Heroes of the Storm

Patch 2.57 Updated

Healer · Warcraft

Whitemane

High Inquisitor

Role
Healer
Attack
Ranged
Difficulty
Very Hard
Released
7 Aug 2018
Last patched
28 Sep 2026
Damage
5/10
Utility
7/10
Survivability
5/10
Complexity
8/10

Counters and synergies

Whitemane is strong against

Score 1–100 for Whitemane's net edge once both kits are weighed (50 = neutral)

  1. Malthael Curated
    Why? 3
    • CuratedSubjugation halves all damage from the Inquisition target, blunting a lone Malthael's cleave, Soul Rip and Reaper's Mark burn while Inquisition slows him by 30%. Only when Whitemane takes Subjugation (level 13).via Inquisition, Subjugation, Reaper's Mark, Soul Rip
    • TheoryWhitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Malthael's Physical Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Malthael must also take Ethereal Existence.
    • TheoryMalthael reduces healing received (Touch of Death), which cuts into Whitemane's healing. Only when Malthael takes Touch of Death.
21 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Murky Score 63 Theory Whitemane's map-wide reach (Guiding Light) helps answer Murky's side-lane pressure. Only when Whitemane takes Guiding Light.
  2. Samuro Score 63 Theory Whitemane's map-wide reach (Guiding Light) helps answer Samuro's side-lane pressure. Only when Whitemane takes Guiding Light.
  3. The Lost Vikings Score 63 Theory Whitemane's map-wide reach (Guiding Light) helps answer The Lost Vikings's side-lane pressure. Only when Whitemane takes Guiding Light.
  4. Abathur Score 59 Theory Whitemane's map-wide reach (Guiding Light) helps answer Abathur's side-lane pressure. Only when Whitemane takes Guiding Light.
  5. Jaina Score 59 Theory Whitemane's healing undoes the chip damage Jaina lands from range.
  6. Li-Ming Score 59 Theory Whitemane's healing undoes the chip damage Li-Ming lands from range.
  7. Lunara Score 59 Theory Whitemane's healing undoes the chip damage Lunara lands from range.
  8. Orphea Score 59 Theory Whitemane's healing undoes the chip damage Orphea lands from range.
  9. Probius Score 59 Theory Whitemane's healing undoes the chip damage Probius lands from range.
  10. Xal'atath Score 59 Theory Whitemane's healing undoes the chip damage Xal'atath lands from range.
  11. Zagara Score 59 Theory Whitemane's healing undoes the chip damage Zagara lands from range.
  12. Malfurion Score 58 Theory Whitemane's healing undoes the chip damage Malfurion lands from range.
  13. Gul'dan Score 57 Theory Whitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Gul'dan's Spell Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Gul'dan must also take Fel Armor.
  14. Falstad Score 55 Theory Whitemane's healing undoes the chip damage Falstad lands from range.
  15. Hanzo Score 55 Theory Whitemane's healing undoes the chip damage Hanzo lands from range.
  16. Junkrat Score 55 Theory Whitemane's healing undoes the chip damage Junkrat lands from range.
  17. Kel'Thuzad Score 55 Theory Whitemane's healing undoes the chip damage Kel'Thuzad lands from range.
  18. Nova Score 55 Theory Whitemane's healing undoes the chip damage Nova lands from range.
  19. Xul Score 53 Theory Whitemane's map-wide reach (Guiding Light) helps answer Xul's side-lane pressure. Only when Whitemane takes Guiding Light.
  20. Sylvanas Score 52 Theory Whitemane's map-wide reach (Guiding Light) helps answer Sylvanas's side-lane pressure. Only when Whitemane takes Guiding Light.
  21. Chromie Score 51 Theory Whitemane's healing undoes the chip damage Chromie lands from range.

