Heroes of the Storm

Patch 2.57 Updated

Tank · Warcraft

Garrosh

Son of Hellscream

Role
Tank
Attack
Melee
Difficulty
Hard
Released
8 Aug 2017
Last patched
28 Sep 2026
Damage
3/10
Utility
7/10
Survivability
9/10
Complexity
6/10

Counters and synergies

Garrosh is strong against

Score 1–100 for Garrosh's net edge once both kits are weighed (50 = neutral)

  1. Chromie Curated
    Why? 2
    • CuratedWrecking Ball throws the immobile Chromie into Garrosh's team, where she has no tool to get back out.via Wrecking Ball
    • TheoryGarrosh can ignore or remove crowd control (Into the Fray), weakening Chromie's Time Stop.
  2. Genji Curated
    Why? 3
    • CuratedWrecking Ball throws Genji into Garrosh's team right after he dives in, away from his target.via Wrecking Ball, Swift Strike
    • TheoryGarrosh has the crowd control and body-blocking to peel Genji off a target.
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) can stop Genji in the middle of a dive.
  3. Illidan Curated
    Why? 5
    • CuratedWrecking Ball throws a diving Illidan into Garrosh's team, and with Intimidation (level 7) Groundbreaker also cuts his attack speed by 30%.via Wrecking Ball, Groundbreaker, Intimidation
    • TheoryGarrosh has the crowd control and body-blocking to peel Illidan off a target.
    • TheoryGarrosh reduces healing received (Body Check), which blunts Illidan's self-healing in melee range. Only when Garrosh takes Body Check.
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) can stop Illidan in the middle of a dive.
    • TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Garrosh hardest. Only when Illidan takes Fiery Brand.
  4. Why? 2
    • CuratedBody Check cuts healing received by 30% on the ally she is trying to save (75% with Inner Rage at level 20), and Wrecking Ball drags that ally out of her range. Only when Garrosh takes Body Check (level 1).via Body Check, Inner Rage, Wrecking Ball
    • TheoryGarrosh reduces healing received (Body Check), which cuts into Alexstrasza's healing. Only when Garrosh takes Body Check.
  5. Why? 1
    • CuratedWrecking Ball throws a sieged Hammer out of her firing position and into Garrosh's team.via Wrecking Ball, Siege Mode
  6. Kael'thas Curated
    Why? 2
    • CuratedAn immobile Kael'thas has no way back out after Wrecking Ball throws him into Garrosh's team.via Wrecking Ball
    • TheoryKael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Garrosh hardest. Only when Kael'thas takes Burned Flesh.
View 8 more
  1. Kerrigan Score 73 Theory Garrosh has the crowd control and body-blocking to peel Kerrigan off a target.
    3 more reasons
    • Garrosh reduces healing received (Body Check), which blunts Kerrigan's self-healing in melee range. Only when Garrosh takes Body Check. Kerrigan must also take Chrysalis.
    • Garrosh's stun (Groundbreaker, Warbreaker) can stop Kerrigan in the middle of a dive.
    • Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
  2. Kharazim Score 73 Theory Garrosh reduces healing received (Body Check), which cuts into Kharazim's healing. Only when Garrosh takes Body Check.
    2 more reasons
    • Garrosh has the crowd control and body-blocking to peel Kharazim off a target.
    • Garrosh's stun (Groundbreaker, Warbreaker) can stop Kharazim in the middle of a dive.
  3. Li Li Score 73 Theory Garrosh reduces healing received (Body Check), which cuts into Li Li's healing. Only when Garrosh takes Body Check.
    2 more reasons
    • Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Li Li's summoned units quickly.
    • Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Li Li relies on channelled abilities.
  4. Qhira Score 72 Theory Garrosh has the crowd control and body-blocking to peel Qhira off a target.
    3 more reasons
    • Garrosh reduces healing received (Body Check), which blunts Qhira's self-healing in melee range. Only when Garrosh takes Body Check.
    • Garrosh's stun (Groundbreaker, Warbreaker) can stop Qhira in the middle of a dive.
    • Garrosh can ignore or remove crowd control (Into the Fray), weakening Qhira's stun. Only when Qhira takes Silent Killer.
  5. Zeratul Score 72 Theory Garrosh has the crowd control and body-blocking to peel Zeratul off a target.
    3 more reasons
    • Garrosh reduces healing received (Body Check), which blunts Zeratul's self-healing in melee range. Only when Garrosh takes Body Check. Zeratul must also take Mending Strikes or Shadow Mending.
    • Garrosh's stun (Groundbreaker, Warbreaker) can stop Zeratul in the middle of a dive.
    • Garrosh can ignore or remove crowd control (Into the Fray), weakening Zeratul's Time Stop. Only when Zeratul takes Void Prison.
  6. Stukov Score 70 Theory Garrosh reduces healing received (Body Check), which cuts into Stukov's healing. Only when Garrosh takes Body Check.
    2 more reasons
    • Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Stukov relies on channelled abilities.
    • Garrosh can ignore or remove crowd control (Into the Fray), weakening Stukov's stun. Only when Stukov takes Massive Shove.
  7. Malfurion Score 69 Theory Garrosh reduces healing received (Body Check), which cuts into Malfurion's healing. Only when Garrosh takes Body Check.
    2 more reasons
    • Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
    • Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
  8. Whitemane Score 67 Theory Garrosh reduces healing received (Body Check), which cuts into Whitemane's healing. Only when Garrosh takes Body Check.
    1 more reason
    • Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Whitemane relies on channelled abilities.
43 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Auriel Score 65 Theory Garrosh reduces healing received (Body Check), which cuts into Auriel's healing. Only when Garrosh takes Body Check.
