Support · Classic
The Lost Vikings
Triple Trouble
- Role
- Support
- Attack
- Melee
- Difficulty
- Very Hard
- Released
- 10 Feb 2015
- Last patched
- 30 Sep 2025
Counters and synergies
The Lost Vikings is strong against
Score 1–100 for The Lost Vikings's net edge once both kits are weighed (50 = neutral)
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Why? 3
- CuratedMinigun's bonus is a share of max Health, and each Viking has a small Health pool, so Tychus' main damage amplifier does little against them.via Minigun
- TheoryThe Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Tychus relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- TheoryThe Lost Vikings can interrupt channels with stun (Large and In Charge), and Tychus relies on channelled abilities. Only when The Lost Vikings takes Large and In Charge.
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Why? 4
- CuratedReaper's Mark and Soul Rip scale with max Health, so they do little to an individual Viking, and Malthael can't hold three soaked lanes against them.via Reaper's Mark, Soul Rip
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Malthael hardest.
- TheoryThe Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Malthael relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- TheoryMalthael can reveal enemies (Reaper's Mark), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
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Why? 5
- CuratedHook, and Gorge if Stitches takes it, only removes one Viking at a time, and a slow Stitches can't contest the three lanes the Vikings soak.via Gorge, Hook
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Stitches hardest.
- TheoryStitches clears waves quickly (Shambling Horror), so The Lost Vikings's lane pressure buys less.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting The Lost Vikings's Physical Armor. Only when Stitches takes Pulverize. The Lost Vikings must also take Olaf the Stout.
- TheoryStitches can interrupt channels with stun (Gorge), and The Lost Vikings relies on channelled abilities. Only when Stitches takes Gorge. The Lost Vikings must also take Play Again!.
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Why? 2
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Chen hardest.
- TheoryThe Lost Vikings can interrupt channels with stun (Large and In Charge), and Chen relies on channelled abilities. Only when The Lost Vikings takes Large and In Charge. Chen must also take Energizing Brew.
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Why? 3
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Xul hardest.
- TheoryThe Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Xul relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- TheoryXul clears waves quickly (Spectral Scythe, Cursed Strikes), so The Lost Vikings's lane pressure buys less.
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Why? 1
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Anub'arak hardest.
View 3 more
- Arthas Score 65 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Arthas hardest.
- Imperius Score 65 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Imperius hardest.
- Muradin Score 65 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Muradin hardest.
20 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Li-Ming Score 63 Theory The Lost Vikings can deny a burst window (Jump!), wasting Li-Ming's cooldowns.
- Zul'jin Score 63 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Zul'jin relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Artanis Score 62 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Artanis hardest.
- Cho'gall Score 62 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Cho'gall hardest.
- Mal'Ganis Score 62 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Mal'Ganis hardest.
- Blaze Score 60 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Blaze hardest.
- E.T.C. Score 60 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like E.T.C. hardest.
- Yrel Score 60 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Yrel hardest.
- Garrosh Score 59 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Garrosh hardest.
- Varian Score 59 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Varian hardest.
- D.Va Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like D.Va hardest.
- Johanna Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Johanna hardest.
- Leoric Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Leoric hardest.
- Mei Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Mei hardest.
- Tyrael Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Tyrael hardest.
- Cassia Score 53 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Cassia relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Deathwing Score 53 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Deathwing hardest.
- Thrall Score 53 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Thrall hardest.
- Raynor Score 52 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Raynor relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Valla Score 52 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Valla relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
The Lost Vikings is weak against
Score 1–100 for their net edge over The Lost Vikings's kit
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Why? 4
- CuratedLightning Nova hits every enemy inside its ring and gains damage for each Hero hit, so three Vikings standing together feed it and all take the ticks.via Lightning Nova, Lord Of Hatred
- TheoryMephisto can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- TheoryMephisto can reveal enemies (Consume Souls), taking away The Lost Vikings's stealth. Only when Mephisto takes Consume Souls. The Lost Vikings must also take Spy Games.
- TheoryMephisto clears waves quickly (Skull Missile, Shade of Mephisto), so The Lost Vikings's lane pressure buys less.
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Why? 7
- CuratedFan of Knives drops to a 0.5-second cooldown whenever it hits two Heroes, so a grouped Viking trio lets Maiev spam it, and Umbral Bind's cleave tethers all three.via Fan of Knives, Umbral Bind
- TheoryMaiev can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- TheoryMaiev clears waves quickly (Fan of Knives, Spirit of Vengeance), so The Lost Vikings's lane pressure buys less.
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting The Lost Vikings's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. The Lost Vikings must also take Olaf the Stout.
- TheoryMaiev can interrupt channels with silence (Containment Disc), and The Lost Vikings relies on channelled abilities. Only when Maiev takes Containment Disc. The Lost Vikings must also take Play Again!.
- TheoryThe Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Maiev's Time Stop. Only when The Lost Vikings takes 64 KB Marathon. Maiev must also take Containment Disc.
