Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Diablo

Mephisto

Lord of Hatred

Role
Ranged Assassin
Attack
Ranged
Difficulty
Hard
Released
4 Sep 2018
Damage
8/10
Utility
4/10
Survivability
6/10
Complexity
7/10

Counters and synergies

Mephisto is strong against

Score 1–100 for Mephisto's net edge once both kits are weighed (50 = neutral)

  1. Why? 4
    • CuratedLightning Nova hits every enemy inside its ring and gains damage for each Hero hit, so three Vikings standing together feed it and all take the ticks.via Lightning Nova, Lord Of Hatred
    • TheoryMephisto can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
    • TheoryMephisto can reveal enemies (Consume Souls), taking away The Lost Vikings's stealth. Only when Mephisto takes Consume Souls. The Lost Vikings must also take Spy Games.
    • TheoryMephisto clears waves quickly (Skull Missile, Shade of Mephisto), so The Lost Vikings's lane pressure buys less.
  2. Murky Curated
    Why? 3
    • CuratedLightning Nova's ring ticks every 0.25 seconds around Mephisto, so a 730-Health Murky cannot stay near him to Slime, and Skull Missile catches him walking away.via Lightning Nova, Skull Missile, Slime
    • TheoryMephisto can dive onto Murky, whose small Health pool rarely survives a committed dive.
    • TheoryMephisto clears waves quickly (Skull Missile, Shade of Mephisto), so Murky's lane pressure buys less.
  3. Samuro Curated
    Why? 3
    • CuratedLightning Nova and Skull Missile are area damage that hit Samuro and his Mirror Images together, and the images take double damage from every tick.via Lightning Nova, Skull Missile, Mirror Image
    • TheoryMephisto can reveal enemies (Consume Souls), taking away Samuro's stealth. Only when Mephisto takes Consume Souls.
    • TheoryMephisto clears waves quickly (Skull Missile, Shade of Mephisto), so Samuro's lane pressure buys less.
  4. Azmodan Theory
    Why? 4
    • TheoryMephisto can dive onto Azmodan, who has little mobility to escape.
    • TheoryMephisto's area damage (Skull Missile, Shade of Mephisto) clears Azmodan's summoned units quickly.
    • TheoryMephisto can poke Azmodan from range (Skull Missile, Shade of Mephisto), and Azmodan has few ways to dodge or disengage.
    • TheoryMephisto can interrupt channels with silence (Unspeakable Horror), and Azmodan relies on channelled abilities. Only when Mephisto takes Unspeakable Horror.
  5. Nazeebo Theory
    Why? 4
    • TheoryMephisto can dive onto Nazeebo, who has little mobility to escape.
    • TheoryMephisto's area damage (Skull Missile, Shade of Mephisto) clears Nazeebo's summoned units quickly.
    • TheoryMephisto can poke Nazeebo from range (Skull Missile, Shade of Mephisto), and Nazeebo has few ways to dodge or disengage.
    • TheoryMephisto can interrupt channels with silence (Unspeakable Horror), and Nazeebo relies on channelled abilities. Only when Mephisto takes Unspeakable Horror. Nazeebo must also take Ravenous Spirit.
  6. Nova Theory
    Why? 3
    • TheoryMephisto can dive onto Nova, whose small Health pool rarely survives a committed dive.
    • TheoryMephisto can reveal enemies (Consume Souls), taking away Nova's stealth. Only when Mephisto takes Consume Souls.
    • TheoryMephisto's area damage (Skull Missile, Shade of Mephisto) clears Nova's summoned units quickly.
View 5 more
  1. Sgt. Hammer Score 77 Theory Mephisto can dive onto Sgt. Hammer, who has little mobility to escape.
    2 more reasons
    • Mephisto can reveal enemies (Consume Souls), taking away Sgt. Hammer's stealth. Only when Mephisto takes Consume Souls. Sgt. Hammer must also take Ambush.
    • Mephisto can poke Sgt. Hammer from range (Skull Missile, Shade of Mephisto), and Sgt. Hammer has few ways to dodge or disengage.
  2. Raynor Score 76 Theory Mephisto can dive onto Raynor, who has little mobility to escape.
    2 more reasons
    • Mephisto can poke Raynor from range (Skull Missile, Shade of Mephisto), and Raynor has few ways to dodge or disengage.
    • Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
  3. Zul'jin Score 76 Theory Mephisto can dive onto Zul'jin, who has little mobility to escape.
    2 more reasons
