Heroes of the Storm

Patch 2.57 Updated

Bruiser · Warcraft

Gazlowe

Boss of Ratchet

Role
Bruiser
Attack
Melee
Difficulty
Medium
Released
13 Mar 2014
Last patched
11 May 2026
Damage
5/10
Utility
6/10
Survivability
5/10
Complexity
6/10

Counters and synergies

Gazlowe is strong against

Score 1–100 for Gazlowe's net edge once both kits are weighed (50 = neutral)

  1. Why? 1
    • CuratedA sieged Hammer stands still for Xplodium Charge's 1.25-second fuse, and the stun lets Deth Lazor and turrets finish her.via Xplodium Charge, Deth Lazor, Siege Mode
  2. Zagara Curated
    Why? 3
    • CuratedDeth Lazor's long line and Rock-It! Turrets clear Zagara's Roachlings and Hunter Killers, and Deth Lazor heals Gazlowe while it does.via Deth Lazor, Rock-It! Turret, Infested Drop, Hunter Killer
    • TheoryGazlowe's area damage (Deth Lazor, Xplodium Charge) clears Zagara's summoned units quickly.
    • TheoryZagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Gazlowe hardest. Only when Zagara takes Corrosive Saliva.
  3. Why? 4
    • CuratedDeth Lazor hits every Viking standing in its line, and a Rock-It! Turret punishes a lone Viking soaking near it.via Deth Lazor, Rock-It! Turret
    • TheoryGazlowe clears waves quickly (Deth Lazor, Xplodium Charge), so The Lost Vikings's lane pressure buys less.
    • TheoryGazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
    • TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Gazlowe hardest.
  4. Rexxar Theory
    Why? 3
    • TheoryGazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Rexxar hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe's area damage (Deth Lazor, Xplodium Charge) clears Rexxar's summoned units quickly.
    • TheoryGazlowe can ignore or remove crowd control (Robo-Goblin), weakening Rexxar's stun. Only when Gazlowe takes Robo-Goblin. Rexxar must also take Kill Command.
  5. Why? 2
    • TheoryGazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Anub'arak hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe's area damage (Deth Lazor, Xplodium Charge) clears Anub'arak's summoned units quickly.
  6. E.T.C. Theory
    Why? 2
    • TheoryGazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like E.T.C. hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and E.T.C. relies on channelled abilities.
View 5 more
  1. Imperius Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Imperius hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    1 more reason
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Imperius relies on channelled abilities.
  2. Mal'Ganis Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Mal'Ganis hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    2 more reasons
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Mal'Ganis relies on channelled abilities. Only when Mal'Ganis takes Dark Conversion.
    • Gazlowe can ignore or remove crowd control (Robo-Goblin), weakening Mal'Ganis's sleep. Only when Gazlowe takes Robo-Goblin.
  3. Ragnaros Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Ragnaros hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    1 more reason
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Ragnaros relies on channelled abilities.
  4. Azmodan Score 65 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Azmodan's summoned units quickly.
    1 more reason
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Azmodan relies on channelled abilities.
  5. Li Li Score 65 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Li Li's summoned units quickly.
    1 more reason
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Li Li relies on channelled abilities.
25 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Arthas Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Arthas hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  2. Blaze Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Blaze hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  3. Chen Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Chen hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  4. Abathur Score 62 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Abathur's summoned units quickly.
  5. Deathwing Score 62 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Deathwing hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  6. Malfurion Score 62 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
  7. Anduin Score 60 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Anduin relies on channelled abilities.
  8. Dehaka Score 60 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Dehaka hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  9. Stukov Score 60 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Stukov relies on channelled abilities.
  10. Diablo Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Diablo hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  11. Johanna Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Johanna hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  12. Mei Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Mei hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  13. Muradin Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Muradin hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  14. Tyrael Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Tyrael hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  15. Gul'dan Score 57 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Gul'dan relies on channelled abilities. Only when Gul'dan takes Health Funnel.
  16. Nova Score 57 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Nova's summoned units quickly.
  17. Whitemane Score 57 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Whitemane relies on channelled abilities.
  18. Garrosh Score 56 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Garrosh hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  19. Nazeebo Score 56 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Nazeebo's summoned units quickly.
  20. Xul Score 56 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Xul's summoned units quickly.
  21. Samuro Score 55 Theory Gazlowe clears waves quickly (Deth Lazor, Xplodium Charge), so Samuro's lane pressure buys less.
  22. Cho'gall Score 54 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Cho'gall relies on channelled abilities.
  23. Deckard Score 54 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Deckard relies on channelled abilities.
  24. Xal'atath Score 53 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Xal'atath relies on channelled abilities.
  25. Cassia Score 51 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Cassia relies on channelled abilities.

