Anub'arak Score 60 Theory Anub'arak can start the fights Sky Temple's objective forces.
    1 more reason
    • Anub'arak can cover ground quickly (Burrow Charge) on Sky Temple's large layout.
  31. Blaze Score 60 Theory Blaze can start the fights Sky Temple's objective forces.
    1 more reason
    • Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Sky Temple's pushing objective.
  32. Garrosh Score 60 Theory Garrosh can start the fights Sky Temple's objective forces.
    1 more reason
    • Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Sky Temple's pushing objective.
  33. Genji Score 60 Theory Sky Temple's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
  34. Hogger Score 60 Theory Hogger can start the fights Sky Temple's objective forces.
    1 more reason
    • Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Sky Temple's pushing objective.
  35. Lúcio Score 60 Theory Lúcio can start the fights Sky Temple's objective forces.
    1 more reason
    • Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Sky Temple's pushing objective.
  36. Mephisto Score 60 Theory Mephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Sky Temple's large layout.
    1 more reason
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Sky Temple's pushing objective.
  37. Qhira Score 60 Theory Qhira can start the fights Sky Temple's objective forces.
    1 more reason
    • Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Sky Temple's pushing objective.
  38. The Lost Vikings Score 60 Theory Sky Temple has three lanes for The Lost Vikings to pressure while the team holds the objective.
  39. Tracer Score 60 Theory Sky Temple's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
  40. Yrel Score 60 Theory Yrel can start the fights Sky Temple's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Sky Temple's pushing objective.
  41. Cassia Score 59 Theory Cassia's waveclear (Lightning Fury, Blinding Light) helps hold lanes against Sky Temple's pushing objective.
    1 more reason
    • Cassia can group or freeze enemies (Valkyrie) in Sky Temple's objective fights. Only when Cassia takes Valkyrie.
  42. Chromie Score 59 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Sky Temple's objective fights.
    3 more reasons
    • Chromie has little mobility to rotate across Sky Temple's large layout.
    • Sky Temple's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
    • Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Sky Temple's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
  43. Imperius Score 58 Theory Imperius can start the fights Sky Temple's objective forces.
    1 more reason
    • Imperius can cover ground quickly (Valorous Pursuit) on Sky Temple's large layout. Only when Imperius takes Valorous Pursuit.
  44. Thrall Score 58 Theory Thrall can start the fights Sky Temple's objective forces.
    1 more reason
    • Thrall can cover ground quickly (Wind Rush) on Sky Temple's large layout. Only when Thrall takes Wind Rush.
  45. Kael'thas Score 57 Theory Sky Temple's objective forces teamfights where Kael'thas's area burst (Flamestrike, Living Bomb) hits several targets.
    2 more reasons
    • Kael'thas has little mobility to rotate across Sky Temple's large layout.
    • Kael'thas's waveclear (Flamestrike, Living Bomb) helps hold lanes against Sky Temple's pushing objective.
  46. Arthas Score 56 Theory Arthas can siege structures (Summon Sindragosa), which adds to Sky Temple's objective pressure. Only when Arthas takes Summon Sindragosa.
  47. Nova Score 56 Theory Sky Temple's objective forces teamfights where Nova's area burst (Precision Strike, Explosive Round) hits several targets. Only when Nova takes Precision Strike or Explosive Round.
  48. Whitemane Score 56 Theory Whitemane's map-wide reach (Guiding Light) offsets Sky Temple's long rotations. Only when Whitemane takes Guiding Light.
    2 more reasons
    • Whitemane has little mobility to rotate across Sky Temple's large layout.
    • Whitemane can group or freeze enemies (Judgment Day) in Sky Temple's objective fights. Only when Whitemane takes Judgment Day.
  49. Alexstrasza Score 55 Theory Alexstrasza's waveclear (Flame Buffet, Wing Buffet) helps hold lanes against Sky Temple's pushing objective.
  50. D.Va Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Sky Temple's pushing objective.
  51. Leoric Score 55 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Sky Temple's pushing objective.
  52. Mal'Ganis Score 55 Theory Mal'Ganis's waveclear (Fel Claws, Necrotic Embrace) helps hold lanes against Sky Temple's pushing objective.
  53. Malthael Score 55 Theory Malthael can cover ground quickly (Wraith Strike) on Sky Temple's large layout.
  54. Muradin Score 55 Theory Muradin can start the fights Sky Temple's objective forces.
  55. Rexxar Score 55 Theory Rexxar's waveclear (Spirit Swoop, Misha, Charge!) helps hold lanes against Sky Temple's pushing objective.
  56. Zarya Score 54 Theory Zarya can group or freeze enemies (Graviton Surge) in Sky Temple's objective fights. Only when Zarya takes Graviton Surge.
  57. Artanis Score 53 Theory Artanis's waveclear (Amateur Opponent) helps hold lanes against Sky Temple's pushing objective. Only when Artanis takes Amateur Opponent.
  58. Illidan Score 53 Theory Illidan can cover ground quickly (Bolt of the Storm) on Sky Temple's large layout. Only when Illidan takes Bolt of the Storm.
  59. Malfurion Score 53 Theory Malfurion can cover ground quickly (Astral Communion) on Sky Temple's large layout. Only when Malfurion takes Astral Communion.
  60. The Butcher Score 53 Theory The Butcher can cover ground quickly (Bolt of the Storm) on Sky Temple's large layout. Only when The Butcher takes Bolt of the Storm.
  61. Valla Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Sky Temple's pushing objective. Only when Valla takes Monster Hunter.
  62. Gazlowe Score 52 Theory Gazlowe has little mobility to rotate across Sky Temple's large layout.
    2 more reasons
    • Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Sky Temple's pushing objective.
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Sky Temple's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  63. Raynor Score 51 Theory Raynor has little mobility to rotate across Sky Temple's large layout.
    2 more reasons
    • Raynor can siege structures (Hyperion), which adds to Sky Temple's objective pressure. Only when Raynor takes Hyperion.
    • Raynor's waveclear (Exterminator) helps hold lanes against Sky Temple's pushing objective. Only when Raynor takes Exterminator.

Heroes who struggle on Sky Temple

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Ana Theory
    Why? 1
    • TheoryAna has little mobility to rotate across Sky Temple's large layout.
  2. Anduin Theory
    Why? 1
    • TheoryAnduin has little mobility to rotate across Sky Temple's large layout.
  3. Why? 1
    • TheoryLt. Morales has little mobility to rotate across Sky Temple's large layout.
  4. Stukov Theory
    Why? 1
    • TheoryStukov has little mobility to rotate across Sky Temple's large layout.
View 4 more
  1. Zul'jin Score 43 Theory Zul'jin has little mobility to rotate across Sky Temple's large layout.
  2. Gul'dan Score 46 Theory Gul'dan has little mobility to rotate across Sky Temple's large layout.
    1 more reason
    • Gul'dan can cover ground quickly (Demonic Circle) on Sky Temple's large layout. Only when Gul'dan takes Demonic Circle.
  3. Deckard Score 48 Theory Deckard has little mobility to rotate across Sky Temple's large layout.
    1 more reason
    • Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Sky Temple's pushing objective.
  4. Nazeebo Score 48 Theory Nazeebo has little mobility to rotate across Sky Temple's large layout.
    1 more reason
    • Nazeebo's waveclear helps hold lanes against Sky Temple's pushing objective.

Recent changes to Sky Temple

  1. Heroes of the Storm Live Patch Notes, 30 Sep 2025

    • Duration 0.5 s → 0.375 s
    • 3 other changes (see Blizzard's notes)