Heroes of the Storm

Patch 2.57 Updated

Bruiser · Diablo

Leoric

The Skeleton King

Role
Bruiser
Attack
Melee
Difficulty
Medium
Released
21 Jul 2015
Damage
4/10
Utility
5/10
Survivability
8/10
Complexity
6/10

Counters and synergies

Leoric is strong against

Score 1–100 for Leoric's net edge once both kits are weighed (50 = neutral)

  1. Sonya Curated
    Why? 4
    • CuratedDrain Hope takes up to 20% of Sonya's max Health and heals Leoric, and Sonya can only break the tether by walking away from the fight she wants.via Drain Hope
    • TheoryLeoric has the crowd control and body-blocking to peel Sonya off a target.
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Sonya hardest.
    • TheoryLeoric's silence (Buried Alive) can stop Sonya in the middle of a dive. Only when Leoric takes Buried Alive.
  2. Cho'gall Curated
    Why? 6
    • CuratedDrain Hope takes up to 20% of the target's max health and heals Leoric, which is massive against Cho's health pool.via Drain Hope
    • CuratedDrain Hope deals up to 20% of the target's maximum Health, so Cho'gall's enormous pool loses the most to it, while Leoric heals the same share of his own.
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Cho'gall hardest.
    • TheoryLeoric can interrupt channels with silence (Buried Alive), and Cho'gall relies on channelled abilities. Only when Leoric takes Buried Alive.
    • TheoryLeoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Cho'gall's stun. Only when Cho'gall takes Favor of the Old Gods.
    • TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts Leoric's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
  3. Diablo Curated
    Why? 3
    • CuratedDrain Hope steals up to 20% of Diablo's max health, and Wraith Walk's Unstoppable lets Leoric walk out of Shadow Charge setups.via Drain Hope, Wraith Walk, Shadow Charge, Black Soulstone, Overpower
    • CuratedBlack Soulstone stacks raise Diablo's maximum Health, which makes Drain Hope's percent drain larger, and Wraith Walk's Unstoppable ignores Shadow Charge and Overpower.
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Diablo hardest.
  4. Johanna Curated
    Why? 2
    • CuratedDrain Hope takes up to 20% of Johanna's maximum Health while healing Leoric, and Wraith Walk's Unstoppable lets him walk straight out of Condemn and Punish.via Drain Hope, Wraith Walk, Condemn, Punish
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Johanna hardest.
  5. Mei Curated
    Why? 2
    • CuratedDrain Hope is Ability damage that Snow Blind cannot stop and takes 20% of Mei's large pool, and Wraith Walk's Unstoppable carries Leoric out of Blizzard and, if she takes it, Ice Wall.via Drain Hope, Wraith Walk, Snow Blind, Ice Wall
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Mei hardest.
  6. Muradin Curated
    Why? 2
    • CuratedDrain Hope's 20% maximum Health drain is large against Muradin's pool, and Wraith Walk's Unstoppable shrugs off Storm Bolt and, if Muradin takes it, Haymaker.via Drain Hope, Wraith Walk, Storm Bolt, Haymaker
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Muradin hardest.
View 11 more
  1. Tyrael Score 73 Curated Drain Hope steals up to 20% of Tyrael's max Health over 4 seconds, and Tyrael has little self-healing to offset it.
    1 more reason
    • Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Tyrael hardest.
  2. D.Va Score 64 Curated Drain Hope steals up to 20% of the mech's max health, and Wraith Walk's Unstoppable lets Leoric ignore Boosters' knockback.
    3 more reasons
    • Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like D.Va hardest.
    • Leoric can interrupt channels with silence (Buried Alive), and D.Va relies on channelled abilities. Only when Leoric takes Buried Alive. D.Va must also take Micro Missiles.
    • D.Va reduces healing received (Aggression Matrix), which blunts Leoric's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  3. Stitches Score 59 Curated Drain Hope's 20% maximum Health drain hits hardest against Stitches's 3020 Health, and Undying means trading a death with a tank costs Leoric very little.
    3 more reasons
    • Drain Hope steals up to 20% of Stitches' max Health over 4 seconds and heals Leoric, and Stitches has no dash to break the tether quickly.
    • Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Stitches hardest.
    • Stitches reduces healing received (Master Hooker), which blunts Leoric's self-healing in melee range. Only when Stitches takes Master Hooker.
  4. Mal'Ganis Score 73 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Mal'Ganis hardest.
    2 more reasons
    • Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Mal'Ganis's sleep.
    • Leoric can interrupt channels with silence (Buried Alive), and Mal'Ganis relies on channelled abilities. Only when Leoric takes Buried Alive. Mal'Ganis must also take Dark Conversion.
  5. Rexxar Score 73 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Rexxar hardest.
    2 more reasons
    • Leoric's area damage (Skeletal Swing) clears Rexxar's summoned units quickly.
    • Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Rexxar's stun. Only when Rexxar takes Kill Command.
  6. Kerrigan Score 72 Theory Leoric has the crowd control and body-blocking to peel Kerrigan off a target.
    3 more reasons
    • Leoric can deny a burst window (Shroud of the Dead King), wasting Kerrigan's cooldowns. Only when Leoric takes Shroud of the Dead King.
    • Leoric's area damage (Skeletal Swing) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
    • Leoric's silence (Buried Alive) can stop Kerrigan in the middle of a dive. Only when Leoric takes Buried Alive.
  7. Anub'arak Score 71 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Anub'arak hardest.
    1 more reason
    • Leoric's area damage (Skeletal Swing) clears Anub'arak's summoned units quickly.
  8. Thrall Score 71 Theory Leoric has the crowd control and body-blocking to peel Thrall off a target.
    3 more reasons
    • Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Thrall hardest.
    • Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Thrall's stun. Only when Thrall takes Sundering.
    • Leoric's silence (Buried Alive) can stop Thrall in the middle of a dive. Only when Leoric takes Buried Alive.
  9. Zeratul Score 71 Theory Leoric has the crowd control and body-blocking to peel Zeratul off a target.
    3 more reasons
    • Leoric can deny a burst window (Shroud of the Dead King), wasting Zeratul's cooldowns. Only when Leoric takes Shroud of the Dead King.
    • Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Zeratul's Time Stop. Only when Zeratul takes Void Prison.
    • Leoric's silence (Buried Alive) can stop Zeratul in the middle of a dive. Only when Leoric takes Buried Alive.
  10. Arthas Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Arthas hardest.
    1 more reason
    • Leoric's area damage (Skeletal Swing) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
  11. Blaze Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Blaze hardest.
    1 more reason
    • Leoric can interrupt channels with silence (Buried Alive), and Blaze relies on channelled abilities. Only when Leoric takes Buried Alive. Blaze must also take Combustion or Flash Fire.
46 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Chen Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Chen hardest.
  2. E.T.C. Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like E.T.C. hardest.
  3. Imperius Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Imperius hardest.
  4. Ragnaros Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Ragnaros hardest.
  5. Artanis Score 68 Theory Leoric has the crowd control and body-blocking to peel Artanis off a target.
  6. Genji Score 68 Theory Leoric has the crowd control and body-blocking to peel Genji off a target.
  7. Deathwing Score 67 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Deathwing hardest.
  8. Dehaka Score 67 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Dehaka hardest.
  9. Valeera Score 67 Theory Leoric has the crowd control and body-blocking to peel Valeera off a target.
  10. Qhira Score 65 Theory Leoric has the crowd control and body-blocking to peel Qhira off a target.
  11. Greymane Score 63 Theory Leoric has the crowd control and body-blocking to peel Greymane off a target.
  12. Kharazim Score 63 Theory Leoric has the crowd control and body-blocking to peel Kharazim off a target.
