Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Overwatch

Junkrat

Junker Demolitionist

Role
Ranged Assassin
Attack
Ranged
Difficulty
Hard
Released
17 Oct 2017
Damage
7/10
Utility
8/10
Survivability
5/10
Complexity
6/10

Counters and synergies

Junkrat is strong against

Score 1–100 for Junkrat's net edge once both kits are weighed (50 = neutral)

  1. Why? 6
    • CuratedFrag Launcher grenades explode in an area, so a volley into a grouped Viking trio damages all three, and Total Mayhem punishes the Vikings for collapsing on Junkrat.via Frag Launcher, Total Mayhem
    • TheoryJunkrat's burst (Concussion Mine, Steel Trap) can delete The Lost Vikings's small Health pool before help arrives.
    • TheoryJunkrat clears waves quickly (Frag Launcher, Concussion Mine), so The Lost Vikings's lane pressure buys less.
    • TheoryJunkrat reduces enemy Armor (Big As), offsetting The Lost Vikings's Physical Armor. Only when Junkrat takes Big As. The Lost Vikings must also take Olaf the Stout.
    • TheoryJunkrat can interrupt channels with silence (Sticky Wicket), and The Lost Vikings relies on channelled abilities. Only when Junkrat takes Sticky Wicket. The Lost Vikings must also take Play Again!.
    • TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Junkrat's cooldowns.
  2. Murky Curated
    Why? 7
    • CuratedA full Frag Launcher volley takes about two thirds of Murky's 730 Health, even from behind minions, and Steel Trap's root holds him for the rest once Safety Bubble has ended.via Frag Launcher, Steel Trap, Safety Bubble
    • TheoryJunkrat's burst (Concussion Mine, Steel Trap) can delete Murky's small Health pool before help arrives.
    • TheoryJunkrat clears waves quickly (Frag Launcher, Concussion Mine), so Murky's lane pressure buys less.
    • TheoryJunkrat reduces enemy Armor (Big As), offsetting Murky's Spell Armor. Only when Junkrat takes Big As. Murky must also take Tufferfish.
    • TheoryJunkrat can interrupt channels with silence (Sticky Wicket), and Murky relies on channelled abilities. Only when Junkrat takes Sticky Wicket. Murky must also take Never-Ending Murlocs.
    • TheoryMurky can deny a burst window (Safety Bubble), wasting Junkrat's cooldowns.
    • TheoryMurky brings Spell Armor (Tufferfish), which blunts Junkrat's ability burst. Only when Murky takes Tufferfish.
  3. Illidan Curated
    Why? 4
    • CuratedJunkrat's damage is all Abilities, so Evasion is useless; Concussion Mine knocks a diving Illidan away, Steel Trap roots him, and Total Mayhem punishes him for securing the kill.via Evasion, Concussion Mine, Steel Trap, Total Mayhem
    • TheoryJunkrat's root (Steel Trap) can stop Illidan in the middle of a dive.
    • TheoryJunkrat reduces enemy Armor (Big As), offsetting Illidan's Physical Armor. Only when Junkrat takes Big As. Illidan must also take Reflexive Block.
    • TheoryIllidan brings Spell Armor (Sixth Sense), which blunts Junkrat's ability burst. Only when Illidan takes Sixth Sense.
  4. Abathur Theory
    Why? 3
    • TheoryJunkrat's burst (Concussion Mine, Steel Trap) can delete Abathur's small Health pool before help arrives.
    • TheoryJunkrat's area damage (Frag Launcher, Concussion Mine) clears Abathur's summoned units quickly.
    • TheoryJunkrat clears waves quickly (Frag Launcher, Concussion Mine), so Abathur's lane pressure buys less.
  5. Azmodan Theory
    Why? 3
    • TheoryJunkrat's area damage (Frag Launcher, Concussion Mine) clears Azmodan's summoned units quickly.
    • TheoryJunkrat can poke Azmodan from range (Frag Launcher, Concussion Mine), and Azmodan has few ways to dodge or disengage.
    • TheoryJunkrat can interrupt channels with silence (Sticky Wicket), and Azmodan relies on channelled abilities. Only when Junkrat takes Sticky Wicket.
  6. Nova Theory
    Why? 2
    • TheoryJunkrat's burst (Concussion Mine, Steel Trap) can delete Nova's small Health pool before help arrives.
    • TheoryJunkrat's area damage (Frag Launcher, Concussion Mine) clears Nova's summoned units quickly.
View 1 more
  1. Probius Score 65 Theory Junkrat's burst (Concussion Mine, Steel Trap) can delete Probius's small Health pool before help arrives.
    3 more reasons
    • Junkrat's area damage (Frag Launcher, Concussion Mine) clears Probius's summoned units quickly.
    • Junkrat reduces enemy Armor (Big As), offsetting Probius's Spell Armor. Only when Junkrat takes Big As. Probius must also take Photon Barrier.
    • Probius brings Spell Armor (Photon Barrier), which blunts Junkrat's ability burst. Only when Probius takes Photon Barrier.
