Healer · Overwatch
Ana
Veteran Sniper
- Role
- Healer
- Attack
- Ranged
- Difficulty
- Very Hard
- Released
- 26 Sep 2017
- Last patched
- 15 May 2025
Counters and synergies
Ana is strong against
Score 1–100 for Ana's net edge once both kits are weighed (50 = neutral)
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Why? 4
- CuratedBiotic Grenade stops all healing for 1.75 seconds, wiping out Molten Armor's lifesteal mid-trade, and Sleep Dart removes him from a fight he has already committed to.via Biotic Grenade, Sleep Dart, Molten Armor
- TheoryAna reduces healing received (Biotic Grenade), which blunts Imperius's self-healing in melee range.
- TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Imperius hardest. Only when Ana takes Night Terrors.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Imperius relies on channelled abilities.
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Why? 6
- CuratedMal'Ganis lives on Vampiric Touch healing; a Biotic Grenade on him cancels all of it for 1.75 seconds, and Sleep Dart can stop Night Rush before it reaches the backline.via Biotic Grenade, Sleep Dart, Vampiric Touch, Night Rush
- CuratedBiotic Grenade shuts off Vampiric Touch's healing for 1.75 seconds, removing the self-sustain that makes Mal'Ganis hard to kill.
- TheoryAna reduces healing received (Biotic Grenade), which blunts Mal'Ganis's self-healing in melee range.
- TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Mal'Ganis hardest. Only when Ana takes Night Terrors.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Mal'Ganis relies on channelled abilities. Only when Mal'Ganis takes Dark Conversion.
- TheoryAna can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Mal'Ganis's sleep. Only when Ana takes Purifying Darts or Smelling Salts.
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Why? 4
- CuratedBiotic Grenade blocks the Regrowth heal-over-time ticks Malfurion relies on, and Sleep Dart catches a healer with no mobility.via Biotic Grenade, Regrowth, Sleep Dart
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Malfurion's healing.
- TheoryAna's healing undoes the chip damage Malfurion lands from range.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
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Why? 4
- CuratedRagnaros sustains through Empower Sulfuras' lifesteal; Biotic Grenade shuts off all healing for a moment, and Sleep Dart takes him out of a fight because he has no cleanse or Unstoppable.via Biotic Grenade, Sleep Dart, Empower Sulfuras
- TheoryAna reduces healing received (Biotic Grenade), which blunts Ragnaros's self-healing in melee range.
- TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Ragnaros hardest. Only when Ana takes Night Terrors.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Ragnaros relies on channelled abilities.
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Why? 4
- CuratedBiotic Grenade stops healing on the enemies it hits, so throwing it just before Bio-Kill Switch detonates the Healing Pathogens wastes Stukov's main burst heal.via Biotic Grenade, Bio-Kill Switch, Healing Pathogen
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Stukov's healing.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Stukov relies on channelled abilities.
- TheoryAna can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Stukov's stun. Only when Ana takes Purifying Darts or Smelling Salts. Stukov must also take Massive Shove.
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Why? 3
- CuratedBiotic Grenade stops healing on everyone it hits for 1.75 seconds, and Li Li's output is steady Healing Brew casts (plus Jug of 1,000 Cups ticks, if she takes it) that the grenade cancels.via Biotic Grenade, Healing Brew, Jug of 1,000 Cups
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Li Li's healing.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Li Li relies on channelled abilities.
View 23 more
- Lt. Morales Score 86 Curated Biotic Grenade cancels Healing Beam's output for 1.75 seconds, and Sleep Dart takes out a stationary channeler who has no cleanse.
2 more reasons
- Ana reduces healing received (Biotic Grenade), which cuts into Lt. Morales's healing.
- Ana can interrupt channels with stun (Sleep Dart), and Lt. Morales relies on channelled abilities.
- Whitemane Score 86 Curated Biotic Grenade stops all healing on Whitemane's allies caught in it, so Zeal's damage-to-healing and Desperate Plea are wasted on those targets.
2 more reasons
- Ana reduces healing received (Biotic Grenade), which cuts into Whitemane's healing.
- Ana can interrupt channels with stun (Sleep Dart), and Whitemane relies on channelled abilities.
- Auriel Score 84 Curated Ray of Heaven releases Auriel's stored energy in one burst; a well-timed Biotic Grenade on her team turns that whole store into nothing.
2 more reasons
- Ana reduces healing received (Biotic Grenade), which cuts into Auriel's healing.
