Ranged Assassin · Warcraft
Chromie
Keeper of Time
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 17 May 2016
- Last patched
- 20 Jul 2026
Counters and synergies
Chromie is strong against
Score 1–100 for Chromie's net edge once both kits are weighed (50 = neutral)
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Why? 3
- CuratedA sieged Hammer stands still, so Sand Blast's 0.5-second delay and Dragon's Breath's staggered blasts land every time.via Sand Blast, Dragon's Breath, Siege Mode
- TheoryChromie can reveal enemies (Timewalker's Pursuit), taking away Sgt. Hammer's stealth. Only when Chromie takes Timewalker's Pursuit. Sgt. Hammer must also take Ambush.
- TheoryChromie can poke Sgt. Hammer from range (Sand Blast, Dragon’s Breath), and Sgt. Hammer has few ways to dodge or disengage.
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Why? 3
- CuratedAll Shall Burn slows Azmodan by 30% while he channels, giving Chromie free Sand Blasts and Dragon's Breath hits on a target that can't dodge.via Sand Blast, Dragon's Breath, All Shall Burn
- TheoryChromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Azmodan relies on channelled abilities.
- TheoryChromie can poke Azmodan from range (Sand Blast, Dragon’s Breath), and Azmodan has few ways to dodge or disengage.
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Why? 7
- CuratedNazeebo cannot move while channeling Ravenous Spirit for up to 8 seconds, letting all three Dragon's Breath blasts and repeated Sand Blasts hit him. Only when Nazeebo takes Ravenous Spirit (level 10).via Dragon's Breath, Sand Blast, Ravenous Spirit
- TheoryChromie can poke Nazeebo from range (Sand Blast, Dragon’s Breath), and Nazeebo has few ways to dodge or disengage.
- TheoryChromie reduces enemy Armor (Unravelling), offsetting Nazeebo's Spell Armor. Only when Chromie takes Unravelling. Nazeebo must also take Superstition.
- TheoryChromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Nazeebo relies on channelled abilities. Only when Nazeebo takes Ravenous Spirit.
- TheoryNazeebo brings Spell Armor (Superstition), which blunts Chromie's ability burst. Only when Nazeebo takes Superstition.
- TheoryNazeebo can deny a burst window (Ice Block), wasting Chromie's cooldowns. Only when Nazeebo takes Ice Block.
- TheoryNazeebo can ignore or remove crowd control (Bad Medicine), weakening Chromie's Time Stop. Only when Nazeebo takes Bad Medicine.
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Why? 5
- TheoryChromie can reveal enemies (Timewalker's Pursuit), taking away Tassadar's stealth. Only when Chromie takes Timewalker's Pursuit. Tassadar must also take Shadow Walk.
- TheoryChromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Tassadar relies on channelled abilities.
- TheoryChromie can deny a burst window (Time Out), wasting Tassadar's cooldowns. Only when Chromie takes Time Out.
- TheoryChromie reduces enemy Armor (Unravelling), offsetting Tassadar's Spell Armor. Only when Chromie takes Unravelling. Tassadar must also take Oracle.
- TheoryTassadar brings Spell Armor (Oracle), which blunts Chromie's ability burst. Only when Tassadar takes Oracle.
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Why? 4
- TheoryChromie can reveal enemies (Timewalker's Pursuit), taking away Nova's stealth. Only when Chromie takes Timewalker's Pursuit.
- TheoryChromie's burst (Sand Blast, Dragon’s Breath) can delete Nova's small Health pool before help arrives.
- TheoryChromie can deny a burst window (Time Out), wasting Nova's cooldowns. Only when Chromie takes Time Out.
- TheoryNova can poke Chromie from range (Snipe, Pinning Shot), and Chromie has few ways to dodge or disengage.
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Why? 6
- TheoryChromie can reveal enemies (Timewalker's Pursuit), taking away The Lost Vikings's stealth. Only when Chromie takes Timewalker's Pursuit. The Lost Vikings must also take Spy Games.
- TheoryChromie's burst (Sand Blast, Dragon’s Breath) can delete The Lost Vikings's small Health pool before help arrives.
- TheoryChromie reduces enemy Armor (Unravelling), offsetting The Lost Vikings's Physical Armor. Only when Chromie takes Unravelling. The Lost Vikings must also take Olaf the Stout.
- TheoryChromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Chromie's cooldowns.
- TheoryThe Lost Vikings can ignore or remove crowd control (64 KB Marathon), weakening Chromie's Time Stop. Only when The Lost Vikings takes 64 KB Marathon.
20 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Kael'thas Score 63 Theory Chromie can poke Kael'thas from range (Sand Blast, Dragon’s Breath), and Kael'thas has few ways to dodge or disengage.
- E.T.C. Score 62 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and E.T.C. relies on channelled abilities.
- Abathur Score 60 Theory Chromie's burst (Sand Blast, Dragon’s Breath) can delete Abathur's small Health pool before help arrives.
- Kel'Thuzad Score 60 Theory Chromie can deny a burst window (Time Out), wasting Kel'Thuzad's cooldowns. Only when Chromie takes Time Out.
- Gul'dan Score 59 Theory Chromie can poke Gul'dan from range (Sand Blast, Dragon’s Breath), and Gul'dan has few ways to dodge or disengage.