37 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kel'Thuzad Score 62 Theory Junkrat can poke Kel'Thuzad from range (Frag Launcher, Concussion Mine), and Kel'Thuzad has few ways to dodge or disengage.
  2. Li-Ming Score 62 Theory Junkrat's burst (Concussion Mine, Steel Trap) can delete Li-Ming's small Health pool before help arrives.
  3. Raynor Score 62 Theory Junkrat can poke Raynor from range (Frag Launcher, Concussion Mine), and Raynor has few ways to dodge or disengage.
  4. Nazeebo Score 60 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Nazeebo's summoned units quickly.
  5. Arthas Score 59 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
  6. E.T.C. Score 59 Theory Junkrat reduces enemy Armor (Big As), offsetting E.T.C.'s Physical Armor. Only when Junkrat takes Big As. E.T.C. must also take Block Party.
  7. Greymane Score 59 Theory Junkrat's root (Steel Trap) can stop Greymane in the middle of a dive.
  8. Gul'dan Score 59 Theory Junkrat can poke Gul'dan from range (Frag Launcher, Concussion Mine), and Gul'dan has few ways to dodge or disengage.
  9. Jaina Score 59 Theory Junkrat's burst (Concussion Mine, Steel Trap) can delete Jaina's small Health pool before help arrives.
  10. Mephisto Score 59 Theory Junkrat's root (Steel Trap) can stop Mephisto in the middle of a dive.
  11. Sonya Score 59 Theory Junkrat's root (Steel Trap) can stop Sonya in the middle of a dive.
  12. Xul Score 59 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Xul's summoned units quickly.
  13. Yrel Score 59 Theory Junkrat reduces enemy Armor (Big As), offsetting Yrel's Physical Armor. Only when Junkrat takes Big As. Yrel must also take Dauntless.
  14. Kael'thas Score 57 Theory Junkrat can poke Kael'thas from range (Frag Launcher, Concussion Mine), and Kael'thas has few ways to dodge or disengage.
  15. Kerrigan Score 57 Theory Junkrat's root (Steel Trap) can stop Kerrigan in the middle of a dive.
  16. Li Li Score 57 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Li Li's summoned units quickly.
  17. Sgt. Hammer Score 57 Theory Junkrat can poke Sgt. Hammer from range (Frag Launcher, Concussion Mine), and Sgt. Hammer has few ways to dodge or disengage.
  18. Rexxar Score 56 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Rexxar's summoned units quickly.
  19. Tychus Score 56 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
  20. Xal'atath Score 56 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  21. Zul'jin Score 56 Theory Junkrat can poke Zul'jin from range (Frag Launcher, Concussion Mine), and Zul'jin has few ways to dodge or disengage.
  22. Maiev Score 55 Theory Junkrat's root (Steel Trap) can stop Maiev in the middle of a dive.
  23. Sylvanas Score 55 Theory Junkrat clears waves quickly (Frag Launcher, Concussion Mine), so Sylvanas's lane pressure buys less.
  24. Zagara Score 55 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Zagara's summoned units quickly.
  25. Malfurion Score 54 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
  26. Stukov Score 54 Theory Junkrat reduces enemy Armor (Big As), offsetting Stukov's Physical Armor. Only when Junkrat takes Big As. Stukov must also take Biotic Armor.
  27. Artanis Score 52 Theory Junkrat's root (Steel Trap) can stop Artanis in the middle of a dive.
  28. Blaze Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Blaze's Spell Armor. Only when Junkrat takes Big As. Blaze must also take Juggernaut Plating.
  29. Fenix Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Fenix's Spell Armor. Only when Junkrat takes Big As. Fenix must also take Dampening Field.
  30. Imperius Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Imperius's Spell Armor. Only when Junkrat takes Big As. Imperius must also take Impervious.
  31. Qhira Score 52 Theory Junkrat's root (Steel Trap) can stop Qhira in the middle of a dive.
  32. Samuro Score 52 Theory Junkrat clears waves quickly (Frag Launcher, Concussion Mine), so Samuro's lane pressure buys less.
  33. Tassadar Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Tassadar's Spell Armor. Only when Junkrat takes Big As. Tassadar must also take Oracle.
  34. The Butcher Score 52 Theory Junkrat's root (Steel Trap) can stop The Butcher in the middle of a dive.
  35. Thrall Score 52 Theory Junkrat's root (Steel Trap) can stop Thrall in the middle of a dive.
  36. Valeera Score 52 Theory Junkrat's root (Steel Trap) can stop Valeera in the middle of a dive.
  37. Chromie Score 51 Theory Junkrat can poke Chromie from range (Frag Launcher, Concussion Mine), and Chromie has few ways to dodge or disengage.

