Heroes of the Storm

Patch 2.57 Updated

Bruiser · StarCraft

Dehaka

Primal Pack Leader

Role
Bruiser
Attack
Melee
Difficulty
Medium
Released
29 Mar 2016
Last patched
30 Sep 2025
Damage
6/10
Utility
8/10
Survivability
9/10
Complexity
7/10

Counters and synergies

Dehaka is strong against

Score 1–100 for Dehaka's net edge once both kits are weighed (50 = neutral)

  1. Alarak Curated
    Why? 4
    • CuratedEnduring Swarm gives Dehaka 50 Spell Armor during Dark Swarm, halving Alarak's ability damage, and Burrow's invulnerability dodges Deadly Charge or Counter-Strike. Only when Dehaka takes Enduring Swarm (level 1).via Enduring Swarm, Dark Swarm, Burrow, Deadly Charge, Counter-Strike
    • TheoryDehaka can deny a burst window (Burrow), wasting Alarak's cooldowns.
    • TheoryDehaka reduces healing received (Paralyzing Enzymes), which blunts Alarak's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
    • TheoryDehaka can interrupt channels with stun (Drag), and Alarak relies on channelled abilities. Only when Alarak takes Deadly Charge.
  2. Kael'thas Curated
    Why? 5
    • CuratedDrag stuns and pulls an immobile Kael'thas for 1.75 seconds, and Burrow's 2 seconds of invulnerability sidesteps his Flamestrike, or a Pyroblast.via Drag, Burrow, Flamestrike, Pyroblast
    • TheoryDehaka can deny a burst window (Burrow), wasting Kael'thas's cooldowns.
    • TheoryDehaka brings Spell Armor (Enduring Swarm), which blunts Kael'thas's ability burst. Only when Dehaka takes Enduring Swarm.
    • TheoryKael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Dehaka hardest. Only when Kael'thas takes Burned Flesh.
    • TheoryKael'thas clears waves quickly (Flamestrike, Living Bomb), so Dehaka's lane pressure buys less.
  3. Why? 5
    • CuratedBrushstalker lets Dehaka appear behind a sieged Hammer, and Drag hauls her out of position into his team.via Brushstalker, Drag, Siege Mode
    • TheoryDehaka can reveal enemies (Isolation), taking away Sgt. Hammer's stealth. Only when Dehaka takes Isolation. Sgt. Hammer must also take Ambush.
    • TheorySgt. Hammer's map-wide reach (Blunt Force Gun) helps answer Dehaka's side-lane pressure. Only when Sgt. Hammer takes Blunt Force Gun.
    • TheorySgt. Hammer clears waves quickly (Spider Mines, Concussive Blast), so Dehaka's lane pressure buys less.
    • TheorySgt. Hammer can ignore or remove crowd control (Siege Tactics), weakening Dehaka's stun. Only when Sgt. Hammer takes Siege Tactics. Dehaka must also take Isolation.
  4. Genji Theory
    Why? 4
    • TheoryDehaka can reveal enemies (Isolation), taking away Genji's stealth. Only when Dehaka takes Isolation. Genji must also take Pathfinder.
    • TheoryDehaka can deny a burst window (Burrow), wasting Genji's cooldowns.
    • TheoryDehaka brings Spell Armor (Enduring Swarm), which blunts Genji's ability burst. Only when Dehaka takes Enduring Swarm.
    • TheoryDehaka's stun (Drag) can stop Genji in the middle of a dive.
  5. Li-Ming Theory
    Why? 4
    • TheoryDehaka can deny a burst window (Burrow), wasting Li-Ming's cooldowns.
    • TheoryDehaka can approach unseen (Lurker Strain) and catch Li-Ming, who is easy to kill when found alone. Only when Dehaka takes Lurker Strain.
    • TheoryDehaka brings Spell Armor (Enduring Swarm), which blunts Li-Ming's ability burst. Only when Dehaka takes Enduring Swarm.
    • TheoryDehaka reduces enemy Armor (Primal Swarm), offsetting Li-Ming's Spell Armor. Only when Dehaka takes Primal Swarm. Li-Ming must also take Force Armor.
  6. Nova Theory
    Why? 4
    • TheoryDehaka can reveal enemies (Isolation), taking away Nova's stealth. Only when Dehaka takes Isolation.
    • TheoryDehaka can deny a burst window (Burrow), wasting Nova's cooldowns.
    • TheoryDehaka can approach unseen (Lurker Strain) and catch Nova, who is easy to kill when found alone. Only when Dehaka takes Lurker Strain.
    • TheoryDehaka brings Spell Armor (Enduring Swarm), which blunts Nova's ability burst. Only when Dehaka takes Enduring Swarm.
View 5 more
  1. Samuro Score 77 Theory Dehaka's map-wide reach (Brushstalker) helps answer Samuro's side-lane pressure.
    2 more reasons
    • Dehaka can reveal enemies (Isolation), taking away Samuro's stealth. Only when Dehaka takes Isolation.
    • Dehaka reduces healing received (Paralyzing Enzymes), which blunts Samuro's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  2. Jaina Score 74 Theory Dehaka can deny a burst window (Burrow), wasting Jaina's cooldowns.
    2 more reasons
    • Dehaka can approach unseen (Lurker Strain) and catch Jaina, who is easy to kill when found alone. Only when Dehaka takes Lurker Strain.
    • Dehaka brings Spell Armor (Enduring Swarm), which blunts Jaina's ability burst. Only when Dehaka takes Enduring Swarm.
  3. Zeratul Score 73 Theory Dehaka can deny a burst window (Burrow), wasting Zeratul's cooldowns.
    3 more reasons
    • Dehaka reduces healing received (Paralyzing Enzymes), which blunts Zeratul's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes. Zeratul must also take Mending Strikes or Shadow Mending.
    • Dehaka's stun (Drag) can stop Zeratul in the middle of a dive.
    • Dehaka reduces enemy Armor (Primal Swarm), offsetting Zeratul's Spell Armor. Only when Dehaka takes Primal Swarm. Zeratul must also take Spell Shield.
