Heroes of the Storm

Patch 2.57 Updated

Tank / Ranged Assassin · Warcraft

Cho'gall

Twilight's Hammer Chieftain

Role
Tank or Ranged Assassin
Attack
Melee
Difficulty
Medium
Released
17 Nov 2015
Last patched
20 Jul 2026
Damage
8/10
Utility
3/10
Survivability
10/10
Complexity
5/10

Cho'gall is two players sharing one hero: Cho (Tank) and Gall (Ranged Assassin) . In Storm League the pair needs two consecutive picks of the same team. Talents and abilities are listed per player; counters and statistics treat the pair as one pick.

Counters and synergies

Cho'gall is strong against

Score 1–100 for Cho'gall's net edge once both kits are weighed (50 = neutral)

  1. Varian Curated
    Why? 1
    • CuratedTwin Blades Varian deals almost all his damage through physical basic attacks, which Ogre Hide's armor (75 for a moment with Twilight Veil at level 13) cuts sharply while Gall keeps hitting him with Shadowflame in melee range. Only when Varian takes Twin Blades of Fury (level 4).via Ogre Hide, Twilight Veil, Shadowflame, Twin Blades of Fury
  2. Illidan Curated
    Why? 5
    • CuratedOgre Hide's armor (75 for 4 seconds with Twilight Veil at level 13) blunts Illidan's basic attacks and the Betrayer's Thirst healing they feed, while Gall's Shadowflame punishes him for staying close.via Ogre Hide, Twilight Veil, Shadowflame, Betrayer's Thirst
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts Illidan's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) can stop Illidan in the middle of a dive.
    • TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Cho'gall hardest. Only when Illidan takes Fiery Brand.
    • TheoryIllidan can interrupt channels with stun (The Hunt), and Cho'gall relies on channelled abilities. Only when Illidan takes The Hunt.
  3. Why? 6
    • CuratedButcher has to stand in melee to heal; Ogre Hide's armor shrinks his hits while Gall's Shadowflame and Dread Orb chip him nonstop.via Ogre Hide, Shadowflame, Dread Orb, Butcher's Brand
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts The Butcher's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) can stop The Butcher in the middle of a dive.
    • TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Cho'gall hardest. Only when The Butcher takes Savage Charge.
    • TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Cho'gall relies on channelled abilities.
    • TheoryThe Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Cho'gall's stun. Only when Cho'gall takes Favor of the Old Gods.
  4. Arthas Theory
    Why? 3
    • TheoryCho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Arthas hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts Arthas's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
    • TheoryCho'gall's area damage (Shadowflame, Dread Orb) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
  5. Chen Theory
    Why? 3
    • TheoryCho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Chen hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts Chen's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
    • TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
  6. Li Li Theory
    Why? 5
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which cuts into Li Li's healing. Only when Cho'gall takes Enraged Regeneration.
    • TheoryCho'gall's area damage (Shadowflame, Dread Orb) clears Li Li's summoned units quickly.
    • TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Li Li relies on channelled abilities.
    • TheoryLi Li's healing undoes the chip damage Cho'gall lands from range.
    • TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening Cho'gall's stun. Only when Li Li takes Let's Go!. Cho'gall must also take Favor of the Old Gods.
View 5 more
  1. Zeratul Score 66 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Zeratul's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration. Zeratul must also take Mending Strikes or Shadow Mending.
    2 more reasons
    • Cho'gall can deny a burst window (Molten Block), wasting Zeratul's cooldowns. Only when Cho'gall takes Molten Block.
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) can stop Zeratul in the middle of a dive.
  2. Anub'arak Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Anub'arak hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    3 more reasons
    • Cho'gall's area damage (Shadowflame, Dread Orb) clears Anub'arak's summoned units quickly.
    • Cho'gall reduces healing received (Enraged Regeneration), which blunts Anub'arak's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration. Anub'arak must also take Locust Swarm or Hive Master.
    • Anub'arak can interrupt channels with stun (Impale, Burrow Charge), and Cho'gall relies on channelled abilities.
  3. E.T.C. Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like E.T.C. hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    1 more reason
    • Cho'gall reduces healing received (Enraged Regeneration), which blunts E.T.C.'s self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  4. Imperius Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Imperius hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    1 more reason
    • Cho'gall reduces healing received (Enraged Regeneration), which blunts Imperius's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  5. Mal'Ganis Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Mal'Ganis hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    1 more reason
    • Cho'gall reduces healing received (Enraged Regeneration), which blunts Mal'Ganis's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
