Heroes of the Storm

Patch 2.57 Updated

Tank · Warcraft

E.T.C.

Rock God

Role
Tank
Attack
Melee
Difficulty
Hard
Released
13 Mar 2014
Last patched
15 May 2025
Damage
4/10
Utility
6/10
Survivability
9/10
Complexity
3/10

Counters and synergies

E.T.C. is strong against

Score 1–100 for E.T.C.'s net edge once both kits are weighed (50 = neutral)

  1. Jaina Curated
    Why? 2
    • CuratedJaina can't escape until her quest unlocks Improved Ice Block; Powerslide's stun, and a Mosh Pit if E.T.C. takes it, catch her with no answer.via Powerslide, Mosh Pit, Improved Ice Block
    • TheoryE.T.C.'s area damage (Powerslide, Face Melt) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  2. Illidan Curated
    Why? 6
    • CuratedFace Melt knocks Illidan off his target and Imposing Presence halves his attack speed, gutting his basic-attack damage and lifesteal. Only when E.T.C. takes Imposing Presence (level 16).via Face Melt, Imposing Presence, Betrayer's Thirst
    • TheoryE.T.C. has the crowd control and body-blocking to peel Illidan off a target.
    • TheoryE.T.C. can block or armor against Basic Attacks (Block Party), which Illidan relies on for damage. Only when E.T.C. takes Block Party.
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) can stop Illidan in the middle of a dive.
    • TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like E.T.C. hardest. Only when Illidan takes Fiery Brand.
    • TheoryIllidan can interrupt channels with stun (The Hunt), and E.T.C. relies on channelled abilities. Only when Illidan takes The Hunt.
  3. Why? 6
    • CuratedFace Melt pushes Butcher away right after Ruthless Onslaught, and Imposing Presence slows the basic attacks Butcher needs to heal. Only when E.T.C. takes Imposing Presence (level 16).via Face Melt, Imposing Presence, Ruthless Onslaught, Butcher's Brand
    • TheoryE.T.C. has the crowd control and body-blocking to peel The Butcher off a target.
    • TheoryE.T.C. can block or armor against Basic Attacks (Block Party), which The Butcher relies on for damage. Only when E.T.C. takes Block Party.
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) can stop The Butcher in the middle of a dive.
    • TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like E.T.C. hardest. Only when The Butcher takes Savage Charge.
    • TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and E.T.C. relies on channelled abilities.
  4. Kael'thas Curated
    Why? 3
    • CuratedKael'thas has no escape; Powerslide stuns him for 1.25 seconds, and Mosh Pit, if E.T.C. takes it, keeps him stunned for his team to burst.via Powerslide, Mosh Pit
    • TheoryKael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like E.T.C. hardest. Only when Kael'thas takes Burned Flesh.
    • TheoryKael'thas can interrupt channels with stun (Gravity Lapse), and E.T.C. relies on channelled abilities.
  5. Greymane Theory
    Why? 3
    • TheoryE.T.C. has the crowd control and body-blocking to peel Greymane off a target.
    • TheoryE.T.C. can block or armor against Basic Attacks (Block Party), which Greymane relies on for damage. Only when E.T.C. takes Block Party.
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) can stop Greymane in the middle of a dive.
  6. Kharazim Theory
    Why? 3
    • TheoryE.T.C. has the crowd control and body-blocking to peel Kharazim off a target.
    • TheoryE.T.C. can block or armor against Basic Attacks (Block Party), which Kharazim relies on for damage. Only when E.T.C. takes Block Party.
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) can stop Kharazim in the middle of a dive.
View 4 more
  1. Azmodan Score 65 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Azmodan's summoned units quickly.
    1 more reason
    • E.T.C. can interrupt channels with stun (Powerslide, Mosh Pit), and Azmodan relies on channelled abilities.
  2. Genji Score 65 Theory E.T.C. has the crowd control and body-blocking to peel Genji off a target.
    1 more reason
    • E.T.C.'s stun (Powerslide, Mosh Pit) can stop Genji in the middle of a dive.
  3. Li Li Score 65 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Li Li's summoned units quickly.
    1 more reason
    • E.T.C. can interrupt channels with stun (Powerslide, Mosh Pit), and Li Li relies on channelled abilities.
  4. Zeratul Score 65 Theory E.T.C. has the crowd control and body-blocking to peel Zeratul off a target.
    1 more reason
    • E.T.C.'s stun (Powerslide, Mosh Pit) can stop Zeratul in the middle of a dive.
17 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Artanis Score 64 Theory E.T.C. has the crowd control and body-blocking to peel Artanis off a target.
  2. Samuro Score 64 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Samuro relies on for damage. Only when E.T.C. takes Block Party.
  3. Kerrigan Score 63 Theory E.T.C. has the crowd control and body-blocking to peel Kerrigan off a target.
  4. Abathur Score 62 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Abathur's summoned units quickly.
  5. Thrall Score 60 Theory E.T.C. has the crowd control and body-blocking to peel Thrall off a target.
  6. Tracer Score 60 Theory E.T.C. has the crowd control and body-blocking to peel Tracer off a target.
  7. Sgt. Hammer Score 59 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Sgt. Hammer relies on for damage. Only when E.T.C. takes Block Party.
  8. Fenix Score 57 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Fenix relies on for damage. Only when E.T.C. takes Block Party.
  9. Nova Score 57 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Nova's summoned units quickly.
  10. Whitemane Score 57 Theory E.T.C. can interrupt channels with stun (Powerslide, Mosh Pit), and Whitemane relies on channelled abilities.
  11. Mephisto Score 56 Theory E.T.C. has the crowd control and body-blocking to peel Mephisto off a target.
  12. Nazeebo Score 56 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Nazeebo's summoned units quickly.
  13. Tychus Score 56 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Tychus relies on for damage. Only when E.T.C. takes Block Party.
  14. Xul Score 56 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Xul relies on for damage. Only when E.T.C. takes Block Party.
  15. Qhira Score 53 Theory E.T.C. has the crowd control and body-blocking to peel Qhira off a target.
  16. Xal'atath Score 53 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Xal'atath relies on for damage. Only when E.T.C. takes Block Party.
  17. Zul'jin Score 53 Theory E.T.C. can block or armor against Basic Attacks (Block Party), which Zul'jin relies on for damage. Only when E.T.C. takes Block Party.