- Li-Ming Score 59 Theory Chromie's burst (Sand Blast, Dragon’s Breath) can delete Li-Ming's small Health pool before help arrives.
- Yrel Score 59 Theory Chromie reduces enemy Armor (Unravelling), offsetting Yrel's Physical Armor. Only when Chromie takes Unravelling. Yrel must also take Dauntless.
- Raynor Score 57 Theory Chromie can poke Raynor from range (Sand Blast, Dragon’s Breath), and Raynor has few ways to dodge or disengage.
- Stukov Score 57 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Stukov relies on channelled abilities.
- Zul'jin Score 56 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Zul'jin relies on channelled abilities.
- Probius Score 55 Theory Chromie's burst (Sand Blast, Dragon’s Breath) can delete Probius's small Health pool before help arrives.
- Tychus Score 55 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Tychus relies on channelled abilities.
- Murky Score 54 Theory Chromie's burst (Sand Blast, Dragon’s Breath) can delete Murky's small Health pool before help arrives.
- Hanzo Score 53 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Hanzo relies on channelled abilities.
- Deckard Score 52 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Deckard relies on channelled abilities.
- Imperius Score 52 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Imperius relies on channelled abilities.
- Xal'atath Score 52 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Xal'atath relies on channelled abilities.
- Cassia Score 51 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Cassia relies on channelled abilities.
- Ragnaros Score 51 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Ragnaros relies on channelled abilities.
- Tyrande Score 51 Theory Chromie can reveal enemies (Timewalker's Pursuit), taking away Tyrande's stealth. Only when Chromie takes Timewalker's Pursuit. Tyrande must also take Shadowstalk.
Chromie is weak against
Score 1–100 for their net edge over Chromie's kit
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Why? 6
- CuratedPhase Prism pulls an immobile Chromie into Artanis' team, and Twin Blades closes the gap again if she survives the swap.via Phase Prism, Twin Blades
- TheoryArtanis can dive onto Chromie, who has little mobility to escape.
- TheoryArtanis brings Spell Armor (Phase Bulwark), which blunts Chromie's ability burst. Only when Artanis takes Phase Bulwark.
- TheoryArtanis can ignore or remove crowd control (Phase Prism), weakening Chromie's Time Stop.
- TheoryChromie's Time Stop (Time Trap, Chronic Conditions) can stop Artanis in the middle of a dive.
- TheoryChromie reduces enemy Armor (Unravelling), offsetting Artanis's Physical Armor. Only when Chromie takes Unravelling. Artanis must also take Reactive Parry.
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Why? 6
- CuratedChromie's 1390 Health and lack of a dash make her easy prey once Ruthless Onslaught connects (less so once she has Time Out or Here and There at level 13), and Lamb to the Slaughter, if The Butcher takes it, can chain and silence her for 3 seconds.via Ruthless Onslaught, Lamb to the Slaughter, Time Out, Here and There
- TheoryThe Butcher can dive onto Chromie, who has little mobility to escape.
- TheoryThe Butcher brings Spell Armor (Meat Shield), which blunts Chromie's ability burst. Only when The Butcher takes Meat Shield.
- TheoryThe Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Chromie's Time Stop.
- TheoryChromie's Time Stop (Time Trap, Chronic Conditions) can stop The Butcher in the middle of a dive.
- TheoryChromie reduces enemy Armor (Unravelling), offsetting The Butcher's Physical Armor. Only when Chromie takes Unravelling. The Butcher must also take Block.
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Why? 5
- CuratedBlink charges sidestep Sand Blast's delay and Time Trap, and Chromie can't run from Tracer's constant basic attacks.via Blink, Reload, Sand Blast, Time Trap, Dragon's Breath
- CuratedChromie's damage comes from delayed skillshots like Sand Blast and Dragon's Breath, which Tracer's Blinks dodge, and her 1390 Health can't survive Tracer up close.
- TheoryTracer can dive onto Chromie, who has little mobility to escape.
- TheoryTracer can ignore or remove crowd control (Recall), weakening Chromie's Time Stop.
- TheoryChromie's Time Stop (Time Trap, Chronic Conditions) can stop Tracer in the middle of a dive.
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Why? 2
- CuratedChromie has no escape in her base kit; Burrow Charge lands on her, Impale follows, and Harden Carapace soaks Sand Blast on the way in.via Burrow Charge, Impale, Harden Carapace, Sand Blast
- TheoryAnub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Chromie's ability burst.
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Why? 3
- CuratedChromie has 1390 Health and no dash, so a Hook drags her into Stitches' team, and Slam's slow (and Gorge, if Stitches takes it) holds her there for their follow-up unless she took Time Out at level 13 and saved it.via Hook, Slam, Gorge, Time Out
- TheoryStitches can deny a burst window, wasting Chromie's cooldowns.
- TheoryStitches can ignore or remove crowd control (Gas Bag), weakening Chromie's Time Stop. Only when Stitches takes Gas Bag.
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Why? 2
- CuratedChromie's kills come from timed Sand Blast and Dragon's Breath bursts that Force of Will negates, and Raven Form is immune to effects like Time Trap.via Force of Will, Sand Blast, Dragon's Breath, Raven Form, Time Trap
- TheoryMedivh can deny a burst window, wasting Chromie's cooldowns.
