Ranged Assassin · Diablo
Azmodan
Lord of Sin
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Medium
- Released
- 14 Oct 2014
- Last patched
- 10 Feb 2026
Counters and synergies
Azmodan is strong against
Score 1–100 for Azmodan's net edge once both kits are weighed (50 = neutral)
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Why? 2
- CuratedA sieged Hammer stands still, giving Azmodan free Globe of Annihilation hits and full All Shall Burn channels.via Globe of Annihilation, All Shall Burn, Siege Mode
- TheorySgt. Hammer's area damage (Spider Mines, Concussive Blast) clears Azmodan's summoned units quickly.
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Why? 3
- TheoryAzmodan's map-wide reach (Demon Lieutenant) helps answer Murky's side-lane pressure.
- TheoryAzmodan clears waves quickly (Summon Demon Warrior, Greed), so Murky's lane pressure buys less.
- TheoryAzmodan reduces enemy Armor (Black Pool), offsetting Murky's Spell Armor. Only when Azmodan takes Black Pool. Murky must also take Tufferfish.
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Why? 3
- TheoryAzmodan's map-wide reach (Demon Lieutenant) helps answer Samuro's side-lane pressure.
- TheoryAzmodan clears waves quickly (Summon Demon Warrior, Greed), so Samuro's lane pressure buys less.
- TheoryAzmodan reduces enemy Armor (Black Pool), offsetting Samuro's Physical Armor. Only when Azmodan takes Black Pool. Samuro must also take Deflection.
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Why? 3
- TheoryAzmodan's map-wide reach (Demon Lieutenant) helps answer The Lost Vikings's side-lane pressure.
- TheoryAzmodan clears waves quickly (Summon Demon Warrior, Greed), so The Lost Vikings's lane pressure buys less.
- TheoryAzmodan reduces enemy Armor (Black Pool), offsetting The Lost Vikings's Physical Armor. Only when Azmodan takes Black Pool. The Lost Vikings must also take Olaf the Stout.
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Why? 3
- TheoryAzmodan's map-wide reach (Demon Lieutenant) helps answer Xul's side-lane pressure.
- TheoryAzmodan clears waves quickly (Summon Demon Warrior, Greed), so Xul's lane pressure buys less.
- TheoryAzmodan reduces enemy Armor (Black Pool), offsetting Xul's Spell Armor. Only when Azmodan takes Black Pool. Xul must also take Wall Of Bones.
-
Why? 2
- TheoryAzmodan's map-wide reach (Demon Lieutenant) helps answer Abathur's side-lane pressure.
- TheoryAzmodan clears waves quickly (Summon Demon Warrior, Greed), so Abathur's lane pressure buys less.
View 1 more
- Dehaka Score 67 Theory Azmodan's map-wide reach (Demon Lieutenant) helps answer Dehaka's side-lane pressure.
3 more reasons
- Azmodan clears waves quickly (Summon Demon Warrior, Greed), so Dehaka's lane pressure buys less.
- Azmodan reduces enemy Armor (Black Pool), offsetting Dehaka's Spell Armor. Only when Azmodan takes Black Pool. Dehaka must also take Enduring Swarm.
- Dehaka can interrupt channels with stun (Drag), and Azmodan relies on channelled abilities.
6 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Arthas Score 59 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
- Tychus Score 59 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- Li Li Score 57 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Li Li's summoned units quickly.
- Anub'arak Score 55 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Anub'arak's summoned units quickly.
- Sylvanas Score 55 Theory Azmodan's map-wide reach (Demon Lieutenant) helps answer Sylvanas's side-lane pressure.
- Jaina Score 52 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
Azmodan is weak against
Score 1–100 for their net edge over Azmodan's kit
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Why? 3
- CuratedDive and Sweeping Strike keep Illidan glued to an immobile Azmodan, and All Shall Burn's slowed channel makes him an easy target.via Dive, Sweeping Strike, All Shall Burn
- TheoryIllidan can dive onto Azmodan, who has little mobility to escape.
- TheoryIllidan can interrupt channels with stun (The Hunt), and Azmodan relies on channelled abilities. Only when Illidan takes The Hunt.
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Why? 3
- CuratedAzmodan has no escape until Trample at level 16, so a Zeratul who Blinks onto him from stealth keeps Cleave, Singularity Spike and Basic Attacks on him with nothing Azmodan can do to leave.via Permanent Cloak, Blink, Cleave, Singularity Spike, Trample
- TheoryZeratul can dive onto Azmodan, who has little mobility to escape.
- TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Azmodan relies on channelled abilities. Only when Zeratul takes Void Prison.
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Why? 2
- CuratedCyber Agility and Swift Strike reach Azmodan through his demons, and he has nothing to escape the follow-up with.via Cyber Agility, Swift Strike, Summon Demon Warrior
- TheoryGenji can dive onto Azmodan, who has little mobility to escape.
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Why? 2
- CuratedAll Shall Burn locks onto one target while slowing Azmodan by 30%; Tracer Blinks out of the beam and punishes the slowed caster with basic attacks.via Blink, All Shall Burn
- TheoryTracer can dive onto Azmodan, who has little mobility to escape.
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Why? 3
- CuratedAll Shall Burn slows Azmodan by 30% while he channels, giving Chromie free Sand Blasts and Dragon's Breath hits on a target that can't dodge.via Sand Blast, Dragon's Breath, All Shall Burn
- TheoryChromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Azmodan relies on channelled abilities.
- TheoryChromie can poke Azmodan from range (Sand Blast, Dragon’s Breath), and Azmodan has few ways to dodge or disengage.
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Why? 3
- CuratedAll Shall Burn slows Azmodan and keeps him channeling in one spot, so Flamestrike connects reliably and Gravity Lapse stops the channel before its final burst.via All Shall Burn, Flamestrike, Gravity Lapse
- TheoryKael'thas's area damage (Flamestrike, Living Bomb) clears Azmodan's summoned units quickly.
- TheoryKael'thas can interrupt channels with stun (Gravity Lapse), and Azmodan relies on channelled abilities.
View 10 more
- Imperius Score 67 Curated All Shall Burn slows Azmodan by 30% while he channels, making him an easy Celestial Charge target, and the stun cancels the channel before its finishing damage.
1 more reason
- Imperius can interrupt channels with stun (Celestial Charge, Wrath of the Angiris), and Azmodan relies on channelled abilities.
- Lt. Morales Score 60 Curated All Shall Burn is a single-target channel, so Safeguard's Armor and Healing Beam on its victim blunt both the damage over time and the finishing hit.
- Mephisto Score 77 Theory Mephisto can dive onto Azmodan, who has little mobility to escape.
3 more reasons
- Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Azmodan's summoned units quickly.
- Mephisto can poke Azmodan from range (Skull Missile, Shade of Mephisto), and Azmodan has few ways to dodge or disengage.
- Mephisto can interrupt channels with silence (Unspeakable Horror), and Azmodan relies on channelled abilities. Only when Mephisto takes Unspeakable Horror.
- Qhira Score 77 Theory Qhira can dive onto Azmodan, who has little mobility to escape.
2 more reasons
- Qhira's area damage (Carnage, Revolving Sweep) clears Azmodan's summoned units quickly.
- Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Azmodan relies on channelled abilities.
- Valeera Score 77 Theory Valeera can dive onto Azmodan, who has little mobility to escape.
2 more reasons
- Valeera's area damage (Sinister Strike, Blade Flurry) clears Azmodan's summoned units quickly.
- Valeera can interrupt channels with stun (Blade Flurry), and Azmodan relies on channelled abilities.
- Maiev Score 76 Theory Maiev can dive onto Azmodan, who has little mobility to escape.
2 more reasons
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Azmodan's summoned units quickly.
- Maiev can interrupt channels with silence (Containment Disc), and Azmodan relies on channelled abilities. Only when Maiev takes Containment Disc.
- Kerrigan Score 75 Theory Kerrigan can dive onto Azmodan, who has little mobility to escape.
2 more reasons
- Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Azmodan relies on channelled abilities.
- Kerrigan's area damage (Impaling Blades, Primal Grasp) clears Azmodan's summoned units quickly.
- Sonya Score 73 Theory Sonya can dive onto Azmodan, who has little mobility to escape.
1 more reason
- Sonya can interrupt channels with stun (Ancient Spear, Leap), and Azmodan relies on channelled abilities.
- The Butcher Score 73 Theory The Butcher can dive onto Azmodan, who has little mobility to escape.
1 more reason
- The Butcher can interrupt channels with stun (Ruthless Onslaught), and Azmodan relies on channelled abilities.