  2. Azmodan Score 65 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Azmodan's summoned units quickly.
  3. Deckard Score 65 Theory Garrosh reduces healing received (Body Check), which cuts into Deckard's healing. Only when Garrosh takes Body Check.
  4. Greymane Score 65 Theory Garrosh has the crowd control and body-blocking to peel Greymane off a target.
  5. Mal'Ganis Score 65 Theory Garrosh reduces healing received (Body Check), which blunts Mal'Ganis's self-healing in melee range. Only when Garrosh takes Body Check.
  6. Thrall Score 64 Theory Garrosh has the crowd control and body-blocking to peel Thrall off a target.
  7. Anub'arak Score 63 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Anub'arak's summoned units quickly.
  8. E.T.C. Score 63 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and E.T.C. relies on channelled abilities.
  9. Imperius Score 63 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Imperius relies on channelled abilities.
  10. Ragnaros Score 63 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Ragnaros relies on channelled abilities.
  11. Abathur Score 62 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Abathur's summoned units quickly.
  12. Brightwing Score 62 Theory Garrosh reduces healing received (Body Check), which cuts into Brightwing's healing. Only when Garrosh takes Body Check.
  13. The Butcher Score 62 Theory Garrosh has the crowd control and body-blocking to peel The Butcher off a target.
  14. Mephisto Score 61 Theory Garrosh has the crowd control and body-blocking to peel Mephisto off a target.
  15. Samuro Score 61 Theory Garrosh reduces healing received (Body Check), which blunts Samuro's self-healing in melee range. Only when Garrosh takes Body Check.
  16. Alarak Score 60 Theory Garrosh reduces healing received (Body Check), which blunts Alarak's self-healing in melee range. Only when Garrosh takes Body Check.
  17. Arthas Score 60 Theory Garrosh reduces healing received (Body Check), which blunts Arthas's self-healing in melee range. Only when Garrosh takes Body Check.
  18. Blaze Score 60 Theory Garrosh reduces healing received (Body Check), which blunts Blaze's self-healing in melee range. Only when Garrosh takes Body Check.
  19. Chen Score 60 Theory Garrosh reduces healing received (Body Check), which blunts Chen's self-healing in melee range. Only when Garrosh takes Body Check. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
  20. Rexxar Score 60 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Rexxar's summoned units quickly.
  21. Uther Score 60 Theory Garrosh reduces healing received (Body Check), which cuts into Uther's healing. Only when Garrosh takes Body Check.
  22. Valeera Score 60 Theory Garrosh has the crowd control and body-blocking to peel Valeera off a target.
  23. Lt. Morales Score 59 Theory Garrosh reduces healing received (Body Check), which cuts into Lt. Morales's healing. Only when Garrosh takes Body Check.
  24. Maiev Score 59 Theory Garrosh has the crowd control and body-blocking to peel Maiev off a target.
  25. Sonya Score 59 Theory Garrosh has the crowd control and body-blocking to peel Sonya off a target.
  26. Dehaka Score 58 Theory Garrosh clears waves quickly (Groundbreaker, Wrecking Ball), so Dehaka's lane pressure buys less.
  27. Gul'dan Score 57 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Gul'dan relies on channelled abilities. Only when Gul'dan takes Health Funnel.
  28. Nova Score 57 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Nova's summoned units quickly.
  29. Diablo Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Diablo's self-healing in melee range. Only when Garrosh takes Body Check.
  30. Johanna Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Johanna's self-healing in melee range. Only when Garrosh takes Body Check. Johanna must also take Laws of Hope or Holy Renewal.
  31. Mei Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Mei's self-healing in melee range. Only when Garrosh takes Body Check.
  32. Muradin Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Muradin's self-healing in melee range. Only when Garrosh takes Body Check.
  33. Tyrael Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Tyrael's self-healing in melee range. Only when Garrosh takes Body Check. Tyrael must also take Salvation, Ardent Restoration, Reciprocate or Divine Vigor.
  34. Kel'Thuzad Score 55 Theory Garrosh can ignore or remove crowd control (Into the Fray), weakening Kel'Thuzad's stun.
  35. Artanis Score 53 Theory Garrosh has the crowd control and body-blocking to peel Artanis off a target.
  36. Murky Score 53 Theory Garrosh reduces healing received (Body Check), which blunts Murky's self-healing in melee range. Only when Garrosh takes Body Check. Murky must also take Rejuvenating Bubble or Fish Tank.
  37. Nazeebo Score 53 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Nazeebo's summoned units quickly.
  38. Tracer Score 53 Theory Garrosh has the crowd control and body-blocking to peel Tracer off a target.
  39. Xal'atath Score 53 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Xal'atath relies on channelled abilities.
  40. Xul Score 53 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Xul's summoned units quickly.
  41. Cassia Score 51 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Cassia relies on channelled abilities.
  42. Cho'gall Score 51 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Cho'gall relies on channelled abilities.
  43. Lúcio Score 51 Theory Garrosh reduces healing received (Body Check), which cuts into Lúcio's healing. Only when Garrosh takes Body Check.

