Heroes of the Storm

Patch 2.57 Updated

Healer · Warcraft

Anduin

King of Stormwind

Role
Healer
Attack
Ranged
Difficulty
Medium
Released
30 Apr 2019
Damage
2/10
Utility
7/10
Survivability
4/10
Complexity
4/10

Counters and synergies

Anduin is strong against

Score 1–100 for Anduin's net edge once both kits are weighed (50 = neutral)

  1. Kel'Thuzad Curated
    Why? 5
    • CuratedChains of Kel'Thuzad yanks two allies together into a short stun; once it ends, Leap of Faith pulls one of them out, Unstoppable, before Frost Blast or Shadow Fissure follows.via Leap of Faith, Chains of Kel'Thuzad, Frost Blast, Shadow Fissure
    • TheoryAnduin can deny a burst window, wasting Kel'Thuzad's cooldowns.
    • TheoryAnduin can ignore or remove crowd control (Leap of Faith), weakening Kel'Thuzad's stun.
    • TheoryAnduin's healing undoes the chip damage Kel'Thuzad lands from range.
    • TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Anduin relies on channelled abilities.
  2. Garrosh Curated
    Why? 3
    • CuratedWhen Wrecking Ball throws an ally into Garrosh's team, Leap of Faith pulls them straight back, and they are Unstoppable during the trip.via Leap of Faith, Wrecking Ball
    • TheoryGarrosh reduces healing received (Body Check), which cuts into Anduin's healing. Only when Garrosh takes Body Check.
    • TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Anduin relies on channelled abilities.
  3. Stitches Curated
    Why? 4
    • CuratedHook drags one ally toward Stitches; Leap of Faith yanks them back before the follow-up arrives, wasting Hook's 16-second cooldown.via Leap of Faith, Hook
    • TheoryStitches reduces healing received (Master Hooker), which cuts into Anduin's healing. Only when Stitches takes Master Hooker.
    • TheoryStitches can interrupt channels with stun (Gorge), and Anduin relies on channelled abilities. Only when Stitches takes Gorge.
    • TheoryStitches can ignore or remove crowd control (Gas Bag), weakening Anduin's stun. Only when Stitches takes Gas Bag. Anduin must also take Lightbomb or Censure.
  4. Li-Ming Theory
    Why? 3
    • TheoryAnduin can deny a burst window, wasting Li-Ming's cooldowns.
    • TheoryAnduin's healing undoes the chip damage Li-Ming lands from range.
    • TheoryAnduin can interrupt channels with stun (Lightbomb, Censure), and Li-Ming relies on channelled abilities. Only when Anduin takes Lightbomb or Censure. Li-Ming must also take Disintegrate.
  5. Hanzo Theory
    Why? 2
    • TheoryAnduin can deny a burst window, wasting Hanzo's cooldowns.
    • TheoryAnduin's healing undoes the chip damage Hanzo lands from range.
  6. Jaina Theory
    Why? 2
    • TheoryAnduin can deny a burst window, wasting Jaina's cooldowns.
    • TheoryAnduin's healing undoes the chip damage Jaina lands from range.
View 5 more
  1. Junkrat Score 65 Theory Anduin can deny a burst window, wasting Junkrat's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Junkrat lands from range.
  2. Nova Score 65 Theory Anduin can deny a burst window, wasting Nova's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Nova lands from range.
  3. Orphea Score 65 Theory Anduin can deny a burst window, wasting Orphea's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Orphea lands from range.
  4. Probius Score 65 Theory Anduin can deny a burst window, wasting Probius's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Probius lands from range.
  5. Xal'atath Score 65 Theory Anduin can deny a burst window, wasting Xal'atath's cooldowns.
    1 more reason
    • Anduin's healing undoes the chip damage Xal'atath lands from range.
10 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Chromie Score 63 Theory Anduin can deny a burst window, wasting Chromie's cooldowns.
  2. Murky Score 60 Theory Anduin can deny a burst window, wasting Murky's cooldowns.
  3. Tassadar Score 60 Theory Anduin can deny a burst window, wasting Tassadar's cooldowns.
  4. Falstad Score 55 Theory Anduin's healing undoes the chip damage Falstad lands from range.
  5. Lunara Score 55 Theory Anduin's healing undoes the chip damage Lunara lands from range.
  6. Mal'Ganis Score 55 Theory Anduin can ignore or remove crowd control (Leap of Faith), weakening Mal'Ganis's sleep.
  7. Malfurion Score 55 Theory Anduin's healing undoes the chip damage Malfurion lands from range.
  8. Zagara Score 55 Theory Anduin's healing undoes the chip damage Zagara lands from range.
  9. Alarak Score 54 Theory Anduin can deny a burst window, wasting Alarak's cooldowns.
  10. Kael'thas Score 53 Theory Anduin can deny a burst window, wasting Kael'thas's cooldowns.