  4. Stukov Score 71 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Stukov's healing. Only when Dehaka takes Paralyzing Enzymes.
    2 more reasons
    • Dehaka can interrupt channels with stun (Drag), and Stukov relies on channelled abilities.
    • Dehaka reduces enemy Armor (Primal Swarm), offsetting Stukov's Physical Armor. Only when Dehaka takes Primal Swarm. Stukov must also take Biotic Armor.
  5. Greymane Score 70 Theory Dehaka can reveal enemies (Isolation), taking away Greymane's stealth. Only when Dehaka takes Isolation. Greymane must also take Eyes in the Dark.
    2 more reasons
    • Dehaka's stun (Drag) can stop Greymane in the middle of a dive.
    • Dehaka reduces enemy Armor (Primal Swarm), offsetting Greymane's Physical Armor. Only when Dehaka takes Primal Swarm. Greymane must also take Thick Skin.
32 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kerrigan Score 69 Theory Dehaka can deny a burst window (Burrow), wasting Kerrigan's cooldowns.
  2. Anduin Score 67 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Anduin's healing. Only when Dehaka takes Paralyzing Enzymes.
  3. Li Li Score 67 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Li Li's healing. Only when Dehaka takes Paralyzing Enzymes.
  4. Auriel Score 65 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Auriel's healing. Only when Dehaka takes Paralyzing Enzymes.
  5. Tassadar Score 65 Theory Dehaka can deny a burst window (Burrow), wasting Tassadar's cooldowns.
  6. Uther Score 65 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Uther's healing. Only when Dehaka takes Paralyzing Enzymes.
  7. Imperius Score 63 Theory Dehaka can interrupt channels with stun (Drag), and Imperius relies on channelled abilities.
  8. Valeera Score 63 Theory Dehaka can reveal enemies (Isolation), taking away Valeera's stealth. Only when Dehaka takes Isolation.
  9. E.T.C. Score 62 Theory Dehaka can interrupt channels with stun (Drag), and E.T.C. relies on channelled abilities.
  10. The Lost Vikings Score 62 Theory Dehaka's map-wide reach (Brushstalker) helps answer The Lost Vikings's side-lane pressure.
  11. Anub'arak Score 60 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Anub'arak's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes. Anub'arak must also take Locust Swarm or Hive Master.
  12. Mal'Ganis Score 60 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Mal'Ganis's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  13. Muradin Score 60 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Muradin's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  14. Junkrat Score 59 Theory Dehaka can deny a burst window (Burrow), wasting Junkrat's cooldowns.
  15. Lt. Morales Score 59 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Lt. Morales's healing. Only when Dehaka takes Paralyzing Enzymes.
  16. Kel'Thuzad Score 58 Theory Dehaka can deny a burst window (Burrow), wasting Kel'Thuzad's cooldowns.
  17. Blaze Score 57 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Blaze's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  18. Murky Score 57 Theory Dehaka's map-wide reach (Brushstalker) helps answer Murky's side-lane pressure.
  19. Arthas Score 56 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Arthas's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  20. Mei Score 56 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Mei's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  21. Thrall Score 56 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Thrall's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  22. Kharazim Score 55 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Kharazim's healing. Only when Dehaka takes Paralyzing Enzymes.
  23. Probius Score 54 Theory Dehaka can deny a burst window (Burrow), wasting Probius's cooldowns.
  24. Chen Score 53 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Chen's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
  25. Orphea Score 53 Theory Dehaka can deny a burst window (Burrow), wasting Orphea's cooldowns.
  26. Sonya Score 53 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Sonya's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  27. The Butcher Score 53 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts The Butcher's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  28. Alexstrasza Score 52 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Alexstrasza's healing. Only when Dehaka takes Paralyzing Enzymes.
  29. Johanna Score 52 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Johanna's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes. Johanna must also take Laws of Hope or Holy Renewal.
  30. Chromie Score 51 Theory Dehaka can deny a burst window (Burrow), wasting Chromie's cooldowns.
  31. Tyrael Score 51 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Tyrael's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes. Tyrael must also take Salvation, Ardent Restoration, Reciprocate or Divine Vigor.
  32. Whitemane Score 51 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Whitemane's healing. Only when Dehaka takes Paralyzing Enzymes.