Garrosh is weak against

Score 1–100 for their net edge over Garrosh's kit

  1. Malthael Curated
    Why? 3
    • CuratedReaper's Mark deals percent maximum-health damage every second, and with Touch of Death (level 7) Malthael also halves the healing Garrosh gets from Bloodthirst.via Reaper's Mark, Touch of Death, Bloodthirst
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Garrosh hardest.
    • TheoryMalthael can ignore or remove crowd control (Inevitable End), weakening Garrosh's stun. Only when Malthael takes Inevitable End. Garrosh must also take Warlord's Challenge.
  2. Zul'jin Curated
    Why? 4
    • CuratedNo Mercy makes basic attacks on Grievous Throw-marked Heroes ignore Armor, cancelling Armor Up, and adds 2% of max Health per hit. Only when Zul'jin takes No Mercy (level 16).via No Mercy, Grievous Throw, Armor Up
    • TheoryZul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Garrosh hardest. Only when Zul'jin takes No Mercy!.
    • TheoryZul'jin can ignore or remove crowd control (Voodoo Shuffle), weakening Garrosh's stun. Only when Zul'jin takes Voodoo Shuffle. Garrosh must also take Warlord's Challenge.
    • TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Zul'jin relies on channelled abilities.
  3. Deathwing Curated
    Why? 2
    • CuratedWrecking Ball can't throw an Unstoppable target and, if Garrosh takes it, Warlord's Challenge's taunt doesn't stick either, leaving him no way to control Deathwing.via Aspect of Death, Wrecking Ball, Warlord's Challenge
    • TheoryGarrosh reduces healing received (Body Check), which blunts Deathwing's self-healing in melee range. Only when Garrosh takes Body Check. Deathwing must also take Dragon Soul, Molten Blood, Draconic Might or Skyfall.
  4. Anduin Curated
    Why? 3
    • CuratedWhen Wrecking Ball throws an ally into Garrosh's team, Leap of Faith pulls them straight back, and they are Unstoppable during the trip.via Leap of Faith, Wrecking Ball
    • TheoryGarrosh reduces healing received (Body Check), which cuts into Anduin's healing. Only when Garrosh takes Body Check.
    • TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Anduin relies on channelled abilities.
22 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. D.Va Score 62 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Garrosh hardest. Only when D.Va takes Rush-down.
  2. Lunara Score 62 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Garrosh hardest. Only when Lunara takes Invigorating Spores.
  3. Raynor Score 62 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Garrosh hardest. Only when Raynor takes Bounty Hunter.
  4. Stitches Score 62 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Garrosh hardest. Only when Stitches takes Serrated Edge.
  5. Leoric Score 61 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Garrosh hardest.
  6. Orphea Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Garrosh hardest. Only when Orphea takes Bond of Anguish.
  7. The Lost Vikings Score 59 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Garrosh hardest.
  8. Valla Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Garrosh hardest. Only when Valla takes Manticore.
  9. Varian Score 59 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Garrosh hardest. Only when Varian takes Juggernaut.
  10. Rehgar Score 58 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Garrosh hardest. Only when Rehgar takes Hunger of the Wolf.
  11. Ana Score 57 Theory Ana reduces healing received (Biotic Grenade), which blunts Garrosh's self-healing in melee range.
  12. Sylvanas Score 57 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Garrosh hardest. Only when Sylvanas takes Overwhelming Affliction.
  13. Gazlowe Score 56 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Garrosh hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  14. Hogger Score 56 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Garrosh hardest. Only when Hogger takes Headbanger.
  15. Hanzo Score 55 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Garrosh hardest. Only when Hanzo takes Giant Slayer.
  16. Tychus Score 53 Theory Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Garrosh hardest.
  17. Fenix Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Garrosh hardest. Only when Fenix takes Offensive Cadence.
  18. Probius Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Garrosh hardest. Only when Probius takes Shoot 'Em Up.
  19. Tassadar Score 52 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Garrosh hardest. Only when Tassadar takes Thermal Lance.
  20. Tyrande Score 52 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Garrosh hardest. Only when Tyrande takes Empower.
  21. Yrel Score 52 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Garrosh hardest. Only when Yrel takes Templar's Verdict.
  22. Zagara Score 52 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Garrosh hardest. Only when Zagara takes Corrosive Saliva.