Anduin is weak against

Score 1–100 for their net edge over Anduin's kit

  1. Kerrigan Curated
    Why? 5
    • CuratedRavage leaps onto Anduin and Impaling Blades stuns him through Flash Heal's cast, giving Kerrigan a clean kill window on a healer with no mobility.via Ravage, Impaling Blades, Flash Heal
    • TheoryKerrigan can dive onto Anduin, who has little mobility to escape.
    • TheoryKerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Anduin relies on channelled abilities.
    • TheoryAnduin can deny a burst window, wasting Kerrigan's cooldowns.
    • TheoryAnduin's root (Chastise, Censure) can stop Kerrigan in the middle of a dive.
  2. Tracer Curated
    Why? 5
    • CuratedChastise is a single skillshot that Tracer simply Blinks around, and Anduin cannot outrun her sustained basic attacks.via Blink, Reload, Chastise
    • TheoryTracer can dive onto Anduin, who has little mobility to escape.
    • TheoryTracer can ignore or remove crowd control (Recall), weakening Anduin's stun. Only when Anduin takes Lightbomb or Censure.
    • TheoryAnduin can deny a burst window, wasting Tracer's cooldowns.
    • TheoryAnduin's root (Chastise, Censure) can stop Tracer in the middle of a dive.
  3. Zeratul Curated
    Why? 6
    • CuratedWith no personal escape, Anduin cannot get away once Zeratul Blinks onto him from stealth, and Flash Heal's 0.75-second cast cannot keep up with Cleave, Singularity Spike and the Basic Attacks that follow.via Permanent Cloak, Blink, Cleave, Singularity Spike, Flash Heal
    • TheoryZeratul can dive onto Anduin, who has little mobility to escape.
    • TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Anduin relies on channelled abilities. Only when Zeratul takes Void Prison.
    • TheoryAnduin can deny a burst window, wasting Zeratul's cooldowns.
    • TheoryAnduin's root (Chastise, Censure) can stop Zeratul in the middle of a dive.
    • TheoryAnduin can ignore or remove crowd control (Leap of Faith), weakening Zeratul's Time Stop. Only when Zeratul takes Void Prison.
  4. Genji Curated
    Why? 4
    • CuratedCyber Agility and Swift Strike reach Anduin instantly, and Leap of Faith can pull allies but never Anduin himself to safety.via Cyber Agility, Swift Strike, Leap of Faith
    • TheoryGenji can dive onto Anduin, who has little mobility to escape.
    • TheoryAnduin can deny a burst window, wasting Genji's cooldowns.
    • TheoryAnduin's root (Chastise, Censure) can stop Genji in the middle of a dive.
  5. Ana Theory
    Why? 2
    • TheoryAna reduces healing received (Biotic Grenade), which cuts into Anduin's healing.
    • TheoryAna can interrupt channels with stun (Sleep Dart), and Anduin relies on channelled abilities.
  6. Sonya Theory
    Why? 4
    • TheorySonya can dive onto Anduin, who has little mobility to escape.
    • TheorySonya can interrupt channels with stun (Ancient Spear, Leap), and Anduin relies on channelled abilities.
    • TheorySonya can ignore or remove crowd control (Hurricane), weakening Anduin's stun. Only when Sonya takes Hurricane. Anduin must also take Lightbomb or Censure.
    • TheoryAnduin's root (Chastise, Censure) can stop Sonya in the middle of a dive.
View 6 more
  1. The Butcher Score 69 Theory The Butcher can dive onto Anduin, who has little mobility to escape.
    2 more reasons
    • The Butcher can interrupt channels with stun (Ruthless Onslaught), and Anduin relies on channelled abilities.
    • Anduin's root (Chastise, Censure) can stop The Butcher in the middle of a dive.
  2. Dehaka Score 67 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Anduin's healing. Only when Dehaka takes Paralyzing Enzymes.
    1 more reason
    • Dehaka can interrupt channels with stun (Drag), and Anduin relies on channelled abilities.
  3. Illidan Score 67 Theory Illidan can dive onto Anduin, who has little mobility to escape.
    2 more reasons
    • Illidan can interrupt channels with stun (The Hunt), and Anduin relies on channelled abilities. Only when Illidan takes The Hunt.
    • Anduin's root (Chastise, Censure) can stop Illidan in the middle of a dive.
  4. Lúcio Score 67 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Anduin's healing. Only when Lúcio takes Mixing Fire.
    2 more reasons
    • Lúcio can interrupt channels with stun (Heavy Casters), and Anduin relies on channelled abilities. Only when Lúcio takes Heavy Casters.
    • Lúcio can ignore or remove crowd control (High Five), weakening Anduin's stun. Only when Lúcio takes High Five. Anduin must also take Lightbomb or Censure.
  5. Qhira Score 66 Theory Qhira can dive onto Anduin, who has little mobility to escape.
    3 more reasons
    • Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Anduin relies on channelled abilities.
