Ranged Assassin · Overwatch
Genji
Cybernetic Ninja
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Very Hard
- Released
- 25 Apr 2017
- Last patched
- 20 Jul 2026
Counters and synergies
Genji is strong against
Score 1–100 for Genji's net edge once both kits are weighed (50 = neutral)
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Why? 7
- CuratedDeflect blocks Frostbolt and Blizzard while Genji closes the distance with Cyber Agility and Swift Strike, and Jaina has no movement ability to escape.via Deflect, Cyber Agility, Swift Strike
- TheoryGenji can dive onto Jaina, whose small Health pool rarely survives a committed dive.
- TheoryGenji's burst can delete Jaina's small Health pool before help arrives.
- TheoryGenji can approach unseen (Pathfinder) and catch Jaina, who is easy to kill when found alone. Only when Genji takes Pathfinder.
- TheoryGenji brings Spell Armor (Cyber Shield), which blunts Jaina's ability burst. Only when Genji takes Cyber Shield.
- TheoryJaina reduces enemy Armor (Northern Exposure), offsetting Genji's Spell Armor. Only when Jaina takes Northern Exposure. Genji must also take Cyber Shield.
- TheoryJaina's root (Ring of Frost, Numbing Blast) can stop Genji in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
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Why? 5
- CuratedDeflect blocks Magic Missiles (and Disintegrate, if she takes it), and Swift Strike plus three Shuriken volleys take over half of her 1270 Health while Teleport is her only way out.via Deflect, Swift Strike, Shuriken, Disintegrate
- TheoryGenji can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
- TheoryGenji's burst can delete Li-Ming's small Health pool before help arrives.
- TheoryGenji can deny a burst window (Deflect), wasting Li-Ming's cooldowns.
- TheoryGenji can approach unseen (Pathfinder) and catch Li-Ming, who is easy to kill when found alone. Only when Genji takes Pathfinder.
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Why? 3
- CuratedCyber Agility and Swift Strike close the gap to an immobile Siege Mode Hammer, and Deflect blocks her shots while she has no quick way to reposition.via Cyber Agility, Swift Strike, Deflect, Siege Mode
- TheoryGenji can dive onto Sgt. Hammer, who has little mobility to escape.
- TheoryGenji can block or armor against Basic Attacks (Cyber Shield), which Sgt. Hammer relies on for damage. Only when Genji takes Cyber Shield.
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Why? 5
- CuratedDeflect blocks Flamestrike and Living Bomb while Genji dives a target with no escape; Kael's only answer is Gravity Lapse, a skillshot Genji can dash around.via Deflect, Swift Strike, Cyber Agility, Gravity Lapse
- TheoryGenji can dive onto Kael'thas, who has little mobility to escape.
- TheoryGenji can deny a burst window (Deflect), wasting Kael'thas's cooldowns.
- TheoryGenji brings Spell Armor (Cyber Shield), which blunts Kael'thas's ability burst. Only when Genji takes Cyber Shield.
- TheoryKael'thas's stun (Gravity Lapse) can stop Genji in the middle of a dive.
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Why? 5
- CuratedDeflect absorbs Death and Decay and Frost Nova, and Cyber Agility plus Swift Strike reach a Kel'Thuzad who has no way to reposition.via Deflect, Cyber Agility, Swift Strike
- TheoryGenji can dive onto Kel'Thuzad, who has little mobility to escape.
- TheoryGenji can deny a burst window (Deflect), wasting Kel'Thuzad's cooldowns.
- TheoryGenji brings Spell Armor (Cyber Shield), which blunts Kel'Thuzad's ability burst. Only when Genji takes Cyber Shield.
- TheoryKel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Genji in the middle of a dive.
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Why? 2
- CuratedCyber Agility and Swift Strike reach Azmodan through his demons, and he has nothing to escape the follow-up with.via Cyber Agility, Swift Strike, Summon Demon Warrior
- TheoryGenji can dive onto Azmodan, who has little mobility to escape.
View 18 more
- Probius Score 82 Curated Deflect blocks Disruption Pulse, and Cyber Agility hops terrain (and Null Gate, if Probius takes it) to reach him away from his Pylons.
5 more reasons
- Genji can dive onto Probius, whose small Health pool rarely survives a committed dive.
- Genji's burst can delete Probius's small Health pool before help arrives.
