Heroes of the Storm

Patch 2.57 Updated

Healer · Diablo

Deckard

The Last Horadrim

Role
Healer
Attack
Melee
Difficulty
Medium
Released
24 Apr 2018
Last patched
29 Jul 2025
Damage
3/10
Utility
8/10
Survivability
7/10
Complexity
5/10

Counters and synergies

Deckard is strong against

Score 1–100 for Deckard's net edge once both kits are weighed (50 = neutral)

  1. Illidan Curated
    Why? 7
    • CuratedIllidan has to stay on top of his target; Horadric Cube's slow sets up Scroll of Sealing's root, and Stay Awhile and Listen, if Deckard takes it, sleeps him when he dives into a group.via Horadric Cube, Scroll Of Sealing, Stay Awhile and Listen, Dive
    • TheoryDeckard can Blind (Respect the Elderly), and Basic Attacks are most of Illidan's damage. Only when Deckard takes Respect the Elderly.
    • TheoryDeckard has the crowd control and body-blocking to peel Illidan off a target.
    • TheoryDeckard reduces healing received (Emerald), which blunts Illidan's self-healing in melee range. Only when Deckard takes Emerald.
    • TheoryDeckard's root (Scroll Of Sealing) can stop Illidan in the middle of a dive.
    • TheoryIllidan can dive onto Deckard, who has little mobility to escape.
    • TheoryIllidan can interrupt channels with stun (The Hunt), and Deckard relies on channelled abilities. Only when Illidan takes The Hunt.
  2. Why? 8
    • CuratedRuthless Onslaught brings The Butcher straight into the group, where Scroll of Sealing roots him once the Unstoppable charge ends and Stay Awhile and Listen, if Deckard takes it, sleeps him.via Stay Awhile and Listen, Scroll Of Sealing, Ruthless Onslaught
    • TheoryDeckard can Blind (Respect the Elderly), and Basic Attacks are most of The Butcher's damage. Only when Deckard takes Respect the Elderly.
    • TheoryDeckard has the crowd control and body-blocking to peel The Butcher off a target.
    • TheoryDeckard reduces healing received (Emerald), which blunts The Butcher's self-healing in melee range. Only when Deckard takes Emerald.
    • TheoryDeckard's root (Scroll Of Sealing) can stop The Butcher in the middle of a dive.
    • TheoryThe Butcher can dive onto Deckard, who has little mobility to escape.
    • TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Deckard relies on channelled abilities.
    • TheoryThe Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Deckard's stun. Only when Deckard takes Horadric Staff.
  3. Kerrigan Curated
    Why? 7
    • CuratedKerrigan commits in melee after Ravage; Scroll of Sealing roots her inside the triangle, and Kanai's Cube (level 7) cuts her damage by 30%.via Scroll Of Sealing, Kanai's Cube, Ravage
    • TheoryDeckard has the crowd control and body-blocking to peel Kerrigan off a target.
    • TheoryDeckard reduces healing received (Emerald), which blunts Kerrigan's self-healing in melee range. Only when Deckard takes Emerald. Kerrigan must also take Chrysalis.
    • TheoryDeckard's root (Scroll Of Sealing) can stop Kerrigan in the middle of a dive.
    • TheoryDeckard's area damage (Horadric Cube, Scroll Of Sealing) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
    • TheoryKerrigan can dive onto Deckard, who has little mobility to escape.
    • TheoryKerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Deckard relies on channelled abilities.
  4. Samuro Theory
    Why? 4
    • TheoryDeckard can Blind (Respect the Elderly), and Basic Attacks are most of Samuro's damage. Only when Deckard takes Respect the Elderly.
    • TheoryDeckard can reveal enemies (Scroll of Identify), taking away Samuro's stealth. Only when Deckard takes Scroll of Identify.
    • TheoryDeckard reduces healing received (Emerald), which blunts Samuro's self-healing in melee range. Only when Deckard takes Emerald.
    • TheoryDeckard clears waves quickly (Horadric Cube, Scroll Of Sealing), so Samuro's lane pressure buys less.
  5. Why? 2
    • TheoryDeckard can Blind (Respect the Elderly), and Basic Attacks are most of Sgt. Hammer's damage. Only when Deckard takes Respect the Elderly.
    • TheoryDeckard can reveal enemies (Scroll of Identify), taking away Sgt. Hammer's stealth. Only when Deckard takes Scroll of Identify. Sgt. Hammer must also take Ambush.
  6. Li Li Theory
    Why? 3
    • TheoryDeckard reduces healing received (Emerald), which cuts into Li Li's healing. Only when Deckard takes Emerald.