    • Anduin's root (Chastise, Censure) can stop Qhira in the middle of a dive.
    • Anduin can ignore or remove crowd control (Leap of Faith), weakening Qhira's stun. Only when Qhira takes Silent Killer.
  6. Artanis Score 65 Theory Artanis can dive onto Anduin, who has little mobility to escape.
    2 more reasons
    • Artanis can ignore or remove crowd control (Phase Prism), weakening Anduin's stun. Only when Anduin takes Lightbomb or Censure.
    • Anduin's root (Chastise, Censure) can stop Artanis in the middle of a dive.
32 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kharazim Score 65 Theory Kharazim can dive onto Anduin, who has little mobility to escape.
  2. Varian Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Anduin's healing. Only when Varian takes Mortal Strike.
  3. Maiev Score 64 Theory Maiev can dive onto Anduin, who has little mobility to escape.
  4. Thrall Score 64 Theory Thrall can dive onto Anduin, who has little mobility to escape.
  5. D.Va Score 63 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Anduin's healing. Only when D.Va takes Aggression Matrix.
  6. Malthael Score 63 Theory Malthael reduces healing received (Touch of Death), which cuts into Anduin's healing. Only when Malthael takes Touch of Death.
  7. Nazeebo Score 63 Theory Nazeebo reduces healing received (Annihilating Spirit), which cuts into Anduin's healing. Only when Nazeebo takes Annihilating Spirit.
  8. Rehgar Score 63 Theory Rehgar reduces healing received (Purification), which cuts into Anduin's healing. Only when Rehgar takes Purification.
  9. Valeera Score 63 Theory Valeera can dive onto Anduin, who has little mobility to escape.
  10. Greymane Score 62 Theory Greymane can dive onto Anduin, who has little mobility to escape.
  11. Deckard Score 60 Theory Deckard reduces healing received (Emerald), which cuts into Anduin's healing. Only when Deckard takes Emerald.
  12. Diablo Score 60 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Anduin relies on channelled abilities.
  13. Gazlowe Score 60 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Anduin relies on channelled abilities.
  14. Hogger Score 60 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Anduin relies on channelled abilities.
  15. Johanna Score 60 Theory Johanna can interrupt channels with stun (Condemn, Falling Sword), and Anduin relies on channelled abilities.
  16. Mei Score 60 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Anduin relies on channelled abilities.
  17. Sylvanas Score 60 Theory Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and Anduin relies on channelled abilities.
  18. Tyrande Score 60 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Anduin relies on channelled abilities.
  19. Uther Score 60 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Anduin relies on channelled abilities.
  20. Xul Score 60 Theory Xul reduces healing received (Mortal Wound), which cuts into Anduin's healing. Only when Xul takes Mortal Wound.
  21. Mephisto Score 58 Theory Mephisto can dive onto Anduin, who has little mobility to escape.
  22. Anub'arak Score 57 Theory Anub'arak can interrupt channels with stun (Impale, Burrow Charge), and Anduin relies on channelled abilities.
  23. Brightwing Score 57 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Anduin relies on channelled abilities.
  24. Deathwing Score 57 Theory Deathwing can interrupt channels with stun (Onslaught), and Anduin relies on channelled abilities.
  25. Leoric Score 57 Theory Leoric can interrupt channels with silence (Buried Alive), and Anduin relies on channelled abilities. Only when Leoric takes Buried Alive.
  26. Muradin Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Anduin relies on channelled abilities.
  27. Rexxar Score 57 Theory Rexxar can interrupt channels with stun (Misha, Charge!), and Anduin relies on channelled abilities.
  28. Zarya Score 57 Theory Zarya can interrupt channels with silence (Gravity Kills), and Anduin relies on channelled abilities. Only when Zarya takes Gravity Kills.
  29. Blaze Score 56 Theory Blaze can ignore or remove crowd control (New Habits), weakening Anduin's stun. Only when Blaze takes New Habits. Anduin must also take Lightbomb or Censure.
  30. Imperius Score 56 Theory Imperius can ignore or remove crowd control (Impervious), weakening Anduin's stun. Only when Imperius takes Impervious. Anduin must also take Lightbomb or Censure.
  31. Yrel Score 56 Theory Yrel can ignore or remove crowd control (Hand of Freedom), weakening Anduin's stun. Only when Yrel takes Hand of Freedom. Anduin must also take Lightbomb or Censure.
  32. Cho'gall Score 55 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Anduin's healing. Only when Cho'gall takes Enraged Regeneration.