Garrosh works well with

Score 1–100 for how well the kits combine

  1. Jaina Curated
    Why? 4
    • CuratedWrecking Ball throws its target into Blizzard or Ring of Frost, and the throw's slow keeps them there.via Wrecking Ball, Blizzard, Ring of Frost
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Jaina's burst.
    • TheoryGarrosh starts fights on its own terms, giving Jaina grouped targets for area burst.
    • TheoryGarrosh can protect Jaina's fragile body when the enemy hunts it.
  2. Alarak Curated
    Why? 3
    • CuratedWrecking Ball throws a backliner next to Alarak, then Telekinesis pushes them deeper into his team while Discord Strike silences them.via Wrecking Ball, Telekinesis, Discord Strike
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Alarak's burst.
    • TheoryGarrosh starts fights on its own terms, giving Alarak grouped targets for area burst.
  3. Artanis Curated
    Why? 3
    • CuratedPhase Prism and Wrecking Ball both relocate enemy heroes, so together they can drag a backliner into the team twice in a row.via Phase Prism, Wrecking Ball
    • TheoryGarrosh can cleanse crowd control off Artanis (Into the Fray) to keep the attacks coming.
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) lets Artanis dive onto a target that cannot walk away.
  4. Medivh Curated
    Why? 1
    • CuratedPortal puts Garrosh behind the enemy team, where Wrecking Ball throws a backliner into Medivh's side of the fight.via Portal, Wrecking Ball
  5. Stukov Curated
    Why? 2
    • CuratedWrecking Ball throws an enemy into Lurking Arm, silencing them on landing while Garrosh's team collapses on the target.via Wrecking Ball, Lurking Arm
    • TheoryGarrosh holds the front line, giving Stukov room to deal damage from behind it.
  6. Chromie Theory
    Why? 4
    • TheoryGarrosh peels divers off Chromie, who cannot escape alone.
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Chromie's burst.
    • TheoryGarrosh holds the front line, giving Chromie room to deal damage from behind it.
    • TheoryGarrosh starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
View 7 more
  1. Genji Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Genji's burst.
    2 more reasons
    • Garrosh starts fights on its own terms, giving Genji grouped targets for area burst.
    • Garrosh's stun (Groundbreaker, Warbreaker) lets Genji dive onto a target that cannot walk away.
  2. Kael'thas Score 77 Theory Garrosh peels divers off Kael'thas, who cannot escape alone.
    3 more reasons
    • Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Kael'thas's burst.
    • Garrosh starts fights on its own terms, giving Kael'thas grouped targets for area burst.
    • Garrosh holds the front line, giving Kael'thas room to deal damage from behind it.
  3. Kel'Thuzad Score 77 Theory Garrosh peels divers off Kel'Thuzad, who cannot escape alone.
    3 more reasons
    • Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Kel'Thuzad's burst.
    • Garrosh starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • Garrosh holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  4. Kerrigan Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Kerrigan's burst.
    2 more reasons
    • Garrosh starts fights on its own terms, giving Kerrigan grouped targets for area burst.
    • Garrosh's stun (Groundbreaker, Warbreaker) lets Kerrigan dive onto a target that cannot walk away.
  5. Murky Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Murky's burst.
    2 more reasons
    • Garrosh starts fights on its own terms, giving Murky grouped targets for area burst.
    • Garrosh can protect Murky's fragile body when the enemy hunts it.
  6. Orphea Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Orphea's burst.
    2 more reasons
    • Garrosh can cleanse crowd control off Orphea (Into the Fray) to keep the attacks coming.
    • Garrosh starts fights on its own terms, giving Orphea grouped targets for area burst.
  7. Probius Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Probius's burst.
    2 more reasons
    • Garrosh starts fights on its own terms, giving Probius grouped targets for area burst.
    • Garrosh can protect Probius's fragile body when the enemy hunts it.
41 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Raynor Score 77 Theory Garrosh peels divers off Raynor, who cannot escape alone.