- Artanis Score 71 Theory Artanis can dive onto Azmodan, who has little mobility to escape.
1 more reason
- Artanis's area damage (Amateur Opponent) clears Azmodan's summoned units quickly. Only when Artanis takes Amateur Opponent.
46 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Kel'Thuzad Score 71 Theory Kel'Thuzad's area damage (Death and Decay, Frost Nova) clears Azmodan's summoned units quickly.
- Thrall Score 71 Theory Thrall can dive onto Azmodan, who has little mobility to escape.
- Falstad Score 69 Theory Falstad's area damage (Lightning Rod) clears Azmodan's summoned units quickly.
- Junkrat Score 69 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Azmodan's summoned units quickly.
- Orphea Score 69 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Azmodan's summoned units quickly.
- Greymane Score 67 Theory Greymane can dive onto Azmodan, who has little mobility to escape.
- Kharazim Score 67 Theory Kharazim can dive onto Azmodan, who has little mobility to escape.
- Hanzo Score 66 Theory Hanzo can poke Azmodan from range (Storm Bow, Scatter Arrow), and Azmodan has few ways to dodge or disengage.
- Blaze Score 65 Theory Blaze's area damage (Flame Stream, Pyromania) clears Azmodan's summoned units quickly.
- Deathwing Score 65 Theory Deathwing's area damage (Incinerate, Onslaught) clears Azmodan's summoned units quickly.
- E.T.C. Score 65 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Azmodan's summoned units quickly.
- Garrosh Score 65 Theory Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Azmodan's summoned units quickly.
- Gazlowe Score 65 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Azmodan's summoned units quickly.
- Hogger Score 65 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Azmodan's summoned units quickly.
- Johanna Score 65 Theory Johanna's area damage (Condemn) clears Azmodan's summoned units quickly.
- Mal'Ganis Score 65 Theory Mal'Ganis's area damage (Fel Claws, Necrotic Embrace) clears Azmodan's summoned units quickly.
- Ragnaros Score 65 Theory Ragnaros's area damage (Empower Sulfuras, Blast Wave) clears Azmodan's summoned units quickly.
- Xal'atath Score 65 Theory Xal'atath can poke Azmodan from range, and Azmodan has few ways to dodge or disengage.
- Yrel Score 65 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Azmodan's summoned units quickly.
- Cassia Score 62 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Azmodan's summoned units quickly.
- Cho'gall Score 62 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Azmodan's summoned units quickly.
- Deckard Score 62 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Azmodan's summoned units quickly.
- Leoric Score 62 Theory Leoric's area damage (Skeletal Swing) clears Azmodan's summoned units quickly.
- Lúcio Score 62 Theory Lúcio's area damage (Soundwave, Push Off) clears Azmodan's summoned units quickly.
- Malfurion Score 62 Theory Malfurion can poke Azmodan from range, and Azmodan has few ways to dodge or disengage.
- Stitches Score 62 Theory Stitches's area damage (Shambling Horror) clears Azmodan's summoned units quickly.
- Tyrael Score 62 Theory Tyrael's area damage (El'druin's Might, Smite) clears Azmodan's summoned units quickly.
- Zagara Score 62 Theory Zagara can poke Azmodan from range (Baneling Barrage, Infested Drop), and Azmodan has few ways to dodge or disengage.
- Valla Score 59 Theory Valla's area damage (Monster Hunter) clears Azmodan's summoned units quickly. Only when Valla takes Monster Hunter.
- Alarak Score 57 Theory Alarak can interrupt channels with silence (Discord Strike, Dissonance), and Azmodan relies on channelled abilities.
- Alexstrasza Score 57 Theory Alexstrasza's area damage (Flame Buffet, Wing Buffet) clears Azmodan's summoned units quickly.
- Ana Score 57 Theory Ana can interrupt channels with stun (Sleep Dart), and Azmodan relies on channelled abilities.
- Auriel Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Azmodan relies on channelled abilities.
- Brightwing Score 57 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Azmodan relies on channelled abilities.
- Diablo Score 57 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Azmodan relies on channelled abilities.
- Fenix Score 57 Theory Fenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Azmodan's summoned units quickly.
- Li-Ming Score 57 Theory Li-Ming can poke Azmodan from range (Magic Missiles, Arcane Orb), and Azmodan has few ways to dodge or disengage.
- Lunara Score 57 Theory Lunara can poke Azmodan from range, and Azmodan has few ways to dodge or disengage.