Anduin works well with

Score 1–100 for how well the kits combine

  1. Genji Curated
    Why? 4
    • CuratedGenji can commit with Swift Strike, or Dragonblade when he has it, knowing Leap of Faith will pull him back, Unstoppable, if the dive goes wrong.via Leap of Faith, Swift Strike, Dragonblade
    • TheoryAnduin can save Genji once the dive is committed.
    • TheoryAnduin's root (Chastise, Censure) holds targets still for Genji's burst.
    • TheoryAnduin's root (Chastise, Censure) lets Genji dive onto a target that cannot walk away.
  2. D.Va Curated
    Why? 2
    • CuratedLightbomb on D.Va followed by Boosters into the backline stuns the heroes she knocks around, and the shield grows with each hero hit. Only when Anduin takes Lightbomb (level 10).via Lightbomb, Boosters
    • TheoryD.Va holds the front line, giving Anduin room to deal damage from behind it.
  3. Muradin Curated
    Why? 2
    • CuratedLightbomb on Muradin just before Dwarf Toss lands him in the enemy team as it explodes, stunning everyone nearby and shielding him per hero hit. Only when Anduin takes Lightbomb (level 10).via Lightbomb, Dwarf Toss
    • TheoryMuradin holds the front line, giving Anduin room to deal damage from behind it.
  4. Artanis Theory
    Why? 4
    • TheoryAnduin can save Artanis once the dive is committed.
    • TheoryAnduin can keep Artanis alive through a dive.
    • TheoryAnduin can cleanse crowd control off Artanis (Leap of Faith) to keep the attacks coming.
    • TheoryAnduin's root (Chastise, Censure) lets Artanis dive onto a target that cannot walk away.
  5. Greymane Theory
    Why? 3
    • TheoryAnduin can save Greymane once the dive is committed.
    • TheoryAnduin can cleanse crowd control off Greymane (Leap of Faith) to keep the attacks coming.
    • TheoryAnduin's root (Chastise, Censure) lets Greymane dive onto a target that cannot walk away.
  6. Illidan Theory
    Why? 4
    • TheoryAnduin can save Illidan once the dive is committed.
    • TheoryAnduin can keep Illidan alive through a dive.
    • TheoryAnduin can cleanse crowd control off Illidan (Leap of Faith) to keep the attacks coming.
    • TheoryAnduin's root (Chastise, Censure) lets Illidan dive onto a target that cannot walk away.
View 5 more
  1. Kerrigan Score 77 Theory Anduin can save Kerrigan once the dive is committed.
    3 more reasons
    • Anduin's root (Chastise, Censure) holds targets still for Kerrigan's burst.
    • Anduin can keep Kerrigan alive through a dive.
    • Anduin's root (Chastise, Censure) lets Kerrigan dive onto a target that cannot walk away.
  2. Kharazim Score 77 Theory Anduin can save Kharazim once the dive is committed.
    2 more reasons
    • Anduin can cleanse crowd control off Kharazim (Leap of Faith) to keep the attacks coming.
    • Anduin's root (Chastise, Censure) lets Kharazim dive onto a target that cannot walk away.
  3. Maiev Score 77 Theory Anduin can save Maiev once the dive is committed.
    2 more reasons
    • Anduin can keep Maiev alive through a dive.
    • Anduin's root (Chastise, Censure) lets Maiev dive onto a target that cannot walk away.
  4. Qhira Score 77 Theory Anduin can save Qhira once the dive is committed.
    2 more reasons
    • Anduin can keep Qhira alive through a dive.
    • Anduin's root (Chastise, Censure) lets Qhira dive onto a target that cannot walk away.
  5. Sonya Score 77 Theory Anduin can save Sonya once the dive is committed.
    3 more reasons
    • Anduin can keep Sonya alive through a dive.
    • Sonya holds the front line, giving Anduin room to deal damage from behind it.
    • Anduin's root (Chastise, Censure) lets Sonya dive onto a target that cannot walk away.
51 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. The Butcher Score 77 Theory Anduin can save The Butcher once the dive is committed.
  2. Thrall Score 77 Theory Anduin can save Thrall once the dive is committed.
  3. Tracer Score 77 Theory Anduin can save Tracer once the dive is committed.
  4. Valeera Score 77 Theory Anduin can save Valeera once the dive is committed.
  5. Zeratul Score 77 Theory Anduin can save Zeratul once the dive is committed.
  6. Hanzo Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Hanzo's burst.
  7. Jaina Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Jaina's burst.
  8. Li-Ming Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Li-Ming's burst.
  9. Mephisto Score 71 Theory Anduin can save Mephisto once the dive is committed.