- Ana can interrupt channels with stun (Sleep Dart), and Auriel relies on channelled abilities. Only when Auriel takes Resurrect.
- Alexstrasza Score 82 Curated Biotic Grenade stops all healing for 1.75 seconds (longer with Anti-Healer at level 7); a Gift of Life cast into it still costs Alexstrasza 15% of her health while the heal does nothing.
1 more reason
- Ana reduces healing received (Biotic Grenade), which cuts into Alexstrasza's healing.
- Uther Score 82 Curated Biotic Grenade blocks healing on everyone it hits, so Holy Light and Holy Radiance cast into it are wasted for its duration.
1 more reason
- Ana reduces healing received (Biotic Grenade), which cuts into Uther's healing.
- Leoric Score 80 Curated Drain Hope's self-heal is Leoric's main sustain; a Biotic Grenade during the drain turns that healing off, and Anti-Healer (level 7) stretches the window.
4 more reasons
- Biotic Grenade blocks all healing for 1.75 seconds, cutting off Drain Hope's heal at its peak, and most of Leoric's sustain is self-healing the grenade negates.
- Ana reduces healing received (Biotic Grenade), which blunts Leoric's self-healing in melee range.
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Leoric hardest. Only when Ana takes Night Terrors.
- Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Ana's sleep.
- Blaze Score 79 Curated Biotic Grenade turns off Ignited Oil Spill's self-heal while it lasts, removing Blaze's main sustain in a brawl.
3 more reasons
- Ana reduces healing received (Biotic Grenade), which blunts Blaze's self-healing in melee range.
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Blaze hardest. Only when Ana takes Night Terrors.
- Ana can interrupt channels with stun (Sleep Dart), and Blaze relies on channelled abilities. Only when Blaze takes Combustion or Flash Fire.
- Dehaka Score 78 Curated Biotic Grenade stops all healing for 1.75 seconds, wasting an Essence Collection cast or, if he takes it, Adaptation's payout.
4 more reasons
- Ana reduces healing received (Biotic Grenade), which blunts Dehaka's self-healing in melee range.
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Dehaka hardest. Only when Ana takes Night Terrors.
- Ana can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Dehaka's stun. Only when Ana takes Purifying Darts or Smelling Salts. Dehaka must also take Isolation.
- Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Ana's healing. Only when Dehaka takes Paralyzing Enzymes.
- Kharazim Score 77 Curated Biotic Grenade stops all healing for 1.75 seconds, cancelling Breath of Heaven and, if he takes it, Transcendence's heals, and Sleep Dart catches Kharazim as he Radiant Dashes forward.
5 more reasons
- Ana reduces healing received (Biotic Grenade), which cuts into Kharazim's healing.
- Ana has the crowd control and body-blocking to peel Kharazim off a target.
- Ana's stun (Sleep Dart) can stop Kharazim in the middle of a dive.
- Kharazim can dive onto Ana, who has little mobility to escape.
- Kharazim can ignore or remove crowd control (Cleansing Touch), weakening Ana's sleep. Only when Kharazim takes Cleansing Touch.
- Qhira Score 77 Curated Biotic Grenade stops Blood Rage's healing for 1.75 seconds, and Sleep Dart catches Qhira as soon as Revolving Sweep's Immunity ends.
5 more reasons
- Ana reduces healing received (Biotic Grenade), which blunts Qhira's self-healing in melee range.
- Ana has the crowd control and body-blocking to peel Qhira off a target.
- Ana's stun (Sleep Dart) can stop Qhira in the middle of a dive.
- Ana can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Qhira's stun. Only when Ana takes Purifying Darts or Smelling Salts. Qhira must also take Silent Killer.
- Qhira can dive onto Ana, who has little mobility to escape.
- Sonya Score 77 Curated Whirlwind heals Sonya for 75% of the damage it deals to heroes; a grenade on her mid-Whirlwind turns off the sustain she uses to stay in melee.
7 more reasons
- Biotic Grenade cancels all healing for a moment, shutting off Whirlwind's sustain mid-dive, and Sleep Dart stops Sonya before she can follow up.
- Ana reduces healing received (Biotic Grenade), which blunts Sonya's self-healing in melee range.
- Ana has the crowd control and body-blocking to peel Sonya off a target.
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Sonya hardest. Only when Ana takes Night Terrors.
- Ana's stun (Sleep Dart) can stop Sonya in the middle of a dive.
- Sonya can dive onto Ana, who has little mobility to escape.
- Sonya can ignore or remove crowd control (Hurricane), weakening Ana's sleep. Only when Sonya takes Hurricane.