  13. Nova Score 63 Theory Leoric's area damage (Skeletal Swing) clears Nova's summoned units quickly.
  14. Xul Score 63 Theory Leoric's area damage (Skeletal Swing) clears Xul's summoned units quickly.
  15. Abathur Score 62 Theory Leoric's area damage (Skeletal Swing) clears Abathur's summoned units quickly.
  16. Azmodan Score 62 Theory Leoric's area damage (Skeletal Swing) clears Azmodan's summoned units quickly.
  17. Li Li Score 62 Theory Leoric's area damage (Skeletal Swing) clears Li Li's summoned units quickly.
  18. Malfurion Score 62 Theory Leoric's area damage (Skeletal Swing) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
  19. Chromie Score 61 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Chromie's cooldowns. Only when Leoric takes Shroud of the Dead King.
  20. Garrosh Score 61 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Garrosh hardest.
  21. Kel'Thuzad Score 61 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Kel'Thuzad's cooldowns. Only when Leoric takes Shroud of the Dead King.
  22. Alarak Score 60 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Alarak's cooldowns. Only when Leoric takes Shroud of the Dead King.
  23. Jaina Score 60 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Jaina's cooldowns. Only when Leoric takes Shroud of the Dead King.
  24. Li-Ming Score 60 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Li-Ming's cooldowns. Only when Leoric takes Shroud of the Dead King.
  25. Tracer Score 60 Theory Leoric has the crowd control and body-blocking to peel Tracer off a target.
  26. Yrel Score 60 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Yrel hardest.
  27. Mephisto Score 59 Theory Leoric has the crowd control and body-blocking to peel Mephisto off a target.
  28. Anduin Score 57 Theory Leoric can interrupt channels with silence (Buried Alive), and Anduin relies on channelled abilities. Only when Leoric takes Buried Alive.
  29. Gul'dan Score 57 Theory Leoric can interrupt channels with silence (Buried Alive), and Gul'dan relies on channelled abilities. Only when Leoric takes Buried Alive. Gul'dan must also take Health Funnel.
  30. Stukov Score 57 Theory Leoric can interrupt channels with silence (Buried Alive), and Stukov relies on channelled abilities. Only when Leoric takes Buried Alive.
  31. Gazlowe Score 56 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Gazlowe hardest.
  32. Hogger Score 56 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Hogger hardest.
  33. Junkrat Score 56 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Junkrat's cooldowns. Only when Leoric takes Shroud of the Dead King.
  34. Maiev Score 56 Theory Leoric has the crowd control and body-blocking to peel Maiev off a target.
  35. Murky Score 56 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Murky's cooldowns. Only when Leoric takes Shroud of the Dead King.
  36. Nazeebo Score 56 Theory Leoric's area damage (Skeletal Swing) clears Nazeebo's summoned units quickly.
  37. The Butcher Score 56 Theory Leoric has the crowd control and body-blocking to peel The Butcher off a target.
  38. Xal'atath Score 56 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Xal'atath's cooldowns. Only when Leoric takes Shroud of the Dead King.
  39. Brightwing Score 55 Theory Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Brightwing's polymorph.
  40. Samuro Score 55 Theory Leoric clears waves quickly (Skeletal Swing), so Samuro's lane pressure buys less.
  41. Illidan Score 54 Theory Leoric has the crowd control and body-blocking to peel Illidan off a target.
  42. Probius Score 54 Theory Leoric's area damage (Skeletal Swing) clears Probius's summoned units quickly.
  43. Varian Score 53 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Varian hardest.
  44. Deckard Score 51 Theory Leoric can interrupt channels with silence (Buried Alive), and Deckard relies on channelled abilities. Only when Leoric takes Buried Alive.
  45. Hanzo Score 51 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Hanzo's cooldowns. Only when Leoric takes Shroud of the Dead King.
  46. Tassadar Score 51 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Tassadar's cooldowns. Only when Leoric takes Shroud of the Dead King.