Gazlowe is weak against

Score 1–100 for their net edge over Gazlowe's kit

  1. Tracer Curated
    Why? 4
    • CuratedTracer Blinks out of Xplodium Charge before it detonates and dodges Deth Lazor's windup, then out-damages Gazlowe from range.via Blink, Xplodium Charge, Deth Lazor
    • TheoryTracer can dive onto Gazlowe, who has little mobility to escape.
    • TheoryTracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Gazlowe hardest. Only when Tracer takes Quantum Spike.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Tracer in the middle of a dive.
  2. Genji Curated
    Why? 3
    • CuratedCyber Agility and Swift Strike dodge Xplodium Charge's fuse, and Deflect blocks Deth Lazor.via Cyber Agility, Swift Strike, Deflect, Xplodium Charge, Deth Lazor
    • TheoryGenji can dive onto Gazlowe, who has little mobility to escape.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Genji in the middle of a dive.
  3. Lunara Curated
    Why? 2
    • CuratedLunara kites Gazlowe with Crippling Spores' slow and keeps Nature's Toxin ticking from range, and he has no gap-closer to reach her.via Crippling Spores, Nature's Toxin
    • TheoryLunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Gazlowe hardest. Only when Lunara takes Invigorating Spores.
  4. Illidan Theory
    Why? 3
    • TheoryIllidan can dive onto Gazlowe, who has little mobility to escape.
    • TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Gazlowe hardest. Only when Illidan takes Fiery Brand.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Illidan in the middle of a dive.
  5. Ana Theory
    Why? 2
    • TheoryAna reduces healing received (Biotic Grenade), which blunts Gazlowe's self-healing in melee range.
    • TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Gazlowe hardest. Only when Ana takes Night Terrors.
  6. Maiev Theory
    Why? 4
    • TheoryMaiev can dive onto Gazlowe, who has little mobility to escape.
    • TheoryMaiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Gazlowe hardest. Only when Maiev takes Vengeful Knives.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Maiev in the middle of a dive.
    • TheoryGazlowe can ignore or remove crowd control (Robo-Goblin), weakening Maiev's Time Stop. Only when Gazlowe takes Robo-Goblin. Maiev must also take Containment Disc.
View 4 more
  1. The Butcher Score 67 Theory The Butcher can dive onto Gazlowe, who has little mobility to escape.
    3 more reasons
    • The Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Gazlowe hardest. Only when The Butcher takes Savage Charge.
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop The Butcher in the middle of a dive.
    • Gazlowe can ignore or remove crowd control (Robo-Goblin), weakening The Butcher's stun. Only when Gazlowe takes Robo-Goblin. The Butcher must also take Lamb to the Slaughter.
  2. Mephisto Score 66 Theory Mephisto can dive onto Gazlowe, who has little mobility to escape.
    3 more reasons
    • Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Gazlowe hardest. Only when Mephisto takes Static Field.
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Mephisto in the middle of a dive.
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
  3. Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Gazlowe hardest. Only when Rehgar takes Hunger of the Wolf.
    1 more reason
    • Rehgar reduces healing received (Purification), which blunts Gazlowe's self-healing in melee range. Only when Rehgar takes Purification.
  4. Valeera Score 65 Theory Valeera can dive onto Gazlowe, who has little mobility to escape.
    3 more reasons