- Mei Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Azmodan relies on channelled abilities.
- Muradin Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Azmodan relies on channelled abilities.
- Probius Score 57 Theory Probius can poke Azmodan from range (Disruption Pulse, Warp Rift), and Azmodan has few ways to dodge or disengage.
- Rexxar Score 57 Theory Rexxar can interrupt channels with stun (Misha, Charge!), and Azmodan relies on channelled abilities.
- Stukov Score 57 Theory Stukov can interrupt channels with silence (Lurking Arm, Bio-Explosion Switch), and Azmodan relies on channelled abilities.
- Tyrande Score 57 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Azmodan relies on channelled abilities.
- Uther Score 57 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Azmodan relies on channelled abilities.
- D.Va Score 52 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Azmodan's summoned units quickly.
Azmodan works well with
Score 1–100 for how well the kits combine
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Why? 3
- CuratedIce Wall traps heroes for 2.5 seconds, enough for a full All Shall Burn channel and an easy Globe of Annihilation. Only when Mei takes Ice Wall (level 10).via Ice Wall, All Shall Burn, Globe of Annihilation
- TheoryMei peels divers off Azmodan, who cannot escape alone.
- TheoryMei holds the front line, giving Azmodan room to deal damage from behind it.
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Why? 2
- CuratedNano Boost refunds mana and recharges Globe of Annihilation 150% faster with 30% Spell Power, letting Azmodan fire globes at a rapid pace. Only when Ana takes Nano Boost (level 10).via Nano Boost, Globe of Annihilation
- TheoryAna peels divers off Azmodan, who cannot escape alone.
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Why? 2
- CuratedGraviton Surge clumps heroes so one Globe of Annihilation hits several of them, which also refunds Mana through Art of Chaos at level 7. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Globe of Annihilation, Art of Chaos
- TheoryZarya peels divers off Azmodan, who cannot escape alone.
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Why? 1
- CuratedDemon Warriors and Zagara's Roachlings and Hunter Killers flood a lane together, overwhelming minion waves and structures.via Summon Demon Warrior, Infested Drop, Hunter Killer
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Why? 2
- TheoryArthas peels divers off Azmodan, who cannot escape alone.
- TheoryArthas holds the front line, giving Azmodan room to deal damage from behind it.
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Why? 2
- TheoryBlaze peels divers off Azmodan, who cannot escape alone.
- TheoryBlaze holds the front line, giving Azmodan room to deal damage from behind it.
View 6 more
- Chen Score 71 Theory Chen peels divers off Azmodan, who cannot escape alone.
1 more reason
- Chen holds the front line, giving Azmodan room to deal damage from behind it.
- D.Va Score 71 Theory D.Va peels divers off Azmodan, who cannot escape alone.
1 more reason
- D.Va holds the front line, giving Azmodan room to deal damage from behind it.
- Diablo Score 71 Theory Diablo peels divers off Azmodan, who cannot escape alone.
1 more reason
- Diablo holds the front line, giving Azmodan room to deal damage from behind it.
- Garrosh Score 71 Theory Garrosh peels divers off Azmodan, who cannot escape alone.
1 more reason
- Garrosh holds the front line, giving Azmodan room to deal damage from behind it.
- Hogger Score 71 Theory Hogger peels divers off Azmodan, who cannot escape alone.
1 more reason
- Hogger holds the front line, giving Azmodan room to deal damage from behind it.
- Johanna Score 71 Theory Johanna peels divers off Azmodan, who cannot escape alone.
1 more reason
- Johanna holds the front line, giving Azmodan room to deal damage from behind it.
34 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Leoric Score 71 Theory Leoric peels divers off Azmodan, who cannot escape alone.
- Mal'Ganis Score 71 Theory Mal'Ganis peels divers off Azmodan, who cannot escape alone.
- Varian Score 71 Theory Varian peels divers off Azmodan, who cannot escape alone.
- Alarak Score 65 Theory Alarak peels divers off Azmodan, who cannot escape alone.
- Alexstrasza Score 65 Theory Alexstrasza peels divers off Azmodan, who cannot escape alone.
- Anub'arak Score 65 Theory Anub'arak peels divers off Azmodan, who cannot escape alone.
- Auriel Score 65 Theory Auriel peels divers off Azmodan, who cannot escape alone.
- Brightwing Score 65 Theory Brightwing peels divers off Azmodan, who cannot escape alone.
