Bruiser · Warcraft
Gazlowe
Boss of Ratchet
- Role
- Bruiser
- Attack
- Melee
- Difficulty
- Medium
- Released
- 13 Mar 2014
- Last patched
- 11 May 2026
Counters and synergies
Gazlowe is strong against
Score 1–100 for Gazlowe's net edge once both kits are weighed (50 = neutral)
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Why? 1
- CuratedA sieged Hammer stands still for Xplodium Charge's 1.25-second fuse, and the stun lets Deth Lazor and turrets finish her.via Xplodium Charge, Deth Lazor, Siege Mode
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Why? 3
- CuratedDeth Lazor's long line and Rock-It! Turrets clear Zagara's Roachlings and Hunter Killers, and Deth Lazor heals Gazlowe while it does.via Deth Lazor, Rock-It! Turret, Infested Drop, Hunter Killer
- TheoryGazlowe's area damage (Deth Lazor, Xplodium Charge) clears Zagara's summoned units quickly.
- TheoryZagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Gazlowe hardest. Only when Zagara takes Corrosive Saliva.
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Why? 4
- CuratedDeth Lazor hits every Viking standing in its line, and a Rock-It! Turret punishes a lone Viking soaking near it.via Deth Lazor, Rock-It! Turret
- TheoryGazlowe clears waves quickly (Deth Lazor, Xplodium Charge), so The Lost Vikings's lane pressure buys less.
- TheoryGazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Gazlowe hardest.
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Why? 3
- TheoryGazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Rexxar hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe's area damage (Deth Lazor, Xplodium Charge) clears Rexxar's summoned units quickly.
- TheoryGazlowe can ignore or remove crowd control (Robo-Goblin), weakening Rexxar's stun. Only when Gazlowe takes Robo-Goblin. Rexxar must also take Kill Command.
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Why? 2
- TheoryGazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Anub'arak hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe's area damage (Deth Lazor, Xplodium Charge) clears Anub'arak's summoned units quickly.
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Why? 2
- TheoryGazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like E.T.C. hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and E.T.C. relies on channelled abilities.
View 5 more
- Imperius Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Imperius hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
1 more reason
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Imperius relies on channelled abilities.
- Mal'Ganis Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Mal'Ganis hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
2 more reasons
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Mal'Ganis relies on channelled abilities. Only when Mal'Ganis takes Dark Conversion.
- Gazlowe can ignore or remove crowd control (Robo-Goblin), weakening Mal'Ganis's sleep. Only when Gazlowe takes Robo-Goblin.
- Ragnaros Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Ragnaros hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
1 more reason
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Ragnaros relies on channelled abilities.
- Azmodan Score 65 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Azmodan's summoned units quickly.
1 more reason
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Azmodan relies on channelled abilities.
- Li Li Score 65 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Li Li's summoned units quickly.
1 more reason
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Li Li relies on channelled abilities.
25 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Arthas Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Arthas hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Blaze Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Blaze hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Chen Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Chen hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Abathur Score 62 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Abathur's summoned units quickly.
- Deathwing Score 62 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Deathwing hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Malfurion Score 62 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Anduin Score 60 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Anduin relies on channelled abilities.
- Dehaka Score 60 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Dehaka hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Stukov Score 60 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Stukov relies on channelled abilities.
- Diablo Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Diablo hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Johanna Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Johanna hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Mei Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Mei hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Muradin Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Muradin hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Tyrael Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Tyrael hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Gul'dan Score 57 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Gul'dan relies on channelled abilities. Only when Gul'dan takes Health Funnel.
- Nova Score 57 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Nova's summoned units quickly.
- Whitemane Score 57 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Whitemane relies on channelled abilities.
- Garrosh Score 56 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Garrosh hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Nazeebo Score 56 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Nazeebo's summoned units quickly.
- Xul Score 56 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Xul's summoned units quickly.
- Samuro Score 55 Theory Gazlowe clears waves quickly (Deth Lazor, Xplodium Charge), so Samuro's lane pressure buys less.
- Cho'gall Score 54 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Cho'gall relies on channelled abilities.
- Deckard Score 54 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Deckard relies on channelled abilities.
- Xal'atath Score 53 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Xal'atath relies on channelled abilities.
- Cassia Score 51 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Cassia relies on channelled abilities.
Gazlowe is weak against
Score 1–100 for their net edge over Gazlowe's kit
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Why? 4
- CuratedTracer Blinks out of Xplodium Charge before it detonates and dodges Deth Lazor's windup, then out-damages Gazlowe from range.via Blink, Xplodium Charge, Deth Lazor
- TheoryTracer can dive onto Gazlowe, who has little mobility to escape.
- TheoryTracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Gazlowe hardest. Only when Tracer takes Quantum Spike.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Tracer in the middle of a dive.
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Why? 3
- CuratedCyber Agility and Swift Strike dodge Xplodium Charge's fuse, and Deflect blocks Deth Lazor.via Cyber Agility, Swift Strike, Deflect, Xplodium Charge, Deth Lazor
- TheoryGenji can dive onto Gazlowe, who has little mobility to escape.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Genji in the middle of a dive.
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Why? 2
- CuratedLunara kites Gazlowe with Crippling Spores' slow and keeps Nature's Toxin ticking from range, and he has no gap-closer to reach her.via Crippling Spores, Nature's Toxin
- TheoryLunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Gazlowe hardest. Only when Lunara takes Invigorating Spores.
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Why? 3
- TheoryIllidan can dive onto Gazlowe, who has little mobility to escape.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Gazlowe hardest. Only when Illidan takes Fiery Brand.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Illidan in the middle of a dive.
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Why? 2
- TheoryAna reduces healing received (Biotic Grenade), which blunts Gazlowe's self-healing in melee range.
- TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Gazlowe hardest. Only when Ana takes Night Terrors.
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Why? 4
- TheoryMaiev can dive onto Gazlowe, who has little mobility to escape.
- TheoryMaiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Gazlowe hardest. Only when Maiev takes Vengeful Knives.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Maiev in the middle of a dive.
- TheoryGazlowe can ignore or remove crowd control (Robo-Goblin), weakening Maiev's Time Stop. Only when Gazlowe takes Robo-Goblin. Maiev must also take Containment Disc.
View 4 more
- The Butcher Score 67 Theory The Butcher can dive onto Gazlowe, who has little mobility to escape.
3 more reasons
- The Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Gazlowe hardest. Only when The Butcher takes Savage Charge.
- Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop The Butcher in the middle of a dive.
- Gazlowe can ignore or remove crowd control (Robo-Goblin), weakening The Butcher's stun. Only when Gazlowe takes Robo-Goblin. The Butcher must also take Lamb to the Slaughter.
- Mephisto Score 66 Theory Mephisto can dive onto Gazlowe, who has little mobility to escape.
3 more reasons
- Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Gazlowe hardest. Only when Mephisto takes Static Field.
- Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Mephisto in the middle of a dive.
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
- Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Gazlowe hardest. Only when Rehgar takes Hunger of the Wolf.
1 more reason
- Rehgar reduces healing received (Purification), which blunts Gazlowe's self-healing in melee range. Only when Rehgar takes Purification.
- Valeera Score 65 Theory Valeera can dive onto Gazlowe, who has little mobility to escape.
3 more reasons
- Valeera reduces healing received (Wound Poison), which blunts Gazlowe's self-healing in melee range. Only when Valeera takes Wound Poison.
- Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Valeera in the middle of a dive.
- Gazlowe can ignore or remove crowd control (Robo-Goblin), weakening Valeera's stun. Only when Gazlowe takes Robo-Goblin.
27 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Artanis Score 62 Theory Artanis can dive onto Gazlowe, who has little mobility to escape.
- Greymane Score 62 Theory Greymane can dive onto Gazlowe, who has little mobility to escape.
- Kharazim Score 62 Theory Kharazim can dive onto Gazlowe, who has little mobility to escape.
- Malthael Score 62 Theory Malthael reduces healing received (Touch of Death), which blunts Gazlowe's self-healing in melee range. Only when Malthael takes Touch of Death.
- Sonya Score 62 Theory Sonya can dive onto Gazlowe, who has little mobility to escape.
- Qhira Score 60 Theory Qhira can dive onto Gazlowe, who has little mobility to escape.
- Thrall Score 60 Theory Thrall can dive onto Gazlowe, who has little mobility to escape.
- Zeratul Score 60 Theory Zeratul can dive onto Gazlowe, who has little mobility to escape.
- Kael'thas Score 59 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Gazlowe hardest. Only when Kael'thas takes Burned Flesh.
- Kerrigan Score 59 Theory Kerrigan can dive onto Gazlowe, who has little mobility to escape.
- Orphea Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Gazlowe hardest. Only when Orphea takes Bond of Anguish.
- Raynor Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Gazlowe hardest. Only when Raynor takes Bounty Hunter.
- Tyrande Score 59 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Gazlowe hardest. Only when Tyrande takes Empower.
- Valla Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Gazlowe hardest. Only when Valla takes Manticore.
- D.Va Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Gazlowe's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- Leoric Score 56 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Gazlowe hardest.