E.T.C. is weak against

Score 1–100 for their net edge over E.T.C.'s kit

  1. Deathwing Curated
    Why? 3
    • CuratedPowerslide's stun, and Mosh Pit's if E.T.C. takes it, do nothing to a permanently Unstoppable Deathwing, so his engage and lockdown are wasted on him.via Aspect of Death, Mosh Pit, Powerslide
    • TheoryDeathwing can interrupt channels with stun (Onslaught), and E.T.C. relies on channelled abilities.
    • TheoryDeathwing reduces enemy Armor (Death Drop), offsetting E.T.C.'s Physical Armor. Only when Deathwing takes Death Drop. E.T.C. must also take Block Party.
  2. Malthael Curated
    Why? 4
    • CuratedReaper's Mark ticks 2% of E.T.C.'s maximum health per second, and with Touch of Death (level 7) Malthael also halves Guitar Solo's healing.via Reaper's Mark, Touch of Death, Guitar Solo
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like E.T.C. hardest.
    • TheoryMalthael reduces healing received (Touch of Death), which blunts E.T.C.'s self-healing in melee range. Only when Malthael takes Touch of Death.
    • TheoryE.T.C. can block or armor against Basic Attacks (Block Party), which Malthael relies on for damage. Only when E.T.C. takes Block Party.
  3. Tyrael Curated
    Why? 2
    • CuratedSanctification makes Tyrael's allies Invulnerable for 3 seconds, so a Mosh Pit started on top of them does nothing. Only when Tyrael takes Sanctification (level 10), and E.T.C. takes Mosh Pit (level 10).via Sanctification, Mosh Pit
    • TheoryTyrael can interrupt channels with stun (Judgment), and E.T.C. relies on channelled abilities. Only when Tyrael takes Judgment.
  4. Alarak Curated
    Why? 2
    • CuratedDiscord Strike silences E.T.C. for 1.5 seconds, which ends Mosh Pit if he's channeling it. Only when E.T.C. takes Mosh Pit (level 10).via Discord Strike, Mosh Pit
    • TheoryAlarak can interrupt channels with silence (Discord Strike, Dissonance), and E.T.C. relies on channelled abilities.
  5. Ana Theory
    Why? 3
    • TheoryAna reduces healing received (Biotic Grenade), which blunts E.T.C.'s self-healing in melee range.
    • TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like E.T.C. hardest. Only when Ana takes Night Terrors.
    • TheoryAna can interrupt channels with stun (Sleep Dart), and E.T.C. relies on channelled abilities.
  6. Stitches Theory
    Why? 4
    • TheoryStitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like E.T.C. hardest. Only when Stitches takes Serrated Edge.
    • TheoryStitches reduces healing received (Master Hooker), which blunts E.T.C.'s self-healing in melee range. Only when Stitches takes Master Hooker.
    • TheoryStitches reduces enemy Armor (Pulverize), offsetting E.T.C.'s Physical Armor. Only when Stitches takes Pulverize. E.T.C. must also take Block Party.
    • TheoryStitches can interrupt channels with stun (Gorge), and E.T.C. relies on channelled abilities. Only when Stitches takes Gorge.
View 6 more
  1. Varian Score 72 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like E.T.C. hardest. Only when Varian takes Juggernaut.
    3 more reasons
    • Varian reduces healing received (Mortal Strike), which blunts E.T.C.'s self-healing in melee range. Only when Varian takes Mortal Strike.
    • Varian reduces enemy Armor (Colossus Smash), offsetting E.T.C.'s Physical Armor. Only when Varian takes Colossus Smash. E.T.C. must also take Block Party.
    • Varian can interrupt channels with silence (Taunt), and E.T.C. relies on channelled abilities. Only when Varian takes Taunt.
  2. Hogger Score 70 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like E.T.C. hardest. Only when Hogger takes Headbanger.
    2 more reasons
    • Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and E.T.C. relies on channelled abilities.
    • Hogger reduces enemy Armor (Power Spike), offsetting E.T.C.'s Physical Armor. Only when Hogger takes Power Spike. E.T.C. must also take Block Party.
  3. D.Va Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like E.T.C. hardest. Only when D.Va takes Rush-down.
    2 more reasons
    • D.Va reduces healing received (Aggression Matrix), which blunts E.T.C.'s self-healing in melee range. Only when D.Va takes Aggression Matrix.
    • D.Va reduces enemy Armor (Target Locked), offsetting E.T.C.'s Physical Armor. Only when D.Va takes Target Locked. E.T.C. must also take Block Party.
  4. Leoric Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like E.T.C. hardest.
    1 more reason
    • Leoric can interrupt channels with silence (Buried Alive), and E.T.C. relies on channelled abilities. Only when Leoric takes Buried Alive.
  5. Gazlowe Score 66 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like E.T.C. hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
