Melee Assassin · Warcraft
Maiev
The Warden
- Role
- Melee Assassin
- Attack
- Melee
- Difficulty
- Very Hard
- Released
- 6 Feb 2018
- Last patched
- 30 Sep 2025
Counters and synergies
Maiev is strong against
Score 1–100 for Maiev's net edge once both kits are weighed (50 = neutral)
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Why? 4
- CuratedUmbral Bind tethers Li-Ming for 2.5 seconds and yanks her back if Teleport takes her too far, and Containment Disc, if Maiev takes it, can remove her before Critical Mass gets going.via Umbral Bind, Teleport, Containment Disc, Critical Mass
- TheoryMaiev can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Li-Ming's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Li-Ming must also take Force Armor.
- TheoryMaiev can interrupt channels with silence (Containment Disc), and Li-Ming relies on channelled abilities. Only when Maiev takes Containment Disc. Li-Ming must also take Disintegrate.
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Why? 7
- CuratedFan of Knives drops to a 0.5-second cooldown whenever it hits two Heroes, so a grouped Viking trio lets Maiev spam it, and Umbral Bind's cleave tethers all three.via Fan of Knives, Umbral Bind
- TheoryMaiev can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- TheoryMaiev clears waves quickly (Fan of Knives, Spirit of Vengeance), so The Lost Vikings's lane pressure buys less.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting The Lost Vikings's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. The Lost Vikings must also take Olaf the Stout.
- TheoryMaiev can interrupt channels with silence (Containment Disc), and The Lost Vikings relies on channelled abilities. Only when Maiev takes Containment Disc. The Lost Vikings must also take Play Again!.
- TheoryThe Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Maiev's Time Stop. Only when The Lost Vikings takes 64 KB Marathon. Maiev must also take Containment Disc.
- TheoryThe Lost Vikings's stun (Large and In Charge) can stop Maiev in the middle of a dive. Only when The Lost Vikings takes Large and In Charge.
-
Why? 2
- CuratedBlinking away from Maiev while tethered by Umbral Bind just triggers the pull and its damage, so Tracer's main escape works against her for the tether's duration.via Umbral Bind, Blink, Recall
- TheoryMaiev's silence (Containment Disc) can stop Tracer in the middle of a dive. Only when Maiev takes Containment Disc.
-
Why? 3
- CuratedCyber Agility and Swift Strike carry Genji away from an Umbral Bind tether, which pulls him straight back, and Vault of the Wardens dodges his Dragonblade lunge if he takes it.via Umbral Bind, Cyber Agility, Swift Strike, Vault of the Wardens, Dragonblade
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Genji's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Genji must also take Cyber Shield.
- TheoryMaiev's silence (Containment Disc) can stop Genji in the middle of a dive. Only when Maiev takes Containment Disc.
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Why? 4
- TheoryMaiev can dive onto Nazeebo, who has little mobility to escape.
- TheoryMaiev's area damage (Fan of Knives, Spirit of Vengeance) clears Nazeebo's summoned units quickly.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Nazeebo's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Nazeebo must also take Superstition.
- TheoryMaiev can interrupt channels with silence (Containment Disc), and Nazeebo relies on channelled abilities. Only when Maiev takes Containment Disc. Nazeebo must also take Ravenous Spirit.
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Why? 3
- TheoryMaiev can dive onto Azmodan, who has little mobility to escape.
- TheoryMaiev's area damage (Fan of Knives, Spirit of Vengeance) clears Azmodan's summoned units quickly.
- TheoryMaiev can interrupt channels with silence (Containment Disc), and Azmodan relies on channelled abilities. Only when Maiev takes Containment Disc.
View 6 more
- Gul'dan Score 74 Theory Maiev can dive onto Gul'dan, who has little mobility to escape.
2 more reasons
- Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Gul'dan's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Gul'dan must also take Fel Armor.
- Maiev can interrupt channels with silence (Containment Disc), and Gul'dan relies on channelled abilities. Only when Maiev takes Containment Disc. Gul'dan must also take Health Funnel.
- Abathur Score 73 Theory Maiev can dive onto Abathur, whose small Health pool rarely survives a committed dive.
2 more reasons
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Abathur's summoned units quickly.
- Maiev clears waves quickly (Fan of Knives, Spirit of Vengeance), so Abathur's lane pressure buys less.
- Probius Score 73 Theory Maiev can dive onto Probius, whose small Health pool rarely survives a committed dive.