Whitemane is weak against

Score 1–100 for their net edge over Whitemane's kit

  1. Ana Curated
    Why? 3
    • CuratedBiotic Grenade stops all healing on Whitemane's allies caught in it, so Zeal's damage-to-healing and Desperate Plea are wasted on those targets.via Biotic Grenade, Zeal, Desperate Plea
    • TheoryAna reduces healing received (Biotic Grenade), which cuts into Whitemane's healing.
    • TheoryAna can interrupt channels with stun (Sleep Dart), and Whitemane relies on channelled abilities.
  2. Valeera Curated
    Why? 7
    • CuratedGarrote (Eviscerate from Stealth) silences Whitemane, cutting off Inquisition and Clemency, and her 1400 Health and lack of escape make her an easy kill.via Vanish, Eviscerate, Inquisition, Clemency
    • TheoryValeera can dive onto Whitemane, who has little mobility to escape.
    • TheoryValeera reduces healing received (Wound Poison), which cuts into Whitemane's healing. Only when Valeera takes Wound Poison.
    • TheoryValeera can interrupt channels with stun (Blade Flurry), and Whitemane relies on channelled abilities.
    • TheoryWhitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Valeera's Physical Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Valeera must also take Combat Readiness.
    • TheoryWhitemane can ignore or remove crowd control (Intercession, Scarlet Crusade), weakening Valeera's stun. Only when Whitemane takes Intercession or Scarlet Crusade.
    • TheoryWhitemane's root (Harsh Discipline) can stop Valeera in the middle of a dive. Only when Whitemane takes Harsh Discipline.
  3. Tracer Curated
    Why? 2
    • CuratedTracer Blinks out of Inquisition's channel and around Searing Lash's line, and Whitemane's 1400 Health can't survive her burst.via Blink, Inquisition, Searing Lash
    • TheoryTracer can dive onto Whitemane, who has little mobility to escape.
  4. Zeratul Curated
    Why? 6
    • CuratedWhitemane's 1400 Health and lack of escape make her Zeratul's easiest target, and his cloaked approach beats her slow, channelled Inquisition response.via Permanent Cloak, Singularity Spike, Inquisition
    • TheoryZeratul can dive onto Whitemane, who has little mobility to escape.
    • TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Whitemane relies on channelled abilities. Only when Zeratul takes Void Prison.
    • TheoryWhitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Zeratul's Spell Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Zeratul must also take Spell Shield.
    • TheoryWhitemane can ignore or remove crowd control (Intercession, Scarlet Crusade), weakening Zeratul's Time Stop. Only when Whitemane takes Intercession or Scarlet Crusade. Zeratul must also take Void Prison.
    • TheoryWhitemane's root (Harsh Discipline) can stop Zeratul in the middle of a dive. Only when Whitemane takes Harsh Discipline.
  5. Garrosh Theory
    Why? 2
    • TheoryGarrosh reduces healing received (Body Check), which cuts into Whitemane's healing. Only when Garrosh takes Body Check.
    • TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Whitemane relies on channelled abilities.
  6. Kerrigan Theory
    Why? 4
    • TheoryKerrigan can dive onto Whitemane, who has little mobility to escape.
    • TheoryKerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Whitemane relies on channelled abilities.
    • TheoryWhitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Kerrigan's Spell Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Kerrigan must also take Psionic Barrier.
    • TheoryWhitemane's root (Harsh Discipline) can stop Kerrigan in the middle of a dive. Only when Whitemane takes Harsh Discipline.
View 6 more
  1. Sonya Score 67 Theory Sonya can dive onto Whitemane, who has little mobility to escape.
    3 more reasons
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Whitemane relies on channelled abilities.
    • Whitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Sonya's Physical Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Sonya must also take Tough As Nails.
    • Whitemane's root (Harsh Discipline) can stop Sonya in the middle of a dive. Only when Whitemane takes Harsh Discipline.
  2. Maiev Score 66 Theory Maiev can dive onto Whitemane, who has little mobility to escape.
    3 more reasons
    • Maiev can interrupt channels with silence (Containment Disc), and Whitemane relies on channelled abilities. Only when Maiev takes Containment Disc.
    • Whitemane can ignore or remove crowd control (Intercession, Scarlet Crusade), weakening Maiev's Time Stop. Only when Whitemane takes Intercession or Scarlet Crusade. Maiev must also take Containment Disc.
    • Whitemane's root (Harsh Discipline) can stop Maiev in the middle of a dive. Only when Whitemane takes Harsh Discipline.
  3. D.Va Score 65 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Whitemane's healing. Only when D.Va takes Aggression Matrix.
    1 more reason