Junkrat is weak against

Score 1–100 for their net edge over Junkrat's kit

  1. Genji Curated
    Why? 5
    • CuratedDeflect blocks Frag Launcher grenades and throws Kunai back, and Cyber Agility closes on a hero whose only basic escape is a self-knockback from Concussion Mine.via Deflect, Cyber Agility, Concussion Mine, Frag Launcher
    • TheoryGenji can deny a burst window (Deflect), wasting Junkrat's cooldowns.
    • TheoryGenji brings Spell Armor (Cyber Shield), which blunts Junkrat's ability burst. Only when Genji takes Cyber Shield.
    • TheoryJunkrat's root (Steel Trap) can stop Genji in the middle of a dive.
    • TheoryJunkrat reduces enemy Armor (Big As), offsetting Genji's Spell Armor. Only when Junkrat takes Big As. Genji must also take Cyber Shield.
  2. Anub'arak Curated
    Why? 4
    • CuratedHarden Carapace's Spell Armor and shield soak Junkrat's all-Ability damage, and Burrow Charge or Impale reaches a 1425-Health target whose only basic escape is a Concussion Mine self-knockback.via Harden Carapace, Burrow Charge, Impale, Concussion Mine
    • TheoryAnub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Junkrat's ability burst.
    • TheoryJunkrat's area damage (Frag Launcher, Concussion Mine) clears Anub'arak's summoned units quickly.
    • TheoryJunkrat reduces enemy Armor (Big As), offsetting Anub'arak's Spell Armor. Only when Junkrat takes Big As.
  3. Lúcio Curated
    Why? 3
    • CuratedRocket Ride hangs in the air for 3.75 seconds before landing, giving Lúcio time to cast Sound Barrier so the 935-damage landing hits shields instead of Health. Only when Lúcio takes Sound Barrier (level 10), and Junkrat takes Rocket Ride (level 10).via Sound Barrier, Rocket Ride
    • TheoryLúcio can deny a burst window (Summer Anthem), wasting Junkrat's cooldowns. Only when Lúcio takes Summer Anthem.
    • TheoryLúcio's healing undoes the chip damage Junkrat lands from range.
  4. Tracer Curated
    Why? 3
    • CuratedBlink charges let Tracer step around Frag Launcher arcs, and Recall strips Steel Trap's root and resets her position if she gets caught by a trap.via Blink, Recall, Steel Trap, Frag Launcher
    • TheoryTracer can deny a burst window (Telefrag), wasting Junkrat's cooldowns. Only when Tracer takes Telefrag.
    • TheoryJunkrat's root (Steel Trap) can stop Tracer in the middle of a dive.
  5. Zeratul Curated
    Why? 4
    • CuratedZeratul approaches unseen under Permanent Cloak and Blinks past the Steel Trap and Concussion Mine Junkrat places in front of him, then bursts a 1425-Health target.via Permanent Cloak, Blink, Steel Trap, Concussion Mine
    • TheoryZeratul brings Spell Armor (Spell Shield), which blunts Junkrat's ability burst. Only when Zeratul takes Spell Shield.
    • TheoryJunkrat's root (Steel Trap) can stop Zeratul in the middle of a dive.
    • TheoryJunkrat reduces enemy Armor (Big As), offsetting Zeratul's Spell Armor. Only when Junkrat takes Big As. Zeratul must also take Spell Shield.
  6. Why? 3
    • TheoryBrightwing brings Spell Armor (Pixie Dust), which blunts Junkrat's ability burst.
    • TheoryBrightwing can deny a burst window, wasting Junkrat's cooldowns.
    • TheoryBrightwing's healing undoes the chip damage Junkrat lands from range.
View 6 more
  1. Uther Score 71 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Junkrat's cooldowns.
    2 more reasons
    • Uther brings Spell Armor (Spell Shield), which blunts Junkrat's ability burst. Only when Uther takes Spell Shield.
    • Uther's healing undoes the chip damage Junkrat lands from range.
  2. Zarya Score 67 Theory Zarya can deny a burst window, wasting Junkrat's cooldowns.
    1 more reason