View 19 more
- Sonya Score 77 Curated Ancient Spear yanks Sonya onto Chromie and briefly stuns her; with 1390 Health and no dash, Chromie can't get away unless she took Time Out or Here and There at level 13.
4 more reasons
- Sonya can dive onto Chromie, who has little mobility to escape.
- Sonya can ignore or remove crowd control (Hurricane), weakening Chromie's Time Stop. Only when Sonya takes Hurricane.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Sonya in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Sonya's Physical Armor. Only when Chromie takes Unravelling. Sonya must also take Tough As Nails.
- Genji Score 76 Curated Cyber Agility and Swift Strike close the distance instantly, and Deflect blocks the Sand Blast she fires in panic.
6 more reasons
- Genji can dive onto Chromie, who has little mobility to escape.
- Genji brings Spell Armor (Cyber Shield), which blunts Chromie's ability burst. Only when Genji takes Cyber Shield.
- Genji can deny a burst window (Deflect), wasting Chromie's cooldowns.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Genji's stealth. Only when Chromie takes Timewalker's Pursuit. Genji must also take Pathfinder.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Genji in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Genji's Spell Armor. Only when Chromie takes Unravelling. Genji must also take Cyber Shield.
- Alexstrasza Score 75 Curated Chromie's pressure is Sand Blast poke on one target at a time; Gift of Life and Abundance refill those chunks quickly, so her damage rarely converts into kills.
3 more reasons
- Alexstrasza can deny a burst window, wasting Chromie's cooldowns.
- Alexstrasza's healing undoes the chip damage Chromie lands from range.
- Alexstrasza can ignore or remove crowd control (Lifeblossom), weakening Chromie's Time Stop. Only when Alexstrasza takes Lifeblossom.
- Zeratul Score 75 Curated Chromie has no escape in her base kit, so after a Blink from stealth, Cleave, Singularity Spike and a few Basic Attacks take most of her 1390 Health before Time Trap can be set up.
6 more reasons
- Zeratul can dive onto Chromie, who has little mobility to escape.
- Zeratul brings Spell Armor (Spell Shield), which blunts Chromie's ability burst. Only when Zeratul takes Spell Shield.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Zeratul's stealth. Only when Chromie takes Timewalker's Pursuit.
- Chromie can deny a burst window (Time Out), wasting Zeratul's cooldowns. Only when Chromie takes Time Out.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Zeratul in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Zeratul's Spell Armor. Only when Chromie takes Unravelling. Zeratul must also take Spell Shield.
- Garrosh Score 73 Curated Wrecking Ball throws the immobile Chromie into Garrosh's team, where she has no tool to get back out.
1 more reason
- Garrosh can ignore or remove crowd control (Into the Fray), weakening Chromie's Time Stop.
- Tyrael Score 69 Curated El'druin's Might's teleport, and Judgment if Tyrael takes it, reach Chromie's backline spot, and her 1390 Health rarely survives the follow-up.
1 more reason
- Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Chromie's cooldowns.
- Valeera Score 69 Curated Vanish lets Valeera reach Chromie unseen, and Cheap Shot stuns her before Time Out (level 13), if she has it, can be used; 1390 Health can't absorb the combo that follows.
7 more reasons
- Valeera can dive onto Chromie, who has little mobility to escape.
- Valeera brings Spell Armor (Cloak of Shadows), which blunts Chromie's ability burst. Only when Valeera takes Cloak of Shadows.
- Valeera can ignore or remove crowd control (Cloak of Shadows), weakening Chromie's Time Stop. Only when Valeera takes Cloak of Shadows.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Valeera's stealth. Only when Chromie takes Timewalker's Pursuit.
- Chromie can deny a burst window (Time Out), wasting Valeera's cooldowns. Only when Chromie takes Time Out.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Valeera in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Valeera's Physical Armor. Only when Chromie takes Unravelling. Valeera must also take Combat Readiness.
- Kerrigan Score 68 Curated Chromie has 1390 Health and no mobility, so a Ravage onto her bypasses her long range, and Time Out (level 13), if she takes it, is her only answer until it is spent.
5 more reasons
- Kerrigan can dive onto Chromie, who has little mobility to escape.
- Kerrigan brings Spell Armor (Psionic Barrier), which blunts Chromie's ability burst. Only when Kerrigan takes Psionic Barrier.
- Chromie can deny a burst window (Time Out), wasting Kerrigan's cooldowns. Only when Chromie takes Time Out.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Kerrigan in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Kerrigan's Spell Armor. Only when Chromie takes Unravelling. Kerrigan must also take Psionic Barrier.
- Greymane Score 66 Curated Darkflight leaps onto an immobile Chromie, and Worgen attacks (or Go for the Throat, if Greymane takes it) finish her small health pool before Time Trap can help.
4 more reasons
- Greymane can dive onto Chromie, who has little mobility to escape.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Greymane's stealth. Only when Chromie takes Timewalker's Pursuit. Greymane must also take Eyes in the Dark.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Greymane in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Greymane's Physical Armor. Only when Chromie takes Unravelling. Greymane must also take Thick Skin.
- Fenix Score 55 Curated Shield Capacitor's 760 shield soaks Sand Blast and refills when Fenix isn't hit, so Chromie's poke rarely sticks to his health.
3 more reasons
- Fenix brings Spell Armor (Dampening Field), which blunts Chromie's ability burst. Only when Fenix takes Dampening Field.
- Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Fenix relies on channelled abilities.
- Chromie reduces enemy Armor (Unravelling), offsetting Fenix's Spell Armor. Only when Chromie takes Unravelling. Fenix must also take Dampening Field.
- Samuro Score 51 Curated Sand Blast stops on the first enemy it hits, so Mirror Images soak Chromie's main damage while Samuro closes on her 1390 Health through Wind Walk.
3 more reasons
- Samuro brings Spell Armor (Mirage), which blunts Chromie's ability burst. Only when Samuro takes Mirage.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Samuro's stealth. Only when Chromie takes Timewalker's Pursuit.
- Chromie reduces enemy Armor (Unravelling), offsetting Samuro's Physical Armor. Only when Chromie takes Unravelling. Samuro must also take Deflection.
- Uther Score 73 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Chromie's cooldowns.
3 more reasons
- Uther brings Spell Armor (Spell Shield), which blunts Chromie's ability burst. Only when Uther takes Spell Shield.
- Uther's healing undoes the chip damage Chromie lands from range.
- Uther can ignore or remove crowd control (Hand of Protection), weakening Chromie's Time Stop. Only when Uther takes Hand of Protection.
- Kharazim Score 70 Theory Kharazim can dive onto Chromie, who has little mobility to escape.
5 more reasons
- Kharazim can deny a burst window, wasting Chromie's cooldowns.
- Kharazim brings Spell Armor (Spell Shield), which blunts Chromie's ability burst. Only when Kharazim takes Spell Shield.
- Kharazim's healing undoes the chip damage Chromie lands from range.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Kharazim in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Kharazim's Physical Armor. Only when Chromie takes Unravelling. Kharazim must also take Earth Ally or Sixth Sense.
- Rehgar Score 69 Theory Rehgar can deny a burst window, wasting Chromie's cooldowns.
2 more reasons
- Rehgar can ignore or remove crowd control (Purge), weakening Chromie's Time Stop.
- Rehgar's healing undoes the chip damage Chromie lands from range.
- Zarya Score 69 Theory Zarya can deny a burst window, wasting Chromie's cooldowns.
2 more reasons
- Zarya brings Spell Armor (Spell Barrier), which blunts Chromie's ability burst. Only when Zarya takes Spell Barrier.
- Zarya can ignore or remove crowd control (Cleansing Shield), weakening Chromie's Time Stop. Only when Zarya takes Cleansing Shield.
- Lunara Score 67 Theory Lunara can poke Chromie from range, and Chromie has few ways to dodge or disengage.
2 more reasons
- Lunara brings Spell Armor (Greater Spell Shield), which blunts Chromie's ability burst. Only when Lunara takes Greater Spell Shield.
- Lunara can ignore or remove crowd control (Abolish Magic), weakening Chromie's Time Stop. Only when Lunara takes Abolish Magic.
- Auriel Score 65 Theory Auriel can deny a burst window, wasting Chromie's cooldowns.
1 more reason
- Auriel's healing undoes the chip damage Chromie lands from range.
- Illidan Score 65 Theory Illidan can dive onto Chromie, who has little mobility to escape.
3 more reasons
- Illidan brings Spell Armor (Sixth Sense), which blunts Chromie's ability burst. Only when Illidan takes Sixth Sense.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Illidan in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Illidan's Physical Armor. Only when Chromie takes Unravelling. Illidan must also take Reflexive Block.
- Mephisto Score 65 Theory Mephisto can dive onto Chromie, who has little mobility to escape.
3 more reasons
- Mephisto can poke Chromie from range (Skull Missile, Shade of Mephisto), and Chromie has few ways to dodge or disengage.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Mephisto in the middle of a dive.
- Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
30 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Qhira Score 65 Theory Qhira can dive onto Chromie, who has little mobility to escape.
- Thrall Score 65 Theory Thrall can dive onto Chromie, who has little mobility to escape.
- Zagara Score 65 Theory Zagara can poke Chromie from range (Baneling Barrage, Infested Drop), and Chromie has few ways to dodge or disengage.
- Lúcio Score 64 Theory Lúcio can deny a burst window (Summer Anthem), wasting Chromie's cooldowns. Only when Lúcio takes Summer Anthem.
- Anduin Score 63 Theory Anduin can deny a burst window, wasting Chromie's cooldowns.
- Maiev Score 62 Theory Maiev can dive onto Chromie, who has little mobility to escape.
- Mei Score 62 Theory Mei brings Spell Armor (Crystallize), which blunts Chromie's ability burst. Only when Mei takes Crystallize.
- Deathwing Score 61 Theory Deathwing can deny a burst window (Draconic Might), wasting Chromie's cooldowns. Only when Deathwing takes Draconic Might.
- Leoric Score 61 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Chromie's cooldowns. Only when Leoric takes Shroud of the Dead King.
- Mal'Ganis Score 60 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Chromie's ability burst.
- Malthael Score 60 Theory Malthael brings Spell Armor (Shroud of Wisdom), which blunts Chromie's ability burst. Only when Malthael takes Shroud of Wisdom.
- Ana Score 58 Theory Ana's healing undoes the chip damage Chromie lands from range.
- Falstad Score 57 Theory Falstad can poke Chromie from range (Hammerang, Lightning Rod), and Chromie has few ways to dodge or disengage.