- TheoryThe Lost Vikings's stun (Large and In Charge) can stop Maiev in the middle of a dive. Only when The Lost Vikings takes Large and In Charge.
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Why? 6
- CuratedFrag Launcher grenades explode in an area, so a volley into a grouped Viking trio damages all three, and Total Mayhem punishes the Vikings for collapsing on Junkrat.via Frag Launcher, Total Mayhem
- TheoryJunkrat's burst (Concussion Mine, Steel Trap) can delete The Lost Vikings's small Health pool before help arrives.
- TheoryJunkrat clears waves quickly (Frag Launcher, Concussion Mine), so The Lost Vikings's lane pressure buys less.
- TheoryJunkrat reduces enemy Armor (Big As), offsetting The Lost Vikings's Physical Armor. Only when Junkrat takes Big As. The Lost Vikings must also take Olaf the Stout.
- TheoryJunkrat can interrupt channels with silence (Sticky Wicket), and The Lost Vikings relies on channelled abilities. Only when Junkrat takes Sticky Wicket. The Lost Vikings must also take Play Again!.
- TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Junkrat's cooldowns.
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Why? 6
- CuratedToxic Nests stacked in the side lanes reveal and chunk lone Vikings who are quietly soaking there (Prolific Dispersal at level 4 adds charges), and Locusts keep contesting the lanes the Vikings want to hold. Only when the Vikings split up to soak lanes on their own.via Toxic Nest, Prolific Dispersal, Locust Strain
- TheoryAbathur's map-wide reach helps answer The Lost Vikings's side-lane pressure.
- TheoryAbathur can reveal enemies (Toxic Nest), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- TheoryAbathur clears waves quickly (Locust Strain), so The Lost Vikings's lane pressure buys less.
- TheoryAbathur can interrupt channels with stun (Slapathur), and The Lost Vikings relies on channelled abilities. Only when Abathur takes Slapathur. The Lost Vikings must also take Play Again!.
- TheoryThe Lost Vikings can approach unseen (Spy Games) and catch Abathur, who is easy to kill when found alone. Only when The Lost Vikings takes Spy Games.
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Why? 6
- CuratedLiving Bomb's explosion spreads a new bomb to every nearby Hero, so three Vikings walking together each catch one, and an empowered Flamestrike's bigger radius hits all of them.via Living Bomb, Flamestrike, Verdant Spheres
- CuratedLiving Bomb's explosion spreads to every nearby Hero, so grouped Vikings chain-explode, and a single Flamestrike covers all three.
- TheoryKael'thas's burst (Flamestrike, Pyroblast) can delete The Lost Vikings's small Health pool before help arrives.
- TheoryKael'thas clears waves quickly (Flamestrike, Living Bomb), so The Lost Vikings's lane pressure buys less.
- TheoryKael'thas can interrupt channels with stun (Gravity Lapse), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Kael'thas's cooldowns.
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Why? 6
- CuratedDisruption Pulse pierces every enemy in its path and detonates Warp Rifts, so three Vikings walking together all take the full combo.via Disruption Pulse, Warp Rift
- TheoryProbius can reveal enemies (Photon Cannon), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- TheoryProbius's burst (Warp Rift, Disruption Pulse) can delete The Lost Vikings's small Health pool before help arrives.
- TheoryProbius clears waves quickly (Disruption Pulse, Warp Rift), so The Lost Vikings's lane pressure buys less.
- TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Probius's cooldowns.
- TheoryThe Lost Vikings can approach unseen (Spy Games) and catch Probius, who is easy to kill when found alone. Only when The Lost Vikings takes Spy Games.
View 17 more
- Kel'Thuzad Score 73 Curated Chains of Kel'Thuzad pulls two Vikings together and stuns them, and Death and Decay's pool plus Frost Nova then hit the whole cluster at once.
7 more reasons
- Shadow Fissure can be cast anywhere on the map for 320 damage, enough to finish a damaged Viking or chase a lone soaking one out of its lane from across the battleground. Only when Kel'Thuzad takes Shadow Fissure (level 10).
- Kel'Thuzad's burst can delete The Lost Vikings's small Health pool before help arrives.
- Kel'Thuzad's map-wide reach (Shadow Fissure) helps answer The Lost Vikings's side-lane pressure. Only when Kel'Thuzad takes Shadow Fissure.
- Kel'Thuzad clears waves quickly (Death and Decay, Frost Nova), so The Lost Vikings's lane pressure buys less.
- Kel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- The Lost Vikings can deny a burst window (Jump!), wasting Kel'Thuzad's cooldowns.
- The Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Kel'Thuzad's stun. Only when The Lost Vikings takes 64 KB Marathon.
- Sylvanas Score 69 Curated Shadow Dagger spreads from Sylvanas' damage to every nearby enemy, so grouped Vikings all take it, and Withering Fire picks off a lone soaking Viking.
2 more reasons
- Sylvanas clears waves quickly, so The Lost Vikings's lane pressure buys less.
