Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Warcraft

Jaina

Archmage

Role
Ranged Assassin
Attack
Ranged
Difficulty
Medium
Released
2 Dec 2014
Last patched
28 Sep 2026
Damage
10/10
Utility
4/10
Survivability
2/10
Complexity
4/10

Counters and synergies

Jaina is strong against

Score 1–100 for Jaina's net edge once both kits are weighed (50 = neutral)

  1. Murky Curated
    Why? 3
    • CuratedFrostbolt into Cone of Cold on a Chilled Murky takes over 80% of his 730 Health, so any follow-up finishes him, and Blizzard punishes him for Sliming a wave.via Frostbolt, Cone of Cold, Frostbite, Blizzard, Slime
    • TheoryJaina reduces enemy Armor (Northern Exposure), offsetting Murky's Spell Armor. Only when Jaina takes Northern Exposure. Murky must also take Tufferfish.
    • TheoryMurky brings Spell Armor (Tufferfish), which blunts Jaina's ability burst. Only when Murky takes Tufferfish.
  2. Why? 5
    • CuratedBlizzard and Cone of Cold hit every Viking standing together and Frostbite's 50% bonus applies to all three, so a grouped trio gives one rotation triple value.via Blizzard, Cone of Cold, Frostbite
    • TheoryJaina's burst (Cone of Cold, Frostbolt) can delete The Lost Vikings's small Health pool before help arrives.
    • TheoryJaina reduces enemy Armor (Northern Exposure), offsetting The Lost Vikings's Physical Armor. Only when Jaina takes Northern Exposure. The Lost Vikings must also take Olaf the Stout.
    • TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Jaina's cooldowns.
    • TheoryThe Lost Vikings can approach unseen (Spy Games) and catch Jaina, who is easy to kill when found alone. Only when The Lost Vikings takes Spy Games.
  3. Varian Curated
    Why? 4
    • CuratedParry only blocks Basic Attacks, so it does nothing against Jaina's Ability damage, and constant Chill leaves Charge as Varian's only way to reach her.via Parry, Charge, Frostbite
    • TheoryJaina can ignore or remove crowd control (Ice Cold), weakening Varian's taunt. Only when Varian takes Taunt.
    • TheoryVarian can deny a burst window (Shield Wall), wasting Jaina's cooldowns. Only when Varian takes Shield Wall.
    • TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Jaina's Physical Armor. Only when Varian takes Colossus Smash. Jaina must also take Frost Armor.
  4. Why? 7
    • CuratedThe Butcher must stay attached to deal damage; once Ruthless Onslaught lands, Chill slows and, if Jaina takes it, Ring of Frost's 3-second root let her team peel and burst him.via Ruthless Onslaught, Frostbite, Ring of Frost
    • TheoryJaina can block or armor against Basic Attacks (Frost Armor), which The Butcher relies on for damage. Only when Jaina takes Frost Armor.
    • TheoryJaina reduces enemy Armor (Northern Exposure), offsetting The Butcher's Physical Armor. Only when Jaina takes Northern Exposure. The Butcher must also take Block.
    • TheoryJaina can ignore or remove crowd control (Ice Cold), weakening The Butcher's stun. Only when The Butcher takes Lamb to the Slaughter.
    • TheoryJaina's root (Ring of Frost, Numbing Blast) can stop The Butcher in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
    • TheoryThe Butcher can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    • TheoryThe Butcher brings Spell Armor (Meat Shield), which blunts Jaina's ability burst. Only when The Butcher takes Meat Shield.
  5. Imperius Curated
    Why? 2
    • CuratedImperius must walk into melee range with Celestial Charge as his lone basic gap closer; steady Chill from Frostbolt and Cone of Cold kites him while Frostbite amplifies her damage.via Celestial Charge, Frostbolt, Cone of Cold, Frostbite
    • TheoryImperius brings Spell Armor (Impervious), which blunts Jaina's ability burst. Only when Imperius takes Impervious.
16 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kel'Thuzad Score 63 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Kel'Thuzad's cooldowns.
  2. Abathur Score 60 Theory Jaina's burst (Cone of Cold, Frostbolt) can delete Abathur's small Health pool before help arrives.
  3. Li-Ming Score 57 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Li-Ming's cooldowns.
  4. Raynor Score 57 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Raynor relies on for damage. Only when Jaina takes Frost Armor.
  5. Malthael Score 56 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Malthael relies on for damage. Only when Jaina takes Frost Armor.
  6. Tychus Score 56 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Tychus relies on for damage. Only when Jaina takes Frost Armor.
  7. Zul'jin Score 56 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Zul'jin relies on for damage. Only when Jaina takes Frost Armor.
  8. Gul'dan Score 53 Theory Jaina can poke Gul'dan from range (Frostbolt, Blizzard), and Gul'dan has few ways to dodge or disengage.
  9. Kael'thas Score 53 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Kael'thas's cooldowns.
  10. Sgt. Hammer Score 53 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Sgt. Hammer relies on for damage. Only when Jaina takes Frost Armor.
  11. Chromie Score 52 Theory Jaina can poke Chromie from range (Frostbolt, Blizzard), and Chromie has few ways to dodge or disengage.
  12. Probius Score 52 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Probius's cooldowns.
  13. Stukov Score 52 Theory Jaina reduces enemy Armor (Northern Exposure), offsetting Stukov's Physical Armor. Only when Jaina takes Northern Exposure. Stukov must also take Biotic Armor.
  14. Fenix Score 51 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Fenix relies on for damage. Only when Jaina takes Frost Armor.
  15. Valla Score 51 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Valla relies on for damage. Only when Jaina takes Frost Armor.
  16. Xul Score 51 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Xul relies on for damage. Only when Jaina takes Frost Armor.