    1 more reason
    • Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and E.T.C. relies on channelled abilities.
  6. Cho'gall Score 65 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like E.T.C. hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
    1 more reason
    • Cho'gall reduces healing received (Enraged Regeneration), which blunts E.T.C.'s self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
32 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like E.T.C. hardest. Only when Rehgar takes Hunger of the Wolf.
  2. Garrosh Score 63 Theory Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and E.T.C. relies on channelled abilities.
  3. Tassadar Score 63 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like E.T.C. hardest. Only when Tassadar takes Thermal Lance.
  4. Brightwing Score 62 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and E.T.C. relies on channelled abilities.
  5. Chromie Score 62 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and E.T.C. relies on channelled abilities.
  6. Dehaka Score 62 Theory Dehaka can interrupt channels with stun (Drag), and E.T.C. relies on channelled abilities.
  7. Diablo Score 62 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and E.T.C. relies on channelled abilities.
  8. Mei Score 62 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and E.T.C. relies on channelled abilities.
  9. Tyrande Score 62 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like E.T.C. hardest. Only when Tyrande takes Empower.
  10. Yrel Score 62 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like E.T.C. hardest. Only when Yrel takes Templar's Verdict.
  11. Sylvanas Score 61 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like E.T.C. hardest. Only when Sylvanas takes Overwhelming Affliction.
  12. Lúcio Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts E.T.C.'s self-healing in melee range. Only when Lúcio takes Mixing Fire.
  13. The Lost Vikings Score 60 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like E.T.C. hardest.
  14. Junkrat Score 59 Theory Junkrat reduces enemy Armor (Big As), offsetting E.T.C.'s Physical Armor. Only when Junkrat takes Big As. E.T.C. must also take Block Party.
  15. Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like E.T.C. hardest. Only when Lunara takes Invigorating Spores.
  16. Orphea Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like E.T.C. hardest. Only when Orphea takes Bond of Anguish.
  17. Auriel Score 57 Theory Auriel reduces enemy Armor (Wrath of Heaven), offsetting E.T.C.'s Physical Armor. Only when Auriel takes Wrath of Heaven. E.T.C. must also take Block Party.
  18. Johanna Score 57 Theory Johanna can interrupt channels with stun (Condemn, Falling Sword), and E.T.C. relies on channelled abilities.
  19. Kel'Thuzad Score 57 Theory Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and E.T.C. relies on channelled abilities.
  20. Muradin Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and E.T.C. relies on channelled abilities.
  21. Uther Score 57 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and E.T.C. relies on channelled abilities.
  22. Deckard Score 56 Theory Deckard reduces healing received (Emerald), which blunts E.T.C.'s self-healing in melee range. Only when Deckard takes Emerald.
  23. Zagara Score 56 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like E.T.C. hardest. Only when Zagara takes Corrosive Saliva.
  24. Murky Score 54 Theory Murky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like E.T.C. hardest. Only when Murky takes Wrath of Cod.
  25. Valla Score 54 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like E.T.C. hardest. Only when Valla takes Manticore.
  26. Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like E.T.C. hardest. Only when Lt. Morales takes Bedside Manner.
  27. Maiev Score 52 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like E.T.C. hardest. Only when Maiev takes Vengeful Knives.
  28. Probius Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like E.T.C. hardest. Only when Probius takes Shoot 'Em Up.
  29. Valeera Score 52 Theory Valeera can interrupt channels with stun (Blade Flurry), and E.T.C. relies on channelled abilities.
  30. Cassia Score 51 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like E.T.C. hardest. Only when Cassia takes Martial Law.
  31. Hanzo Score 51 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like E.T.C. hardest. Only when Hanzo takes Giant Slayer.
  32. Sonya Score 51 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like E.T.C. hardest. Only when Sonya takes Giant Slammer.

