Ranged Assassin · StarCraft
Raynor
Renegade Commander
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Easy
- Released
- 13 Mar 2014
Counters and synergies
Raynor is strong against
Score 1–100 for Raynor's net edge once both kits are weighed (50 = neutral)
-
Why? 3
- CuratedRaynor's rapid basic attacks and Give 'Em Some Pepper splash shred Murky's 730 Health and his Pufferfish, and Adrenaline Rush lets Raynor ignore Murky's lane harassment.via Give 'Em Some Pepper, Adrenaline Rush, Pufferfish
- TheoryRaynor reduces enemy Armor (Dusk Wing), offsetting Murky's Spell Armor. Only when Raynor takes Dusk Wing. Murky must also take Tufferfish.
- TheoryRaynor clears waves quickly (Exterminator), so Murky's lane pressure buys less. Only when Raynor takes Exterminator.
-
Why? 2
- CuratedPenetrating Round knocks back harder at close range and slows, so a dash-less melee like Ragnaros, whose only speed boost is Blast Wave, struggles to stay on Raynor while Adrenaline Rush out-sustains him.via Penetrating Round, Adrenaline Rush, Blast Wave
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Ragnaros hardest. Only when Raynor takes Bounty Hunter.
-
Why? 2
- CuratedHook drags Raynor in, but Penetrating Round's knockback is strongest at point-blank and shoves Stitches back out, and Bounty Hunter (level 16) makes Give 'Em Some Pepper take 3% of his 3020 Health.via Penetrating Round, Bounty Hunter, Give 'Em Some Pepper, Hook
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Stitches hardest. Only when Raynor takes Bounty Hunter.
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Why? 4
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Dehaka hardest. Only when Raynor takes Bounty Hunter.
- TheoryRaynor reduces enemy Armor (Dusk Wing), offsetting Dehaka's Spell Armor. Only when Raynor takes Dusk Wing. Dehaka must also take Enduring Swarm.
- TheoryRaynor can ignore or remove crowd control (Raiders Roll), weakening Dehaka's stun. Only when Raynor takes Raiders Roll. Dehaka must also take Isolation.
- TheoryRaynor clears waves quickly (Exterminator), so Dehaka's lane pressure buys less. Only when Raynor takes Exterminator.
-
Why? 3
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Anub'arak hardest. Only when Raynor takes Bounty Hunter.
- TheoryRaynor's area damage (Exterminator) clears Anub'arak's summoned units quickly. Only when Raynor takes Exterminator.
- TheoryRaynor reduces enemy Armor (Dusk Wing), offsetting Anub'arak's Spell Armor. Only when Raynor takes Dusk Wing.
18 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Blaze Score 63 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Blaze hardest. Only when Raynor takes Bounty Hunter.
- Imperius Score 63 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Imperius hardest. Only when Raynor takes Bounty Hunter.
- Deathwing Score 62 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Deathwing hardest. Only when Raynor takes Bounty Hunter.
- Garrosh Score 62 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Garrosh hardest. Only when Raynor takes Bounty Hunter.
- Arthas Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Arthas hardest. Only when Raynor takes Bounty Hunter.
- D.Va Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like D.Va hardest. Only when Raynor takes Bounty Hunter.
- Diablo Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Diablo hardest. Only when Raynor takes Bounty Hunter.
- Gazlowe Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Gazlowe hardest. Only when Raynor takes Bounty Hunter.
- Hogger Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Hogger hardest. Only when Raynor takes Bounty Hunter.
- Leoric Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Leoric hardest. Only when Raynor takes Bounty Hunter.
- Tychus Score 59 Theory Raynor's area damage (Exterminator) clears Tychus's summoned units quickly. Only when Raynor takes Exterminator. Tychus must also take Drakken Laser Drill.
- Tyrael Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Tyrael hardest. Only when Raynor takes Bounty Hunter.
- Brightwing Score 57 Theory Raynor reduces enemy Armor (Dusk Wing), offsetting Brightwing's Spell Armor. Only when Raynor takes Dusk Wing.
- Gul'dan Score 57 Theory Raynor reduces enemy Armor (Dusk Wing), offsetting Gul'dan's Spell Armor. Only when Raynor takes Dusk Wing. Gul'dan must also take Fel Armor.
- Rexxar Score 57 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Rexxar hardest. Only when Raynor takes Bounty Hunter.