2 more reasons
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Probius's summoned units quickly.
- Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Probius's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Probius must also take Photon Barrier.
- Lt. Morales Score 71 Theory Maiev can dive onto Lt. Morales, who has little mobility to escape.
1 more reason
- Maiev can interrupt channels with silence (Containment Disc), and Lt. Morales relies on channelled abilities. Only when Maiev takes Containment Disc.
- Raynor Score 71 Theory Maiev can dive onto Raynor, who has little mobility to escape.
1 more reason
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Raynor's summoned units quickly. Only when Raynor takes Raynor's Raider.
- Xul Score 70 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Xul hardest. Only when Maiev takes Vengeful Knives.
4 more reasons
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Xul's summoned units quickly.
- Maiev clears waves quickly (Fan of Knives, Spirit of Vengeance), so Xul's lane pressure buys less.
- Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Xul's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Xul must also take Wall Of Bones.
- Xul's root (Bone Prison, Amplify Damage) can stop Maiev in the middle of a dive.
38 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Murky Score 69 Theory Maiev can dive onto Murky, whose small Health pool rarely survives a committed dive.
- Nova Score 69 Theory Maiev can dive onto Nova, whose small Health pool rarely survives a committed dive.
- Gazlowe Score 67 Theory Maiev can dive onto Gazlowe, who has little mobility to escape.
- Kel'Thuzad Score 67 Theory Maiev can dive onto Kel'Thuzad, who has little mobility to escape.
- Sgt. Hammer Score 67 Theory Maiev can dive onto Sgt. Hammer, who has little mobility to escape.
- Artanis Score 66 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Artanis hardest. Only when Maiev takes Vengeful Knives.
- Whitemane Score 66 Theory Maiev can dive onto Whitemane, who has little mobility to escape.
- Zul'jin Score 66 Theory Maiev can dive onto Zul'jin, who has little mobility to escape.
- Jaina Score 65 Theory Maiev can dive onto Jaina, whose small Health pool rarely survives a committed dive.
- Anduin Score 64 Theory Maiev can dive onto Anduin, who has little mobility to escape.
- Dehaka Score 63 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Dehaka hardest. Only when Maiev takes Vengeful Knives.
- Malthael Score 63 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Malthael hardest. Only when Maiev takes Vengeful Knives.
- Thrall Score 63 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Thrall hardest. Only when Maiev takes Vengeful Knives.
- Tychus Score 63 Theory Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- Xal'atath Score 63 Theory Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
- Chromie Score 62 Theory Maiev can dive onto Chromie, who has little mobility to escape.
- Kael'thas Score 62 Theory Maiev can dive onto Kael'thas, who has little mobility to escape.
- Zagara Score 62 Theory Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Zagara's summoned units quickly.
- Stukov Score 61 Theory Maiev can dive onto Stukov, who has little mobility to escape.
- Imperius Score 60 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Imperius hardest. Only when Maiev takes Vengeful Knives.
- Yrel Score 60 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Yrel hardest. Only when Maiev takes Vengeful Knives.
- Fenix Score 59 Theory Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Fenix's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Fenix must also take Dampening Field.
- Kerrigan Score 59 Theory Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- Samuro Score 59 Theory Maiev clears waves quickly (Fan of Knives, Spirit of Vengeance), so Samuro's lane pressure buys less.
- Tyrael Score 59 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Tyrael hardest. Only when Maiev takes Vengeful Knives.
- Cho'gall Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Cho'gall hardest. Only when Maiev takes Vengeful Knives.
- Muradin Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Muradin hardest. Only when Maiev takes Vengeful Knives.
- Ragnaros Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Ragnaros hardest. Only when Maiev takes Vengeful Knives.
- Sonya Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Sonya hardest. Only when Maiev takes Vengeful Knives.
- Deckard Score 57 Theory Maiev can dive onto Deckard, who has little mobility to escape.
- Greymane Score 57 Theory Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Greymane's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Greymane must also take Thick Skin.
- Kharazim Score 57 Theory Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Kharazim's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Kharazim must also take Earth Ally or Sixth Sense.
- Anub'arak Score 56 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Anub'arak hardest. Only when Maiev takes Vengeful Knives.
- Rexxar Score 56 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Rexxar hardest. Only when Maiev takes Vengeful Knives.
- Stitches Score 53 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Stitches hardest. Only when Maiev takes Vengeful Knives.
- E.T.C. Score 52 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like E.T.C. hardest. Only when Maiev takes Vengeful Knives.