40 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Ragnaros Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Ragnaros hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  2. Tyrael Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Tyrael hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  3. Kerrigan Score 64 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Kerrigan's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration. Kerrigan must also take Chrysalis.
  4. Nova Score 63 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Nova's summoned units quickly.
  5. Abathur Score 62 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Abathur's summoned units quickly.
  6. Azmodan Score 62 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Azmodan's summoned units quickly.
  7. Xul Score 62 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Xul's summoned units quickly.
  8. Genji Score 61 Theory Cho'gall can deny a burst window (Molten Block), wasting Genji's cooldowns. Only when Cho'gall takes Molten Block.
  9. Samuro Score 61 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Samuro's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  10. Thrall Score 61 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Thrall's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  11. Jaina Score 60 Theory Cho'gall can deny a burst window (Molten Block), wasting Jaina's cooldowns. Only when Cho'gall takes Molten Block.
  12. Li-Ming Score 60 Theory Cho'gall can deny a burst window (Molten Block), wasting Li-Ming's cooldowns. Only when Cho'gall takes Molten Block.
  13. Whitemane Score 60 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Whitemane's healing. Only when Cho'gall takes Enraged Regeneration.
  14. Blaze Score 59 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Blaze hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  15. Rexxar Score 59 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Rexxar hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  16. Muradin Score 58 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Muradin hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  17. Dehaka Score 57 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Dehaka hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  18. Gul'dan Score 57 Theory Cho'gall can poke Gul'dan from range (Shadowflame, Dread Orb), and Gul'dan has few ways to dodge or disengage.
  19. Malfurion Score 57 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Malfurion's healing. Only when Cho'gall takes Enraged Regeneration.
  20. Alarak Score 56 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Alarak's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  21. Chromie Score 56 Theory Cho'gall can poke Chromie from range (Shadowflame, Dread Orb), and Chromie has few ways to dodge or disengage.
  22. Junkrat Score 56 Theory Cho'gall can deny a burst window (Molten Block), wasting Junkrat's cooldowns. Only when Cho'gall takes Molten Block.
  23. Kel'Thuzad Score 56 Theory Cho'gall can poke Kel'Thuzad from range (Shadowflame, Dread Orb), and Kel'Thuzad has few ways to dodge or disengage.
  24. Anduin Score 55 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Anduin's healing. Only when Cho'gall takes Enraged Regeneration.
  25. Artanis Score 55 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) can stop Artanis in the middle of a dive.
  26. Deathwing Score 55 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Deathwing hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  27. Diablo Score 55 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Diablo hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  28. Johanna Score 55 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Johanna hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  29. Mei Score 55 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Mei hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  30. Stukov Score 55 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Stukov's healing. Only when Cho'gall takes Enraged Regeneration.
  31. Murky Score 54 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Murky's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration. Murky must also take Rejuvenating Bubble or Fish Tank.
  32. Probius Score 54 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Probius's summoned units quickly.
  33. Qhira Score 54 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Qhira's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  34. Xal'atath Score 54 Theory Cho'gall can deny a burst window (Molten Block), wasting Xal'atath's cooldowns. Only when Cho'gall takes Molten Block.
  35. Lt. Morales Score 53 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Lt. Morales's healing. Only when Cho'gall takes Enraged Regeneration.
  36. Alexstrasza Score 52 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Alexstrasza's healing. Only when Cho'gall takes Enraged Regeneration.
  37. Auriel Score 52 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Auriel's healing. Only when Cho'gall takes Enraged Regeneration.
  38. Deckard Score 52 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Deckard's healing. Only when Cho'gall takes Enraged Regeneration.
  39. Nazeebo Score 51 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Nazeebo's summoned units quickly.
  40. Sonya Score 51 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Sonya's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.