  2. Sgt. Hammer Score 77 Theory Garrosh peels divers off Sgt. Hammer, who cannot escape alone.
  3. Tracer Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Tracer's burst.
  4. Valeera Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Valeera's burst.
  5. Xal'atath Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Xal'atath's burst.
  6. Zeratul Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Zeratul's burst.
  7. Zul'jin Score 77 Theory Garrosh peels divers off Zul'jin, who cannot escape alone.
  8. Hanzo Score 76 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Hanzo's burst.
  9. Li-Ming Score 76 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Li-Ming's burst.
  10. Nova Score 76 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Nova's burst.
  11. Azmodan Score 71 Theory Garrosh peels divers off Azmodan, who cannot escape alone.
  12. Gul'dan Score 71 Theory Garrosh peels divers off Gul'dan, who cannot escape alone.
  13. Junkrat Score 71 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Junkrat's burst.
  14. Nazeebo Score 71 Theory Garrosh peels divers off Nazeebo, who cannot escape alone.
  15. Tassadar Score 71 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Tassadar's burst.
  16. Greymane Score 67 Theory Garrosh can cleanse crowd control off Greymane (Into the Fray) to keep the attacks coming.
  17. Illidan Score 67 Theory Garrosh can cleanse crowd control off Illidan (Into the Fray) to keep the attacks coming.
  18. Kharazim Score 67 Theory Garrosh can cleanse crowd control off Kharazim (Into the Fray) to keep the attacks coming.
  19. The Butcher Score 67 Theory Garrosh can cleanse crowd control off The Butcher (Into the Fray) to keep the attacks coming.
  20. Thrall Score 67 Theory Garrosh can cleanse crowd control off Thrall (Into the Fray) to keep the attacks coming.
  21. Abathur Score 60 Theory Garrosh can protect Abathur's fragile body when the enemy hunts it.
  22. Cassia Score 60 Theory Garrosh can cleanse crowd control off Cassia (Into the Fray) to keep the attacks coming.
  23. Falstad Score 60 Theory Garrosh can cleanse crowd control off Falstad (Into the Fray) to keep the attacks coming.
  24. Fenix Score 60 Theory Garrosh can cleanse crowd control off Fenix (Into the Fray) to keep the attacks coming.
  25. Malthael Score 60 Theory Garrosh can cleanse crowd control off Malthael (Into the Fray) to keep the attacks coming.
  26. Samuro Score 60 Theory Garrosh can cleanse crowd control off Samuro (Into the Fray) to keep the attacks coming.
  27. The Lost Vikings Score 60 Theory Garrosh can protect The Lost Vikings's fragile body when the enemy hunts it.
  28. Tychus Score 60 Theory Garrosh can cleanse crowd control off Tychus (Into the Fray) to keep the attacks coming.
  29. Tyrande Score 60 Theory Garrosh can cleanse crowd control off Tyrande (Into the Fray) to keep the attacks coming.
  30. Valla Score 60 Theory Garrosh can cleanse crowd control off Valla (Into the Fray) to keep the attacks coming.
  31. Xul Score 60 Theory Garrosh can cleanse crowd control off Xul (Into the Fray) to keep the attacks coming.
  32. Ana Score 57 Theory Garrosh holds the front line, giving Ana room to deal damage from behind it.
  33. Anduin Score 57 Theory Garrosh holds the front line, giving Anduin room to deal damage from behind it.
  34. Deckard Score 57 Theory Garrosh holds the front line, giving Deckard room to deal damage from behind it.
  35. Gazlowe Score 57 Theory Garrosh holds the front line, giving Gazlowe room to deal damage from behind it.
  36. Lt. Morales Score 57 Theory Garrosh holds the front line, giving Lt. Morales room to deal damage from behind it.
  37. Maiev Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Maiev dive onto a target that cannot walk away.
  38. Mephisto Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Mephisto dive onto a target that cannot walk away.
  39. Qhira Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Qhira dive onto a target that cannot walk away.
  40. Sonya Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Sonya dive onto a target that cannot walk away.
  41. Whitemane Score 57 Theory Garrosh holds the front line, giving Whitemane room to deal damage from behind it.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Garrosh

