Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Diablo

Li-Ming

Rebellious Wizard

Role
Ranged Assassin
Attack
Ranged
Difficulty
Medium
Released
2 Feb 2016
Damage
10/10
Utility
1/10
Survivability
3/10
Complexity
7/10

Counters and synergies

Li-Ming is strong against

Score 1–100 for Li-Ming's net edge once both kits are weighed (50 = neutral)

  1. Nazeebo Curated
    Why? 4
    • CuratedTeleport crosses Zombie Wall instantly, and when Nazeebo channels Ravenous Spirit he stands still for a full-distance Arcane Orb, or Disintegrate if Li-Ming takes it.via Teleport, Zombie Wall, Ravenous Spirit, Arcane Orb, Disintegrate
    • TheoryLi-Ming can poke Nazeebo from range (Magic Missiles, Arcane Orb), and Nazeebo has few ways to dodge or disengage.
    • TheoryNazeebo brings Spell Armor (Superstition), which blunts Li-Ming's ability burst. Only when Nazeebo takes Superstition.
    • TheoryNazeebo can deny a burst window (Ice Block), wasting Li-Ming's cooldowns. Only when Nazeebo takes Ice Block.
  2. Kael'thas Curated
    Why? 5
    • CuratedTeleport dodges Gravity Lapse and steps out of Flamestrike's delayed area, while Kael'thas has no mobility to avoid Arcane Orb.via Teleport, Gravity Lapse, Flamestrike, Arcane Orb
    • TheoryLi-Ming can poke Kael'thas from range (Magic Missiles, Arcane Orb), and Kael'thas has few ways to dodge or disengage.
    • TheoryLi-Ming brings Spell Armor (Force Armor), which blunts Kael'thas's ability burst. Only when Li-Ming takes Force Armor.
    • TheoryKael'thas's burst (Flamestrike, Pyroblast) can delete Li-Ming's small Health pool before help arrives.
    • TheoryKael'thas can interrupt channels with stun (Gravity Lapse), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
  3. Yrel Curated
    Why? 1
    • CuratedThe 25% slow Yrel takes while charging abilities makes her an easy Arcane Orb target, and Wave of Force, if Li-Ming takes it, knocks her out of Sacred Ground.via Wave of Force, Arcane Orb, Sacred Ground, Divine Purpose
  4. Xul Curated
    Why? 2
    • CuratedArcane Orb and Magic Missiles let Li-Ming poke Xul from long range, and Teleport keeps her out of Cursed Strikes' melee cleave since he has no gap closer.via Arcane Orb, Magic Missiles, Teleport, Cursed Strikes
    • TheoryXul brings Spell Armor (Wall Of Bones), which blunts Li-Ming's ability burst. Only when Xul takes Wall Of Bones.
4 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Abathur Score 60 Theory Li-Ming's burst can delete Abathur's small Health pool before help arrives.
  2. Azmodan Score 57 Theory Li-Ming can poke Azmodan from range (Magic Missiles, Arcane Orb), and Azmodan has few ways to dodge or disengage.
  3. Raynor Score 57 Theory Li-Ming can poke Raynor from range (Magic Missiles, Arcane Orb), and Raynor has few ways to dodge or disengage.
  4. Kel'Thuzad Score 51 Theory Li-Ming can poke Kel'Thuzad from range (Magic Missiles, Arcane Orb), and Kel'Thuzad has few ways to dodge or disengage.