- Sylvanas can interrupt channels with silence (Wailing Arrow, Mind Control), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- Hogger Score 68 Curated Hogg Wild damages everything around Hogger every 0.125 seconds, so spinning through a grouped Viking trio hits all three small bodies at once, and Garbage Fire (level 7) adds area damage around Loot Hoard. Only when the Vikings fight together rather than split across lanes.
4 more reasons
- Hogger clears waves quickly (Staggering Blow, Loot Hoard), so The Lost Vikings's lane pressure buys less.
- Hogger reduces enemy Armor (Power Spike), offsetting The Lost Vikings's Physical Armor. Only when Hogger takes Power Spike. The Lost Vikings must also take Olaf the Stout.
- Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Hogger hardest.
- Jaina Score 65 Curated Blizzard and Cone of Cold hit every Viking standing together and Frostbite's 50% bonus applies to all three, so a grouped trio gives one rotation triple value.
4 more reasons
- Jaina's burst (Cone of Cold, Frostbolt) can delete The Lost Vikings's small Health pool before help arrives.
- Jaina reduces enemy Armor (Northern Exposure), offsetting The Lost Vikings's Physical Armor. Only when Jaina takes Northern Exposure. The Lost Vikings must also take Olaf the Stout.
- The Lost Vikings can deny a burst window (Jump!), wasting Jaina's cooldowns.
- The Lost Vikings can approach unseen (Spy Games) and catch Jaina, who is easy to kill when found alone. Only when The Lost Vikings takes Spy Games.
- Orphea Score 65 Curated Chomp hits a grouped Viking trio at once, and either Heroic punishes the clump: Crushing Jaws pulls all nearby Vikings to one point, or Eternal Feast keeps repeating while it hits Heroes.
6 more reasons
- Orphea's burst (Chomp, Dread) can delete The Lost Vikings's small Health pool before help arrives.
- Orphea clears waves quickly (Shadow Waltz, Chomp), so The Lost Vikings's lane pressure buys less.
- Orphea reduces enemy Armor (Dead Magic), offsetting The Lost Vikings's Physical Armor. Only when Orphea takes Dead Magic. The Lost Vikings must also take Olaf the Stout.
- Orphea can interrupt channels with stun (Crushing Jaws), and The Lost Vikings relies on channelled abilities. Only when Orphea takes Crushing Jaws. The Lost Vikings must also take Play Again!.
- The Lost Vikings can deny a burst window (Jump!), wasting Orphea's cooldowns.
- The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Orphea relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Gul'dan Score 64 Curated Fel Flame's wave hits every Viking standing together on a 1.5-second cooldown, and Corruption stacks on whichever one gets caught alone.
1 more reason
- Gul'dan reduces enemy Armor (Haunt), offsetting The Lost Vikings's Physical Armor. Only when Gul'dan takes Haunt. The Lost Vikings must also take Olaf the Stout.
- Ragnaros Score 64 Curated Lava Wave travels the length of a lane, instantly killing its minions and dealing double damage to Heroes, so a lone low-Health Viking soaking that lane loses the wave and often its life. Only when Ragnaros takes Lava Wave (level 10).
3 more reasons
- Ragnaros's map-wide reach (Molten Core, Heroic Difficulty) helps answer The Lost Vikings's side-lane pressure.
- Ragnaros clears waves quickly (Empower Sulfuras, Blast Wave), so The Lost Vikings's lane pressure buys less.
- The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Ragnaros hardest.
- Sonya Score 60 Curated Whirlwind hits every nearby enemy and heals triple against Heroes, so three clumped Vikings feed Sonya healing while Seismic Slam's splash cleaves those behind.
4 more reasons
- Sonya can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Sonya can interrupt channels with stun (Ancient Spear, Leap), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Sonya hardest.
- The Lost Vikings's stun (Large and In Charge) can stop Sonya in the middle of a dive. Only when The Lost Vikings takes Large and In Charge.
- Gazlowe Score 55 Curated Deth Lazor hits every Viking standing in its line, and a Rock-It! Turret punishes a lone Viking soaking near it.
3 more reasons
- Gazlowe clears waves quickly (Deth Lazor, Xplodium Charge), so The Lost Vikings's lane pressure buys less.
- Gazlowe can interrupt channels with stun (Xplodium Charge, Grav-O-Bomb 3000), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Gazlowe hardest.
- Brightwing Score 77 Theory Brightwing's map-wide reach helps answer The Lost Vikings's side-lane pressure.
3 more reasons
- Brightwing can reveal enemies (Peekaboo!), taking away The Lost Vikings's stealth. Only when Brightwing takes Peekaboo!. The Lost Vikings must also take Spy Games.
- Brightwing can approach unseen (Invisible Friends) and catch The Lost Vikings, who is easy to kill when found alone. Only when Brightwing takes Invisible Friends.
- Brightwing reduces enemy Armor (Critterize), offsetting The Lost Vikings's Physical Armor. Only when Brightwing takes Critterize. The Lost Vikings must also take Olaf the Stout.