- Mal'Ganis Score 52 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Mal'Ganis hardest. Only when Maiev takes Vengeful Knives.
- Deathwing Score 51 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Deathwing hardest. Only when Maiev takes Vengeful Knives.
Maiev is weak against
Score 1–100 for their net edge over Maiev's kit
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Why? 6
- CuratedShield Glare Blinds the empowered attack that applies Umbral Bind, so no tether lands, and Iron Skin's Unstoppable shield ignores the pull altogether.via Shield Glare, Umbral Bind, Iron Skin
- TheoryJohanna has the crowd control and body-blocking to peel Maiev off a target.
- TheoryJohanna's stun (Condemn, Falling Sword) can stop Maiev in the middle of a dive.
- TheoryJohanna can ignore or remove crowd control (Iron Skin, Falling Sword), weakening Maiev's Time Stop. Only when Maiev takes Containment Disc.
- TheoryMaiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Johanna hardest. Only when Maiev takes Vengeful Knives.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Johanna's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Johanna must also take Divine Fortress.
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Why? 6
- CuratedSnow Blind's area Blind cancels Maiev's Umbral Bind attack and Basic Attack damage, and Blizzard's delayed stun can be timed after Vault of the Wardens ends.via Snow Blind, Umbral Bind, Blizzard, Vault of the Wardens
- TheoryMei has the crowd control and body-blocking to peel Maiev off a target.
- TheoryMei's stun (Blizzard, Avalanche) can stop Maiev in the middle of a dive.
- TheoryMei can ignore or remove crowd control (Cryo-Freeze), weakening Maiev's Time Stop. Only when Maiev takes Containment Disc.
- TheoryMaiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Mei hardest. Only when Maiev takes Vengeful Knives.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Mei's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Mei must also take Skating Away.
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Why? 5
- CuratedBlinding Wind auto-targets the nearest Heroes, so it reliably hits a diving Maiev and makes her empowered Umbral Bind attack miss, leaving no tether to pull with.via Blinding Wind, Umbral Bind
- TheoryLi Li has the crowd control and body-blocking to peel Maiev off a target.
- TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening Maiev's Time Stop. Only when Li Li takes Let's Go!. Maiev must also take Containment Disc.
- TheoryMaiev's area damage (Fan of Knives, Spirit of Vengeance) clears Li Li's summoned units quickly.
- TheoryMaiev can interrupt channels with silence (Containment Disc), and Li Li relies on channelled abilities. Only when Maiev takes Containment Disc.
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Why? 7
- CuratedFrozen Tempest cuts Maiev's Attack Speed and Movement Speed by up to 40% while she fights in melee, and Howling Blast's root catches her between Vault of the Wardens uses.via Frozen Tempest, Howling Blast, Vault of the Wardens
- TheoryArthas has the crowd control and body-blocking to peel Maiev off a target.
- TheoryArthas's root (Howling Blast, Deathchill) can stop Maiev in the middle of a dive.
- TheoryArthas can ignore or remove crowd control (Icebound Fortitude), weakening Maiev's Time Stop. Only when Arthas takes Icebound Fortitude. Maiev must also take Containment Disc.
- TheoryMaiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Arthas hardest. Only when Maiev takes Vengeful Knives.
- TheoryMaiev's area damage (Fan of Knives, Spirit of Vengeance) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Arthas's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Arthas must also take Rime.
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Why? 3
- TheoryAlarak has the crowd control and body-blocking to peel Maiev off a target.
- TheoryAlarak's silence (Discord Strike, Dissonance) can stop Maiev in the middle of a dive.
- TheoryAlarak can ignore or remove crowd control (Last Laugh), weakening Maiev's Time Stop. Only when Alarak takes Last Laugh. Maiev must also take Containment Disc.
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Why? 3
- TheoryBrightwing has the crowd control and body-blocking to peel Maiev off a target.
- TheoryBrightwing's silence (Polymorph, Hush!) can stop Maiev in the middle of a dive.
- TheoryBrightwing can ignore or remove crowd control (Soothing Mist), weakening Maiev's Time Stop. Only when Maiev takes Containment Disc.
View 4 more
- Uther Score 67 Theory Uther has the crowd control and body-blocking to peel Maiev off a target.
2 more reasons
- Uther's stun (Hammer of Justice, Divine Storm) can stop Maiev in the middle of a dive.
- Uther can ignore or remove crowd control (Hand of Protection), weakening Maiev's Time Stop. Only when Uther takes Hand of Protection. Maiev must also take Containment Disc.