    • Zarya brings Spell Armor (Spell Barrier), which blunts Junkrat's ability burst. Only when Zarya takes Spell Barrier.
  3. Alexstrasza Score 65 Theory Alexstrasza can deny a burst window, wasting Junkrat's cooldowns.
    1 more reason
    • Alexstrasza's healing undoes the chip damage Junkrat lands from range.
  4. Anduin Score 65 Theory Anduin can deny a burst window, wasting Junkrat's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Junkrat lands from range.
  5. Auriel Score 65 Theory Auriel can deny a burst window, wasting Junkrat's cooldowns.
    1 more reason
    • Auriel's healing undoes the chip damage Junkrat lands from range.
  6. Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Junkrat's cooldowns.
    1 more reason
    • Rehgar's healing undoes the chip damage Junkrat lands from range.
23 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kharazim Score 63 Theory Kharazim can deny a burst window, wasting Junkrat's cooldowns.
  2. Tyrande Score 62 Theory Tyrande brings Spell Armor (Kaldorei Resistance), which blunts Junkrat's ability burst. Only when Tyrande takes Kaldorei Resistance.
  3. Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Junkrat's cooldowns. Only when Lt. Morales takes Safe Zone.
  4. Mal'Ganis Score 60 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Junkrat's ability burst.
  5. Medivh Score 60 Theory Medivh can deny a burst window, wasting Junkrat's cooldowns.
  6. Stitches Score 60 Theory Stitches can deny a burst window, wasting Junkrat's cooldowns.
  7. Tyrael Score 60 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Junkrat's cooldowns.
  8. Dehaka Score 59 Theory Dehaka can deny a burst window (Burrow), wasting Junkrat's cooldowns.
  9. Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Junkrat's ability burst. Only when Lunara takes Greater Spell Shield.
  10. Malthael Score 57 Theory Malthael brings Spell Armor (Shroud of Wisdom), which blunts Junkrat's ability burst. Only when Malthael takes Shroud of Wisdom.
  11. Mei Score 57 Theory Mei brings Spell Armor (Crystallize), which blunts Junkrat's ability burst. Only when Mei takes Crystallize.
  12. Orphea Score 57 Theory Orphea brings Spell Armor (Determination), which blunts Junkrat's ability burst. Only when Orphea takes Determination.
  13. Valla Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Junkrat's ability burst. Only when Valla takes Gloom.
  14. Alarak Score 56 Theory Alarak can deny a burst window (Counter-Strike), wasting Junkrat's cooldowns. Only when Alarak takes Counter-Strike.
  15. Cassia Score 56 Theory Cassia can deny a burst window (War Matron), wasting Junkrat's cooldowns. Only when Cassia takes War Matron.
  16. Cho'gall Score 56 Theory Cho'gall can deny a burst window (Molten Block), wasting Junkrat's cooldowns. Only when Cho'gall takes Molten Block.
  17. Deathwing Score 56 Theory Deathwing can deny a burst window (Draconic Might), wasting Junkrat's cooldowns. Only when Deathwing takes Draconic Might.
  18. Leoric Score 56 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Junkrat's cooldowns. Only when Leoric takes Shroud of the Dead King.
  19. Ragnaros Score 56 Theory Ragnaros can deny a burst window (Submerge), wasting Junkrat's cooldowns. Only when Ragnaros takes Submerge.
  20. Varian Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Junkrat's cooldowns. Only when Varian takes Shield Wall.
  21. Ana Score 55 Theory Ana's healing undoes the chip damage Junkrat lands from range.
  22. Deckard Score 55 Theory Deckard's healing undoes the chip damage Junkrat lands from range.
  23. Whitemane Score 55 Theory Whitemane's healing undoes the chip damage Junkrat lands from range.