  10. Murky Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Murky's burst.
  11. Nova Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Nova's burst.
  12. Orphea Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Orphea's burst.
  13. Probius Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Probius's burst.
  14. Xal'atath Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Xal'atath's burst.
  15. Alarak Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Alarak's burst.
  16. Chromie Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Chromie's burst.
  17. Junkrat Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Junkrat's burst.
  18. Kael'thas Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Kael'thas's burst.
  19. Kel'Thuzad Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Kel'Thuzad's burst.
  20. Tassadar Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Tassadar's burst.
  21. Abathur Score 60 Theory Anduin can protect Abathur's fragile body when the enemy hunts it.
  22. Cassia Score 60 Theory Anduin can cleanse crowd control off Cassia (Leap of Faith) to keep the attacks coming.
  23. Falstad Score 60 Theory Anduin can cleanse crowd control off Falstad (Leap of Faith) to keep the attacks coming.
  24. Fenix Score 60 Theory Anduin can cleanse crowd control off Fenix (Leap of Faith) to keep the attacks coming.
  25. Malthael Score 60 Theory Anduin can cleanse crowd control off Malthael (Leap of Faith) to keep the attacks coming.
  26. Raynor Score 60 Theory Anduin can cleanse crowd control off Raynor (Leap of Faith) to keep the attacks coming.
  27. Samuro Score 60 Theory Anduin can cleanse crowd control off Samuro (Leap of Faith) to keep the attacks coming.
  28. Sgt. Hammer Score 60 Theory Anduin can cleanse crowd control off Sgt. Hammer (Leap of Faith) to keep the attacks coming.
  29. The Lost Vikings Score 60 Theory Anduin can protect The Lost Vikings's fragile body when the enemy hunts it.
  30. Tychus Score 60 Theory Anduin can cleanse crowd control off Tychus (Leap of Faith) to keep the attacks coming.
  31. Tyrande Score 60 Theory Anduin can cleanse crowd control off Tyrande (Leap of Faith) to keep the attacks coming.
  32. Valla Score 60 Theory Anduin can cleanse crowd control off Valla (Leap of Faith) to keep the attacks coming.
  33. Xul Score 60 Theory Anduin can cleanse crowd control off Xul (Leap of Faith) to keep the attacks coming.
  34. Zul'jin Score 60 Theory Anduin can cleanse crowd control off Zul'jin (Leap of Faith) to keep the attacks coming.
  35. Arthas Score 57 Theory Arthas holds the front line, giving Anduin room to deal damage from behind it.
  36. Blaze Score 57 Theory Blaze holds the front line, giving Anduin room to deal damage from behind it.
  37. Chen Score 57 Theory Chen holds the front line, giving Anduin room to deal damage from behind it.
  38. Cho'gall Score 57 Theory Cho'gall holds the front line, giving Anduin room to deal damage from behind it.
  39. Deathwing Score 57 Theory Deathwing holds the front line, giving Anduin room to deal damage from behind it.
  40. Diablo Score 57 Theory Diablo holds the front line, giving Anduin room to deal damage from behind it.
  41. Garrosh Score 57 Theory Garrosh holds the front line, giving Anduin room to deal damage from behind it.
  42. Hogger Score 57 Theory Hogger holds the front line, giving Anduin room to deal damage from behind it.
  43. Imperius Score 57 Theory Imperius holds the front line, giving Anduin room to deal damage from behind it.
  44. Johanna Score 57 Theory Johanna holds the front line, giving Anduin room to deal damage from behind it.
  45. Leoric Score 57 Theory Leoric holds the front line, giving Anduin room to deal damage from behind it.
  46. Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Anduin room to deal damage from behind it.
  47. Mei Score 57 Theory Mei holds the front line, giving Anduin room to deal damage from behind it.
  48. Stitches Score 57 Theory Stitches holds the front line, giving Anduin room to deal damage from behind it.
  49. Tyrael Score 57 Theory Tyrael holds the front line, giving Anduin room to deal damage from behind it.
  50. Varian Score 57 Theory Varian holds the front line, giving Anduin room to deal damage from behind it.
  51. Yrel Score 57 Theory Yrel holds the front line, giving Anduin room to deal damage from behind it.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Anduin