- Malthael Score 54 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Malthael hardest. Only when Raynor takes Bounty Hunter.
- Muradin Score 54 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Muradin hardest. Only when Raynor takes Bounty Hunter.
- Mal'Ganis Score 53 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Mal'Ganis hardest. Only when Raynor takes Bounty Hunter.
Raynor is weak against
Score 1–100 for their net edge over Raynor's kit
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Why? 4
- CuratedRaynor's damage is almost all Basic Attacks, so Evasion blanks his output for 2.5 seconds while Illidan duels him, and Penetrating Round is his only tool to push Illidan away.via Evasion, Give 'Em Some Pepper, Penetrating Round, Betrayer's Thirst
- CuratedEvasion makes every Raynor basic attack miss for 2.5 seconds while Illidan heals off him with Betrayer's Thirst, and Raynor has no dash to leave the dive.
- TheoryIllidan can dive onto Raynor, who has little mobility to escape.
- TheoryIllidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Raynor relies on for damage.
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Why? 3
- CuratedBlinding Light blinds Raynor for 2 seconds and Cassia deals bonus damage to blinded targets, while Avoidance's Armor while she moves blunts the basic attacks he relies on.via Blinding Light, Avoidance
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Raynor's damage.
- TheoryCassia's area damage (Lightning Fury, Blinding Light) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
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Why? 2
- CuratedRaynor's damage is almost entirely Basic Attacks, and Blinding Wind needs no aim to hit him, so Li Li can repeatedly cancel his Inspire and Give 'Em Some Pepper windows.via Blinding Wind, Inspire, Give 'Em Some Pepper
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Raynor's damage.
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Why? 7
- CuratedShield Glare cuts off Raynor's Inspire and Give 'Em Some Pepper attack windows, and Divine Fortress (level 1) Physical Armor shrinks his all-physical damage further.via Shield Glare, Divine Fortress, Give 'Em Some Pepper, Inspire, Adrenaline Rush
- CuratedShield Glare blinds Raynor for 1.5 seconds, wiping out his basic-attack damage and stalling the Adrenaline Rush cooldown he refunds by attacking.
- TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Raynor's damage.
- TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Raynor relies on for damage. Only when Johanna takes Divine Fortress.
- TheoryJohanna's area damage (Condemn) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Johanna hardest. Only when Raynor takes Bounty Hunter.
- TheoryRaynor reduces enemy Armor (Dusk Wing), offsetting Johanna's Physical Armor. Only when Raynor takes Dusk Wing. Johanna must also take Divine Fortress.
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Why? 5
- CuratedRaynor deals almost all of his damage through Basic Attacks, and Snow Blind's area Blind removes 1.75 seconds of it while slowing him for Mei's team.via Snow Blind, Give 'Em Some Pepper
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Raynor's damage.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Raynor relies on for damage. Only when Mei takes Skating Away.
- TheoryRaynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Mei hardest. Only when Raynor takes Bounty Hunter.
- TheoryRaynor reduces enemy Armor (Dusk Wing), offsetting Mei's Physical Armor. Only when Raynor takes Dusk Wing. Mei must also take Skating Away.
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Why? 4
- CuratedZeratul cloaks in, lands Singularity Spike and keeps up with Vorpal Blade; Raynor's only answer is Penetrating Round's knockback, which Vorpal Blade simply undoes.via Permanent Cloak, Singularity Spike, Vorpal Blade, Penetrating Round
- TheoryZeratul can dive onto Raynor, who has little mobility to escape.
- TheoryRaynor reduces enemy Armor (Dusk Wing), offsetting Zeratul's Spell Armor. Only when Raynor takes Dusk Wing. Zeratul must also take Spell Shield.
- TheoryRaynor can ignore or remove crowd control (Raiders Roll), weakening Zeratul's Time Stop. Only when Raynor takes Raiders Roll. Zeratul must also take Void Prison.
View 9 more
- Xul Score 52 Curated Cursed Strikes cuts the attack speed of Heroes it hits by 40%, gutting Raynor's Inspire-fuelled damage once Xul reaches him, and Bone Prison's root helps him get there.
4 more reasons
- Xul can block or armor against Basic Attacks (Shade), which Raynor relies on for damage. Only when Xul takes Shade.
- Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Xul hardest. Only when Raynor takes Bounty Hunter.
- Raynor reduces enemy Armor (Dusk Wing), offsetting Xul's Spell Armor. Only when Raynor takes Dusk Wing. Xul must also take Wall Of Bones.