    • Valeera reduces healing received (Wound Poison), which blunts Gazlowe's self-healing in melee range. Only when Valeera takes Wound Poison.
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Valeera in the middle of a dive.
    • Gazlowe can ignore or remove crowd control (Robo-Goblin), weakening Valeera's stun. Only when Gazlowe takes Robo-Goblin.
27 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Artanis Score 62 Theory Artanis can dive onto Gazlowe, who has little mobility to escape.
  2. Greymane Score 62 Theory Greymane can dive onto Gazlowe, who has little mobility to escape.
  3. Kharazim Score 62 Theory Kharazim can dive onto Gazlowe, who has little mobility to escape.
  4. Malthael Score 62 Theory Malthael reduces healing received (Touch of Death), which blunts Gazlowe's self-healing in melee range. Only when Malthael takes Touch of Death.
  5. Sonya Score 62 Theory Sonya can dive onto Gazlowe, who has little mobility to escape.
  6. Qhira Score 60 Theory Qhira can dive onto Gazlowe, who has little mobility to escape.
  7. Thrall Score 60 Theory Thrall can dive onto Gazlowe, who has little mobility to escape.
  8. Zeratul Score 60 Theory Zeratul can dive onto Gazlowe, who has little mobility to escape.
  9. Kael'thas Score 59 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Gazlowe hardest. Only when Kael'thas takes Burned Flesh.
  10. Kerrigan Score 59 Theory Kerrigan can dive onto Gazlowe, who has little mobility to escape.
  11. Orphea Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Gazlowe hardest. Only when Orphea takes Bond of Anguish.
  12. Raynor Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Gazlowe hardest. Only when Raynor takes Bounty Hunter.
  13. Tyrande Score 59 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Gazlowe hardest. Only when Tyrande takes Empower.
  14. Valla Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Gazlowe hardest. Only when Valla takes Manticore.
  15. D.Va Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Gazlowe's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  16. Leoric Score 56 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Gazlowe hardest.
  17. Lúcio Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Gazlowe's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  18. Stitches Score 56 Theory Stitches reduces healing received (Master Hooker), which blunts Gazlowe's self-healing in melee range. Only when Stitches takes Master Hooker.
  19. Varian Score 56 Theory Varian reduces healing received (Mortal Strike), which blunts Gazlowe's self-healing in melee range. Only when Varian takes Mortal Strike.
  20. Sylvanas Score 54 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Gazlowe hardest. Only when Sylvanas takes Overwhelming Affliction.
  21. Tychus Score 53 Theory Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Gazlowe hardest.
  22. Fenix Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Gazlowe hardest. Only when Fenix takes Offensive Cadence.
  23. Hanzo Score 52 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Gazlowe hardest. Only when Hanzo takes Giant Slayer.
  24. Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Gazlowe hardest. Only when Lt. Morales takes Bedside Manner.
  25. Probius Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Gazlowe hardest. Only when Probius takes Shoot 'Em Up.
  26. Tassadar Score 52 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Gazlowe hardest. Only when Tassadar takes Thermal Lance.
  27. Zul'jin Score 52 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Gazlowe hardest. Only when Zul'jin takes No Mercy!.