Cho'gall is weak against

Score 1–100 for their net edge over Cho'gall's kit

  1. Malthael Curated
    Why? 4
    • CuratedReaper's Mark deals 2% of Cho's large maximum health every second, and with Touch of Death (level 7) Malthael also halves Consuming Blaze's healing.via Reaper's Mark, Touch of Death, Consuming Blaze, Soul Rip
    • CuratedReaper's Mark ticks 2% of maximum Health per second and Soul Rip heals Malthael for 4% of a marked Hero's maximum Health, so Cho'gall's enormous pool is ideal fuel.
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Cho'gall hardest.
    • TheoryMalthael can ignore or remove crowd control (Inevitable End), weakening Cho'gall's stun. Only when Malthael takes Inevitable End. Cho'gall must also take Favor of the Old Gods.
  2. Tychus Curated
    Why? 5
    • CuratedWhile Minigun is active, every attack adds 2.5% of maximum health, and Cho'gall's huge pool makes that bonus enormous.via Minigun, The Bigger They Are, Ogre Hide
    • CuratedCho'gall's combined Health pool is enormous, so Minigun's maximum-Health bonus (2.5%, or 4% with The Bigger They Are at level 4) melts Cho quickly.
    • TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Cho'gall hardest.
    • TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Tychus relies on channelled abilities.
    • TheoryCho'gall's area damage (Shadowflame, Dread Orb) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
  3. Leoric Curated
    Why? 6
    • CuratedDrain Hope takes up to 20% of the target's max health and heals Leoric, which is massive against Cho's health pool.via Drain Hope
    • CuratedDrain Hope deals up to 20% of the target's maximum Health, so Cho'gall's enormous pool loses the most to it, while Leoric heals the same share of his own.
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Cho'gall hardest.
    • TheoryLeoric can interrupt channels with silence (Buried Alive), and Cho'gall relies on channelled abilities. Only when Leoric takes Buried Alive.
    • TheoryLeoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Cho'gall's stun. Only when Cho'gall takes Favor of the Old Gods.
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts Leoric's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  4. Valla Curated
    Why? 3
    • CuratedManticore adds 4% of max Health every third hit on the same Hero, which is punishing against Cho'gall's huge Health pool and lack of escapes. Only when Valla takes Manticore (level 16).via Manticore, Ogre Hide
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Cho'gall hardest. Only when Valla takes Manticore.
    • TheoryValla can interrupt channels with stun (Rain of Vengeance), and Cho'gall relies on channelled abilities. Only when Valla takes Rain of Vengeance.
  5. Hanzo Curated
    Why? 5
    • CuratedCho'gall is a big, slow target for charged Storm Bows, and Giant Slayer (level 16) adds 1.6% of maximum health to every Scatter Arrow and basic attack.via Storm Bow, Giant Slayer, Scatter Arrow
    • TheoryHanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Cho'gall hardest. Only when Hanzo takes Giant Slayer.
    • TheoryHanzo can ignore or remove crowd control (Play of the Game), weakening Cho'gall's stun. Only when Hanzo takes Play of the Game. Cho'gall must also take Favor of the Old Gods.
    • TheoryCho'gall can deny a burst window (Molten Block), wasting Hanzo's cooldowns. Only when Cho'gall takes Molten Block.
    • TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Hanzo relies on channelled abilities.
  6. Zul'jin Curated
    Why? 5
    • CuratedCho'gall can't escape kiting, and No Mercy's 2% max-Health hits on Grievous Throw-marked targets eat through his huge shared Health pool. Only when Zul'jin takes No Mercy (level 16).via No Mercy, Grievous Throw, Ogre Hide
    • TheoryZul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Cho'gall hardest. Only when Zul'jin takes No Mercy!.
    • TheoryZul'jin can ignore or remove crowd control (Voodoo Shuffle), weakening Cho'gall's stun. Only when Zul'jin takes Voodoo Shuffle. Cho'gall must also take Favor of the Old Gods.
    • TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Zul'jin relies on channelled abilities.
    • TheoryCho'gall can poke Zul'jin from range (Shadowflame, Dread Orb), and Zul'jin has few ways to dodge or disengage.
View 5 more
  1. Sgt. Hammer Score 56 Curated Cho'gall is a huge, slow target; Giant Killer adds 1.5% of max Health per Siege Mode shot, and Concussive Blast shoves Cho back out after a Surging Fist. Only when Sgt. Hammer takes Giant Killer (level 16).
    2 more reasons
    • Sgt. Hammer can ignore or remove crowd control (Siege Tactics), weakening Cho'gall's stun. Only when Sgt. Hammer takes Siege Tactics. Cho'gall must also take Favor of the Old Gods.
    • Cho'gall can poke Sgt. Hammer from range (Shadowflame, Dread Orb), and Sgt. Hammer has few ways to dodge or disengage.