- Cassia Score 65 Theory Cassia peels divers off Azmodan, who cannot escape alone.
- Deckard Score 65 Theory Deckard peels divers off Azmodan, who cannot escape alone.
- E.T.C. Score 65 Theory E.T.C. peels divers off Azmodan, who cannot escape alone.
- Li Li Score 65 Theory Li Li peels divers off Azmodan, who cannot escape alone.
- Lúcio Score 65 Theory Lúcio peels divers off Azmodan, who cannot escape alone.
- Malfurion Score 65 Theory Malfurion peels divers off Azmodan, who cannot escape alone.
- Rehgar Score 65 Theory Rehgar peels divers off Azmodan, who cannot escape alone.
- Rexxar Score 65 Theory Rexxar peels divers off Azmodan, who cannot escape alone.
- Stukov Score 65 Theory Stukov peels divers off Azmodan, who cannot escape alone.
- Tassadar Score 65 Theory Tassadar peels divers off Azmodan, who cannot escape alone.
- Uther Score 65 Theory Uther peels divers off Azmodan, who cannot escape alone.
- Abathur Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Abathur pressures a side lane.
- Dehaka Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Dehaka pressures a side lane.
- Murky Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Murky pressures a side lane.
- Samuro Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Samuro pressures a side lane.
- Sylvanas Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Sylvanas pressures a side lane.
- The Lost Vikings Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while The Lost Vikings pressures a side lane.
- Xul Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Xul pressures a side lane.
- Cho'gall Score 57 Theory Cho'gall holds the front line, giving Azmodan room to deal damage from behind it.
- Deathwing Score 57 Theory Deathwing holds the front line, giving Azmodan room to deal damage from behind it.
- Imperius Score 57 Theory Imperius holds the front line, giving Azmodan room to deal damage from behind it.
- Muradin Score 57 Theory Muradin holds the front line, giving Azmodan room to deal damage from behind it.
- Sonya Score 57 Theory Sonya holds the front line, giving Azmodan room to deal damage from behind it.
- Stitches Score 57 Theory Stitches holds the front line, giving Azmodan room to deal damage from behind it.
- Tyrael Score 57 Theory Tyrael holds the front line, giving Azmodan room to deal damage from behind it.
- Yrel Score 57 Theory Yrel holds the front line, giving Azmodan room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Azmodan
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 4
- TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Blackheart's Bay's long rotations.
- TheoryAzmodan can siege structures (Siegebreaker), which adds to Blackheart's Bay's objective pressure.
- TheoryAzmodan has little mobility to rotate across Blackheart's Bay's large layout.
- TheoryAzmodan can reach channelling enemies quickly (Demon Lieutenant) to contest Blackheart's Bay's objective.
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Why? 3
- TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Dragon Shire's long rotations.
- TheoryAzmodan can reach channelling enemies quickly (Demon Lieutenant) to contest Dragon Shire's objective.
- TheoryAzmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Dragon Shire's pushing objective.
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Why? 4
- TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Sky Temple's long rotations.
- TheoryAzmodan can siege structures (Siegebreaker), which adds to Sky Temple's objective pressure.
- TheoryAzmodan has little mobility to rotate across Sky Temple's large layout.
- TheoryAzmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Sky Temple's pushing objective.
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Why? 3
- TheoryAzmodan can siege structures (Siegebreaker), which adds to Towers of Doom's objective pressure.
- TheoryAzmodan can reach channelling enemies quickly (Demon Lieutenant) to contest Towers of Doom's objective.
- TheoryAzmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Towers of Doom's pushing objective.
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Why? 4
- TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Garden of Terror's long rotations.
- TheoryAzmodan has little mobility to rotate across Garden of Terror's large layout.
- TheoryAzmodan's summons (Summon Demon Warrior, Army of Hell) add damage to Garden of Terror's neutral objective.
- TheoryAzmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Garden of Terror's pushing objective.
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Why? 3
- TheoryAzmodan's map-wide reach (Demon Lieutenant) offsets Cursed Hollow's long rotations.
- TheoryAzmodan has little mobility to rotate across Cursed Hollow's large layout.
- TheoryAzmodan can reach channelling enemies quickly (Demon Lieutenant) to contest Cursed Hollow's objective.
View 13 more
- Hanamura Temple Score 65 Theory Azmodan can siege structures (Siegebreaker), which adds to Hanamura Temple's objective pressure.