Gazlowe works well with

Score 1–100 for how well the kits combine

  1. Jaina Curated
    Why? 3
    • CuratedGrav-O-Bomb 3000 clumps heroes for Blizzard and, if Jaina takes it, Ring of Frost. Only when Gazlowe takes Grav-O-Bomb 3000 (level 10).via Grav-O-Bomb 3000, Blizzard, Ring of Frost
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Jaina's burst.
    • TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Jaina's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  2. Kael'thas Curated
    Why? 3
    • CuratedGrav-O-Bomb 3000 pulls enemies together and stuns them, setting up Flamestrike and Living Bomb. Only when Gazlowe takes Grav-O-Bomb 3000 (level 10).via Grav-O-Bomb 3000, Flamestrike, Living Bomb
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kael'thas's burst.
    • TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Kael'thas's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  3. Zarya Curated
    Why? 1
    • CuratedGraviton Surge holds enemies in place for Xplodium Charge's 1.25-second fuse. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Xplodium Charge
  4. Genji Theory
    Why? 3
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Genji's burst.
    • TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Genji's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Genji dive onto a target that cannot walk away.
  5. Kerrigan Theory
    Why? 3
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kerrigan's burst.
    • TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Kerrigan's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Kerrigan dive onto a target that cannot walk away.
  6. Tracer Theory
    Why? 3
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Tracer's burst.
    • TheoryGazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Tracer's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
    • TheoryGazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Tracer dive onto a target that cannot walk away.
View 5 more
  1. Valeera Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Valeera's burst.
    2 more reasons
    • Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Valeera's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Valeera dive onto a target that cannot walk away.
  2. Zeratul Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Zeratul's burst.
    2 more reasons
    • Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Zeratul's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Zeratul dive onto a target that cannot walk away.
  3. Alarak Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Alarak's burst.
    1 more reason
    • Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Alarak's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  4. Chromie Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Chromie's burst.
    1 more reason
    • Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Chromie's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Chromie must also take Mobius Loop.
  5. Hanzo Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Hanzo's burst.
    1 more reason
    • Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Hanzo's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Hanzo must also take Dragon's Arrow or Explosive Arrows.
51 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Junkrat Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Junkrat's burst.
  2. Kel'Thuzad Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Kel'Thuzad's burst.
  3. Li-Ming Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Li-Ming's burst.
  4. Murky Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Murky's burst.
  5. Nova Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Nova's burst.
  6. Orphea Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Orphea's burst.
  7. Probius Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Probius's burst.
  8. Tassadar Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Tassadar's burst.
  9. Xal'atath Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Xal'atath's burst.
  10. Artanis Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Artanis's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  11. Greymane Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Greymane's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  12. Illidan Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Illidan's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  13. Mephisto Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Mephisto's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  14. The Butcher Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for The Butcher's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. The Butcher must also take Furnace Blast or Cleaver.
  15. Thrall Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Thrall's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  16. Sonya Score 65 Theory Sonya holds the front line, giving Gazlowe room to deal damage from behind it.
  17. Fenix Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Fenix's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  18. Gul'dan Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Gul'dan's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  19. Lunara Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Lunara's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  20. Nazeebo Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Nazeebo's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  21. Ragnaros Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Ragnaros's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  22. Raynor Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Raynor's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  23. Samuro Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Samuro's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Samuro must also take Bladestorm or Burning Blade.
  24. Sgt. Hammer Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Sgt. Hammer's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  25. Tychus Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Tychus's area damage. Only when Gazlowe takes Grav-O-Bomb 3000. Tychus must also take Melting Point.
  26. Valla Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Valla's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  27. Xul Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Xul's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  28. Zagara Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Zagara's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  29. Zul'jin Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Zul'jin's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  30. Arthas Score 57 Theory Arthas holds the front line, giving Gazlowe room to deal damage from behind it.
  31. Blaze Score 57 Theory Blaze holds the front line, giving Gazlowe room to deal damage from behind it.
  32. Chen Score 57 Theory Chen holds the front line, giving Gazlowe room to deal damage from behind it.
  33. Cho'gall Score 57 Theory Cho'gall holds the front line, giving Gazlowe room to deal damage from behind it.
  34. D.Va Score 57 Theory D.Va holds the front line, giving Gazlowe room to deal damage from behind it.
  35. Deathwing Score 57 Theory Deathwing holds the front line, giving Gazlowe room to deal damage from behind it.
  36. Diablo Score 57 Theory Diablo holds the front line, giving Gazlowe room to deal damage from behind it.
  37. Garrosh Score 57 Theory Garrosh holds the front line, giving Gazlowe room to deal damage from behind it.
  38. Hogger Score 57 Theory Hogger holds the front line, giving Gazlowe room to deal damage from behind it.
  39. Imperius Score 57 Theory Imperius holds the front line, giving Gazlowe room to deal damage from behind it.
  40. Johanna Score 57 Theory Johanna holds the front line, giving Gazlowe room to deal damage from behind it.
  41. Kharazim Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Kharazim dive onto a target that cannot walk away.
  42. Leoric Score 57 Theory Leoric holds the front line, giving Gazlowe room to deal damage from behind it.
  43. Maiev Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Maiev dive onto a target that cannot walk away.
  44. Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Gazlowe room to deal damage from behind it.
  45. Mei Score 57 Theory Mei holds the front line, giving Gazlowe room to deal damage from behind it.
  46. Muradin Score 57 Theory Muradin holds the front line, giving Gazlowe room to deal damage from behind it.
  47. Qhira Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Qhira dive onto a target that cannot walk away.
  48. Stitches Score 57 Theory Stitches holds the front line, giving Gazlowe room to deal damage from behind it.
  49. Tyrael Score 57 Theory Tyrael holds the front line, giving Gazlowe room to deal damage from behind it.
  50. Varian Score 57 Theory Varian holds the front line, giving Gazlowe room to deal damage from behind it.
  51. Yrel Score 57 Theory Yrel holds the front line, giving Gazlowe room to deal damage from behind it.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Gazlowe