  2. Greymane Score 55 Curated Cursed Bullet takes 35% of current health, a huge chunk of Cho'gall's pool, and Alpha Killer (level 16) adds 3% of maximum health to every Worgen attack. Only when Greymane takes Cursed Bullet (level 10) or Alpha Killer (level 16).
    1 more reason
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) can stop Greymane in the middle of a dive.
  3. Kharazim Score 52 Curated Seven-Sided Strike hits the highest-Health Hero nearby for 7% of maximum Health per strike, and Cho'gall's huge pool makes him both the target and the biggest loser. Only when Kharazim takes Seven-Sided Strike (level 10).
    4 more reasons
    • Kharazim's healing undoes the chip damage Cho'gall lands from range.
    • Kharazim can ignore or remove crowd control (Cleansing Touch), weakening Cho'gall's stun. Only when Kharazim takes Cleansing Touch. Cho'gall must also take Favor of the Old Gods.
    • Cho'gall reduces healing received (Enraged Regeneration), which cuts into Kharazim's healing. Only when Cho'gall takes Enraged Regeneration.
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) can stop Kharazim in the middle of a dive.
  4. Ana Score 69 Theory Ana reduces healing received (Biotic Grenade), which blunts Cho'gall's self-healing in melee range.
    4 more reasons
    • Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Cho'gall hardest. Only when Ana takes Night Terrors.
    • Ana can interrupt channels with stun (Sleep Dart), and Cho'gall relies on channelled abilities.
    • Ana's healing undoes the chip damage Cho'gall lands from range.
    • Cho'gall reduces healing received (Enraged Regeneration), which cuts into Ana's healing. Only when Cho'gall takes Enraged Regeneration.
  5. Sylvanas Score 65 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Cho'gall hardest. Only when Sylvanas takes Overwhelming Affliction.
    3 more reasons
    • Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Cho'gall relies on channelled abilities.
    • Sylvanas can ignore or remove crowd control (Will of the Forsaken), weakening Cho'gall's stun. Only when Sylvanas takes Will of the Forsaken. Cho'gall must also take Favor of the Old Gods.
    • Cho'gall clears waves quickly (Shadowflame, Dread Orb), so Sylvanas's lane pressure buys less.
21 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Tyrande Score 64 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Cho'gall hardest. Only when Tyrande takes Empower.
  2. Rehgar Score 63 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Cho'gall hardest. Only when Rehgar takes Hunger of the Wolf.
  3. Lunara Score 62 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Cho'gall hardest. Only when Lunara takes Invigorating Spores.
  4. The Lost Vikings Score 62 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Cho'gall hardest.
  5. Cassia Score 59 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Cho'gall hardest. Only when Cassia takes Martial Law.
  6. Lúcio Score 59 Theory Lúcio reduces healing received (Mixing Fire), which blunts Cho'gall's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  7. Maiev Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Cho'gall hardest. Only when Maiev takes Vengeful Knives.
  8. Orphea Score 57 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Cho'gall hardest. Only when Orphea takes Bond of Anguish.
  9. Stitches Score 57 Theory Stitches can interrupt channels with stun (Gorge), and Cho'gall relies on channelled abilities. Only when Stitches takes Gorge.
  10. Zarya Score 57 Theory Zarya can interrupt channels with silence (Gravity Kills), and Cho'gall relies on channelled abilities. Only when Zarya takes Gravity Kills.
  11. Zagara Score 56 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Cho'gall hardest. Only when Zagara takes Corrosive Saliva.
  12. Brightwing Score 55 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Cho'gall relies on channelled abilities.
  13. Uther Score 55 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Cho'gall relies on channelled abilities.
  14. Valeera Score 55 Theory Valeera can interrupt channels with stun (Blade Flurry), and Cho'gall relies on channelled abilities.
  15. Gazlowe Score 54 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Cho'gall relies on channelled abilities.
  16. Hogger Score 54 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Cho'gall relies on channelled abilities.
  17. Mephisto Score 54 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Cho'gall hardest. Only when Mephisto takes Static Field.
  18. Kael'thas Score 53 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Cho'gall hardest. Only when Kael'thas takes Burned Flesh.
  19. Fenix Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Cho'gall hardest. Only when Fenix takes Offensive Cadence.
  20. Garrosh Score 51 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Cho'gall relies on channelled abilities.
  21. Tracer Score 51 Theory Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Cho'gall hardest. Only when Tracer takes Quantum Spike.