- Genji can deny a burst window (Deflect), wasting Probius's cooldowns.
- Genji can approach unseen (Pathfinder) and catch Probius, who is easy to kill when found alone. Only when Genji takes Pathfinder.
- Probius can reveal enemies (Photon Cannon), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Abathur Score 80 Curated Cyber Agility hops walls straight to where Abathur hides, and a Shuriken volley plus Swift Strike is more than enough burst for his small health pool.
5 more reasons
- Genji can dive onto Abathur, whose small Health pool rarely survives a committed dive.
- Genji's burst can delete Abathur's small Health pool before help arrives.
- Genji can approach unseen (Pathfinder) and catch Abathur, who is easy to kill when found alone. Only when Genji takes Pathfinder.
- Abathur can reveal enemies (Toxic Nest), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Abathur's stun (Slapathur) can stop Genji in the middle of a dive. Only when Abathur takes Slapathur.
- Chromie Score 76 Curated Cyber Agility and Swift Strike close the distance instantly, and Deflect blocks the Sand Blast she fires in panic.
6 more reasons
- Genji can dive onto Chromie, who has little mobility to escape.
- Genji brings Spell Armor (Cyber Shield), which blunts Chromie's ability burst. Only when Genji takes Cyber Shield.
- Genji can deny a burst window (Deflect), wasting Chromie's cooldowns.
- Chromie can reveal enemies (Timewalker's Pursuit), taking away Genji's stealth. Only when Chromie takes Timewalker's Pursuit. Genji must also take Pathfinder.
- Chromie's Time Stop (Time Trap, Chronic Conditions) can stop Genji in the middle of a dive.
- Chromie reduces enemy Armor (Unravelling), offsetting Genji's Spell Armor. Only when Chromie takes Unravelling. Genji must also take Cyber Shield.
- Junkrat Score 76 Curated Deflect blocks Frag Launcher grenades and throws Kunai back, and Cyber Agility closes on a hero whose only basic escape is a self-knockback from Concussion Mine.
4 more reasons
- Genji can deny a burst window (Deflect), wasting Junkrat's cooldowns.
- Genji brings Spell Armor (Cyber Shield), which blunts Junkrat's ability burst. Only when Genji takes Cyber Shield.
- Junkrat's root (Steel Trap) can stop Genji in the middle of a dive.
- Junkrat reduces enemy Armor (Big As), offsetting Genji's Spell Armor. Only when Junkrat takes Big As. Genji must also take Cyber Shield.
- Hanzo Score 75 Curated Hanzo has only 1375 health and Natural Agility needs terrain to jump; Cyber Agility and Swift Strike reach him before he can get away.
6 more reasons
- Genji can deny a burst window (Deflect), wasting Hanzo's cooldowns.
- Genji can block or armor against Basic Attacks (Cyber Shield), which Hanzo relies on for damage. Only when Genji takes Cyber Shield.
- Genji brings Spell Armor (Cyber Shield), which blunts Hanzo's ability burst. Only when Genji takes Cyber Shield.
- Hanzo can reveal enemies (Sonic Arrow), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Hanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Genji's Spell Armor. Only when Hanzo takes Sharpened Arrowheads. Genji must also take Cyber Shield.
- Hanzo's stun (Dragon's Arrow, Bullseye) can stop Genji in the middle of a dive. Only when Hanzo takes Dragon's Arrow or Bullseye.
- Nazeebo Score 73 Curated Deflect absorbs Toads (and Ravenous Spirit ticks, if Nazeebo takes it), and Cyber Agility jumps over Zombie Wall onto a hero with no escapes.
3 more reasons
- Genji can dive onto Nazeebo, who has little mobility to escape.
- Nazeebo brings Spell Armor (Superstition), which blunts Genji's ability burst. Only when Nazeebo takes Superstition.
- Nazeebo can deny a burst window (Ice Block), wasting Genji's cooldowns. Only when Nazeebo takes Ice Block.
- Ana Score 71 Curated Cyber Agility and Swift Strike close the gap instantly, and Ana's only defensive tool, Sleep Dart, is a narrow skillshot against a hero who keeps dashing.
3 more reasons
- Genji can dive onto Ana, who has little mobility to escape.
- Ana has the crowd control and body-blocking to peel Genji off a target.