- Raynor clears waves quickly (Exterminator), so Xul's lane pressure buys less. Only when Raynor takes Exterminator.
- Mephisto Score 76 Theory Mephisto can dive onto Raynor, who has little mobility to escape.
2 more reasons
- Mephisto can poke Raynor from range (Skull Missile, Shade of Mephisto), and Raynor has few ways to dodge or disengage.
- Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
- Genji Score 74 Theory Genji can dive onto Raynor, who has little mobility to escape.
1 more reason
- Genji can block or armor against Basic Attacks (Cyber Shield), which Raynor relies on for damage. Only when Genji takes Cyber Shield.
- Greymane Score 74 Theory Greymane can dive onto Raynor, who has little mobility to escape.
1 more reason
- Greymane can block or armor against Basic Attacks (Thick Skin), which Raynor relies on for damage. Only when Greymane takes Thick Skin.
- Kharazim Score 74 Theory Kharazim can dive onto Raynor, who has little mobility to escape.
1 more reason
- Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Raynor relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
- Qhira Score 72 Theory Qhira can dive onto Raynor, who has little mobility to escape.
4 more reasons
- Qhira can block or armor against Basic Attacks (Upstage), which Raynor relies on for damage. Only when Qhira takes Upstage.
- Qhira's area damage (Carnage, Revolving Sweep) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
- Raynor reduces enemy Armor (Dusk Wing), offsetting Qhira's Spell Armor. Only when Raynor takes Dusk Wing. Qhira must also take Swing Life Away.
- Raynor can ignore or remove crowd control (Raiders Roll), weakening Qhira's stun. Only when Raynor takes Raiders Roll. Qhira must also take Silent Killer.
- Valeera Score 72 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Raynor's damage.
5 more reasons
- Valeera can dive onto Raynor, who has little mobility to escape.
- Valeera can block or armor against Basic Attacks (Combat Readiness), which Raynor relies on for damage. Only when Valeera takes Combat Readiness.
- Valeera's area damage (Sinister Strike, Blade Flurry) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
- Raynor reduces enemy Armor (Dusk Wing), offsetting Valeera's Physical Armor. Only when Raynor takes Dusk Wing. Valeera must also take Combat Readiness.
- Raynor can ignore or remove crowd control (Raiders Roll), weakening Valeera's stun. Only when Raynor takes Raiders Roll.
- Maiev Score 71 Theory Maiev can dive onto Raynor, who has little mobility to escape.
1 more reason
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
- Xal'atath Score 69 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Raynor's damage. Only when Xal'atath takes Void Eruption.
1 more reason
- Xal'atath can poke Raynor from range, and Raynor has few ways to dodge or disengage.
25 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- The Butcher Score 68 Theory The Butcher can dive onto Raynor, who has little mobility to escape.
- Kerrigan Score 67 Theory Kerrigan can dive onto Raynor, who has little mobility to escape.
- Tracer Score 67 Theory Tracer can dive onto Raynor, who has little mobility to escape.
- Artanis Score 66 Theory Artanis can dive onto Raynor, who has little mobility to escape.
- Deckard Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Raynor's damage. Only when Deckard takes Respect the Elderly.
- Kel'Thuzad Score 64 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Raynor relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
- Sonya Score 63 Theory Sonya can dive onto Raynor, who has little mobility to escape.
- Auriel Score 62 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Raynor's damage. Only when Auriel takes Blinding Flash.
- Falstad Score 62 Theory Falstad can poke Raynor from range (Hammerang, Lightning Rod), and Raynor has few ways to dodge or disengage.
- Hanzo Score 62 Theory Hanzo can poke Raynor from range (Storm Bow, Scatter Arrow), and Raynor has few ways to dodge or disengage.
- Junkrat Score 62 Theory Junkrat can poke Raynor from range (Frag Launcher, Concussion Mine), and Raynor has few ways to dodge or disengage.
- Orphea Score 62 Theory Orphea can poke Raynor from range (Shadow Waltz, Chomp), and Raynor has few ways to dodge or disengage.
- Thrall Score 59 Theory Thrall can dive onto Raynor, who has little mobility to escape.
- Zarya Score 59 Theory Zarya can block or armor against Basic Attacks (Defensive Shielding), which Raynor relies on for damage. Only when Zarya takes Defensive Shielding.