    • D.Va can interrupt channels with stun (Bunny Hop, Hit the Nitrous), and Whitemane relies on channelled abilities. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  4. Deckard Score 65 Theory Deckard reduces healing received (Emerald), which cuts into Whitemane's healing. Only when Deckard takes Emerald.
    1 more reason
    • Deckard can interrupt channels with stun (Horadric Staff), and Whitemane relies on channelled abilities. Only when Deckard takes Horadric Staff.
  5. Lúcio Score 65 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Whitemane's healing. Only when Lúcio takes Mixing Fire.
    1 more reason
    • Lúcio can interrupt channels with stun (Heavy Casters), and Whitemane relies on channelled abilities. Only when Lúcio takes Heavy Casters.
  6. Stitches Score 65 Theory Stitches reduces healing received (Master Hooker), which cuts into Whitemane's healing. Only when Stitches takes Master Hooker.
    1 more reason
    • Stitches can interrupt channels with stun (Gorge), and Whitemane relies on channelled abilities. Only when Stitches takes Gorge.
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Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Varian Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Whitemane's healing. Only when Varian takes Mortal Strike.
  2. Mephisto Score 64 Theory Mephisto can dive onto Whitemane, who has little mobility to escape.
  3. Qhira Score 64 Theory Qhira can dive onto Whitemane, who has little mobility to escape.
  4. Thrall Score 62 Theory Thrall can dive onto Whitemane, who has little mobility to escape.
  5. Artanis Score 60 Theory Artanis can dive onto Whitemane, who has little mobility to escape.
  6. Cho'gall Score 60 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Whitemane's healing. Only when Cho'gall takes Enraged Regeneration.
  7. Genji Score 60 Theory Genji can dive onto Whitemane, who has little mobility to escape.
  8. Greymane Score 60 Theory Greymane can dive onto Whitemane, who has little mobility to escape.
  9. Kharazim Score 60 Theory Kharazim can dive onto Whitemane, who has little mobility to escape.
  10. Nazeebo Score 60 Theory Nazeebo reduces healing received (Annihilating Spirit), which cuts into Whitemane's healing. Only when Nazeebo takes Annihilating Spirit.
  11. Rehgar Score 60 Theory Rehgar reduces healing received (Purification), which cuts into Whitemane's healing. Only when Rehgar takes Purification.
  12. Alarak Score 57 Theory Alarak can interrupt channels with silence (Discord Strike, Dissonance), and Whitemane relies on channelled abilities.
  13. Anub'arak Score 57 Theory Anub'arak can interrupt channels with stun (Impale, Burrow Charge), and Whitemane relies on channelled abilities.
  14. Auriel Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Whitemane relies on channelled abilities.
  15. Blaze Score 57 Theory Blaze can interrupt channels with stun (Jet Propulsion), and Whitemane relies on channelled abilities.
  16. Deathwing Score 57 Theory Deathwing can interrupt channels with stun (Onslaught), and Whitemane relies on channelled abilities.
  17. Diablo Score 57 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Whitemane relies on channelled abilities.
  18. E.T.C. Score 57 Theory E.T.C. can interrupt channels with stun (Powerslide, Mosh Pit), and Whitemane relies on channelled abilities.
  19. Gazlowe Score 57 Theory Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and Whitemane relies on channelled abilities.
  20. Hogger Score 57 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Whitemane relies on channelled abilities.
  21. Imperius Score 57 Theory Imperius can interrupt channels with stun (Celestial Charge, Wrath of the Angiris), and Whitemane relies on channelled abilities.
  22. Johanna Score 57 Theory Johanna can interrupt channels with stun (Condemn, Falling Sword), and Whitemane relies on channelled abilities.
  23. Kael'thas Score 57 Theory Kael'thas can interrupt channels with stun (Gravity Lapse), and Whitemane relies on channelled abilities.
  24. Mei Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Whitemane relies on channelled abilities.
  25. Muradin Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Whitemane relies on channelled abilities.
  26. Ragnaros Score 57 Theory Ragnaros can interrupt channels with stun (Empower Sulfuras, Molten Swing), and Whitemane relies on channelled abilities.
  27. Tyrande Score 57 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Whitemane relies on channelled abilities.
  28. Uther Score 57 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Whitemane relies on channelled abilities.
  29. Yrel Score 57 Theory Yrel can interrupt channels with stun (Righteous Hammer), and Whitemane relies on channelled abilities.
  30. Illidan Score 55 Theory Illidan can dive onto Whitemane, who has little mobility to escape.
  31. The Butcher Score 55 Theory The Butcher can dive onto Whitemane, who has little mobility to escape.
  32. Dehaka Score 51 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Whitemane's healing. Only when Dehaka takes Paralyzing Enzymes.