    • TheoryDeckard's area damage (Horadric Cube, Scroll Of Sealing) clears Li Li's summoned units quickly.
    • TheoryDeckard can interrupt channels with stun (Horadric Staff), and Li Li relies on channelled abilities. Only when Deckard takes Horadric Staff.
View 5 more
  1. Tychus Score 70 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Tychus's damage. Only when Deckard takes Respect the Elderly.
    2 more reasons
    • Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
    • Deckard can interrupt channels with stun (Horadric Staff), and Tychus relies on channelled abilities. Only when Deckard takes Horadric Staff.
  2. Xal'atath Score 70 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Xal'atath's damage. Only when Deckard takes Respect the Elderly.
    2 more reasons
    • Deckard's healing undoes the chip damage Xal'atath lands from range.
    • Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  3. Malfurion Score 69 Theory Deckard reduces healing received (Emerald), which cuts into Malfurion's healing. Only when Deckard takes Emerald.
    2 more reasons
    • Deckard's healing undoes the chip damage Malfurion lands from range.
    • Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
  4. Tyrande Score 69 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Tyrande's damage. Only when Deckard takes Respect the Elderly.
    4 more reasons
    • Deckard can reveal enemies (Scroll of Identify), taking away Tyrande's stealth. Only when Deckard takes Scroll of Identify. Tyrande must also take Shadowstalk.
    • Deckard reduces healing received (Emerald), which cuts into Tyrande's healing. Only when Deckard takes Emerald.
    • Tyrande can interrupt channels with stun (Lunar Flare), and Deckard relies on channelled abilities.
    • Tyrande can ignore or remove crowd control (Celestial Attunement), weakening Deckard's stun. Only when Tyrande takes Celestial Attunement. Deckard must also take Horadric Staff.
  5. Xul Score 69 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Xul's damage. Only when Deckard takes Respect the Elderly.
    4 more reasons
    • Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Xul's summoned units quickly.
    • Deckard reduces healing received (Emerald), which blunts Xul's self-healing in melee range. Only when Deckard takes Emerald. Xul must also take Harvest Vitality, Trag'Oul's Essence or Andariel's Visage.
    • Deckard clears waves quickly (Horadric Cube, Scroll Of Sealing), so Xul's lane pressure buys less.
    • Xul reduces healing received (Mortal Wound), which cuts into Deckard's healing. Only when Xul takes Mortal Wound.
41 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Falstad Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Falstad's damage. Only when Deckard takes Respect the Elderly.
  2. Fenix Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Fenix's damage. Only when Deckard takes Respect the Elderly.
  3. Hanzo Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Hanzo's damage. Only when Deckard takes Respect the Elderly.
  4. Orphea Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Orphea's damage. Only when Deckard takes Respect the Elderly.
  5. Raynor Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Raynor's damage. Only when Deckard takes Respect the Elderly.
  6. The Lost Vikings Score 66 Theory Deckard can reveal enemies (Scroll of Identify), taking away The Lost Vikings's stealth. Only when Deckard takes Scroll of Identify. The Lost Vikings must also take Spy Games.
  7. Zul'jin Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Zul'jin's damage. Only when Deckard takes Respect the Elderly.
  8. Lt. Morales Score 65 Theory Deckard reduces healing received (Emerald), which cuts into Lt. Morales's healing. Only when Deckard takes Emerald.
  9. Whitemane Score 65 Theory Deckard reduces healing received (Emerald), which cuts into Whitemane's healing. Only when Deckard takes Emerald.
  10. Nova Score 64 Theory Deckard can reveal enemies (Scroll of Identify), taking away Nova's stealth. Only when Deckard takes Scroll of Identify.
  11. Abathur Score 62 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Abathur's summoned units quickly.