- Chromie Score 57 Theory Chromie can poke Raynor from range (Sand Blast, Dragon’s Breath), and Raynor has few ways to dodge or disengage.
- Jaina Score 57 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Raynor relies on for damage. Only when Jaina takes Frost Armor.
- Li-Ming Score 57 Theory Li-Ming can poke Raynor from range (Magic Missiles, Arcane Orb), and Raynor has few ways to dodge or disengage.
- Lunara Score 57 Theory Lunara can poke Raynor from range, and Raynor has few ways to dodge or disengage.
- Nova Score 57 Theory Nova can poke Raynor from range (Snipe, Pinning Shot), and Raynor has few ways to dodge or disengage.
- Probius Score 57 Theory Probius can poke Raynor from range (Disruption Pulse, Warp Rift), and Raynor has few ways to dodge or disengage.
- Zagara Score 57 Theory Zagara can poke Raynor from range (Baneling Barrage, Infested Drop), and Raynor has few ways to dodge or disengage.
- Varian Score 53 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Raynor relies on for damage.
- Samuro Score 52 Theory Samuro can block or armor against Basic Attacks (Deflection), which Raynor relies on for damage. Only when Samuro takes Deflection.
- Stukov Score 52 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Raynor relies on for damage. Only when Stukov takes Biotic Armor.
- The Lost Vikings Score 52 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Raynor relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
Raynor works well with
Score 1–100 for how well the kits combine
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Why? 4
- CuratedShield Glare and Condemn peel divers off an immobile Raynor, letting him keep shooting from behind Johanna's frontline.via Shield Glare, Condemn, Penetrating Round
- TheoryJohanna groups or freezes enemies (Condemn) for Raynor's area damage.
- TheoryJohanna peels divers off Raynor, who cannot escape alone.
- TheoryJohanna holds the front line, giving Raynor room to deal damage from behind it.
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Why? 3
- CuratedBloodlust adds 40% Attack Speed and basic-attack lifesteal, which multiplies Raynor's sustained damage and makes him far harder to burst. Only when Rehgar takes Bloodlust (level 10).via Bloodlust, Inspire, Give 'Em Some Pepper
- TheoryRehgar peels divers off Raynor, who cannot escape alone.
- TheoryRehgar can cleanse crowd control off Raynor (Purge) to keep the attacks coming.
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Why? 3
- CuratedRaynor's rapid Basic Attacks and Give 'Em Some Pepper are Physical Damage, letting Vampiric Aura heal him steadily in extended fights. Only when Mal'Ganis takes Vampiric Aura (level 4).via Vampiric Aura, Give 'Em Some Pepper
- TheoryMal'Ganis peels divers off Raynor, who cannot escape alone.
- TheoryMal'Ganis holds the front line, giving Raynor room to deal damage from behind it.
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Why? 2
- CuratedHunter's Mark strips 15 Armor, and Trueshot Aura (level 1) adds 40% Attack Damage, both paying off most on a basic-attack carry like Raynor.via Hunter's Mark, Trueshot Aura, Give 'Em Some Pepper
- TheoryTyrande can cleanse crowd control off Raynor (Celestial Attunement) to keep the attacks coming. Only when Tyrande takes Celestial Attunement.
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Why? 1
- CuratedStim Drone's 75% Attack Speed for 10 seconds stacks with Inspire, turning Raynor into a huge damage source while Healing Beam keeps him upright. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Healing Beam, Inspire
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Why? 1
- CuratedPenetrating Round's knockback pushes divers off Probius, and with Aggressive Matrix (level 13) Raynor's Basic Attacks deal 35% more damage inside Pylon fields.via Aggressive Matrix, Penetrating Round
View 8 more
- Garrosh Score 77 Theory Garrosh peels divers off Raynor, who cannot escape alone.
2 more reasons
- Garrosh can cleanse crowd control off Raynor (Into the Fray) to keep the attacks coming.
- Garrosh holds the front line, giving Raynor room to deal damage from behind it.
- Zarya Score 77 Theory Zarya peels divers off Raynor, who cannot escape alone.
2 more reasons
- Zarya groups or freezes enemies (Graviton Surge) for Raynor's area damage. Only when Zarya takes Graviton Surge.
- Zarya can cleanse crowd control off Raynor (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
- Arthas Score 76 Theory Arthas peels divers off Raynor, who cannot escape alone.