Li-Ming is weak against

Score 1–100 for their net edge over Li-Ming's kit

  1. Genji Curated
    Why? 5
    • CuratedDeflect blocks Magic Missiles (and Disintegrate, if she takes it), and Swift Strike plus three Shuriken volleys take over half of her 1270 Health while Teleport is her only way out.via Deflect, Swift Strike, Shuriken, Disintegrate
    • TheoryGenji can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    • TheoryGenji's burst can delete Li-Ming's small Health pool before help arrives.
    • TheoryGenji can deny a burst window (Deflect), wasting Li-Ming's cooldowns.
    • TheoryGenji can approach unseen (Pathfinder) and catch Li-Ming, who is easy to kill when found alone. Only when Genji takes Pathfinder.
  2. Valeera Curated
    Why? 5
    • CuratedA Garrote Silence from stealth stops Teleport, leaving a 1270-Health mage stuck under Valeera's follow-up.via Vanish, Eviscerate, Teleport
    • TheoryValeera can approach unseen (Vanish) and catch Li-Ming, who is easy to kill when found alone.
    • TheoryValeera can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    • TheoryValeera's burst can delete Li-Ming's small Health pool before help arrives.
    • TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Li-Ming's ability burst. Only when Valeera takes Cloak of Shadows.
  3. Zeratul Curated
    Why? 5
    • CuratedFrom Permanent Cloak Zeratul lands Singularity Spike and Cleave before Li-Ming sees him, and Blink matches her Teleport if she tries to run.via Permanent Cloak, Singularity Spike, Cleave, Blink, Teleport
    • TheoryZeratul can approach unseen (Permanent Cloak) and catch Li-Ming, who is easy to kill when found alone.
    • TheoryZeratul can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    • TheoryZeratul's burst (Singularity Spike, Cleave) can delete Li-Ming's small Health pool before help arrives.
    • TheoryZeratul brings Spell Armor (Spell Shield), which blunts Li-Ming's ability burst. Only when Zeratul takes Spell Shield.
  4. Anub'arak Curated
    Why? 3
    • CuratedHarden Carapace's Spell Armor absorbs Li-Ming's all-Ability damage, and Impale or Cocoon catches her once Teleport is spent, at which point 1270 Health evaporates.via Harden Carapace, Impale, Cocoon, Teleport
    • TheoryAnub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Li-Ming's ability burst.
    • TheoryAnub'arak can interrupt channels with stun (Impale, Burrow Charge), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
  5. Maiev Curated
    Why? 4
    • CuratedUmbral Bind tethers Li-Ming for 2.5 seconds and yanks her back if Teleport takes her too far, and Containment Disc, if Maiev takes it, can remove her before Critical Mass gets going.via Umbral Bind, Teleport, Containment Disc, Critical Mass
    • TheoryMaiev can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    • TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Li-Ming's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Li-Ming must also take Force Armor.
    • TheoryMaiev can interrupt channels with silence (Containment Disc), and Li-Ming relies on channelled abilities. Only when Maiev takes Containment Disc. Li-Ming must also take Disintegrate.
  6. Alarak Curated
    Why? 4
    • CuratedA landed Discord Strike silences Li-Ming for 1.5 seconds, taking Teleport away, and Sadism-boosted Lightning Surge then finishes a 1270-health mage with no other way out.via Discord Strike, Lightning Surge, Sadism, Teleport
    • TheoryAlarak's burst can delete Li-Ming's small Health pool before help arrives.
    • TheoryAlarak can deny a burst window (Counter-Strike), wasting Li-Ming's cooldowns. Only when Alarak takes Counter-Strike.
    • TheoryAlarak can interrupt channels with silence (Discord Strike, Dissonance), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
View 11 more
  1. Medivh Score 80 Curated Li-Ming's Critical Mass snowball depends on securing the first kill; Force of Will denies it by absorbing Arcane Orb, or Disintegrate, on her target.
    2 more reasons
    • Medivh can deny a burst window, wasting Li-Ming's cooldowns.
    • Medivh can interrupt channels with silence (Poly Bomb), and Li-Ming relies on channelled abilities. Only when Medivh takes Poly Bomb. Li-Ming must also take Disintegrate.
  2. The Butcher Score 80 Curated Lamb to the Slaughter chains and silences Li-Ming for 3 seconds so she can't Teleport out, and Butcher's Brand keeps him healthy while he hits her 1270 Health. Only when The Butcher takes Lamb to the Slaughter (level 10).
    3 more reasons
    • The Butcher can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    • The Butcher brings Spell Armor (Meat Shield), which blunts Li-Ming's ability burst. Only when The Butcher takes Meat Shield.
    • The Butcher can interrupt channels with stun (Ruthless Onslaught), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
  3. D.Va Score 68 Curated Disintegrate is a long beam Li-Ming has to channel in place; Defense Matrix on her reduces it by 60% for most of its duration. Only when Li-Ming takes Disintegrate (level 10).
    2 more reasons
    • D.Va reduces enemy Armor (Target Locked), offsetting Li-Ming's Spell Armor. Only when D.Va takes Target Locked. Li-Ming must also take Force Armor.