  12. Azmodan Score 62 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Azmodan's summoned units quickly.
  13. Brightwing Score 62 Theory Deckard can reveal enemies (Scroll of Identify), taking away Brightwing's stealth. Only when Deckard takes Scroll of Identify. Brightwing must also take Invisible Friends.
  14. Cassia Score 62 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Cassia's damage. Only when Deckard takes Respect the Elderly.
  15. Greymane Score 62 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Greymane's damage. Only when Deckard takes Respect the Elderly.
  16. Probius Score 62 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Probius's summoned units quickly.
  17. Tassadar Score 62 Theory Deckard can reveal enemies (Scroll of Identify), taking away Tassadar's stealth. Only when Deckard takes Scroll of Identify. Tassadar must also take Shadow Walk.
  18. Valla Score 62 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Valla's damage. Only when Deckard takes Respect the Elderly.
  19. Zagara Score 62 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Zagara's summoned units quickly.
  20. Murky Score 61 Theory Deckard reduces healing received (Emerald), which blunts Murky's self-healing in melee range. Only when Deckard takes Emerald. Murky must also take Rejuvenating Bubble or Fish Tank.
  21. Alexstrasza Score 60 Theory Deckard reduces healing received (Emerald), which cuts into Alexstrasza's healing. Only when Deckard takes Emerald.
  22. Anduin Score 60 Theory Deckard reduces healing received (Emerald), which cuts into Anduin's healing. Only when Deckard takes Emerald.
  23. Arthas Score 60 Theory Deckard reduces healing received (Emerald), which blunts Arthas's self-healing in melee range. Only when Deckard takes Emerald.
  24. Auriel Score 60 Theory Deckard reduces healing received (Emerald), which cuts into Auriel's healing. Only when Deckard takes Emerald.
  25. Chen Score 60 Theory Deckard reduces healing received (Emerald), which blunts Chen's self-healing in melee range. Only when Deckard takes Emerald. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
  26. Kharazim Score 60 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Kharazim's damage. Only when Deckard takes Respect the Elderly.
  27. Stukov Score 60 Theory Deckard reduces healing received (Emerald), which cuts into Stukov's healing. Only when Deckard takes Emerald.
  28. Jaina Score 59 Theory Deckard's healing undoes the chip damage Jaina lands from range.
  29. Li-Ming Score 59 Theory Deckard's healing undoes the chip damage Li-Ming lands from range.
  30. Thrall Score 58 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Thrall's damage. Only when Deckard takes Respect the Elderly.
  31. Artanis Score 57 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Artanis's damage. Only when Deckard takes Respect the Elderly.
  32. Anub'arak Score 56 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Anub'arak's summoned units quickly.
  33. Dehaka Score 56 Theory Deckard can reveal enemies (Scroll of Identify), taking away Dehaka's stealth. Only when Deckard takes Scroll of Identify. Dehaka must also take Lurker Strain.
  34. E.T.C. Score 56 Theory Deckard reduces healing received (Emerald), which blunts E.T.C.'s self-healing in melee range. Only when Deckard takes Emerald.
  35. Mal'Ganis Score 56 Theory Deckard reduces healing received (Emerald), which blunts Mal'Ganis's self-healing in melee range. Only when Deckard takes Emerald.
  36. Ragnaros Score 56 Theory Deckard reduces healing received (Emerald), which blunts Ragnaros's self-healing in melee range. Only when Deckard takes Emerald.
  37. Tyrael Score 56 Theory Deckard reduces healing received (Emerald), which blunts Tyrael's self-healing in melee range. Only when Deckard takes Emerald. Tyrael must also take Salvation, Ardent Restoration, Reciprocate or Divine Vigor.
  38. Junkrat Score 55 Theory Deckard's healing undoes the chip damage Junkrat lands from range.
  39. Lunara Score 55 Theory Deckard's healing undoes the chip damage Lunara lands from range.
  40. Malthael Score 54 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Malthael's damage. Only when Deckard takes Respect the Elderly.
  41. Mephisto Score 52 Theory Deckard has the crowd control and body-blocking to peel Mephisto off a target.