Jaina is weak against

Score 1–100 for their net edge over Jaina's kit

  1. Genji Curated
    Why? 7
    • CuratedDeflect blocks Frostbolt and Blizzard while Genji closes the distance with Cyber Agility and Swift Strike, and Jaina has no movement ability to escape.via Deflect, Cyber Agility, Swift Strike
    • TheoryGenji can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    • TheoryGenji's burst can delete Jaina's small Health pool before help arrives.
    • TheoryGenji can approach unseen (Pathfinder) and catch Jaina, who is easy to kill when found alone. Only when Genji takes Pathfinder.
    • TheoryGenji brings Spell Armor (Cyber Shield), which blunts Jaina's ability burst. Only when Genji takes Cyber Shield.
    • TheoryJaina reduces enemy Armor (Northern Exposure), offsetting Genji's Spell Armor. Only when Jaina takes Northern Exposure. Genji must also take Cyber Shield.
    • TheoryJaina's root (Ring of Frost, Numbing Blast) can stop Genji in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  2. Brightwing Curated
    Why? 6
    • CuratedJaina kills with Chill slows and, if she takes it, Ring of Frost's root; Soothing Mist's activation removes both from every ally nearby.via Soothing Mist, Frostbite, Ring of Frost
    • TheoryBrightwing brings Spell Armor (Pixie Dust), which blunts Jaina's ability burst.
    • TheoryBrightwing can deny a burst window, wasting Jaina's cooldowns.
    • TheoryBrightwing can approach unseen (Invisible Friends) and catch Jaina, who is easy to kill when found alone. Only when Brightwing takes Invisible Friends.
    • TheoryBrightwing's healing undoes the chip damage Jaina lands from range.
    • TheoryJaina can ignore or remove crowd control (Ice Cold), weakening Brightwing's polymorph.
  3. Anub'arak Curated
    Why? 3
    • CuratedJaina's damage is all spells, so Harden Carapace's Spell Armor and shield blunt Blizzard and Cone of Cold, and Burrow Charge or Impale stuns her before Ice Block is unlocked.via Harden Carapace, Burrow Charge, Impale, Blizzard, Cone of Cold, Improved Ice Block
    • CuratedHarden Carapace's Spell Armor and shield soak Jaina's Ability-only damage, and Impale or Burrow Charge reaches her through the frontline, where 1365 Health melts.
    • TheoryAnub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Jaina's ability burst.
  4. Tracer Curated
    Why? 7
    • CuratedBlink charges dodge Jaina's skillshots and Recall strips the Chill slow, so Tracer can stay on a hero who cannot outrun her.via Blink, Recall, Frostbite
    • TheoryTracer can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    • TheoryTracer's burst (Melee) can delete Jaina's small Health pool before help arrives.
    • TheoryTracer reduces enemy Armor (Heavy Handed), offsetting Jaina's Physical Armor. Only when Tracer takes Heavy Handed. Jaina must also take Frost Armor.
    • TheoryJaina can block or armor against Basic Attacks (Frost Armor), which Tracer relies on for damage. Only when Jaina takes Frost Armor.
    • TheoryJaina can deny a burst window (Frostbite, Improved Ice Block), wasting Tracer's cooldowns.
    • TheoryJaina's root (Ring of Frost, Numbing Blast) can stop Tracer in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  5. Valeera Curated
    Why? 8
    • CuratedGarrote from Vanish Silences Jaina so she cannot cast or use Ice Block, and Cloak of Shadows, if Valeera takes it, gives her 75 Spell Armor against the counterattack.via Vanish, Eviscerate, Cloak of Shadows, Improved Ice Block
    • TheoryValeera can approach unseen (Vanish) and catch Jaina, who is easy to kill when found alone.
    • TheoryValeera can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    • TheoryValeera's burst can delete Jaina's small Health pool before help arrives.
    • TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Jaina's ability burst. Only when Valeera takes Cloak of Shadows.
    • TheoryJaina can deny a burst window (Frostbite, Improved Ice Block), wasting Valeera's cooldowns.
    • TheoryJaina can ignore or remove crowd control (Ice Cold), weakening Valeera's stun.
    • TheoryJaina's root (Ring of Frost, Numbing Blast) can stop Valeera in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  6. Alarak Curated
    Why? 2
    • CuratedJaina has no dash until her Frostbite quest unlocks Improved Ice Block; Telekinesis drags her toward Alarak's team and Discord Strike silences her before Blizzard or Cone of Cold come out.via Telekinesis, Discord Strike, Frostbite, Improved Ice Block
    • TheoryAlarak's burst can delete Jaina's small Health pool before help arrives.
View 11 more
  1. Zeratul Score 77 Curated Permanent Cloak lets Zeratul open on Jaina unseen, and Singularity Spike plus Cleave burst her low Health before Improved Ice Block is unlocked.
    8 more reasons
    • Zeratul can approach unseen (Permanent Cloak) and catch Jaina, who is easy to kill when found alone.
    • Zeratul can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    • Zeratul's burst (Singularity Spike, Cleave) can delete Jaina's small Health pool before help arrives.
    • Zeratul brings Spell Armor (Spell Shield), which blunts Jaina's ability burst. Only when Zeratul takes Spell Shield.
    • Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Zeratul's cooldowns.
    • Jaina reduces enemy Armor (Northern Exposure), offsetting Zeratul's Spell Armor. Only when Jaina takes Northern Exposure. Zeratul must also take Spell Shield.
    • Jaina can ignore or remove crowd control (Ice Cold), weakening Zeratul's Time Stop. Only when Zeratul takes Void Prison.
    • Jaina's root (Ring of Frost, Numbing Blast) can stop Zeratul in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  2. Alexstrasza Score 76 Curated Jaina sets up kills with Chill slows and, if she takes it, Ring of Frost's root; in Dragonqueen form Alexstrasza shrugs off half of their duration, and with Lifeblossom her Breath of Life strips slows and roots off an ally. Only when Alexstrasza takes Lifeblossom (level 7).
    3 more reasons
    • Alexstrasza can deny a burst window, wasting Jaina's cooldowns.
    • Alexstrasza's healing undoes the chip damage Jaina lands from range.
    • Alexstrasza's area damage (Flame Buffet, Wing Buffet) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  3. E.T.C. Score 73 Curated Jaina can't escape until her quest unlocks Improved Ice Block; Powerslide's stun, and a Mosh Pit if E.T.C. takes it, catch her with no answer.
    1 more reason
    • E.T.C.'s area damage (Powerslide, Face Melt) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  4. Dehaka Score 74 Theory Dehaka can deny a burst window (Burrow), wasting Jaina's cooldowns.
    2 more reasons