- Auriel Score 65 Theory Auriel has the crowd control and body-blocking to peel Maiev off a target.
1 more reason
- Auriel's stun (Detainment Strike, Heavy Burden) can stop Maiev in the middle of a dive.
- Lúcio Score 65 Theory Lúcio has the crowd control and body-blocking to peel Maiev off a target.
2 more reasons
- Lúcio can ignore or remove crowd control (High Five), weakening Maiev's Time Stop. Only when Lúcio takes High Five. Maiev must also take Containment Disc.
- Lúcio's stun (Heavy Casters) can stop Maiev in the middle of a dive. Only when Lúcio takes Heavy Casters.
- Zarya Score 65 Theory Zarya has the crowd control and body-blocking to peel Maiev off a target.
2 more reasons
- Zarya can ignore or remove crowd control (Cleansing Shield), weakening Maiev's Time Stop. Only when Zarya takes Cleansing Shield. Maiev must also take Containment Disc.
- Zarya's silence (Gravity Kills) can stop Maiev in the middle of a dive. Only when Zarya takes Gravity Kills.
17 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Alexstrasza Score 63 Theory Alexstrasza has the crowd control and body-blocking to peel Maiev off a target.
- Cassia Score 63 Theory Cassia has the crowd control and body-blocking to peel Maiev off a target.
- Rehgar Score 63 Theory Rehgar has the crowd control and body-blocking to peel Maiev off a target.
- Diablo Score 59 Theory Diablo has the crowd control and body-blocking to peel Maiev off a target.
- Garrosh Score 59 Theory Garrosh has the crowd control and body-blocking to peel Maiev off a target.
- Hogger Score 59 Theory Hogger has the crowd control and body-blocking to peel Maiev off a target.
- Malfurion Score 59 Theory Malfurion has the crowd control and body-blocking to peel Maiev off a target.
- Tyrande Score 58 Theory Tyrande's stun (Lunar Flare) can stop Maiev in the middle of a dive.
- Hanzo Score 56 Theory Hanzo can ignore or remove crowd control (Play of the Game), weakening Maiev's Time Stop. Only when Hanzo takes Play of the Game. Maiev must also take Containment Disc.
- Leoric Score 56 Theory Leoric has the crowd control and body-blocking to peel Maiev off a target.
- Junkrat Score 55 Theory Junkrat's root (Steel Trap) can stop Maiev in the middle of a dive.
- The Butcher Score 55 Theory The Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Maiev's Time Stop. Only when Maiev takes Containment Disc.
- Valeera Score 55 Theory Valeera can ignore or remove crowd control (Cloak of Shadows), weakening Maiev's Time Stop. Only when Valeera takes Cloak of Shadows. Maiev must also take Containment Disc.
- Tassadar Score 54 Theory Tassadar has the crowd control and body-blocking to peel Maiev off a target.
- Varian Score 54 Theory Varian has the crowd control and body-blocking to peel Maiev off a target.
- Sylvanas Score 53 Theory Sylvanas's silence (Wailing Arrow, Mind Control) can stop Maiev in the middle of a dive.
- D.Va Score 52 Theory D.Va has the crowd control and body-blocking to peel Maiev off a target.
Maiev works well with
Score 1–100 for how well the kits combine
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Why? 5
- CuratedWarden's Cage pins a group in place for all three Blizzard waves, and the clustered Heroes let Fan of Knives reset over and over. Only when Maiev takes Warden's Cage (level 10).via Warden's Cage, Blizzard, Fan of Knives
- TheoryMaiev groups or freezes enemies (Umbral Bind) for Jaina's area damage.
- TheoryMaiev starts fights on its own terms, giving Jaina grouped targets for area burst.
- TheoryMaiev's Time Stop (Containment Disc) holds targets still for Jaina's burst. Only when Maiev takes Containment Disc.
- TheoryJaina's root (Ring of Frost, Numbing Blast) lets Maiev dive onto a target that cannot walk away. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
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Why? 5
- CuratedWarden's Cage keeps Heroes bunched near its center, so Flamestrike and Living Bomb spreads hit everyone trapped inside. Only when Maiev takes Warden's Cage (level 10).via Warden's Cage, Flamestrike, Living Bomb
- TheoryMaiev groups or freezes enemies (Umbral Bind) for Kael'thas's area damage.