E.T.C. works well with

Score 1–100 for how well the kits combine

  1. Jaina Curated
    Why? 4
    • CuratedMosh Pit stuns enemies in place for up to 4 seconds, letting every Blizzard wave hit. Only when E.T.C. takes Mosh Pit (level 10).via Mosh Pit, Blizzard
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Jaina's burst.
    • TheoryE.T.C. starts fights on its own terms, giving Jaina grouped targets for area burst.
    • TheoryE.T.C. can protect Jaina's fragile body when the enemy hunts it.
  2. Kael'thas Curated
    Why? 5
    • CuratedMosh Pit holds enemies through Flamestrike's 1-second delay, and Living Bomb spreads through the packed group. Only when E.T.C. takes Mosh Pit (level 10).via Mosh Pit, Flamestrike, Living Bomb
    • CuratedMosh Pit locks enemies in place for up to 4 seconds, guaranteeing Flamestrike and letting Living Bomb spread across the stunned group. Only when E.T.C. takes Mosh Pit (level 10).
    • TheoryE.T.C. peels divers off Kael'thas, who cannot escape alone.
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Kael'thas's burst.
    • TheoryE.T.C. starts fights on its own terms, giving Kael'thas grouped targets for area burst.
  3. Li-Ming Curated
    Why? 4
    • CuratedMosh Pit stuns for up to 4 seconds, which covers a full Disintegrate channel, and the resulting Takedowns refresh Li-Ming through Critical Mass. Only when E.T.C. takes Mosh Pit (level 10), and Li-Ming takes Disintegrate (level 10).via Mosh Pit, Disintegrate, Critical Mass
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Li-Ming's burst.
    • TheoryE.T.C. can protect Li-Ming's fragile body when the enemy hunts it.
    • TheoryE.T.C. starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
  4. Junkrat Curated
    Why? 3
    • CuratedMosh Pit stuns enemies around E.T.C. for up to 4 seconds, enough to land a pre-aimed Rocket Ride or drive RIP-Tire into the center of the group. Only when E.T.C. takes Mosh Pit (level 10).via Mosh Pit, Rocket Ride, RIP-Tire
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Junkrat's burst.
    • TheoryE.T.C. starts fights on its own terms, giving Junkrat grouped targets for area burst.
  5. Orphea Curated
    Why? 3
    • CuratedMosh Pit stuns enemies in place for up to 4 seconds, which keeps Eternal Feast repeating on every stunned Hero. Only when E.T.C. takes Mosh Pit (level 10), and Orphea takes Eternal Feast (level 10).via Mosh Pit, Eternal Feast
    • TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Orphea's burst.
    • TheoryE.T.C. starts fights on its own terms, giving Orphea grouped targets for area burst.
  6. Gul'dan Curated
    Why? 2
    • CuratedMosh Pit holds a group inside Rain of Destruction's falling meteors. Only when E.T.C. takes Mosh Pit (level 10), and Gul'dan takes Rain of Destruction (level 10).via Mosh Pit, Rain of Destruction
    • TheoryE.T.C. peels divers off Gul'dan, who cannot escape alone.
View 12 more
  1. Medivh Score 69 Curated Portal lets E.T.C. appear at an unexpected angle for Powerslide's stun, and into Mosh Pit if he takes it, turning a flank into a team-wide stun.
  2. Mephisto Score 67 Curated Mosh Pit stuns enemies around E.T.C. for up to 4 seconds, long enough for a full Lightning Nova, and Durance of Hate if Mephisto takes it, to spread across the stunned team. Only when E.T.C. takes Mosh Pit (level 10).
    1 more reason
    • E.T.C.'s stun (Powerslide, Mosh Pit) lets Mephisto dive onto a target that cannot walk away.
  3. Alexstrasza Score 60 Curated Mosh Pit stuns a group in place for up to 4 seconds, so most of Cleansing Flame's fireballs land on the stunned enemies while healing E.T.C. in the middle of them. Only when E.T.C. takes Mosh Pit (level 10), and Alexstrasza takes Cleansing Flame (level 10).
  4. Ragnaros Score 60 Curated Mosh Pit stuns everything nearby for 4 seconds, long enough for Living Meteor's full roll and, if Ragnaros takes it, a Sulfuras Smash center hit on helpless targets. Only when E.T.C. takes Mosh Pit (level 10).
  5. Chromie Score 77 Theory E.T.C. peels divers off Chromie, who cannot escape alone.
    2 more reasons
    • E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Chromie's burst.
    • E.T.C. starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