Cho'gall works well with

Score 1–100 for how well the kits combine

  1. Kael'thas Curated
    Why? 5
    • CuratedUpheaval pulls enemies together after 1 second, then Flamestrike and Living Bomb hit the whole group. Only when Cho takes Upheaval (level 10).via Upheaval, Flamestrike, Living Bomb
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Kael'thas's area damage.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Kael'thas's burst.
    • TheoryCho'gall starts fights on its own terms, giving Kael'thas grouped targets for area burst.
    • TheoryCho'gall holds the front line, giving Kael'thas room to deal damage from behind it.
  2. Ana Curated
    Why? 2
    • CuratedNano Boost on Gall makes Shadowflame and Dread Orb recharge 150% faster with 30% Spell Power, a huge damage window. Only when Ana takes Nano Boost (level 10).via Nano Boost, Shadowflame, Dread Orb
    • TheoryCho'gall holds the front line, giving Ana room to deal damage from behind it.
  3. Zarya Curated
    Why? 1
    • CuratedGraviton Surge and Upheaval chain into several seconds of grouped enemies for Gall's Shadowflame and Runic Blast. Only when Zarya takes Graviton Surge (level 10), and Cho takes Upheaval (level 10).via Graviton Surge, Upheaval, Shadowflame, Runic Blast
  4. Alarak Theory
    Why? 3
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Alarak's area damage.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Alarak's burst.
    • TheoryCho'gall starts fights on its own terms, giving Alarak grouped targets for area burst.
  5. Chromie Theory
    Why? 4
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Chromie's burst.
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Chromie's area damage. Only when Chromie takes Mobius Loop.
    • TheoryCho'gall holds the front line, giving Chromie room to deal damage from behind it.
    • TheoryCho'gall starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
  6. Genji Theory
    Why? 4
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Genji's area damage.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Genji's burst.
    • TheoryCho'gall starts fights on its own terms, giving Genji grouped targets for area burst.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) lets Genji dive onto a target that cannot walk away.
View 5 more
  1. Jaina Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Jaina's area damage.
    2 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Jaina's burst.
    • Cho'gall starts fights on its own terms, giving Jaina grouped targets for area burst.
  2. Junkrat Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Junkrat's area damage.
    2 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Junkrat's burst.
    • Cho'gall starts fights on its own terms, giving Junkrat grouped targets for area burst.
  3. Kel'Thuzad Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Kel'Thuzad's area damage.
    3 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Kel'Thuzad's burst.
    • Cho'gall starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • Cho'gall holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  4. Kerrigan Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Kerrigan's area damage.
    3 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Kerrigan's burst.
    • Cho'gall starts fights on its own terms, giving Kerrigan grouped targets for area burst.
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Kerrigan dive onto a target that cannot walk away.
  5. Murky Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Murky's area damage.
    2 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Murky's burst.
    • Cho'gall starts fights on its own terms, giving Murky grouped targets for area burst.
40 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Orphea Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Orphea's area damage.
  2. Probius Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Probius's area damage.
  3. Tassadar Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Tassadar's area damage.
  4. Tracer Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Tracer's area damage.
  5. Valeera Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Valeera's area damage.
  6. Xal'atath Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Xal'atath's area damage.
  7. Zeratul Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Zeratul's area damage.
  8. Hanzo Score 75 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Hanzo's burst.
  9. Li-Ming Score 75 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Li-Ming's burst.
  10. Nova Score 75 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Nova's burst.
  11. Artanis Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Artanis's area damage.
  12. Greymane Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Greymane's area damage.
  13. Gul'dan Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Gul'dan's area damage.
  14. Illidan Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Illidan's area damage.
  15. Mephisto Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Mephisto's area damage.
  16. Nazeebo Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Nazeebo's area damage.
  17. Raynor Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Raynor's area damage.
  18. Sgt. Hammer Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Sgt. Hammer's area damage.
  19. Thrall Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Thrall's area damage.
  20. Zul'jin Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Zul'jin's area damage.
  21. The Butcher Score 66 Theory Cho'gall groups or freezes enemies (Upheaval) for The Butcher's area damage. Only when The Butcher takes Furnace Blast or Cleaver.
  22. Fenix Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Fenix's area damage.
  23. Lunara Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Lunara's area damage.
  24. Ragnaros Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Ragnaros's area damage.
  25. Valla Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Valla's area damage.
  26. Xul Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Xul's area damage.
  27. Zagara Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Zagara's area damage.
  28. Samuro Score 59 Theory Cho'gall groups or freezes enemies (Upheaval) for Samuro's area damage. Only when Samuro takes Bladestorm or Burning Blade.
  29. Tychus Score 59 Theory Cho'gall groups or freezes enemies (Upheaval) for Tychus's area damage. Only when Tychus takes Melting Point.
  30. Anduin Score 57 Theory Cho'gall holds the front line, giving Anduin room to deal damage from behind it.
  31. Azmodan Score 57 Theory Cho'gall holds the front line, giving Azmodan room to deal damage from behind it.
  32. Deckard Score 57 Theory Cho'gall holds the front line, giving Deckard room to deal damage from behind it.
  33. Gazlowe Score 57 Theory Cho'gall holds the front line, giving Gazlowe room to deal damage from behind it.
  34. Kharazim Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Kharazim dive onto a target that cannot walk away.
  35. Lt. Morales Score 57 Theory Cho'gall holds the front line, giving Lt. Morales room to deal damage from behind it.
  36. Maiev Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Maiev dive onto a target that cannot walk away.
  37. Qhira Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Qhira dive onto a target that cannot walk away.
  38. Sonya Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Sonya dive onto a target that cannot walk away.
  39. Stukov Score 57 Theory Cho'gall holds the front line, giving Stukov room to deal damage from behind it.
  40. Whitemane Score 57 Theory Cho'gall holds the front line, giving Whitemane room to deal damage from behind it.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Cho'gall