Junkrat works well with

Score 1–100 for how well the kits combine

  1. E.T.C. Curated
    Why? 3
    • CuratedMosh Pit stuns enemies around E.T.C. for up to 4 seconds, enough to land a pre-aimed Rocket Ride or drive RIP-Tire into the center of the group. Only when E.T.C. takes Mosh Pit (level 10).via Mosh Pit, Rocket Ride, RIP-Tire
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Junkrat's burst.
    • TheoryE.T.C. starts fights on its own terms, giving Junkrat grouped targets for area burst.
  2. Malfurion Curated
    Why? 2
    • CuratedEntangling Roots holds targets in place long enough for Frag Launcher's arcing grenades and Steel Trap to land on Heroes who would otherwise sidestep them.via Entangling Roots, Frag Launcher, Steel Trap
    • TheoryMalfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Junkrat's burst.
  3. Zarya Curated
    Why? 2
    • CuratedGraviton Surge holds enemies in place for 2.5 seconds, so Frag Launcher grenades land without bouncing past their targets, or RIP-Tire, if Junkrat takes it, can drive into the middle. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, RIP-Tire, Frag Launcher
    • TheoryZarya groups or freezes enemies (Graviton Surge) for Junkrat's area damage. Only when Zarya takes Graviton Surge.
  4. Cho'gall Theory
    Why? 3
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Junkrat's area damage.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Junkrat's burst.
    • TheoryCho'gall starts fights on its own terms, giving Junkrat grouped targets for area burst.
  5. Kerrigan Theory
    Why? 3
    • TheoryKerrigan groups or freezes enemies (Primal Grasp) for Junkrat's area damage.
    • TheoryJunkrat's root (Steel Trap) holds targets still for Kerrigan's burst.
    • TheoryJunkrat's root (Steel Trap) lets Kerrigan dive onto a target that cannot walk away.
  6. Maiev Theory
    Why? 4
    • TheoryMaiev groups or freezes enemies (Umbral Bind) for Junkrat's area damage.
    • TheoryMaiev starts fights on its own terms, giving Junkrat grouped targets for area burst.
    • TheoryMaiev's Time Stop (Containment Disc) holds targets still for Junkrat's burst. Only when Maiev takes Containment Disc.
    • TheoryJunkrat's root (Steel Trap) lets Maiev dive onto a target that cannot walk away.
View 5 more
  1. Qhira Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Junkrat's burst.
    2 more reasons
    • Qhira starts fights on its own terms, giving Junkrat grouped targets for area burst.
    • Junkrat's root (Steel Trap) lets Qhira dive onto a target that cannot walk away.
  2. Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Junkrat's area damage.
    2 more reasons
    • Stitches starts fights on its own terms, giving Junkrat grouped targets for area burst.
    • Stitches's stun (Gorge) holds targets still for Junkrat's burst. Only when Stitches takes Gorge.
  3. Thrall Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Junkrat's burst.
    2 more reasons
    • Thrall starts fights on its own terms, giving Junkrat grouped targets for area burst.
    • Junkrat's root (Steel Trap) lets Thrall dive onto a target that cannot walk away.
  4. Zeratul Score 76 Theory Junkrat's root (Steel Trap) holds targets still for Zeratul's burst.
    2 more reasons
    • Zeratul groups or freezes enemies (Void Prison) for Junkrat's area damage. Only when Zeratul takes Void Prison.
    • Junkrat's root (Steel Trap) lets Zeratul dive onto a target that cannot walk away.
  5. Chromie Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Junkrat's area damage.
    1 more reason
    • Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Junkrat's burst.
62 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Dehaka Score 75 Theory Dehaka groups or freezes enemies (Drag) for Junkrat's area damage.
  2. Johanna Score 75 Theory Johanna groups or freezes enemies (Condemn) for Junkrat's area damage.
  3. Kel'Thuzad Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Junkrat's area damage.
  4. Medivh Score 74 Theory Medivh starts fights on its own terms, giving Junkrat grouped targets for area burst.
  5. Anub'arak Score 71 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Junkrat's burst.
  6. Blaze Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Junkrat's burst.
  7. Diablo Score 71 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Junkrat's burst.
  8. Garrosh Score 71 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Junkrat's burst.
  9. Hogger Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Junkrat's burst.
  10. Imperius Score 71 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Junkrat's burst.
  11. Mei Score 71 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Junkrat's burst.
  12. Muradin Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Junkrat's burst.
  13. Yrel Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Junkrat's burst.
  14. Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Junkrat's burst.