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Alterac Pass's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Alterac Pass's pushing objective.
    • TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Alterac Pass's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  2. Why? 3
    • TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Battlefield of Eternity's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Battlefield of Eternity's pushing objective.
    • TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Battlefield of Eternity's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  3. Why? 3
    • TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Infernal Shrines's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Infernal Shrines's pushing objective.
    • TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Infernal Shrines's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  4. Why? 2
    • TheoryGazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Haunted Mines's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Haunted Mines's pushing objective.
  5. Why? 2
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Braxis Holdout's pushing objective.
    • TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Braxis Holdout's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  6. Why? 2
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Braxis Outpost's single lane.
    • TheoryGazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Braxis Outpost's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
View 10 more
  1. Hanamura Temple Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Hanamura Temple's pushing objective.
    1 more reason
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Hanamura Temple's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  2. Industrial District Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Industrial District's single lane.
    1 more reason
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Industrial District's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  3. Lost Cavern Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Lost Cavern's single lane.
    1 more reason
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Lost Cavern's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  4. Silver City Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) holds Silver City's single lane.
    1 more reason
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Silver City's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  5. Volskaya Foundry Score 59 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Volskaya Foundry's pushing objective.
    1 more reason
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Volskaya Foundry's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.
  6. Dragon Shire Score 55 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Dragon Shire's pushing objective.
  7. Tomb of the Spider Queen Score 55 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  8. Towers of Doom Score 55 Theory Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Towers of Doom's pushing objective.
  9. Garden of Terror Score 53 Theory Gazlowe has little mobility to rotate across Garden of Terror's large layout.
    2 more reasons
    • Gazlowe's percent-Health damage (Hyperfocus Coils, Overklock) speeds up Garden of Terror's race against neutral units. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    • Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Garden of Terror's pushing objective.
  10. Sky Temple Score 52 Theory Gazlowe has little mobility to rotate across Sky Temple's large layout.
    2 more reasons
    • Gazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Sky Temple's pushing objective.
    • Gazlowe can group or freeze enemies (Grav-O-Bomb 3000) in Sky Temple's objective fights. Only when Gazlowe takes Grav-O-Bomb 3000.