- Arthas Score 76 Curated Biotic Grenade turns off Death Coil's self-heal, his main source of sustain, and the sacrifice healing of Army of the Dead when he takes it.
2 more reasons
- Ana reduces healing received (Biotic Grenade), which blunts Arthas's self-healing in melee range.
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Arthas hardest. Only when Ana takes Night Terrors.
- Lúcio Score 75 Curated Biotic Grenade turns off healing for everyone it hits, and Lúcio's Healing Boost is a constant low tick that the grenade simply erases for its duration.
1 more reason
- Ana reduces healing received (Biotic Grenade), which cuts into Lúcio's healing.
- The Butcher Score 73 Curated Butcher's Brand heals Butcher for most of his attack damage on branded heroes; Biotic Grenade blocks that healing, and Sleep Dart catches him once Ruthless Onslaught's Unstoppable ends.
5 more reasons
- Ana reduces healing received (Biotic Grenade), which blunts The Butcher's self-healing in melee range.
- Ana has the crowd control and body-blocking to peel The Butcher off a target.
- Ana's stun (Sleep Dart) can stop The Butcher in the middle of a dive.
- The Butcher can dive onto Ana, who has little mobility to escape.
- The Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Ana's sleep.
- Rehgar Score 71 Curated Biotic Grenade blocks all healing on the enemies it hits, so a well-timed grenade wastes Chain Heal or, if he takes it, Ancestral Healing's big single heal.
2 more reasons
- Ana reduces healing received (Biotic Grenade), which cuts into Rehgar's healing.
- Rehgar can ignore or remove crowd control (Purge), weakening Ana's sleep.
- E.T.C. Score 74 Theory Ana reduces healing received (Biotic Grenade), which blunts E.T.C.'s self-healing in melee range.
2 more reasons
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like E.T.C. hardest. Only when Ana takes Night Terrors.
- Ana can interrupt channels with stun (Sleep Dart), and E.T.C. relies on channelled abilities.
- Anduin Score 73 Theory Ana reduces healing received (Biotic Grenade), which cuts into Anduin's healing.
1 more reason
- Ana can interrupt channels with stun (Sleep Dart), and Anduin relies on channelled abilities.
- Yrel Score 72 Theory Ana reduces healing received (Biotic Grenade), which blunts Yrel's self-healing in melee range.
2 more reasons
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Yrel hardest. Only when Ana takes Night Terrors.
- Ana can interrupt channels with stun (Sleep Dart), and Yrel relies on channelled abilities. Only when Yrel takes Righteous Momentum.
- Chen Score 69 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Chen hardest. Only when Ana takes Night Terrors.
2 more reasons
- Ana reduces healing received (Biotic Grenade), which blunts Chen's self-healing in melee range. Only when Chen takes Stormstout Secret Recipe or Eye of the Tiger.
- Ana can interrupt channels with stun (Sleep Dart), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
- Cho'gall Score 69 Theory Ana reduces healing received (Biotic Grenade), which blunts Cho'gall's self-healing in melee range.
4 more reasons
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Cho'gall hardest. Only when Ana takes Night Terrors.
- Ana can interrupt channels with stun (Sleep Dart), and Cho'gall relies on channelled abilities.
- Ana's healing undoes the chip damage Cho'gall lands from range.
- Cho'gall reduces healing received (Enraged Regeneration), which cuts into Ana's healing. Only when Cho'gall takes Enraged Regeneration.
- Gazlowe Score 68 Theory Ana reduces healing received (Biotic Grenade), which blunts Gazlowe's self-healing in melee range.
1 more reason
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Gazlowe hardest. Only when Ana takes Night Terrors.
- Muradin Score 68 Theory Ana reduces healing received (Biotic Grenade), which blunts Muradin's self-healing in melee range.
1 more reason
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Muradin hardest. Only when Ana takes Night Terrors.
- Brightwing Score 67 Theory Ana reduces healing received (Biotic Grenade), which cuts into Brightwing's healing.
43 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Deckard Score 67 Theory Ana can interrupt channels with stun (Sleep Dart), and Deckard relies on channelled abilities.
- Tyrande Score 67 Theory Ana reduces healing received (Biotic Grenade), which cuts into Tyrande's healing.
- Anub'arak Score 65 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Anub'arak hardest. Only when Ana takes Night Terrors.
- Deathwing Score 65 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Deathwing hardest. Only when Ana takes Night Terrors.
- Tyrael Score 65 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Tyrael hardest. Only when Ana takes Night Terrors.