1 more reason
- Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Hanamura Temple's pushing objective.
- Warhead Junction Score 65 Theory Azmodan's map-wide reach (Demon Lieutenant) offsets Warhead Junction's long rotations.
2 more reasons
- Azmodan has little mobility to rotate across Warhead Junction's large layout.
- Azmodan can reach channelling enemies quickly (Demon Lieutenant) to contest Warhead Junction's objective.
- Alterac Pass Score 60 Theory Azmodan's summons (Summon Demon Warrior, Army of Hell) add damage to Alterac Pass's neutral objective.
1 more reason
- Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Alterac Pass's pushing objective.
- Battlefield of Eternity Score 60 Theory Azmodan's summons (Summon Demon Warrior, Army of Hell) add damage to Battlefield of Eternity's neutral objective.
1 more reason
- Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Battlefield of Eternity's pushing objective.
- Haunted Mines Score 60 Theory Azmodan's summons (Summon Demon Warrior, Army of Hell) add damage to Haunted Mines's neutral objective.
1 more reason
- Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Haunted Mines's pushing objective.
- Infernal Shrines Score 60 Theory Azmodan's summons (Summon Demon Warrior, Army of Hell) add damage to Infernal Shrines's neutral objective.
1 more reason
- Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Infernal Shrines's pushing objective.
- Braxis Holdout Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Braxis Holdout's pushing objective.
- Braxis Outpost Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) holds Braxis Outpost's single lane.
- Industrial District Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) holds Industrial District's single lane.
- Lost Cavern Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) holds Lost Cavern's single lane.
- Silver City Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) holds Silver City's single lane.
- Tomb of the Spider Queen Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Volskaya Foundry Score 55 Theory Azmodan's waveclear (Summon Demon Warrior, Greed) helps hold lanes against Volskaya Foundry's pushing objective.
Talents
Talents by level
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Level 1
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Greed Q Quest
Globe of Annihilation deals 15% more damage to non-Heroic targets. Quest: After gaining 225 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.
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Gluttony Q Quest
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4. Quest: After gaining 225 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.
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Wrath Q Quest
Every other Basic Attack against Heroes or Structures grant Annihilation. Quest: After gaining 225 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 85% the amount of Annihilation he has. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.
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Level 4
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Army of Hell W
Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
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Hellforged Armor W
Demon Warriors and Lieutenants gain 20 Armor and lose 25% less health per second.
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Battleborn Passive
Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.
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-
Level 7
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Art of Chaos Q
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 2 Annihilation.
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Bombardment Q
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 3 seconds have an additional 1.5 range and can hit 3 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
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Master of Destruction E
If All Shall Burn's Channel kills or lasts its full duration, All Shall Burn's final damage applies to all enemies in an area around the target and grants 1 Annihilation per Hero hit.
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Level 10
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Demonic Invasion Heroic
Rain a small army of Demonic Grunts down on enemies, dealing 85 (+4% per level) damage per impact. Grunts deal 30 (+4% per level) damage, have 750 (+4% per level) Health and last up to 20 seconds. When Grunts die they explode, dealing 40 (+4% per level) damage to nearby enemies, doubled against enemy Heroes. Usable while Channeling All Shall Burn.
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Tide of Sin Heroic
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. Usable while Channeling All Shall Burn.
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Level 13
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Brutish Vanguard W
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow attacked targets by 30%.
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Cydaea's Kiss E
Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel kills or lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
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Chain of Command Trait
The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan's summoned Demons.
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Level 16
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Total Annihilation Q
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
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Hell Rift E
If All Shall Burn Channels for its full duration or kills the target, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 35% increased damage for 5 seconds.
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Trample Active
Activate to charge a short distance, dealing 275 (+4% per level) damage and Slowing enemies caught in the path by 60% for 1.25 second. After hitting an enemy Hero with Trample, reduce the cooldown of Azmodan's Heroic Ability by 25%.
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Level 20
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Siegebreaker Heroic
Azmodan's Demons deal 40% increased damage to Structures.
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Black Pool Heroic
Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 (+4% per level) damage per second.
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Inescapable Annihilation Q
Globe of Annihilation can now be cast globally.
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Sin's Grasp E
All Shall Burn Slows enemy Heroes. While active, the target is Slowed by 15%, and if it lasts its full duration, they are Slowed by 50% for 2.5 seconds. If All Shall Burn's Channel kills or lasts its full duration against a Hero, reduce its cooldown by 50%.