    • Mephisto can poke Zul'jin from range (Skull Missile, Shade of Mephisto), and Zul'jin has few ways to dodge or disengage.
    • Mephisto can interrupt channels with silence (Unspeakable Horror), and Zul'jin relies on channelled abilities. Only when Mephisto takes Unspeakable Horror.
  4. Gul'dan Score 73 Theory Mephisto can dive onto Gul'dan, who has little mobility to escape.
    1 more reason
    • Mephisto can poke Gul'dan from range (Skull Missile, Shade of Mephisto), and Gul'dan has few ways to dodge or disengage.
  5. Probius Score 69 Theory Mephisto can dive onto Probius, whose small Health pool rarely survives a committed dive.
    1 more reason
    • Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Probius's summoned units quickly.
27 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Abathur Score 67 Theory Mephisto can dive onto Abathur, whose small Health pool rarely survives a committed dive.
  2. Lt. Morales Score 67 Theory Mephisto can dive onto Lt. Morales, who has little mobility to escape.
  3. Dehaka Score 66 Theory Mephisto can reveal enemies (Consume Souls), taking away Dehaka's stealth. Only when Mephisto takes Consume Souls. Dehaka must also take Lurker Strain.
  4. Gazlowe Score 66 Theory Mephisto can dive onto Gazlowe, who has little mobility to escape.
  5. Jaina Score 66 Theory Mephisto can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  6. Li-Ming Score 66 Theory Mephisto can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
  7. Xul Score 66 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Xul hardest. Only when Mephisto takes Static Field.
  8. Chromie Score 65 Theory Mephisto can dive onto Chromie, who has little mobility to escape.
  9. Greymane Score 65 Theory Mephisto can reveal enemies (Consume Souls), taking away Greymane's stealth. Only when Mephisto takes Consume Souls. Greymane must also take Eyes in the Dark.
  10. Kael'thas Score 65 Theory Mephisto can dive onto Kael'thas, who has little mobility to escape.
  11. Kel'Thuzad Score 65 Theory Mephisto can dive onto Kel'Thuzad, who has little mobility to escape.
  12. Whitemane Score 64 Theory Mephisto can dive onto Whitemane, who has little mobility to escape.
  13. Artanis Score 62 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Artanis hardest. Only when Mephisto takes Static Field.
  14. Zeratul Score 62 Theory Mephisto can reveal enemies (Consume Souls), taking away Zeratul's stealth. Only when Mephisto takes Consume Souls.
  15. Malthael Score 59 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Malthael hardest. Only when Mephisto takes Static Field.
  16. Tychus Score 59 Theory Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
  17. Anduin Score 58 Theory Mephisto can dive onto Anduin, who has little mobility to escape.
  18. Valeera Score 56 Theory Mephisto can reveal enemies (Consume Souls), taking away Valeera's stealth. Only when Mephisto takes Consume Souls.
  19. Genji Score 55 Theory Mephisto can reveal enemies (Consume Souls), taking away Genji's stealth. Only when Mephisto takes Consume Souls. Genji must also take Pathfinder.
  20. Cho'gall Score 54 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Cho'gall hardest. Only when Mephisto takes Static Field.
  21. Imperius Score 54 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Imperius hardest. Only when Mephisto takes Static Field.
  22. Ragnaros Score 54 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Ragnaros hardest. Only when Mephisto takes Static Field.
  23. Yrel Score 54 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Yrel hardest. Only when Mephisto takes Static Field.
  24. Sonya Score 53 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Sonya hardest. Only when Mephisto takes Static Field.
  25. Thrall Score 53 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Thrall hardest. Only when Mephisto takes Static Field.
  26. Stitches Score 52 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Stitches hardest. Only when Mephisto takes Static Field.
  27. Tyrael Score 52 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Tyrael hardest. Only when Mephisto takes Static Field.