  15. Orphea Score 70 Theory Junkrat's root (Steel Trap) holds targets still for Orphea's burst.
  16. Tassadar Score 70 Theory Junkrat's root (Steel Trap) holds targets still for Tassadar's burst.
  17. Genji Score 69 Theory Junkrat's root (Steel Trap) holds targets still for Genji's burst.
  18. Sonya Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Junkrat's burst.
  19. The Butcher Score 69 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Junkrat's burst.
  20. Tracer Score 69 Theory Junkrat's root (Steel Trap) holds targets still for Tracer's burst.
  21. Valeera Score 69 Theory Junkrat's root (Steel Trap) holds targets still for Valeera's burst.
  22. Lúcio Score 67 Theory Lúcio starts fights on its own terms, giving Junkrat grouped targets for area burst.
  23. Tyrael Score 67 Theory Tyrael starts fights on its own terms, giving Junkrat grouped targets for area burst.
  24. Cassia Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Junkrat's area damage. Only when Cassia takes Valkyrie.
  25. Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Junkrat's area damage. Only when Whitemane takes Judgment Day.
  26. Illidan Score 65 Theory Illidan's stun (The Hunt) holds targets still for Junkrat's burst. Only when Illidan takes The Hunt.
  27. Mephisto Score 65 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Junkrat's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  28. Alarak Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Alarak's burst.
  29. Ana Score 62 Theory Ana's stun (Sleep Dart) holds targets still for Junkrat's burst.
  30. Anduin Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Junkrat's burst.
  31. Arthas Score 62 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Junkrat's burst.
  32. Auriel Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Junkrat's burst.
  33. Brightwing Score 62 Theory Brightwing's polymorph (Polymorph) holds targets still for Junkrat's burst.
  34. Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Junkrat's burst.
  35. Deckard Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Junkrat's burst.
  36. Hanzo Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Hanzo's burst.
  37. Jaina Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Jaina's burst.
  38. Kael'thas Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Kael'thas's burst.
  39. Li-Ming Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Li-Ming's burst.
  40. Mal'Ganis Score 62 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Junkrat's burst.
  41. Murky Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Murky's burst.
  42. Nova Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Nova's burst.
  43. Probius Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Probius's burst.
  44. Ragnaros Score 62 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Junkrat's burst.
  45. Rexxar Score 62 Theory Rexxar's stun (Misha, Charge!) holds targets still for Junkrat's burst.
  46. Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Junkrat's burst.
  47. Uther Score 62 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Junkrat's burst.
  48. Xal'atath Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Xal'atath's burst.
  49. Xul Score 62 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Junkrat's burst.
  50. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Junkrat's area damage. Only when Sylvanas takes Mind Control.
  51. Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Junkrat's burst. Only when Abathur takes Slapathur.
  52. Artanis Score 57 Theory Junkrat's root (Steel Trap) lets Artanis dive onto a target that cannot walk away.
  53. D.Va Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Junkrat's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  54. Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Junkrat's burst. Only when Falstad takes Dishonorable Discharge.
  55. Greymane Score 57 Theory Junkrat's root (Steel Trap) lets Greymane dive onto a target that cannot walk away.
  56. Kharazim Score 57 Theory Junkrat's root (Steel Trap) lets Kharazim dive onto a target that cannot walk away.
  57. Stukov Score 57 Theory Stukov's stun (Massive Shove) holds targets still for Junkrat's burst. Only when Stukov takes Massive Shove.
  58. The Lost Vikings Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Junkrat's burst. Only when The Lost Vikings takes Large and In Charge.
  59. Valla Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Junkrat's burst. Only when Valla takes Rain of Vengeance.
  60. Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Junkrat's burst. Only when Varian takes Taunt.
  61. Zagara Score 57 Theory Zagara's stun (Devouring Maw) holds targets still for Junkrat's burst. Only when Zagara takes Devouring Maw.
  62. Zul'jin Score 57 Theory Zul'jin's root (Ensnare) holds targets still for Junkrat's burst. Only when Zul'jin takes Ensnare.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Junkrat

