Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Warcraft

Xal'atath

The Harbinger of the Void

  • New : Released recently: expect thin data and fast balance changes
Role
Ranged Assassin
Attack
Ranged
Difficulty
Medium
Released
28 Sep 2026
Last patched
5 Oct 2026
Damage
8/10
Utility
6/10
Survivability
6/10
Complexity
8/10

New hero. Xal'atath arrived on 28 Sep 2026. Early patches tend to move a new kit quickly and players are still learning it, so treat every number and matchup here as provisional for a few weeks.

Counters and synergies

Xal'atath is strong against

Score 1–100 for Xal'atath's net edge once both kits are weighed (50 = neutral)

  1. Nova Curated
    Why? 5
    • CuratedShadow Mark reveals a marked Nova for 4 seconds and the Dark Heart chases her down, stopping her from slipping back into Permanent Cloak at 1300 Health.via Shadow Mark, Dark Heart Ritual, Permanent Cloak
    • TheoryXal'atath can reveal enemies (Shadow Mark), taking away Nova's stealth.
    • TheoryXal'atath's burst can delete Nova's small Health pool before help arrives.
    • TheoryXal'atath's area damage (Shadow Mark, Dark Heart Ritual) clears Nova's summoned units quickly.
    • TheoryXal'atath brings Spell Armor (Cloak of Shadows, Dark Heart's Protection), which blunts Nova's ability burst. Only when Xal'atath takes Cloak of Shadows or Dark Heart's Protection.
  2. Why? 4
    • CuratedA sieging Sgt. Hammer stands still, so Shadow Mark's center hit and the Dark Heart's chase-and-detonate land reliably; she can't step away without dropping Siege Mode.via Shadow Mark, Dark Heart Ritual, Siege Mode
    • TheoryXal'atath can Blind (Void Eruption), and Basic Attacks are most of Sgt. Hammer's damage. Only when Xal'atath takes Void Eruption.
    • TheoryXal'atath can reveal enemies (Shadow Mark), taking away Sgt. Hammer's stealth. Only when Sgt. Hammer takes Ambush.
    • TheoryXal'atath can poke Sgt. Hammer from range, and Sgt. Hammer has few ways to dodge or disengage.
  3. Samuro Curated
    Why? 6
    • CuratedShadow Mark reveals Samuro through Wind Walk, and the Dark Heart's pulsing area damage shreds Mirror Images, which take double damage.via Shadow Mark, Dark Heart Ritual, Mirror Image, Wind Walk
    • TheoryXal'atath can reveal enemies (Shadow Mark), taking away Samuro's stealth.
    • TheoryXal'atath can Blind (Void Eruption), and Basic Attacks are most of Samuro's damage. Only when Xal'atath takes Void Eruption.
    • TheoryXal'atath clears waves quickly (Shadow Mark, Dark Heart Ritual), so Samuro's lane pressure buys less.
    • TheorySamuro can block or armor against Basic Attacks (Deflection), which Xal'atath relies on for damage. Only when Samuro takes Deflection.
    • TheorySamuro brings Spell Armor (Mirage), which blunts Xal'atath's ability burst. Only when Samuro takes Mirage.
  4. Greymane Theory
    Why? 5
    • TheoryXal'atath can Blind (Void Eruption), and Basic Attacks are most of Greymane's damage. Only when Xal'atath takes Void Eruption.
    • TheoryXal'atath can reveal enemies (Shadow Mark), taking away Greymane's stealth. Only when Greymane takes Eyes in the Dark.
    • TheoryXal'atath reduces enemy Armor (Toxic Mark), offsetting Greymane's Physical Armor. Only when Xal'atath takes Toxic Mark. Greymane must also take Thick Skin.
    • TheoryXal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Greymane in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
    • TheoryGreymane can block or armor against Basic Attacks (Thick Skin), which Xal'atath relies on for damage. Only when Greymane takes Thick Skin.
  5. Raynor Theory
    Why? 2
    • TheoryXal'atath can Blind (Void Eruption), and Basic Attacks are most of Raynor's damage. Only when Xal'atath takes Void Eruption.
    • TheoryXal'atath can poke Raynor from range, and Raynor has few ways to dodge or disengage.
  6. Li-Ming Theory
    Why? 3
    • TheoryXal'atath's burst can delete Li-Ming's small Health pool before help arrives.
    • TheoryXal'atath reduces enemy Armor (Toxic Mark), offsetting Li-Ming's Spell Armor. Only when Xal'atath takes Toxic Mark. Li-Ming must also take Force Armor.
    • TheoryXal'atath can interrupt channels with silence (Silence of the Lamb, Dark Heart's Protection), and Li-Ming relies on channelled abilities. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection. Li-Ming must also take Disintegrate.
View 5 more
  1. Abathur Score 67 Theory Xal'atath's burst can delete Abathur's small Health pool before help arrives.
    2 more reasons
    • Xal'atath clears waves quickly (Shadow Mark, Dark Heart Ritual), so Abathur's lane pressure buys less.
    • Xal'atath's area damage (Shadow Mark, Dark Heart Ritual) clears Abathur's summoned units quickly.
  2. Probius Score 67 Theory Xal'atath's burst can delete Probius's small Health pool before help arrives.
    2 more reasons
    • Xal'atath reduces enemy Armor (Toxic Mark), offsetting Probius's Spell Armor. Only when Xal'atath takes Toxic Mark. Probius must also take Photon Barrier.
    • Xal'atath's area damage (Shadow Mark, Dark Heart Ritual) clears Probius's summoned units quickly.
  3. Tychus Score 67 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Tychus's damage. Only when Xal'atath takes Void Eruption.
    4 more reasons
    • Xal'atath's area damage (Shadow Mark, Dark Heart Ritual) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
    • Xal'atath reduces enemy Armor (Toxic Mark), offsetting Tychus's Spell Armor. Only when Xal'atath takes Toxic Mark. Tychus must also take Neosteel Coating.
    • Xal'atath can interrupt channels with silence (Silence of the Lamb, Dark Heart's Protection), and Tychus relies on channelled abilities. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
    • Tychus brings Spell Armor (Neosteel Coating), which blunts Xal'atath's ability burst. Only when Tychus takes Neosteel Coating.
  4. Azmodan Score 65 Theory Xal'atath can poke Azmodan from range, and Azmodan has few ways to dodge or disengage.
    2 more reasons
    • Xal'atath can interrupt channels with silence (Silence of the Lamb, Dark Heart's Protection), and Azmodan relies on channelled abilities. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
    • Xal'atath's area damage (Shadow Mark, Dark Heart Ritual) clears Azmodan's summoned units quickly.
  5. Zeratul Score 65 Theory Xal'atath can reveal enemies (Shadow Mark), taking away Zeratul's stealth.
    4 more reasons
    • Xal'atath reduces enemy Armor (Toxic Mark), offsetting Zeratul's Spell Armor. Only when Xal'atath takes Toxic Mark. Zeratul must also take Spell Shield.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Zeratul in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
    • Zeratul brings Spell Armor (Spell Shield), which blunts Xal'atath's ability burst. Only when Zeratul takes Spell Shield.
    • Zeratul can interrupt channels with Time Stop (Void Prison), and Xal'atath relies on channelled abilities. Only when Zeratul takes Void Prison.
18 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Xul Score 63 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Xul's damage. Only when Xal'atath takes Void Eruption.
  2. Zul'jin Score 63 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Zul'jin's damage. Only when Xal'atath takes Void Eruption.
  3. Tassadar Score 62 Theory Xal'atath can reveal enemies (Shadow Mark), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  4. Hanzo Score 61 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Hanzo's damage. Only when Xal'atath takes Void Eruption.
  5. The Lost Vikings Score 61 Theory Xal'atath can reveal enemies (Shadow Mark), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
  6. Fenix Score 59 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Fenix's damage. Only when Xal'atath takes Void Eruption.
  7. Malthael Score 58 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Malthael's damage. Only when Xal'atath takes Void Eruption.
  8. Thrall Score 58 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Thrall's damage. Only when Xal'atath takes Void Eruption.
  9. Nazeebo Score 57 Theory Xal'atath can poke Nazeebo from range, and Nazeebo has few ways to dodge or disengage.
  10. Arthas Score 54 Theory Xal'atath deals damage based on maximum Health (Toxic Mark), which hits high-Health heroes like Arthas hardest. Only when Xal'atath takes Toxic Mark.
  11. Jaina Score 54 Theory Xal'atath's burst can delete Jaina's small Health pool before help arrives.
  12. Tyrande Score 54 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Tyrande's damage. Only when Xal'atath takes Void Eruption.
  13. Kael'thas Score 53 Theory Xal'atath can poke Kael'thas from range, and Kael'thas has few ways to dodge or disengage.
  14. Orphea Score 53 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Orphea's damage. Only when Xal'atath takes Void Eruption.
  15. Murky Score 52 Theory Xal'atath's burst can delete Murky's small Health pool before help arrives.
  16. Tracer Score 52 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Tracer's damage. Only when Xal'atath takes Void Eruption.
  17. Anub'arak Score 51 Theory Xal'atath deals damage based on maximum Health (Toxic Mark), which hits high-Health heroes like Anub'arak hardest. Only when Xal'atath takes Toxic Mark.
  18. Dehaka Score 51 Theory Xal'atath can reveal enemies (Shadow Mark), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.