Mephisto is weak against

Score 1–100 for their net edge over Mephisto's kit

  1. Anub'arak Curated
    Why? 6
    • CuratedMephisto's damage is entirely Abilities, so Harden Carapace's 40 Spell Armor blunts it, and Debilitation (level 16) halves his Spell Power after Impale or Burrow Charge.via Harden Carapace, Debilitation, Impale, Burrow Charge
    • TheoryAnub'arak has the crowd control and body-blocking to peel Mephisto off a target.
    • TheoryAnub'arak's stun (Impale, Burrow Charge) can stop Mephisto in the middle of a dive.
    • TheoryAnub'arak can interrupt channels with stun (Impale, Burrow Charge), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
    • TheoryMephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Anub'arak hardest. Only when Mephisto takes Static Field.
    • TheoryMephisto's area damage (Skull Missile, Shade of Mephisto) clears Anub'arak's summoned units quickly.
  2. Chen Curated
    Why? 4
    • CuratedWithering Flames cuts Mephisto's Spell Power by 60% after Chen Ignites him, and Stagger delays the damage Mephisto's ramping Lightning Nova deals to Chen. Only when Chen takes Withering Flames (level 4).via Withering Flames, Keg Smash, Stagger, Lightning Nova
    • TheoryChen has the crowd control and body-blocking to peel Mephisto off a target.
    • TheoryMephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Chen hardest. Only when Mephisto takes Static Field.
    • TheoryMephisto can interrupt channels with silence (Unspeakable Horror), and Chen relies on channelled abilities. Only when Mephisto takes Unspeakable Horror. Chen must also take Energizing Brew.
  3. Uther Theory
    Why? 4
    • TheoryUther has the crowd control and body-blocking to peel Mephisto off a target.
    • TheoryUther's healing undoes the chip damage Mephisto lands from range.
    • TheoryUther's stun (Hammer of Justice, Divine Storm) can stop Mephisto in the middle of a dive.
    • TheoryUther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
  4. Lúcio Theory
    Why? 4
    • TheoryLúcio has the crowd control and body-blocking to peel Mephisto off a target.
    • TheoryLúcio's healing undoes the chip damage Mephisto lands from range.
    • TheoryLúcio can interrupt channels with stun (Heavy Casters), and Mephisto relies on channelled abilities. Only when Lúcio takes Heavy Casters. Mephisto must also take Consume Souls.
    • TheoryLúcio's stun (Heavy Casters) can stop Mephisto in the middle of a dive. Only when Lúcio takes Heavy Casters.
  5. Auriel Theory
    Why? 3
    • TheoryAuriel has the crowd control and body-blocking to peel Mephisto off a target.
    • TheoryAuriel's healing undoes the chip damage Mephisto lands from range.
    • TheoryAuriel's stun (Detainment Strike, Heavy Burden) can stop Mephisto in the middle of a dive.
  6. Why? 3
    • TheoryMalfurion has the crowd control and body-blocking to peel Mephisto off a target.
    • TheoryMalfurion's healing undoes the chip damage Mephisto lands from range.
    • TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Mephisto in the middle of a dive.
View 4 more
  1. Zarya Score 67 Theory Zarya has the crowd control and body-blocking to peel Mephisto off a target.
    2 more reasons
    • Zarya can interrupt channels with silence (Gravity Kills), and Mephisto relies on channelled abilities. Only when Zarya takes Gravity Kills. Mephisto must also take Consume Souls.
    • Zarya's silence (Gravity Kills) can stop Mephisto in the middle of a dive. Only when Zarya takes Gravity Kills.
  2. Alarak Score 65 Theory Alarak has the crowd control and body-blocking to peel Mephisto off a target.
    1 more reason
    • Alarak's silence (Discord Strike, Dissonance) can stop Mephisto in the middle of a dive.
  3. Alexstrasza Score 65 Theory Alexstrasza has the crowd control and body-blocking to peel Mephisto off a target.
    1 more reason
    • Alexstrasza's healing undoes the chip damage Mephisto lands from range.
  4. Rehgar Score 65 Theory Rehgar has the crowd control and body-blocking to peel Mephisto off a target.
    1 more reason
    • Rehgar's healing undoes the chip damage Mephisto lands from range.
31 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Cassia Score 63 Theory Cassia has the crowd control and body-blocking to peel Mephisto off a target.
  2. Brightwing Score 62 Theory Brightwing has the crowd control and body-blocking to peel Mephisto off a target.
  3. Diablo Score 61 Theory Diablo has the crowd control and body-blocking to peel Mephisto off a target.
  4. Garrosh Score 61 Theory Garrosh has the crowd control and body-blocking to peel Mephisto off a target.
  5. Hogger Score 61 Theory Hogger has the crowd control and body-blocking to peel Mephisto off a target.
  6. Johanna Score 61 Theory Johanna has the crowd control and body-blocking to peel Mephisto off a target.
  7. Mei Score 61 Theory Mei has the crowd control and body-blocking to peel Mephisto off a target.
  8. Junkrat Score 59 Theory Junkrat's root (Steel Trap) can stop Mephisto in the middle of a dive.
  9. Leoric Score 59 Theory Leoric has the crowd control and body-blocking to peel Mephisto off a target.
  10. Varian Score 59 Theory Varian has the crowd control and body-blocking to peel Mephisto off a target.
  11. Ana Score 57 Theory Ana has the crowd control and body-blocking to peel Mephisto off a target.
  12. Falstad Score 57 Theory Falstad can interrupt channels with stun (Dishonorable Discharge), and Mephisto relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. Mephisto must also take Consume Souls.
  13. Medivh Score 57 Theory Medivh can interrupt channels with silence (Poly Bomb), and Mephisto relies on channelled abilities. Only when Medivh takes Poly Bomb. Mephisto must also take Consume Souls.
  14. Orphea Score 57 Theory Orphea can interrupt channels with stun (Crushing Jaws), and Mephisto relies on channelled abilities. Only when Orphea takes Crushing Jaws. Mephisto must also take Consume Souls.
  15. Valla Score 57 Theory Valla can interrupt channels with stun (Rain of Vengeance), and Mephisto relies on channelled abilities. Only when Valla takes Rain of Vengeance. Mephisto must also take Consume Souls.
  16. Blaze Score 56 Theory Blaze has the crowd control and body-blocking to peel Mephisto off a target.
  17. E.T.C. Score 56 Theory E.T.C. has the crowd control and body-blocking to peel Mephisto off a target.
  18. Kerrigan Score 56 Theory Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
  19. Mal'Ganis Score 56 Theory Mal'Ganis has the crowd control and body-blocking to peel Mephisto off a target.
  20. Qhira Score 56 Theory Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
  21. The Butcher Score 56 Theory The Butcher can interrupt channels with stun (Ruthless Onslaught), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
  22. Kharazim Score 55 Theory Kharazim's healing undoes the chip damage Mephisto lands from range.
  23. D.Va Score 54 Theory D.Va has the crowd control and body-blocking to peel Mephisto off a target.
  24. Sylvanas Score 54 Theory Sylvanas's silence (Wailing Arrow, Mind Control) can stop Mephisto in the middle of a dive.
  25. Li Li Score 53 Theory Li Li has the crowd control and body-blocking to peel Mephisto off a target.
  26. Rexxar Score 53 Theory Rexxar has the crowd control and body-blocking to peel Mephisto off a target.
  27. Arthas Score 52 Theory Arthas has the crowd control and body-blocking to peel Mephisto off a target.
  28. Deckard Score 52 Theory Deckard has the crowd control and body-blocking to peel Mephisto off a target.
  29. Stukov Score 52 Theory Stukov has the crowd control and body-blocking to peel Mephisto off a target.
  30. Tyrande Score 52 Theory Tyrande's healing undoes the chip damage Mephisto lands from range.
  31. Tassadar Score 51 Theory Tassadar has the crowd control and body-blocking to peel Mephisto off a target.