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryGarrosh can stand on Hanamura Temple's payload and absorb pressure.
    • TheoryGarrosh can start the fights Hanamura Temple's objective forces.
    • TheoryGarrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Hanamura Temple's pushing objective.
  2. Why? 2
    • TheoryGarrosh can start the fights Alterac Pass's objective forces.
    • TheoryGarrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Alterac Pass's pushing objective.
  3. Why? 2
    • TheoryGarrosh can start the fights Battlefield of Eternity's objective forces.
    • TheoryGarrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Battlefield of Eternity's pushing objective.
  4. Why? 2
    • TheoryGarrosh can start the fights Braxis Holdout's objective forces.
    • TheoryGarrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Braxis Holdout's pushing objective.
  5. Why? 2
    • TheoryGarrosh can start the fights Braxis Outpost's objective forces.
    • TheoryGarrosh's waveclear (Groundbreaker, Wrecking Ball) holds Braxis Outpost's single lane.
  6. Why? 2
    • TheoryGarrosh can start the fights Industrial District's objective forces.
    • TheoryGarrosh's waveclear (Groundbreaker, Wrecking Ball) holds Industrial District's single lane.
View 13 more
  1. Infernal Shrines Score 60 Theory Garrosh can start the fights Infernal Shrines's objective forces.
    1 more reason
    • Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Infernal Shrines's pushing objective.
  2. Lost Cavern Score 60 Theory Garrosh can start the fights Lost Cavern's objective forces.
    1 more reason
    • Garrosh's waveclear (Groundbreaker, Wrecking Ball) holds Lost Cavern's single lane.
  3. Silver City Score 60 Theory Garrosh can start the fights Silver City's objective forces.
    1 more reason
    • Garrosh's waveclear (Groundbreaker, Wrecking Ball) holds Silver City's single lane.
  4. Sky Temple Score 60 Theory Garrosh can start the fights Sky Temple's objective forces.
    1 more reason
    • Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Sky Temple's pushing objective.
  5. Volskaya Foundry Score 60 Theory Garrosh can start the fights Volskaya Foundry's objective forces.
    1 more reason
    • Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Volskaya Foundry's pushing objective.
  6. Blackheart's Bay Score 58 Theory Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Blackheart's Bay's pushing objective.
    1 more reason
    • Garrosh's silence (Warlord's Challenge) stops enemies channelling Blackheart's Bay's objective. Only when Garrosh takes Warlord's Challenge.
  7. Dragon Shire Score 58 Theory Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Dragon Shire's pushing objective.
    1 more reason
    • Garrosh's silence (Warlord's Challenge) stops enemies channelling Dragon Shire's objective. Only when Garrosh takes Warlord's Challenge.
  8. Towers of Doom Score 58 Theory Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Towers of Doom's pushing objective.
    1 more reason
    • Garrosh's silence (Warlord's Challenge) stops enemies channelling Towers of Doom's objective. Only when Garrosh takes Warlord's Challenge.
  9. Garden of Terror Score 55 Theory Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Garden of Terror's pushing objective.
  10. Haunted Mines Score 55 Theory Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Haunted Mines's pushing objective.
  11. Tomb of the Spider Queen Score 55 Theory Garrosh's waveclear (Groundbreaker, Wrecking Ball) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  12. Cursed Hollow Score 53 Theory Garrosh's silence (Warlord's Challenge) stops enemies channelling Cursed Hollow's objective. Only when Garrosh takes Warlord's Challenge.
  13. Warhead Junction Score 53 Theory Garrosh's silence (Warlord's Challenge) stops enemies channelling Warhead Junction's objective. Only when Garrosh takes Warlord's Challenge.