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryBraxis Outpost's single lane suits Junkrat's poke (Frag Launcher, Concussion Mine).
    • TheoryBraxis Outpost's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    • TheoryJunkrat's waveclear (Frag Launcher, Concussion Mine) holds Braxis Outpost's single lane.
  2. Why? 3
    • TheoryIndustrial District's single lane suits Junkrat's poke (Frag Launcher, Concussion Mine).
    • TheoryIndustrial District's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    • TheoryJunkrat's waveclear (Frag Launcher, Concussion Mine) holds Industrial District's single lane.
  3. Why? 3
    • TheoryLost Cavern's single lane suits Junkrat's poke (Frag Launcher, Concussion Mine).
    • TheoryLost Cavern's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    • TheoryJunkrat's waveclear (Frag Launcher, Concussion Mine) holds Lost Cavern's single lane.
  4. Why? 3
    • TheorySilver City's single lane suits Junkrat's poke (Frag Launcher, Concussion Mine).
    • TheorySilver City's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    • TheoryJunkrat's waveclear (Frag Launcher, Concussion Mine) holds Silver City's single lane.
  5. Why? 2
    • TheoryAlterac Pass's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    • TheoryJunkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Alterac Pass's pushing objective.
  6. Why? 2
    • TheoryBattlefield of Eternity's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    • TheoryJunkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Battlefield of Eternity's pushing objective.
View 13 more
  1. Braxis Holdout Score 65 Theory Braxis Holdout's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    1 more reason
    • Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Braxis Holdout's pushing objective.
  2. Hanamura Temple Score 65 Theory Hanamura Temple's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    1 more reason
    • Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Hanamura Temple's pushing objective.
  3. Infernal Shrines Score 65 Theory Infernal Shrines's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    1 more reason
    • Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Infernal Shrines's pushing objective.
  4. Sky Temple Score 65 Theory Sky Temple's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    1 more reason
    • Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Sky Temple's pushing objective.
  5. Volskaya Foundry Score 65 Theory Volskaya Foundry's objective forces teamfights where Junkrat's area burst (Frag Launcher, Concussion Mine) hits several targets.
    1 more reason
    • Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Volskaya Foundry's pushing objective.
  6. Blackheart's Bay Score 58 Theory Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Blackheart's Bay's pushing objective.
    1 more reason
    • Junkrat's silence (Sticky Wicket) stops enemies channelling Blackheart's Bay's objective. Only when Junkrat takes Sticky Wicket.
  7. Dragon Shire Score 58 Theory Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Dragon Shire's pushing objective.
    1 more reason
    • Junkrat's silence (Sticky Wicket) stops enemies channelling Dragon Shire's objective. Only when Junkrat takes Sticky Wicket.
  8. Towers of Doom Score 58 Theory Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Towers of Doom's pushing objective.
    1 more reason
    • Junkrat's silence (Sticky Wicket) stops enemies channelling Towers of Doom's objective. Only when Junkrat takes Sticky Wicket.
  9. Garden of Terror Score 55 Theory Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Garden of Terror's pushing objective.
  10. Haunted Mines Score 55 Theory Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Haunted Mines's pushing objective.
  11. Tomb of the Spider Queen Score 55 Theory Junkrat's waveclear (Frag Launcher, Concussion Mine) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  12. Cursed Hollow Score 53 Theory Junkrat's silence (Sticky Wicket) stops enemies channelling Cursed Hollow's objective. Only when Junkrat takes Sticky Wicket.
  13. Warhead Junction Score 53 Theory Junkrat's silence (Sticky Wicket) stops enemies channelling Warhead Junction's objective. Only when Junkrat takes Sticky Wicket.