Mephisto works well with

Score 1–100 for how well the kits combine

  1. Johanna Curated
    Why? 3
    • CuratedCondemn pulls nearby enemies to Johanna after a short delay, dragging them into a Lightning Nova ring Mephisto has Shaded onto her position.via Condemn, Lightning Nova, Shade of Mephisto
    • TheoryJohanna groups or freezes enemies (Condemn) for Mephisto's area damage.
    • TheoryJohanna's stun (Condemn, Falling Sword) lets Mephisto dive onto a target that cannot walk away.
  2. Zarya Curated
    Why? 3
    • CuratedGraviton Surge holds Heroes together for 2.5 seconds, so a Shade of Mephisto onto the group keeps all of them inside Lightning Nova as it ramps. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Shade of Mephisto, Lightning Nova
    • TheoryZarya can save Mephisto once the dive is committed.
    • TheoryZarya groups or freezes enemies (Graviton Surge) for Mephisto's area damage. Only when Zarya takes Graviton Surge.
  3. Maiev Curated
    Why? 3
    • CuratedWarden's Cage keeps knocking escaping enemies back to its center, holding them inside Lightning Nova's ring for its whole duration. Only when Maiev takes Warden's Cage (level 10).via Warden's Cage, Lightning Nova
    • TheoryMaiev groups or freezes enemies (Umbral Bind) for Mephisto's area damage.
    • TheoryMephisto's root (Durance of Hate, Unspeakable Horror) lets Maiev dive onto a target that cannot walk away. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  4. E.T.C. Curated
    Why? 2
    • CuratedMosh Pit stuns enemies around E.T.C. for up to 4 seconds, long enough for a full Lightning Nova, and Durance of Hate if Mephisto takes it, to spread across the stunned team. Only when E.T.C. takes Mosh Pit (level 10).via Mosh Pit, Lightning Nova, Durance of Hate
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) lets Mephisto dive onto a target that cannot walk away.
  5. Chromie Theory
    Why? 3
    • TheoryChromie groups or freezes enemies (Time Trap, Chronic Conditions) for Mephisto's area damage.
    • TheoryMephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Chromie's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
    • TheoryChromie's Time Stop (Time Trap, Chronic Conditions) lets Mephisto dive onto a target that cannot walk away.
  6. Why? 3
    • TheoryKel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Mephisto's area damage.
    • TheoryMephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Kel'Thuzad's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
    • TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) lets Mephisto dive onto a target that cannot walk away.
View 6 more
  1. Kerrigan Score 77 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Mephisto's area damage.
    2 more reasons
    • Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Kerrigan's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
    • Kerrigan's stun (Impaling Blades, Summon Ultralisk) lets Mephisto dive onto a target that cannot walk away.
  2. Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Mephisto's area damage.
    2 more reasons
    • Stitches can save Mephisto once the dive is committed.
    • Stitches's stun (Gorge) lets Mephisto dive onto a target that cannot walk away. Only when Stitches takes Gorge.
  3. Medivh Score 76 Theory Medivh can save Mephisto once the dive is committed.
    2 more reasons
    • Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Mephisto's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
    • Medivh's polymorph (Poly Bomb, Glyph Of Poly Bomb) lets Mephisto dive onto a target that cannot walk away. Only when Medivh takes Poly Bomb or Glyph Of Poly Bomb.
  4. Anduin Score 71 Theory Anduin can save Mephisto once the dive is committed.
    1 more reason
    • Anduin's root (Chastise, Censure) lets Mephisto dive onto a target that cannot walk away.
  5. Auriel Score 71 Theory Auriel can save Mephisto once the dive is committed.
    1 more reason
    • Auriel's stun (Detainment Strike, Heavy Burden) lets Mephisto dive onto a target that cannot walk away.
  6. Brightwing Score 71 Theory Brightwing can save Mephisto once the dive is committed.
    1 more reason
    • Brightwing's polymorph (Polymorph) lets Mephisto dive onto a target that cannot walk away.
50 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Cho'gall Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Mephisto's area damage.
  2. Dehaka Score 71 Theory Dehaka groups or freezes enemies (Drag) for Mephisto's area damage.
  3. Uther Score 71 Theory Uther can save Mephisto once the dive is committed.
  4. Orphea Score 70 Theory Orphea groups or freezes enemies (Crushing Jaws) for Mephisto's area damage. Only when Orphea takes Crushing Jaws.
  5. Tassadar Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Mephisto's area damage. Only when Tassadar takes Black Hole.
  6. Zeratul Score 70 Theory Zeratul groups or freezes enemies (Void Prison) for Mephisto's area damage. Only when Zeratul takes Void Prison.
  7. Kharazim Score 69 Theory Kharazim can save Mephisto once the dive is committed.
  8. Tyrael Score 69 Theory Tyrael can save Mephisto once the dive is committed.