Xal'atath is weak against

Score 1–100 for their net edge over Xal'atath's kit

  1. Illidan Curated
    Why? 7
    • CuratedEvasion makes Xal'atath's basic attacks miss, so she can't charge Void Volley, and Dive sticks to her through Void Step's short teleports.via Evasion, Dive, Void Volley, Void Step
    • TheoryIllidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Xal'atath relies on for damage.
    • TheoryIllidan brings Spell Armor (Sixth Sense), which blunts Xal'atath's ability burst. Only when Illidan takes Sixth Sense.
    • TheoryIllidan can interrupt channels with stun (The Hunt), and Xal'atath relies on channelled abilities. Only when Illidan takes The Hunt.
    • TheoryXal'atath can Blind (Void Eruption), and Basic Attacks are most of Illidan's damage. Only when Xal'atath takes Void Eruption.
    • TheoryXal'atath reduces enemy Armor (Toxic Mark), offsetting Illidan's Physical Armor. Only when Xal'atath takes Toxic Mark. Illidan must also take Reflexive Block.
    • TheoryXal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Illidan in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  2. Valeera Curated
    Why? 7
    • CuratedCheap Shot (Blade Flurry from Stealth) stuns Xal'atath before she can Void Step away, and her 1330 Health melts to Valeera's follow-up.via Vanish, Blade Flurry, Void Step
    • TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Xal'atath's damage.
    • TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Xal'atath relies on for damage. Only when Valeera takes Combat Readiness.
    • TheoryValeera can interrupt channels with stun (Blade Flurry), and Xal'atath relies on channelled abilities.
    • TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Xal'atath's ability burst. Only when Valeera takes Cloak of Shadows.
    • TheoryXal'atath can reveal enemies (Shadow Mark), taking away Valeera's stealth.
    • TheoryXal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Valeera in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  3. Genji Curated
    Why? 6
    • CuratedDeflect soaks Void Volley's barrage, and Cyber Agility plus Swift Strike catch Xal'atath's 1330 Health once Void Step is on cooldown.via Deflect, Cyber Agility, Swift Strike, Void Volley, Void Step
    • TheoryGenji can deny a burst window (Deflect), wasting Xal'atath's cooldowns.
    • TheoryGenji can block or armor against Basic Attacks (Cyber Shield), which Xal'atath relies on for damage. Only when Genji takes Cyber Shield.
    • TheoryXal'atath can reveal enemies (Shadow Mark), taking away Genji's stealth. Only when Genji takes Pathfinder.
    • TheoryXal'atath reduces enemy Armor (Toxic Mark), offsetting Genji's Spell Armor. Only when Xal'atath takes Toxic Mark. Genji must also take Cyber Shield.
    • TheoryXal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Genji in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  4. Auriel Theory
    Why? 4
    • TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Xal'atath's damage. Only when Auriel takes Blinding Flash.
    • TheoryAuriel can deny a burst window, wasting Xal'atath's cooldowns.
    • TheoryAuriel's healing undoes the chip damage Xal'atath lands from range.
    • TheoryAuriel reduces enemy Armor (Wrath of Heaven), offsetting Xal'atath's Spell Armor. Only when Auriel takes Wrath of Heaven. Xal'atath must also take Cloak of Shadows or Dark Heart's Protection.
  5. Uther Theory
    Why? 4
    • TheoryUther can deny a burst window (Devotion, Divine Shield), wasting Xal'atath's cooldowns.
    • TheoryUther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Xal'atath relies on channelled abilities.
    • TheoryUther brings Spell Armor (Spell Shield), which blunts Xal'atath's ability burst. Only when Uther takes Spell Shield.
    • TheoryUther's healing undoes the chip damage Xal'atath lands from range.
  6. Zarya Theory
    Why? 4
    • TheoryZarya can deny a burst window, wasting Xal'atath's cooldowns.
    • TheoryZarya can block or armor against Basic Attacks (Defensive Shielding), which Xal'atath relies on for damage. Only when Zarya takes Defensive Shielding.
    • TheoryZarya brings Spell Armor (Spell Barrier), which blunts Xal'atath's ability burst. Only when Zarya takes Spell Barrier.
    • TheoryZarya can interrupt channels with silence (Gravity Kills), and Xal'atath relies on channelled abilities. Only when Zarya takes Gravity Kills.
View 5 more
  1. Qhira Score 76 Theory Qhira can block or armor against Basic Attacks (Upstage), which Xal'atath relies on for damage. Only when Qhira takes Upstage.
    3 more reasons
    • Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Xal'atath relies on channelled abilities.
    • Qhira brings Spell Armor (Swing Life Away), which blunts Xal'atath's ability burst. Only when Qhira takes Swing Life Away.
    • Qhira's area damage (Carnage, Revolving Sweep) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  2. Cassia Score 72 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Xal'atath's damage.
    3 more reasons
    • Cassia can deny a burst window (War Matron), wasting Xal'atath's cooldowns. Only when Cassia takes War Matron.
    • Cassia's area damage (Lightning Fury, Blinding Light) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
    • Cassia reduces enemy Armor (Titan's Revenge), offsetting Xal'atath's Spell Armor. Only when Cassia takes Titan's Revenge. Xal'atath must also take Cloak of Shadows or Dark Heart's Protection.
  3. Deckard Score 70 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Xal'atath's damage. Only when Deckard takes Respect the Elderly.
    2 more reasons
    • Deckard's healing undoes the chip damage Xal'atath lands from range.
    • Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  4. Mei Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Xal'atath's damage.
    4 more reasons
    • Mei can block or armor against Basic Attacks (Skating Away), which Xal'atath relies on for damage. Only when Mei takes Skating Away.
    • Mei can interrupt channels with stun (Blizzard, Avalanche), and Xal'atath relies on channelled abilities.
    • Mei brings Spell Armor (Crystallize), which blunts Xal'atath's ability burst. Only when Mei takes Crystallize.