Dehaka is weak against

Score 1–100 for their net edge over Dehaka's kit

  1. Malthael Curated
    Why? 4
    • CuratedReaper's Mark ticks percent maximum-health damage that Essence Collection can't keep up with, and with Touch of Death (level 7) Malthael also halves that healing.via Reaper's Mark, Touch of Death, Essence Collection
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Dehaka hardest.
    • TheoryMalthael can reveal enemies (Reaper's Mark), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.
    • TheoryMalthael can ignore or remove crowd control (Inevitable End), weakening Dehaka's stun. Only when Malthael takes Inevitable End. Dehaka must also take Isolation.
  2. Ana Curated
    Why? 5
    • CuratedBiotic Grenade stops all healing for 1.75 seconds, wasting an Essence Collection cast or, if he takes it, Adaptation's payout.via Biotic Grenade, Essence Collection, Adaptation
    • TheoryAna reduces healing received (Biotic Grenade), which blunts Dehaka's self-healing in melee range.
    • TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Dehaka hardest. Only when Ana takes Night Terrors.
    • TheoryAna can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Dehaka's stun. Only when Ana takes Purifying Darts or Smelling Salts. Dehaka must also take Isolation.
    • TheoryDehaka reduces healing received (Paralyzing Enzymes), which cuts into Ana's healing. Only when Dehaka takes Paralyzing Enzymes.
  3. Xul Curated
    Why? 5
    • CuratedMortal Wound on Spectral Scythe cuts Dehaka's healing by 75%, and Bone Prison roots him as he emerges from Burrow. Only when Xul takes Mortal Wound (level 20).via Mortal Wound, Spectral Scythe, Bone Prison, Burrow
    • TheoryXul deals damage based on maximum Health (Backlash), which hits high-Health heroes like Dehaka hardest. Only when Xul takes Backlash.
    • TheoryXul clears waves quickly (Spectral Scythe, Cursed Strikes), so Dehaka's lane pressure buys less.
    • TheoryDehaka's map-wide reach (Brushstalker) helps answer Xul's side-lane pressure.
    • TheoryDehaka reduces enemy Armor (Primal Swarm), offsetting Xul's Spell Armor. Only when Dehaka takes Primal Swarm. Xul must also take Wall Of Bones.
  4. Zagara Theory
    Why? 3
    • TheoryZagara can reveal enemies (Creep Tumor), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.
    • TheoryZagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Dehaka hardest. Only when Zagara takes Corrosive Saliva.
    • TheoryZagara clears waves quickly (Baneling Barrage, Infested Drop), so Dehaka's lane pressure buys less.
  5. Falstad Theory
    Why? 3
    • TheoryFalstad's map-wide reach (Flight) helps answer Dehaka's side-lane pressure.
    • TheoryFalstad clears waves quickly (Lightning Rod), so Dehaka's lane pressure buys less.
    • TheoryFalstad reduces enemy Armor (BOOMerang), offsetting Dehaka's Spell Armor. Only when Falstad takes BOOMerang. Dehaka must also take Enduring Swarm.
  6. Lunara Theory
    Why? 3
    • TheoryLunara can reveal enemies (Sentinel Wisp, Natural Perspective), taking away Dehaka's stealth. Only when Lunara takes Sentinel Wisp or Natural Perspective. Dehaka must also take Lurker Strain.
    • TheoryLunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Dehaka hardest. Only when Lunara takes Invigorating Spores.
    • TheoryLunara can ignore or remove crowd control (Abolish Magic), weakening Dehaka's stun. Only when Lunara takes Abolish Magic. Dehaka must also take Isolation.
View 5 more
  1. D.Va Score 70 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Dehaka hardest. Only when D.Va takes Rush-down.
    3 more reasons
    • D.Va clears waves quickly (Self-Destruct, Mech Mode), so Dehaka's lane pressure buys less.
    • D.Va reduces enemy Armor (Target Locked), offsetting Dehaka's Spell Armor. Only when D.Va takes Target Locked. Dehaka must also take Enduring Swarm.
    • D.Va can ignore or remove crowd control (Bunny Hop), weakening Dehaka's stun. Only when D.Va takes Bunny Hop. Dehaka must also take Isolation.
  2. Stitches Score 70 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Dehaka hardest. Only when Stitches takes Serrated Edge.
    3 more reasons
    • Stitches clears waves quickly (Shambling Horror), so Dehaka's lane pressure buys less.
    • Stitches reduces enemy Armor (Pulverize), offsetting Dehaka's Spell Armor. Only when Stitches takes Pulverize. Dehaka must also take Enduring Swarm.
    • Stitches can ignore or remove crowd control (Gas Bag), weakening Dehaka's stun. Only when Stitches takes Gas Bag. Dehaka must also take Isolation.
  3. Raynor Score 69 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Dehaka hardest. Only when Raynor takes Bounty Hunter.
    3 more reasons
    • Raynor reduces enemy Armor (Dusk Wing), offsetting Dehaka's Spell Armor. Only when Raynor takes Dusk Wing. Dehaka must also take Enduring Swarm.
    • Raynor can ignore or remove crowd control (Raiders Roll), weakening Dehaka's stun. Only when Raynor takes Raiders Roll. Dehaka must also take Isolation.
    • Raynor clears waves quickly (Exterminator), so Dehaka's lane pressure buys less. Only when Raynor takes Exterminator.
  4. Azmodan Score 67 Theory Azmodan's map-wide reach (Demon Lieutenant) helps answer Dehaka's side-lane pressure.
    3 more reasons
    • Azmodan clears waves quickly (Summon Demon Warrior, Greed), so Dehaka's lane pressure buys less.