    • Dehaka can approach unseen (Lurker Strain) and catch Jaina, who is easy to kill when found alone. Only when Dehaka takes Lurker Strain.
    • Dehaka brings Spell Armor (Enduring Swarm), which blunts Jaina's ability burst. Only when Dehaka takes Enduring Swarm.
  5. Uther Score 71 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Jaina's cooldowns.
    2 more reasons
    • Uther brings Spell Armor (Spell Shield), which blunts Jaina's ability burst. Only when Uther takes Spell Shield.
    • Uther's healing undoes the chip damage Jaina lands from range.
  6. Auriel Score 69 Theory Auriel can deny a burst window, wasting Jaina's cooldowns.
    2 more reasons
    • Auriel's healing undoes the chip damage Jaina lands from range.
    • Auriel reduces enemy Armor (Wrath of Heaven), offsetting Jaina's Physical Armor. Only when Auriel takes Wrath of Heaven. Jaina must also take Frost Armor.
  7. Qhira Score 68 Theory Qhira can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    4 more reasons
    • Qhira brings Spell Armor (Swing Life Away), which blunts Jaina's ability burst. Only when Qhira takes Swing Life Away.
    • Qhira's area damage (Carnage, Revolving Sweep) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
    • Jaina can ignore or remove crowd control (Ice Cold), weakening Qhira's stun. Only when Qhira takes Silent Killer.
    • Jaina's root (Ring of Frost, Numbing Blast) can stop Qhira in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  8. Stitches Score 68 Theory Stitches can deny a burst window, wasting Jaina's cooldowns.
    2 more reasons
    • Stitches's area damage (Shambling Horror) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
    • Stitches reduces enemy Armor (Pulverize), offsetting Jaina's Physical Armor. Only when Stitches takes Pulverize. Jaina must also take Frost Armor.
  9. Zarya Score 67 Theory Zarya can deny a burst window, wasting Jaina's cooldowns.
    1 more reason
    • Zarya brings Spell Armor (Spell Barrier), which blunts Jaina's ability burst. Only when Zarya takes Spell Barrier.
  10. Mephisto Score 66 Theory Mephisto can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    1 more reason
    • Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  11. Anduin Score 65 Theory Anduin can deny a burst window, wasting Jaina's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Jaina lands from range.
38 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Deathwing Score 65 Theory Deathwing can deny a burst window (Draconic Might), wasting Jaina's cooldowns. Only when Deathwing takes Draconic Might.
  2. Lúcio Score 65 Theory Lúcio can deny a burst window (Summer Anthem), wasting Jaina's cooldowns. Only when Lúcio takes Summer Anthem.
  3. Maiev Score 65 Theory Maiev can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  4. Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Jaina's cooldowns.
  5. Tassadar Score 65 Theory Tassadar's burst (Shock Ray) can delete Jaina's small Health pool before help arrives.
  6. Mal'Ganis Score 64 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Jaina's ability burst.
  7. Tyrael Score 64 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Jaina's cooldowns.
  8. Kharazim Score 63 Theory Kharazim can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  9. Blaze Score 62 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Jaina's ability burst. Only when Blaze takes Juggernaut Plating.
  10. Kerrigan Score 62 Theory Kerrigan can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  11. Tyrande Score 62 Theory Tyrande can approach unseen (Shadowstalk) and catch Jaina, who is easy to kill when found alone. Only when Tyrande takes Shadowstalk.
  12. Zagara Score 62 Theory Zagara brings Spell Armor (Spell Shield), which blunts Jaina's ability burst. Only when Zagara takes Spell Shield.
  13. Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Jaina's cooldowns. Only when Lt. Morales takes Safe Zone.
  14. Cho'gall Score 60 Theory Cho'gall can deny a burst window (Molten Block), wasting Jaina's cooldowns. Only when Cho'gall takes Molten Block.
  15. Leoric Score 60 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Jaina's cooldowns. Only when Leoric takes Shroud of the Dead King.
  16. Medivh Score 60 Theory Medivh can deny a burst window, wasting Jaina's cooldowns.
  17. Nova Score 60 Theory Nova can approach unseen (Permanent Cloak, Ghost Protocol) and catch Jaina, who is easy to kill when found alone.
  18. Ragnaros Score 60 Theory Ragnaros can deny a burst window (Submerge), wasting Jaina's cooldowns. Only when Ragnaros takes Submerge.
  19. D.Va Score 59 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  20. Deckard Score 59 Theory Deckard's healing undoes the chip damage Jaina lands from range.
  21. Hogger Score 59 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  22. Junkrat Score 59 Theory Junkrat's burst (Concussion Mine, Steel Trap) can delete Jaina's small Health pool before help arrives.
  23. Whitemane Score 59 Theory Whitemane's healing undoes the chip damage Jaina lands from range.
  24. Artanis Score 58 Theory Artanis can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  25. Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Jaina's ability burst. Only when Lunara takes Greater Spell Shield.
  26. Mei Score 57 Theory Mei brings Spell Armor (Crystallize), which blunts Jaina's ability burst. Only when Mei takes Crystallize.
  27. Greymane Score 55 Theory Greymane can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  28. Li Li Score 55 Theory Li Li's healing undoes the chip damage Jaina lands from range.
  29. Malfurion Score 55 Theory Malfurion's healing undoes the chip damage Jaina lands from range.
  30. Nazeebo Score 55 Theory Nazeebo brings Spell Armor (Superstition), which blunts Jaina's ability burst. Only when Nazeebo takes Superstition.
  31. Sonya Score 55 Theory Sonya can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  32. Orphea Score 54 Theory Orphea's burst (Chomp, Dread) can delete Jaina's small Health pool before help arrives.
  33. Samuro Score 54 Theory Samuro can approach unseen (Wind Walk) and catch Jaina, who is easy to kill when found alone.
  34. Xal'atath Score 54 Theory Xal'atath's burst can delete Jaina's small Health pool before help arrives.
  35. Cassia Score 53 Theory Cassia can deny a burst window (War Matron), wasting Jaina's cooldowns. Only when Cassia takes War Matron.
  36. Illidan Score 53 Theory Illidan can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  37. Rexxar Score 53 Theory Rexxar can deny a burst window (Feign Death), wasting Jaina's cooldowns. Only when Rexxar takes Feign Death.
  38. Azmodan Score 52 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.