- Lúcio Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Gazlowe's self-healing in melee range. Only when Lúcio takes Mixing Fire.
- Stitches Score 56 Theory Stitches reduces healing received (Master Hooker), which blunts Gazlowe's self-healing in melee range. Only when Stitches takes Master Hooker.
- Varian Score 56 Theory Varian reduces healing received (Mortal Strike), which blunts Gazlowe's self-healing in melee range. Only when Varian takes Mortal Strike.
- Sylvanas Score 54 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Gazlowe hardest. Only when Sylvanas takes Overwhelming Affliction.
- Tychus Score 53 Theory Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Gazlowe hardest.
- Fenix Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Gazlowe hardest. Only when Fenix takes Offensive Cadence.
- Hanzo Score 52 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Gazlowe hardest. Only when Hanzo takes Giant Slayer.
- Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Gazlowe hardest. Only when Lt. Morales takes Bedside Manner.
- Probius Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Gazlowe hardest. Only when Probius takes Shoot 'Em Up.
- Tassadar Score 52 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Gazlowe hardest. Only when Tassadar takes Thermal Lance.
- Zul'jin Score 52 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Gazlowe hardest. Only when Zul'jin takes No Mercy!.
Gazlowe works well with
Score 1–100 for how well the kits combine
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Why? 3
- CuratedGrav-O-Bomb 3000 clumps heroes for Blizzard and, if Jaina takes it, Ring of Frost. Only when Gazlowe takes Grav-O-Bomb 3000 (level 10).via Grav-O-Bomb 3000, Blizzard, Ring of Frost
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Jaina's burst.
- TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Jaina's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
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Why? 3
- CuratedGrav-O-Bomb 3000 pulls enemies together and stuns them, setting up Flamestrike and Living Bomb. Only when Gazlowe takes Grav-O-Bomb 3000 (level 10).via Grav-O-Bomb 3000, Flamestrike, Living Bomb
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kael'thas's burst.
- TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Kael'thas's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
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Why? 1
- CuratedGraviton Surge holds enemies in place for Xplodium Charge's 1.25-second fuse. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Xplodium Charge
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Why? 3
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Genji's burst.
- TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Genji's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Genji dive onto a target that cannot walk away.
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Why? 3
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kerrigan's burst.
- TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Kerrigan's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Kerrigan dive onto a target that cannot walk away.
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Why? 3
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Tracer's burst.
- TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Tracer's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Tracer dive onto a target that cannot walk away.
View 5 more
- Valeera Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Valeera's burst.
2 more reasons
- Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Valeera's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Valeera dive onto a target that cannot walk away.
- Zeratul Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Zeratul's burst.
2 more reasons
- Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Zeratul's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Zeratul dive onto a target that cannot walk away.
- Alarak Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Alarak's burst.
1 more reason
- Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Alarak's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Chromie Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Chromie's burst.
1 more reason
- Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Chromie's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Chromie must also take Mobius Loop.
- Hanzo Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Hanzo's burst.
1 more reason
- Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Hanzo's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Hanzo must also take Dragon's Arrow or Explosive Arrows.
51 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Junkrat Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Junkrat's burst.
- Kel'Thuzad Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kel'Thuzad's burst.
- Li-Ming Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Li-Ming's burst.
- Murky Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Murky's burst.
- Nova Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Nova's burst.
- Orphea Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Orphea's burst.
- Probius Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Probius's burst.
- Tassadar Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Tassadar's burst.
- Xal'atath Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Xal'atath's burst.
- Artanis Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Artanis's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Greymane Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Greymane's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Illidan Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Illidan's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Mephisto Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Mephisto's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- The Butcher Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for The Butcher's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. The Butcher must also take Furnace Blast or Cleaver.
- Thrall Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Thrall's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Sonya Score 65 Theory Sonya holds the front line, giving Gazlowe room to deal damage from behind it.
- Fenix Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Fenix's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Gul'dan Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Gul'dan's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Lunara Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Lunara's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Nazeebo Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Nazeebo's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Ragnaros Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Ragnaros's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Raynor Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Raynor's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Samuro Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Samuro's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Samuro must also take Bladestorm or Burning Blade.
- Sgt. Hammer Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Sgt. Hammer's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Tychus Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Tychus's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Tychus must also take Melting Point.
- Valla Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Valla's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Xul Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Xul's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Zagara Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Zagara's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Zul'jin Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Zul'jin's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Arthas Score 57 Theory Arthas holds the front line, giving Gazlowe room to deal damage from behind it.
- Blaze Score 57 Theory Blaze holds the front line, giving Gazlowe room to deal damage from behind it.