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

No map plays to Anduin's kit in our rules; the harder maps are listed below.

Harder maps for Anduin

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Why? 1
    • TheoryAnduin has little mobility to rotate across Blackheart's Bay's large layout.
  2. Why? 1
    • TheoryAnduin has little mobility to rotate across Cursed Hollow's large layout.
  3. Why? 1
    • TheoryAnduin has little mobility to rotate across Garden of Terror's large layout.
View 2 more
  1. Sky Temple Score 43 Theory Anduin has little mobility to rotate across Sky Temple's large layout.
  2. Warhead Junction Score 43 Theory Anduin has little mobility to rotate across Warhead Junction's large layout.

All maps

Talents

Talents by level

  1. Level 1

    • Evenhanded Blessings Q

      If Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.

    • Power Word: Shield W

      While Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds. If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.

    • Lightwell Active

      Summon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero.

  2. Level 4

    • Moral Compass W

      Divine Star fires Basic Attacks at Heroes close to its apex. Passive: Increase Attack Range by 1.1.

    • Surge of Light E

      Basic Attacks reduce the cooldown of Chastise by 0.75 seconds. Basic Attacks against Heroes Rooted by Chastise launch an additional Basic Attack and restore 25 Mana.

    • Piercing Light E Quest

      Chastise pierces to hit an additional Hero. Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10.

  3. Level 7

    • Binding Heal Q

      Casting Flash Heal on an ally heals Anduin for 135 (+4% per level).

    • Blessed Recovery Passive

      If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds. This effect has a 10 second cooldown. Current Health required: 133 (+4% per level)

    • Desperate Prayer Active

      Activate to instantly heal an allied Hero for 375 (+4% per level), but kneel for 2 seconds, unable to act.

  4. Level 10

    • Holy Word: Salvation Heroic

      After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.

    • Lightbomb Heroic

      Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.

  5. Level 13

    • Speed of the Pious W

      While Divine Star is traveling, gain 30% Movement Speed. Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.

    • Push Forward! Trait

      Damaging an enemy Hero increases Movement Speed by 2.5% and the amount healed by Pursued By Grace by 5% for 6 seconds. These effects stack up to 8 times.

    • Enchant Boots - Lion's Speed Trait

      Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available. Allies pulled by Leap of Faith are healed for 280 (+4% per level) over 4 seconds.

  6. Level 16

    • Renew Q

      Flash Heal heals an additional 180 (+4% per level) over 6 seconds. The duration of this heal is refreshed each time Anduin hits an enemy Hero with a Basic Attack.