- TheoryMaiev starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- TheoryMaiev's Time Stop (Containment Disc) holds targets still for Kael'thas's burst. Only when Maiev takes Containment Disc.
- TheoryKael'thas's stun (Gravity Lapse) lets Maiev dive onto a target that cannot walk away.
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Why? 3
- CuratedWarden's Cage keeps knocking escaping enemies back to its center, holding them inside Lightning Nova's ring for its whole duration. Only when Maiev takes Warden's Cage (level 10).via Warden's Cage, Lightning Nova
- TheoryMaiev groups or freezes enemies (Umbral Bind) for Mephisto's area damage.
- TheoryMephisto's root (Durance of Hate, Unspeakable Horror) lets Maiev dive onto a target that cannot walk away. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
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Why? 3
- TheoryMaiev groups or freezes enemies (Umbral Bind) for Alarak's area damage.
- TheoryMaiev starts fights on its own terms, giving Alarak grouped targets for area burst.
- TheoryMaiev's Time Stop (Containment Disc) holds targets still for Alarak's burst. Only when Maiev takes Containment Disc.
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Why? 3
- TheoryAnduin can save Maiev once the dive is committed.
- TheoryAnduin can keep Maiev alive through a dive.
- TheoryAnduin's root (Chastise, Censure) lets Maiev dive onto a target that cannot walk away.
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Why? 3
- TheoryAuriel can save Maiev once the dive is committed.
- TheoryAuriel can keep Maiev alive through a dive.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Maiev dive onto a target that cannot walk away.
View 5 more
- Brightwing Score 77 Theory Brightwing can save Maiev once the dive is committed.
2 more reasons
- Brightwing can keep Maiev alive through a dive.
- Brightwing's polymorph (Polymorph) lets Maiev dive onto a target that cannot walk away.
- Chromie Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Chromie's area damage. Only when Chromie takes Mobius Loop.
3 more reasons
- Maiev's Time Stop (Containment Disc) holds targets still for Chromie's burst. Only when Maiev takes Containment Disc.
- Chromie's Time Stop (Time Trap, Chronic Conditions) lets Maiev dive onto a target that cannot walk away.
- Maiev starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
- Genji Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Genji's area damage.
3 more reasons
- Maiev starts fights on its own terms, giving Genji grouped targets for area burst.
- Maiev's Time Stop (Containment Disc) holds targets still for Genji's burst. Only when Maiev takes Containment Disc.
- Maiev's Time Stop (Containment Disc) lets Genji dive onto a target that cannot walk away. Only when Maiev takes Containment Disc.
- Junkrat Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Junkrat's area damage.
3 more reasons
- Maiev starts fights on its own terms, giving Junkrat grouped targets for area burst.
- Maiev's Time Stop (Containment Disc) holds targets still for Junkrat's burst. Only when Maiev takes Containment Disc.
- Junkrat's root (Steel Trap) lets Maiev dive onto a target that cannot walk away.
- Kel'Thuzad Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Kel'Thuzad's area damage.
3 more reasons
- Maiev starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- Maiev's Time Stop (Containment Disc) holds targets still for Kel'Thuzad's burst. Only when Maiev takes Containment Disc.
- Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) lets Maiev dive onto a target that cannot walk away.
67 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Kerrigan Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Kerrigan's area damage.
- Kharazim Score 77 Theory Kharazim can save Maiev once the dive is committed.
- Murky Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Murky's area damage.
- Orphea Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Orphea's area damage.
- Probius Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Probius's area damage.
- Tassadar Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Tassadar's area damage.
- Tracer Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Tracer's area damage.
- Uther Score 77 Theory Uther can save Maiev once the dive is committed.
- Valeera Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Valeera's area damage.
- Xal'atath Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Xal'atath's area damage.
- Zeratul Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Zeratul's area damage.
- Alexstrasza Score 75 Theory Alexstrasza can save Maiev once the dive is committed.
- Hanzo Score 75 Theory Maiev groups or freezes enemies (Umbral Bind) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
- Rehgar Score 75 Theory Rehgar can save Maiev once the dive is committed.
- Li-Ming Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Li-Ming's area damage. Only when Li-Ming takes Wave of Force.
- Nova Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Nova's area damage. Only when Nova takes Precision Strike or Explosive Round.
- Ragnaros Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Ragnaros's area damage.
- Thrall Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Thrall's area damage.
- Xul Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Xul's area damage.
- Ana Score 69 Theory Ana can keep Maiev alive through a dive.
- Artanis Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Artanis's area damage.