    • Azmodan reduces enemy Armor (Black Pool), offsetting Dehaka's Spell Armor. Only when Azmodan takes Black Pool. Dehaka must also take Enduring Swarm.
    • Dehaka can interrupt channels with stun (Drag), and Azmodan relies on channelled abilities.
  5. Leoric Score 67 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Dehaka hardest.
    3 more reasons
    • Leoric clears waves quickly (Skeletal Swing), so Dehaka's lane pressure buys less.
    • Leoric can ignore or remove crowd control (Wraith Walk, March of the Black King), weakening Dehaka's stun. Only when Dehaka takes Isolation.
    • Dehaka reduces healing received (Paralyzing Enzymes), which blunts Leoric's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
32 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Tyrande Score 67 Theory Tyrande's map-wide reach helps answer Dehaka's side-lane pressure.
  2. Mephisto Score 66 Theory Mephisto can reveal enemies (Consume Souls), taking away Dehaka's stealth. Only when Mephisto takes Consume Souls. Dehaka must also take Lurker Strain.
  3. Rexxar Score 66 Theory Rexxar can reveal enemies (Unleash the Boars, Flare), taking away Dehaka's stealth. Only when Rexxar takes Unleash the Boars or Flare. Dehaka must also take Lurker Strain.
  4. Hogger Score 65 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Dehaka hardest. Only when Hogger takes Headbanger.
  5. Maiev Score 63 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Dehaka hardest. Only when Maiev takes Vengeful Knives.
  6. Varian Score 63 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Dehaka hardest. Only when Varian takes Juggernaut.
  7. Cassia Score 62 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Dehaka hardest. Only when Cassia takes Martial Law.
  8. Medivh Score 62 Theory Medivh can reveal enemies (Dust of Appearance), taking away Dehaka's stealth. Only when Medivh takes Dust of Appearance. Dehaka must also take Lurker Strain.
  9. Valla Score 62 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Dehaka hardest. Only when Valla takes Manticore.
  10. Fenix Score 61 Theory Fenix's map-wide reach (Planet Cracker) helps answer Dehaka's side-lane pressure. Only when Fenix takes Planet Cracker.
  11. Diablo Score 60 Theory Diablo's map-wide reach (Apocalypse) helps answer Dehaka's side-lane pressure. Only when Diablo takes Apocalypse.
  12. Gazlowe Score 60 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Dehaka hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
  13. Zul'jin Score 59 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Dehaka hardest. Only when Zul'jin takes No Mercy!.
  14. Brightwing Score 58 Theory Brightwing's map-wide reach helps answer Dehaka's side-lane pressure.
  15. Garrosh Score 58 Theory Garrosh clears waves quickly (Groundbreaker, Wrecking Ball), so Dehaka's lane pressure buys less.
  16. Rehgar Score 58 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Dehaka hardest. Only when Rehgar takes Hunger of the Wolf.
  17. Abathur Score 57 Theory Abathur can reveal enemies (Toxic Nest), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.
  18. Cho'gall Score 57 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Dehaka hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
  19. Ragnaros Score 57 Theory Ragnaros's map-wide reach (Molten Core, Heroic Difficulty) helps answer Dehaka's side-lane pressure.
  20. Artanis Score 56 Theory Artanis deals damage based on maximum Health (Titan Killer), which hits high-Health heroes like Dehaka hardest. Only when Artanis takes Titan Killer.
  21. Deathwing Score 56 Theory Deathwing clears waves quickly (Incinerate, Onslaught), so Dehaka's lane pressure buys less.
  22. Deckard Score 56 Theory Deckard can reveal enemies (Scroll of Identify), taking away Dehaka's stealth. Only when Deckard takes Scroll of Identify. Dehaka must also take Lurker Strain.
  23. Illidan Score 56 Theory Illidan can reveal enemies (Nowhere to Hide), taking away Dehaka's stealth. Only when Illidan takes Nowhere to Hide. Dehaka must also take Lurker Strain.
  24. Tracer Score 56 Theory Tracer can reveal enemies (Tracer Rounds), taking away Dehaka's stealth. Only when Tracer takes Tracer Rounds. Dehaka must also take Lurker Strain.
  25. Hanzo Score 55 Theory Hanzo can reveal enemies (Sonic Arrow), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.
  26. Nazeebo Score 55 Theory Nazeebo reduces healing received (Annihilating Spirit), which blunts Dehaka's self-healing in melee range. Only when Nazeebo takes Annihilating Spirit.
  27. Qhira Score 55 Theory Qhira can reveal enemies (No Sanctuary), taking away Dehaka's stealth. Only when Qhira takes No Sanctuary. Dehaka must also take Lurker Strain.
  28. Lúcio Score 54 Theory Lúcio reduces healing received (Mixing Fire), which blunts Dehaka's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  29. Tychus Score 53 Theory Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Dehaka hardest.
  30. Sylvanas Score 51 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Dehaka hardest. Only when Sylvanas takes Overwhelming Affliction.
  31. Xal'atath Score 51 Theory Xal'atath can reveal enemies (Shadow Mark), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.
  32. Yrel Score 51 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Dehaka hardest. Only when Yrel takes Templar's Verdict.