    • Xal'atath deals damage based on maximum Health (Toxic Mark), which hits high-Health heroes like Mei hardest. Only when Xal'atath takes Toxic Mark.
  5. Varian Score 70 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Xal'atath relies on for damage.
    4 more reasons
    • Varian can deny a burst window (Shield Wall), wasting Xal'atath's cooldowns. Only when Varian takes Shield Wall.
    • Varian reduces enemy Armor (Colossus Smash), offsetting Xal'atath's Spell Armor. Only when Varian takes Colossus Smash. Xal'atath must also take Cloak of Shadows or Dark Heart's Protection.
    • Varian can interrupt channels with silence (Taunt), and Xal'atath relies on channelled abilities. Only when Varian takes Taunt.
    • Xal'atath deals damage based on maximum Health (Toxic Mark), which hits high-Health heroes like Varian hardest. Only when Xal'atath takes Toxic Mark.
43 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Alexstrasza Score 69 Theory Alexstrasza can deny a burst window, wasting Xal'atath's cooldowns.
  2. Lúcio Score 69 Theory Lúcio can deny a burst window (Summer Anthem), wasting Xal'atath's cooldowns. Only when Lúcio takes Summer Anthem.
  3. Brightwing Score 67 Theory Brightwing brings Spell Armor (Pixie Dust), which blunts Xal'atath's ability burst.
  4. Johanna Score 66 Theory Johanna can Blind (Shield Glare), and Basic Attacks are most of Xal'atath's damage.
  5. Mal'Ganis Score 66 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Xal'atath's ability burst.
  6. Stukov Score 66 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Xal'atath relies on for damage. Only when Stukov takes Biotic Armor.
  7. Anduin Score 65 Theory Anduin can deny a burst window, wasting Xal'atath's cooldowns.
  8. Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Xal'atath's cooldowns.
  9. Medivh Score 64 Theory Medivh can deny a burst window, wasting Xal'atath's cooldowns.
  10. Stitches Score 64 Theory Stitches can deny a burst window, wasting Xal'atath's cooldowns.
  11. Deathwing Score 63 Theory Deathwing can interrupt channels with stun (Onslaught), and Xal'atath relies on channelled abilities.
  12. Maiev Score 63 Theory Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  13. Ana Score 62 Theory Ana can interrupt channels with stun (Sleep Dart), and Xal'atath relies on channelled abilities.
  14. Li Li Score 62 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Xal'atath's damage.
  15. Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Xal'atath's cooldowns. Only when Lt. Morales takes Safe Zone.
  16. Kharazim Score 60 Theory Kharazim can deny a burst window, wasting Xal'atath's cooldowns.
  17. Tyrael Score 60 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Xal'atath's cooldowns.
  18. Alarak Score 59 Theory Alarak can deny a burst window (Counter-Strike), wasting Xal'atath's cooldowns. Only when Alarak takes Counter-Strike.
  19. Whitemane Score 59 Theory Whitemane's healing undoes the chip damage Xal'atath lands from range.
  20. Kerrigan Score 58 Theory Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Xal'atath relies on channelled abilities.
  21. Hogger Score 57 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Xal'atath relies on channelled abilities.
  22. Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Xal'atath's ability burst. Only when Lunara takes Greater Spell Shield.
  23. Sylvanas Score 57 Theory Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Xal'atath relies on channelled abilities.
  24. Junkrat Score 56 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  25. Leoric Score 56 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Xal'atath's cooldowns. Only when Leoric takes Shroud of the Dead King.
  26. Rexxar Score 56 Theory Rexxar can block or armor against Basic Attacks (Grizzled Fortitude), which Xal'atath relies on for damage. Only when Rexxar takes Grizzled Fortitude.
  27. Artanis Score 55 Theory Artanis can block or armor against Basic Attacks (Reactive Parry), which Xal'atath relies on for damage. Only when Artanis takes Reactive Parry.
  28. Malfurion Score 55 Theory Malfurion's healing undoes the chip damage Xal'atath lands from range.
  29. Zagara Score 55 Theory Zagara brings Spell Armor (Spell Shield), which blunts Xal'atath's ability burst. Only when Zagara takes Spell Shield.
  30. Cho'gall Score 54 Theory Cho'gall can deny a burst window (Molten Block), wasting Xal'atath's cooldowns. Only when Cho'gall takes Molten Block.
  31. Ragnaros Score 54 Theory Ragnaros can deny a burst window (Submerge), wasting Xal'atath's cooldowns. Only when Ragnaros takes Submerge.
  32. The Butcher Score 54 Theory The Butcher can block or armor against Basic Attacks (Block), which Xal'atath relies on for damage. Only when The Butcher takes Block.
  33. Diablo Score 53 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Xal'atath relies on channelled abilities.
  34. E.T.C. Score 53 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Xal'atath relies on for damage. Only when E.T.C. takes Block Party.
  35. Garrosh Score 53 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Xal'atath relies on channelled abilities.
  36. Gazlowe Score 53 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Xal'atath relies on channelled abilities.
  37. Muradin Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Xal'atath relies on for damage. Only when Muradin takes Dwarf Block.
  38. Yrel Score 53 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Xal'atath relies on for damage. Only when Yrel takes Dauntless.
  39. Blaze Score 52 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Xal'atath's ability burst. Only when Blaze takes Juggernaut Plating.
  40. Chromie Score 52 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Xal'atath relies on channelled abilities.
  41. Falstad Score 51 Theory Falstad's area damage (Lightning Rod) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
  42. Imperius Score 51 Theory Imperius brings Spell Armor (Impervious), which blunts Xal'atath's ability burst. Only when Imperius takes Impervious.
  43. Kel'Thuzad Score 51 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Xal'atath relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.