Deckard is weak against

Score 1–100 for their net edge over Deckard's kit

  1. Tracer Curated
    Why? 6
    • CuratedScroll of Sealing takes 2.25 seconds to close, easy for Tracer to Blink out of, and Deckard has no escape from her basic attacks.via Blink, Reload, Scroll Of Sealing
    • TheoryTracer can dive onto Deckard, who has little mobility to escape.
    • TheoryTracer can ignore or remove crowd control (Recall), weakening Deckard's stun. Only when Deckard takes Horadric Staff.
    • TheoryDeckard can Blind (Respect the Elderly), and Basic Attacks are most of Tracer's damage. Only when Deckard takes Respect the Elderly.
    • TheoryDeckard has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryDeckard's root (Scroll Of Sealing) can stop Tracer in the middle of a dive.
  2. Zeratul Curated
    Why? 7
    • CuratedFrom stealth Zeratul Blinks onto an immobile Deckard, and his burst lands long before a scroll can form around him.via Permanent Cloak, Blink, Cleave, Scroll Of Sealing
    • TheoryZeratul can dive onto Deckard, who has little mobility to escape.
    • TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Deckard relies on channelled abilities. Only when Zeratul takes Void Prison.
    • TheoryDeckard can reveal enemies (Scroll of Identify), taking away Zeratul's stealth. Only when Deckard takes Scroll of Identify.
    • TheoryDeckard has the crowd control and body-blocking to peel Zeratul off a target.
    • TheoryDeckard reduces healing received (Emerald), which blunts Zeratul's self-healing in melee range. Only when Deckard takes Emerald. Zeratul must also take Mending Strikes or Shadow Mending.
    • TheoryDeckard's root (Scroll Of Sealing) can stop Zeratul in the middle of a dive.
  3. Ana Theory
    Why? 3
    • TheoryAna can interrupt channels with stun (Sleep Dart), and Deckard relies on channelled abilities.
    • TheoryAna reduces healing received (Biotic Grenade), which cuts into Deckard's healing.
    • TheoryAna can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Deckard's stun. Only when Ana takes Purifying Darts or Smelling Salts. Deckard must also take Horadric Staff.
  4. Garrosh Theory
    Why? 4
    • TheoryGarrosh reduces healing received (Body Check), which cuts into Deckard's healing. Only when Garrosh takes Body Check.
    • TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Deckard relies on channelled abilities.
    • TheoryGarrosh can ignore or remove crowd control (Into the Fray), weakening Deckard's stun. Only when Deckard takes Horadric Staff.
    • TheoryDeckard reduces healing received (Emerald), which blunts Garrosh's self-healing in melee range. Only when Deckard takes Emerald.
23 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Stitches Score 61 Theory Stitches reduces healing received (Master Hooker), which cuts into Deckard's healing. Only when Stitches takes Master Hooker.
  2. Varian Score 59 Theory Varian reduces healing received (Mortal Strike), which cuts into Deckard's healing. Only when Varian takes Mortal Strike.
  3. D.Va Score 57 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Deckard's healing. Only when D.Va takes Aggression Matrix.
  4. Kael'thas Score 57 Theory Kael'thas can interrupt channels with stun (Gravity Lapse), and Deckard relies on channelled abilities.
  5. Lúcio Score 57 Theory Lúcio can interrupt channels with stun (Heavy Casters), and Deckard relies on channelled abilities. Only when Lúcio takes Heavy Casters.
  6. Maiev Score 57 Theory Maiev can dive onto Deckard, who has little mobility to escape.
  7. Zarya Score 57 Theory Zarya can interrupt channels with silence (Gravity Kills), and Deckard relies on channelled abilities. Only when Zarya takes Gravity Kills.
  8. Sonya Score 56 Theory Sonya can dive onto Deckard, who has little mobility to escape.
  9. Sylvanas Score 55 Theory Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Deckard relies on channelled abilities.
  10. Deathwing Score 54 Theory Deathwing can interrupt channels with stun (Onslaught), and Deckard relies on channelled abilities.
  11. Diablo Score 54 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Deckard relies on channelled abilities.
  12. Gazlowe Score 54 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Deckard relies on channelled abilities.
  13. Hogger Score 54 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Deckard relies on channelled abilities.
  14. Johanna Score 54 Theory Johanna can interrupt channels with stun (Condemn, Falling Sword), and Deckard relies on channelled abilities.
  15. Mei Score 54 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Deckard relies on channelled abilities.
  16. Qhira Score 54 Theory Qhira can dive onto Deckard, who has little mobility to escape.
  17. Valeera Score 53 Theory Valeera can dive onto Deckard, who has little mobility to escape.
  18. Cho'gall Score 52 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Deckard's healing. Only when Cho'gall takes Enraged Regeneration.
  19. Chromie Score 52 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Deckard relies on channelled abilities.
  20. Kel'Thuzad Score 52 Theory Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Deckard relies on channelled abilities.
  21. Leoric Score 51 Theory Leoric can interrupt channels with silence (Buried Alive), and Deckard relies on channelled abilities. Only when Leoric takes Buried Alive.
  22. Muradin Score 51 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Deckard relies on channelled abilities.
  23. Nazeebo Score 51 Theory Nazeebo reduces healing received (Annihilating Spirit), which cuts into Deckard's healing. Only when Nazeebo takes Annihilating Spirit.