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 4
    • TheoryBraxis Outpost's single lane suits Cho'gall's poke (Shadowflame, Dread Orb).
    • TheoryCho'gall can group or freeze enemies (Upheaval) in Braxis Outpost's objective fights.
    • TheoryCho'gall can start the fights Braxis Outpost's objective forces.
    • TheoryCho'gall's waveclear (Shadowflame, Dread Orb) holds Braxis Outpost's single lane.
  2. Why? 4
    • TheoryIndustrial District's single lane suits Cho'gall's poke (Shadowflame, Dread Orb).
    • TheoryCho'gall can group or freeze enemies (Upheaval) in Industrial District's objective fights.
    • TheoryCho'gall can start the fights Industrial District's objective forces.
    • TheoryCho'gall's waveclear (Shadowflame, Dread Orb) holds Industrial District's single lane.
  3. Why? 4
    • TheoryLost Cavern's single lane suits Cho'gall's poke (Shadowflame, Dread Orb).
    • TheoryCho'gall can group or freeze enemies (Upheaval) in Lost Cavern's objective fights.
    • TheoryCho'gall can start the fights Lost Cavern's objective forces.
    • TheoryCho'gall's waveclear (Shadowflame, Dread Orb) holds Lost Cavern's single lane.
  4. Why? 4
    • TheorySilver City's single lane suits Cho'gall's poke (Shadowflame, Dread Orb).
    • TheoryCho'gall can group or freeze enemies (Upheaval) in Silver City's objective fights.
    • TheoryCho'gall can start the fights Silver City's objective forces.
    • TheoryCho'gall's waveclear (Shadowflame, Dread Orb) holds Silver City's single lane.
  5. Why? 4
    • TheoryCho'gall can stand on Hanamura Temple's payload and absorb pressure.
    • TheoryCho'gall can group or freeze enemies (Upheaval) in Hanamura Temple's objective fights.
    • TheoryCho'gall can start the fights Hanamura Temple's objective forces.
    • TheoryCho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Hanamura Temple's pushing objective.
  6. Why? 4
    • TheoryCho'gall can group or freeze enemies (Upheaval) in Alterac Pass's objective fights.
    • TheoryCho'gall's percent-Health damage (Uppercut, Searing Shadows) speeds up Alterac Pass's race against neutral units. Only when Cho'gall takes Uppercut or Searing Shadows.
    • TheoryCho'gall can start the fights Alterac Pass's objective forces.
    • TheoryCho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Alterac Pass's pushing objective.
View 13 more
  1. Battlefield of Eternity Score 72 Theory Cho'gall can group or freeze enemies (Upheaval) in Battlefield of Eternity's objective fights.
    3 more reasons
    • Cho'gall's percent-Health damage (Uppercut, Searing Shadows) speeds up Battlefield of Eternity's race against neutral units. Only when Cho'gall takes Uppercut or Searing Shadows.
    • Cho'gall can start the fights Battlefield of Eternity's objective forces.
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Battlefield of Eternity's pushing objective.
  2. Infernal Shrines Score 72 Theory Cho'gall can group or freeze enemies (Upheaval) in Infernal Shrines's objective fights.
    3 more reasons
    • Cho'gall's percent-Health damage (Uppercut, Searing Shadows) speeds up Infernal Shrines's race against neutral units. Only when Cho'gall takes Uppercut or Searing Shadows.
    • Cho'gall can start the fights Infernal Shrines's objective forces.
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Infernal Shrines's pushing objective.
  3. Sky Temple Score 69 Theory Cho'gall can group or freeze enemies (Upheaval) in Sky Temple's objective fights.
    3 more reasons
    • Cho'gall can start the fights Sky Temple's objective forces.
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Sky Temple's pushing objective.
    • Cho'gall can cover ground quickly (Shifting Nether) on Sky Temple's large layout. Only when Cho'gall takes Shifting Nether.
  4. Braxis Holdout Score 67 Theory Cho'gall can group or freeze enemies (Upheaval) in Braxis Holdout's objective fights.
    2 more reasons
    • Cho'gall can start the fights Braxis Holdout's objective forces.
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Braxis Holdout's pushing objective.
  5. Volskaya Foundry Score 67 Theory Cho'gall can group or freeze enemies (Upheaval) in Volskaya Foundry's objective fights.
    2 more reasons
    • Cho'gall can start the fights Volskaya Foundry's objective forces.
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Volskaya Foundry's pushing objective.
  6. Blackheart's Bay Score 65 Theory Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Blackheart's Bay's pushing objective.
    3 more reasons
    • Cho'gall can reach channelling enemies quickly (Shifting Nether) to contest Blackheart's Bay's objective. Only when Cho'gall takes Shifting Nether.
    • Cho'gall can cover ground quickly (Shifting Nether) on Blackheart's Bay's large layout. Only when Cho'gall takes Shifting Nether.
    • Cho'gall's silence (Deafening Blast) stops enemies channelling Blackheart's Bay's objective. Only when Cho'gall takes Deafening Blast.
  7. Garden of Terror Score 64 Theory Cho'gall's percent-Health damage (Uppercut, Searing Shadows) speeds up Garden of Terror's race against neutral units. Only when Cho'gall takes Uppercut or Searing Shadows.
    2 more reasons
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Garden of Terror's pushing objective.
    • Cho'gall can cover ground quickly (Shifting Nether) on Garden of Terror's large layout. Only when Cho'gall takes Shifting Nether.
  8. Dragon Shire Score 62 Theory Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Dragon Shire's pushing objective.
    2 more reasons
    • Cho'gall can reach channelling enemies quickly (Shifting Nether) to contest Dragon Shire's objective. Only when Cho'gall takes Shifting Nether.
    • Cho'gall's silence (Deafening Blast) stops enemies channelling Dragon Shire's objective. Only when Cho'gall takes Deafening Blast.
  9. Towers of Doom Score 62 Theory Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Towers of Doom's pushing objective.
    2 more reasons
    • Cho'gall can reach channelling enemies quickly (Shifting Nether) to contest Towers of Doom's objective. Only when Cho'gall takes Shifting Nether.
    • Cho'gall's silence (Deafening Blast) stops enemies channelling Towers of Doom's objective. Only when Cho'gall takes Deafening Blast.
  10. Haunted Mines Score 61 Theory Cho'gall's percent-Health damage (Uppercut, Searing Shadows) speeds up Haunted Mines's race against neutral units. Only when Cho'gall takes Uppercut or Searing Shadows.
    1 more reason
    • Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Haunted Mines's pushing objective.
  11. Cursed Hollow Score 60 Theory Cho'gall can reach channelling enemies quickly (Shifting Nether) to contest Cursed Hollow's objective. Only when Cho'gall takes Shifting Nether.
    2 more reasons
    • Cho'gall can cover ground quickly (Shifting Nether) on Cursed Hollow's large layout. Only when Cho'gall takes Shifting Nether.
    • Cho'gall's silence (Deafening Blast) stops enemies channelling Cursed Hollow's objective. Only when Cho'gall takes Deafening Blast.
  12. Warhead Junction Score 60 Theory Cho'gall can reach channelling enemies quickly (Shifting Nether) to contest Warhead Junction's objective. Only when Cho'gall takes Shifting Nether.
    2 more reasons
    • Cho'gall can cover ground quickly (Shifting Nether) on Warhead Junction's large layout. Only when Cho'gall takes Shifting Nether.
    • Cho'gall's silence (Deafening Blast) stops enemies channelling Warhead Junction's objective. Only when Cho'gall takes Deafening Blast.
  13. Tomb of the Spider Queen Score 55 Theory Cho'gall's waveclear (Shadowflame, Dread Orb) helps hold lanes against Tomb of the Spider Queen's pushing objective.