    • D.Va can interrupt channels with stun (Bunny Hop, Hit the Nitrous), and Li-Ming relies on channelled abilities. Only when D.Va takes Bunny Hop or Hit the Nitrous. Li-Ming must also take Disintegrate.
  4. Brightwing Score 77 Theory Brightwing brings Spell Armor (Pixie Dust), which blunts Li-Ming's ability burst.
    3 more reasons
    • Brightwing can deny a burst window, wasting Li-Ming's cooldowns.
    • Brightwing can approach unseen (Invisible Friends) and catch Li-Ming, who is easy to kill when found alone. Only when Brightwing takes Invisible Friends.
    • Brightwing's healing undoes the chip damage Li-Ming lands from range.
  5. Dehaka Score 77 Theory Dehaka can deny a burst window (Burrow), wasting Li-Ming's cooldowns.
    3 more reasons
    • Dehaka can approach unseen (Lurker Strain) and catch Li-Ming, who is easy to kill when found alone. Only when Dehaka takes Lurker Strain.
    • Dehaka brings Spell Armor (Enduring Swarm), which blunts Li-Ming's ability burst. Only when Dehaka takes Enduring Swarm.
    • Dehaka reduces enemy Armor (Primal Swarm), offsetting Li-Ming's Spell Armor. Only when Dehaka takes Primal Swarm. Li-Ming must also take Force Armor.
  6. Kerrigan Score 77 Theory Kerrigan can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    3 more reasons
    • Kerrigan's burst can delete Li-Ming's small Health pool before help arrives.
    • Kerrigan brings Spell Armor (Psionic Barrier), which blunts Li-Ming's ability burst. Only when Kerrigan takes Psionic Barrier.
    • Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
  7. Kharazim Score 77 Theory Kharazim can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    3 more reasons
    • Kharazim can deny a burst window, wasting Li-Ming's cooldowns.
    • Kharazim brings Spell Armor (Spell Shield), which blunts Li-Ming's ability burst. Only when Kharazim takes Spell Shield.
    • Kharazim's healing undoes the chip damage Li-Ming lands from range.
  8. Tyrande Score 77 Theory Tyrande can approach unseen (Shadowstalk) and catch Li-Ming, who is easy to kill when found alone. Only when Tyrande takes Shadowstalk.
    3 more reasons
    • Tyrande brings Spell Armor (Kaldorei Resistance), which blunts Li-Ming's ability burst. Only when Tyrande takes Kaldorei Resistance.
    • Tyrande's healing undoes the chip damage Li-Ming lands from range.
    • Tyrande reduces enemy Armor (Hunter's Mark), offsetting Li-Ming's Spell Armor. Only when Li-Ming takes Force Armor.
  9. Qhira Score 76 Theory Qhira can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    3 more reasons
    • Qhira brings Spell Armor (Swing Life Away), which blunts Li-Ming's ability burst. Only when Qhira takes Swing Life Away.
    • Qhira reduces enemy Armor (Lingering Ailment), offsetting Li-Ming's Spell Armor. Only when Qhira takes Lingering Ailment. Li-Ming must also take Force Armor.
    • Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
  10. Samuro Score 75 Theory Samuro can approach unseen (Wind Walk) and catch Li-Ming, who is easy to kill when found alone.
    2 more reasons
    • Samuro brings Spell Armor (Mirage), which blunts Li-Ming's ability burst. Only when Samuro takes Mirage.
    • Samuro reduces enemy Armor (Way of the Blade), offsetting Li-Ming's Spell Armor. Only when Samuro takes Way of the Blade. Li-Ming must also take Force Armor.
  11. Tassadar Score 75 Theory Tassadar's burst (Shock Ray) can delete Li-Ming's small Health pool before help arrives.
    3 more reasons
    • Tassadar can approach unseen (Shadow Walk) and catch Li-Ming, who is easy to kill when found alone. Only when Tassadar takes Shadow Walk.
    • Tassadar reduces enemy Armor (Archon, Feedback), offsetting Li-Ming's Spell Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Li-Ming must also take Force Armor.
    • Tassadar can interrupt channels with stun (Black Hole), and Li-Ming relies on channelled abilities. Only when Tassadar takes Black Hole. Li-Ming must also take Disintegrate.
55 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Uther Score 75 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Li-Ming's cooldowns.
  2. Illidan Score 73 Theory Illidan can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  3. Thrall Score 73 Theory Thrall can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  4. Auriel Score 72 Theory Auriel can deny a burst window, wasting Li-Ming's cooldowns.
  5. Mal'Ganis Score 72 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Li-Ming's ability burst.
  6. Tracer Score 72 Theory Tracer can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  7. Zarya Score 71 Theory Zarya can deny a burst window, wasting Li-Ming's cooldowns.
  8. Greymane Score 70 Theory Greymane can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  9. Anduin Score 69 Theory Anduin can deny a burst window, wasting Li-Ming's cooldowns.
  10. Artanis Score 69 Theory Artanis can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  11. Orphea Score 68 Theory Orphea's burst (Chomp, Dread) can delete Li-Ming's small Health pool before help arrives.
  12. Stitches Score 68 Theory Stitches can deny a burst window, wasting Li-Ming's cooldowns.
  13. Xal'atath Score 68 Theory Xal'atath's burst can delete Li-Ming's small Health pool before help arrives.
  14. Imperius Score 66 Theory Imperius brings Spell Armor (Impervious), which blunts Li-Ming's ability burst. Only when Imperius takes Impervious.