- Deckard Score 69 Theory Deckard can keep Maiev alive through a dive.
- Greymane Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Greymane's area damage.
- Illidan Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Illidan's area damage.
- Malfurion Score 69 Theory Malfurion can keep Maiev alive through a dive.
- Medivh Score 69 Theory Medivh can save Maiev once the dive is committed.
- Stitches Score 69 Theory Stitches can save Maiev once the dive is committed.
- Tyrael Score 69 Theory Tyrael can save Maiev once the dive is committed.
- Tyrande Score 69 Theory Tyrande can keep Maiev alive through a dive.
- Valla Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Valla's area damage.
- Zagara Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Zagara's area damage.
- Zul'jin Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Zul'jin's area damage.
- Lúcio Score 66 Theory Lúcio can keep Maiev alive through a dive.
- Stukov Score 66 Theory Stukov can keep Maiev alive through a dive.
- The Butcher Score 66 Theory Maiev groups or freezes enemies (Umbral Bind) for The Butcher's area damage. Only when The Butcher takes Furnace Blast or Cleaver.
- Whitemane Score 66 Theory Whitemane can keep Maiev alive through a dive.
- Fenix Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Fenix's area damage.
- Gul'dan Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Gul'dan's area damage.
- Lunara Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Lunara's area damage.
- Nazeebo Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Nazeebo's area damage.
- Raynor Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Raynor's area damage.
- Sgt. Hammer Score 65 Theory Maiev groups or freezes enemies (Umbral Bind) for Sgt. Hammer's area damage.
- Zarya Score 65 Theory Zarya can save Maiev once the dive is committed.
- Li Li Score 62 Theory Li Li can keep Maiev alive through a dive.
- Lt. Morales Score 62 Theory Lt. Morales can keep Maiev alive through a dive.
- Samuro Score 59 Theory Maiev groups or freezes enemies (Umbral Bind) for Samuro's area damage. Only when Samuro takes Bladestorm or Burning Blade.
- Tychus Score 59 Theory Maiev groups or freezes enemies (Umbral Bind) for Tychus's area damage. Only when Tychus takes Melting Point.
- Anub'arak Score 57 Theory Anub'arak's stun (Impale, Burrow Charge) lets Maiev dive onto a target that cannot walk away.
- Arthas Score 57 Theory Arthas's root (Howling Blast, Deathchill) lets Maiev dive onto a target that cannot walk away.
- Blaze Score 57 Theory Blaze's stun (Jet Propulsion) lets Maiev dive onto a target that cannot walk away.
- Cho'gall Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Maiev dive onto a target that cannot walk away.
- Deathwing Score 57 Theory Deathwing's stun (Onslaught) lets Maiev dive onto a target that cannot walk away.
- Dehaka Score 57 Theory Dehaka's stun (Drag) lets Maiev dive onto a target that cannot walk away.
- Diablo Score 57 Theory Diablo's stun (Shadow Charge, Overpower) lets Maiev dive onto a target that cannot walk away.
- E.T.C. Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Maiev dive onto a target that cannot walk away.
- Garrosh Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Maiev dive onto a target that cannot walk away.
- Gazlowe Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Maiev dive onto a target that cannot walk away.
- Hogger Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Maiev dive onto a target that cannot walk away.
- Imperius Score 57 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) lets Maiev dive onto a target that cannot walk away.
- Johanna Score 57 Theory Johanna's stun (Condemn, Falling Sword) lets Maiev dive onto a target that cannot walk away.
- Mal'Ganis Score 57 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) lets Maiev dive onto a target that cannot walk away.
- Mei Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Maiev dive onto a target that cannot walk away.
- Muradin Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Maiev dive onto a target that cannot walk away.
- Qhira Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Maiev dive onto a target that cannot walk away.
- Rexxar Score 57 Theory Rexxar's stun (Misha, Charge!) lets Maiev dive onto a target that cannot walk away.
- Sonya Score 57 Theory Sonya's stun (Ancient Spear, Leap) lets Maiev dive onto a target that cannot walk away.
- Yrel Score 57 Theory Yrel's stun (Righteous Hammer) lets Maiev dive onto a target that cannot walk away.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Maiev
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 4
- TheoryMaiev can group or freeze enemies (Umbral Bind) in Alterac Pass's objective fights.
- TheoryMaiev's percent-Health damage (Vengeful Knives) speeds up Alterac Pass's race against neutral units. Only when Maiev takes Vengeful Knives.
- TheoryMaiev can start the fights Alterac Pass's objective forces.
- TheoryMaiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Alterac Pass's pushing objective.
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Why? 4
- TheoryMaiev can group or freeze enemies (Umbral Bind) in Battlefield of Eternity's objective fights.
- TheoryMaiev's percent-Health damage (Vengeful Knives) speeds up Battlefield of Eternity's race against neutral units. Only when Maiev takes Vengeful Knives.
- TheoryMaiev can start the fights Battlefield of Eternity's objective forces.
- TheoryMaiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Battlefield of Eternity's pushing objective.
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Why? 4
- TheoryMaiev can group or freeze enemies (Umbral Bind) in Infernal Shrines's objective fights.
- TheoryMaiev's percent-Health damage (Vengeful Knives) speeds up Infernal Shrines's race against neutral units. Only when Maiev takes Vengeful Knives.
- TheoryMaiev can start the fights Infernal Shrines's objective forces.
- TheoryMaiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Infernal Shrines's pushing objective.
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Why? 3
- TheoryMaiev can group or freeze enemies (Umbral Bind) in Braxis Holdout's objective fights.
- TheoryMaiev can start the fights Braxis Holdout's objective forces.
- TheoryMaiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Braxis Holdout's pushing objective.
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Why? 3
- TheoryMaiev can group or freeze enemies (Umbral Bind) in Hanamura Temple's objective fights.
- TheoryMaiev can start the fights Hanamura Temple's objective forces.
- TheoryMaiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Hanamura Temple's pushing objective.
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Why? 3
- TheoryMaiev can group or freeze enemies (Umbral Bind) in Sky Temple's objective fights.
- TheoryMaiev can start the fights Sky Temple's objective forces.
- TheoryMaiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Sky Temple's pushing objective.
View 13 more
- Volskaya Foundry Score 67 Theory Maiev can group or freeze enemies (Umbral Bind) in Volskaya Foundry's objective fights.
2 more reasons
- Maiev can start the fights Volskaya Foundry's objective forces.
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Volskaya Foundry's pushing objective.
- Braxis Outpost Score 62 Theory Maiev can group or freeze enemies (Umbral Bind) in Braxis Outpost's objective fights.
3 more reasons
- Braxis Outpost's single lane leaves Maiev little room to flank around the front line.
- Maiev can start the fights Braxis Outpost's objective forces.
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) holds Braxis Outpost's single lane.
- Industrial District Score 62 Theory Maiev can group or freeze enemies (Umbral Bind) in Industrial District's objective fights.
3 more reasons
- Industrial District's single lane leaves Maiev little room to flank around the front line.
- Maiev can start the fights Industrial District's objective forces.
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) holds Industrial District's single lane.
- Lost Cavern Score 62 Theory Maiev can group or freeze enemies (Umbral Bind) in Lost Cavern's objective fights.
3 more reasons
- Lost Cavern's single lane leaves Maiev little room to flank around the front line.
- Maiev can start the fights Lost Cavern's objective forces.
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) holds Lost Cavern's single lane.
- Silver City Score 62 Theory Maiev can group or freeze enemies (Umbral Bind) in Silver City's objective fights.
3 more reasons
- Silver City's single lane leaves Maiev little room to flank around the front line.
- Maiev can start the fights Silver City's objective forces.
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) holds Silver City's single lane.
- Garden of Terror Score 61 Theory Maiev's percent-Health damage (Vengeful Knives) speeds up Garden of Terror's race against neutral units. Only when Maiev takes Vengeful Knives.
1 more reason
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Garden of Terror's pushing objective.
- Haunted Mines Score 61 Theory Maiev's percent-Health damage (Vengeful Knives) speeds up Haunted Mines's race against neutral units. Only when Maiev takes Vengeful Knives.
1 more reason
- Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Haunted Mines's pushing objective.
- Blackheart's Bay Score 58 Theory Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Blackheart's Bay's pushing objective.
1 more reason
- Maiev's silence (Containment Disc) stops enemies channelling Blackheart's Bay's objective. Only when Maiev takes Containment Disc.
- Dragon Shire Score 58 Theory Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Dragon Shire's pushing objective.
1 more reason
- Maiev's silence (Containment Disc) stops enemies channelling Dragon Shire's objective. Only when Maiev takes Containment Disc.
- Towers of Doom Score 58 Theory Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Towers of Doom's pushing objective.
1 more reason
- Maiev's silence (Containment Disc) stops enemies channelling Towers of Doom's objective. Only when Maiev takes Containment Disc.