  6. Genji Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Genji's burst.
    2 more reasons
    • E.T.C. starts fights on its own terms, giving Genji grouped targets for area burst.
    • E.T.C.'s stun (Powerslide, Mosh Pit) lets Genji dive onto a target that cannot walk away.
  7. Kel'Thuzad Score 77 Theory E.T.C. peels divers off Kel'Thuzad, who cannot escape alone.
    2 more reasons
    • E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Kel'Thuzad's burst.
    • E.T.C. starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
  8. Kerrigan Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Kerrigan's burst.
    2 more reasons
    • E.T.C. starts fights on its own terms, giving Kerrigan grouped targets for area burst.
    • E.T.C.'s stun (Powerslide, Mosh Pit) lets Kerrigan dive onto a target that cannot walk away.
  9. Murky Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Murky's burst.
    2 more reasons
    • E.T.C. starts fights on its own terms, giving Murky grouped targets for area burst.
    • E.T.C. can protect Murky's fragile body when the enemy hunts it.
  10. Probius Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Probius's burst.
    2 more reasons
    • E.T.C. starts fights on its own terms, giving Probius grouped targets for area burst.
    • E.T.C. can protect Probius's fragile body when the enemy hunts it.
  11. Tracer Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Tracer's burst.
    2 more reasons
    • E.T.C. starts fights on its own terms, giving Tracer grouped targets for area burst.
    • E.T.C.'s stun (Powerslide, Mosh Pit) lets Tracer dive onto a target that cannot walk away.
  12. Valeera Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Valeera's burst.
    2 more reasons
    • E.T.C. starts fights on its own terms, giving Valeera grouped targets for area burst.
    • E.T.C.'s stun (Powerslide, Mosh Pit) lets Valeera dive onto a target that cannot walk away.
22 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Zeratul Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Zeratul's burst.
  2. Nova Score 76 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Nova's burst.
  3. Alarak Score 71 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Alarak's burst.
  4. Tassadar Score 71 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Tassadar's burst.
  5. Xal'atath Score 71 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Xal'atath's burst.
  6. Hanzo Score 68 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Hanzo's burst.
  7. Azmodan Score 65 Theory E.T.C. peels divers off Azmodan, who cannot escape alone.
  8. Nazeebo Score 65 Theory E.T.C. peels divers off Nazeebo, who cannot escape alone.
  9. Raynor Score 65 Theory E.T.C. peels divers off Raynor, who cannot escape alone.
  10. Sgt. Hammer Score 65 Theory E.T.C. peels divers off Sgt. Hammer, who cannot escape alone.
  11. Zul'jin Score 65 Theory E.T.C. peels divers off Zul'jin, who cannot escape alone.
  12. Abathur Score 60 Theory E.T.C. can protect Abathur's fragile body when the enemy hunts it.
  13. The Lost Vikings Score 60 Theory E.T.C. can protect The Lost Vikings's fragile body when the enemy hunts it.
  14. Artanis Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Artanis dive onto a target that cannot walk away.
  15. Greymane Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Greymane dive onto a target that cannot walk away.
  16. Illidan Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Illidan dive onto a target that cannot walk away.
  17. Kharazim Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Kharazim dive onto a target that cannot walk away.
  18. Maiev Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Maiev dive onto a target that cannot walk away.
  19. Qhira Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Qhira dive onto a target that cannot walk away.
  20. Sonya Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Sonya dive onto a target that cannot walk away.
  21. The Butcher Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets The Butcher dive onto a target that cannot walk away.
  22. Thrall Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Thrall dive onto a target that cannot walk away.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for E.T.C.