Harder maps for Gazlowe

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Why? 1
    • TheoryGazlowe has little mobility to rotate across Cursed Hollow's large layout.
  2. Why? 1
    • TheoryGazlowe has little mobility to rotate across Warhead Junction's large layout.
  3. Why? 2
    • TheoryGazlowe has little mobility to rotate across Blackheart's Bay's large layout.
    • TheoryGazlowe's waveclear (Deth Lazor, Xplodium Charge) helps hold lanes against Blackheart's Bay's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Rocket Boots E

      Increase the cast range of Xplodium Charge by 30% and its damage by 35%. Hitting an enemy Hero increases Movement Speed by 20% for 3 seconds.

    • Big Game Hunter Trait

      Increase maximum Scrap by 2. Basic Attacks against enemy Heroes, Mercenaries, or Monsters accelerates Reduce, Reuse, Recycle Scrap regeneration by 1.5 seconds.

    • One Man Wrecking Crew Passive

      Casting Basic Abilities cause Gazlowe's next Basic Attack within 6 seconds to deal 75% more damage. Stores up to 2 charges.

  2. Level 4

    • Rock It Sock It Q

      Casting Rock-It! Turret grants Gazlowe a Shield that absorbs up to 200 (+4% per level) damage for 2.5 seconds.

    • Hyperfocus Coils Passive

      Heroes hit by Deth Lazor or Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% of the damage dealt.

    • EZ-PZ Dimensional Ripper Active

      Activate to gain 40 Armor for 3 seconds, reducing damage taken by 40%, and reduce damage dealt by all nearby enemy Heroes and Summons by 50% for 3 seconds

  3. Level 7

    • Goblin Fusion Q

      Generate 3 Scrap for each Hero hit by Deth Lazor.

    • Overload W

      Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces its cooldown by 0.75 seconds.

    • Master Blaster Passive

      Deth Lazor and Xplodium Charge Slow enemies hit by 35% for 3 seconds. Rock-It! Turret Basic Attacks against enemies Slowed in this way extend the Slow duration by 0.5 seconds.

  4. Level 10

    • Robo-Goblin Heroic

      Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 100 (+4% per level) bonus damage over 5 seconds, stacking up to 3 times.

    • Grav-O-Bomb 3000 Heroic

      After a 1.5 second delay, pull enemies toward the center of an area, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.

  5. Level 13

    • Positive Reinforcement Q

      Primary Rock-It! Turret attacks against Heroes increase Gazlowe's Attack Speed by 40% for 3 seconds.

    • Superior Schematics Q

      Rock-It! Turrets attack up to 2 additional enemies for 60% damage and have 30% increased Basic Attack range.

    • Overcharged Capacitors Q

      Gazlowe gains 5% Spell Power for each active Rock-It! Turret, up to a maximum of 15%. Dealing Basic Attack damage heals Rock-It! Turrets by 8% of their max health.

  6. Level 16

    • Firin' Mah Lazorz W

      Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 125 (+4% per level) damage.

    • Ark Reaktor E

      Reduce the cooldown of Xplodium Charge by 2 seconds. Casting Xplodium Charge creates 3 miniature Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents.

    • Overklock Passive

      Basic Attacks grant Gazlowe 15% Movement Speed for 2 seconds. Dealing Basic Attack damage to Heroes causes them to take an additional 2.5% of their maximum Health as damage.

  7. Level 20

    • Mecha-Lord Heroic

      Basic Attacks increase Gazlowe's Armor by 10 for 10 seconds, up to a maximum of 30, and deal 50% bonus damage to Stunned or Slowed enemies.

    • Miniature Black Hole Heroic

      Increase Grav-O-Bomb 3000's radius by 25% and its damage by 50%. Each enemy Hero pulled reduces its cooldown by 12 seconds.

    • It's Raining Scrap Q

      Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.

    • Bomb Toss E

      Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses and launches 2 more bombs when it detonates.

Abilities and mechanics

  • Reduce, Reuse, Recycle D Trait

    Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, which can be picked up. Activate to destroy a target Rock-It! Turret.

  • Rock-It! Turret Q Ability

    4 Scrap

    Create a turret that deals 43 (+4% per level) damage. Loses Health over 20 seconds. Turrets prioritize the nearest enemy Hero when first created.