Leoric is weak against

Score 1–100 for their net edge over Leoric's kit

  1. Ana Curated
    Why? 5
    • CuratedDrain Hope's self-heal is Leoric's main sustain; a Biotic Grenade during the drain turns that healing off, and Anti-Healer (level 7) stretches the window.via Biotic Grenade, Anti-Healer, Drain Hope
    • CuratedBiotic Grenade blocks all healing for 1.75 seconds, cutting off Drain Hope's heal at its peak, and most of Leoric's sustain is self-healing the grenade negates.
    • TheoryAna reduces healing received (Biotic Grenade), which blunts Leoric's self-healing in melee range.
    • TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Leoric hardest. Only when Ana takes Night Terrors.
    • TheoryLeoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Ana's sleep.
  2. Malthael Curated
    Why? 2
    • CuratedReaper's Mark ticks percent-maximum-Health damage on Leoric's large pool, Soul Rip keeps Malthael healthy, and with Touch of Death (level 7) he also halves Drain Hope's healing.via Reaper's Mark, Touch of Death, Soul Rip, Drain Hope
    • TheoryMalthael reduces healing received (Touch of Death), which blunts Leoric's self-healing in melee range. Only when Malthael takes Touch of Death.
  3. Tychus Curated
    Why? 4
    • CuratedMinigun's percent-maximum-Health Basic Attacks shred a 2550-Health bruiser, and Run and Gun lets Tychus step out of Drain Hope's range to cut the drain short.via Minigun, Run and Gun, Drain Hope
    • TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Leoric hardest.
    • TheoryLeoric's area damage (Skeletal Swing) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
    • TheoryLeoric can interrupt channels with silence (Buried Alive), and Tychus relies on channelled abilities. Only when Leoric takes Buried Alive.
  4. Lúcio Curated
    Why? 2
    • CuratedSoundwave's knockback pushes Leoric out of Drain Hope's range, ending the drain early, and Push Off slows him as he tries to re-engage.via Soundwave, Push Off, Drain Hope
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts Leoric's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  5. Rehgar Theory
    Why? 2
    • TheoryRehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Leoric hardest. Only when Rehgar takes Hunger of the Wolf.
    • TheoryRehgar reduces healing received (Purification), which blunts Leoric's self-healing in melee range. Only when Rehgar takes Purification.
13 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Fenix Score 59 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Leoric hardest. Only when Fenix takes Offensive Cadence.
  2. Lt. Morales Score 59 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Leoric hardest. Only when Lt. Morales takes Bedside Manner.
  3. Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Leoric hardest. Only when Lunara takes Invigorating Spores.
  4. Raynor Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Leoric hardest. Only when Raynor takes Bounty Hunter.
  5. Tyrande Score 59 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Leoric hardest. Only when Tyrande takes Empower.
  6. Valla Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Leoric hardest. Only when Valla takes Manticore.
  7. Zul'jin Score 59 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Leoric hardest. Only when Zul'jin takes No Mercy!.
  8. The Lost Vikings Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Leoric hardest.
  9. Sylvanas Score 54 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Leoric hardest. Only when Sylvanas takes Overwhelming Affliction.
  10. Kael'thas Score 53 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Leoric hardest. Only when Kael'thas takes Burned Flesh.
  11. Orphea Score 53 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Leoric hardest. Only when Orphea takes Bond of Anguish.
  12. Cassia Score 52 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Leoric hardest. Only when Cassia takes Martial Law.
  13. Zagara Score 52 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Leoric hardest. Only when Zagara takes Corrosive Saliva.