All maps

Talents

Talents by level

  1. Level 1

    • Tricky Shuffles Q

      While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.

    • Extra-Wound Timers Q

      The final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.

    • Blow 'Em Up! Passive

      Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.

  2. Level 4

    • Taste For Explosions Q Quest

      Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.

    • BOOM POW W

      Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.

    • Chattering Teeth E

      Steel Traps will slowly chase nearby enemy Heroes.

  3. Level 7

    • Bogged Down W

      Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.

    • Sticky Wicket E

      Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.

    • Dirty Trickster Trait

      Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. This effect has a 20 second cooldown.

  4. Level 10

    • RIP-Tire Heroic

      Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.

    • Rocket Ride Heroic

      After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

  5. Level 13

    • Bombs Away Q

      Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.

    • Ripper Air W

      Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.

    • Gotta Trap 'Em All! E

      Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.

    • Big As E

      Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds. Increases Steel Trap's radius and damage by 50%.

  6. Level 16

    • Burst Fire Q

      Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.

    • Endless Nades Q

      Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.

    • Spread Volley Active

      Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.

  7. Level 20

    • Extra Oomph Heroic

      Increase RIP-Tire's knockback distance by 80%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.

    • Puckish Scamp Heroic

      Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Passive: Reduce both Heroic cooldowns by 20 seconds.

    • Cannonball! Q

      Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.

    • I Hate Waiting! Z

      Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds.

Abilities and mechanics

  • Total Mayhem D Trait

    Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.

  • Frag Launcher Q Ability

    12 s cooldown

    Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

  • Concussion Mine W Ability

    16 s cooldown

    Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.

  • Steel Trap E Ability

    15 s cooldown

    Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.

  • RIP-Tire R Heroic

    75 s cooldown

    Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.

  • Rocket Ride R Heroic

    75 s cooldown

    After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

Mechanics tags

What the theory layer reads from Junkrat's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Concussion Mine “Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back.”
Ability RIP-Tire “…can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the…”
Talent Ripper Air “Junkrat is knocked back 50% farther by Concussion Mine.”
Talent Extra Oomph “Increase RIP-Tire's knockback distance by 80%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.”
Root
Ability Steel Trap “Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.”
Silence
Talent Sticky Wicket “Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.”
Slow
Talent Bogged Down “Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.”

Damage and macro

Area damage
Ability Frag Launcher “Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 damage to nearby enemies.”
Ability Concussion Mine “Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back.”
Ability Total Mayhem “Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.”
Ability RIP-Tire “…knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to…”
Armor shred
Talent Big As “Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds.”
Burst
Ability Concussion Mine “Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back.”
Ability Steel Trap “Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.”
Ability RIP-Tire “…knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445…”
Ability Rocket Ride “After 3.75 seconds, Junkrat lands, dealing 935 damage to nearby enemies and activating Total Mayhem.”
Poke
Ability Frag Launcher “Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 damage to nearby enemies.”
Ability Concussion Mine “Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back.”
Ability Steel Trap “Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.”
Curated note Frag Launcher's four bouncing grenades chip enemies from behind walls, and almost all of Junkrat's damage comes from Abilities rather than Basic Attack range.
Waveclear
Ability Frag Launcher “Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 damage to nearby enemies.”
Ability Concussion Mine “Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back.”
Ability Total Mayhem “Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.”
Curated note Frag Launcher splashes across whole minion waves, letting Junkrat clear and push a lane quickly before rotating.

Patch history

No patch notes for Junkrat in this data yet.

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