2 more reasons
- Arthas holds the front line, giving Raynor room to deal damage from behind it.
- Arthas can cleanse crowd control off Raynor (Icebound Fortitude) to keep the attacks coming. Only when Arthas takes Icebound Fortitude.
- Mei Score 76 Theory Mei peels divers off Raynor, who cannot escape alone.
2 more reasons
- Mei holds the front line, giving Raynor room to deal damage from behind it.
- Mei can cleanse crowd control off Raynor (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Brightwing Score 73 Theory Brightwing peels divers off Raynor, who cannot escape alone.
1 more reason
- Brightwing can cleanse crowd control off Raynor (Soothing Mist) to keep the attacks coming.
- Cassia Score 72 Theory Cassia peels divers off Raynor, who cannot escape alone.
1 more reason
- Cassia groups or freezes enemies (Valkyrie) for Raynor's area damage. Only when Cassia takes Valkyrie.
- Tassadar Score 72 Theory Tassadar peels divers off Raynor, who cannot escape alone.
1 more reason
- Tassadar groups or freezes enemies (Black Hole) for Raynor's area damage. Only when Tassadar takes Black Hole.
- Blaze Score 71 Theory Blaze peels divers off Raynor, who cannot escape alone.
1 more reason
- Blaze holds the front line, giving Raynor room to deal damage from behind it.
44 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Chen Score 71 Theory Chen peels divers off Raynor, who cannot escape alone.
- Cho'gall Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Raynor's area damage.
- D.Va Score 71 Theory D.Va peels divers off Raynor, who cannot escape alone.
- Diablo Score 71 Theory Diablo peels divers off Raynor, who cannot escape alone.
- Hogger Score 71 Theory Hogger peels divers off Raynor, who cannot escape alone.
- Leoric Score 71 Theory Leoric peels divers off Raynor, who cannot escape alone.
- Stitches Score 71 Theory Stitches groups or freezes enemies (Hook) for Raynor's area damage.
- Varian Score 71 Theory Varian peels divers off Raynor, who cannot escape alone.
- Alarak Score 70 Theory Alarak peels divers off Raynor, who cannot escape alone.
- Alexstrasza Score 70 Theory Alexstrasza peels divers off Raynor, who cannot escape alone.
- Ana Score 70 Theory Ana peels divers off Raynor, who cannot escape alone.
- Li Li Score 70 Theory Li Li peels divers off Raynor, who cannot escape alone.
- Lúcio Score 70 Theory Lúcio peels divers off Raynor, who cannot escape alone.
- Malfurion Score 70 Theory Malfurion peels divers off Raynor, who cannot escape alone.
- Uther Score 70 Theory Uther peels divers off Raynor, who cannot escape alone.
- Anub'arak Score 65 Theory Anub'arak peels divers off Raynor, who cannot escape alone.
- Auriel Score 65 Theory Auriel peels divers off Raynor, who cannot escape alone.
- Chromie Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Raynor's area damage.
- Deckard Score 65 Theory Deckard peels divers off Raynor, who cannot escape alone.
- Dehaka Score 65 Theory Dehaka groups or freezes enemies (Drag) for Raynor's area damage.
- E.T.C. Score 65 Theory E.T.C. peels divers off Raynor, who cannot escape alone.
- Kel'Thuzad Score 65 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Raynor's area damage.
- Kerrigan Score 65 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Raynor's area damage.
- Maiev Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Raynor's area damage.
- Rexxar Score 65 Theory Rexxar peels divers off Raynor, who cannot escape alone.
- Stukov Score 65 Theory Stukov peels divers off Raynor, who cannot escape alone.
- Whitemane Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Raynor's area damage. Only when Whitemane takes Judgment Day.
- Sonya Score 63 Theory Sonya holds the front line, giving Raynor room to deal damage from behind it.
- Yrel Score 63 Theory Yrel holds the front line, giving Raynor room to deal damage from behind it.
- Anduin Score 60 Theory Anduin can cleanse crowd control off Raynor (Leap of Faith) to keep the attacks coming.
- Tracer Score 60 Theory Tracer can cleanse crowd control off Raynor (Recall) to keep the attacks coming.
- Gazlowe Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Raynor's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Medivh Score 59 Theory Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Raynor's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
- Orphea Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Raynor's area damage. Only when Orphea takes Crushing Jaws.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Raynor's area damage. Only when Sylvanas takes Mind Control.