Jaina works well with

Score 1–100 for how well the kits combine

  1. Garrosh Curated
    Why? 4
    • CuratedWrecking Ball throws its target into Blizzard or Ring of Frost, and the throw's slow keeps them there.via Wrecking Ball, Blizzard, Ring of Frost
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Jaina's burst.
    • TheoryGarrosh starts fights on its own terms, giving Jaina grouped targets for area burst.
    • TheoryGarrosh can protect Jaina's fragile body when the enemy hunts it.
  2. Johanna Curated
    Why? 4
    • CuratedCondemn drags nearby enemies to Johanna and stuns them briefly, bunching them up for Blizzard's three waves and a wide Cone of Cold.via Condemn, Blizzard, Cone of Cold
    • TheoryJohanna groups or freezes enemies (Condemn) for Jaina's area damage.
    • TheoryJohanna's stun (Condemn, Falling Sword) holds targets still for Jaina's burst.
    • TheoryJohanna can protect Jaina's fragile body when the enemy hunts it.
  3. Mei Curated
    Why? 4
    • CuratedMei's Blizzard ends in a stun right where Jaina's Blizzard waves are landing, and Ice Wall, if Mei takes it, traps Chilled targets for all three waves or inside Ring of Frost.via Blizzard, Ice Wall, Ring of Frost, Frostbite
    • TheoryMei's stun (Blizzard, Avalanche) holds targets still for Jaina's burst.
    • TheoryMei starts fights on its own terms, giving Jaina grouped targets for area burst.
    • TheoryMei can protect Jaina's fragile body when the enemy hunts it.
  4. Stitches Curated
    Why? 5
    • CuratedA Hook drags its target into Jaina's range for Cone of Cold (and Ring of Frost, if she takes it), and Frostbite's Chill makes the follow-up hit 50% harder.via Hook, Cone of Cold, Ring of Frost, Frostbite
    • TheoryStitches groups or freezes enemies (Hook) for Jaina's area damage.
    • TheoryStitches starts fights on its own terms, giving Jaina grouped targets for area burst.
    • TheoryStitches can protect Jaina's fragile body when the enemy hunts it.
    • TheoryStitches's stun (Gorge) holds targets still for Jaina's burst. Only when Stitches takes Gorge.
  5. Dehaka Curated
    Why? 3
    • CuratedDrag pulls a stunned target into Jaina's range, an easy Cone of Cold and Frostbolt follow-up.via Drag, Cone of Cold, Frostbolt
    • TheoryDehaka groups or freezes enemies (Drag) for Jaina's area damage.
    • TheoryDehaka's stun (Drag) holds targets still for Jaina's burst.
  6. Tassadar Curated
    Why? 4
    • CuratedFrostbite's Chill keeps enemies inside Psionic Storm long enough for it to ramp up, and Black Hole, if Tassadar takes it, groups them for Blizzard's three waves.via Black Hole, Blizzard, Frostbite, Psionic Storm
    • TheoryTassadar can protect Jaina's fragile body when the enemy hunts it.
    • TheoryTassadar groups or freezes enemies (Black Hole) for Jaina's area damage. Only when Tassadar takes Black Hole.
    • TheoryJaina's root (Ring of Frost, Numbing Blast) holds targets still for Tassadar's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
View 27 more
  1. Arthas Score 85 Curated Howling Blast's root holds enemies inside Blizzard, and Frozen Tempest's slow plus Chill keep them from walking out of the waves.
    2 more reasons
    • Arthas's root (Howling Blast, Deathchill) holds targets still for Jaina's burst.
    • Arthas can protect Jaina's fragile body when the enemy hunts it.
  2. Malfurion Score 85 Curated Innervate refills Jaina's Mana and speeds her cooldowns, and Entangling Roots holds targets inside Blizzard or Ring of Frost.
    3 more reasons
    • Jaina's Blizzard and Cone of Cold drain Mana quickly; Innervate refills it, and Entangling Roots keeps targets in place for all three Blizzard waves.
    • Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Jaina's burst.
    • Malfurion can protect Jaina's fragile body when the enemy hunts it.
  3. Muradin Score 85 Curated Jaina's Chill keeps targets Slowed, which counts toward Storm Bolt's quest on every Basic Attack, and with Give 'em the Axe! (level 1) also adds 40% to Muradin's Basic Attack damage.
    2 more reasons
    • Muradin's stun (Storm Bolt, Haymaker) holds targets still for Jaina's burst.
    • Muradin starts fights on its own terms, giving Jaina grouped targets for area burst.
  4. Blaze Score 83 Curated Combustion's 60% slow and Jaina's Chill hold enemies inside all three Blizzard waves. Only when Blaze takes Combustion (level 10).
    3 more reasons
    • Blaze's stun (Jet Propulsion) holds targets still for Jaina's burst.
    • Blaze starts fights on its own terms, giving Jaina grouped targets for area burst.
    • Blaze can protect Jaina's fragile body when the enemy hunts it.
  5. E.T.C. Score 83 Curated Mosh Pit stuns enemies in place for up to 4 seconds, letting every Blizzard wave hit. Only when E.T.C. takes Mosh Pit (level 10).
    3 more reasons
    • E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Jaina's burst.
    • E.T.C. starts fights on its own terms, giving Jaina grouped targets for area burst.
    • E.T.C. can protect Jaina's fragile body when the enemy hunts it.
  6. Maiev Score 83 Curated Warden's Cage pins a group in place for all three Blizzard waves, and the clustered Heroes let Fan of Knives reset over and over. Only when Maiev takes Warden's Cage (level 10).
    4 more reasons
    • Maiev groups or freezes enemies (Umbral Bind) for Jaina's area damage.
    • Maiev starts fights on its own terms, giving Jaina grouped targets for area burst.
    • Maiev's Time Stop (Containment Disc) holds targets still for Jaina's burst. Only when Maiev takes Containment Disc.
    • Jaina's root (Ring of Frost, Numbing Blast) lets Maiev dive onto a target that cannot walk away. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  7. Tyrael Score 82 Curated Judgment stuns for 1.5 seconds, long enough to land Ring of Frost's delayed root and damage on the target. Only when Tyrael takes Judgment (level 10), and Jaina takes Ring of Frost (level 10).
    3 more reasons
    • Tyrael starts fights on its own terms, giving Jaina grouped targets for area burst.
    • Tyrael can protect Jaina's fragile body when the enemy hunts it.
    • Tyrael's stun (Judgment) holds targets still for Jaina's burst. Only when Tyrael takes Judgment.
  8. Ana Score 79 Curated Nano Boost gives 30% Spell Power and 150% faster Basic Ability recharge, letting Jaina chain extra Frostbolts and Cones of Cold on Chilled targets. Only when Ana takes Nano Boost (level 10).
    2 more reasons
    • Ana's stun (Sleep Dart) holds targets still for Jaina's burst.
    • Ana can protect Jaina's fragile body when the enemy hunts it.
  9. Gazlowe Score 78 Curated Grav-O-Bomb 3000 clumps heroes for Blizzard and, if Jaina takes it, Ring of Frost. Only when Gazlowe takes Grav-O-Bomb 3000 (level 10).
    2 more reasons
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Jaina's burst.
    • Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Jaina's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  10. Zarya Score 76 Curated Graviton Surge pins the enemy team together for 2.5 seconds, a perfect window for Blizzard's three waves or, if Jaina takes it, Ring of Frost's delayed root. Only when Zarya takes Graviton Surge (level 10).
    2 more reasons
    • Zarya can protect Jaina's fragile body when the enemy hunts it.
    • Zarya groups or freezes enemies (Graviton Surge) for Jaina's area damage. Only when Zarya takes Graviton Surge.
  11. Orphea Score 74 Curated Ring of Frost's 3-second root keeps targets inside Eternal Feast's area, letting the heroic repeat several times. Only when Jaina takes Ring of Frost (level 10), and Orphea takes Eternal Feast (level 10).
    2 more reasons
    • Orphea groups or freezes enemies (Crushing Jaws) for Jaina's area damage. Only when Orphea takes Crushing Jaws.
    • Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Orphea's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  12. Deathwing Score 71 Curated Ring of Frost roots for 3 seconds, covering Molten Flame's 1.5-second windup so the whole stream lands. Only when Jaina takes Ring of Frost (level 10).
    1 more reason
    • Deathwing's stun (Onslaught) holds targets still for Jaina's burst.
  13. Ragnaros Score 71 Curated Ring of Frost roots enemies for 3 seconds, holding them in place for Sulfuras Smash's 594-damage center and stun. Only when Jaina takes Ring of Frost (level 10), and Ragnaros takes Sulfuras Smash (level 10).
    1 more reason
    • Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Jaina's burst.
  14. Leoric Score 69 Curated Entomb pins enemies in a pocket for up to 4 seconds, so all three Blizzard waves, and Ring of Frost if Jaina takes it, land on targets that cannot walk out. Only when Leoric takes Entomb (level 10).
    1 more reason
    • Leoric can protect Jaina's fragile body when the enemy hunts it.