Whitemane works well with

Score 1–100 for how well the kits combine

  1. Johanna Curated
    Why? 2
    • CuratedShield Glare and Condemn peel divers off Whitemane, letting her channel Inquisition and Clemency without interruption.via Shield Glare, Condemn, Inquisition, Clemency
    • TheoryJohanna holds the front line, giving Whitemane room to deal damage from behind it.
  2. Tyrael Curated
    Why? 2
    • CuratedRighteousness shields Whitemane, and Sanctification, if Tyrael takes it, protects her while she channels Inquisition; Zeal then heals Tyrael off the damage she deals.via Righteousness, Sanctification, Zeal
    • TheoryTyrael holds the front line, giving Whitemane room to deal damage from behind it.
  3. Zarya Curated
    Why? 1
    • CuratedShield Ally protects a fragile Whitemane from divers, and when both take them, Graviton Surge holds enemies inside Divine Reckoning's area.via Graviton Surge, Divine Reckoning, Shield Ally
  4. Artanis Theory
    Why? 4
    • TheoryWhitemane can keep Artanis alive through a dive.
    • TheoryWhitemane groups or freezes enemies (Judgment Day) for Artanis's area damage. Only when Whitemane takes Judgment Day.
    • TheoryWhitemane can cleanse crowd control off Artanis (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
    • TheoryWhitemane's root (Harsh Discipline) lets Artanis dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
  5. Illidan Theory
    Why? 4
    • TheoryWhitemane can keep Illidan alive through a dive.
    • TheoryWhitemane groups or freezes enemies (Judgment Day) for Illidan's area damage. Only when Whitemane takes Judgment Day.
    • TheoryWhitemane can cleanse crowd control off Illidan (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
    • TheoryWhitemane's root (Harsh Discipline) lets Illidan dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
  6. Kerrigan Theory
    Why? 4
    • TheoryWhitemane can keep Kerrigan alive through a dive.
    • TheoryWhitemane groups or freezes enemies (Judgment Day) for Kerrigan's area damage. Only when Whitemane takes Judgment Day.
    • TheoryWhitemane's root (Harsh Discipline) holds targets still for Kerrigan's burst. Only when Whitemane takes Harsh Discipline.
    • TheoryWhitemane's root (Harsh Discipline) lets Kerrigan dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
View 5 more
  1. The Butcher Score 77 Theory Whitemane can keep The Butcher alive through a dive.
    3 more reasons
    • Whitemane groups or freezes enemies (Judgment Day) for The Butcher's area damage. Only when Whitemane takes Judgment Day. The Butcher must also take Furnace Blast or Cleaver.
    • Whitemane can cleanse crowd control off The Butcher (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
    • Whitemane's root (Harsh Discipline) lets The Butcher dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
  2. Thrall Score 77 Theory Whitemane can keep Thrall alive through a dive.
    3 more reasons
    • Whitemane groups or freezes enemies (Judgment Day) for Thrall's area damage. Only when Whitemane takes Judgment Day.
    • Whitemane can cleanse crowd control off Thrall (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
    • Whitemane's root (Harsh Discipline) lets Thrall dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
  3. Valeera Score 77 Theory Whitemane can keep Valeera alive through a dive.
    3 more reasons
    • Whitemane groups or freezes enemies (Judgment Day) for Valeera's area damage. Only when Whitemane takes Judgment Day.
    • Whitemane's root (Harsh Discipline) holds targets still for Valeera's burst. Only when Whitemane takes Harsh Discipline.
    • Whitemane's root (Harsh Discipline) lets Valeera dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
  4. Zeratul Score 77 Theory Whitemane can keep Zeratul alive through a dive.
    3 more reasons
    • Whitemane groups or freezes enemies (Judgment Day) for Zeratul's area damage. Only when Whitemane takes Judgment Day.
    • Whitemane's root (Harsh Discipline) holds targets still for Zeratul's burst. Only when Whitemane takes Harsh Discipline.
    • Whitemane's root (Harsh Discipline) lets Zeratul dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
  5. Tracer Score 75 Theory Whitemane groups or freezes enemies (Judgment Day) for Tracer's area damage. Only when Whitemane takes Judgment Day.
    3 more reasons
    • Whitemane's root (Harsh Discipline) holds targets still for Tracer's burst. Only when Whitemane takes Harsh Discipline.
    • Whitemane can cleanse crowd control off Tracer (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
    • Whitemane's root (Harsh Discipline) lets Tracer dive onto a target that cannot walk away. Only when Whitemane takes Harsh Discipline.
59 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Sonya Score 73 Theory Whitemane can keep Sonya alive through a dive.
  2. Hanzo Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Hanzo's area damage. Only when Whitemane takes Judgment Day. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  3. Murky Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Murky's area damage. Only when Whitemane takes Judgment Day.
  4. Orphea Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Orphea's area damage. Only when Whitemane takes Judgment Day.
  5. Xal'atath Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Xal'atath's area damage. Only when Whitemane takes Judgment Day.
  6. Genji Score 70 Theory Whitemane groups or freezes enemies (Judgment Day) for Genji's area damage. Only when Whitemane takes Judgment Day.
  7. Samuro Score 70 Theory Whitemane groups or freezes enemies (Judgment Day) for Samuro's area damage. Only when Whitemane takes Judgment Day. Samuro must also take Bladestorm or Burning Blade.
  8. Xul Score 70 Theory Whitemane groups or freezes enemies (Judgment Day) for Xul's area damage. Only when Whitemane takes Judgment Day.
  9. Greymane Score 69 Theory Whitemane groups or freezes enemies (Judgment Day) for Greymane's area damage. Only when Whitemane takes Judgment Day.
  10. Alarak Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Alarak's area damage. Only when Whitemane takes Judgment Day.
  11. Chromie Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Chromie's area damage. Only when Whitemane takes Judgment Day. Chromie must also take Mobius Loop.