Dehaka works well with

Score 1–100 for how well the kits combine

  1. Jaina Curated
    Why? 3
    • CuratedDrag pulls a stunned target into Jaina's range, an easy Cone of Cold and Frostbolt follow-up.via Drag, Cone of Cold, Frostbolt
    • TheoryDehaka groups or freezes enemies (Drag) for Jaina's area damage.
    • TheoryDehaka's stun (Drag) holds targets still for Jaina's burst.
  2. Brightwing Curated
    Why? 2
    • CuratedBrushstalker and Phase Shift let Dehaka and Brightwing appear in any lane, turning side-lane ganks into two-hero collapses.via Brushstalker, Phase Shift
    • TheoryBrightwing has map-wide reach while Dehaka pressures a side lane.
  3. Muradin Curated
    Why? 1
    • CuratedDrag's stun chains into Storm Bolt, giving the team about 3 seconds of control on one target.via Drag, Storm Bolt
  4. Genji Theory
    Why? 3
    • TheoryDehaka groups or freezes enemies (Drag) for Genji's area damage.
    • TheoryDehaka's stun (Drag) holds targets still for Genji's burst.
    • TheoryDehaka's stun (Drag) lets Genji dive onto a target that cannot walk away.
  5. Why? 3
    • TheoryDehaka groups or freezes enemies (Drag) for Kel'Thuzad's area damage.
    • TheoryDehaka's stun (Drag) holds targets still for Kel'Thuzad's burst.
    • TheoryKel'Thuzad has map-wide reach (Shadow Fissure) while Dehaka pressures a side lane. Only when Kel'Thuzad takes Shadow Fissure.
  6. Kerrigan Theory
    Why? 3
    • TheoryDehaka groups or freezes enemies (Drag) for Kerrigan's area damage.
    • TheoryDehaka's stun (Drag) holds targets still for Kerrigan's burst.
    • TheoryDehaka's stun (Drag) lets Kerrigan dive onto a target that cannot walk away.
View 5 more
  1. Murky Score 77 Theory Dehaka groups or freezes enemies (Drag) for Murky's area damage.
    2 more reasons
    • Dehaka's stun (Drag) holds targets still for Murky's burst.
    • Dehaka has map-wide reach (Brushstalker) while Murky pressures a side lane.
  2. Tracer Score 77 Theory Dehaka groups or freezes enemies (Drag) for Tracer's area damage.
    2 more reasons
    • Dehaka's stun (Drag) holds targets still for Tracer's burst.
    • Dehaka's stun (Drag) lets Tracer dive onto a target that cannot walk away.
  3. Valeera Score 77 Theory Dehaka groups or freezes enemies (Drag) for Valeera's area damage.
    2 more reasons
    • Dehaka's stun (Drag) holds targets still for Valeera's burst.
    • Dehaka's stun (Drag) lets Valeera dive onto a target that cannot walk away.
  4. Zeratul Score 77 Theory Dehaka groups or freezes enemies (Drag) for Zeratul's area damage.
    2 more reasons
    • Dehaka's stun (Drag) holds targets still for Zeratul's burst.
    • Dehaka's stun (Drag) lets Zeratul dive onto a target that cannot walk away.
  5. Alarak Score 75 Theory Dehaka groups or freezes enemies (Drag) for Alarak's area damage.
    1 more reason
    • Dehaka's stun (Drag) holds targets still for Alarak's burst.
41 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Hanzo Score 75 Theory Dehaka's stun (Drag) holds targets still for Hanzo's burst.
  2. Junkrat Score 75 Theory Dehaka groups or freezes enemies (Drag) for Junkrat's area damage.
  3. Kael'thas Score 75 Theory Dehaka groups or freezes enemies (Drag) for Kael'thas's area damage.
  4. Orphea Score 75 Theory Dehaka groups or freezes enemies (Drag) for Orphea's area damage.
  5. Probius Score 75 Theory Dehaka groups or freezes enemies (Drag) for Probius's area damage.
  6. Tassadar Score 75 Theory Dehaka groups or freezes enemies (Drag) for Tassadar's area damage.
  7. Xal'atath Score 75 Theory Dehaka groups or freezes enemies (Drag) for Xal'atath's area damage.
  8. Ragnaros Score 73 Theory Dehaka groups or freezes enemies (Drag) for Ragnaros's area damage.
  9. Xul Score 73 Theory Dehaka groups or freezes enemies (Drag) for Xul's area damage.
  10. Artanis Score 71 Theory Dehaka groups or freezes enemies (Drag) for Artanis's area damage.
  11. Greymane Score 71 Theory Dehaka groups or freezes enemies (Drag) for Greymane's area damage.
  12. Illidan Score 71 Theory Dehaka groups or freezes enemies (Drag) for Illidan's area damage.
  13. Mephisto Score 71 Theory Dehaka groups or freezes enemies (Drag) for Mephisto's area damage.
  14. Thrall Score 71 Theory Dehaka groups or freezes enemies (Drag) for Thrall's area damage.
  15. Chromie Score 70 Theory Dehaka's stun (Drag) holds targets still for Chromie's burst.
  16. Fenix Score 70 Theory Dehaka groups or freezes enemies (Drag) for Fenix's area damage.
  17. Li-Ming Score 70 Theory Dehaka's stun (Drag) holds targets still for Li-Ming's burst.
  18. Nova Score 70 Theory Dehaka's stun (Drag) holds targets still for Nova's burst.
  19. Sgt. Hammer Score 70 Theory Dehaka groups or freezes enemies (Drag) for Sgt. Hammer's area damage.
  20. Samuro Score 68 Theory Dehaka has map-wide reach (Brushstalker) while Samuro pressures a side lane.
  21. The Butcher Score 66 Theory Dehaka groups or freezes enemies (Drag) for The Butcher's area damage. Only when The Butcher takes Furnace Blast or Cleaver.
  22. Gul'dan Score 65 Theory Dehaka groups or freezes enemies (Drag) for Gul'dan's area damage.
  23. Lunara Score 65 Theory Dehaka groups or freezes enemies (Drag) for Lunara's area damage.
  24. Nazeebo Score 65 Theory Dehaka groups or freezes enemies (Drag) for Nazeebo's area damage.
  25. Raynor Score 65 Theory Dehaka groups or freezes enemies (Drag) for Raynor's area damage.
  26. Valla Score 65 Theory Dehaka groups or freezes enemies (Drag) for Valla's area damage.
  27. Zagara Score 65 Theory Dehaka groups or freezes enemies (Drag) for Zagara's area damage.
  28. Zul'jin Score 65 Theory Dehaka groups or freezes enemies (Drag) for Zul'jin's area damage.
  29. Abathur Score 60 Theory Abathur has map-wide reach while Dehaka pressures a side lane.
  30. Azmodan Score 60 Theory Azmodan has map-wide reach (Demon Lieutenant) while Dehaka pressures a side lane.
  31. Falstad Score 60 Theory Falstad has map-wide reach (Flight) while Dehaka pressures a side lane.
  32. Sylvanas Score 60 Theory Dehaka has map-wide reach (Brushstalker) while Sylvanas pressures a side lane.
  33. The Lost Vikings Score 60 Theory Dehaka has map-wide reach (Brushstalker) while The Lost Vikings pressures a side lane.
  34. Tyrande Score 60 Theory Tyrande has map-wide reach while Dehaka pressures a side lane.
  35. Tychus Score 59 Theory Dehaka groups or freezes enemies (Drag) for Tychus's area damage. Only when Tychus takes Melting Point.
  36. Kharazim Score 57 Theory Dehaka's stun (Drag) lets Kharazim dive onto a target that cannot walk away.
  37. Maiev Score 57 Theory Dehaka's stun (Drag) lets Maiev dive onto a target that cannot walk away.
  38. Qhira Score 57 Theory Dehaka's stun (Drag) lets Qhira dive onto a target that cannot walk away.
  39. Sonya Score 57 Theory Dehaka's stun (Drag) lets Sonya dive onto a target that cannot walk away.
  40. Diablo Score 56 Theory Diablo has map-wide reach (Apocalypse) while Dehaka pressures a side lane. Only when Diablo takes Apocalypse.
  41. Whitemane Score 56 Theory Whitemane has map-wide reach (Guiding Light) while Dehaka pressures a side lane. Only when Whitemane takes Guiding Light.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Dehaka