  15. Falstad Score 67 Curated Ring of Frost roots for 3 seconds, an easy window for Hinterland Blast's 1-second delay. Only when Jaina takes Ring of Frost (level 10), and Falstad takes Hinterland Blast (level 10).
    1 more reason
    • Falstad's stun (Dishonorable Discharge) holds targets still for Jaina's burst. Only when Falstad takes Dishonorable Discharge.
  16. Xal'atath Score 67 Curated Ring of Frost's 3-second root lets Xal'atath land Shadow Mark's center on the rooted targets and, if she takes it, charge Void Eruption fully. Only when Jaina takes Ring of Frost (level 10).
    1 more reason
    • Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Xal'atath's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  17. Greymane Score 64 Curated Chill slows enable Lord of His Pack, giving Worgen Greymane 50% bonus basic-attack damage against slowed targets. Only when Greymane takes Lord of His Pack (level 16).
    1 more reason
    • Jaina's root (Ring of Frost, Numbing Blast) lets Greymane dive onto a target that cannot walk away. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  18. Fenix Score 60 Curated Chill slows let Purification Salvo hit slowed targets for 50% more, and with Combat Advantage (level 7) Plasma Cutter also deals 35% more to them. Only when Fenix takes Purification Salvo (level 10) or Combat Advantage (level 7).
  19. Lunara Score 60 Curated Frostbite's Chill keeps enemies Slowed for 4 seconds at a time, so Unfair Advantage's bonus poison damage is almost always active on Jaina's targets. Only when Lunara takes Unfair Advantage (level 16).
  20. Anub'arak Score 77 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Jaina's burst.
    2 more reasons
    • Anub'arak starts fights on its own terms, giving Jaina grouped targets for area burst.
    • Anub'arak can protect Jaina's fragile body when the enemy hunts it.
  21. Cho'gall Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Jaina's area damage.
    2 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Jaina's burst.
    • Cho'gall starts fights on its own terms, giving Jaina grouped targets for area burst.
  22. Diablo Score 77 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Jaina's burst.
    2 more reasons
    • Diablo starts fights on its own terms, giving Jaina grouped targets for area burst.
    • Diablo can protect Jaina's fragile body when the enemy hunts it.
  23. Hogger Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Jaina's burst.
    2 more reasons
    • Hogger starts fights on its own terms, giving Jaina grouped targets for area burst.
    • Hogger can protect Jaina's fragile body when the enemy hunts it.
  24. Kerrigan Score 77 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Jaina's area damage.
    2 more reasons
    • Kerrigan's stun (Impaling Blades, Summon Ultralisk) holds targets still for Jaina's burst.
    • Jaina's root (Ring of Frost, Numbing Blast) lets Kerrigan dive onto a target that cannot walk away. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  25. Medivh Score 77 Theory Medivh starts fights on its own terms, giving Jaina grouped targets for area burst.
    3 more reasons
    • Medivh can protect Jaina's fragile body when the enemy hunts it.
    • Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Jaina's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
    • Medivh's polymorph (Poly Bomb, Glyph Of Poly Bomb) holds targets still for Jaina's burst. Only when Medivh takes Poly Bomb or Glyph Of Poly Bomb.
  26. Chromie Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Jaina's area damage.
    1 more reason
    • Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Jaina's burst.
  27. Kel'Thuzad Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Jaina's area damage.
    1 more reason
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Jaina's burst.
46 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Lúcio Score 75 Theory Lúcio starts fights on its own terms, giving Jaina grouped targets for area burst.
  2. Qhira Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Jaina's burst.
  3. Thrall Score 75 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Jaina's burst.
  4. Cassia Score 74 Theory Cassia can protect Jaina's fragile body when the enemy hunts it.
  5. Anduin Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Jaina's burst.
  6. Auriel Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Jaina's burst.
  7. Brightwing Score 71 Theory Brightwing's polymorph (Polymorph) holds targets still for Jaina's burst.
  8. Deckard Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Jaina's burst.
  9. Imperius Score 71 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Jaina's burst.
  10. Mal'Ganis Score 71 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Jaina's burst.
  11. Rexxar Score 71 Theory Rexxar's stun (Misha, Charge!) holds targets still for Jaina's burst.
  12. Uther Score 71 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Jaina's burst.
  13. Yrel Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Jaina's burst.
  14. Zeratul Score 70 Theory Zeratul groups or freezes enemies (Void Prison) for Jaina's area damage. Only when Zeratul takes Void Prison.
  15. Alarak Score 67 Theory Alarak can protect Jaina's fragile body when the enemy hunts it.
  16. D.Va Score 67 Theory D.Va can protect Jaina's fragile body when the enemy hunts it.
  17. Stukov Score 67 Theory Stukov can protect Jaina's fragile body when the enemy hunts it.
  18. Varian Score 67 Theory Varian can protect Jaina's fragile body when the enemy hunts it.
  19. Sonya Score 66 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Jaina's burst.
  20. The Butcher Score 66 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Jaina's burst.
  21. Valeera Score 66 Theory Valeera's stun (Blade Flurry) holds targets still for Jaina's burst.
  22. Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Jaina's area damage. Only when Whitemane takes Judgment Day.
  23. Kharazim Score 64 Theory Kharazim can protect Jaina's fragile body when the enemy hunts it.
  24. Genji Score 62 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Genji's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  25. Illidan Score 62 Theory Illidan's stun (The Hunt) holds targets still for Jaina's burst. Only when Illidan takes The Hunt.
  26. Junkrat Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Jaina's burst.
  27. Kael'thas Score 62 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Jaina's burst.
  28. Mephisto Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Jaina's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  29. Tracer Score 62 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Tracer's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  30. Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Jaina's burst.
  31. Xul Score 62 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Jaina's burst.
  32. Alexstrasza Score 60 Theory Alexstrasza can protect Jaina's fragile body when the enemy hunts it.
  33. Chen Score 60 Theory Chen can protect Jaina's fragile body when the enemy hunts it.
  34. Li Li Score 60 Theory Li Li can protect Jaina's fragile body when the enemy hunts it.
  35. Rehgar Score 60 Theory Rehgar can protect Jaina's fragile body when the enemy hunts it.
  36. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Jaina's area damage. Only when Sylvanas takes Mind Control.
  37. Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Jaina's burst. Only when Abathur takes Slapathur.
  38. Hanzo Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Jaina's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  39. Li-Ming Score 57 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Li-Ming's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  40. Murky Score 57 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Murky's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  41. Nova Score 57 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Nova's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  42. Probius Score 57 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Probius's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  43. The Lost Vikings Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Jaina's burst. Only when The Lost Vikings takes Large and In Charge.
  44. Valla Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Jaina's burst. Only when Valla takes Rain of Vengeance.
  45. Zagara Score 57 Theory Zagara's stun (Devouring Maw) holds targets still for Jaina's burst. Only when Zagara takes Devouring Maw.
  46. Zul'jin Score 57 Theory Zul'jin's root (Ensnare) holds targets still for Jaina's burst. Only when Zul'jin takes Ensnare.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Jaina