- Azmodan Score 73 Theory Azmodan's map-wide reach (Demon Lieutenant) helps answer The Lost Vikings's side-lane pressure.
2 more reasons
- Azmodan clears waves quickly (Summon Demon Warrior, Greed), so The Lost Vikings's lane pressure buys less.
- Azmodan reduces enemy Armor (Black Pool), offsetting The Lost Vikings's Physical Armor. Only when Azmodan takes Black Pool. The Lost Vikings must also take Olaf the Stout.
- Qhira Score 72 Theory Qhira can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
5 more reasons
- Qhira can reveal enemies (No Sanctuary), taking away The Lost Vikings's stealth. Only when Qhira takes No Sanctuary. The Lost Vikings must also take Spy Games.
- Qhira clears waves quickly (Carnage, Revolving Sweep), so The Lost Vikings's lane pressure buys less.
- Qhira reduces enemy Armor (Lingering Ailment), offsetting The Lost Vikings's Physical Armor. Only when Qhira takes Lingering Ailment. The Lost Vikings must also take Olaf the Stout.
- The Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Qhira's stun. Only when The Lost Vikings takes 64 KB Marathon. Qhira must also take Silent Killer.
- The Lost Vikings's stun (Large and In Charge) can stop Qhira in the middle of a dive. Only when The Lost Vikings takes Large and In Charge.
- Tyrande Score 70 Theory Tyrande's map-wide reach helps answer The Lost Vikings's side-lane pressure.
4 more reasons
- Tyrande can reveal enemies (Sentinel, Hunter's Mark), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- Tyrande can approach unseen (Shadowstalk) and catch The Lost Vikings, who is easy to kill when found alone. Only when Tyrande takes Shadowstalk.
- Tyrande reduces enemy Armor (Hunter's Mark), offsetting The Lost Vikings's Physical Armor. Only when The Lost Vikings takes Olaf the Stout.
- The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Tyrande relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Zagara Score 70 Theory Zagara can reveal enemies (Creep Tumor), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
2 more reasons
- Zagara clears waves quickly (Baneling Barrage, Infested Drop), so The Lost Vikings's lane pressure buys less.
- Zagara can interrupt channels with stun (Devouring Maw), and The Lost Vikings relies on channelled abilities. Only when Zagara takes Devouring Maw. The Lost Vikings must also take Play Again!.
- Falstad Score 69 Theory Falstad's map-wide reach (Flight) helps answer The Lost Vikings's side-lane pressure.
4 more reasons
- Falstad clears waves quickly (Lightning Rod), so The Lost Vikings's lane pressure buys less.
- Falstad reduces enemy Armor (BOOMerang), offsetting The Lost Vikings's Physical Armor. Only when Falstad takes BOOMerang. The Lost Vikings must also take Olaf the Stout.
- Falstad can interrupt channels with stun (Dishonorable Discharge), and The Lost Vikings relies on channelled abilities. Only when Falstad takes Dishonorable Discharge. The Lost Vikings must also take Play Again!.
- The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Falstad relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
- Tassadar Score 69 Theory Tassadar can reveal enemies (Oracle), taking away The Lost Vikings's stealth. Only when Tassadar takes Oracle. The Lost Vikings must also take Spy Games.
4 more reasons
- Tassadar's burst (Shock Ray) can delete The Lost Vikings's small Health pool before help arrives.
- Tassadar can approach unseen (Shadow Walk) and catch The Lost Vikings, who is easy to kill when found alone. Only when Tassadar takes Shadow Walk.
- Tassadar reduces enemy Armor (Archon, Feedback), offsetting The Lost Vikings's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. The Lost Vikings must also take Olaf the Stout.
- The Lost Vikings can deny a burst window (Jump!), wasting Tassadar's cooldowns.
- Chromie Score 66 Theory Chromie can reveal enemies (Timewalker's Pursuit), taking away The Lost Vikings's stealth. Only when Chromie takes Timewalker's Pursuit. The Lost Vikings must also take Spy Games.
5 more reasons
- Chromie's burst (Sand Blast, Dragon’s Breath) can delete The Lost Vikings's small Health pool before help arrives.
- Chromie reduces enemy Armor (Unravelling), offsetting The Lost Vikings's Physical Armor. Only when Chromie takes Unravelling. The Lost Vikings must also take Olaf the Stout.
- Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- The Lost Vikings can deny a burst window (Jump!), wasting Chromie's cooldowns.
- The Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Chromie's Time Stop. Only when The Lost Vikings takes 64 KB Marathon.
27 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Deckard Score 66 Theory Deckard can reveal enemies (Scroll of Identify), taking away The Lost Vikings's stealth. Only when Deckard takes Scroll of Identify. The Lost Vikings must also take Spy Games.