- Valla Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Chromie's ability burst. Only when Valla takes Gloom.
- Xul Score 57 Theory Xul brings Spell Armor (Wall Of Bones), which blunts Chromie's ability burst. Only when Xul takes Wall Of Bones.
- Cho'gall Score 56 Theory Cho'gall can poke Chromie from range (Shadowflame, Dread Orb), and Chromie has few ways to dodge or disengage.
- Rexxar Score 56 Theory Rexxar can deny a burst window (Feign Death), wasting Chromie's cooldowns. Only when Rexxar takes Feign Death.
- Varian Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Chromie's cooldowns. Only when Varian takes Shield Wall.
- Hogger Score 55 Theory Hogger can ignore or remove crowd control (Hogg Wild), weakening Chromie's Time Stop.
- Johanna Score 55 Theory Johanna can ignore or remove crowd control (Iron Skin, Falling Sword), weakening Chromie's Time Stop.
- Orphea Score 55 Theory Orphea can poke Chromie from range (Shadow Waltz, Chomp), and Chromie has few ways to dodge or disengage.
- Brightwing Score 54 Theory Brightwing brings Spell Armor (Pixie Dust), which blunts Chromie's ability burst.
- Lt. Morales Score 54 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Chromie's cooldowns. Only when Lt. Morales takes Safe Zone.
- Jaina Score 52 Theory Jaina can poke Chromie from range (Frostbolt, Blizzard), and Chromie has few ways to dodge or disengage.
- Blaze Score 51 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Chromie's ability burst. Only when Blaze takes Juggernaut Plating.
- Dehaka Score 51 Theory Dehaka can deny a burst window (Burrow), wasting Chromie's cooldowns.
- Junkrat Score 51 Theory Junkrat can poke Chromie from range (Frag Launcher, Concussion Mine), and Chromie has few ways to dodge or disengage.
- Li Li Score 51 Theory Li Li's healing undoes the chip damage Chromie lands from range.
- Malfurion Score 51 Theory Malfurion can poke Chromie from range, and Chromie has few ways to dodge or disengage.
- Whitemane Score 51 Theory Whitemane's healing undoes the chip damage Chromie lands from range.
Chromie works well with
Score 1–100 for how well the kits combine
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Why? 4
- CuratedImpale's 1-second stun covers Sand Blast's 0.5-second delay and the staggered blasts of Dragon's Breath.via Impale, Sand Blast, Dragon's Breath
- TheoryAnub'arak peels divers off Chromie, who cannot escape alone.
- TheoryAnub'arak's stun (Impale, Burrow Charge) holds targets still for Chromie's burst.
- TheoryAnub'arak starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 5
- CuratedBlizzard's end stun, and Ice Wall if Mei takes it, give Chromie a stationary target for Sand Blast's delay and all three Dragon's Breath blasts.via Blizzard, Ice Wall, Sand Blast, Dragon's Breath
- TheoryMei peels divers off Chromie, who cannot escape alone.
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Chromie's burst.
- TheoryMei holds the front line, giving Chromie room to deal damage from behind it.
- TheoryMei starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 4
- CuratedStorm Bolt's 1.25-second stun covers Sand Blast's delay and the first blasts of Dragon's Breath.via Storm Bolt, Sand Blast, Dragon's Breath
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Chromie's burst.
- TheoryMuradin holds the front line, giving Chromie room to deal damage from behind it.
- TheoryMuradin starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 4
- CuratedRighteous Hammer's charged stun holds enemies still through Sand Blast's delay and Dragon's Breath's falling blasts.via Righteous Hammer, Sand Blast, Dragon's Breath
- TheoryYrel's stun (Righteous Hammer) holds targets still for Chromie's burst.
- TheoryYrel holds the front line, giving Chromie room to deal damage from behind it.
- TheoryYrel starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 3
- CuratedGraviton Surge holds heroes in one spot so all three Dragon's Breath blasts land on the clump, and Sand Blast hits a target that cannot dodge. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Dragon's Breath, Sand Blast
- TheoryZarya peels divers off Chromie, who cannot escape alone.
- TheoryZarya groups or freezes enemies (Graviton Surge) for Chromie's area damage. Only when Zarya takes Graviton Surge. Chromie must also take Mobius Loop.
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Why? 3
- CuratedEntomb pins a Hero in a pocket for up to 4 seconds, so Chromie's delayed Sand Blast and all three Dragon's Breath blasts land on a target that cannot sidestep. Only when Leoric takes Entomb (level 10).via Entomb, Sand Blast, Dragon's Breath
- TheoryLeoric peels divers off Chromie, who cannot escape alone.
- TheoryLeoric holds the front line, giving Chromie room to deal damage from behind it.
View 8 more
- Alarak Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Alarak's area damage.
2 more reasons
- Alarak peels divers off Chromie, who cannot escape alone.
- Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Alarak's burst.
- Arthas Score 77 Theory Arthas peels divers off Chromie, who cannot escape alone.
2 more reasons
- Arthas's root (Howling Blast, Deathchill) holds targets still for Chromie's burst.
- Arthas holds the front line, giving Chromie room to deal damage from behind it.
- Blaze Score 77 Theory Blaze peels divers off Chromie, who cannot escape alone.
3 more reasons
- Blaze's stun (Jet Propulsion) holds targets still for Chromie's burst.