- Alarak Score 64 Theory Ana reduces healing received (Biotic Grenade), which blunts Alarak's self-healing in melee range.
- Hogger Score 63 Theory Ana reduces healing received (Biotic Grenade), which blunts Hogger's self-healing in melee range.
- Mei Score 63 Theory Ana reduces healing received (Biotic Grenade), which blunts Mei's self-healing in melee range.
- Hanzo Score 62 Theory Ana can interrupt channels with stun (Sleep Dart), and Hanzo relies on channelled abilities.
- Rexxar Score 62 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Rexxar hardest. Only when Ana takes Night Terrors.
- Thrall Score 62 Theory Ana reduces healing received (Biotic Grenade), which blunts Thrall's self-healing in melee range.
- Varian Score 62 Theory Ana reduces healing received (Biotic Grenade), which blunts Varian's self-healing in melee range.
- Xal'atath Score 62 Theory Ana can interrupt channels with stun (Sleep Dart), and Xal'atath relies on channelled abilities.
- Cassia Score 60 Theory Ana can interrupt channels with stun (Sleep Dart), and Cassia relies on channelled abilities.
- Johanna Score 60 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Johanna hardest. Only when Ana takes Night Terrors.
- Murky Score 60 Theory Ana reduces healing received (Biotic Grenade), which blunts Murky's self-healing in melee range. Only when Murky takes Rejuvenating Bubble or Fish Tank.
- Samuro Score 60 Theory Ana reduces healing received (Biotic Grenade), which blunts Samuro's self-healing in melee range.
- Li-Ming Score 59 Theory Ana's healing undoes the chip damage Li-Ming lands from range.
- Chromie Score 58 Theory Ana's healing undoes the chip damage Chromie lands from range.
- Kel'Thuzad Score 58 Theory Ana's healing undoes the chip damage Kel'Thuzad lands from range.
- Azmodan Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Azmodan relies on channelled abilities.
- D.Va Score 57 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like D.Va hardest. Only when Ana takes Night Terrors.
- Fenix Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Fenix relies on channelled abilities.
- Garrosh Score 57 Theory Ana reduces healing received (Biotic Grenade), which blunts Garrosh's self-healing in melee range.
- Gul'dan Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Gul'dan relies on channelled abilities. Only when Gul'dan takes Health Funnel.
- Illidan Score 57 Theory Ana reduces healing received (Biotic Grenade), which blunts Illidan's self-healing in melee range.
- Mephisto Score 57 Theory Ana has the crowd control and body-blocking to peel Mephisto off a target.
- Tassadar Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Tassadar relies on channelled abilities.
- Tychus Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Tychus relies on channelled abilities.
- Zul'jin Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Zul'jin relies on channelled abilities.
- Diablo Score 56 Theory Ana reduces healing received (Biotic Grenade), which blunts Diablo's self-healing in melee range.
- Malthael Score 56 Theory Ana reduces healing received (Biotic Grenade), which blunts Malthael's self-healing in melee range.
- Stitches Score 56 Theory Ana reduces healing received (Biotic Grenade), which blunts Stitches's self-healing in melee range.
- Falstad Score 55 Theory Ana's healing undoes the chip damage Falstad lands from range.
- Junkrat Score 55 Theory Ana's healing undoes the chip damage Junkrat lands from range.
- Lunara Score 55 Theory Ana's healing undoes the chip damage Lunara lands from range.
- Nova Score 55 Theory Ana's healing undoes the chip damage Nova lands from range.
- Orphea Score 55 Theory Ana's healing undoes the chip damage Orphea lands from range.
- Probius Score 55 Theory Ana's healing undoes the chip damage Probius lands from range.
- Xul Score 55 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Xul hardest. Only when Ana takes Night Terrors.
- Zagara Score 55 Theory Ana's healing undoes the chip damage Zagara lands from range.
- Kerrigan Score 53 Theory Ana has the crowd control and body-blocking to peel Kerrigan off a target.
- Artanis Score 51 Theory Ana has the crowd control and body-blocking to peel Artanis off a target.
Ana is weak against
Score 1–100 for their net edge over Ana's kit
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Why? 5
- CuratedFrom Vanish Valeera picks the moment Ana is alone, and her stealth opener disables the immobile Ana before Sleep Dart can be aimed.via Vanish, Sinister Strike, Eviscerate, Sleep Dart
- TheoryValeera can dive onto Ana, who has little mobility to escape.