  15. Mei Score 66 Theory Mei brings Spell Armor (Crystallize), which blunts Li-Ming's ability burst. Only when Mei takes Crystallize.
  16. Mephisto Score 66 Theory Mephisto can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  17. Sonya Score 66 Theory Sonya can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  18. Alexstrasza Score 65 Theory Alexstrasza can deny a burst window, wasting Li-Ming's cooldowns.
  19. Cassia Score 65 Theory Cassia can deny a burst window (War Matron), wasting Li-Ming's cooldowns. Only when Cassia takes War Matron.
  20. Deathwing Score 65 Theory Deathwing can deny a burst window (Draconic Might), wasting Li-Ming's cooldowns. Only when Deathwing takes Draconic Might.
  21. Lúcio Score 65 Theory Lúcio can deny a burst window (Summer Anthem), wasting Li-Ming's cooldowns. Only when Lúcio takes Summer Anthem.
  22. Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Li-Ming's cooldowns.
  23. Varian Score 65 Theory Varian can deny a burst window (Shield Wall), wasting Li-Ming's cooldowns. Only when Varian takes Shield Wall.
  24. Tyrael Score 64 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Li-Ming's cooldowns.
  25. Nova Score 63 Theory Nova can approach unseen (Permanent Cloak, Ghost Protocol) and catch Li-Ming, who is easy to kill when found alone.
  26. The Lost Vikings Score 63 Theory The Lost Vikings can deny a burst window (Jump!), wasting Li-Ming's cooldowns.
  27. Blaze Score 62 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Li-Ming's ability burst. Only when Blaze takes Juggernaut Plating.
  28. Hanzo Score 62 Theory Hanzo's burst (Storm Bow, Sonic Arrow) can delete Li-Ming's small Health pool before help arrives.
  29. Junkrat Score 62 Theory Junkrat's burst (Concussion Mine, Steel Trap) can delete Li-Ming's small Health pool before help arrives.
  30. Valla Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Li-Ming's ability burst. Only when Valla takes Gloom.
  31. Zagara Score 62 Theory Zagara brings Spell Armor (Spell Shield), which blunts Li-Ming's ability burst. Only when Zagara takes Spell Shield.
  32. Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Li-Ming's cooldowns. Only when Lt. Morales takes Safe Zone.
  33. Cho'gall Score 60 Theory Cho'gall can deny a burst window (Molten Block), wasting Li-Ming's cooldowns. Only when Cho'gall takes Molten Block.
  34. Leoric Score 60 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Li-Ming's cooldowns. Only when Leoric takes Shroud of the Dead King.
  35. Ragnaros Score 60 Theory Ragnaros can deny a burst window (Submerge), wasting Li-Ming's cooldowns. Only when Ragnaros takes Submerge.
  36. Rexxar Score 60 Theory Rexxar can deny a burst window (Feign Death), wasting Li-Ming's cooldowns. Only when Rexxar takes Feign Death.
  37. Ana Score 59 Theory Ana's healing undoes the chip damage Li-Ming lands from range.
  38. Chromie Score 59 Theory Chromie's burst (Sand Blast, Dragon’s Breath) can delete Li-Ming's small Health pool before help arrives.
  39. Deckard Score 59 Theory Deckard's healing undoes the chip damage Li-Ming lands from range.
  40. Diablo Score 59 Theory Diablo reduces enemy Armor (Devastating Charge), offsetting Li-Ming's Spell Armor. Only when Diablo takes Devastating Charge. Li-Ming must also take Force Armor.
  41. Falstad Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Li-Ming's Spell Armor. Only when Falstad takes BOOMerang. Li-Ming must also take Force Armor.
  42. Gul'dan Score 59 Theory Gul'dan brings Spell Armor (Fel Armor), which blunts Li-Ming's ability burst. Only when Gul'dan takes Fel Armor.
  43. Hogger Score 59 Theory Hogger reduces enemy Armor (Power Spike), offsetting Li-Ming's Spell Armor. Only when Hogger takes Power Spike. Li-Ming must also take Force Armor.
  44. Malfurion Score 59 Theory Malfurion's healing undoes the chip damage Li-Ming lands from range.
  45. Stukov Score 59 Theory Stukov's healing undoes the chip damage Li-Ming lands from range.
  46. Whitemane Score 59 Theory Whitemane's healing undoes the chip damage Li-Ming lands from range.
  47. Fenix Score 57 Theory Fenix brings Spell Armor (Dampening Field), which blunts Li-Ming's ability burst. Only when Fenix takes Dampening Field.
  48. Jaina Score 57 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Li-Ming's cooldowns.
  49. Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Li-Ming's ability burst. Only when Lunara takes Greater Spell Shield.
  50. Malthael Score 57 Theory Malthael brings Spell Armor (Shroud of Wisdom), which blunts Li-Ming's ability burst. Only when Malthael takes Shroud of Wisdom.
  51. Tychus Score 57 Theory Tychus brings Spell Armor (Neosteel Coating), which blunts Li-Ming's ability burst. Only when Tychus takes Neosteel Coating.
  52. Li Li Score 55 Theory Li Li's healing undoes the chip damage Li-Ming lands from range.
  53. Zul'jin Score 53 Theory Zul'jin can deny a burst window (Taz'dingo!), wasting Li-Ming's cooldowns. Only when Zul'jin takes Taz'dingo!.
  54. Murky Score 52 Theory Murky can deny a burst window (Safety Bubble), wasting Li-Ming's cooldowns.
  55. Sgt. Hammer Score 52 Theory Sgt. Hammer can approach unseen (Ambush) and catch Li-Ming, who is easy to kill when found alone. Only when Sgt. Hammer takes Ambush.