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryBraxis Outpost's single lane suits Jaina's poke (Frostbolt, Blizzard).
    • TheoryBraxis Outpost's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  2. Why? 2
    • TheoryIndustrial District's single lane suits Jaina's poke (Frostbolt, Blizzard).
    • TheoryIndustrial District's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  3. Why? 2
    • TheoryLost Cavern's single lane suits Jaina's poke (Frostbolt, Blizzard).
    • TheoryLost Cavern's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  4. Why? 2
    • TheorySilver City's single lane suits Jaina's poke (Frostbolt, Blizzard).
    • TheorySilver City's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  5. Why? 2
    • TheoryAlterac Pass's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
    • TheoryJaina's summons (Summon Water Elemental) add damage to Alterac Pass's neutral objective. Only when Jaina takes Summon Water Elemental.
  6. Why? 2
    • TheoryBattlefield of Eternity's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
    • TheoryJaina's summons (Summon Water Elemental) add damage to Battlefield of Eternity's neutral objective. Only when Jaina takes Summon Water Elemental.
View 12 more
  1. Infernal Shrines Score 63 Theory Infernal Shrines's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
    1 more reason
    • Jaina's summons (Summon Water Elemental) add damage to Infernal Shrines's neutral objective. Only when Jaina takes Summon Water Elemental.
  2. Sky Temple Score 63 Theory Sky Temple's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
    1 more reason
    • Jaina can cover ground quickly (Ice Blink) on Sky Temple's large layout. Only when Jaina takes Ice Blink.
  3. Braxis Holdout Score 60 Theory Braxis Holdout's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  4. Hanamura Temple Score 60 Theory Hanamura Temple's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  5. Volskaya Foundry Score 60 Theory Volskaya Foundry's objective forces teamfights where Jaina's area burst (Blizzard, Summon Water Elemental) hits several targets.
  6. Blackheart's Bay Score 57 Theory Jaina can reach channelling enemies quickly (Ice Blink) to contest Blackheart's Bay's objective. Only when Jaina takes Ice Blink.
    1 more reason
    • Jaina can cover ground quickly (Ice Blink) on Blackheart's Bay's large layout. Only when Jaina takes Ice Blink.
  7. Cursed Hollow Score 57 Theory Jaina can reach channelling enemies quickly (Ice Blink) to contest Cursed Hollow's objective. Only when Jaina takes Ice Blink.
    1 more reason
    • Jaina can cover ground quickly (Ice Blink) on Cursed Hollow's large layout. Only when Jaina takes Ice Blink.
  8. Warhead Junction Score 57 Theory Jaina can reach channelling enemies quickly (Ice Blink) to contest Warhead Junction's objective. Only when Jaina takes Ice Blink.
    1 more reason
    • Jaina can cover ground quickly (Ice Blink) on Warhead Junction's large layout. Only when Jaina takes Ice Blink.
  9. Garden of Terror Score 56 Theory Jaina can cover ground quickly (Ice Blink) on Garden of Terror's large layout. Only when Jaina takes Ice Blink.
    1 more reason
    • Jaina's summons (Summon Water Elemental) add damage to Garden of Terror's neutral objective. Only when Jaina takes Summon Water Elemental.
  10. Dragon Shire Score 54 Theory Jaina can reach channelling enemies quickly (Ice Blink) to contest Dragon Shire's objective. Only when Jaina takes Ice Blink.
  11. Towers of Doom Score 54 Theory Jaina can reach channelling enemies quickly (Ice Blink) to contest Towers of Doom's objective. Only when Jaina takes Ice Blink.
  12. Haunted Mines Score 53 Theory Jaina's summons (Summon Water Elemental) add damage to Haunted Mines's neutral objective. Only when Jaina takes Summon Water Elemental.