- TheoryValeera reduces healing received (Wound Poison), which cuts into Ana's healing. Only when Valeera takes Wound Poison.
- TheoryAna has the crowd control and body-blocking to peel Valeera off a target.
- TheoryAna's stun (Sleep Dart) can stop Valeera in the middle of a dive.
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Why? 5
- CuratedThree Blink charges make Sleep Dart hard to land on Tracer, and Ana has no way to escape her constant basic attacks once she is on top of her.via Blink, Reload, Sleep Dart
- TheoryTracer can dive onto Ana, who has little mobility to escape.
- TheoryTracer can ignore or remove crowd control (Recall), weakening Ana's sleep.
- TheoryAna has the crowd control and body-blocking to peel Tracer off a target.
- TheoryAna's stun (Sleep Dart) can stop Tracer in the middle of a dive.
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Why? 4
- CuratedCyber Agility and Swift Strike close the gap instantly, and Ana's only defensive tool, Sleep Dart, is a narrow skillshot against a hero who keeps dashing.via Cyber Agility, Swift Strike, Sleep Dart
- TheoryGenji can dive onto Ana, who has little mobility to escape.
- TheoryAna has the crowd control and body-blocking to peel Genji off a target.
- TheoryAna's stun (Sleep Dart) can stop Genji in the middle of a dive.
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Why? 6
- CuratedAna cannot escape once Zeratul Blinks onto her from stealth, and Vorpal Blade lets him follow her even if his first attempt is peeled.via Permanent Cloak, Blink, Vorpal Blade, Cleave
- TheoryZeratul can dive onto Ana, who has little mobility to escape.
- TheoryAna has the crowd control and body-blocking to peel Zeratul off a target.
- TheoryAna reduces healing received (Biotic Grenade), which blunts Zeratul's self-healing in melee range. Only when Zeratul takes Mending Strikes or Shadow Mending.
- TheoryAna's stun (Sleep Dart) can stop Zeratul in the middle of a dive.
- TheoryAna can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Zeratul's Time Stop. Only when Ana takes Purifying Darts or Smelling Salts. Zeratul must also take Void Prison.
2 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
Ana works well with
Score 1–100 for how well the kits combine
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Why? 3
- CuratedNano Boost speeds Flamestrike, Living Bomb and Gravity Lapse cooldowns by 150% for 8 seconds with 30% Spell Power, turning one engage into a stream of burst. Only when Ana takes Nano Boost (level 10).via Nano Boost, Flamestrike, Living Bomb, Gravity Lapse
- TheoryAna peels divers off Kael'thas, who cannot escape alone.
- TheoryAna's stun (Sleep Dart) holds targets still for Kael'thas's burst.
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Why? 3
- CuratedNano Boost's Spell Power and faster Basic Ability recharge let Kel'Thuzad cycle Death and Decay and Frost Nova twice inside one engage. Only when Ana takes Nano Boost (level 10).via Nano Boost, Death and Decay, Frost Nova
- TheoryAna peels divers off Kel'Thuzad, who cannot escape alone.
- TheoryAna's stun (Sleep Dart) holds targets still for Kel'Thuzad's burst.
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Why? 3
- CuratedNano Boost gives 30% Spell Power and 150% faster Basic Ability recharge, letting Jaina chain extra Frostbolts and Cones of Cold on Chilled targets. Only when Ana takes Nano Boost (level 10).via Nano Boost, Frostbolt, Cone of Cold
- TheoryAna's stun (Sleep Dart) holds targets still for Jaina's burst.
- TheoryAna can protect Jaina's fragile body when the enemy hunts it.
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Why? 4
- CuratedNano Boost on Li-Ming brings Magic Missiles and Arcane Orb back almost instantly and adds 30% Spell Power to every cast. Only when Ana takes Nano Boost (level 10).via Nano Boost, Magic Missiles, Arcane Orb
- CuratedNano Boost's faster Basic Ability recharge turns Magic Missiles' 3-second cooldown into near-constant volleys during the burst window. Only when Ana takes Nano Boost (level 10).
- TheoryAna's stun (Sleep Dart) holds targets still for Li-Ming's burst.
- TheoryAna can protect Li-Ming's fragile body when the enemy hunts it.
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Why? 2
- CuratedNano Boost refunds mana and recharges Globe of Annihilation 150% faster with 30% Spell Power, letting Azmodan fire globes at a rapid pace. Only when Ana takes Nano Boost (level 10).via Nano Boost, Globe of Annihilation
- TheoryAna peels divers off Azmodan, who cannot escape alone.