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Abilities and mechanics
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Demon Lieutenant D Trait
Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Loses Health over 21 seconds. Usable while Channeling All Shall Burn.
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Globe of Annihilation Q Ability
Shoot a globe of destruction, dealing 176 (+4% per level) damage on impact. Deals 50% damage to non-Heroes. Quest: Hitting a Hero or killing a Minion within 3 seconds of being hit by Globe Of Annihilation grants 2 stacks of Annihilation. Each stack increases its damage by 1. Mythic Reward: After gaining 450 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 150 additional damage.
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Summon Demon Warrior W Ability
Spawn a Demon Warrior that marches forward. Warriors deal 53 (+4% per level) damage per Attack. Loses Health over 17 seconds. Deals 100% bonus damage to Minions and Mercenaries. Usable while Channeling All Shall Burn.
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All Shall Burn E Ability
Channel a beam of death on an enemy, dealing 128 (+4% per level) damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 340 (+4% per level) damage to the target. Azmodan's Movement Speed is reduced by 30% while Channeling.
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Demonic Invasion R Heroic
Rain a small army of Demonic Grunts down on enemies, dealing 85 (+4% per level) damage per impact. Grunts deal 30 (+4% per level) damage, have 750 (+4% per level) Health and last up to 20 seconds. When Grunts die they explode, dealing 40 (+4% per level) damage to nearby enemies, doubled against enemy Heroes. Usable while Channeling All Shall Burn.
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Tide of Sin R Heroic
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. Usable while Channeling All Shall Burn.
Mechanics tags
What the theory layer reads from Azmodan's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
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3 buffs, 4 nerfs, 8 other changes
- ChangeGlobe of Annihilation: Effect changed (see Blizzard's notes)Base
- ChangeGlobe of Annihilation: Effect removed (see Blizzard's notes)Base
- BuffGlobe of Annihilation: Value 1.5 s → 3 sBase
- BuffSummon Demon Warrior: Demon Warriors damage 32 → 53Base
- ChangeSummon Demon Warrior: 2 effect changes (see Blizzard's notes)Base
- ChangeSummon Demon Warrior: 2 effects removed (see Blizzard's notes)Base
- ChangeWrath: Effect changed (see Blizzard's notes)Level 1
- NerfArt of Chaos: Extra Annihilation amount 4 → 2Level 7
- NerfBombardment: Value 4 s → 3 sLevel 7
- NerfMaster of Destruction: Amount of Annihilation granted 2 → 1Level 7
- ChangeBrutish Vanguard: Effect changed (see Blizzard's notes)Level 13
- NerfHell Rift: Damage bonus 75% → 35%Level 16
- ChangeInescapable Annihilation: New effect (see Blizzard's notes)Level 20
- ChangePride: Effect changed (see Blizzard's notes)Level 20
- BuffPride: Damage bonus 125 → 150Level 20
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1 buff, 4 nerfs, 8 other changes
- ChangeGlobe of Annihilation: Effect changed (see Blizzard's notes)Base
- ChangeGlobe of Annihilation: Effect removed (see Blizzard's notes)Base
- BuffSummon Demon Warrior: Demon Warriors damage 32 → 83Base
- ChangeSummon Demon Warrior: 2 effect changes (see Blizzard's notes)Base
- ChangeSummon Demon Warrior: 2 effects removed (see Blizzard's notes)Base
- ChangeWrath: Effect changed (see Blizzard's notes)Level 1
- ChangeBrutish Vanguard: Effect changed (see Blizzard's notes)Level 4
- NerfArt of Chaos: Extra Annihilation amount 4 → 2Level 7
- NerfBombardment: Value 4 s → 3 sLevel 7
- NerfMaster of Destruction: Amount of Annihilation granted 2 → 1Level 7
- NerfHell Rift: Damage bonus 75% → 35%Level 16
- ChangeInescapable Annihilation: New effect (see Blizzard's notes)Level 20
- ChangePride: Effect changed (see Blizzard's notes)Level 20
- Heroes of the Storm Live Patch Notes, 15 May 2025 Patch Nerfed
1 nerf
- NerfTrample: New effect (see Blizzard's notes)Level 16
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1 nerf
- NerfTrample: New effect (see Blizzard's notes)Level 16
Guides and links
Guides and builds
Reference and esports
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