    • Holy Nova W

      After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 (+4% per level) and damaging enemies for 150 (+4% per level).

    • Glyph of Faith Trait

      Leap of Faith gains a 2nd charge.

    • Inner Focus Active

      Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more. Damaging enemy Heroes reduces this cooldown by 1 second.

  7. Level 20

    • Light of Stormwind Heroic

      Holy Word: Salvation grants allied Heroes Invulnerability instead of Protected. This does not affect Anduin. Channeling Holy Word: Salvation for its full duration reduces its cooldown by 60 seconds.

    • Inner Fire Heroic

      The target of Light Bomb gains 40% Move Speed and 50 Armor for 3 seconds.

    • Censure E

      Chastise Stuns for 0.75 seconds and its Root duration is increased by 0.5 seconds.

    • Varian's Legacy Passive

      Basic Attacks burn enemies for 87 (+4% per level) damage over 3 seconds and Anduin heals for 50% of the damage dealt.

Abilities and mechanics

  • Leap of Faith D Trait

    70 s cooldown

    Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel. Pursued By Grace Basic Attacks against enemy Heroes heal the lowest Health allied Hero near Anduin for 32 (+4% per level).

  • Flash Heal Q Ability

    5 s cooldown 20 Mana

    Cast for 0.75 seconds to heal an allied Hero for 280 (+4% per level).

  • Divine Star W Ability

    10 s cooldown 50 Mana

    Send light that deals 140 (+4% per level) damage to enemies and then returns to Anduin, healing allied Heroes for 130 (+4% per level) in a wider path. Healing increases by 25% per enemy Hero hit.

  • Chastise E Ability

    9 s cooldown 40 Mana

    Shove a swell of light forward, dealing 175 (+4% per level) damage to the first enemy Hero hit and Rooting them for 1.25 seconds.

  • Holy Word: Salvation R Heroic

    80 s cooldown 70 Mana

    After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.

  • Lightbomb R Heroic

    60 s cooldown 70 Mana

    Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.

Mechanics tags

What the theory layer reads from Anduin's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Root
Ability Chastise “Shove a swell of light forward, dealing 175 damage to the first enemy Hero hit and Rooting them for 1.25 seconds.”
Talent Censure “Chastise Stuns for 0.75 seconds and its Root duration is increased by 0.5 seconds.”
Stun
Ability Lightbomb “After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds.”
Talent Censure “Chastise Stuns for 0.75 seconds and its Root duration is increased by 0.5 seconds.”

Defense and mobility

Ally healing
Ability Flash Heal “Cast for 0.75 seconds to heal an allied Hero for 280.”
Ability Divine Star “Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path.”
Ability Leap of Faith “Basic Attacks against enemy Heroes heal the lowest Health allied Hero near Anduin for 32.”
Ability Holy Word: Salvation “While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.”
Cleanse
Ability Leap of Faith “Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel.”
Invulnerable
Ability Holy Word: Salvation “While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.”
Talent Light of Stormwind “Holy Word: Salvation grants allied Heroes Invulnerability instead of Protected.”
Self-healing
Talent Binding Heal “Casting Flash Heal on an ally heals Anduin for 135.”
Talent Inner Focus “Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more.”
Talent Varian's Legacy “Basic Attacks burn enemies for 87 damage over 3 seconds and Anduin heals for 50% of the damage dealt.”
Shields
Ability Lightbomb “The target gains a Shield that absorbs 165 damage per enemy Hero hit.”
Talent Power Word: Shield “While Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 damage for 4 seconds.”

Damage and macro

Area damage
Ability Divine Star “Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path.”
Ability Lightbomb “After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds.”
Channeled abilities
Curated note Flash Heal has a 0.75-second cast and Holy Word: Salvation is a 3-second channel, so stuns and silences cut his healing short.
Damage over time
Talent Varian's Legacy “Basic Attacks burn enemies for 87 damage over 3 seconds and Anduin heals for 50% of the damage dealt.”

Play-style traits

Immobile
Curated note Anduin has no movement tool for himself; Leap of Faith only moves allies, so he relies on teammates when he is dived.
Save
Curated note Leap of Faith instantly pulls a caught ally back to Anduin and makes them Unstoppable while they travel.

Patch history

No patch notes for Anduin in this data yet.

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