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Why? 2
- CuratedNano Boost restores 200 mana to Gul'dan, who does not regenerate mana, and makes Fel Flame recharge 150% faster with 30% Spell Power. Only when Ana takes Nano Boost (level 10).via Nano Boost, Life Tap, Fel Flame
- TheoryAna peels divers off Gul'dan, who cannot escape alone.
View 9 more
- Cho'gall Score 67 Curated Nano Boost on Gall makes Shadowflame and Dread Orb recharge 150% faster with 30% Spell Power, a huge damage window. Only when Ana takes Nano Boost (level 10).
1 more reason
- Cho'gall holds the front line, giving Ana room to deal damage from behind it.
- Kerrigan Score 77 Theory Ana's stun (Sleep Dart) holds targets still for Kerrigan's burst.
2 more reasons
- Ana can keep Kerrigan alive through a dive.
- Ana's stun (Sleep Dart) lets Kerrigan dive onto a target that cannot walk away.
- Valeera Score 77 Theory Ana's stun (Sleep Dart) holds targets still for Valeera's burst.
2 more reasons
- Ana can keep Valeera alive through a dive.
- Ana's stun (Sleep Dart) lets Valeera dive onto a target that cannot walk away.
- Zeratul Score 77 Theory Ana's stun (Sleep Dart) holds targets still for Zeratul's burst.
2 more reasons
- Ana can keep Zeratul alive through a dive.
- Ana's stun (Sleep Dart) lets Zeratul dive onto a target that cannot walk away.
- Chromie Score 75 Theory Ana peels divers off Chromie, who cannot escape alone.
1 more reason
- Ana's stun (Sleep Dart) holds targets still for Chromie's burst.
- Sonya Score 75 Theory Ana can keep Sonya alive through a dive.
2 more reasons
- Sonya holds the front line, giving Ana room to deal damage from behind it.
- Ana's stun (Sleep Dart) lets Sonya dive onto a target that cannot walk away.
- Artanis Score 74 Theory Ana can keep Artanis alive through a dive.
2 more reasons
- Ana's stun (Sleep Dart) lets Artanis dive onto a target that cannot walk away.
- Ana can cleanse crowd control off Artanis (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Illidan Score 74 Theory Ana can keep Illidan alive through a dive.
2 more reasons
- Ana's stun (Sleep Dart) lets Illidan dive onto a target that cannot walk away.
- Ana can cleanse crowd control off Illidan (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- The Butcher Score 74 Theory Ana can keep The Butcher alive through a dive.
2 more reasons
- Ana's stun (Sleep Dart) lets The Butcher dive onto a target that cannot walk away.
- Ana can cleanse crowd control off The Butcher (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
50 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Thrall Score 74 Theory Ana can keep Thrall alive through a dive.
- Tracer Score 74 Theory Ana's stun (Sleep Dart) holds targets still for Tracer's burst.
- Murky Score 71 Theory Ana's stun (Sleep Dart) holds targets still for Murky's burst.
- Nova Score 71 Theory Ana's stun (Sleep Dart) holds targets still for Nova's burst.
- Probius Score 71 Theory Ana's stun (Sleep Dart) holds targets still for Probius's burst.
- Raynor Score 70 Theory Ana peels divers off Raynor, who cannot escape alone.
- Sgt. Hammer Score 70 Theory Ana peels divers off Sgt. Hammer, who cannot escape alone.
- Zul'jin Score 70 Theory Ana peels divers off Zul'jin, who cannot escape alone.
- Genji Score 69 Theory Ana's stun (Sleep Dart) holds targets still for Genji's burst.
- Maiev Score 69 Theory Ana can keep Maiev alive through a dive.
- Qhira Score 69 Theory Ana can keep Qhira alive through a dive.
- Hanzo Score 68 Theory Ana's stun (Sleep Dart) holds targets still for Hanzo's burst.
- Orphea Score 68 Theory Ana's stun (Sleep Dart) holds targets still for Orphea's burst.
- Xal'atath Score 68 Theory Ana's stun (Sleep Dart) holds targets still for Xal'atath's burst.
- Nazeebo Score 65 Theory Ana peels divers off Nazeebo, who cannot escape alone.
- Greymane Score 63 Theory Ana's stun (Sleep Dart) lets Greymane dive onto a target that cannot walk away.
- Kharazim Score 63 Theory Ana's stun (Sleep Dart) lets Kharazim dive onto a target that cannot walk away.
- Alarak Score 62 Theory Ana's stun (Sleep Dart) holds targets still for Alarak's burst.