All maps

Talents

Talents by level

  1. Level 1

    • Winter's Reach Q

      Increase the range and travel speed of Frostbolt by 30%.

    • Lingering Chill Trait

      Increase the duration of Chill from 4 seconds to 6 seconds.

    • Fingers of Frost Passive Quest

      Quest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second. Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.

  2. Level 4

    • Frost Shards Q

      Frostbolt will now pierce the first two targets.

    • Arcane Intellect Trait

      Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20. Passive: While above 75% Mana, Jaina gains 10% Spell Power.

    • Frost Armor Passive

      Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

  3. Level 7

    • Ice Lance Q

      Hitting a Chilled target with Frostbolt reduces its cooldown by 2 seconds and restores 10 Mana.

    • Ice Floes E

      Increase the width of Cone of Cold by 100% and cause each Hero hit to reduce its cooldown by 2 seconds, doubled against chilled Heroes, up to a maximum of 8 seconds per use.

    • Icefury Wand Passive

      Basic Attacks against Chilled enemies deal 50% more damage and lower the cooldown of Blizzard by 1.25 seconds. Doubled against enemy Heroes.

  4. Level 10

    • Ring of Frost Heroic

      After a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.

    • Summon Water Elemental Heroic

      Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Loses Health over 32 seconds.

  5. Level 13

    • Storm Front W

      Increase the cast range of Blizzard by 75% and its radius by 30%.

    • Ice Barrier Trait

      Gain a Shield for 25% of Ability damage dealt to Chilled targets. The shield lasts 4 seconds.

    • Icy Veins Active

      Activate to make Jaina's Basic Abilities' cooldowns recharge 200% faster and reduce their Mana cost by 50% for 5 seconds.

  6. Level 16

    • Snowstorm W

      The damage of the second wave of Blizzard is increased by 50%. The damage of the third wave is increased by 100%.

    • Northern Exposure E

      Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 seconds, increasing their damage taken by 25%.