  12. Jaina Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Jaina's area damage. Only when Whitemane takes Judgment Day.
  13. Junkrat Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Junkrat's area damage. Only when Whitemane takes Judgment Day.
  14. Kael'thas Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Kael'thas's area damage. Only when Whitemane takes Judgment Day.
  15. Kel'Thuzad Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Kel'Thuzad's area damage. Only when Whitemane takes Judgment Day.
  16. Li-Ming Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Li-Ming's area damage. Only when Whitemane takes Judgment Day. Li-Ming must also take Wave of Force.
  17. Maiev Score 66 Theory Whitemane can keep Maiev alive through a dive.
  18. Nova Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Nova's area damage. Only when Whitemane takes Judgment Day. Nova must also take Precision Strike or Explosive Round.
  19. Probius Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Probius's area damage. Only when Whitemane takes Judgment Day.
  20. Qhira Score 66 Theory Whitemane can keep Qhira alive through a dive.
  21. Tassadar Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Tassadar's area damage. Only when Whitemane takes Judgment Day.
  22. Fenix Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Fenix's area damage. Only when Whitemane takes Judgment Day.
  23. Raynor Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Raynor's area damage. Only when Whitemane takes Judgment Day.
  24. Sgt. Hammer Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Sgt. Hammer's area damage. Only when Whitemane takes Judgment Day.
  25. Tychus Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Tychus's area damage. Only when Whitemane takes Judgment Day. Tychus must also take Melting Point.
  26. Valla Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Valla's area damage. Only when Whitemane takes Judgment Day.
  27. Zul'jin Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Zul'jin's area damage. Only when Whitemane takes Judgment Day.
  28. Mephisto Score 63 Theory Whitemane groups or freezes enemies (Judgment Day) for Mephisto's area damage. Only when Whitemane takes Judgment Day.
  29. Kharazim Score 60 Theory Whitemane can cleanse crowd control off Kharazim (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
  30. Gul'dan Score 59 Theory Whitemane groups or freezes enemies (Judgment Day) for Gul'dan's area damage. Only when Whitemane takes Judgment Day.
  31. Lunara Score 59 Theory Whitemane groups or freezes enemies (Judgment Day) for Lunara's area damage. Only when Whitemane takes Judgment Day.
  32. Nazeebo Score 59 Theory Whitemane groups or freezes enemies (Judgment Day) for Nazeebo's area damage. Only when Whitemane takes Judgment Day.
  33. Ragnaros Score 59 Theory Whitemane groups or freezes enemies (Judgment Day) for Ragnaros's area damage. Only when Whitemane takes Judgment Day.
  34. Zagara Score 59 Theory Whitemane groups or freezes enemies (Judgment Day) for Zagara's area damage. Only when Whitemane takes Judgment Day.
  35. Arthas Score 57 Theory Arthas holds the front line, giving Whitemane room to deal damage from behind it.
  36. Blaze Score 57 Theory Blaze holds the front line, giving Whitemane room to deal damage from behind it.
  37. Chen Score 57 Theory Chen holds the front line, giving Whitemane room to deal damage from behind it.
  38. Cho'gall Score 57 Theory Cho'gall holds the front line, giving Whitemane room to deal damage from behind it.
  39. D.Va Score 57 Theory D.Va holds the front line, giving Whitemane room to deal damage from behind it.
  40. Deathwing Score 57 Theory Deathwing holds the front line, giving Whitemane room to deal damage from behind it.
  41. Diablo Score 57 Theory Diablo holds the front line, giving Whitemane room to deal damage from behind it.
  42. Garrosh Score 57 Theory Garrosh holds the front line, giving Whitemane room to deal damage from behind it.
  43. Hogger Score 57 Theory Hogger holds the front line, giving Whitemane room to deal damage from behind it.
  44. Imperius Score 57 Theory Imperius holds the front line, giving Whitemane room to deal damage from behind it.
  45. Leoric Score 57 Theory Leoric holds the front line, giving Whitemane room to deal damage from behind it.
  46. Mal'Ganis Score 57 Theory Mal'Ganis holds the front line, giving Whitemane room to deal damage from behind it.
  47. Mei Score 57 Theory Mei holds the front line, giving Whitemane room to deal damage from behind it.
  48. Muradin Score 57 Theory Muradin holds the front line, giving Whitemane room to deal damage from behind it.
  49. Stitches Score 57 Theory Stitches holds the front line, giving Whitemane room to deal damage from behind it.
  50. Varian Score 57 Theory Varian holds the front line, giving Whitemane room to deal damage from behind it.
  51. Yrel Score 57 Theory Yrel holds the front line, giving Whitemane room to deal damage from behind it.
  52. Abathur Score 56 Theory Whitemane has map-wide reach (Guiding Light) while Abathur pressures a side lane. Only when Whitemane takes Guiding Light.
  53. Cassia Score 56 Theory Whitemane can cleanse crowd control off Cassia (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
  54. Dehaka Score 56 Theory Whitemane has map-wide reach (Guiding Light) while Dehaka pressures a side lane. Only when Whitemane takes Guiding Light.
  55. Falstad Score 56 Theory Whitemane can cleanse crowd control off Falstad (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
  56. Malthael Score 56 Theory Whitemane can cleanse crowd control off Malthael (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.
  57. Sylvanas Score 56 Theory Whitemane has map-wide reach (Guiding Light) while Sylvanas pressures a side lane. Only when Whitemane takes Guiding Light.
  58. The Lost Vikings Score 56 Theory Whitemane has map-wide reach (Guiding Light) while The Lost Vikings pressures a side lane. Only when Whitemane takes Guiding Light.
  59. Tyrande Score 56 Theory Whitemane can cleanse crowd control off Tyrande (Intercession, Scarlet Crusade) to keep the attacks coming. Only when Whitemane takes Intercession or Scarlet Crusade.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Whitemane