Deckard works well with

Score 1–100 for how well the kits combine

  1. Kael'thas Curated
    Why? 3
    • CuratedScroll of Sealing roots for 1.5 seconds, enough for Flamestrike's 1-second delay to hit the rooted heroes.via Scroll Of Sealing, Flamestrike
    • TheoryDeckard peels divers off Kael'thas, who cannot escape alone.
    • TheoryDeckard's root (Scroll Of Sealing) holds targets still for Kael'thas's burst.
  2. Mei Curated
    Why? 2
    • CuratedIce Wall traps heroes in place while Scroll of Sealing's triangle forms, so it roots several at once. Only when Mei takes Ice Wall (level 10).via Ice Wall, Scroll Of Sealing
    • TheoryMei holds the front line, giving Deckard room to deal damage from behind it.
  3. Zarya Curated
    Why? 1
    • CuratedGraviton Surge holds heroes inside the forming Scroll of Sealing so it roots several at once, and with Scroll of Stone Curse (level 16) it deals 200% more damage when it catches two or more. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Scroll Of Sealing, Scroll of Stone Curse
  4. Kerrigan Theory
    Why? 3
    • TheoryDeckard's root (Scroll Of Sealing) holds targets still for Kerrigan's burst.
    • TheoryDeckard can keep Kerrigan alive through a dive.
    • TheoryDeckard's root (Scroll Of Sealing) lets Kerrigan dive onto a target that cannot walk away.
  5. Valeera Theory
    Why? 3
    • TheoryDeckard's root (Scroll Of Sealing) holds targets still for Valeera's burst.
    • TheoryDeckard can keep Valeera alive through a dive.
    • TheoryDeckard's root (Scroll Of Sealing) lets Valeera dive onto a target that cannot walk away.
  6. Zeratul Theory
    Why? 3
    • TheoryDeckard's root (Scroll Of Sealing) holds targets still for Zeratul's burst.
    • TheoryDeckard can keep Zeratul alive through a dive.
    • TheoryDeckard's root (Scroll Of Sealing) lets Zeratul dive onto a target that cannot walk away.
View 5 more
  1. Chromie Score 75 Theory Deckard peels divers off Chromie, who cannot escape alone.
    1 more reason
    • Deckard's root (Scroll Of Sealing) holds targets still for Chromie's burst.
  2. Kel'Thuzad Score 75 Theory Deckard peels divers off Kel'Thuzad, who cannot escape alone.
    1 more reason
    • Deckard's root (Scroll Of Sealing) holds targets still for Kel'Thuzad's burst.
  3. Sonya Score 75 Theory Deckard can keep Sonya alive through a dive.
    2 more reasons
    • Sonya holds the front line, giving Deckard room to deal damage from behind it.
    • Deckard's root (Scroll Of Sealing) lets Sonya dive onto a target that cannot walk away.
  4. Jaina Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Jaina's burst.
    1 more reason
    • Deckard can protect Jaina's fragile body when the enemy hunts it.
  5. Li-Ming Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Li-Ming's burst.
    1 more reason
    • Deckard can protect Li-Ming's fragile body when the enemy hunts it.
46 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Murky Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Murky's burst.
  2. Nova Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Nova's burst.
  3. Probius Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Probius's burst.
  4. Artanis Score 69 Theory Deckard can keep Artanis alive through a dive.
  5. Genji Score 69 Theory Deckard's root (Scroll Of Sealing) holds targets still for Genji's burst.
  6. Illidan Score 69 Theory Deckard can keep Illidan alive through a dive.
  7. Maiev Score 69 Theory Deckard can keep Maiev alive through a dive.
  8. Qhira Score 69 Theory Deckard can keep Qhira alive through a dive.
  9. The Butcher Score 69 Theory Deckard can keep The Butcher alive through a dive.
  10. Thrall Score 69 Theory Deckard can keep Thrall alive through a dive.