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Blackheart's Bay's long rotations.
    • TheoryBlackheart's Bay has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can reach channelling enemies quickly (Brushstalker) to contest Blackheart's Bay's objective.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Blackheart's Bay's large layout.
  2. Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Cursed Hollow's long rotations.
    • TheoryCursed Hollow has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can reach channelling enemies quickly (Brushstalker) to contest Cursed Hollow's objective.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Cursed Hollow's large layout.
  3. Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Dragon Shire's long rotations.
    • TheoryDragon Shire has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can reach channelling enemies quickly (Brushstalker) to contest Dragon Shire's objective.
    • TheoryDehaka's silence (Isolation) stops enemies channelling Dragon Shire's objective. Only when Dehaka takes Isolation.
  4. Why? 3
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Garden of Terror's long rotations.
    • TheoryGarden of Terror has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Garden of Terror's large layout.
  5. Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Sky Temple's long rotations.
    • TheorySky Temple has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can group or freeze enemies (Drag) in Sky Temple's objective fights.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Sky Temple's large layout.
  6. Why? 4
    • TheoryDehaka's map-wide reach (Brushstalker) offsets Warhead Junction's long rotations.
    • TheoryWarhead Junction has three lanes for Dehaka to pressure while the team holds the objective.
    • TheoryDehaka can reach channelling enemies quickly (Brushstalker) to contest Warhead Junction's objective.
    • TheoryDehaka can cover ground quickly (Brushstalker, Tunneling Claws) on Warhead Junction's large layout.
View 12 more
  1. Towers of Doom Score 69 Theory Towers of Doom has three lanes for Dehaka to pressure while the team holds the objective.
    2 more reasons
    • Dehaka can reach channelling enemies quickly (Brushstalker) to contest Towers of Doom's objective.
    • Dehaka's silence (Isolation) stops enemies channelling Towers of Doom's objective. Only when Dehaka takes Isolation.
  2. Alterac Pass Score 67 Theory Alterac Pass has three lanes for Dehaka to pressure while the team holds the objective.
    1 more reason
    • Dehaka can group or freeze enemies (Drag) in Alterac Pass's objective fights.
  3. Infernal Shrines Score 67 Theory Infernal Shrines has three lanes for Dehaka to pressure while the team holds the objective.
    1 more reason
    • Dehaka can group or freeze enemies (Drag) in Infernal Shrines's objective fights.
  4. Volskaya Foundry Score 67 Theory Volskaya Foundry has three lanes for Dehaka to pressure while the team holds the objective.
    1 more reason
    • Dehaka can group or freeze enemies (Drag) in Volskaya Foundry's objective fights.
  5. Tomb of the Spider Queen Score 60 Theory Tomb of the Spider Queen has three lanes for Dehaka to pressure while the team holds the objective.
  6. Braxis Outpost Score 57 Theory Dehaka can group or freeze enemies (Drag) in Braxis Outpost's objective fights.
  7. Industrial District Score 57 Theory Dehaka can group or freeze enemies (Drag) in Industrial District's objective fights.
  8. Lost Cavern Score 57 Theory Dehaka can group or freeze enemies (Drag) in Lost Cavern's objective fights.
  9. Silver City Score 57 Theory Dehaka can group or freeze enemies (Drag) in Silver City's objective fights.
  10. Battlefield of Eternity Score 52 Theory Dehaka can group or freeze enemies (Drag) in Battlefield of Eternity's objective fights.
    1 more reason
    • Battlefield of Eternity has only two lanes, so Dehaka's side-lane pressure is easier to answer.
  11. Braxis Holdout Score 52 Theory Dehaka can group or freeze enemies (Drag) in Braxis Holdout's objective fights.
    1 more reason
    • Braxis Holdout has only two lanes, so Dehaka's side-lane pressure is easier to answer.
  12. Hanamura Temple Score 52 Theory Dehaka can group or freeze enemies (Drag) in Hanamura Temple's objective fights.
    1 more reason
    • Hanamura Temple has only two lanes, so Dehaka's side-lane pressure is easier to answer.