  9. Gazlowe Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Mephisto's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  10. Alexstrasza Score 65 Theory Alexstrasza can save Mephisto once the dive is committed.
  11. Junkrat Score 65 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Junkrat's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  12. Kael'thas Score 65 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Kael'thas's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  13. Rehgar Score 65 Theory Rehgar can save Mephisto once the dive is committed.
  14. Valeera Score 65 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Valeera's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  15. Cassia Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Mephisto's area damage. Only when Cassia takes Valkyrie.
  16. Whitemane Score 63 Theory Whitemane groups or freezes enemies (Judgment Day) for Mephisto's area damage. Only when Whitemane takes Judgment Day.
  17. Genji Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Genji's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  18. Hanzo Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Hanzo's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  19. Jaina Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Jaina's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  20. Murky Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Murky's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  21. Tracer Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Tracer's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  22. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Mephisto's area damage. Only when Sylvanas takes Mind Control.
  23. Alarak Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Alarak's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  24. Ana Score 57 Theory Ana's stun (Sleep Dart) lets Mephisto dive onto a target that cannot walk away.
  25. Anub'arak Score 57 Theory Anub'arak's stun (Impale, Burrow Charge) lets Mephisto dive onto a target that cannot walk away.
  26. Arthas Score 57 Theory Arthas's root (Howling Blast, Deathchill) lets Mephisto dive onto a target that cannot walk away.
  27. Blaze Score 57 Theory Blaze's stun (Jet Propulsion) lets Mephisto dive onto a target that cannot walk away.
  28. Deathwing Score 57 Theory Deathwing's stun (Onslaught) lets Mephisto dive onto a target that cannot walk away.
  29. Deckard Score 57 Theory Deckard's root (Scroll Of Sealing) lets Mephisto dive onto a target that cannot walk away.
  30. Diablo Score 57 Theory Diablo's stun (Shadow Charge, Overpower) lets Mephisto dive onto a target that cannot walk away.
  31. Garrosh Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Mephisto dive onto a target that cannot walk away.
  32. Hogger Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Mephisto dive onto a target that cannot walk away.
  33. Imperius Score 57 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) lets Mephisto dive onto a target that cannot walk away.
  34. Li-Ming Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Li-Ming's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  35. Mal'Ganis Score 57 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) lets Mephisto dive onto a target that cannot walk away.
  36. Malfurion Score 57 Theory Malfurion's root (Entangling Roots, Emerald Dreams) lets Mephisto dive onto a target that cannot walk away.
  37. Mei Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Mephisto dive onto a target that cannot walk away.
  38. Muradin Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Mephisto dive onto a target that cannot walk away.
  39. Nova Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Nova's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  40. Probius Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Probius's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  41. Qhira Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Mephisto dive onto a target that cannot walk away.
  42. Ragnaros Score 57 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) lets Mephisto dive onto a target that cannot walk away.
  43. Rexxar Score 57 Theory Rexxar's stun (Misha, Charge!) lets Mephisto dive onto a target that cannot walk away.
  44. Sonya Score 57 Theory Sonya's stun (Ancient Spear, Leap) lets Mephisto dive onto a target that cannot walk away.
  45. The Butcher Score 57 Theory The Butcher's stun (Ruthless Onslaught) lets Mephisto dive onto a target that cannot walk away.
  46. Thrall Score 57 Theory Thrall's root (Feral Spirit, Alpha Wolf) lets Mephisto dive onto a target that cannot walk away.
  47. Tyrande Score 57 Theory Tyrande's stun (Lunar Flare) lets Mephisto dive onto a target that cannot walk away.
  48. Xal'atath Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Xal'atath's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  49. Xul Score 57 Theory Xul's root (Bone Prison, Amplify Damage) lets Mephisto dive onto a target that cannot walk away.
  50. Yrel Score 57 Theory Yrel's stun (Righteous Hammer) lets Mephisto dive onto a target that cannot walk away.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Mephisto