  11. Tracer Score 69 Theory Deckard's root (Scroll Of Sealing) holds targets still for Tracer's burst.
  12. Azmodan Score 65 Theory Deckard peels divers off Azmodan, who cannot escape alone.
  13. Gul'dan Score 65 Theory Deckard peels divers off Gul'dan, who cannot escape alone.
  14. Nazeebo Score 65 Theory Deckard peels divers off Nazeebo, who cannot escape alone.
  15. Raynor Score 65 Theory Deckard peels divers off Raynor, who cannot escape alone.
  16. Sgt. Hammer Score 65 Theory Deckard peels divers off Sgt. Hammer, who cannot escape alone.
  17. Zul'jin Score 65 Theory Deckard peels divers off Zul'jin, who cannot escape alone.
  18. Alarak Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Alarak's burst.
  19. Hanzo Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Hanzo's burst.
  20. Junkrat Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Junkrat's burst.
  21. Orphea Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Orphea's burst.
  22. Tassadar Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Tassadar's burst.
  23. Xal'atath Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Xal'atath's burst.
  24. Abathur Score 60 Theory Deckard can protect Abathur's fragile body when the enemy hunts it.
  25. The Lost Vikings Score 60 Theory Deckard can protect The Lost Vikings's fragile body when the enemy hunts it.
  26. Arthas Score 57 Theory Arthas holds the front line, giving Deckard room to deal damage from behind it.
  27. Blaze Score 57 Theory Blaze holds the front line, giving Deckard room to deal damage from behind it.
  28. Chen Score 57 Theory Chen holds the front line, giving Deckard room to deal damage from behind it.
  29. Cho'gall Score 57 Theory Cho'gall holds the front line, giving Deckard room to deal damage from behind it.
  30. D.Va Score 57 Theory D.Va holds the front line, giving Deckard room to deal damage from behind it.
  31. Deathwing Score 57 Theory Deathwing holds the front line, giving Deckard room to deal damage from behind it.
  32. Diablo Score 57 Theory Diablo holds the front line, giving Deckard room to deal damage from behind it.
  33. Garrosh Score 57 Theory Garrosh holds the front line, giving Deckard room to deal damage from behind it.
  34. Greymane Score 57 Theory Deckard's root (Scroll Of Sealing) lets Greymane dive onto a target that cannot walk away.
  35. Hogger Score 57 Theory Hogger holds the front line, giving Deckard room to deal damage from behind it.
  36. Imperius Score 57 Theory Imperius holds the front line, giving Deckard room to deal damage from behind it.
  37. Johanna Score 57 Theory Johanna holds the front line, giving Deckard room to deal damage from behind it.
  38. Kharazim Score 57 Theory Deckard's root (Scroll Of Sealing) lets Kharazim dive onto a target that cannot walk away.
  39. Leoric Score 57 Theory Leoric holds the front line, giving Deckard room to deal damage from behind it.
  40. Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Deckard room to deal damage from behind it.
  41. Mephisto Score 57 Theory Deckard's root (Scroll Of Sealing) lets Mephisto dive onto a target that cannot walk away.
  42. Muradin Score 57 Theory Muradin holds the front line, giving Deckard room to deal damage from behind it.
  43. Stitches Score 57 Theory Stitches holds the front line, giving Deckard room to deal damage from behind it.
  44. Tyrael Score 57 Theory Tyrael holds the front line, giving Deckard room to deal damage from behind it.
  45. Varian Score 57 Theory Varian holds the front line, giving Deckard room to deal damage from behind it.
  46. Yrel Score 57 Theory Yrel holds the front line, giving Deckard room to deal damage from behind it.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Deckard