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryWhitemane's map-wide reach (Guiding Light) offsets Dragon Shire's long rotations. Only when Whitemane takes Guiding Light.
    • TheoryWhitemane can reach channelling enemies quickly (Guiding Light) to contest Dragon Shire's objective. Only when Whitemane takes Guiding Light.
  2. Why? 3
    • TheoryWhitemane's map-wide reach (Guiding Light) offsets Blackheart's Bay's long rotations. Only when Whitemane takes Guiding Light.
    • TheoryWhitemane has little mobility to rotate across Blackheart's Bay's large layout.
    • TheoryWhitemane can reach channelling enemies quickly (Guiding Light) to contest Blackheart's Bay's objective. Only when Whitemane takes Guiding Light.
  3. Why? 3
    • TheoryWhitemane's map-wide reach (Guiding Light) offsets Cursed Hollow's long rotations. Only when Whitemane takes Guiding Light.
    • TheoryWhitemane has little mobility to rotate across Cursed Hollow's large layout.
    • TheoryWhitemane can reach channelling enemies quickly (Guiding Light) to contest Cursed Hollow's objective. Only when Whitemane takes Guiding Light.
  4. Why? 3
    • TheoryWhitemane's map-wide reach (Guiding Light) offsets Sky Temple's long rotations. Only when Whitemane takes Guiding Light.
    • TheoryWhitemane has little mobility to rotate across Sky Temple's large layout.
    • TheoryWhitemane can group or freeze enemies (Judgment Day) in Sky Temple's objective fights. Only when Whitemane takes Judgment Day.
  5. Why? 3
    • TheoryWhitemane's map-wide reach (Guiding Light) offsets Warhead Junction's long rotations. Only when Whitemane takes Guiding Light.
    • TheoryWhitemane has little mobility to rotate across Warhead Junction's large layout.
    • TheoryWhitemane can reach channelling enemies quickly (Guiding Light) to contest Warhead Junction's objective. Only when Whitemane takes Guiding Light.
  6. Why? 1
    • TheoryWhitemane can group or freeze enemies (Judgment Day) in Alterac Pass's objective fights. Only when Whitemane takes Judgment Day.
View 11 more
  1. Battlefield of Eternity Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Battlefield of Eternity's objective fights. Only when Whitemane takes Judgment Day.
  2. Braxis Holdout Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Braxis Holdout's objective fights. Only when Whitemane takes Judgment Day.
  3. Braxis Outpost Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Braxis Outpost's objective fights. Only when Whitemane takes Judgment Day.
  4. Hanamura Temple Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Hanamura Temple's objective fights. Only when Whitemane takes Judgment Day.
  5. Industrial District Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Industrial District's objective fights. Only when Whitemane takes Judgment Day.
  6. Infernal Shrines Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Infernal Shrines's objective fights. Only when Whitemane takes Judgment Day.
  7. Lost Cavern Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Lost Cavern's objective fights. Only when Whitemane takes Judgment Day.
  8. Silver City Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Silver City's objective fights. Only when Whitemane takes Judgment Day.
  9. Towers of Doom Score 54 Theory Whitemane can reach channelling enemies quickly (Guiding Light) to contest Towers of Doom's objective. Only when Whitemane takes Guiding Light.
  10. Volskaya Foundry Score 54 Theory Whitemane can group or freeze enemies (Judgment Day) in Volskaya Foundry's objective fights. Only when Whitemane takes Judgment Day.
  11. Garden of Terror Score 51 Theory Whitemane's map-wide reach (Guiding Light) offsets Garden of Terror's long rotations. Only when Whitemane takes Guiding Light.
    1 more reason
    • Whitemane has little mobility to rotate across Garden of Terror's large layout.