All maps

Talents

Talents by level

Cho

  1. Level 1

    • Consuming Fire W

      Consuming Blaze restores 75 (+4% per level) more Health when a Hero is Ignited.

    • Calloused Hide Trait

      While under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.

    • The Will of Cho Trait Quest

      Quest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.

  2. Level 4

    • Uppercut Q

      Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.

    • Rollback E

      Rune Bomb rolls back to Cho, damaging enemies in its path.

    • Seared Flesh Passive

      Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.

  3. Level 7

    • Power Surge Q

      Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.

    • Firestarter W

      Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1.5 second. Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.

    • Enraged Regeneration Trait

      Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 (+4% per level) over 3 seconds. Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.

  4. Level 10

    • Hammer of Twilight Heroic

      Activate to swing the Hammer of Twilight, dealing 150 (+4.5% per level) damage, pushing enemies away, and Stunning them for 0.75 seconds. Passive: Cho's Basic Attacks deal 25% increased damage.

    • Upheaval Heroic

      After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.

  5. Level 13

    • Surging Dash Q

      While Channeling Surging Fist, Cho heals for 150 (+4% per level) Health per second.

    • Twilight Veil Active

      Activate to increase the Armor bonus of Ogre Hide to 75 for 4 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.

    • Molten Block Active

      Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 (+4% per level) damage per second.

  6. Level 16

    • Frenzied Fists Q

      Gain 75% Attack Speed for 5 seconds after using Surging Fist.

    • Runic Feedback E

      Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 second per enemy hit, and 2 seconds for each Hero hit.

    • Runed Gauntlet Passive

      Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 6%.

  7. Level 20

    • C'Thun's Gift Heroic

      Cho's Basic Attack becomes ranged and Slows targets by 20% for 2 seconds.

    • Favor of the Old Gods Heroic

      Upheaval Roots enemy Heroes for 2 seconds.

    • Fuel for the Flame Passive

      Basic Attacks against enemies cause them to explode, dealing 21 (+4% per level) damage to them and 45 (+4% per level) damage to nearby enemies. This damage is doubled against enemy Heroes.

    • Hour of Twilight Passive

      Decreases Cho'gall's death timer by 50%.

Gall

  1. Level 1

    • Keep Moving! Z

      Increases the Movement Speed bonus of Shove by 10% and its duration by 2 seconds.

    • Taskmaster Z

      Every time Cho is hit by a Hero Basic Attack, reduce the cooldown of Shove by 1 second.

    • We See You! Passive

      Eye of Kilrogg's cooldown is decreased by 25 seconds, its range is increased by 33%, and the number of Basic Attacks required to kill it is increased by 1.

  2. Level 4

    • Rising Dread W

      Each bounce of Dread Orb increases its radius by 20% and damage by 15%. Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.

    • Runic Persistence E

      Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.

    • Bomb's Away E Quest

      Quest: Damaging a Hero with Runic Blast increases its damage by 4. Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.

  3. Level 7

    • Edge of Madness Q

      Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 12% damage, to a maximum of 60%. These bonuses are lost if the Hero has not been hit for 7 seconds.

    • Double Trouble Q Quest

      Quest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 0.5 seconds. Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 second.

    • Ogre Rampage Trait

      Increase the damage bonus of Ogre Rage by 5%. Each time Gall damages an enemy Hero while Ogre Rage is active, this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.

  4. Level 10

    • Shadow Bolt Volley Heroic

      After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.

    • Twisting Nether Heroic

      After 1 second, nearby enemies are Slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.

  5. Level 13

    • Searing Shadows Q

      Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.

    • Psychotic Break Passive

      Increase Gall's damage to enemy Heroes by 10%. Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds.

    • Twilight Nova W

      After the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.

  6. Level 16

    • Leaden Orb W

      Dread Orb Stuns enemy Heroes for 0.6 seconds.

    • Deafening Blast E

      Runic Blast Silences enemy Heroes for 1.25 seconds.

    • Shadowsnare Passive

      Enemy Heroes hit by your Basic Abilities are Slowed by 15% for 4 seconds. This effect can stack up to 2 times.

  7. Level 20

    • Shadowfury Heroic

      Shadow Bolt Volley hits all enemies in its path.

    • Shifting Nether Heroic

      Twisting Nether now teleports Cho to a targeted location before it begins Channeling.

    • The Will of Gall Trait Quest

      Takedowns permanently increase the bonus of Ogre Rage by 2%.

    • Twilight Frenzy Active

      Activate to reduce the cooldowns of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds.

Abilities and mechanics

Cho

  • Ogre Hide D Trait

    5 s cooldown

    Activate to gain 25 Armor, but reduce Gall's damage by 25%.

  • Surging Fist Q Ability

    12 s cooldown

    Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.

  • Consuming Blaze W Ability

    12 s cooldown

    Ignite nearby enemies, dealing 150 (+4% per level) damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 40 (+4% per level) when an enemy is Ignited.

  • Rune Bomb E Ability

    8 s cooldown

    Roll a bomb dealing 91 (+4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 210 (+4% per level) damage in an area.

  • Hammer of Twilight R Heroic

    15 s cooldown

    Activate to swing the Hammer of Twilight, dealing 150 (+4.5% per level) damage, pushing enemies away, and Stunning them for 0.75 seconds. Passive: Cho's Basic Attacks deal 25% increased damage.

  • Upheaval R Heroic

    40 s cooldown

    After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.

Gall

  • Ogre Rage D Trait

    5 s cooldown

    Activate to increase Gall's damage by 25%, but reduce Cho's Armor by 25. Passive: Gall is permanently immune to Stun and Silence effects.

  • Shadowflame Q Ability

    3 s cooldown

    Deal 135 (+5% per level) damage to enemies in the area.

  • Dread Orb W Ability

    6 s cooldown

    Throw a bomb that will bounce three times, dealing 126 (+5% per level) damage to enemies.

  • Runic Blast E Ability

    Detonate Cho's Rune Bomb, dealing 210 (+4% per level) damage around it.

  • Shadow Bolt Volley R Heroic

    60 s cooldown

    After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.

  • Twisting Nether R Heroic

    80 s cooldown

    After 1 second, nearby enemies are Slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.

  • Eye of Kilrogg Active

    45 s cooldown

    Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.

  • Shove Z Mount

    30 s cooldown

    Nudge Cho a small distance and grant him 25% Movement Speed for 2 seconds.