  • Deth Lazor W Ability

    8 s cooldown

    After 0.65 seconds, deal 175 (+4% per level) damage to enemies in a line. Heal for 25% of the damage dealt, increased to 75% against enemy Heroes.

  • Xplodium Charge E Ability

    12 s cooldown

    Place a bomb that deals 142 (+4% per level) damage to enemies within the target area after 1.25 seconds. Enemies hit are also Stunned for 1 second.

  • Grav-O-Bomb 3000 R Heroic

    60 s cooldown

    After a 1.5 second delay, pull enemies toward the center of an area, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.

  • Robo-Goblin R Heroic

    40 s cooldown

    Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 100 (+4% per level) bonus damage over 5 seconds, stacking up to 3 times.

  • Focus Turrets! Active

    Orders any nearby Rock-It! Turrets to focus the target.

Mechanics tags

What the theory layer reads from Gazlowe's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Pull
Ability Grav-O-Bomb 3000 “After a 1.5 second delay, pull enemies toward the center of an area, dealing 220 damage and Stunning them for 0.5…”
Slow
Talent Master Blaster “Deth Lazor and Xplodium Charge Slow enemies hit by 35% for 3 seconds.”
Stun
Ability Xplodium Charge “Enemies hit are also Stunned for 1 second.”
Ability Grav-O-Bomb 3000 “…a 1.5 second delay, pull enemies toward the center of an area, dealing 220 damage and Stunning them for 0.5 seconds.”

Defense and mobility

Self-healing
Ability Deth Lazor “Heal for 25% of the damage dealt, increased to 75% against enemy Heroes.”
Talent Hyperfocus Coils “Gazlowe is healed for 150% of the damage dealt.”
Shields
Talent Rock It Sock It “Turret grants Gazlowe a Shield that absorbs up to 200 damage for 2.5 seconds.”
Unstoppable
Ability Robo-Goblin “Activate to become Unstoppable for 1.5 seconds.”

Damage and macro

% Health damage
Talent Hyperfocus Coils “Heroes hit by Deth Lazor or Xplodium Charge take an additional 2% of their maximum Health in damage.”
Talent Overklock “Dealing Basic Attack damage to Heroes causes them to take an additional 2.5% of their maximum Health as damage.”
Area damage
Ability Deth Lazor “After 0.65 seconds, deal 175 damage to enemies in a line.”
Ability Xplodium Charge “Place a bomb that deals 142 damage to enemies within the target area after 1.25 seconds.”
Ability Grav-O-Bomb 3000 “…a 1.5 second delay, pull enemies toward the center of an area, dealing 220 damage and Stunning them for 0.5 seconds.”
Damage over time
Ability Robo-Goblin “Passive: Basic Attacks deal 100 bonus damage over 5 seconds, stacking up to 3 times.”
Waveclear
Ability Deth Lazor “After 0.65 seconds, deal 175 damage to enemies in a line.”
Ability Xplodium Charge “Place a bomb that deals 142 damage to enemies within the target area after 1.25 seconds.”
Curated note Deth Lazor's long line and Rock-It! Turrets clear minion waves quickly, letting him hold a lane alone.

Play-style traits

Immobile
Curated note Gazlowe has no dash or blink; Robo-Goblin's Unstoppable is his only way out of control effects.

Patch history

  1. 2 buffs

    • BuffRock-it Turret: Damage 37 → 43Base
    • BuffOne Man Wrecking Crew: Damage bonus 60% → 75%Level 1
  2. 2 buffs, 1 other change

    • BuffRock-It! Turret: Turret Health 510 → 600Base
    • ChangeRock-It! Turret: Effect changed (see Blizzard's notes)Base
    • BuffRobo-goblin: Damage per second 90 → 100Level 10
  3. 1 buff

    • BuffRock-It! Turret: Turret Health 510 → 600Base

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