- Ana's stun (Sleep Dart) can stop Genji in the middle of a dive.
- Anduin Score 71 Curated Cyber Agility and Swift Strike reach Anduin instantly, and Leap of Faith can pull allies but never Anduin himself to safety.
3 more reasons
- Genji can dive onto Anduin, who has little mobility to escape.
- Anduin can deny a burst window, wasting Genji's cooldowns.
- Anduin's root (Chastise, Censure) can stop Genji in the middle of a dive.
- Gazlowe Score 71 Curated Cyber Agility and Swift Strike dodge Xplodium Charge's fuse, and Deflect blocks Deth Lazor.
2 more reasons
- Genji can dive onto Gazlowe, who has little mobility to escape.
- Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Genji in the middle of a dive.
- Gul'dan Score 71 Curated Gul'dan has no escape in his base kit; Swift Strike and Shuriken burst him, and Deflect blocks Drain Life and Fel Flame.
4 more reasons
- Genji can dive onto Gul'dan, who has little mobility to escape.
- Gul'dan brings Spell Armor (Fel Armor), which blunts Genji's ability burst. Only when Gul'dan takes Fel Armor.
- Gul'dan reduces enemy Armor (Haunt), offsetting Genji's Spell Armor. Only when Gul'dan takes Haunt. Genji must also take Cyber Shield.
- Gul'dan's silence (Horrify) can stop Genji in the middle of a dive. Only when Gul'dan takes Horrify.
- Sylvanas Score 65 Curated Deflect blocks every shot of Withering Fire and throws kunai back, and Swift Strike plus Cyber Agility reach Sylvanas faster than Haunting Wave can carry her away.
1 more reason
- Sylvanas's silence (Wailing Arrow, Mind Control) can stop Genji in the middle of a dive.
- Li Li Score 60 Curated Genji's damage comes from Shuriken and Swift Strike, so Blinding Wind barely affects him, and Deflect blocks Li Li's damage while he dives her.
1 more reason
- Li Li has the crowd control and body-blocking to peel Genji off a target.
- Xal'atath Score 59 Curated Deflect soaks Void Volley's barrage, and Cyber Agility plus Swift Strike catch Xal'atath's 1330 Health once Void Step is on cooldown.
5 more reasons
- Genji can deny a burst window (Deflect), wasting Xal'atath's cooldowns.
- Genji can block or armor against Basic Attacks (Cyber Shield), which Xal'atath relies on for damage. Only when Genji takes Cyber Shield.
- Xal'atath can reveal enemies (Shadow Mark), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Xal'atath reduces enemy Armor (Toxic Mark), offsetting Genji's Spell Armor. Only when Xal'atath takes Toxic Mark. Genji must also take Cyber Shield.
- Xal'atath's silence (Silence of the Lamb, Dark Heart's Protection) can stop Genji in the middle of a dive. Only when Xal'atath takes Silence of the Lamb or Dark Heart's Protection.
- Alarak Score 58 Curated Deflect blocks Discord Strike and Lightning Surge damage for 1.25 seconds and throws kunai back, and Alarak's damage is almost entirely abilities on cooldown.
3 more reasons
- Genji can deny a burst window (Deflect), wasting Alarak's cooldowns.
- Alarak has the crowd control and body-blocking to peel Genji off a target.
- Alarak's silence (Discord Strike, Dissonance) can stop Genji in the middle of a dive.
- Xul Score 57 Curated Genji fights at range with Shuriken and hops away with Cyber Agility, so Xul's melee Cursed Strikes rarely connect and he has no gap closer to follow.
3 more reasons
- Genji can block or armor against Basic Attacks (Cyber Shield), which Xul relies on for damage. Only when Genji takes Cyber Shield.
- Xul brings Spell Armor (Wall Of Bones), which blunts Genji's ability burst. Only when Xul takes Wall Of Bones.
- Xul's root (Bone Prison, Amplify Damage) can stop Genji in the middle of a dive.
- Nova Score 77 Theory Genji can dive onto Nova, whose small Health pool rarely survives a committed dive.
3 more reasons
- Genji's burst can delete Nova's small Health pool before help arrives.
- Genji can deny a burst window (Deflect), wasting Nova's cooldowns.
- Genji can approach unseen (Pathfinder) and catch Nova, who is easy to kill when found alone. Only when Genji takes Pathfinder.