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 4
    • TheoryMephisto can reach channelling enemies quickly (Shade of Mephisto, Shade Lord) to contest Blackheart's Bay's objective.
    • TheoryMephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Blackheart's Bay's large layout.
    • TheoryMephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Blackheart's Bay's pushing objective.
    • TheoryMephisto's silence (Unspeakable Horror) stops enemies channelling Blackheart's Bay's objective. Only when Mephisto takes Unspeakable Horror.
  2. Why? 3
    • TheoryMephisto's sustained damage speeds up Garden of Terror's race against neutral units.
    • TheoryMephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Garden of Terror's large layout.
    • TheoryMephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Garden of Terror's pushing objective.
  3. Why? 2
    • TheoryMephisto's sustained damage speeds up Alterac Pass's race against neutral units.
    • TheoryMephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Alterac Pass's pushing objective.
  4. Why? 2
    • TheoryMephisto's sustained damage speeds up Battlefield of Eternity's race against neutral units.
    • TheoryMephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Battlefield of Eternity's pushing objective.
  5. Why? 3
    • TheoryMephisto can reach channelling enemies quickly (Shade of Mephisto, Shade Lord) to contest Cursed Hollow's objective.
    • TheoryMephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Cursed Hollow's large layout.
    • TheoryMephisto's silence (Unspeakable Horror) stops enemies channelling Cursed Hollow's objective. Only when Mephisto takes Unspeakable Horror.
  6. Why? 3
    • TheoryMephisto can reach channelling enemies quickly (Shade of Mephisto, Shade Lord) to contest Dragon Shire's objective.
    • TheoryMephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Dragon Shire's pushing objective.
    • TheoryMephisto's silence (Unspeakable Horror) stops enemies channelling Dragon Shire's objective. Only when Mephisto takes Unspeakable Horror.
View 13 more
  1. Haunted Mines Score 65 Theory Mephisto's sustained damage speeds up Haunted Mines's race against neutral units.
    1 more reason
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Haunted Mines's pushing objective.
  2. Infernal Shrines Score 65 Theory Mephisto's sustained damage speeds up Infernal Shrines's race against neutral units.
    1 more reason
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Infernal Shrines's pushing objective.
  3. Towers of Doom Score 65 Theory Mephisto can reach channelling enemies quickly (Shade of Mephisto, Shade Lord) to contest Towers of Doom's objective.
    2 more reasons
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Towers of Doom's pushing objective.
    • Mephisto's silence (Unspeakable Horror) stops enemies channelling Towers of Doom's objective. Only when Mephisto takes Unspeakable Horror.
  4. Warhead Junction Score 65 Theory Mephisto can reach channelling enemies quickly (Shade of Mephisto, Shade Lord) to contest Warhead Junction's objective.
    2 more reasons
    • Mephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Warhead Junction's large layout.
    • Mephisto's silence (Unspeakable Horror) stops enemies channelling Warhead Junction's objective. Only when Mephisto takes Unspeakable Horror.
  5. Braxis Outpost Score 62 Theory Braxis Outpost's single lane suits Mephisto's poke (Skull Missile, Shade of Mephisto).
    2 more reasons
    • Braxis Outpost's single lane leaves Mephisto little room to flank around the front line.
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) holds Braxis Outpost's single lane.
  6. Industrial District Score 62 Theory Industrial District's single lane suits Mephisto's poke (Skull Missile, Shade of Mephisto).
    2 more reasons
    • Industrial District's single lane leaves Mephisto little room to flank around the front line.
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) holds Industrial District's single lane.
  7. Lost Cavern Score 62 Theory Lost Cavern's single lane suits Mephisto's poke (Skull Missile, Shade of Mephisto).
    2 more reasons
    • Lost Cavern's single lane leaves Mephisto little room to flank around the front line.
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) holds Lost Cavern's single lane.
  8. Silver City Score 62 Theory Silver City's single lane suits Mephisto's poke (Skull Missile, Shade of Mephisto).
    2 more reasons
    • Silver City's single lane leaves Mephisto little room to flank around the front line.
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) holds Silver City's single lane.
  9. Sky Temple Score 60 Theory Mephisto can cover ground quickly (Shade of Mephisto, Shade Lord) on Sky Temple's large layout.
    1 more reason
    • Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Sky Temple's pushing objective.
  10. Braxis Holdout Score 55 Theory Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Braxis Holdout's pushing objective.
  11. Hanamura Temple Score 55 Theory Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Hanamura Temple's pushing objective.
  12. Tomb of the Spider Queen Score 55 Theory Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  13. Volskaya Foundry Score 55 Theory Mephisto's waveclear (Skull Missile, Shade of Mephisto) helps hold lanes against Volskaya Foundry's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Unyielding Power Q Quest