- Genji Score 66 Theory Genji can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Illidan Score 66 Theory Illidan can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Kerrigan Score 66 Theory Kerrigan can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Medivh Score 66 Theory Medivh can reveal enemies (Dust of Appearance), taking away The Lost Vikings's stealth. Only when Medivh takes Dust of Appearance. The Lost Vikings must also take Spy Games.
- Sgt. Hammer Score 64 Theory Sgt. Hammer's map-wide reach (Blunt Force Gun) helps answer The Lost Vikings's side-lane pressure. Only when Sgt. Hammer takes Blunt Force Gun.
- Valeera Score 64 Theory Valeera can approach unseen (Vanish) and catch The Lost Vikings, who is easy to kill when found alone.
- Zeratul Score 64 Theory Zeratul can approach unseen (Permanent Cloak) and catch The Lost Vikings, who is easy to kill when found alone.
- Whitemane Score 63 Theory Whitemane's map-wide reach (Guiding Light) helps answer The Lost Vikings's side-lane pressure. Only when Whitemane takes Guiding Light.
- Dehaka Score 62 Theory Dehaka's map-wide reach (Brushstalker) helps answer The Lost Vikings's side-lane pressure.
- Kharazim Score 62 Theory Kharazim can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Lunara Score 62 Theory Lunara can reveal enemies (Sentinel Wisp, Natural Perspective), taking away The Lost Vikings's stealth. Only when Lunara takes Sentinel Wisp or Natural Perspective. The Lost Vikings must also take Spy Games.
- Malfurion Score 62 Theory Malfurion can reveal enemies (Moonfire, Celestial Alignment), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- Hanzo Score 61 Theory Hanzo can reveal enemies (Sonic Arrow), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- Samuro Score 61 Theory Samuro can approach unseen (Wind Walk) and catch The Lost Vikings, who is easy to kill when found alone.
- Xal'atath Score 61 Theory Xal'atath can reveal enemies (Shadow Mark), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- Nova Score 60 Theory Nova's burst (Snipe, Pinning Shot) can delete The Lost Vikings's small Health pool before help arrives.
- Greymane Score 59 Theory Greymane can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Lúcio Score 59 Theory Lúcio clears waves quickly (Soundwave, Push Off), so The Lost Vikings's lane pressure buys less.
- Tracer Score 58 Theory Tracer can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Alexstrasza Score 55 Theory Alexstrasza clears waves quickly (Flame Buffet, Wing Buffet), so The Lost Vikings's lane pressure buys less.
- Nazeebo Score 55 Theory Nazeebo clears waves quickly, so The Lost Vikings's lane pressure buys less.
- Murky Score 54 Theory Murky can reveal enemies (Spawn Egg, Fish Eye), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- Rexxar Score 53 Theory Rexxar can reveal enemies (Unleash the Boars, Flare), taking away The Lost Vikings's stealth. Only when Rexxar takes Unleash the Boars or Flare. The Lost Vikings must also take Spy Games.
- Diablo Score 52 Theory Diablo's map-wide reach (Apocalypse) helps answer The Lost Vikings's side-lane pressure. Only when Diablo takes Apocalypse.
- Fenix Score 51 Theory Fenix's map-wide reach (Planet Cracker) helps answer The Lost Vikings's side-lane pressure. Only when Fenix takes Planet Cracker.
- The Butcher Score 51 Theory The Butcher can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
The Lost Vikings works well with
Score 1–100 for how well the kits combine
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Why? 3
- CuratedPhase Shift teleports Brightwing to any allied Hero, including a lone Viking under attack in a side lane, healing it and evening the fight.via Phase Shift
- TheoryBrightwing has map-wide reach while The Lost Vikings pressures a side lane.
- TheoryBrightwing can protect The Lost Vikings's fragile body when the enemy hunts it.
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Why? 2
- CuratedPortal lets Vikings in a soaked lane hop straight into a fight and back out again, so their split soak costs the team less.via Portal, Go Go Go!
- TheoryMedivh can protect The Lost Vikings's fragile body when the enemy hunts it.
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Why? 3
- TheoryThe Lost Vikings's stun (Large and In Charge) holds targets still for Hanzo's burst. Only when The Lost Vikings takes Large and In Charge.
- TheoryThe Lost Vikings can cleanse crowd control off Hanzo (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- TheoryHanzo has map-wide reach (Dragon's Arrow) while The Lost Vikings pressures a side lane. Only when Hanzo takes Dragon's Arrow.
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Why? 3
- TheoryKharazim can protect The Lost Vikings's fragile body when the enemy hunts it.
- TheoryThe Lost Vikings can cleanse crowd control off Kharazim (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- TheoryThe Lost Vikings's stun (Large and In Charge) lets Kharazim dive onto a target that cannot walk away. Only when The Lost Vikings takes Large and In Charge.
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Why? 2
- TheoryAlarak can protect The Lost Vikings's fragile body when the enemy hunts it.
- TheoryThe Lost Vikings's stun (Large and In Charge) holds targets still for Alarak's burst. Only when The Lost Vikings takes Large and In Charge.