Li-Ming works well with

Score 1–100 for how well the kits combine

  1. Malfurion Curated
    Why? 4
    • CuratedInnervate refills Li-Ming's Mana and speeds her cooldowns for Magic Missiles spam, and Entangling Roots holds targets for a full-range Arcane Orb.via Innervate, Entangling Roots, Magic Missiles, Arcane Orb
    • CuratedInnervate gives Li-Ming Mana and faster cooldowns during her Magic Missiles spam, and Entangling Roots holds targets still for long Arcane Orbs.
    • TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Li-Ming's burst.
    • TheoryMalfurion can protect Li-Ming's fragile body when the enemy hunts it.
  2. Rexxar Curated
    Why? 3
    • CuratedMisha, Charge! stuns in a line for 1.25 seconds, giving Li-Ming a stationary target for a long-range, full-damage Arcane Orb.via Misha, Charge!, Arcane Orb
    • TheoryRexxar's stun (Misha, Charge!) holds targets still for Li-Ming's burst.
    • TheoryRexxar can protect Li-Ming's fragile body when the enemy hunts it.
  3. E.T.C. Curated
    Why? 4
    • CuratedMosh Pit stuns for up to 4 seconds, which covers a full Disintegrate channel, and the resulting Takedowns refresh Li-Ming through Critical Mass. Only when E.T.C. takes Mosh Pit (level 10), and Li-Ming takes Disintegrate (level 10).via Mosh Pit, Disintegrate, Critical Mass
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Li-Ming's burst.
    • TheoryE.T.C. can protect Li-Ming's fragile body when the enemy hunts it.
    • TheoryE.T.C. starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  4. Ana Curated
    Why? 4
    • CuratedNano Boost on Li-Ming brings Magic Missiles and Arcane Orb back almost instantly and adds 30% Spell Power to every cast. Only when Ana takes Nano Boost (level 10).via Nano Boost, Magic Missiles, Arcane Orb
    • CuratedNano Boost's faster Basic Ability recharge turns Magic Missiles' 3-second cooldown into near-constant volleys during the burst window. Only when Ana takes Nano Boost (level 10).
    • TheoryAna's stun (Sleep Dart) holds targets still for Li-Ming's burst.
    • TheoryAna can protect Li-Ming's fragile body when the enemy hunts it.
  5. Zarya Curated
    Why? 3
    • CuratedGraviton Surge holds the enemy team in one spot, letting Disintegrate sweep several Heroes for its full 2.6 seconds. Only when Zarya takes Graviton Surge (level 10), and Li-Ming takes Disintegrate (level 10).via Graviton Surge, Disintegrate
    • TheoryZarya can protect Li-Ming's fragile body when the enemy hunts it.
    • TheoryZarya groups or freezes enemies (Graviton Surge) for Li-Ming's area damage. Only when Zarya takes Graviton Surge. Li-Ming must also take Wave of Force.
  6. Johanna Theory
    Why? 3
    • TheoryJohanna's stun (Condemn, Falling Sword) holds targets still for Li-Ming's burst.
    • TheoryJohanna can protect Li-Ming's fragile body when the enemy hunts it.
    • TheoryJohanna groups or freezes enemies (Condemn) for Li-Ming's area damage. Only when Li-Ming takes Wave of Force.
View 7 more
  1. Medivh Score 77 Theory Medivh can protect Li-Ming's fragile body when the enemy hunts it.
    3 more reasons
    • Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Li-Ming's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!. Li-Ming must also take Wave of Force.
    • Medivh's polymorph (Poly Bomb, Glyph Of Poly Bomb) holds targets still for Li-Ming's burst. Only when Medivh takes Poly Bomb or Glyph Of Poly Bomb.
    • Medivh starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  2. Stitches Score 77 Theory Stitches can protect Li-Ming's fragile body when the enemy hunts it.
    3 more reasons
    • Stitches groups or freezes enemies (Hook) for Li-Ming's area damage. Only when Li-Ming takes Wave of Force.
    • Stitches's stun (Gorge) holds targets still for Li-Ming's burst. Only when Stitches takes Gorge.
    • Stitches starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  3. Anub'arak Score 76 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Li-Ming's burst.
    2 more reasons
    • Anub'arak can protect Li-Ming's fragile body when the enemy hunts it.
    • Anub'arak starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  4. Blaze Score 76 Theory Blaze's stun (Jet Propulsion) holds targets still for Li-Ming's burst.
    2 more reasons
    • Blaze can protect Li-Ming's fragile body when the enemy hunts it.
    • Blaze starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  5. Diablo Score 76 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Li-Ming's burst.
    2 more reasons
    • Diablo can protect Li-Ming's fragile body when the enemy hunts it.
    • Diablo starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  6. Garrosh Score 76 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Li-Ming's burst.
    2 more reasons
    • Garrosh can protect Li-Ming's fragile body when the enemy hunts it.
    • Garrosh starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  7. Hogger Score 76 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Li-Ming's burst.
    2 more reasons
    • Hogger can protect Li-Ming's fragile body when the enemy hunts it.
    • Hogger starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
58 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Mei Score 76 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Li-Ming's burst.
  2. Cho'gall Score 75 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Li-Ming's burst.
  3. Cassia Score 74 Theory Cassia can protect Li-Ming's fragile body when the enemy hunts it.
  4. Tassadar Score 74 Theory Tassadar can protect Li-Ming's fragile body when the enemy hunts it.
  5. Lúcio Score 72 Theory Lúcio can protect Li-Ming's fragile body when the enemy hunts it.