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryE.T.C. can start the fights Sky Temple's objective forces.
    • TheoryE.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Sky Temple's pushing objective.
    • TheoryE.T.C. can cover ground quickly (Ride the Lightning) on Sky Temple's large layout. Only when E.T.C. takes Ride the Lightning.
  2. Why? 3
    • TheoryE.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Blackheart's Bay's pushing objective.
    • TheoryE.T.C. can reach channelling enemies quickly (Ride the Lightning) to contest Blackheart's Bay's objective. Only when E.T.C. takes Ride the Lightning.
    • TheoryE.T.C. can cover ground quickly (Ride the Lightning) on Blackheart's Bay's large layout. Only when E.T.C. takes Ride the Lightning.
  3. Why? 2
    • TheoryE.T.C. can start the fights Alterac Pass's objective forces.
    • TheoryE.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Alterac Pass's pushing objective.
  4. Why? 2
    • TheoryE.T.C. can start the fights Battlefield of Eternity's objective forces.
    • TheoryE.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Battlefield of Eternity's pushing objective.
  5. Why? 2
    • TheoryE.T.C. can start the fights Braxis Holdout's objective forces.
    • TheoryE.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Braxis Holdout's pushing objective.
  6. Why? 2
    • TheoryE.T.C. can start the fights Braxis Outpost's objective forces.
    • TheoryE.T.C.'s waveclear (Powerslide, Face Melt) holds Braxis Outpost's single lane.
View 13 more
  1. Hanamura Temple Score 60 Theory E.T.C. can start the fights Hanamura Temple's objective forces.
    1 more reason
    • E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Hanamura Temple's pushing objective.
  2. Industrial District Score 60 Theory E.T.C. can start the fights Industrial District's objective forces.
    1 more reason
    • E.T.C.'s waveclear (Powerslide, Face Melt) holds Industrial District's single lane.
  3. Infernal Shrines Score 60 Theory E.T.C. can start the fights Infernal Shrines's objective forces.
    1 more reason
    • E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Infernal Shrines's pushing objective.
  4. Lost Cavern Score 60 Theory E.T.C. can start the fights Lost Cavern's objective forces.
    1 more reason
    • E.T.C.'s waveclear (Powerslide, Face Melt) holds Lost Cavern's single lane.
  5. Silver City Score 60 Theory E.T.C. can start the fights Silver City's objective forces.
    1 more reason
    • E.T.C.'s waveclear (Powerslide, Face Melt) holds Silver City's single lane.
  6. Volskaya Foundry Score 60 Theory E.T.C. can start the fights Volskaya Foundry's objective forces.
    1 more reason
    • E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Volskaya Foundry's pushing objective.
  7. Dragon Shire Score 59 Theory E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Dragon Shire's pushing objective.
    1 more reason
    • E.T.C. can reach channelling enemies quickly (Ride the Lightning) to contest Dragon Shire's objective. Only when E.T.C. takes Ride the Lightning.
  8. Towers of Doom Score 59 Theory E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Towers of Doom's pushing objective.
    1 more reason
    • E.T.C. can reach channelling enemies quickly (Ride the Lightning) to contest Towers of Doom's objective. Only when E.T.C. takes Ride the Lightning.
  9. Garden of Terror Score 58 Theory E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Garden of Terror's pushing objective.
    1 more reason
    • E.T.C. can cover ground quickly (Ride the Lightning) on Garden of Terror's large layout. Only when E.T.C. takes Ride the Lightning.
  10. Cursed Hollow Score 57 Theory E.T.C. can reach channelling enemies quickly (Ride the Lightning) to contest Cursed Hollow's objective. Only when E.T.C. takes Ride the Lightning.
    1 more reason
    • E.T.C. can cover ground quickly (Ride the Lightning) on Cursed Hollow's large layout. Only when E.T.C. takes Ride the Lightning.
  11. Warhead Junction Score 57 Theory E.T.C. can reach channelling enemies quickly (Ride the Lightning) to contest Warhead Junction's objective. Only when E.T.C. takes Ride the Lightning.
    1 more reason
    • E.T.C. can cover ground quickly (Ride the Lightning) on Warhead Junction's large layout. Only when E.T.C. takes Ride the Lightning.
  12. Haunted Mines Score 55 Theory E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Haunted Mines's pushing objective.
  13. Tomb of the Spider Queen Score 55 Theory E.T.C.'s waveclear (Powerslide, Face Melt) helps hold lanes against Tomb of the Spider Queen's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Guitar Hero E