Leoric works well with

Score 1–100 for how well the kits combine

  1. Chromie Curated
    Why? 3
    • CuratedEntomb pins a Hero in a pocket for up to 4 seconds, so Chromie's delayed Sand Blast and all three Dragon's Breath blasts land on a target that cannot sidestep. Only when Leoric takes Entomb (level 10).via Entomb, Sand Blast, Dragon's Breath
    • TheoryLeoric peels divers off Chromie, who cannot escape alone.
    • TheoryLeoric holds the front line, giving Chromie room to deal damage from behind it.
  2. Kael'thas Curated
    Why? 3
    • CuratedEntomb blocks a retreat path long enough for Flamestrike's 1-second delay and Living Bomb's spread to finish the trapped Heroes. Only when Leoric takes Entomb (level 10).via Entomb, Flamestrike, Living Bomb
    • TheoryLeoric peels divers off Kael'thas, who cannot escape alone.
    • TheoryLeoric holds the front line, giving Kael'thas room to deal damage from behind it.
  3. Jaina Curated
    Why? 2
    • CuratedEntomb pins enemies in a pocket for up to 4 seconds, so all three Blizzard waves, and Ring of Frost if Jaina takes it, land on targets that cannot walk out. Only when Leoric takes Entomb (level 10).via Entomb, Blizzard, Ring of Frost
    • TheoryLeoric can protect Jaina's fragile body when the enemy hunts it.
  4. Azmodan Theory
    Why? 2
    • TheoryLeoric peels divers off Azmodan, who cannot escape alone.
    • TheoryLeoric holds the front line, giving Azmodan room to deal damage from behind it.
  5. Gul'dan Theory
    Why? 2
    • TheoryLeoric peels divers off Gul'dan, who cannot escape alone.
    • TheoryLeoric holds the front line, giving Gul'dan room to deal damage from behind it.
  6. Why? 2
    • TheoryLeoric peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryLeoric holds the front line, giving Kel'Thuzad room to deal damage from behind it.
View 4 more
  1. Nazeebo Score 71 Theory Leoric peels divers off Nazeebo, who cannot escape alone.
    1 more reason
    • Leoric holds the front line, giving Nazeebo room to deal damage from behind it.
  2. Raynor Score 71 Theory Leoric peels divers off Raynor, who cannot escape alone.
    1 more reason
    • Leoric holds the front line, giving Raynor room to deal damage from behind it.
  3. Sgt. Hammer Score 71 Theory Leoric peels divers off Sgt. Hammer, who cannot escape alone.
    1 more reason
    • Leoric holds the front line, giving Sgt. Hammer room to deal damage from behind it.
  4. Zul'jin Score 71 Theory Leoric peels divers off Zul'jin, who cannot escape alone.
    1 more reason
    • Leoric holds the front line, giving Zul'jin room to deal damage from behind it.
13 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Abathur Score 60 Theory Leoric can protect Abathur's fragile body when the enemy hunts it.
  2. Li-Ming Score 60 Theory Leoric can protect Li-Ming's fragile body when the enemy hunts it.
  3. Murky Score 60 Theory Leoric can protect Murky's fragile body when the enemy hunts it.
  4. Nova Score 60 Theory Leoric can protect Nova's fragile body when the enemy hunts it.
  5. Probius Score 60 Theory Leoric can protect Probius's fragile body when the enemy hunts it.
  6. The Lost Vikings Score 60 Theory Leoric can protect The Lost Vikings's fragile body when the enemy hunts it.
  7. Ana Score 57 Theory Leoric holds the front line, giving Ana room to deal damage from behind it.
  8. Anduin Score 57 Theory Leoric holds the front line, giving Anduin room to deal damage from behind it.
  9. Deckard Score 57 Theory Leoric holds the front line, giving Deckard room to deal damage from behind it.
  10. Gazlowe Score 57 Theory Leoric holds the front line, giving Gazlowe room to deal damage from behind it.
  11. Lt. Morales Score 57 Theory Leoric holds the front line, giving Lt. Morales room to deal damage from behind it.
  12. Stukov Score 57 Theory Leoric holds the front line, giving Stukov room to deal damage from behind it.
  13. Whitemane Score 57 Theory Leoric holds the front line, giving Whitemane room to deal damage from behind it.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Leoric