      Quest: Hit Heroes with Skull Missile. Reward: After hitting 20 Heroes, increase Skull Missile's damage by 100. Reward: After hitting 40 Heroes, Skull Missile gains an additional charge.

    • Furious Spark W

      Every 3rd hit from Lightning Nova against the same target deals 65 (+4% per level) bonus damage and grants Mephisto 2 Mana.

    • Malicious Intent E

      Shade of Mephisto grants 25% Spell Power while active and for 2.5 seconds after ending. If Mephisto hits enemy Heroes at least 18 times with his Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends.

  2. Level 4

    • Hateful Mending Q

      Skull Missile grants 10 Mana and heals Mephisto for 70% of the damage it deals to Heroes.

    • Static Barrier W

      At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 40% of the damage it dealt to Heroes. Lasts 5 seconds.

    • Spite Passive

      Increase Regeneration Globe healing duration by 100%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 1 second.

  3. Level 7

    • Ghastly Armor E

      Shade of Mephisto grants 25 Armor while active and for 2.5 seconds after it ends.

    • Frost Storm E

      While Shade of Mephisto is active, enemies who are hit by Lightning Nova are Slowed by 15% for 1 second and the Slow from Skull Missile is increased to 50%.

    • Trickery E

      Shade of Mephisto grants 20% Movement Speed while active and for 2.5 seconds after it ends. If Mephisto hits enemy Heroes at least 18 times with his Basic Abilities while Shade of Mephisto is active, then reset the cooldown of Shade of Mephisto.

  4. Level 10

    • Consume Souls Heroic

      Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 (+4% per level) damage and are Slowed by 25% for 2.5 seconds.

    • Durance of Hate Heroic

      After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2.5 seconds and deal 250 (+4% per level) damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

  5. Level 13

    • Abhorred Skull Q

      Hitting a Hero with Skull Missile grants 25% Spell Power for 6 seconds. Skull Missile deals 40% more damage to Heroes under 50% Health.

    • Hysteria Trait

      Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability. Mephisto is healed for 15% of his maximum Health and Mana when he casts his Heroic Ability.

    • Shard of Hate Passive

      Basic Attacks hit enemies near the primary target and activate Lord of Hatred against enemy Heroes, reducing Basic Ability cooldowns by 1 second per Hero hit.

  6. Level 16

    • Lightning Reaction Q

      Skull Missile explodes on contact with Lightning Nova, dealing 120 (+4% per level) damage to nearby enemies.