Mechanics tags

What the theory layer reads from Cho'gall's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Surging Fist “Activate again to dash forward, knocking aside enemies and dealing 46 damage.”
Ability Hammer of Twilight “Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.”
Pull
Ability Upheaval “After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.”
Root
Talent Favor of the Old Gods “Upheaval Roots enemy Heroes for 2 seconds.”
Silence
Talent Deafening Blast “Runic Blast Silences enemy Heroes for 1.25 seconds.”
Slow
Ability Upheaval “After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.”
Talent Power Surge “Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds.”
Talent C'Thun's Gift “Cho's Basic Attack becomes ranged and Slows targets by 20% for 2 seconds.”
Ability Twisting Nether “After 1 second, nearby enemies are Slowed by 50% while Gall channels, up to 5 seconds.”
Talent Shadowsnare “Enemy Heroes hit by your Basic Abilities are Slowed by 15% for 4 seconds.”
Stun
Ability Hammer of Twilight “Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.”
Talent Leaden Orb “Dread Orb Stuns enemy Heroes for 0.6 seconds.”

Defense and mobility

Dash
Ability Surging Fist “Activate again to dash forward, knocking aside enemies and dealing 46 damage.”
Invulnerable
Talent Molten Block “Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 damage per second.”
Self-healing
Ability Consuming Blaze “Cho is healed for 40 when an enemy is Ignited.”
Talent Consuming Fire “Consuming Blaze restores 75 more Health when a Hero is Ignited.”
Talent Enraged Regeneration “Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 over 3 seconds.”
Talent Surging Dash “While Channeling Surging Fist, Cho heals for 150 Health per second.”
Stasis
Talent Molten Block “Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 damage per second.”
Teleport
Talent Shifting Nether “Twisting Nether now teleports Cho to a targeted location before it begins Channeling.”

Damage and macro

% Health damage
Talent Uppercut “…Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of…”
Talent Searing Shadows “Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.”
Anti-heal
Talent Enraged Regeneration “Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.”
Area damage
Ability Rune Bomb “Roll a bomb dealing 91 damage to enemies in its path.”
Talent Rollback “Rune Bomb rolls back to Cho, damaging enemies in its path.”
Talent Molten Block “Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 damage per second.”
Talent Fuel for the Flame “Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies.”
Ability Shadowflame “Deal 135 damage to enemies in the area.”
Ability Dread Orb “Throw a bomb that will bounce three times, dealing 126 damage to enemies.”
Talent Runic Persistence “Runic Blast deals an additional 180 damage over 3 seconds in an area around the detonation point.”
Talent Shadowfury “Shadow Bolt Volley hits all enemies in its path.”
Channeled abilities
Talent Surging Dash “While Channeling Surging Fist, Cho heals for 150 Health per second.”
Ability Twisting Nether “After 1 second, nearby enemies are Slowed by 50% while Gall channels, up to 5 seconds.”
Talent Shifting Nether “Twisting Nether now teleports Cho to a targeted location before it begins Channeling.”
Damage over time
Ability Consuming Blaze “Ignite nearby enemies, dealing 150 damage over 5 seconds.”
Talent Runic Persistence “Runic Blast deals an additional 180 damage over 3 seconds in an area around the detonation point.”
Poke
Ability Shadowflame “Deal 135 damage to enemies in the area.”
Ability Dread Orb “Throw a bomb that will bounce three times, dealing 126 damage to enemies.”
Ability Runic Blast “Detonate Cho's Rune Bomb, dealing 210 damage around it.”
Waveclear
Ability Shadowflame “Deal 135 damage to enemies in the area.”
Ability Dread Orb “Throw a bomb that will bounce three times, dealing 126 damage to enemies.”

Play-style traits

Engage
Curated note A fully charged Surging Fist covers a long distance, letting Cho start a fight on a target for Gall to follow up.
Frontline
Curated note Cho's 2950 health and Ogre Hide armor let the pair stand at the front while Gall supplies the damage.

Patch history

  1. 3 buffs

    • BuffConsuming Fire: Effect changed (see Blizzard's notes)Level 1
    • BuffCalloused Hide: Health 60% → 50%Level 1
    • BuffFirestarter: Cooldown reduction 1 s → 1.5 sLevel 7
  2. 1 buff, 3 nerfs, 1 other change

    • NerfRising Dread: Bonus per bounce 25% → 20%Level 4
    • ChangeBomb's Away: Effect removed (see Blizzard's notes)Level 4
    • NerfBomb's Away: Damage bonus per stack 5 → 4Level 4
    • BuffDouble Trouble: Cooldown reduction 0.5 s → 1 sLevel 7
    • NerfLeaden Orb: Stun duration 0.75 s → 0.6 sLevel 16
  3. 2 buffs

    • BuffCalloused Hide: Health 60% → 40%Level 7
    • BuffFirestarter: Cooldown reduction 1 s → 1.5 sLevel 7
  4. 1 buff, 3 nerfs, 1 other change

    • NerfRising Dread: Bonus per bounce 25% → 20%Level 4
    • ChangeBomb's Away: Effect removed (see Blizzard's notes)Level 4
    • NerfBomb's Away: Damage bonus per stack 5 → 4Level 4
    • BuffDouble Trouble: Cooldown reduction 0.5 s → 1 sLevel 7
    • NerfLeaden Orb: Stun duration 0.75 s → 0.6 sLevel 16

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