- Chen Score 57 Theory Chen holds the front line, giving Gazlowe room to deal damage from behind it.
- Cho'gall Score 57 Theory Cho'gall holds the front line, giving Gazlowe room to deal damage from behind it.
- D.Va Score 57 Theory D.Va holds the front line, giving Gazlowe room to deal damage from behind it.
- Deathwing Score 57 Theory Deathwing holds the front line, giving Gazlowe room to deal damage from behind it.
- Diablo Score 57 Theory Diablo holds the front line, giving Gazlowe room to deal damage from behind it.
- Garrosh Score 57 Theory Garrosh holds the front line, giving Gazlowe room to deal damage from behind it.
- Hogger Score 57 Theory Hogger holds the front line, giving Gazlowe room to deal damage from behind it.
- Imperius Score 57 Theory Imperius holds the front line, giving Gazlowe room to deal damage from behind it.
- Johanna Score 57 Theory Johanna holds the front line, giving Gazlowe room to deal damage from behind it.
- Kharazim Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Kharazim dive onto a target that cannot walk away.
- Leoric Score 57 Theory Leoric holds the front line, giving Gazlowe room to deal damage from behind it.
- Maiev Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Maiev dive onto a target that cannot walk away.
- Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Gazlowe room to deal damage from behind it.
- Mei Score 57 Theory Mei holds the front line, giving Gazlowe room to deal damage from behind it.
- Muradin Score 57 Theory Muradin holds the front line, giving Gazlowe room to deal damage from behind it.
- Qhira Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Qhira dive onto a target that cannot walk away.
- Stitches Score 57 Theory Stitches holds the front line, giving Gazlowe room to deal damage from behind it.
- Tyrael Score 57 Theory Tyrael holds the front line, giving Gazlowe room to deal damage from behind it.
- Varian Score 57 Theory Varian holds the front line, giving Gazlowe room to deal damage from behind it.
- Yrel Score 57 Theory Yrel holds the front line, giving Gazlowe room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Gazlowe
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Alterac Pass's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Alterac Pass's pushing objective.
- TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Alterac Pass's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
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Why? 3
- TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Battlefield of Eternity's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Battlefield of Eternity's pushing objective.
- TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Battlefield of Eternity's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
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Why? 3
- TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Infernal Shrines's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Infernal Shrines's pushing objective.
- TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Infernal Shrines's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
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Why? 2
- TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Haunted Mines's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Haunted Mines's pushing objective.
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Why? 2
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Braxis Holdout's pushing objective.
- TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Braxis Holdout's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
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Why? 2
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Braxis Outpost's single lane.
- TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Braxis Outpost's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
View 10 more
- Hanamura Temple Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Hanamura Temple's pushing objective.
1 more reason
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Hanamura Temple's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
- Industrial District Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Industrial District's single lane.
1 more reason
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Industrial District's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
- Lost Cavern Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Lost Cavern's single lane.
1 more reason
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Lost Cavern's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
- Silver City Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Silver City's single lane.
1 more reason
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Silver City's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
- Volskaya Foundry Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Volskaya Foundry's pushing objective.
1 more reason
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Volskaya Foundry's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
- Dragon Shire Score 55 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Dragon Shire's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Towers of Doom Score 55 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Towers of Doom's pushing objective.
- Garden of Terror Score 53 Theory Gazlowe has little mobility to rotate across Garden of Terror's large layout.
2 more reasons
- Gazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Garden of Terror's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Garden of Terror's pushing objective.
- Sky Temple Score 52 Theory Gazlowe has little mobility to rotate across Sky Temple's large layout.
2 more reasons
- Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Sky Temple's pushing objective.
- Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Sky Temple's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
Harder maps for Gazlowe
Score under 50: the map's layout or objective works against the kit, hardest first
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Why? 1
- TheoryGazlowe has little mobility to rotate across Cursed Hollow's large layout.
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Why? 1
- TheoryGazlowe has little mobility to rotate across Warhead Junction's large layout.
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Why? 2
- TheoryGazlowe has little mobility to rotate across Blackheart's Bay's large layout.
- TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Blackheart's Bay's pushing objective.
Talents
Talents by level
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Level 1
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Rocket Boots E
Increase the cast range of Xplodium Charge by 30% and its damage by 35%. Hitting an enemy Hero increases Movement Speed by 20% for 3 seconds.
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Big Game Hunter Trait
Increase maximum Scrap by 2. Basic Attacks against enemy Heroes, Mercenaries, or Monsters accelerates Reduce, Reuse, Recycle Scrap regeneration by 1.5 seconds.