  6. Tyrael Score 72 Theory Tyrael can protect Li-Ming's fragile body when the enemy hunts it.
  7. Anduin Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Li-Ming's burst.
  8. Arthas Score 71 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Li-Ming's burst.
  9. Auriel Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Li-Ming's burst.
  10. Brightwing Score 71 Theory Brightwing's polymorph (Polymorph) holds targets still for Li-Ming's burst.
  11. Deckard Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Li-Ming's burst.
  12. Maiev Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Li-Ming's area damage. Only when Li-Ming takes Wave of Force.
  13. Mal'Ganis Score 71 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Li-Ming's burst.
  14. Uther Score 71 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Li-Ming's burst.
  15. Chromie Score 70 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Li-Ming's burst.
  16. Dehaka Score 70 Theory Dehaka's stun (Drag) holds targets still for Li-Ming's burst.
  17. Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Li-Ming's burst.
  18. Kel'Thuzad Score 70 Theory Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Li-Ming's burst.
  19. Kerrigan Score 70 Theory Kerrigan's stun (Impaling Blades, Summon Ultralisk) holds targets still for Li-Ming's burst.
  20. Imperius Score 68 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Li-Ming's burst.
  21. Muradin Score 68 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Li-Ming's burst.
  22. Qhira Score 68 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Li-Ming's burst.
  23. Thrall Score 68 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Li-Ming's burst.
  24. Yrel Score 68 Theory Yrel's stun (Righteous Hammer) holds targets still for Li-Ming's burst.
  25. D.Va Score 67 Theory D.Va can protect Li-Ming's fragile body when the enemy hunts it.
  26. Stukov Score 67 Theory Stukov can protect Li-Ming's fragile body when the enemy hunts it.
  27. Varian Score 67 Theory Varian can protect Li-Ming's fragile body when the enemy hunts it.
  28. Orphea Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Li-Ming's area damage. Only when Orphea takes Crushing Jaws. Li-Ming must also take Wave of Force.
  29. Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Li-Ming's area damage. Only when Whitemane takes Judgment Day. Li-Ming must also take Wave of Force.
  30. Zeratul Score 66 Theory Zeratul groups or freezes enemies (Void Prison) for Li-Ming's area damage. Only when Zeratul takes Void Prison. Li-Ming must also take Wave of Force.
  31. Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Li-Ming's burst.
  32. Junkrat Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Li-Ming's burst.
  33. Kael'thas Score 62 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Li-Ming's burst.
  34. Ragnaros Score 62 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Li-Ming's burst.
  35. Sonya Score 62 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Li-Ming's burst.
  36. The Butcher Score 62 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Li-Ming's burst.
  37. Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Li-Ming's burst.
  38. Valeera Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Li-Ming's burst.
  39. Xul Score 62 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Li-Ming's burst.
  40. Alarak Score 60 Theory Alarak can protect Li-Ming's fragile body when the enemy hunts it.
  41. Alexstrasza Score 60 Theory Alexstrasza can protect Li-Ming's fragile body when the enemy hunts it.
  42. Chen Score 60 Theory Chen can protect Li-Ming's fragile body when the enemy hunts it.
  43. Kharazim Score 60 Theory Kharazim can protect Li-Ming's fragile body when the enemy hunts it.
  44. Leoric Score 60 Theory Leoric can protect Li-Ming's fragile body when the enemy hunts it.
  45. Li Li Score 60 Theory Li Li can protect Li-Ming's fragile body when the enemy hunts it.
  46. Rehgar Score 60 Theory Rehgar can protect Li-Ming's fragile body when the enemy hunts it.
  47. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Li-Ming's area damage. Only when Sylvanas takes Mind Control. Li-Ming must also take Wave of Force.
  48. Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Li-Ming's burst. Only when Abathur takes Slapathur.
  49. Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Li-Ming's burst. Only when Falstad takes Dishonorable Discharge.
  50. Hanzo Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Li-Ming's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  51. Illidan Score 57 Theory Illidan's stun (The Hunt) holds targets still for Li-Ming's burst. Only when Illidan takes The Hunt.
  52. Jaina Score 57 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Li-Ming's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  53. Mephisto Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Li-Ming's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  54. Murky Score 57 Theory Murky's stun (Octo-Grab) holds targets still for Li-Ming's burst. Only when Murky takes Octo-Grab.
  55. The Lost Vikings Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Li-Ming's burst. Only when The Lost Vikings takes Large and In Charge.
  56. Valla Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Li-Ming's burst. Only when Valla takes Rain of Vengeance.
  57. Zagara Score 57 Theory Zagara's stun (Devouring Maw) holds targets still for Li-Ming's burst. Only when Zagara takes Devouring Maw.
  58. Zul'jin Score 57 Theory Zul'jin's root (Ensnare) holds targets still for Li-Ming's burst. Only when Zul'jin takes Ensnare.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Li-Ming