Xal'atath works well with

Score 1–100 for how well the kits combine

  1. Muradin Curated
    Why? 3
    • CuratedStorm Bolt's stun gives Xal'atath a stationary target for Shadow Mark's center, which then sends the Dark Heart after it.via Storm Bolt, Shadow Mark, Dark Heart Ritual
    • TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Xal'atath's burst.
    • TheoryMuradin starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  2. Zarya Curated
    Why? 3
    • CuratedGraviton Surge holds enemies in place so Shadow Mark's center lands on several targets, and Void Eruption, if Xal'atath takes it, charges fully. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Void Eruption, Shadow Mark
    • TheoryZarya groups or freezes enemies (Graviton Surge) for Xal'atath's area damage. Only when Zarya takes Graviton Surge.
    • TheoryZarya can cleanse crowd control off Xal'atath (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
  3. Jaina Curated
    Why? 2
    • CuratedRing of Frost's 3-second root lets Xal'atath land Shadow Mark's center on the rooted targets and, if she takes it, charge Void Eruption fully. Only when Jaina takes Ring of Frost (level 10).via Ring of Frost, Void Eruption, Shadow Mark
    • TheoryJaina's root (Ring of Frost, Numbing Blast) holds targets still for Xal'atath's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  4. Cho'gall Theory
    Why? 3
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Xal'atath's area damage.
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Xal'atath's burst.
    • TheoryCho'gall starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  5. Garrosh Theory
    Why? 3
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Xal'atath's burst.
    • TheoryGarrosh can cleanse crowd control off Xal'atath (Into the Fray) to keep the attacks coming.
    • TheoryGarrosh starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  6. Maiev Theory
    Why? 3
    • TheoryMaiev groups or freezes enemies (Umbral Bind) for Xal'atath's area damage.
    • TheoryMaiev starts fights on its own terms, giving Xal'atath grouped targets for area burst.
    • TheoryMaiev's Time Stop (Containment Disc) holds targets still for Xal'atath's burst. Only when Maiev takes Containment Disc.
View 5 more
  1. Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Xal'atath's area damage.
    2 more reasons
    • Stitches starts fights on its own terms, giving Xal'atath grouped targets for area burst.
    • Stitches's stun (Gorge) holds targets still for Xal'atath's burst. Only when Stitches takes Gorge.
  2. Mei Score 76 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Xal'atath's burst.
    2 more reasons
    • Mei starts fights on its own terms, giving Xal'atath grouped targets for area burst.
    • Mei can cleanse crowd control off Xal'atath (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
  3. Yrel Score 76 Theory Yrel's stun (Righteous Hammer) holds targets still for Xal'atath's burst.
    2 more reasons
    • Yrel starts fights on its own terms, giving Xal'atath grouped targets for area burst.
    • Yrel can cleanse crowd control off Xal'atath (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  4. Chromie Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Xal'atath's area damage.
    1 more reason
    • Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Xal'atath's burst.
  5. Dehaka Score 75 Theory Dehaka groups or freezes enemies (Drag) for Xal'atath's area damage.
    1 more reason
    • Dehaka's stun (Drag) holds targets still for Xal'atath's burst.
60 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Johanna Score 75 Theory Johanna groups or freezes enemies (Condemn) for Xal'atath's area damage.
  2. Kel'Thuzad Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Xal'atath's area damage.
  3. Kerrigan Score 75 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Xal'atath's area damage.
  4. Medivh Score 74 Theory Medivh starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  5. Lúcio Score 72 Theory Lúcio starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  6. Anduin Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Xal'atath's burst.
  7. Anub'arak Score 71 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Xal'atath's burst.
  8. Blaze Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Xal'atath's burst.
  9. Brightwing Score 71 Theory Brightwing's polymorph (Polymorph) holds targets still for Xal'atath's burst.
  10. Diablo Score 71 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Xal'atath's burst.
  11. E.T.C. Score 71 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Xal'atath's burst.
  12. Hogger Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Xal'atath's burst.
  13. Imperius Score 71 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Xal'atath's burst.
  14. Qhira Score 71 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Xal'atath's burst.
  15. Thrall Score 71 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Xal'atath's burst.
  16. Whitemane Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Xal'atath's area damage. Only when Whitemane takes Judgment Day.
  17. Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Xal'atath's burst.
  18. Ana Score 68 Theory Ana's stun (Sleep Dart) holds targets still for Xal'atath's burst.
  19. Arthas Score 68 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Xal'atath's burst.
  20. Malfurion Score 68 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Xal'atath's burst.
  21. Sonya Score 68 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Xal'atath's burst.
  22. Tyrande Score 68 Theory Tyrande's stun (Lunar Flare) holds targets still for Xal'atath's burst.
  23. Uther Score 68 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Xal'atath's burst.
  24. Tyrael Score 67 Theory Tyrael starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  25. Cassia Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Xal'atath's area damage. Only when Cassia takes Valkyrie.
  26. Orphea Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Xal'atath's area damage. Only when Orphea takes Crushing Jaws.
  27. Tassadar Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Xal'atath's area damage. Only when Tassadar takes Black Hole.
  28. Zeratul Score 66 Theory Zeratul groups or freezes enemies (Void Prison) for Xal'atath's area damage. Only when Zeratul takes Void Prison.
  29. The Lost Vikings Score 63 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Xal'atath's burst. Only when The Lost Vikings takes Large and In Charge.
  30. Zul'jin Score 63 Theory Zul'jin's root (Ensnare) holds targets still for Xal'atath's burst. Only when Zul'jin takes Ensnare.
  31. Auriel Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Xal'atath's burst.
  32. Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Xal'atath's burst.
  33. Deckard Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Xal'atath's burst.
  34. Junkrat Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Xal'atath's burst.
  35. Kael'thas Score 62 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Xal'atath's burst.
  36. Mal'Ganis Score 62 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Xal'atath's burst.
  37. Ragnaros Score 62 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Xal'atath's burst.
  38. Rexxar Score 62 Theory Rexxar's stun (Misha, Charge!) holds targets still for Xal'atath's burst.
  39. The Butcher Score 62 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Xal'atath's burst.
  40. Valeera Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Xal'atath's burst.
  41. Xul Score 62 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Xal'atath's burst.
  42. Rehgar Score 60 Theory Rehgar can cleanse crowd control off Xal'atath (Purge) to keep the attacks coming.
  43. Tracer Score 60 Theory Tracer can cleanse crowd control off Xal'atath (Recall) to keep the attacks coming.
  44. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Xal'atath's area damage. Only when Sylvanas takes Mind Control.
  45. Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Xal'atath's burst. Only when Abathur takes Slapathur.
  46. D.Va Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Xal'atath's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  47. Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Xal'atath's burst. Only when Falstad takes Dishonorable Discharge.
  48. Hanzo Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Xal'atath's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  49. Illidan Score 57 Theory Illidan's stun (The Hunt) holds targets still for Xal'atath's burst. Only when Illidan takes The Hunt.
  50. Mephisto Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Xal'atath's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  51. Murky Score 57 Theory Murky's stun (Octo-Grab) holds targets still for Xal'atath's burst. Only when Murky takes Octo-Grab.
  52. Stukov Score 57 Theory Stukov's stun (Massive Shove) holds targets still for Xal'atath's burst. Only when Stukov takes Massive Shove.
  53. Valla Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Xal'atath's burst. Only when Valla takes Rain of Vengeance.
  54. Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Xal'atath's burst. Only when Varian takes Taunt.
  55. Zagara Score 57 Theory Zagara's stun (Devouring Maw) holds targets still for Xal'atath's burst. Only when Zagara takes Devouring Maw.
  56. Alarak Score 56 Theory Alarak can cleanse crowd control off Xal'atath (Last Laugh) to keep the attacks coming. Only when Alarak takes Last Laugh.
  57. Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Xal'atath (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
  58. Kharazim Score 56 Theory Kharazim can cleanse crowd control off Xal'atath (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
  59. Li Li Score 56 Theory Li Li can cleanse crowd control off Xal'atath (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
  60. Lunara Score 56 Theory Lunara can cleanse crowd control off Xal'atath (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Xal'atath