- Zeratul Score 59 Theory Zeratul groups or freezes enemies (Void Prison) for Raynor's area damage. Only when Zeratul takes Void Prison.
- Deathwing Score 57 Theory Deathwing holds the front line, giving Raynor room to deal damage from behind it.
- Imperius Score 57 Theory Imperius holds the front line, giving Raynor room to deal damage from behind it.
- Muradin Score 57 Theory Muradin holds the front line, giving Raynor room to deal damage from behind it.
- Tyrael Score 57 Theory Tyrael holds the front line, giving Raynor room to deal damage from behind it.
- Kharazim Score 56 Theory Kharazim can cleanse crowd control off Raynor (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
- Lunara Score 56 Theory Lunara can cleanse crowd control off Raynor (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.
- The Lost Vikings Score 56 Theory The Lost Vikings can cleanse crowd control off Raynor (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Zul'jin Score 56 Theory Zul'jin can cleanse crowd control off Raynor (Voodoo Shuffle) to keep the attacks coming. Only when Zul'jin takes Voodoo Shuffle.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Raynor
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryRaynor's sustained damage (Inspire, Adrenaline Rush) speeds up Alterac Pass's race against neutral units.
- TheoryRaynor's summons (Raynor's Raider) add damage to Alterac Pass's neutral objective. Only when Raynor takes Raynor's Raider.
- TheoryRaynor's waveclear (Exterminator) helps hold lanes against Alterac Pass's pushing objective. Only when Raynor takes Exterminator.
-
Why? 3
- TheoryRaynor's sustained damage (Inspire, Adrenaline Rush) speeds up Battlefield of Eternity's race against neutral units.
- TheoryRaynor's summons (Raynor's Raider) add damage to Battlefield of Eternity's neutral objective. Only when Raynor takes Raynor's Raider.
- TheoryRaynor's waveclear (Exterminator) helps hold lanes against Battlefield of Eternity's pushing objective. Only when Raynor takes Exterminator.
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Why? 3
- TheoryRaynor's sustained damage (Inspire, Adrenaline Rush) speeds up Haunted Mines's race against neutral units.
- TheoryRaynor's summons (Raynor's Raider) add damage to Haunted Mines's neutral objective. Only when Raynor takes Raynor's Raider.
- TheoryRaynor's waveclear (Exterminator) helps hold lanes against Haunted Mines's pushing objective. Only when Raynor takes Exterminator.
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Why? 3
- TheoryRaynor's sustained damage (Inspire, Adrenaline Rush) speeds up Infernal Shrines's race against neutral units.
- TheoryRaynor's summons (Raynor's Raider) add damage to Infernal Shrines's neutral objective. Only when Raynor takes Raynor's Raider.
- TheoryRaynor's waveclear (Exterminator) helps hold lanes against Infernal Shrines's pushing objective. Only when Raynor takes Exterminator.
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Why? 2
- TheoryRaynor can siege structures (Hyperion), which adds to Hanamura Temple's objective pressure. Only when Raynor takes Hyperion.
- TheoryRaynor's waveclear (Exterminator) helps hold lanes against Hanamura Temple's pushing objective. Only when Raynor takes Exterminator.
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Why? 2
- TheoryRaynor can siege structures (Hyperion), which adds to Towers of Doom's objective pressure. Only when Raynor takes Hyperion.
- TheoryRaynor's waveclear (Exterminator) helps hold lanes against Towers of Doom's pushing objective. Only when Raynor takes Exterminator.
View 11 more
- Garden of Terror Score 58 Theory Raynor's sustained damage (Inspire, Adrenaline Rush) speeds up Garden of Terror's race against neutral units.
3 more reasons
- Raynor has little mobility to rotate across Garden of Terror's large layout.
- Raynor's summons (Raynor's Raider) add damage to Garden of Terror's neutral objective. Only when Raynor takes Raynor's Raider.
- Raynor's waveclear (Exterminator) helps hold lanes against Garden of Terror's pushing objective. Only when Raynor takes Exterminator.
- Braxis Holdout Score 53 Theory Raynor's waveclear (Exterminator) helps hold lanes against Braxis Holdout's pushing objective. Only when Raynor takes Exterminator.
- Braxis Outpost Score 53 Theory Raynor's waveclear (Exterminator) holds Braxis Outpost's single lane. Only when Raynor takes Exterminator.