All maps

Talents

Talents by level

  1. Level 1

    • Pity the Frail W

      For every Hero hit with Searing Lash, lower the cooldown of Inquisition by 1 seconds. Allies below 30% Health receive 25% more healing from Whitemane.

    • Righteous Flame E

      Searing Lash deals 25% more damage to enemies. If the second strike hits an enemy Hero, they take an additional 25% damage and Whitemane gains 40% Attack Speed for 3 seconds.

    • Inquisitor's Prayer E

      Searing Lash restores 25 Mana for each Hero it hits, and Zeal lasts 2 additional seconds.

  2. Level 4

    • Unwavering Faith Q

      Increase Whitemane's Basic Attack range by 1.1. Whitemane gains 20% increased Basic Attack damage for each active Zeal buff.

    • Martyrdom Q

      Desperate Plea's healing is increased by 30%. Increase this by an additional 10% for each active Zeal.

    • Indulgence Trait

      Gain 5% Movement Speed. Increase this by an additional 5% for each active Zeal.

  3. Level 7

    • Zealous Spirit Q

      Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.

    • Saintly Greatstaff E

      Enemy Heroes hit by Searing Lash are marked for 3 seconds. Basic Attacks against them deal an additional 55 (+4% per level) Spell damage and remove the mark.

    • Intercession Active

      Activate to make an ally Unstoppable for 1 second.

  4. Level 10

    • Scarlet Aegis Heroic

      Bolster the spirits of nearby allied Heroes, healing them for 300 (+4% per level) and granting them 40 Armor for 4 seconds.

    • Divine Reckoning Heroic

      After 1 second, consecrate an area for 4 seconds, dealing 50 (+4% per level) damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.

  5. Level 13

    • Subjugation W

      Inquisition reduces all damage the target deals by 50%.

    • Lashing Out E

      If Searing Lash's second strike hits an enemy Hero, reduce its cooldown to 1 second.

    • Scarlet Wrath Trait

      Basic Attacks against Heroes increase the duration of all active Zeals by 0.75 seconds, restore 1% Mana to all Zeal targets, and lower the cooldown of Zeals activation by 4 seconds.

  6. Level 16

    • Radiance Q

      Reaching 3 stacks of Desperation heals for 190 (+4% per level) and reapplies Zeal to allies with Zeal.

    • Shared Punishment W

      Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 50 (+4% per level) damage every 0.5 seconds. Affected enemies lose 10 Armor.

    • Harsh Discipline E

      Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds. Passive: Reduce Inquisition's cooldown by 2 seconds.

  7. Level 20

    • Scarlet Crusade Heroic

      Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 2 seconds.

    • Judgment Day Heroic

      Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.

    • Guiding Light Active

      Activate to cast a permanent Zeal on an allied Hero that costs no Mana and doesn't grant Desperation. Only one can be active at a time and has global cast range. Increases the Spell Power bonus provided by Whitemane's trait by 15%.

    • Purge the Wicked Active

      Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 (+4% per level) damage over 4 seconds.

Abilities and mechanics

  • Zeal D Trait

    40 s cooldown

    Whitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes. Activate to gain 25% Spell Power and lose 15 Armor for 5 seconds. Can be cast while channeling abilities.

  • Desperate Plea Q Ability

    45 Mana

    Heal an allied Hero for 140 (+4% per level) and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 40, and stacks up to 3 times. Current Mana Cost: 45

  • Inquisition W Ability

    12 s cooldown

    Channel on an enemy Hero for up to 3 seconds, dealing 50 (+4% per level) damage every 0.5 seconds and Slowing them by 30%. Removes a stack of Desperation. Shares a cooldown with Clemency.

  • Searing Lash E Ability

    6 s cooldown

    After 0.5 seconds, smite enemies in a straight line for 82 (+4% per level) damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay. Repeatable Quest: Hit Heroes with Searing Lash. Repeatable Quest: Hit 3 Heroes with Basic Attacks. Reward: Permanently increase Whitemane's maximum Health by 3 and Mana by 2. Heroes hit with the second strike of Searing Lash count as 2 hits.

  • Divine Reckoning R Heroic

    75 s cooldown

    After 1 second, consecrate an area for 4 seconds, dealing 50 (+4% per level) damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.

  • Scarlet Aegis R Heroic

    60 s cooldown

    Bolster the spirits of nearby allied Heroes, healing them for 300 (+4% per level) and granting them 40 Armor for 4 seconds.