- Raynor Score 74 Theory Genji can dive onto Raynor, who has little mobility to escape.
1 more reason
- Genji can block or armor against Basic Attacks (Cyber Shield), which Raynor relies on for damage. Only when Genji takes Cyber Shield.
- The Lost Vikings Score 66 Theory Genji can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
4 more reasons
- Genji's burst can delete The Lost Vikings's small Health pool before help arrives.
- Genji can approach unseen (Pathfinder) and catch The Lost Vikings, who is easy to kill when found alone. Only when Genji takes Pathfinder.
- The Lost Vikings can deny a burst window (Jump!), wasting Genji's cooldowns.
- The Lost Vikings's stun (Large and In Charge) can stop Genji in the middle of a dive. Only when The Lost Vikings takes Large and In Charge.
12 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Zul'jin Score 63 Theory Genji can dive onto Zul'jin, who has little mobility to escape.
- Orphea Score 62 Theory Genji can deny a burst window (Deflect), wasting Orphea's cooldowns.
- Lt. Morales Score 61 Theory Genji can dive onto Lt. Morales, who has little mobility to escape.
- Whitemane Score 60 Theory Genji can dive onto Whitemane, who has little mobility to escape.
- Greymane Score 59 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Greymane relies on for damage. Only when Genji takes Cyber Shield.
- Murky Score 58 Theory Genji can dive onto Murky, whose small Health pool rarely survives a committed dive.
- Tracer Score 53 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Tracer relies on for damage. Only when Genji takes Cyber Shield.
- Artanis Score 52 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Artanis relies on for damage. Only when Genji takes Cyber Shield.
- Falstad Score 52 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Falstad relies on for damage. Only when Genji takes Cyber Shield.
- Fenix Score 52 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Fenix relies on for damage. Only when Genji takes Cyber Shield.
- Stukov Score 52 Theory Genji can dive onto Stukov, who has little mobility to escape.
- Tychus Score 52 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Tychus relies on for damage. Only when Genji takes Cyber Shield.
Genji is weak against
Score 1–100 for their net edge over Genji's kit
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Why? 5
- CuratedPolymorph is point-and-click, so Genji can't dodge it, and while polymorphed he can't Deflect, Swift Strike or Cyber Agility away.via Polymorph, Deflect, Swift Strike, Cyber Agility
- TheoryBrightwing brings Spell Armor (Pixie Dust), which blunts Genji's ability burst.
- TheoryBrightwing can reveal enemies (Peekaboo!), taking away Genji's stealth. Only when Brightwing takes Peekaboo!. Genji must also take Pathfinder.
- TheoryBrightwing has the crowd control and body-blocking to peel Genji off a target.
- TheoryBrightwing can deny a burst window, wasting Genji's cooldowns.
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Why? 5
- CuratedHammer of Justice is a targeted 1-second stun Genji cannot dodge, and Divine Shield, if Uther takes it, saves the ally he dived.via Hammer of Justice, Divine Shield, Swift Strike
- TheoryUther has the crowd control and body-blocking to peel Genji off a target.
- TheoryUther can deny a burst window (Devotion, Divine Shield), wasting Genji's cooldowns.
- TheoryUther brings Spell Armor (Spell Shield), which blunts Genji's ability burst. Only when Uther takes Spell Shield.
- TheoryUther's stun (Hammer of Justice, Divine Storm) can stop Genji in the middle of a dive.
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Why? 4
- CuratedTwilight Dream Silences everyone near Malfurion for 3 seconds, so a diving Genji cannot Deflect, Cyber Agility or Swift Strike his way out. Only when Malfurion takes Twilight Dream (level 10).via Twilight Dream, Deflect, Cyber Agility, Swift Strike
- TheoryMalfurion can reveal enemies (Moonfire, Celestial Alignment), taking away Genji's stealth. Only when Genji takes Pathfinder.
- TheoryMalfurion has the crowd control and body-blocking to peel Genji off a target.
- TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Genji in the middle of a dive.
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Why? 4
- CuratedOverpower grabs Genji wherever he lands and Shadow Charge into terrain stuns him; both are targeted, so his mobility doesn't help.via Overpower, Shadow Charge, Cyber Agility
- TheoryDiablo has the crowd control and body-blocking to peel Genji off a target.