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 4
    • TheoryAlterac Pass's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • TheoryXal'atath's sustained damage (Void Step, Void Volley) speeds up Alterac Pass's race against neutral units.
    • TheoryXal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Alterac Pass's pushing objective.
    • TheoryXal'atath's summons (Void Convergence, Void Summoner) add damage to Alterac Pass's neutral objective. Only when Xal'atath takes Void Convergence or Void Summoner.
  2. Why? 4
    • TheoryBattlefield of Eternity's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • TheoryXal'atath's sustained damage (Void Step, Void Volley) speeds up Battlefield of Eternity's race against neutral units.
    • TheoryXal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Battlefield of Eternity's pushing objective.
    • TheoryXal'atath's summons (Void Convergence, Void Summoner) add damage to Battlefield of Eternity's neutral objective. Only when Xal'atath takes Void Convergence or Void Summoner.
  3. Why? 3
    • TheoryBraxis Outpost's single lane suits Xal'atath's poke.
    • TheoryBraxis Outpost's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • TheoryXal'atath's waveclear (Shadow Mark, Dark Heart Ritual) holds Braxis Outpost's single lane.
  4. Why? 3
    • TheoryIndustrial District's single lane suits Xal'atath's poke.
    • TheoryIndustrial District's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • TheoryXal'atath's waveclear (Shadow Mark, Dark Heart Ritual) holds Industrial District's single lane.
  5. Why? 4
    • TheoryInfernal Shrines's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • TheoryXal'atath's sustained damage (Void Step, Void Volley) speeds up Infernal Shrines's race against neutral units.
    • TheoryXal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Infernal Shrines's pushing objective.
    • TheoryXal'atath's summons (Void Convergence, Void Summoner) add damage to Infernal Shrines's neutral objective. Only when Xal'atath takes Void Convergence or Void Summoner.
  6. Why? 3
    • TheoryLost Cavern's single lane suits Xal'atath's poke.
    • TheoryLost Cavern's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • TheoryXal'atath's waveclear (Shadow Mark, Dark Heart Ritual) holds Lost Cavern's single lane.
View 13 more
  1. Silver City Score 75 Theory Silver City's single lane suits Xal'atath's poke.
    2 more reasons
    • Silver City's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) holds Silver City's single lane.
  2. Garden of Terror Score 72 Theory Xal'atath's sustained damage (Void Step, Void Volley) speeds up Garden of Terror's race against neutral units.
    3 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Garden of Terror's large layout.
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Garden of Terror's pushing objective.
    • Xal'atath's summons (Void Convergence, Void Summoner) add damage to Garden of Terror's neutral objective. Only when Xal'atath takes Void Convergence or Void Summoner.
  3. Blackheart's Bay Score 69 Theory Xal'atath can reach channelling enemies quickly (Void Step, Cloak of Shadows) to contest Blackheart's Bay's objective.
    3 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Blackheart's Bay's large layout.
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Blackheart's Bay's pushing objective.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) stops enemies channelling Blackheart's Bay's objective. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  4. Sky Temple Score 69 Theory Sky Temple's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    2 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Sky Temple's large layout.
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Sky Temple's pushing objective.
  5. Haunted Mines Score 67 Theory Xal'atath's sustained damage (Void Step, Void Volley) speeds up Haunted Mines's race against neutral units.
    2 more reasons
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Haunted Mines's pushing objective.
    • Xal'atath's summons (Void Convergence, Void Summoner) add damage to Haunted Mines's neutral objective. Only when Xal'atath takes Void Convergence or Void Summoner.
  6. Braxis Holdout Score 65 Theory Braxis Holdout's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    1 more reason
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Braxis Holdout's pushing objective.
  7. Cursed Hollow Score 65 Theory Xal'atath can reach channelling enemies quickly (Void Step, Cloak of Shadows) to contest Cursed Hollow's objective.
    2 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Cursed Hollow's large layout.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) stops enemies channelling Cursed Hollow's objective. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  8. Dragon Shire Score 65 Theory Xal'atath can reach channelling enemies quickly (Void Step, Cloak of Shadows) to contest Dragon Shire's objective.
    2 more reasons
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Dragon Shire's pushing objective.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) stops enemies channelling Dragon Shire's objective. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  9. Hanamura Temple Score 65 Theory Hanamura Temple's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    1 more reason
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Hanamura Temple's pushing objective.
  10. Towers of Doom Score 65 Theory Xal'atath can reach channelling enemies quickly (Void Step, Cloak of Shadows) to contest Towers of Doom's objective.
    2 more reasons
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Towers of Doom's pushing objective.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) stops enemies channelling Towers of Doom's objective. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  11. Volskaya Foundry Score 65 Theory Volskaya Foundry's objective forces teamfights where Xal'atath's area burst (Shadow Mark, Dark Heart Ritual) hits several targets.
    1 more reason
    • Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Volskaya Foundry's pushing objective.
  12. Warhead Junction Score 65 Theory Xal'atath can reach channelling enemies quickly (Void Step, Cloak of Shadows) to contest Warhead Junction's objective.
    2 more reasons
    • Xal'atath can cover ground quickly (Void Step, Cloak of Shadows) on Warhead Junction's large layout.
    • Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) stops enemies channelling Warhead Junction's objective. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
  13. Tomb of the Spider Queen Score 55 Theory Xal'atath's waveclear (Shadow Mark, Dark Heart Ritual) helps hold lanes against Tomb of the Spider Queen's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Void Adept Q Quest