- Junkrat Score 62 Theory Ana's stun (Sleep Dart) holds targets still for Junkrat's burst.
- Tassadar Score 62 Theory Ana's stun (Sleep Dart) holds targets still for Tassadar's burst.
- Abathur Score 60 Theory Ana can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Ana can protect The Lost Vikings's fragile body when the enemy hunts it.
- Arthas Score 57 Theory Arthas holds the front line, giving Ana room to deal damage from behind it.
- Blaze Score 57 Theory Blaze holds the front line, giving Ana room to deal damage from behind it.
- Chen Score 57 Theory Chen holds the front line, giving Ana room to deal damage from behind it.
- D.Va Score 57 Theory D.Va holds the front line, giving Ana room to deal damage from behind it.
- Deathwing Score 57 Theory Deathwing holds the front line, giving Ana room to deal damage from behind it.
- Diablo Score 57 Theory Diablo holds the front line, giving Ana room to deal damage from behind it.
- Garrosh Score 57 Theory Garrosh holds the front line, giving Ana room to deal damage from behind it.
- Hogger Score 57 Theory Hogger holds the front line, giving Ana room to deal damage from behind it.
- Imperius Score 57 Theory Imperius holds the front line, giving Ana room to deal damage from behind it.
- Johanna Score 57 Theory Johanna holds the front line, giving Ana room to deal damage from behind it.
- Leoric Score 57 Theory Leoric holds the front line, giving Ana room to deal damage from behind it.
- Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Ana room to deal damage from behind it.
- Mei Score 57 Theory Mei holds the front line, giving Ana room to deal damage from behind it.
- Mephisto Score 57 Theory Ana's stun (Sleep Dart) lets Mephisto dive onto a target that cannot walk away.
- Muradin Score 57 Theory Muradin holds the front line, giving Ana room to deal damage from behind it.
- Stitches Score 57 Theory Stitches holds the front line, giving Ana room to deal damage from behind it.
- Tyrael Score 57 Theory Tyrael holds the front line, giving Ana room to deal damage from behind it.
- Varian Score 57 Theory Varian holds the front line, giving Ana room to deal damage from behind it.
- Yrel Score 57 Theory Yrel holds the front line, giving Ana room to deal damage from behind it.
- Cassia Score 56 Theory Ana can cleanse crowd control off Cassia (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Falstad Score 56 Theory Ana can cleanse crowd control off Falstad (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Fenix Score 56 Theory Ana can cleanse crowd control off Fenix (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Malthael Score 56 Theory Ana can cleanse crowd control off Malthael (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Samuro Score 56 Theory Ana can cleanse crowd control off Samuro (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Tychus Score 56 Theory Ana can cleanse crowd control off Tychus (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Tyrande Score 56 Theory Ana can cleanse crowd control off Tyrande (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Valla Score 56 Theory Ana can cleanse crowd control off Valla (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
- Xul Score 56 Theory Ana can cleanse crowd control off Xul (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Ana
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 1
- TheoryAna's percent-Health damage (Night Terrors) speeds up Alterac Pass's race against neutral units. Only when Ana takes Night Terrors.
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Why? 1
- TheoryAna's percent-Health damage (Night Terrors) speeds up Battlefield of Eternity's race against neutral units. Only when Ana takes Night Terrors.
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Why? 1
- TheoryAna's percent-Health damage (Night Terrors) speeds up Haunted Mines's race against neutral units. Only when Ana takes Night Terrors.
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Why? 1
- TheoryAna's percent-Health damage (Night Terrors) speeds up Infernal Shrines's race against neutral units. Only when Ana takes Night Terrors.
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Why? 1
- TheoryAna's sleep (Sleep Dart) stops enemies channelling Dragon Shire's objective.
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Why? 1
- TheoryAna's sleep (Sleep Dart) stops enemies channelling Towers of Doom's objective.
Harder maps for Ana
Score under 50: the map's layout or objective works against the kit, hardest first
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Why? 1
- TheoryAna has little mobility to rotate across Sky Temple's large layout.
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Why? 2
- TheoryAna has little mobility to rotate across Blackheart's Bay's large layout.
- TheoryAna's sleep (Sleep Dart) stops enemies channelling Blackheart's Bay's objective.
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Why? 2
- TheoryAna has little mobility to rotate across Cursed Hollow's large layout.
- TheoryAna's sleep (Sleep Dart) stops enemies channelling Cursed Hollow's objective.