- TheoryDiablo's stun (Shadow Charge, Overpower) can stop Genji in the middle of a dive.
- TheoryDiablo reduces enemy Armor (Devastating Charge), offsetting Genji's Spell Armor. Only when Diablo takes Devastating Charge. Genji must also take Cyber Shield.
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Why? 3
- CuratedWrecking Ball throws Genji into Garrosh's team right after he dives in, away from his target.via Wrecking Ball, Swift Strike
- TheoryGarrosh has the crowd control and body-blocking to peel Genji off a target.
- TheoryGarrosh's stun (Groundbreaker, Warbreaker) can stop Genji in the middle of a dive.
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Why? 3
- CuratedCyber Agility and Swift Strike carry Genji away from an Umbral Bind tether, which pulls him straight back, and Vault of the Wardens dodges his Dragonblade lunge if he takes it.via Umbral Bind, Cyber Agility, Swift Strike, Vault of the Wardens, Dragonblade
- TheoryMaiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Genji's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Genji must also take Cyber Shield.
- TheoryMaiev's silence (Containment Disc) can stop Genji in the middle of a dive. Only when Maiev takes Containment Disc.
View 8 more
- Dehaka Score 77 Theory Dehaka can reveal enemies (Isolation), taking away Genji's stealth. Only when Dehaka takes Isolation. Genji must also take Pathfinder.
3 more reasons
- Dehaka can deny a burst window (Burrow), wasting Genji's cooldowns.
- Dehaka brings Spell Armor (Enduring Swarm), which blunts Genji's ability burst. Only when Dehaka takes Enduring Swarm.
- Dehaka's stun (Drag) can stop Genji in the middle of a dive.
- Mal'Ganis Score 77 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Genji's ability burst.
3 more reasons
- Mal'Ganis has the crowd control and body-blocking to peel Genji off a target.
- Mal'Ganis can deny a burst window (Carrion Swarm), wasting Genji's cooldowns. Only when Mal'Ganis takes Carrion Swarm.
- Mal'Ganis's stun (Fel Claws, Will of Tichondrius) can stop Genji in the middle of a dive.
- Rexxar Score 77 Theory Rexxar can reveal enemies (Unleash the Boars, Flare), taking away Genji's stealth. Only when Rexxar takes Unleash the Boars or Flare. Genji must also take Pathfinder.
3 more reasons
- Rexxar has the crowd control and body-blocking to peel Genji off a target.
- Rexxar can deny a burst window (Feign Death), wasting Genji's cooldowns. Only when Rexxar takes Feign Death.
- Rexxar's stun (Misha, Charge!) can stop Genji in the middle of a dive.
- Zarya Score 77 Theory Zarya has the crowd control and body-blocking to peel Genji off a target.
3 more reasons
- Zarya can deny a burst window, wasting Genji's cooldowns.
- Zarya brings Spell Armor (Spell Barrier), which blunts Genji's ability burst. Only when Zarya takes Spell Barrier.
- Zarya's silence (Gravity Kills) can stop Genji in the middle of a dive. Only when Zarya takes Gravity Kills.
- Auriel Score 76 Theory Auriel has the crowd control and body-blocking to peel Genji off a target.
3 more reasons
- Auriel can deny a burst window, wasting Genji's cooldowns.
- Auriel's stun (Detainment Strike, Heavy Burden) can stop Genji in the middle of a dive.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Genji's Spell Armor. Only when Auriel takes Wrath of Heaven. Genji must also take Cyber Shield.
- Qhira Score 76 Theory Qhira can reveal enemies (No Sanctuary), taking away Genji's stealth. Only when Qhira takes No Sanctuary. Genji must also take Pathfinder.
3 more reasons
- Qhira brings Spell Armor (Swing Life Away), which blunts Genji's ability burst. Only when Qhira takes Swing Life Away.
- Qhira's stun (Revolving Sweep, Unrelenting Strikes) can stop Genji in the middle of a dive.
- Qhira reduces enemy Armor (Lingering Ailment), offsetting Genji's Spell Armor. Only when Qhira takes Lingering Ailment. Genji must also take Cyber Shield.
- Anub'arak Score 75 Theory Anub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Genji's ability burst.
2 more reasons
- Anub'arak has the crowd control and body-blocking to peel Genji off a target.