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryBraxis Outpost's single lane suits Li-Ming's poke (Magic Missiles, Arcane Orb).
    • TheoryBraxis Outpost's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  2. Why? 2
    • TheoryIndustrial District's single lane suits Li-Ming's poke (Magic Missiles, Arcane Orb).
    • TheoryIndustrial District's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  3. Why? 2
    • TheoryLost Cavern's single lane suits Li-Ming's poke (Magic Missiles, Arcane Orb).
    • TheoryLost Cavern's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  4. Why? 2
    • TheorySilver City's single lane suits Li-Ming's poke (Magic Missiles, Arcane Orb).
    • TheorySilver City's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  5. Why? 2
    • TheoryLi-Ming can reach channelling enemies quickly (Teleport, Aether Walker) to contest Blackheart's Bay's objective.
    • TheoryLi-Ming can cover ground quickly (Teleport, Aether Walker) on Blackheart's Bay's large layout.
  6. Why? 2
    • TheoryLi-Ming can reach channelling enemies quickly (Teleport, Aether Walker) to contest Cursed Hollow's objective.
    • TheoryLi-Ming can cover ground quickly (Teleport, Aether Walker) on Cursed Hollow's large layout.
View 11 more
  1. Warhead Junction Score 62 Theory Li-Ming can reach channelling enemies quickly (Teleport, Aether Walker) to contest Warhead Junction's objective.
    1 more reason
    • Li-Ming can cover ground quickly (Teleport, Aether Walker) on Warhead Junction's large layout.
  2. Sky Temple Score 61 Theory Sky Temple's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
    1 more reason
    • Li-Ming can cover ground quickly (Teleport, Aether Walker) on Sky Temple's large layout.
  3. Dragon Shire Score 57 Theory Li-Ming can reach channelling enemies quickly (Teleport, Aether Walker) to contest Dragon Shire's objective.
  4. Towers of Doom Score 57 Theory Li-Ming can reach channelling enemies quickly (Teleport, Aether Walker) to contest Towers of Doom's objective.
  5. Alterac Pass Score 56 Theory Alterac Pass's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  6. Battlefield of Eternity Score 56 Theory Battlefield of Eternity's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  7. Braxis Holdout Score 56 Theory Braxis Holdout's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  8. Hanamura Temple Score 56 Theory Hanamura Temple's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  9. Infernal Shrines Score 56 Theory Infernal Shrines's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  10. Volskaya Foundry Score 56 Theory Volskaya Foundry's objective forces teamfights where Li-Ming's area burst (Wave of Force) hits several targets. Only when Li-Ming takes Wave of Force.
  11. Garden of Terror Score 55 Theory Li-Ming can cover ground quickly (Teleport, Aether Walker) on Garden of Terror's large layout.