    • Static Field W

      When Lightning Nova's damage bonus reaches 30%, enemy Heroes within its radius take damage equal to 10% of their maximum Health.

    • Animosity W

      Increase the duration of Lightning Nova by 1 second and the maximum amount of bonus damage it can deal from 30% to 42%.

  7. Level 20

    • Consumed by Hatred Heroic

      Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls initial cast kills a Hero it will cast 1 additional time.

    • Unspeakable Horror Heroic

      Durance of Hate Silences enemies while they are Rooted and for 3 seconds after its Root expires.

    • Mimic W

      While both Shade of Mephisto and Lightning Nova are active, Lightning Nova also casts from the Shade's location.

    • Shade Lord Active

      Activate to swap locations with Shade of Mephisto and refresh its duration. Passive: Shade of Mephisto benefits from all of Mephisto's level 7 Talents.

Abilities and mechanics

  • Lord Of Hatred D Trait

    Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns. Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.

  • Skull Missile Q Ability

    8 s cooldown 20 Mana

    Conjure a skull that travels in the target direction after 0.625 seconds, dealing 127 (+4% per level) damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.

  • Lightning Nova W Ability

    14 s cooldown 50 Mana

    A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 43 (+4% per level) damage every 0.25 seconds. Each time a cast of Lightning Nova hits a Hero, its damage is increased by 3%, up to 30%.

  • Shade of Mephisto E Ability

    18 s cooldown 35 Mana

    Teleport to a location, dealing 78 (+4% per level) damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.

  • Consume Souls R Heroic

    120 s cooldown 80 Mana

    Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 (+4% per level) damage and are Slowed by 25% for 2.5 seconds.

  • Durance of Hate R Heroic

    50 s cooldown 50 Mana

    After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2.5 seconds and deal 250 (+4% per level) damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

Mechanics tags

What the theory layer reads from Mephisto's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Root
Ability Durance of Hate “After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2.5 seconds and deal 250 damage…”
Talent Unspeakable Horror “Durance of Hate Silences enemies while they are Rooted and for 3 seconds after its Root expires.”
Silence
Talent Unspeakable Horror “Durance of Hate Silences enemies while they are Rooted and for 3 seconds after its Root expires.”
Slow
Ability Skull Missile “…target direction after 0.625 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.”
Ability Consume Souls “After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 25% for 2.5 seconds.”
Talent Frost Storm “…who are hit by Lightning Nova are Slowed by 15% for 1 second and the Slow from Skull Missile is increased to 50%.”

Defense and mobility

Reveal
Ability Consume Souls “Channel for 2.5 seconds, revealing all enemy Heroes.”
Self-healing
Talent Hateful Mending “Skull Missile grants 10 Mana and heals Mephisto for 70% of the damage it deals to Heroes.”
Talent Hysteria “Mephisto is healed for 15% of his maximum Health and Mana when he casts his Heroic Ability.”
Shields
Talent Static Barrier “At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 40% of the damage it dealt to Heroes.”
Teleport
Ability Shade of Mephisto “Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's…”
Talent Shade Lord “Activate to swap locations with Shade of Mephisto and refresh its duration.”

Damage and macro

% Health damage
Talent Static Field “…Nova's damage bonus reaches 30%, enemy Heroes within its radius take damage equal to 10% of their maximum Health.”
Area damage
Ability Skull Missile “…the target direction after 0.625 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2…”
Ability Shade of Mephisto “Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's…”
Talent Shard of Hate “Basic Attacks hit enemies near the primary target and activate Lord of Hatred against enemy Heroes, reducing Basic…”
Talent Lightning Reaction “Skull Missile explodes on contact with Lightning Nova, dealing 120 damage to nearby enemies.”
Channeled abilities
Ability Consume Souls “Channel for 2.5 seconds, revealing all enemy Heroes.”
Damage over time
Ability Lightning Nova “Enemies within the ring take 43 damage every 0.25 seconds.”
Poke
Ability Skull Missile “…in the target direction after 0.625 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2…”
Ability Shade of Mephisto “Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's…”
Sustained damage
Curated note Lord of Hatred lowers his Basic Ability cooldowns every time they hit Heroes, so Skull Missile and Lightning Nova keep cycling in long fights.
Waveclear
Ability Skull Missile “…the target direction after 0.625 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2…”
Ability Shade of Mephisto “Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's…”

Play-style traits

Dive
Curated note Shade of Mephisto teleports him into the enemy team and snaps him back 2.5 seconds later, letting him fight up close and then return to safety.

Patch history

No patch notes for Mephisto in this data yet.

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