- Tomb of the Spider Queen Score 55 Theory Maiev's waveclear (Fan of Knives, Spirit of Vengeance) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Cursed Hollow Score 53 Theory Maiev's silence (Containment Disc) stops enemies channelling Cursed Hollow's objective. Only when Maiev takes Containment Disc.
- Warhead Junction Score 53 Theory Maiev's silence (Containment Disc) stops enemies channelling Warhead Junction's objective. Only when Maiev takes Containment Disc.
Talents
Talents by level
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Level 1
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Bonds of Justice W Quest
Quest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.
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Pursuit of Vengeance W
Each Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.
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Naisha's Memento Active
Activate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.
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Level 4
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Pin Down Q Quest
Quest: Hit 3 enemy Heroes with a single Fan of Knives. Reward: Increase Fan of Knives damage by 35%. Reward: Each additional time 3 enemy Heroes are hit by a single Fan of Knives, gain an additional 5% damage, up to 50%. Reward: Hit 4 enemy Heroes with a single Fan of Knives to instantly gain all Rewards.
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Blade Dance Q
Using Fan of Knives deals 50 (+4% per level) Physical Damage to enemies around Maiev.
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Sudden Vengeance E
After blinking with Spirit of Vengeance, the shadow explodes, damaging all nearby enemy Heroes for 6% of their maximum Health.
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Level 7
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Elune's Wrath Q
Hitting at least 2 Heroes with a single Fan of Knives causes the next Fan of Knives to drop a star on targets that deals 77 (+4% per level) damage when it impacts.
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Bonds of Corruption W
Enemy Heroes pulled by Umbral Bind have their Armor reduced by 15 and are Slowed by 25% for 3 seconds
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Ruthless Spirit E
Each enemy Hero hit by Spirit of Vengeance increases all damage Maiev deals by 15% for 4 seconds, stacking up to 30%.
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Level 10
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Containment Disc Heroic
Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1.5 seconds. Containment Disc automatically activates 6 seconds after hitting a Hero.
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Warden's Cage Heroic
Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.
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Level 13
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Bladed Armor Q
Each enemy Hero hit by Fan of Knives grants 5 Armor for 5 seconds, up to 20 Armor.
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Chain Gang W
Tethering at least 2 enemy Heroes with Umbral Bind grants 35 Armor for 4 seconds.
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Shadow Armor E
Blink grants 20 Armor for 3.5 seconds. Maiev's Basic Attacks against enemy Heroes refresh this duration.
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Level 16
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Vengeful Knives Q
Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%.
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Cruel Chain W
Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind's pull damage to all targets is increased by 30%, up to 150%.
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Armored Assault Passive
While Maiev has positive Armor of any kind, all Physical Damage dealt is increased by 25%.
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Level 20
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Shadow Orb: Vengeance Active
Activate to reset the cooldown of Spirit of Vengeance. Recharge Shadow Orb by damaging enemy Heroes with Spirit of Vengeance 5 times.
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Shadow Orb: Huntress Active
Activate to increase Movement Speed and Attack Speed by 40% for 5 seconds. Recharge Shadow Orb by dealing Physical Damage to enemy Heroes 10 times.
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Shadow Orb: Shadow Strike Active
Activate to deal 75 (+4% per level) damage to an enemy Hero, Slowing them by 30% and reducing their Armor by 20 for 4 seconds. Recharge Shadow Orb by dealing Spell Damage to enemy Heroes 10 times.
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Abilities and mechanics
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Vault of the Wardens D Trait
Leap into the air, becoming Immune to all hostile effects for 0.75 seconds. After reaching Level 20, Vault of the Wardens gains an additional charge.
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Fan of Knives Q Ability
Deal 152 (+4% per level) damage to enemies in a crescent area. Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds its Mana cost.
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Umbral Bind W Ability
Maiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 (+4% per level) damage and breaking the tether.
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Spirit of Vengeance E Ability
Send a shadow of Maiev outward that will return to its cast location, dealing 150 (+4% per level) damage to enemies along both paths. If an enemy Hero is hit, reduce the cooldown by 4 seconds.
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Containment Disc R Heroic
Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1.5 seconds. Containment Disc automatically activates 6 seconds after hitting a Hero.
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Warden's Cage R Heroic
Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.
Mechanics tags
What the theory layer reads from Maiev's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 30 Sep 2025 Patch Nerfed
1 nerf
- NerfUmbral Bind: Pull force 35 → 21.05Base
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.