      While Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.

    • Prog Rock E Quest

      Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100 Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.

    • Block Party Trait

      Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.

  2. Level 4

    • Crowd Surfer Q

      Allows Powerslide to travel over walls and terrain. If no enemies are hit, reduce the cooldown by 6 seconds and refund the Mana cost.

    • Loud Speakers W

      Increases Face Melt range and knockback by 50%.

    • Speed Metal Trait

      Using a Basic or Heroic ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.

  3. Level 7

    • Pinball Wizard W

      Hitting an enemy with Powerslide causes the next Face Melt against them within 2 seconds to deal 300% more damage.

    • Hammer-on E

      E.T.C.'s Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active.

    • Echo Pedal Passive

      Using a Basic or Heroic Ability releases two pulses of 18 (+4% per level) damage. This deals 200% bonus damage to Minions, Mercenaries, and Monsters. The first occurs instantly, the second occurs 2 seconds later.

  4. Level 10

    • Mosh Pit Heroic

      After 0.75 seconds, channel to stun nearby enemies for 4 seconds.

    • Stage Dive Heroic

      Leap to target location, landing after 2.75 seconds, dealing 330 (+4% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.

  5. Level 13

    • Mic Check W

      Hitting at least 2 targets with Face Melt reduces its cooldown by 6 seconds.

    • Encore W

      Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later. Passive: Each enemy Hero hit by Face Melt or the Amp reduces your Heroic Ability cooldown by 4%.

    • Face Smelt W

      Face Melt Slows enemies by 50%, decaying over 2 seconds.

  6. Level 16

    • Show Stopper Q

      After using Powerslide, gain 35 Armor for 4 seconds, reducing all damage taken by 35%.

    • Aggressive Shredding E

      E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 seconds.

    • Imposing Presence Active

      Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.

  7. Level 20

    • Tour Bus Heroic

      Channeling Mosh Pit refreshes Powerslide's cooldown, and it can be cast to increase Mosh Pit's duration by 2 seconds.

    • Crowd Pleaser Heroic

      Stage Dive's impact area is 50% bigger, and its Slow is increased by 30%.

    • Death Metal Passive

      Upon dying, a ghost uses Mosh Pit at E.T.C's location.

    • Power of the Horde Active

      Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area.

    • Ride the Lightning Active

      Activate to teleport to a nearby location and deal 48 (+4% per level) damage to nearby enemy Heroes. The cooldown is reduced by 10 second for every enemy Hero hit, up to 50 seconds.