Harder maps for Dehaka

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Why? 1
    • TheoryHaunted Mines has only two lanes, so Dehaka's side-lane pressure is easier to answer.

All maps

Talents

Talents by level

  1. Level 1

    • Enduring Swarm W

      Dark Swarm's duration is increased by 0.5 seconds and grants 50 Spell Armor while active.

    • Tissue Regeneration Trait Quest

      Regeneration Globes grant 10 Essence. Repeatable Quest: Every 50 Essence collected permanently increases Health Regeneration by 4, up to 40, and maximum Essence by 1, up to 10.

    • Enhanced Agility Z Quest

      Brushstalker's Movement Speed bonus now lasts for 4 seconds after leaving a bush. Repeatable Quest: Every 50 Essence collected permanently increases the Movement Speed bonus of Brushstalker by 2%, up to 20%.

  2. Level 4

    • Lurker Strain E

      Emerging from Burrow grants Dehaka Stealth for 3 seconds and knocks nearby enemies back, dealing 125 (+4% per level) damage and Slowing them by 30% for 3 seconds. Passive: Reduce the cooldown of Burrow by 2 seconds.

    • One-Who-Collects Trait

      Increases Essence collected from Minions by 50%. Dark Swarm deals 40% more damage to Mercenaries.

    • Hero Stalker Trait

      Increases Essence gained from Takedowns by 100%, and gain 1 Essence for each enemy Hero hit by Dark Swarm, up to 3 at once.

  3. Level 7

    • Feeding Frenzy Q Quest

      Increase Drag's duration by 0.5 seconds. Gambit: Basic Attacks reduce Drag's cooldown by 1.5 seconds. Every death reduces this cooldown reduction by 0.25 seconds, up to 3 times.

    • Paralyzing Enzymes Q

      Drag Slows the target by 40% and reduces their healing received by 50% while active and for 2 seconds after ending. Dehaka's Basic Attacks increase the duration of the healing reduction to 2 seconds.

    • Symbiosis W

      Every time Dark Swarm damages an enemy Hero, reduce its cooldown by 0.4 seconds.

  4. Level 10

    • Isolation Heroic

      Launch biomass that hits the first enemy Hero dealing 200 (+4% per level) damage, revealing, Silencing, and Slowing them 30% for 3 seconds. Additionally, their vision radius is greatly reduced for 6 seconds.

    • Adaptation Heroic

      After 4 seconds, heal for 100% of the damage Dehaka took over this period.

  5. Level 13

    • Ferocious Stalker W

      Dark Swarm Slows enemy Heroes by 15% for 0.75 seconds and deals 50% more damage while Brushstalker's Movement Speed bonus is active.

    • Primal Swarm W

      Dark Swarm causes enemies hit to lose 10 Armor for 0.75 seconds, causing them to take 10% extra damage.

    • Primal Rage Trait

      Gain 1.25% increased Attack Damage per Essence stored.

  6. Level 16

    • Elongated Tongue Q

      Increase Drag range by 20%.

    • Tunneling Claws E

      Increase movement speed while Burrowing to 120%.

    • Pack Leader Z

      Dehaka gains 40 Armor and 15% increased Attack Speed while in a bush and for 4 seconds after leaving.

  7. Level 20

    • Contagion Heroic

      Isolation hits all Heroes near the first target, but it deals 60% less damage to all targets.

    • Change Is Survival Heroic

      Increases Adaptation healing to 200% of the damage received and reduces the cooldown by 40 seconds.

    • Essence Claws Trait

      Dehaka's Basic Attacks slow the target by 20% for 1 second. If the target is a Hero, Dehaka gains 5 Essence.

    • Apex Predator Z

      Reduces Brushstalker's cooldown by 120 seconds and the cast time by 0.5 seconds.

Abilities and mechanics

  • Essence Collection D Trait

    5 s cooldown

    Heal Dehaka for 29 (+4% per level) Health per stored Essence over 5 seconds. Can be cast during Drag and Burrow. Passive: Gain 10 Essence from Takedowns and 2 Essence from nearby Minions dying. Maximum of 50 Essence.

  • Drag Q Ability

    15 s cooldown 75 Mana

    Dehaka lashes out his tongue, dealing 160 (+4% per level) damage to the first enemy hit, Stunning and dragging them with him for 1.75 seconds. If Dehaka is Stunned or Silenced while using Drag, the effect ends.

  • Dark Swarm W Ability

    10 s cooldown 50 Mana

    Deal 48 (+4% per level) damage every 0.5 seconds to nearby enemies for 3.5 seconds. While active, you are able to move through units. Can be cast during Drag and Burrow.

  • Burrow E Ability

    20 s cooldown 65 Mana

    Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds. While Burrowed, Dehaka can move at 50% movement speed.

  • Adaptation R Heroic

    60 s cooldown 70 Mana

    After 4 seconds, heal for 100% of the damage Dehaka took over this period.

  • Isolation R Heroic

    60 s cooldown 70 Mana

    Launch biomass that hits the first enemy Hero dealing 200 (+4% per level) damage, revealing, Silencing, and Slowing them 30% for 3 seconds. Additionally, their vision radius is greatly reduced for 6 seconds.

  • Brushstalker Z Mount

    240 s cooldown

    Activate to burrow to a bush on the Battleground. Passive: Gain 20% movement speed while in a bush and for 2 seconds after leaving. Passive: Gathering a Regeneration Globe reduces the cooldown of Brushstalker by 40 seconds.