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Dragon Shire's pushing objective.
    • TheoryDeckard's silence (Respect the Elderly) stops enemies channelling Dragon Shire's objective. Only when Deckard takes Respect the Elderly.
  2. Why? 2
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Towers of Doom's pushing objective.
    • TheoryDeckard's silence (Respect the Elderly) stops enemies channelling Towers of Doom's objective. Only when Deckard takes Respect the Elderly.
  3. Why? 1
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Alterac Pass's pushing objective.
  4. Why? 1
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Battlefield of Eternity's pushing objective.
  5. Why? 1
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Braxis Holdout's pushing objective.
  6. Why? 1
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) holds Braxis Outpost's single lane.
View 8 more
  1. Hanamura Temple Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Hanamura Temple's pushing objective.
  2. Haunted Mines Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Haunted Mines's pushing objective.
  3. Industrial District Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) holds Industrial District's single lane.
  4. Infernal Shrines Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Infernal Shrines's pushing objective.
  5. Lost Cavern Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) holds Lost Cavern's single lane.
  6. Silver City Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) holds Silver City's single lane.
  7. Tomb of the Spider Queen Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  8. Volskaya Foundry Score 55 Theory Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Volskaya Foundry's pushing objective.

Harder maps for Deckard

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Why? 2
    • TheoryDeckard has little mobility to rotate across Cursed Hollow's large layout.
    • TheoryDeckard's silence (Respect the Elderly) stops enemies channelling Cursed Hollow's objective. Only when Deckard takes Respect the Elderly.
  2. Why? 2
    • TheoryDeckard has little mobility to rotate across Warhead Junction's large layout.
    • TheoryDeckard's silence (Respect the Elderly) stops enemies channelling Warhead Junction's objective. Only when Deckard takes Respect the Elderly.
  3. Why? 2
    • TheoryDeckard has little mobility to rotate across Garden of Terror's large layout.
    • TheoryDeckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Garden of Terror's pushing objective.
View 1 more
  1. Sky Temple Score 48 Theory Deckard has little mobility to rotate across Sky Temple's large layout.
    1 more reason
    • Deckard's waveclear (Horadric Cube, Scroll Of Sealing) helps hold lanes against Sky Temple's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Scroll of Identify E Quest

      Quest: Hitting an enemy Hero with Scroll of Sealing permanently increases its damage by 2. Reward: After hitting 15 Heroes, Scroll of Sealing reveals and reduces the Armor of Heroes hit by 10 for 4 seconds. Reward: After hitting 30 Heroes, this talent's Armor reduction effect is increased to 15 and its duration to 6 seconds.

    • Field Study E

      Each enemy Hero hit by Scroll of Sealing grants 20% Spell Power for 16 seconds, up to 40%.

    • Sapphire Active

      Activate to increase the damage of the next Horadric Cube by 100% and its slow by 30%. Only 1 Gem may be active at a time.

  2. Level 4

    • Potion of Shielding Q

      Whenever an ally is healed by a Healing Potion, they gain a 140 (+4% per level) Shield for 6 seconds.

    • Rejuvenation Potion Q

      Healing Potions restore 15 Mana and heal for an additional 114 (+4% per level) over 3 seconds.

    • Ruby Active

      Activate to increase the damage of the next Horadric Cube by 100% and it spawns 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 250 (+4% per level) when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

  3. Level 7

    • Cube Mastery W

      Reduce the Mana cost of Scroll of Sealing from 40 to 25. Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 4 seconds.

    • Kanai's Cube W

      Horadric Cube reduces Hero damage dealt by 30% for 4 seconds.

    • Emerald Active

      Activate to increase the damage of the next Horadric Cube by 100% and have it reduce the healing received of enemy Heroes by 75% for 4 seconds. Only 1 Gem may be active at a time.

  4. Level 10

    • Stay Awhile and Listen Heroic

      After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.

    • Lorenado Heroic

      Vector Targeting After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it. Deals 20 (+4% per level) damage to Heroes hit.

  5. Level 13

    • Super Healing Potion Q

      If a Healing Potion isn't picked up for at least 2 seconds, it heals for 100% more. Passive: Healing Potion heals for 25% more when the target is under 50% health.

    • Potion of Revival Q

      When a Healing Potion is picked up, it also heals all nearby allied Heroes for 75% of the healing amount.

    • Ancient Blessings Trait

      Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 62 (+4% per level) damage in an area and heal for 90 (+4% per level) for each Hero hit. This effect can only occur once per second.

  6. Level 16

    • Scroll of Stone Curse E

      Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.

    • Safety in Numbers Trait

      If at least 2 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor, 50% Mana Regeneration per second, and causes Deckard's Basic Abilities to recharge an additional 50% faster.

    • Horadric Staff Passive

      Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.

  7. Level 20

    • Respect the Elderly Heroic

      Stay Awhile and Listen Silences and Blinds enemies for 3 seconds upon waking up from Sleep.

    • Morenados! Heroic

      Lorenado gains an additional charge and its cooldown is reduced by 10 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.

    • Bottomless Flask Q

      After use, Healing Potions recharge after 8 seconds.

    • Perfect Gems W

      Reduce the cooldown of all Gems to 5 seconds and the cooldown of Horadric Cube by 6 seconds.

Abilities and mechanics

  • Fortitude of the Faithful D Trait

    When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

  • Healing Potion Q Ability

    4 s cooldown 25 Mana

    Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 285 (+4% per level). Limit 5 active Potions.

  • Horadric Cube W Ability

    12 s cooldown 35 Mana

    Release the Horadric Cube. After 0.5 seconds it explodes, dealing 80 (+4% per level) damage to all enemies in the area and Slowing them by 35% for 2 seconds.