- Blaze holds the front line, giving Chromie room to deal damage from behind it.
- Blaze starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
- Cassia Score 77 Theory Cassia peels divers off Chromie, who cannot escape alone.
2 more reasons
- Cassia groups or freezes enemies (Valkyrie) for Chromie's area damage. Only when Cassia takes Valkyrie. Chromie must also take Mobius Loop.
- Cassia's stun (Valkyrie) holds targets still for Chromie's burst. Only when Cassia takes Valkyrie.
- Cho'gall Score 77 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Chromie's burst.
3 more reasons
- Cho'gall groups or freezes enemies (Upheaval) for Chromie's area damage. Only when Chromie takes Mobius Loop.
- Cho'gall holds the front line, giving Chromie room to deal damage from behind it.
- Cho'gall starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
- D.Va Score 77 Theory D.Va peels divers off Chromie, who cannot escape alone.
2 more reasons
- D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Chromie's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
- D.Va holds the front line, giving Chromie room to deal damage from behind it.
- Diablo Score 77 Theory Diablo peels divers off Chromie, who cannot escape alone.
3 more reasons
- Diablo's stun (Shadow Charge, Overpower) holds targets still for Chromie's burst.
- Diablo holds the front line, giving Chromie room to deal damage from behind it.
- Diablo starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
- E.T.C. Score 77 Theory E.T.C. peels divers off Chromie, who cannot escape alone.
2 more reasons
- E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Chromie's burst.
- E.T.C. starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
72 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Garrosh Score 77 Theory Garrosh peels divers off Chromie, who cannot escape alone.
- Genji Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Genji's area damage.
- Hogger Score 77 Theory Hogger peels divers off Chromie, who cannot escape alone.
- Illidan Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Illidan's area damage.
- Johanna Score 77 Theory Johanna peels divers off Chromie, who cannot escape alone.
- Kerrigan Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Kerrigan's area damage.
- Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Chromie's area damage. Only when Chromie takes Mobius Loop.
- Mal'Ganis Score 77 Theory Mal'Ganis peels divers off Chromie, who cannot escape alone.
- Mephisto Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Mephisto's area damage.
- Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Chromie's area damage. Only when Chromie takes Mobius Loop.
- Tassadar Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Tassadar's area damage.
- Thrall Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Thrall's area damage.
- Tracer Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Tracer's area damage.
- Valeera Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Valeera's area damage.
- Varian Score 77 Theory Varian peels divers off Chromie, who cannot escape alone.
- Zeratul Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Zeratul's area damage.
- Lúcio Score 76 Theory Lúcio peels divers off Chromie, who cannot escape alone.
- The Butcher Score 76 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Chromie's burst.
- Ana Score 75 Theory Ana peels divers off Chromie, who cannot escape alone.
- Auriel Score 75 Theory Auriel peels divers off Chromie, who cannot escape alone.
- Brightwing Score 75 Theory Brightwing peels divers off Chromie, who cannot escape alone.
- Deckard Score 75 Theory Deckard peels divers off Chromie, who cannot escape alone.
- Jaina Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Jaina's area damage.
- Junkrat Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Junkrat's area damage.
- Kael'thas Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Kael'thas's area damage.
- Kel'Thuzad Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Kel'Thuzad's area damage.
- Malfurion Score 75 Theory Malfurion peels divers off Chromie, who cannot escape alone.
- Murky Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Murky's area damage.
- Orphea Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Orphea's area damage.
- Probius Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Probius's area damage.
- Ragnaros Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Ragnaros's area damage.
- Rexxar Score 75 Theory Rexxar peels divers off Chromie, who cannot escape alone.
- Sonya Score 75 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Chromie's burst.
- Uther Score 75 Theory Uther peels divers off Chromie, who cannot escape alone.
- Xal'atath Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Xal'atath's area damage.
- Xul Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Xul's area damage.
- Imperius Score 74 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Chromie's burst.
- Qhira Score 74 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Chromie's burst.
- Artanis Score 71 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Artanis's area damage.
- Chen Score 71 Theory Chen peels divers off Chromie, who cannot escape alone.
- Greymane Score 71 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Greymane's area damage.
- Medivh Score 71 Theory Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Chromie's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!. Chromie must also take Mobius Loop.
- Stukov Score 71 Theory Stukov peels divers off Chromie, who cannot escape alone.
- Valla Score 71 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Valla's area damage.
- Zagara Score 71 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Zagara's area damage.
- Zul'jin Score 71 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Zul'jin's area damage.
- Dehaka Score 70 Theory Dehaka's stun (Drag) holds targets still for Chromie's burst.
- Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Chromie's burst.
- Hanzo Score 70 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Hanzo's burst.
- Li-Ming Score 70 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Li-Ming's burst.
- Nova Score 70 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Nova's burst.
- Tyrael Score 70 Theory Tyrael's stun (Judgment) holds targets still for Chromie's burst. Only when Tyrael takes Judgment.
- Deathwing Score 69 Theory Deathwing's stun (Onslaught) holds targets still for Chromie's burst.
- Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Chromie's area damage. Only when Whitemane takes Judgment Day. Chromie must also take Mobius Loop.
- Alexstrasza Score 65 Theory Alexstrasza peels divers off Chromie, who cannot escape alone.
- Fenix Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Fenix's area damage.
- Gul'dan Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Gul'dan's area damage.