  • Clemency Active

    12 s cooldown

    Activate to cast Inquisition on an allied Hero, healing them for up to 329 (+4% per level) over 3 seconds while Channeling. Removes a stack of Desperation Shares a cooldown with Inquisition.

Mechanics tags

What the theory layer reads from Whitemane's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Pull
Talent Judgment Day “Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.”
Root
Talent Harsh Discipline “Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.”
Slow
Ability Inquisition “Channel on an enemy Hero for up to 3 seconds, dealing 50 damage every 0.5 seconds and Slowing them by 30%.”

Defense and mobility

Ally healing
Ability Desperate Plea “Heal an allied Hero for 140 and gain Desperation for 4 seconds.”
Ability Zeal “Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.”
Ability Scarlet Aegis “Bolster the spirits of nearby allied Heroes, healing them for 300 and granting them 40 Armor for 4 seconds.”
Ability Clemency “Activate to cast Inquisition on an allied Hero, healing them for up to 329 over 3 seconds while Channeling.”
Cleanse
Talent Intercession “Activate to make an ally Unstoppable for 1 second.”
Talent Scarlet Crusade “Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 2 seconds.”
Self-healing
Talent Scarlet Crusade “Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 2 seconds.”

Damage and macro

Area damage
Ability Divine Reckoning “After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside.”
Armor shred
Talent Shared Punishment “Affected enemies lose 10 Armor.”
Talent Purge the Wicked “Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.”
Channeled abilities
Ability Inquisition “Channel on an enemy Hero for up to 3 seconds, dealing 50 damage every 0.5 seconds and Slowing them by 30%.”
Ability Clemency “Activate to cast Inquisition on an allied Hero, healing them for up to 329 over 3 seconds while Channeling.”
Damage over time
Talent Purge the Wicked “Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.”
Global presence
Talent Guiding Light “Only one can be active at a time and has global cast range.”
Mana hungry
Curated note Each Desperation stack adds 40 Mana to Desperate Plea's cost, so spamming heals drains Whitemane's Mana very quickly.

Play-style traits

Immobile
Curated note Whitemane has no dash or escape and only 1400 Health, so divers reach her freely.

Patch history

  1. 1 buff, 2 nerfs, 1 other change

    • NerfDesperate Plea: Base mana cost 40 → 45Base
    • ChangeDesperate Plea: Effect changed (see Blizzard's notes)Base
    • NerfIntercession: Cooldown 60 s → 75 sLevel 7
    • BuffRadiance: Healing 175 → 190Level 16
  2. 1 buff, 2 nerfs, 1 other change

    • NerfDesperate Plea: Base mana cost 40 → 45Base
    • ChangeDesperate Plea: Effect changed (see Blizzard's notes)Base
    • NerfIntercession: Cooldown 60 s → 75 sLevel 7
    • BuffRadiance: Healing 175 → 190Level 16
  3. 3 buffs, 2 nerfs, 1 other change

    • ChangeSearing Lash: New effect (see Blizzard's notes)Base
    • NerfPity the Frail: Cooldown reduction per hit 1.5 s → 1 sLevel 1
    • BuffInquisitor's Prayer: Reworked (see Blizzard's notes)Level 1
    • NerfIntercession: Effect changed (see Blizzard's notes)Level 7
    • BuffScarlet Wrath: Mana restore 0.5% → 1%Level 13
    • BuffGuiding Light: New effect (see Blizzard's notes)Level 20
  4. 3 buffs, 2 nerfs, 2 other changes

    • ChangeSearing Lash: New effect (see Blizzard's notes)Base
    • NerfPity the Frail: Cooldown reduction per hit 1.5 s → 1 sLevel 1
    • BuffInquisitor's Prayer: Zeal's duration +2 sLevel 1
    • ChangeInquisitor's Prayer: Effect changed (see Blizzard's notes)Level 1
    • NerfIntercession: Effect changed (see Blizzard's notes)Level 7
    • BuffScarlet Wrath: Mana restore 0.5% → 1%Level 13
    • BuffGuiding Light: New effect (see Blizzard's notes)Level 20
  5. 2 other changes

    • ChangeInquisitor's Prayer: Effect changed (see Blizzard's notes)Level 1
    • ChangeScarlet Wrath: New effect (see Blizzard's notes)Level 13
  6. 2 other changes

    • ChangeInquisitor's Prayer: Effect changed (see Blizzard's notes)Level 1
    • ChangeScarlet Wrath: New effect (see Blizzard's notes)Level 13

Game-data changes between builds

Detected by comparing the game files of consecutive builds, including silent changes.

  1. 2.55.17.98025 → 2.57.0.98285

    • Desperate Plea cost: 40 Mana → 45 Mana
    • Radiance healing (level 16): 175 → 190

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