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One Man Wrecking Crew Passive
Casting Basic Abilities cause Gazlowe's next Basic Attack within 6 seconds to deal 75% more damage. Stores up to 2 charges.
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Level 4
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Rock It Sock It Q
Casting Rock-It! Turret grants Gazlowe a Shield that absorbs up to 200 (+4% per level) damage for 2.5 seconds.
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Hyperfocus Coils Passive
Heroes hit by Deth Lazor or Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% of the damage dealt.
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EZ-PZ Dimensional Ripper Active
Activate to gain 40 Armor for 3 seconds, reducing damage taken by 40%, and reduce damage dealt by all nearby enemy Heroes and Summons by 50% for 3 seconds
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Level 7
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Goblin Fusion Q
Generate 3 Scrap for each Hero hit by Deth Lazor.
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Overload W
Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces its cooldown by 0.75 seconds.
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Master Blaster Passive
Deth Lazor and Xplodium Charge Slow enemies hit by 35% for 3 seconds. Rock-It! Turret Basic Attacks against enemies Slowed in this way extend the Slow duration by 0.5 seconds.
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Level 10
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Robo-Goblin Heroic
Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 100 (+4% per level) bonus damage over 5 seconds, stacking up to 3 times.
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Grav-O-Bomb 3000 Heroic
After a 1.5 second delay, pull enemies toward the center of an area, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
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Level 13
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Positive Reinforcement Q
Primary Rock-It! Turret attacks against Heroes increase Gazlowe's Attack Speed by 40% for 3 seconds.
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Superior Schematics Q
Rock-It! Turrets attack up to 2 additional enemies for 60% damage and have 30% increased Basic Attack range.
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Overcharged Capacitors Q
Gazlowe gains 5% Spell Power for each active Rock-It! Turret, up to a maximum of 15%. Dealing Basic Attack damage heals Rock-It! Turrets by 8% of their max health.
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Level 16
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Firin' Mah Lazorz W
Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 125 (+4% per level) damage.
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Ark Reaktor E
Reduce the cooldown of Xplodium Charge by 2 seconds. Casting Xplodium Charge creates 3 miniature Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents.
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Overklock Passive
Basic Attacks grant Gazlowe 15% Movement Speed for 2 seconds. Dealing Basic Attack damage to Heroes causes them to take an additional 2.5% of their maximum Health as damage.
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Level 20
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Mecha-Lord Heroic
Basic Attacks increase Gazlowe's Armor by 10 for 10 seconds, up to a maximum of 30, and deal 50% bonus damage to Stunned or Slowed enemies.
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Miniature Black Hole Heroic
Increase Grav-O-Bomb 3000's radius by 25% and its damage by 50%. Each enemy Hero pulled reduces its cooldown by 12 seconds.
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It's Raining Scrap Q
Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.
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Bomb Toss E
Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses and launches 2 more bombs when it detonates.
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Abilities and mechanics
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Reduce, Reuse, Recycle D Trait
Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, which can be picked up. Activate to destroy a target Rock-It! Turret.
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Rock-It! Turret Q Ability
Create a turret that deals 43 (+4% per level) damage. Loses Health over 20 seconds. Turrets prioritize the nearest enemy Hero when first created.
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Deth Lazor W Ability
After 0.65 seconds, deal 175 (+4% per level) damage to enemies in a line. Heal for 25% of the damage dealt, increased to 75% against enemy Heroes.
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Xplodium Charge E Ability
Place a bomb that deals 142 (+4% per level) damage to enemies within the target area after 1.25 seconds. Enemies hit are also Stunned for 1 second.
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Grav-O-Bomb 3000 R Heroic
After a 1.5 second delay, pull enemies toward the center of an area, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
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Robo-Goblin R Heroic
Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 100 (+4% per level) bonus damage over 5 seconds, stacking up to 3 times.
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Focus Turrets! Active
Orders any nearby Rock-It! Turrets to focus the target.
Mechanics tags
What the theory layer reads from Gazlowe's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Balance Patch Notes, 11 May 2026 Balance update Buffed
2 buffs
- BuffRock-it Turret: Damage 37 → 43Base
- BuffOne Man Wrecking Crew: Damage bonus 60% → 75%Level 1
- Heroes of the Storm Live Patch Notes, 20 Apr 2026 Patch Buffed
2 buffs, 1 other change
- BuffRock-It! Turret: Turret Health 510 → 600Base
- ChangeRock-It! Turret: Effect changed (see Blizzard's notes)Base
- BuffRobo-goblin: Damage per second 90 → 100Level 10
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1 buff
- BuffRock-It! Turret: Turret Health 510 → 600Base
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.