All maps

Talents

Talents by level

  1. Level 1

    • Force Armor Q

      When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.

    • Aether Walker E

      Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.

    • Power Hungry Passive

      Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.

  2. Level 4

    • Charged Blast Q

      Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage.

    • Triumvirate W

      If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.

    • Dominance Trait

      Takedowns restore 30% of Li-Ming's missing Health.

  3. Level 7

    • Seeker Q

      If three Magic Missiles hit the same target, the third one deals an additional 140 (+4% per level) damage.

    • Zei's Vengeance W

      Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.

    • Calamity E

      Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.

  4. Level 10

    • Disintegrate Heroic

      Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

    • Wave of Force Heroic

      Knock away all enemies from an area and deal 160 (+5% per level) damage.

  5. Level 13

    • Illusionist E

      If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed. This effect has a 4 second cooldown. Passive: Increases Teleport range by 50%

    • Cannoneer Passive

      When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.

    • Glass Cannon Passive

      Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.

  6. Level 16

    • Fireflies Q

      Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.

    • Mirrorball Q

      Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.

    • Arcane Orbit W

      Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).

    • Diamond Skin E

      Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.

  7. Level 20

    • Temporal Flux Heroic

      Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.

    • Repulsion Heroic

      Increases Wave of Force knockback distance by 175% and increases its cast range by 95%.

    • Tal Rasha's Elements Passive

      Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.

    • Archon: Pure Power Active

      Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.

Abilities and mechanics

  • Critical Mass D Trait

    Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.

  • Magic Missiles Q Ability

    3 s cooldown 20 Mana

    Fire three missiles toward an area, each dealing 147 (+3.5% per level) damage to the first enemy hit. These missiles do 50% damage to Structures.

  • Arcane Orb W Ability

    8 s cooldown 40 Mana

    Fire an Orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. Damage is increased the further it travels, up to 270 (+3% per level) more damage.

  • Teleport E Ability

    5 s cooldown 30 Mana

    Teleport a short distance instantly.

  • Disintegrate R Heroic

    20 s cooldown 80 Mana

    Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

  • Wave of Force R Heroic

    30 s cooldown 80 Mana

    Knock away all enemies from an area and deal 160 (+5% per level) damage.

Mechanics tags

What the theory layer reads from Li-Ming's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Wave of Force “Knock away all enemies from an area and deal 160 damage.”
Talent Repulsion “Increases Wave of Force knockback distance by 175% and increases its cast range by 95%.”
Slow
Talent Temporal Flux “Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.”

Defense and mobility

Shields
Talent Diamond Skin “Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.”
Spell Armor
Talent Force Armor “When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%.”
Teleport
Ability Teleport “Teleport a short distance instantly.”
Talent Aether Walker “Teleport costs no Mana.”
Talent Calamity “Teleport does 300 damage to enemy Heroes near the destination.”
Talent Illusionist “Passive: Increases Teleport range by 50%”

Damage and macro

Area damage
Ability Wave of Force “Knock away all enemies from an area and deal 160 damage.”
Burst
Curated note Critical Mass refreshes every cooldown on a Takedown, so Magic Missiles and Arcane Orb can chain through a team once the first kill lands.
Channeled abilities
Ability Disintegrate “Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it.”
Damage over time
Ability Disintegrate “Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it.”
Poke
Ability Magic Missiles “Fire three missiles toward an area, each dealing 147 damage to the first enemy hit.”
Ability Arcane Orb “Fire an Orb that powers up as it travels, dealing 135 damage to the first enemy hit.”
Curated note Arcane Orb gains damage the farther it travels, rewarding long-range hits on backliners before a fight starts.

Play-style traits

Vulnerable body
Curated note With 1270 Health, one stun on Li-Ming usually means death unless Teleport is ready.

Patch history

No patch notes for Li-Ming in this data yet.

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