- Li Li Score 65 Theory Li Li peels divers off Chromie, who cannot escape alone.
- Lunara Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Lunara's area damage.
- Nazeebo Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Nazeebo's area damage.
- Raynor Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Raynor's area damage.
- Rehgar Score 65 Theory Rehgar peels divers off Chromie, who cannot escape alone.
- Sgt. Hammer Score 65 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Sgt. Hammer's area damage.
- Anduin Score 62 Theory Anduin's root (Chastise, Censure) holds targets still for Chromie's burst.
- Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Chromie's burst.
- Samuro Score 59 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Samuro's area damage. Only when Samuro takes Bladestorm or Burning Blade.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Chromie's area damage. Only when Sylvanas takes Mind Control. Chromie must also take Mobius Loop.
- Tychus Score 59 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Tychus's area damage. Only when Tychus takes Melting Point.
- Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Chromie's burst. Only when Abathur takes Slapathur.
- Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Chromie's burst. Only when Falstad takes Dishonorable Discharge.
- Kharazim Score 57 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) lets Kharazim dive onto a target that cannot walk away.
- The Lost Vikings Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Chromie's burst. Only when The Lost Vikings takes Large and In Charge.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Chromie
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryBraxis Outpost's single lane suits Chromie's poke (Sand Blast, Dragon’s Breath).
- TheoryChromie can group or freeze enemies (Time Trap, Chronic Conditions) in Braxis Outpost's objective fights.
- TheoryBraxis Outpost's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
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Why? 3
- TheoryIndustrial District's single lane suits Chromie's poke (Sand Blast, Dragon’s Breath).
- TheoryChromie can group or freeze enemies (Time Trap, Chronic Conditions) in Industrial District's objective fights.
- TheoryIndustrial District's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
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Why? 3
- TheoryLost Cavern's single lane suits Chromie's poke (Sand Blast, Dragon’s Breath).
- TheoryChromie can group or freeze enemies (Time Trap, Chronic Conditions) in Lost Cavern's objective fights.
- TheoryLost Cavern's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
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Why? 3
- TheorySilver City's single lane suits Chromie's poke (Sand Blast, Dragon’s Breath).
- TheoryChromie can group or freeze enemies (Time Trap, Chronic Conditions) in Silver City's objective fights.
- TheorySilver City's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
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Why? 2
- TheoryChromie can group or freeze enemies (Time Trap, Chronic Conditions) in Alterac Pass's objective fights.
- TheoryAlterac Pass's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
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Why? 2
- TheoryChromie can group or freeze enemies (Time Trap, Chronic Conditions) in Battlefield of Eternity's objective fights.
- TheoryBattlefield of Eternity's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
View 10 more
- Braxis Holdout Score 63 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Braxis Holdout's objective fights.
1 more reason
- Braxis Holdout's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
- Hanamura Temple Score 63 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Hanamura Temple's objective fights.
1 more reason
- Hanamura Temple's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
- Infernal Shrines Score 63 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Infernal Shrines's objective fights.
1 more reason
- Infernal Shrines's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
- Volskaya Foundry Score 63 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Volskaya Foundry's objective fights.
1 more reason
- Volskaya Foundry's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
- Dragon Shire Score 59 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) stops enemies channelling Dragon Shire's objective.
1 more reason
- Chromie can reach channelling enemies quickly (Here and There, Stuck in a Loop) to contest Dragon Shire's objective. Only when Chromie takes Here and There or Stuck in a Loop.
- Sky Temple Score 59 Theory Chromie can group or freeze enemies (Time Trap, Chronic Conditions) in Sky Temple's objective fights.
3 more reasons
- Chromie has little mobility to rotate across Sky Temple's large layout.
- Sky Temple's objective forces teamfights where Chromie's area burst (Mobius Loop, Sand Blast) hits several targets. Only when Chromie takes Mobius Loop.
- Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Sky Temple's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
- Towers of Doom Score 59 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) stops enemies channelling Towers of Doom's objective.
1 more reason
- Chromie can reach channelling enemies quickly (Here and There, Stuck in a Loop) to contest Towers of Doom's objective. Only when Chromie takes Here and There or Stuck in a Loop.
- Blackheart's Bay Score 55 Theory Chromie has little mobility to rotate across Blackheart's Bay's large layout.
3 more reasons
- Chromie's Time Stop (Time Trap, Chronic Conditions) stops enemies channelling Blackheart's Bay's objective.
- Chromie can reach channelling enemies quickly (Here and There, Stuck in a Loop) to contest Blackheart's Bay's objective. Only when Chromie takes Here and There or Stuck in a Loop.
- Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Blackheart's Bay's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
- Cursed Hollow Score 55 Theory Chromie has little mobility to rotate across Cursed Hollow's large layout.
3 more reasons
- Chromie's Time Stop (Time Trap, Chronic Conditions) stops enemies channelling Cursed Hollow's objective.
- Chromie can reach channelling enemies quickly (Here and There, Stuck in a Loop) to contest Cursed Hollow's objective. Only when Chromie takes Here and There or Stuck in a Loop.
- Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Cursed Hollow's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
- Warhead Junction Score 55 Theory Chromie has little mobility to rotate across Warhead Junction's large layout.
3 more reasons
- Chromie's Time Stop (Time Trap, Chronic Conditions) stops enemies channelling Warhead Junction's objective.