  • Scroll Of Sealing E Ability

    16 s cooldown 40 Mana

    Unfurl an enchanted scroll over 2.25 seconds, forming a triangle that deals 150 (+4% per level) damage to enemies inside and Roots them for 1.5 seconds.

  • Lorenado R Heroic

    30 s cooldown 35 Mana

    Vector Targeting After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it. Deals 20 (+4% per level) damage to Heroes hit.

  • Stay Awhile and Listen R Heroic

    70 s cooldown 60 Mana

    After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.

Mechanics tags

What the theory layer reads from Deckard's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Blind
Talent Respect the Elderly “Stay Awhile and Listen Silences and Blinds enemies for 3 seconds upon waking up from Sleep.”
Displacement
Ability Lorenado “…that travels towards the targeted direction, continually knocking away enemies that come into contact with it.”
Talent Morenados! “Lorenado gains an additional charge and its cooldown is reduced by 10 seconds every time an enemy Hero is knocked back.”
Root
Ability Scroll Of Sealing “…scroll over 2.25 seconds, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.”
Silence
Talent Respect the Elderly “Stay Awhile and Listen Silences and Blinds enemies for 3 seconds upon waking up from Sleep.”
Sleep
Ability Stay Awhile and Listen “…Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.”
Slow
Ability Horadric Cube “After 0.5 seconds it explodes, dealing 80 damage to all enemies in the area and Slowing them by 35% for 2 seconds.”
Talent Sapphire “Activate to increase the damage of the next Horadric Cube by 100% and its slow by 30%.”
Stun
Talent Horadric Staff “Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.”

Defense and mobility

Ally healing
Ability Healing Potion “Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 285.”
Talent Ruby “…100% and it spawns 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 250 when picked up.”
Talent Super Healing Potion “Passive: Healing Potion heals for 25% more when the target is under 50% health.”
Talent Potion of Revival “When a Healing Potion is picked up, it also heals all nearby allied Heroes for 75% of the healing amount.”
Reveal
Talent Scroll of Identify “Reward: After hitting 15 Heroes, Scroll of Sealing reveals and reduces the Armor of Heroes hit by 10 for 4 seconds.”
Self-healing
Talent Rejuvenation Potion “Healing Potions restore 15 Mana and heal for an additional 114 over 3 seconds.”
Talent Super Healing Potion “If a Healing Potion isn't picked up for at least 2 seconds, it heals for 100% more.”
Talent Ancient Blessings “…Attacks for 8 seconds, causing them to deal an additional 62 damage in an area and heal for 90 for each Hero hit.”
Shields
Talent Potion of Shielding “Whenever an ally is healed by a Healing Potion, they gain a 140 Shield for 6 seconds.”

Damage and macro

Anti-heal
Talent Emerald “…of the next Horadric Cube by 100% and have it reduce the healing received of enemy Heroes by 75% for 4 seconds.”
Area damage
Ability Horadric Cube “After 0.5 seconds it explodes, dealing 80 damage to all enemies in the area and Slowing them by 35% for 2 seconds.”
Ability Scroll Of Sealing “…scroll over 2.25 seconds, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.”
Talent Ancient Blessings “…Attacks for 8 seconds, causing them to deal an additional 62 damage in an area and heal for 90 for each Hero hit.”
Channeled abilities
Ability Stay Awhile and Listen “After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2…”
Curated note Stay Awhile and Listen is a 3-second channel, so a stun or silence on Deckard ends the sleep early.
Waveclear
Ability Horadric Cube “After 0.5 seconds it explodes, dealing 80 damage to all enemies in the area and Slowing them by 35% for 2 seconds.”
Ability Scroll Of Sealing “…scroll over 2.25 seconds, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.”

Play-style traits

Immobile
Curated note Deckard has no dash or blink, so his safety depends on landing Scroll of Sealing and Horadric Cube.
Peel
Curated note Horadric Cube's slow and Scroll of Sealing's root stop divers who commit onto his backline.

Patch history

  1. 1 nerf, 2 other changes

    • ChangeLorenado: Effect changed (see Blizzard's notes)Level 10
    • NerfLorenado: Knockback duration −33%Level 10
    • ChangeMorenados!: Effect changed (see Blizzard's notes)Level 20
  2. 1 nerf, 2 other changes

    • ChangeLorenado: Effect changed (see Blizzard's notes)Level 10
    • NerfLorenado: Knockback duration −33%Level 10
    • ChangeMorenados!: Effect changed (see Blizzard's notes)Level 20

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