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Why? 2
- TheoryTassadar can protect The Lost Vikings's fragile body when the enemy hunts it.
- TheoryThe Lost Vikings's stun (Large and In Charge) holds targets still for Tassadar's burst. Only when The Lost Vikings takes Large and In Charge.
View 4 more
- Tracer Score 67 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Tracer's burst. Only when The Lost Vikings takes Large and In Charge.
2 more reasons
- The Lost Vikings can cleanse crowd control off Tracer (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- The Lost Vikings's stun (Large and In Charge) lets Tracer dive onto a target that cannot walk away. Only when The Lost Vikings takes Large and In Charge.
- Cassia Score 65 Theory Cassia can protect The Lost Vikings's fragile body when the enemy hunts it.
1 more reason
- The Lost Vikings can cleanse crowd control off Cassia (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Diablo Score 65 Theory Diablo can protect The Lost Vikings's fragile body when the enemy hunts it.
1 more reason
- Diablo has map-wide reach (Apocalypse) while The Lost Vikings pressures a side lane. Only when Diablo takes Apocalypse.
- Falstad Score 65 Theory Falstad has map-wide reach (Flight) while The Lost Vikings pressures a side lane.
1 more reason
- The Lost Vikings can cleanse crowd control off Falstad (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
63 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Tyrande Score 65 Theory Tyrande has map-wide reach while The Lost Vikings pressures a side lane.
- Kel'Thuzad Score 63 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Kel'Thuzad's burst. Only when The Lost Vikings takes Large and In Charge.
- Orphea Score 63 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Orphea's burst. Only when The Lost Vikings takes Large and In Charge.
- Xal'atath Score 63 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Xal'atath's burst. Only when The Lost Vikings takes Large and In Charge.
- Fenix Score 62 Theory The Lost Vikings can cleanse crowd control off Fenix (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Genji Score 62 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Genji's burst. Only when The Lost Vikings takes Large and In Charge.
- Kerrigan Score 62 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Kerrigan's burst. Only when The Lost Vikings takes Large and In Charge.
- Sgt. Hammer Score 62 Theory The Lost Vikings can cleanse crowd control off Sgt. Hammer (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Valeera Score 62 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Valeera's burst. Only when The Lost Vikings takes Large and In Charge.
- Zeratul Score 62 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Zeratul's burst. Only when The Lost Vikings takes Large and In Charge.
- Abathur Score 60 Theory Abathur has map-wide reach while The Lost Vikings pressures a side lane.
- Alexstrasza Score 60 Theory Alexstrasza can protect The Lost Vikings's fragile body when the enemy hunts it.
- Ana Score 60 Theory Ana can protect The Lost Vikings's fragile body when the enemy hunts it.
- Anduin Score 60 Theory Anduin can protect The Lost Vikings's fragile body when the enemy hunts it.
- Anub'arak Score 60 Theory Anub'arak can protect The Lost Vikings's fragile body when the enemy hunts it.
- Artanis Score 60 Theory The Lost Vikings can cleanse crowd control off Artanis (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Arthas Score 60 Theory Arthas can protect The Lost Vikings's fragile body when the enemy hunts it.
- Auriel Score 60 Theory Auriel can protect The Lost Vikings's fragile body when the enemy hunts it.
- Azmodan Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while The Lost Vikings pressures a side lane.
- Blaze Score 60 Theory Blaze can protect The Lost Vikings's fragile body when the enemy hunts it.
- Chen Score 60 Theory Chen can protect The Lost Vikings's fragile body when the enemy hunts it.
- D.Va Score 60 Theory D.Va can protect The Lost Vikings's fragile body when the enemy hunts it.
- Deckard Score 60 Theory Deckard can protect The Lost Vikings's fragile body when the enemy hunts it.
- Dehaka Score 60 Theory Dehaka has map-wide reach (Brushstalker) while The Lost Vikings pressures a side lane.
- E.T.C. Score 60 Theory E.T.C. can protect The Lost Vikings's fragile body when the enemy hunts it.
- Garrosh Score 60 Theory Garrosh can protect The Lost Vikings's fragile body when the enemy hunts it.
- Greymane Score 60 Theory The Lost Vikings can cleanse crowd control off Greymane (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Hogger Score 60 Theory Hogger can protect The Lost Vikings's fragile body when the enemy hunts it.
- Illidan Score 60 Theory The Lost Vikings can cleanse crowd control off Illidan (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Johanna Score 60 Theory Johanna can protect The Lost Vikings's fragile body when the enemy hunts it.
- Leoric Score 60 Theory Leoric can protect The Lost Vikings's fragile body when the enemy hunts it.
- Li Li Score 60 Theory Li Li can protect The Lost Vikings's fragile body when the enemy hunts it.
- Lúcio Score 60 Theory Lúcio can protect The Lost Vikings's fragile body when the enemy hunts it.
- Mal'Ganis Score 60 Theory Mal'Ganis can protect The Lost Vikings's fragile body when the enemy hunts it.