- Dragon Shire Score 53 Theory Raynor's waveclear (Exterminator) helps hold lanes against Dragon Shire's pushing objective. Only when Raynor takes Exterminator.
- Industrial District Score 53 Theory Raynor's waveclear (Exterminator) holds Industrial District's single lane. Only when Raynor takes Exterminator.
- Lost Cavern Score 53 Theory Raynor's waveclear (Exterminator) holds Lost Cavern's single lane. Only when Raynor takes Exterminator.
- Silver City Score 53 Theory Raynor's waveclear (Exterminator) holds Silver City's single lane. Only when Raynor takes Exterminator.
- Tomb of the Spider Queen Score 53 Theory Raynor's waveclear (Exterminator) helps hold lanes against Tomb of the Spider Queen's pushing objective. Only when Raynor takes Exterminator.
- Volskaya Foundry Score 53 Theory Raynor's waveclear (Exterminator) helps hold lanes against Volskaya Foundry's pushing objective. Only when Raynor takes Exterminator.
- Blackheart's Bay Score 51 Theory Raynor has little mobility to rotate across Blackheart's Bay's large layout.
2 more reasons
- Raynor can siege structures (Hyperion), which adds to Blackheart's Bay's objective pressure. Only when Raynor takes Hyperion.
- Raynor's waveclear (Exterminator) helps hold lanes against Blackheart's Bay's pushing objective. Only when Raynor takes Exterminator.
- Sky Temple Score 51 Theory Raynor has little mobility to rotate across Sky Temple's large layout.
2 more reasons
- Raynor can siege structures (Hyperion), which adds to Sky Temple's objective pressure. Only when Raynor takes Hyperion.
- Raynor's waveclear (Exterminator) helps hold lanes against Sky Temple's pushing objective. Only when Raynor takes Exterminator.
Harder maps for Raynor
Score under 50: the map's layout or objective works against the kit, hardest first
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Why? 1
- TheoryRaynor has little mobility to rotate across Cursed Hollow's large layout.
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Why? 1
- TheoryRaynor has little mobility to rotate across Warhead Junction's large layout.
Talents
Talents by level
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Level 1
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Exterminator W
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.
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Veteran Marksman Trait Quest
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
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Ace In The Hole Passive
Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
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Level 4
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Fight or Flight E
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
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Sustaining Rounds Trait
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
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Behemoth Armor Passive Quest
Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
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Level 7
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Heavy Slugs Q
Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.
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Fuel The Rush Passive
While Inspire is active, Adrenaline Rush's cooldown reduction from Basic Attacks is increased to 2.25 seconds against non-Heroes, and to 4.5 seconds against Heroes. Passive: Reduce the Mana cost of Adrenaline Rush from 75 to 45.
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Unstable Compound Trait
Increase the radius of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
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Level 10
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Hyperion Heroic
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
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Raynor's Raider Heroic
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
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Level 13
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Line 'Em Up Q
Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
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Giddy-Up W
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
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Give Me More! E
While Inspire is active, gain 1 Basic Attack range. Passive: Increase Adrenaline Rush duration by 0.5 seconds, increasing the total amount healed by 12.5% of Raynor's maximum Health.
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Level 16
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Paint Them Red Q
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
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Rallying Cry W
Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free.
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Bounty Hunter Trait
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
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Level 20
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Cavalry's Arrived Heroic
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds.
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Dusk Wing Heroic
Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.
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Raiders Roll E
Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
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Sergeant Pepper Trait
Give 'Em Some Pepper now activates every 3 Basic Attacks.
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Execute Orders Passive
When Raynor is killed, the Hyperion is cast towards the closest enemy Hero. It lasts 12 seconds, hitting up to 4 enemy Heroes of the lowest Health in the area for 66 (+4% per level) damage every second. Every 4 seconds, it will also fire its Yamato Cannon at the lowest Health enemy Hero, dealing 395 (+4% per level) damage. Passive: Reduce Raynor's death timer by 35 seconds.
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Abilities and mechanics
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Give 'Em Some Pepper D Trait
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
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Penetrating Round Q Ability
Deal 205 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
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Inspire W Ability
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.
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Adrenaline Rush E Ability
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks reduce this cooldown by 0.5 seconds, increased to 1 second against Heroes.
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Hyperion R Heroic
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
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Raynor's Raider R Heroic
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
Mechanics tags
What the theory layer reads from Raynor's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
No patch notes for Raynor in this data yet.
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.