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryLeoric's percent-Health damage (Drain Hope, Crushing Hope) speeds up Alterac Pass's race against neutral units.
    • TheoryLeoric's waveclear (Skeletal Swing) helps hold lanes against Alterac Pass's pushing objective.
  2. Why? 2
    • TheoryLeoric's percent-Health damage (Drain Hope, Crushing Hope) speeds up Battlefield of Eternity's race against neutral units.
    • TheoryLeoric's waveclear (Skeletal Swing) helps hold lanes against Battlefield of Eternity's pushing objective.
  3. Why? 2
    • TheoryLeoric's percent-Health damage (Drain Hope, Crushing Hope) speeds up Garden of Terror's race against neutral units.
    • TheoryLeoric's waveclear (Skeletal Swing) helps hold lanes against Garden of Terror's pushing objective.
  4. Why? 2
    • TheoryLeoric can stand on Hanamura Temple's payload and absorb pressure.
    • TheoryLeoric's waveclear (Skeletal Swing) helps hold lanes against Hanamura Temple's pushing objective.
  5. Why? 2
    • TheoryLeoric's percent-Health damage (Drain Hope, Crushing Hope) speeds up Haunted Mines's race against neutral units.
    • TheoryLeoric's waveclear (Skeletal Swing) helps hold lanes against Haunted Mines's pushing objective.
  6. Why? 2
    • TheoryLeoric's percent-Health damage (Drain Hope, Crushing Hope) speeds up Infernal Shrines's race against neutral units.
    • TheoryLeoric's waveclear (Skeletal Swing) helps hold lanes against Infernal Shrines's pushing objective.
View 13 more
  1. Blackheart's Bay Score 58 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Blackheart's Bay's pushing objective.
    1 more reason
    • Leoric's silence (Buried Alive) stops enemies channelling Blackheart's Bay's objective. Only when Leoric takes Buried Alive.
  2. Dragon Shire Score 58 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Dragon Shire's pushing objective.
    1 more reason
    • Leoric's silence (Buried Alive) stops enemies channelling Dragon Shire's objective. Only when Leoric takes Buried Alive.
  3. Towers of Doom Score 58 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Towers of Doom's pushing objective.
    1 more reason
    • Leoric's silence (Buried Alive) stops enemies channelling Towers of Doom's objective. Only when Leoric takes Buried Alive.
  4. Braxis Holdout Score 55 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Braxis Holdout's pushing objective.
  5. Braxis Outpost Score 55 Theory Leoric's waveclear (Skeletal Swing) holds Braxis Outpost's single lane.
  6. Industrial District Score 55 Theory Leoric's waveclear (Skeletal Swing) holds Industrial District's single lane.
  7. Lost Cavern Score 55 Theory Leoric's waveclear (Skeletal Swing) holds Lost Cavern's single lane.
  8. Silver City Score 55 Theory Leoric's waveclear (Skeletal Swing) holds Silver City's single lane.
  9. Sky Temple Score 55 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Sky Temple's pushing objective.
  10. Tomb of the Spider Queen Score 55 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  11. Volskaya Foundry Score 55 Theory Leoric's waveclear (Skeletal Swing) helps hold lanes against Volskaya Foundry's pushing objective.
  12. Cursed Hollow Score 53 Theory Leoric's silence (Buried Alive) stops enemies channelling Cursed Hollow's objective. Only when Leoric takes Buried Alive.
  13. Warhead Junction Score 53 Theory Leoric's silence (Buried Alive) stops enemies channelling Warhead Junction's objective. Only when Leoric takes Buried Alive.

All maps

Talents

Talents by level

  1. Level 1

    • Consume Vitality Q

      Skeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.

    • Fealty Unto Death Trait

      When a nearby friendly or enemy Minion dies, Leoric restores 32 (+4% per level) Health and 6 Mana.

    • Ossein Renewal Active

      Activate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.

  2. Level 4

    • Ghastly Reach Q

      Increase the range of Skeletal Swing by 25%.

    • Paralyzing Rage Q

      Increase the Slow of Skeletal Swing by 20%.

    • Kneel, Peasants! Q

      Skeletal Swing deals 75% additional damage to Mercenaries and Monsters, and hitting them activates Skeletal Swing's cost and cooldown refund.

  3. Level 7

    • Willing Vessel W

      Increase the healing from Drain Hope to 25% of Leoric's maximum Health. If Drain Hope lasts its full duration, Leoric instantly heals for an additional 5% of his maximum Health.

    • Drain Momentum W

      Drain Hope no longer reduces Leoric's Movement Speed. If Drain Hope lasts its full duration, gain 30% Movement Speed for 4 seconds.

    • Hopelessness W

      Increase the range of Drain Hope by 25%.

  4. Level 10

    • Entomb Heroic

      Create an unpassable tomb for 4 seconds.

    • March of the Black King Heroic

      Leoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 (+4% per level) damage, and Heroes hit heal Leoric for 12% of his maximum Health.

  5. Level 13

    • Unyielding Despair W

      Drain Hope's cooldown is reduced by 0.75 seconds for every 1 second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional 2 seconds.

    • Ominous Wraith E

      Increase Wraith Walk's duration by 100%. Enemy Heroes that come in contact with the wraith deal 50% less damage for 4 seconds.

    • Spectral Leech Passive

      Basic Attacks against enemy Heroes deal bonus damage to the primary target damage equal 2.5% of the Hero's maximum Health and heal Leoric for 200% of the bonus damage dealt.