- Malfurion Score 60 Theory Malfurion can protect The Lost Vikings's fragile body when the enemy hunts it.
- Mei Score 60 Theory Mei can protect The Lost Vikings's fragile body when the enemy hunts it.
- Ragnaros Score 60 Theory Ragnaros has map-wide reach (Molten Core, Heroic Difficulty) while The Lost Vikings pressures a side lane.
- Rehgar Score 60 Theory Rehgar can protect The Lost Vikings's fragile body when the enemy hunts it.
- Rexxar Score 60 Theory Rexxar can protect The Lost Vikings's fragile body when the enemy hunts it.
- Stitches Score 60 Theory Stitches can protect The Lost Vikings's fragile body when the enemy hunts it.
- Stukov Score 60 Theory Stukov can protect The Lost Vikings's fragile body when the enemy hunts it.
- The Butcher Score 60 Theory The Lost Vikings can cleanse crowd control off The Butcher (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Thrall Score 60 Theory The Lost Vikings can cleanse crowd control off Thrall (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Tyrael Score 60 Theory Tyrael can protect The Lost Vikings's fragile body when the enemy hunts it.
- Uther Score 60 Theory Uther can protect The Lost Vikings's fragile body when the enemy hunts it.
- Varian Score 60 Theory Varian can protect The Lost Vikings's fragile body when the enemy hunts it.
- Zarya Score 60 Theory Zarya can protect The Lost Vikings's fragile body when the enemy hunts it.
- Chromie Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Chromie's burst. Only when The Lost Vikings takes Large and In Charge.
- Jaina Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Jaina's burst. Only when The Lost Vikings takes Large and In Charge.
- Junkrat Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Junkrat's burst. Only when The Lost Vikings takes Large and In Charge.
- Kael'thas Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Kael'thas's burst. Only when The Lost Vikings takes Large and In Charge.
- Li-Ming Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Li-Ming's burst. Only when The Lost Vikings takes Large and In Charge.
- Murky Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Murky's burst. Only when The Lost Vikings takes Large and In Charge.
- Nova Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Nova's burst. Only when The Lost Vikings takes Large and In Charge.
- Probius Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Probius's burst. Only when The Lost Vikings takes Large and In Charge.
- Malthael Score 56 Theory The Lost Vikings can cleanse crowd control off Malthael (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Raynor Score 56 Theory The Lost Vikings can cleanse crowd control off Raynor (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Samuro Score 56 Theory The Lost Vikings can cleanse crowd control off Samuro (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Tychus Score 56 Theory The Lost Vikings can cleanse crowd control off Tychus (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Valla Score 56 Theory The Lost Vikings can cleanse crowd control off Valla (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Whitemane Score 56 Theory Whitemane has map-wide reach (Guiding Light) while The Lost Vikings pressures a side lane. Only when Whitemane takes Guiding Light.
- Xul Score 56 Theory The Lost Vikings can cleanse crowd control off Xul (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Zul'jin Score 56 Theory The Lost Vikings can cleanse crowd control off Zul'jin (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for The Lost Vikings
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 2
- TheoryThe Lost Vikings's percent-Health damage (Nordic Attack Squad) speeds up Alterac Pass's race against neutral units.
- TheoryAlterac Pass has three lanes for The Lost Vikings to pressure while the team holds the objective.
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Why? 2
- TheoryThe Lost Vikings's percent-Health damage (Nordic Attack Squad) speeds up Garden of Terror's race against neutral units.
- TheoryGarden of Terror has three lanes for The Lost Vikings to pressure while the team holds the objective.
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Why? 2
- TheoryThe Lost Vikings's percent-Health damage (Nordic Attack Squad) speeds up Infernal Shrines's race against neutral units.
- TheoryInfernal Shrines has three lanes for The Lost Vikings to pressure while the team holds the objective.
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Why? 2
- TheoryBlackheart's Bay has three lanes for The Lost Vikings to pressure while the team holds the objective.
- TheoryThe Lost Vikings can reach channelling enemies quickly (Spy Games) to contest Blackheart's Bay's objective. Only when The Lost Vikings takes Spy Games.
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Why? 2
- TheoryCursed Hollow has three lanes for The Lost Vikings to pressure while the team holds the objective.
- TheoryThe Lost Vikings can reach channelling enemies quickly (Spy Games) to contest Cursed Hollow's objective. Only when The Lost Vikings takes Spy Games.
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Why? 2
- TheoryDragon Shire has three lanes for The Lost Vikings to pressure while the team holds the objective.
- TheoryThe Lost Vikings can reach channelling enemies quickly (Spy Games) to contest Dragon Shire's objective. Only when The Lost Vikings takes Spy Games.
View 7 more
- Towers of Doom Score 64 Theory Towers of Doom has three lanes for The Lost Vikings to pressure while the team holds the objective.
1 more reason
- The Lost Vikings can reach channelling enemies quickly (Spy Games) to contest Towers of Doom's objective. Only when The Lost Vikings takes Spy Games.