- Anub'arak's stun (Impale, Burrow Charge) can stop Genji in the middle of a dive.
- Mei Score 75 Theory Mei has the crowd control and body-blocking to peel Genji off a target.
3 more reasons
- Mei brings Spell Armor (Crystallize), which blunts Genji's ability burst. Only when Mei takes Crystallize.
- Mei's stun (Blizzard, Avalanche) can stop Genji in the middle of a dive.
- Mei reduces enemy Armor (Shatter), offsetting Genji's Spell Armor. Only when Mei takes Shatter. Genji must also take Cyber Shield.
37 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Medivh Score 73 Theory Medivh can reveal enemies (Dust of Appearance), taking away Genji's stealth. Only when Medivh takes Dust of Appearance. Genji must also take Pathfinder.
- Varian Score 72 Theory Varian has the crowd control and body-blocking to peel Genji off a target.
- Blaze Score 71 Theory Blaze has the crowd control and body-blocking to peel Genji off a target.
- Alexstrasza Score 69 Theory Alexstrasza has the crowd control and body-blocking to peel Genji off a target.
- Arthas Score 69 Theory Arthas has the crowd control and body-blocking to peel Genji off a target.
- Hogger Score 69 Theory Hogger has the crowd control and body-blocking to peel Genji off a target.
- Kharazim Score 69 Theory Kharazim can reveal enemies (Air Ally), taking away Genji's stealth. Only when Kharazim takes Air Ally. Genji must also take Pathfinder.
- Rehgar Score 69 Theory Rehgar has the crowd control and body-blocking to peel Genji off a target.
- Leoric Score 68 Theory Leoric has the crowd control and body-blocking to peel Genji off a target.
- Lúcio Score 68 Theory Lúcio has the crowd control and body-blocking to peel Genji off a target.
- Tassadar Score 68 Theory Tassadar can reveal enemies (Oracle), taking away Genji's stealth. Only when Tassadar takes Oracle. Genji must also take Pathfinder.
- D.Va Score 67 Theory D.Va has the crowd control and body-blocking to peel Genji off a target.
- Stitches Score 67 Theory Stitches can deny a burst window, wasting Genji's cooldowns.
- Imperius Score 66 Theory Imperius brings Spell Armor (Impervious), which blunts Genji's ability burst. Only when Imperius takes Impervious.
- Deathwing Score 65 Theory Deathwing can deny a burst window (Draconic Might), wasting Genji's cooldowns. Only when Deathwing takes Draconic Might.
- E.T.C. Score 65 Theory E.T.C. has the crowd control and body-blocking to peel Genji off a target.
- Johanna Score 65 Theory Johanna has the crowd control and body-blocking to peel Genji off a target.
- Cassia Score 64 Theory Cassia has the crowd control and body-blocking to peel Genji off a target.
- Chen Score 64 Theory Chen has the crowd control and body-blocking to peel Genji off a target.
- Illidan Score 63 Theory Illidan can reveal enemies (Nowhere to Hide), taking away Genji's stealth. Only when Illidan takes Nowhere to Hide. Genji must also take Pathfinder.
- Tyrael Score 63 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Genji's cooldowns.
- Zagara Score 62 Theory Zagara can reveal enemies (Creep Tumor), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Zeratul Score 62 Theory Zeratul can reveal enemies (Vorpal Blade), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Cho'gall Score 61 Theory Cho'gall can deny a burst window (Molten Block), wasting Genji's cooldowns. Only when Cho'gall takes Molten Block.
- Malthael Score 61 Theory Malthael can reveal enemies (Reaper's Mark), taking away Genji's stealth. Only when Genji takes Pathfinder.
- Ragnaros Score 61 Theory Ragnaros can deny a burst window (Submerge), wasting Genji's cooldowns. Only when Ragnaros takes Submerge.
- Lunara Score 60 Theory Lunara can reveal enemies (Sentinel Wisp, Natural Perspective), taking away Genji's stealth. Only when Lunara takes Sentinel Wisp or Natural Perspective. Genji must also take Pathfinder.
- Valeera Score 56 Theory Valeera brings Spell Armor (Cloak of Shadows), which blunts Genji's ability burst. Only when Valeera takes Cloak of Shadows.