- Chromie can reach channelling enemies quickly (Here and There, Stuck in a Loop) to contest Warhead Junction's objective. Only when Chromie takes Here and There or Stuck in a Loop.
- Chromie can cover ground quickly (Here and There, Stuck in a Loop) on Warhead Junction's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
Harder maps for Chromie
Score under 50: the map's layout or objective works against the kit, hardest first
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Why? 2
- TheoryChromie has little mobility to rotate across Garden of Terror's large layout.
- TheoryChromie can cover ground quickly (Here and There, Stuck in a Loop) on Garden of Terror's large layout. Only when Chromie takes Here and There or Stuck in a Loop.
Talents
Talents by level
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Level 1
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Once Again the First Time Q Quest
Quest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.
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Deep Breathing W Quest
Quest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.
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Timewalker's Pursuit Active
Gain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.
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Level 4
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Chronic Conditions E
Time Trap will activate on enemy Heroes automatically. After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds.
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Time Troubles E
After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.
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Andorhal Anomaly E
Increase the charges and maximum active Time Traps to 3, and reduce its cooldown by 8 seconds.
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Level 7
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Bronze Talons Q
Hitting a Hero with Sand Blast from Chromie or her Echoes grants 50% additional Basic Attack damage for 5 seconds.
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Mobius Loop W
Dragon's Breath deals 30% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 40% for 0.75 seconds.
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A Proper Greeting Passive
Damaging a Stunned, Rooted, or Slowed enemy Hero grants 20% additional damage for 3 seconds.
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Level 10
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Slowing Sands Heroic
Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.
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Temporal Loop Heroic
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
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Level 13
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Gnome Speed Ahead! Q
After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.
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Here and There Active
Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.
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Time Out Active
Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.
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Level 16
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Shifting Sands Q
Hitting an enemy Hero with Chromie's primary Sand Blast grants 5% Spell Power for 8 seconds, up to a maximum of 50%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.
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Fast Forward Q
If Chromie's primary Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.
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Quantum Overdrive Active
Activate to increase Spell Power by 30% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.
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Level 20
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Unravelling Heroic
Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 10 up to 50. Passive: Increase Slowing Sands cast range by 50%, and Slowing Sands persists for 5 seconds after it is cancelled.
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Stuck in a Loop Heroic
Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.
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Piercing Sands Q
Sand Blasts cast from Chromie and her Echoes now pierce all enemies hit.
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Blessing of the Bronze Active
Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities recharge 35% faster for 8 seconds. Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 1 second.
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Abilities and mechanics
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Timewalker D Trait
Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps.
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Sand Blast Q Ability
After 0.5 seconds, fire a missile that deals 305 (+4% per level) damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 40% damage. Maximum of 1 Echo active at a time.
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Dragon’s Breath W Ability
Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 215 (+4% per level) damage each.
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Time Trap E Ability
Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.
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Slowing Sands R Heroic
Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.
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Temporal Loop R Heroic
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
Mechanics tags
What the theory layer reads from Chromie's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
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2 buffs, 4 nerfs, 4 other changes
- ChangeDragon's Breath: Effect changed (see Blizzard's notes)Base
- NerfTime Trap: Health 400 → 250Base
- BuffOnce Again The First Time: Effect changed (see Blizzard's notes)Level 1
- NerfDeep Breathing: Damage per stack 1% → 0.5%Level 1
- ChangeDeep Breathing: Effect removed (see Blizzard's notes)Level 1
- ChangeChronic Conditions: New effect (see Blizzard's notes)Level 2
- NerfChronic Conditions: Slow 30% → 20%Level 2
- NerfChronic Conditions: Movement Speed bonus 30% → 20%Level 2
- BuffHere and There: Range 20 → 40Level 11
- ChangeHere and There: Effect changed (see Blizzard's notes)Level 11
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2 buffs, 4 nerfs, 4 other changes
- ChangeDragon's Breath: Effect changed (see Blizzard's notes)Base
- NerfTime Trap: Health 400 → 250Base
- BuffOnce Again The First Time: Effect changed (see Blizzard's notes)Level 1
- NerfDeep Breathing: Damage per stack 1% → 0.5%Level 1
- ChangeDeep Breathing: Effect removed (see Blizzard's notes)Level 1
- ChangeChronic Conditions: New effect (see Blizzard's notes)Level 4
- NerfChronic Conditions: Slow 30% → 20%Level 4
- NerfChronic Conditions: Movement Speed bonus 30% → 20%Level 4
- BuffHere and There: Range 20 → 40Level 13
- ChangeHere and There: Effect changed (see Blizzard's notes)Level 13
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2 buffs, 1 nerf, 1 other change
- BuffTimewalker's Pursuit: Spell Power 10% → 15%Level 1
- NerfMobius Loop: Slow 60% → 40%Level 5
- ChangeUnravelling: Effect removed (see Blizzard's notes)Level 18
- BuffUnravelling: New effect (see Blizzard's notes)Level 18
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2 buffs, 1 nerf, 1 other change
- BuffTimewalker's Pursuit: Spell Power 10% → 15%Level 1
- NerfMobius Loop: Slow 60% → 40%Level 7
- ChangeUnravelling: Effect removed (see Blizzard's notes)Level 20
- BuffUnravelling: New effect (see Blizzard's notes)Level 20
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.