- Warhead Junction Score 64 Theory Warhead Junction has three lanes for The Lost Vikings to pressure while the team holds the objective.
1 more reason
- The Lost Vikings can reach channelling enemies quickly (Spy Games) to contest Warhead Junction's objective. Only when The Lost Vikings takes Spy Games.
- Sky Temple Score 60 Theory Sky Temple has three lanes for The Lost Vikings to pressure while the team holds the objective.
- Tomb of the Spider Queen Score 60 Theory Tomb of the Spider Queen has three lanes for The Lost Vikings to pressure while the team holds the objective.
- Volskaya Foundry Score 60 Theory Volskaya Foundry has three lanes for The Lost Vikings to pressure while the team holds the objective.
- Battlefield of Eternity Score 55 Theory The Lost Vikings's percent-Health damage (Nordic Attack Squad) speeds up Battlefield of Eternity's race against neutral units.
1 more reason
- Battlefield of Eternity has only two lanes, so The Lost Vikings's side-lane pressure is easier to answer.
- Haunted Mines Score 55 Theory The Lost Vikings's percent-Health damage (Nordic Attack Squad) speeds up Haunted Mines's race against neutral units.
1 more reason
- Haunted Mines has only two lanes, so The Lost Vikings's side-lane pressure is easier to answer.
Harder maps for The Lost Vikings
Score under 50: the map's layout or objective works against the kit, hardest first
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Why? 1
- TheoryBraxis Holdout has only two lanes, so The Lost Vikings's side-lane pressure is easier to answer.
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Why? 1
- TheoryHanamura Temple has only two lanes, so The Lost Vikings's side-lane pressure is easier to answer.
Talents
Talents by level
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Level 1
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Olaf the Stout Passive
Passive: Olaf gains 20% bonus maximum Health. Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
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Spy Games Passive
After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving and once removed, Erik gains 75% bonus Basic Attack damage for 6 seconds.
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Explosive Attacks Passive
Baleog's Basic Attack splash damage against non-Heroes is no longer reduced by 50%.
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Viking Bribery E
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
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Level 4
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Pain Don't Hurt Passive
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
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Erik the Swift Passive
Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 (+4% per level) Health per second.
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It's a Sabotage! Passive
Erik's Basic Attacks against Structures light them on fire for 3 seconds, causing 225 (+4% per level) damage.
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Mercenary Lord Passive
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
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Level 7
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Baleog the Fierce Passive
Increase Baleog's attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
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Spin To Win! Q
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
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Norse Force! Q
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
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Level 10
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Longboat Raid! Heroic
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds. Requires all surviving Vikings to be nearby.
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Play Again! Heroic
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
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Level 13
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Hunka' Burning Olaf Passive
Olaf deals 34 (+4% per level) damage every second to nearby enemies.
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Jump! W
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
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Nordic Attack Squad Passive
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
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Level 16
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Large and In Charge Passive
When Olaf charges enemies, they are stunned for 1 second.
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Impatience Is a Virtue Passive
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.3125 seconds.
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64 KB Marathon Z
Activating Go Go Go! grants an additional 40% Movement Speed and breaks the Vikings out of Roots and Slows.
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Executioner Passive
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.
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Level 20
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Ragnarok 'n' Roll! Heroic
The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. Reduce Longboat Raid!'s cooldown by 30 seconds.
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Checkpoint Reached Heroic
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
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The Sequel! Trait
Reduces the Lost Vikings's death timer by 50%.
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Fury of the Storm Passive
Every 5 seconds, the next Basic Attack will deal an additional 41 (+4% per level) damage to the target, and 105 (+4% per level) damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.
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Abilities and mechanics
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Viking Hoard D Trait
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second. Current Bonus: 0 Regen per second
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Norse Force! Q Ability
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
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Spin To Win! Q Ability
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
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Jump! W Ability
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
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Nordic Attack Squad W Ability
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
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Viking Bribery E Ability
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
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Longboat Raid! R Heroic
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds. Requires all surviving Vikings to be nearby.
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Play Again! R Heroic
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
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Select All Vikings Active
The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.
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Select Baleog Active
Baleog's Basic Attacks deal 50% damage to enemies behind his attack target.
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Select Erik Active
Erik moves faster than the other Vikings and has increased Basic Attack range.
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Select Olaf Active
Olaf can charge enemies and slow their Movement Speed by 30% for 3 seconds by right-clicking on them. 8 second cooldown. Olaf gains increased Health Regeneration when out of combat for 4 seconds.
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Go Go Go! Z Mount
The Vikings gain 30% increased Movement Speed for 4 seconds.
Mechanics tags
What the theory layer reads from The Lost Vikings's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 30 Sep 2025 Patch Changed
1 other change
- ChangeLongboat Raid: Effect removed (see Blizzard's notes)Level 10
- Heroes of the Storm PTR Patch Notes, 2 Sep 2025 PTR Changed
1 other change
- ChangeLongboat Raid: Effect removed (see Blizzard's notes)Level 10
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.