    • Numbing Blast E

      Cone of Cold Roots Chilled targets for 0.75 seconds.

  7. Level 20

    • Cold Snap Heroic

      The center area of Ring of Frost deals 310 (+4% per level) damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by 15 seconds.

    • Wintermute Heroic

      Increases the cast range of Water Elemental by 40%, and the Water Elemental will now mimic Jaina's Basic Abilities for 40% damage.

    • Ice Blink Active

      Activate to teleport a short distance and Chill all nearby enemies.

    • Deep Chill Trait

      Frostbite's Chill can now stack a second time, slowing targets up to 40%.

Abilities and mechanics

  • Frostbite D Trait

    Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds. Quest: Deal Ability damage to Chilled Heroes. Reward: Upon dealing 12000 damage, unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30000 damage, Ice Block upgrades to Ice Cold, allowing Jaina to move and cast while active.

  • Frostbolt Q Ability

    4 s cooldown 30 Mana

    Deal 184 (+4% per level) damage and Chill the target.

  • Blizzard W Ability

    15 s cooldown 90 Mana

    Bombard an area with 3 waves of ice, dealing 142 (+4% per level) damage each. Damaged enemies are Chilled.

  • Cone of Cold E Ability

    10 s cooldown 40 Mana

    Deal 220 (+4% per level) damage and Chill targets.

  • Ring of Frost R Heroic

    70 s cooldown 70 Mana

    After a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.

  • Summon Water Elemental R Heroic

    60 s cooldown 60 Mana

    Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Loses Health over 32 seconds.

  • Ice Cold Active

    40 s cooldown

    Activate to grant Jaina Protected and Unstoppable for 2.5 seconds. When this effect expires, nearby enemies are Chilled.

  • Improved Ice Block Active

    40 s cooldown

    Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds. When this effect expires, nearby enemies are Chilled.

Mechanics tags

What the theory layer reads from Jaina's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Root
Ability Ring of Frost “After a 1.5 second delay, create a Ring of Frost in an area that deals 310 damage and Roots enemies for 3 seconds.”
Talent Numbing Blast “Cone of Cold Roots Chilled targets for 0.75 seconds.”
Talent Cold Snap “The center area of Ring of Frost deals 310 damage and Roots enemies after the outer ring expires.”
Slow
Ability Frostbite “Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%.”
Talent Deep Chill “Frostbite's Chill can now stack a second time, slowing targets up to 40%.”

Defense and mobility

Block
Talent Frost Armor “Additionally, every 10 seconds, Jaina gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the…”
Invulnerable
Ability Frostbite “…Upon dealing 12000 damage, unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable.”
Ability Improved Ice Block “Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds.”
Ability Ice Cold “Activate to grant Jaina Protected and Unstoppable for 2.5 seconds.”
Physical Armor
Talent Frost Armor “Additionally, every 10 seconds, Jaina gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the…”
Shields
Talent Ice Barrier “Gain a Shield for 25% of Ability damage dealt to Chilled targets.”
Stasis
Ability Improved Ice Block “Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds.”
Teleport
Talent Ice Blink “Activate to teleport a short distance and Chill all nearby enemies.”
Unstoppable
Ability Ice Cold “Activate to grant Jaina Protected and Unstoppable for 2.5 seconds.”

Damage and macro

Area damage
Ability Blizzard “Bombard an area with 3 waves of ice, dealing 142 damage each.”
Ability Summon Water Elemental “The Water Elemental's Basic Attacks deal 62 damage, splash for 25% damage and Chill.”
Ability Ring of Frost “After a 1.5 second delay, create a Ring of Frost in an area that deals 310 damage and Roots enemies for 3 seconds.”
Armor shred
Talent Northern Exposure “Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 seconds, increasing their damage taken by 25%.”
Burst
Ability Cone of Cold “Deal 220 damage and Chill targets.”
Ability Frostbolt “Deal 184 damage and Chill the target.”
Curated note Frostbite makes Chilled targets take 50% more damage from her Abilities, so one Frostbolt into Cone of Cold rotation takes close to half of a squishy Hero's Health.
Mana hungry
Curated note Blizzard costs 90 Mana and her rotation is spammy, so without Arcane Intellect or Regeneration Globes she runs dry in long fights.
Poke
Ability Frostbolt “Deal 184 damage and Chill the target.”
Ability Blizzard “Bombard an area with 3 waves of ice, dealing 142 damage each.”
Ability Cone of Cold “Deal 220 damage and Chill targets.”
Summons
Ability Summon Water Elemental “Summon a Water Elemental at target location.”

Play-style traits

Vulnerable body
Curated note Only 1365 Health and no dash; until her quest unlocks Ice Block she survives dives purely through positioning.

Patch history

  1. 2 other changes

    • ChangeImproved Ice Block: Cooldown — → 40Game data
    • ChangeIce Cold: New ability.Game data
  2. 2 buffs, 2 nerfs

    • BuffFrostbite: New effect (see Blizzard's notes)Base
    • BuffIce Lance: Cooldown reduction 1.5 s → 2 sLevel 7
    • NerfNumbing Blast: Root duration 1 s → 0.75 sLevel 16
    • NerfWintermute: Range 50% → 40%Level 20
  3. 2 buffs, 2 nerfs

    • BuffFrostbite: Effect changed (see Blizzard's notes)Base
    • BuffIce Lance: Cooldown reduction 1.5 s → 2 sLevel 7
    • NerfNumbing Blast: Root duration 1 s → 0.75 sLevel 16
    • NerfWintermute: Range 50% → 40%Level 20

Game-data changes between builds

Detected by comparing the game files of consecutive builds, including silent changes.

  1. 2.55.17.98025 → 2.57.0.98285

    • Improved Ice Block cooldown changed
    • New ability: Ice Cold

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