  6. Level 16

    • Crushing Hope W

      If Drain Hope lasts its full duration, it instantly deals an additional 15% of the target's maximum Health as damage. This damage does not heal Leoric.

    • Royal Focus E

      Wraith Walk increases the damage of the next Skeletal Swing within 5 seconds by 50%. Each enemy Hero hit by Skeletal Swing reduces the cooldown of Wraith Walk by 7 seconds.

    • Mithril Mace Passive Quest

      Increase Leoric's Attack Speed by 20%. Repeatable Quest: Nearby enemy Minion deaths grant 0.3% permanent Attack Speed, and Takedowns grant 3% permanent Attack Speed, up to 30%.

  7. Level 20

    • Buried Alive Heroic

      The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 (+4% per level) damage every 1 second.

    • Death March Heroic

      The final swing of March of the Black King also applies Drain Hope to nearby enemy Heroes.

    • Burning Despair W

      Deal 40 (+4% per level) damage per second to nearby enemies. While Drain Hope is active, gain 40 Armor and the damage and area is increased by 100%.

    • Shroud of the Dead King Active

      Activate to become Protected for 3 seconds, preventing all damage.

Abilities and mechanics

  • Undying D Trait

    Leoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead. Wrath Of The Bone King Leoric's first two Basic Attacks cleave for 100% damage, and his third Basic Attack deals 225% damage to a single target.

  • Skeletal Swing Q Ability

    12 s cooldown 70 Mana

    Leoric swings his mace, dealing 150 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Deals 75% additional damage to Minions. Peasants!

  • Drain Hope W Ability

    10 s cooldown 60 Mana

    Grab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby, over 4 seconds. Leoric's Movement Speed is reduced by 20% while this is active.

  • Wraith Walk E Ability

    14 s cooldown 50 Mana

    Leoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.

  • Entomb R Heroic

    50 s cooldown 90 Mana

    Create an unpassable tomb for 4 seconds.

  • March of the Black King R Heroic

    50 s cooldown 75 Mana

    Leoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 (+4% per level) damage, and Heroes hit heal Leoric for 12% of his maximum Health.

Mechanics tags

What the theory layer reads from Leoric's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Silence
Talent Buried Alive “…duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 damage every 1 second.”
Slow
Ability Skeletal Swing “Leoric swings his mace, dealing 150 damage and Slowing enemies by 40% for 2.5 seconds.”
Talent Paralyzing Rage “Increase the Slow of Skeletal Swing by 20%.”

Defense and mobility

Invulnerable
Talent Shroud of the Dead King “Activate to become Protected for 3 seconds, preventing all damage.”
Self-healing
Ability Drain Hope “…20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby,…”
Ability March of the Black King “Enemies hit take 250 damage, and Heroes hit heal Leoric for 12% of his maximum Health.”
Talent Consume Vitality “Enemy Heroes hit heal Leoric for 4% of his maximum Health.”
Talent Fealty Unto Death “When a nearby friendly or enemy Minion dies, Leoric restores 32 Health and 6 Mana.”
Unstoppable
Ability Wraith Walk “Leoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds.”
Ability March of the Black King “Leoric becomes Unstoppable and walks forward, swinging his mace 3 times.”

Damage and macro

% Health damage
Ability Drain Hope “Grab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his…”
Talent Crushing Hope “If Drain Hope lasts its full duration, it instantly deals an additional 15% of the target's maximum Health as damage.”
Area damage
Ability March of the Black King “Enemies hit take 250 damage, and Heroes hit heal Leoric for 12% of his maximum Health.”
Talent Burning Despair “Deal 40 damage per second to nearby enemies.”
Damage over time
Talent Buried Alive “…duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 damage every 1 second.”
Waveclear
Ability Skeletal Swing “Deals 75% additional damage to Minions.”

Play-style traits

Frontline
Curated note 2550 Health, Drain Hope's self-healing and the Undying trait let Leoric hold the front and keep coming back after he dies.
Peel
Curated note Skeletal Swing's 40% slow and Entomb's impassable tomb can cut a diver off from the backline or block a chasing enemy.

Patch history

No patch notes for Leoric in this data yet.

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