View 2 more
- Warhead Junction Score 48 Theory Ana has little mobility to rotate across Warhead Junction's large layout.
1 more reason
- Ana's sleep (Sleep Dart) stops enemies channelling Warhead Junction's objective.
- Garden of Terror Score 49 Theory Ana has little mobility to rotate across Garden of Terror's large layout.
1 more reason
- Ana's percent-Health damage (Night Terrors) speeds up Garden of Terror's race against neutral units. Only when Ana takes Night Terrors.
Talents
Talents by level
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Level 1
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Contact Healing W
Hitting Heroes with Biotic Grenade increases its damage and healing by 30% per Hero hit.
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Slumber Shells E
Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.
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Vampiric Rounds Trait Quest
Increase Shrike's healing by 15%. Repeatable Quest: Stack 5 Doses to increase Shrike's healing by 1%. Repeatable Quest: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%.
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Level 4
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Biotic Enhancements W
Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 3 seconds.
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Overdose E
Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.
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Debilitating Dart Active
Fire a dart which Slows the Movement Speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. If no Heroes are hit, reduce this cooldown by 8 seconds.
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Level 7
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Anti-Healer W
Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.
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Night Terrors E
Gain 25% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their Maximum Health in damage.
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Mind-Numbing Agent Trait
Every Dose a Hero has reduces their Spell Power by 10%.
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Level 10
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Nano Boost Heroic
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
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Eye of Horus Heroic
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 (+4% per level) and enemies are damaged for 135 (+4% per level). Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.
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Level 13
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Speed Serum Q
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
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Purifying Darts Q
Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
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Smelling Salts Q
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
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Level 16
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Sharpshooter Q
Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. At maximum bonus, further increase its healing by 35%. This bonus is reset if Healing Dart fails to hit a Hero.
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Concentrated Doses Q
Increase Healing Dart's healing by 12% for each Dose active on enemy Heroes.
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Active Reload Active
Activate to instantly gain 3 charges of Healing Dart.
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Level 20
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Nano Infusion Heroic
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
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Deadeye Heroic
Eye of Horus cooldown reduced to 6 seconds, but it only regains new rounds every 10 seconds. Remaining cooldown is converted to rounds. For every Hero Eye of Horus hits, increases its damage and healing by 5%. This bonus resets after leaving Eye of Horus or after 4 seconds.
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Armored Stance Trait
Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.
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Dynamic Optics Trait
Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
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Abilities and mechanics
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Shrike D Trait
Basic Attacks apply a Dose to enemies, dealing 40 (+4% per level) damage over 5 seconds, plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike. Aim Down Sights Activating Shrike reduces your Movement Speed by 25%, but increases the Range of Healing Dart and Sleep Dart by 25% while also allowing them to pierce one Hero. Lasts until canceled.
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Healing Dart Q Ability
Fire a dart which heals the first allied Hero hit for 195 (+4% per level) Health. Does not affect full Health Heroes.
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Biotic Grenade W Ability
Toss a grenade at the target area. Allied Heroes hit are healed for 152 (+4% per level) Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 (+4% per level) damage and receive 100% less healing for 1.75 seconds. If Biotic Grenade does not hit any enemies, reduce its cooldown by 3 seconds, and if Ana is the only target hit, reduce its cooldown by an additional 2 seconds.
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Sleep Dart E Ability
Fire a dart that puts the first enemy Hero hit to Sleep, Stunning them for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.
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Eye of Horus R Heroic
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 (+4% per level) and enemies are damaged for 135 (+4% per level). Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.
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Nano Boost R Heroic
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
Mechanics tags
What the theory layer reads from Ana's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 15 May 2025 Patch Buffed
2 buffs, 3 other changes
- BuffBiotic Grenade: Cooldown −3 sBase
- BuffBiotic Grenade: Cooldown −2 sBase
- ChangeVampiric Rounds: Effect changed (see Blizzard's notes)Level 1
- ChangeDeadeye: 3 new effects (see Blizzard's notes)Level 20
- ChangeDeadeye: Effect changed (see Blizzard's notes)Level 20
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2 buffs, 3 other changes
- BuffBiotic Grenade: Cooldown −3 sBase
- BuffBiotic Grenade: Cooldown −2 sBase
- ChangeVampiric Rounds: Effect changed (see Blizzard's notes)Level 1
- ChangeDeadeye: 3 new effects (see Blizzard's notes)Level 20
- ChangeDeadeye: Effect changed (see Blizzard's notes)Level 20
Guides and links
Guides and builds
Reference and esports
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