      Quest: Detonate the Dark Heart on targets afflicted by Shadow Mark. Each successful detonation permanently increases Shadow Mark and the Dark Heart Ritual Detonation damage by 20, up to 10 times.

    • Anchored Core W

      Dark Heart Ritual: +25% Radius +25% Duration Dark Heart's damage bounces 2 times from the primary target to nearby enemies, dealing 25 (+4% per level) damage.

    • Cloak of Shadows E

      Activating Void Step grants 50% Movement Speed and 25 Spell Armor for 2 seconds. This bonus refreshes each time Xal'atath teleports.

  2. Level 4

    • Cold Feet Q

      +1s Shadow Mark Duration Heroes afflicted by Shadow Mark have their Movement Speed reduced by 25%.

    • Dark Barrier W

      Each time the Dark Heart damages an enemy Hero, Xal'atath gains a Shield equal to 2% of her maximum Health, up to 10%.

    • Void Acolyte E

      Completing Void Step fully charges Void Volley. The next Void Volley deals 25% increased damage and costs no Mana.

  3. Level 7

    • Toxic Mark Q

      +1s Shadow Mark Duration Heroes affliced with Shadow Mark have their Armor reduced by 10 and take damage equal to 1% of their maximum Health every second.

    • Silence of the Lamb E

      Activating Void Step summons a seal of void magic on the ground. When the seal completes, it deals 250 (+4% per level) damage to enemies inside and Silences them for 2 seconds.

    • Void Summoner E

      Activating Void Step summons a single Void Minion in Xal'atath's original postion. Void Minions are attracted to targets afflicted by Shadow Mark. Void Minions automatically choose a nearby lane to push. Void Minion Basic Attacks deal 50 (+4% per level) damage per hit. Void Minion loses Health over 12 seconds.

  4. Level 10

    • Void Eruption Heroic

      Channel a powerful Void Orb that grows over time until reaching maximum size after 2 seconds. Recast to launch the Orb early. Enemies that come into contact with the Orb take 90 (+4% per level) damage and are Blinded for 1 second. When the Orb reaches the end of its path, it detonates in a large explosion, dealing 400 (+4% per level) damage. Charging up this Ability increases its contact damage up to 166 (+4% per level) and its explosion damage up to 700 (+4% per level). Contact damage is dealt every 0.25 seconds.

    • Void Convergence Heroic

      After channeling for 2 seconds, summon a Void Portal that spawns up to 3 Void Minions to attack nearby enemies. You can have up to 1 active Void Portal. Enemies near the Void Portal are Slowed by 25%. Void Minions are attracted to targets afflicted by Shadow Mark. The Portal expires after 20 seconds. Void Minions automatically choose a nearby lane to push. Void Minion Basic Attacks deal 50 (+4% per level) damage per hit. Void Minions lose Health over 12 seconds.

  5. Level 13

    • Pull of the Dark Heart W

      Enemies damaged by the Dark Heart Ritual are Slowed by 10% for each pulse, stacking up to 5 times and decaying over 2 seconds.

    • Dark Heart's Protection W

      Detonating the Dark Heart now Silences enemies inside its radius for 1 second. Xal'atath and allied Heroes gain 30 Spell Armor while inside the Dark Heart's radius.

    • Crushing Cascade Trait

      Enemies hit by Void Volley are Slowed by 6% for 2 seconds per projectile, up to 50%.

  6. Level 16

    • Marked Resilience Q

      Basic Attacks against enemy Heroes afflicted by Shadow Mark grant a 160 (+4% per level) point Shield that rapidly decays. Shield starts decaying after 1 second, decays over 2 seconds.

    • Relentless Whispers E

      While Void Step is active, Xal'atath's Basic Attack Speed is increased by 150%.