All maps

Talents

Talents by level

  1. Level 1

    • Warbreaker Q Quest

      Quest: Stun Heroes with Groundbreaker. Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes. Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.

    • Unrivaled Strength E

      Increase Wrecking Ball's throw range by 15% and its damage by 75%.

    • Body Check Active

      Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 35% for 3 seconds. Enemy Heroes hit receive 30% reduced healing for 3 seconds.

  2. Level 4

    • In For the Kill W

      Increase Bloodthirst's damage against non-Heroes by 100%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.

    • Thirst for Battle W

      Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.

    • Indomitable Active

      Activate to become Unstoppable for 1.5 seconds.

  3. Level 7

    • Intimidation Q

      Groundbreaker reduces the Attack Speed of Heroes hit by 30% for 4 seconds.

    • Oppressor W

      Basic Attacks and Bloodthirst against Heroes reduce the target's Spell Power by 25% for 2.5 seconds.

    • Lok-tar ogar! Active

      Increase Into the Fray's Armor by 20. Hitting enemy Heroes with Into the Fray reduces its cooldown by 12 seconds.

  4. Level 10

    • Warlord's Challenge Heroic

      Silence nearby Heroes and force them to attack Garrosh for 2 seconds.

    • Decimate Heroic

      Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

  5. Level 13

    • Defensive Measures Q

      If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.

    • Bloodcraze W

      When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 4 seconds.

    • Double Up Trait

      Armor Up can be activated to increase its Armor bonus by 100% for 5 seconds.

  6. Level 16

    • Mortal Combo E

      Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.

    • Earthshaker E

      Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.

    • Seasoned Soldier Passive

      Gain 5% maximum Health, increase Groundbreaker's Slow duration by 1 second, and Bloodthirst gains an additional charge.

  7. Level 20

    • Death Wish Heroic

      Increase the duration of Warlord's Challenge by 0.5 seconds. If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds.

    • Deadly Calm Heroic

      Heroes hit by Decimate deal 40% less damage for 3 seconds.

    • Titanic Might E

      Wrecking Ball now throws the 2 closest enemies.

    • Inner Rage Active

      Body Check gains an additional charge and its healing reduction is increased by an additional 45%.

Abilities and mechanics

  • Armor Up D Trait

    Garrosh gains 1 Armor for every 2% of maximum Health missing.

  • Groundbreaker Q Ability

    8 s cooldown 40 Mana

    Deal 81 (+4% per level) damage to enemies in an area. Heroes hit on the outer edge are Stunned for 0.5 seconds and then Slowed by 40% for 2 seconds.

  • Bloodthirst W Ability

    12 s cooldown 55 Mana

    Deal 156 (+4% per level) damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.

  • Wrecking Ball E Ability

    16 s cooldown 60 Mana

    Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 (+4% per level) damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.

  • Decimate R Heroic

    8 s cooldown 25 Mana

    Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

  • Warlord's Challenge R Heroic

    50 s cooldown 40 Mana

    Silence nearby Heroes and force them to attack Garrosh for 2 seconds.