Mechanics tags

What the theory layer reads from Dehaka's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Talent Lurker Strain “…grants Dehaka Stealth for 3 seconds and knocks nearby enemies back, dealing 125 damage and Slowing them by 30%…”
Pull
Ability Drag “…out his tongue, dealing 160 damage to the first enemy hit, Stunning and dragging them with him for 1.75 seconds.”
Silence
Ability Isolation “…biomass that hits the first enemy Hero dealing 200 damage, revealing, Silencing, and Slowing them 30% for 3 seconds.”
Slow
Ability Isolation “…biomass that hits the first enemy Hero dealing 200 damage, revealing, Silencing, and Slowing them 30% for 3 seconds.”
Talent Lurker Strain “…Stealth for 3 seconds and knocks nearby enemies back, dealing 125 damage and Slowing them by 30% for 3 seconds.”
Talent Paralyzing Enzymes “Drag Slows the target by 40% and reduces their healing received by 50% while active and for 2 seconds after ending.”
Talent Ferocious Stalker “Dark Swarm Slows enemy Heroes by 15% for 0.75 seconds and deals 50% more damage while Brushstalker's Movement Speed…”
Stun
Ability Drag “…out his tongue, dealing 160 damage to the first enemy hit, Stunning and dragging them with him for 1.75 seconds.”

Defense and mobility

Invulnerable
Ability Burrow “Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.”
Reveal
Ability Isolation “…biomass that hits the first enemy Hero dealing 200 damage, revealing, Silencing, and Slowing them 30% for 3 seconds.”
Self-healing
Ability Essence Collection “Heal Dehaka for 29 Health per stored Essence over 5 seconds.”
Ability Adaptation “After 4 seconds, heal for 100% of the damage Dehaka took over this period.”
Spell Armor
Talent Enduring Swarm “Dark Swarm's duration is increased by 0.5 seconds and grants 50 Spell Armor while active.”
Stasis
Ability Burrow “Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.”
Stealth
Talent Lurker Strain “Emerging from Burrow grants Dehaka Stealth for 3 seconds and knocks nearby enemies back, dealing 125 damage and…”
Teleport
Ability Brushstalker “Activate to burrow to a bush on the Battleground.”
Talent Tunneling Claws “Increase movement speed while Burrowing to 120%.”

Damage and macro

Anti-heal
Talent Paralyzing Enzymes “Drag Slows the target by 40% and reduces their healing received by 50% while active and for 2 seconds after ending.”
Armor shred
Talent Primal Swarm “Dark Swarm causes enemies hit to lose 10 Armor for 0.75 seconds, causing them to take 10% extra damage.”
Global presence
Ability Brushstalker “Activate to burrow to a bush on the Battleground.”
Curated note Brushstalker burrows him to any bush on the map, letting him join or start fights in any lane.

Play-style traits

Split push
Curated note Essence Collection keeps him healthy in a solo lane, and Brushstalker brings him back to the team quickly when a fight starts.

Patch history

  1. 2 buffs, 1 nerf, 1 other change

    • NerfBrushstalker: Cooldown 75 s → 240 sBase
    • BuffBrushstalker: Cooldown −40 sBase
    • ChangeBrushstalker: Effect changed (see Blizzard's notes)Base
    • BuffApex Predator: Cooldown reduction 50 s → 120 sLevel 20
  2. 2 buffs, 1 nerf, 1 other change

    • NerfBrushstalker: Cooldown 75 s → 240 sBase
    • BuffBrushstalker: Cooldown −50 sBase
    • ChangeBrushstalker: Effect changed (see Blizzard's notes)Base
    • BuffApex Predator: Cooldown reduction 50 s → 190 sLevel 20
  3. 1 buff, 2 nerfs, 1 other change

    • NerfEnhanced Agility: Movement Speed bonus 5 s → 4 sLevel 1
    • ChangeParalyzing Enzymes: Effect changed (see Blizzard's notes)Level 7
    • BuffParalyzing Enzymes: Healing reduction 40% → 50%Level 7
    • NerfPack Leader: Duration 5 s → 4 sLevel 16
  4. 1 buff, 1 other change

    • ChangeParalyzing Enzymes: Effect changed (see Blizzard's notes)Level 7
    • BuffParalyzing Enzymes: Healing reduction 40% → 50%Level 7
  5. 6 nerfs, 2 other changes

    • NerfDark Swarm: Damage 52 → 48Base
    • ChangeHero Stalker: Effect removed (see Blizzard's notes)Level 4
    • NerfLurker Strain: Cooldown reduction bonus 3 s → 2 sLevel 4
    • ChangeFeeding Frenzy: Effect changed (see Blizzard's notes)Level 7
    • NerfParalyzing Enzymes: Effect removed (see Blizzard's notes)Level 7
    • NerfFerocious Stalker: Damage bonus 60% → 50%Level 13
    • NerfTunnelling Claws: Movement speed 125% → 120%Level 16
    • NerfContagion: New effect (see Blizzard's notes)Level 20
  6. 1 buff, 6 nerfs, 1 other change

    • NerfDark Swarm: Damage 52 → 48Base
    • BuffHero Stalker: Effect changed (see Blizzard's notes)Level 4
    • NerfLurker Strain: Cooldown reduction bonus 3 s → 2 sLevel 4
    • ChangeFeeding Frenzy: Effect changed (see Blizzard's notes)Level 7
    • NerfParalyzing Enzymes: Effect removed (see Blizzard's notes)Level 7
    • NerfFerocious Stalker: Damage bonus 60% → 50%Level 13
    • NerfTunnelling Claws: Movement speed 125% → 120%Level 16
    • NerfContagion: New effect (see Blizzard's notes)Level 20

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