    • Fractured Reality Trait

      +25% Void Volley Projectile Damage Void Volley's projectiles leave behind a trail of fire for 3 seconds, constantly dealing 9 (+4% per level) damage to enemies. Damage is increased the longer a target stands in the flames. Damage is dealt every 0.1875 seconds. Damage increases up to 300%. Damage increase from multiple fires stack.

  7. Level 20

    • Harbinger's Consumption Heroic

      Void Eruption splits into 3 orbiting Void Orbs. Each enemy Hero hit by their explosions reduces Void Eruption's cooldown by 14 seconds.

    • Rift Invasion Heroic

      Void Convergence's Void Portal self decay is no longer lethal, raises the active Void Portal limit to 2, and can spawn and sustain up to 4 Void Minions.

    • Dueling Orbs Q

      +1 Shadow Mark Charge Shadow Mark has a 3 second cooldown between uses.

    • Unstable Core W

      When the Dark Heart expires or detonates on a target afflicted by Shadow Mark, it leaves behind a pool of void flames for 5 seconds. Enemies in the flames take 45 (+4% per level) damage over time. The flames deal damage every 1 second.

    • Paradox Loop E

      After completing Void Step, Xal'atath immediately performs a second Void Step in the opposite direction. Added effects are triggered again. Bonus Basic Attack damage stacks up to 3 times

Abilities and mechanics

  • Void Volley D Trait

    35 Mana

    Every basic attack against heroes, and every 2 basic attacks against non-heroes generate charge. Once fully charged Xal'atath can activate Void Volley to unleash a barrage of 6 Void Orbs at a target location, each dealing 72 (+4% per level) damage on impact. Charge fully decays if Xal’atath does not hit an enemy with a Basic Attack after 6 seconds. Quest: Hit enemy Heroes with Void Volley to grant 1 stack per hit and increases Void Volley's damage by 1%. Lose all stacks upon dying. Reward (20 Stacks): +2 Void Volley Range Stack loss on death lowered to 6. Reward (60 Stacks): -1 Basic Attack required to charge Void Volley. Mythic Reward (100 Stacks): +50% Basic Attack and Void Volley Damage. Void Volley projectiles Pierce all targets. Stack loss will never cause the Hero to fall below a quest reward threshold.

  • Shadow Mark Q Ability

    7 s cooldown 45 Mana

    Shoot a Void Orb that deals 60 (+4% per level) damage to enemies hit, and an additional 120 (+4% per level) damage to enemies in the center. If an enemy Hero or Structure is hit by the center, they are marked for 4 seconds. Targets afflicted by Shadow Mark are Revealed and draw the Dark Heart and Void Minions towards them.

  • Dark Heart Ritual W Ability

    15 s cooldown 50 Mana

    Summon the Dark Heart, which pulses for 50 (+4% per level) damage per second to nearby enemies and lasts 8 seconds. The Dark Heart moves to Shadow Mark's impact location. The Dark Heart will pursue targets afflicted by Shadow Mark and detonate on impact, dealing 245 (+4% per level) damage to nearby enemies and 61 (+4% per level) more damage to the Marked target.

  • Void Step E Ability

    15 s cooldown 50 Mana

    Cast to teleport Xal'atath 3 times in a triangular pattern. Each time Xal'atath teleports, her Basic Attacks deal 10% more damage while the Ability is active. Reactivate to end Void Step early and remain at your current location.

  • Void Convergence R Heroic

    75 s cooldown 75 Mana

    After channeling for 2 seconds, summon a Void Portal that spawns up to 3 Void Minions to attack nearby enemies. You can have up to 1 active Void Portal. Enemies near the Void Portal are Slowed by 25%. Void Minions are attracted to targets afflicted by Shadow Mark. The Portal expires after 20 seconds. Void Minions automatically choose a nearby lane to push. Void Minion Basic Attacks deal 50 (+4% per level) damage per hit. Void Minions lose Health over 12 seconds.

  • Void Eruption R Heroic

    75 s cooldown 80 Mana

    Channel a powerful Void Orb that grows over time until reaching maximum size after 2 seconds. Recast to launch the Orb early. Enemies that come into contact with the Orb take 90 (+4% per level) damage and are Blinded for 1 second. When the Orb reaches the end of its path, it detonates in a large explosion, dealing 400 (+4% per level) damage. Charging up this Ability increases its contact damage up to 166 (+4% per level) and its explosion damage up to 700 (+4% per level). Contact damage is dealt every 0.25 seconds.

Mechanics tags

What the theory layer reads from Xal'atath's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Blind
Ability Void Eruption “Enemies that come into contact with the Orb take 90 damage and are Blinded for 1 second.”
Silence
Talent Silence of the Lamb “When the seal completes, it deals 250 damage to enemies inside and Silences them for 2 seconds.”
Talent Dark Heart's Protection “Detonating the Dark Heart now Silences enemies inside its radius for 1 second.”
Slow
Ability Void Convergence “Enemies near the Void Portal are Slowed by 25%.”
Talent Pull of the Dark Heart “Enemies damaged by the Dark Heart Ritual are Slowed by 10% for each pulse, stacking up to 5 times and decaying over 2…”
Talent Crushing Cascade “Enemies hit by Void Volley are Slowed by 6% for 2 seconds per projectile, up to 50%.”

Defense and mobility

Reveal
Ability Shadow Mark “Targets afflicted by Shadow Mark are Revealed and draw the Dark Heart and Void Minions towards them.”
Shields
Talent Dark Barrier “Each time the Dark Heart damages an enemy Hero, Xal'atath gains a Shield equal to 2% of her maximum Health, up to 10%.”
Talent Marked Resilience “Basic Attacks against enemy Heroes afflicted by Shadow Mark grant a 160 point Shield that rapidly decays.”
Spell Armor
Talent Cloak of Shadows “Activating Void Step grants 50% Movement Speed and 25 Spell Armor for 2 seconds.”
Talent Dark Heart's Protection “Xal'atath and allied Heroes gain 30 Spell Armor while inside the Dark Heart's radius.”
Teleport
Ability Void Step “Cast to teleport Xal'atath 3 times in a triangular pattern.”
Talent Cloak of Shadows “This bonus refreshes each time Xal'atath teleports.”