  • Into the Fray Active

    45 s cooldown

    Activate to throw a nearby ally and grant them 20 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

Mechanics tags

What the theory layer reads from Garrosh's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Talent Mortal Combo “Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's…”
Silence
Ability Warlord's Challenge “Silence nearby Heroes and force them to attack Garrosh for 2 seconds.”
Slow
Ability Groundbreaker “Heroes hit on the outer edge are Stunned for 0.5 seconds and then Slowed by 40% for 2 seconds.”
Ability Wrecking Ball “…to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.”
Ability Decimate “Deal 50 damage to nearby enemies and Slow them by 40% for 1.5 seconds.”
Ability Into the Fray “Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds.”
Stun
Ability Groundbreaker “Heroes hit on the outer edge are Stunned for 0.5 seconds and then Slowed by 40% for 2 seconds.”
Talent Warbreaker “Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 damage over 3 seconds to Heroes.”
Talent Defensive Measures “If Groundbreaker Stuns a Hero, Garrosh gains a 350 Shield for 6 seconds.”
Talent Mortal Combo “Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's…”
Taunt
Ability Warlord's Challenge “Silence nearby Heroes and force them to attack Garrosh for 2 seconds.”

Defense and mobility

Cleanse
Ability Into the Fray “While in flight, allied Heroes are Unstoppable.”
Self-healing
Ability Bloodthirst “Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health.”
Talent Bloodcraze “When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 4 seconds.”
Shields
Talent Defensive Measures “If Groundbreaker Stuns a Hero, Garrosh gains a 350 Shield for 6 seconds.”
Unstoppable
Talent Indomitable “Activate to become Unstoppable for 1.5 seconds.”

Damage and macro

Anti-heal
Talent Body Check “Enemy Heroes hit receive 30% reduced healing for 3 seconds.”
Area damage
Ability Groundbreaker “Deal 81 damage to enemies in an area.”
Ability Wrecking Ball “…or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for…”
Ability Decimate “Deal 50 damage to nearby enemies and Slow them by 40% for 1.5 seconds.”
Ability Into the Fray “Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds.”
Damage over time
Talent Warbreaker “Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 damage over 3 seconds to Heroes.”
Waveclear
Ability Groundbreaker “Deal 81 damage to enemies in an area.”
Ability Wrecking Ball “…or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for…”

Play-style traits

Engage
Curated note Wrecking Ball throws an enemy hero into his team, starting the fight on Garrosh's terms.
Frontline
Curated note Armor Up gives him more armor as he loses health, so he gets harder to kill the longer he tanks.
Peel
Curated note Wrecking Ball can instead throw a diver away from a backliner.

Patch history

  1. 3 buffs, 2 nerfs, 1 other change

    • NerfUnrivaled Strength: Damage bonus 125% → 75%Level 1
    • BuffIn For The Kill: Damage bonus 70% → 100%Level 4
    • NerfOppressor: Spell Power reduction 30% → 25%Level 7
    • BuffBloodcraze: Heal duration 3 s → 4 sLevel 13
    • ChangeBloodcraze: Effect changed (see Blizzard's notes)Level 13
    • BuffDouble Up: Armor duration 3 s → 5 sLevel 13
  2. 3 buffs, 2 nerfs, 1 other change

    • NerfUnrivaled Strength: Damage bonus 125% → 75%Level 1
    • BuffIn For The Kill: Damage bonus 70% → 100%Level 4
    • NerfOppressor: Spell Power reduction 30% → 25%Level 7
    • BuffBloodcraze: Heal duration 3 s → 4 sLevel 13
    • ChangeBloodcraze: Effect changed (see Blizzard's notes)Level 13
    • BuffDouble Up: Armor duration 3 s → 5 sLevel 13
  3. 3 nerfs

    • NerfWrecking Ball: Range 6.5 → 6Base
    • NerfWrecking Ball: Search range 2.5 → 2.25Base
    • NerfUnrivaled Strength: Ranged bonus 20% → 15%Level 1
  4. 3 nerfs

    • NerfWrecking Ball: Range 6.5 → 6Base
    • NerfWrecking Ball: Search range 2.5 → 2.25Base
    • NerfUnrivaled Strength: Ranged bonus 20% → 15%Level 1

Game-data changes between builds

Detected by comparing the game files of consecutive builds, including silent changes.

  1. 2.55.17.98025 → 2.57.0.98285

    • Unrivaled Strength damage (level 1): 125% → 75%
    • In For the Kill damage (level 4): 70% → 100%
    • Oppressor power (level 7): 30% → 25%
    • Bloodcraze duration (level 13): 3 → 4
    • Double Up duration (level 13): 3 → 5

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