Abilities and mechanics

  • Rockstar D Trait

    Using a Basic Ability grants 25 Armor for 2 seconds. Heroic Abilities grant 50 Armor.

  • Powerslide Q Ability

    12 s cooldown 60 Mana

    Slide to a location dealing 105 (+4% per level) damage and Stunning enemies hit for 1.25 seconds.

  • Face Melt W Ability

    10 s cooldown 55 Mana

    Deals 68 (+4% per level) damage to nearby enemies, knocking them back.

  • Guitar Solo E Ability

    9 s cooldown 40 Mana

    Regenerate 66 (+4% per level) Health per second for 4 seconds.

  • Mosh Pit R Heroic

    120 s cooldown 100 Mana

    After 0.75 seconds, channel to stun nearby enemies for 4 seconds.

  • Stage Dive R Heroic

    75 s cooldown 70 Mana

    Leap to target location, landing after 2.75 seconds, dealing 330 (+4% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.

Mechanics tags

What the theory layer reads from E.T.C.'s kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Face Melt “Deals 68 damage to nearby enemies, knocking them back.”
Talent Loud Speakers “Increases Face Melt range and knockback by 50%.”
Talent Encore “Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.”
Slow
Ability Stage Dive “…landing after 2.75 seconds, dealing 330 damage to enemies in the area, and slowing them by 50% for 4 seconds.”
Talent Face Smelt “Face Melt Slows enemies by 50%, decaying over 2 seconds.”
Talent Imposing Presence “Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.”
Talent Crowd Pleaser “Stage Dive's impact area is 50% bigger, and its Slow is increased by 30%.”
Stun
Ability Powerslide “Slide to a location dealing 105 damage and Stunning enemies hit for 1.25 seconds.”
Ability Mosh Pit “After 0.75 seconds, channel to stun nearby enemies for 4 seconds.”

Defense and mobility

Block
Talent Block Party “…Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero…”
Dash
Ability Stage Dive “Leap to target location, landing after 2.75 seconds, dealing 330 damage to enemies in the area, and slowing them by…”
Physical Armor
Talent Block Party “…nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds,…”
Self-healing
Ability Guitar Solo “Regenerate 66 Health per second for 4 seconds.”
Talent Guitar Hero “While Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks.”
Shields
Talent Power of the Horde “Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5…”
Teleport
Talent Ride the Lightning “Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes.”

Damage and macro

Area damage
Ability Powerslide “Slide to a location dealing 105 damage and Stunning enemies hit for 1.25 seconds.”
Ability Face Melt “Deals 68 damage to nearby enemies, knocking them back.”
Ability Stage Dive “…location, landing after 2.75 seconds, dealing 330 damage to enemies in the area, and slowing them by 50% for 4…”
Channeled abilities
Ability Mosh Pit “After 0.75 seconds, channel to stun nearby enemies for 4 seconds.”
Talent Tour Bus “Channeling Mosh Pit refreshes Powerslide's cooldown, and it can be cast to increase Mosh Pit's duration by 2 seconds.”
Curated note Mosh Pit is a channel, so a stun or silence on E.T.C. ends it early.
Waveclear
Ability Powerslide “Slide to a location dealing 105 damage and Stunning enemies hit for 1.25 seconds.”
Ability Face Melt “Deals 68 damage to nearby enemies, knocking them back.”
Talent Echo Pedal “This deals 200% bonus damage to Minions, Mercenaries, and Monsters.”

Play-style traits

Engage
Curated note Powerslide stuns a group for 1.25 seconds and is his main way to start fights.
Peel
Curated note Face Melt knocks divers off his allies on a 10-second cooldown.

Patch history

  1. 5 buffs, 3 nerfs

    • BuffFace Melt: Cooldown 12 s → 10 sBase
    • BuffRockstar [Trait D]: Armor from Basic Abilities 20 → 25Base
    • NerfRockstar [Trait D]: Armor from Heroic Abilities 60 → 50Base
    • NerfCrowd Surfer: Cooldown reduction 7 s → 6 sLevel 4
    • BuffHammer-on: New effect (see Blizzard's notes)Level 7
    • NerfEncore: Cooldown reduction 5% → 4%Level 13
    • BuffPower of the Horde: Reworked (see Blizzard's notes)Level 20
    • BuffRide the Lightning: New effect (see Blizzard's notes)Level 20

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