Damage and macro

% Health damage
Talent Toxic Mark “…with Shadow Mark have their Armor reduced by 10 and take damage equal to 1% of their maximum Health every second.”
Area damage
Ability Shadow Mark “Shoot a Void Orb that deals 60 damage to enemies hit, and an additional 120 damage to enemies in the center.”
Ability Dark Heart Ritual “Summon the Dark Heart, which pulses for 50 damage per second to nearby enemies and lasts 8 seconds.”
Talent Anchored Core “Dark Heart's damage bounces 2 times from the primary target to nearby enemies, dealing 25 damage.”
Talent Silence of the Lamb “When the seal completes, it deals 250 damage to enemies inside and Silences them for 2 seconds.”
Armor shred
Talent Toxic Mark “Heroes affliced with Shadow Mark have their Armor reduced by 10 and take damage equal to 1% of their maximum Health…”
Basic-attack reliant
Ability Void Step “Each time Xal'atath teleports, her Basic Attacks deal 10% more damage while the Ability is active.”
Ability Void Volley “Charge fully decays if Xal'atath does not hit an enemy with a Basic Attack after 6 seconds.”
Talent Void Summoner “Void Minion Basic Attacks deal 50 damage per hit.”
Talent Relentless Whispers “While Void Step is active, Xal'atath's Basic Attack Speed is increased by 150%.”
Burst
Curated note A fully charged Void Eruption explodes for up to 700 damage at the end of its path, a big punish on anyone caught in it.
Channeled abilities
Ability Void Eruption “Channel a powerful Void Orb that grows over time until reaching maximum size after 2 seconds.”
Ability Void Convergence “After channeling for 2 seconds, summon a Void Portal that spawns up to 3 Void Minions to attack nearby enemies.”
Damage over time
Talent Unstable Core “Enemies in the flames take 45 damage over time.”
Poke
Curated note Shadow Mark and Void Volley chip enemies from long range, and the Dark Heart chases marked targets, so she softens teams before fights start.
Summons
Ability Void Convergence “After channeling for 2 seconds, summon a Void Portal that spawns up to 3 Void Minions to attack nearby enemies.”
Talent Void Summoner “Activating Void Step summons a single Void Minion in Xal'atath's original postion.”
Sustained damage
Ability Void Step “Each time Xal'atath teleports, her Basic Attacks deal 10% more damage while the Ability is active.”
Ability Void Volley “Charge fully decays if Xal'atath does not hit an enemy with a Basic Attack after 6 seconds.”
Talent Void Summoner “Void Minion Basic Attacks deal 50 damage per hit.”
Talent Relentless Whispers “While Void Step is active, Xal'atath's Basic Attack Speed is increased by 150%.”
Waveclear
Ability Shadow Mark “Shoot a Void Orb that deals 60 damage to enemies hit, and an additional 120 damage to enemies in the center.”
Ability Dark Heart Ritual “Summon the Dark Heart, which pulses for 50 damage per second to nearby enemies and lasts 8 seconds.”

Patch history

  1. Hotfix, 5 Oct 2026 Hotfix Mixed

    2 buffs, 6 nerfs, 5 other changes

    • BuffShadow Mark: Effect changed (see Blizzard's notes)Abilities
    • NerfVoid Step: Targeting range 5 → 2Abilities
    • NerfVoid Step: Distance between teleport points 7 → 6.5Abilities
    • ChangeVoid Step: Effect changed (see Blizzard's notes)Abilities
    • NerfVoid Volley: Base damage per missile 90 → 72Abilities
    • ChangeVoid Volley: Effect changed (see Blizzard's notes)Abilities
    • NerfVoid Eruption: Uncharged damage −20%Abilities
    • NerfVoid Eruption: Fully charged damage −5%Abilities
    • NerfAnchored Core: Radius bonus 50% → 25%Level 1
    • ChangeDark Barrier: Effect changed (see Blizzard's notes)Level 4
    • BuffSilence of the Lamb: Silence duration 1 s → 1.5 sLevel 7
    • ChangeDark Heart's Protection: Effect changed (see Blizzard's notes)Level 13
    • ChangeRift Invasion: Effect changed (see Blizzard's notes)Level 20
  2. Hotfix, 29 Sep 2026 Hotfix Changed

    1 other change

    • ChangeVoid Summoner: Tooltip text changed.Game data
  3. 1 other change

    • ChangeXal'atath joins the Nexus as a Ranged Assassin.New Hero
  4. 1 other change

    • ChangeXal'atath joins the Nexus as a Ranged Assassin.New Hero

Game-data changes between builds

Detected by comparing the game files of consecutive builds, including silent changes.

  1. 2.57.0.98304 → 2.57.0.98348

    • Void Volley text: After attacking enemies with her Basic Attacks 5 times, Xal'atath can activate Void Volley to unleash a barrage of 6 Void Orbs at a target location, each dealing 90 damage on impact. → Every basic attack against heroes, and every 2 basic attacks against non-heroes generate charge. Once fully charged Xal'atath can activate Void Volley to unleash a barrage of 6 Void Orbs at a target location, each dealing 72 damage on impact.
    • Void Volley damage: 90 → 72
    • Void Eruption damage: 112 → 90
    • Void Eruption damage: 175 → 166
    • Anchored Core radius (level 1): +50% → +25%
    • Dark Barrier text (level 4) changed
    • Silence of the Lamb duration (level 7): 1 → 2
    • Void Summoner text (level 7): Activating Void Step summons a single Void Minion in Xalatath's original postion. → Activating Void Step summons a single Void Minion in Xal'atath's original postion.
    • Void Eruption damage (level 10): 112 → 90
    • Void Eruption damage (level 10): 175 → 166
    • Dark Heart's Protection text (level 13): Casting Dark Heart Ritual Silences enemies inside its radius for 1 second. → Detonating the Dark Heart now Silences enemies inside its radius for 1 second.
    • Rift Invasion text (level 20): Void Convergence's Void Portal no longer has a life duration, raises the active Void Portal limit to 2, and can spawn and sustain up to 4 Void Minions. → Void Convergence's Void Portal self decay is no longer lethal, raises the active Void Portal limit to 2, and can spawn and sustain up to 4 Void Minions.
  2. 2.57.0.98285 → 2.57.0.98304

    • Void Summoner text (level 7): Activating Void Step summons a single Void Minion in Xalataths original postion. → Activating Void Step summons a single Void Minion in Xalatath's original postion.
  3. 2.55.17.98025 → 2.57.0.98285

    • New ability: Shadow Mark
    • New ability: Dark Heart Ritual
    • New ability: Void Step
    • New ability: Void Volley
    • New ability: Void Eruption
    • New ability: Void Convergence

Catch up on everything since you last played