- Mephisto Score 55 Theory Mephisto can reveal enemies (Consume Souls), taking away Genji's stealth. Only when Mephisto takes Consume Souls. Genji must also take Pathfinder.
- Muradin Score 55 Theory Muradin's stun (Storm Bolt, Haymaker) can stop Genji in the middle of a dive.
- Sonya Score 55 Theory Sonya's stun (Ancient Spear, Leap) can stop Genji in the middle of a dive.
- Yrel Score 55 Theory Yrel's stun (Righteous Hammer) can stop Genji in the middle of a dive.
- Samuro Score 53 Theory Samuro brings Spell Armor (Mirage), which blunts Genji's ability burst. Only when Samuro takes Mirage.
- The Butcher Score 53 Theory The Butcher brings Spell Armor (Meat Shield), which blunts Genji's ability burst. Only when The Butcher takes Meat Shield.
- Thrall Score 53 Theory Thrall brings Spell Armor (Spirit Shield), which blunts Genji's ability burst. Only when Thrall takes Spirit Shield.
- Kerrigan Score 52 Theory Kerrigan brings Spell Armor (Psionic Barrier), which blunts Genji's ability burst. Only when Kerrigan takes Psionic Barrier.
- Valla Score 51 Theory Valla brings Spell Armor (Gloom), which blunts Genji's ability burst. Only when Valla takes Gloom.
Genji works well with
Score 1–100 for how well the kits combine
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Why? 4
- CuratedGenji can commit with Swift Strike, or Dragonblade when he has it, knowing Leap of Faith will pull him back, Unstoppable, if the dive goes wrong.via Leap of Faith, Swift Strike, Dragonblade
- TheoryAnduin can save Genji once the dive is committed.
- TheoryAnduin's root (Chastise, Censure) holds targets still for Genji's burst.
- TheoryAnduin's root (Chastise, Censure) lets Genji dive onto a target that cannot walk away.
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Why? 4
- CuratedIce Wall traps heroes for 2.5 seconds, perfect for Dragonblade's wide slashes. Only when Mei takes Ice Wall (level 10), and Genji takes Dragonblade (level 10).via Ice Wall, Dragonblade
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Genji's burst.
- TheoryMei starts fights on its own terms, giving Genji grouped targets for area burst.
- TheoryMei's stun (Blizzard, Avalanche) lets Genji dive onto a target that cannot walk away.
-
Why? 3
- CuratedGraviton Surge holds heroes together for Dragonblade's arcs or X-Strike's delayed detonation. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Dragonblade, X-Strike
- TheoryZarya can save Genji once the dive is committed.
- TheoryZarya groups or freezes enemies (Graviton Surge) for Genji's area damage. Only when Zarya takes Graviton Surge.
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Why? 3
- TheoryAnub'arak's stun (Impale, Burrow Charge) holds targets still for Genji's burst.
- TheoryAnub'arak starts fights on its own terms, giving Genji grouped targets for area burst.
- TheoryAnub'arak's stun (Impale, Burrow Charge) lets Genji dive onto a target that cannot walk away.
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Why? 3
- TheoryAuriel can save Genji once the dive is committed.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) holds targets still for Genji's burst.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Genji dive onto a target that cannot walk away.
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Why? 3
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Genji's burst.
- TheoryBlaze starts fights on its own terms, giving Genji grouped targets for area burst.
- TheoryBlaze's stun (Jet Propulsion) lets Genji dive onto a target that cannot walk away.
View 5 more
- Brightwing Score 77 Theory Brightwing can save Genji once the dive is committed.
2 more reasons
- Brightwing's polymorph (Polymorph) holds targets still for Genji's burst.
- Brightwing's polymorph (Polymorph) lets Genji dive onto a target that cannot walk away.
- Cho'gall Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Genji's area damage.
3 more reasons
- Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Genji's burst.
- Cho'gall starts fights on its own terms, giving Genji grouped targets for area burst.
- Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Genji dive onto a target that cannot walk away.
- Chromie Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Genji's area damage.
2 more reasons
- Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Genji's burst.
- Chromie's Time Stop (Time Trap, Chronic Conditions) lets Genji dive onto a target that cannot walk away.
- Dehaka Score 77 Theory Dehaka groups or freezes enemies (Drag) for Genji's area damage.
2 more reasons
- Dehaka's stun (Drag) holds targets still for Genji's burst.
- Dehaka's stun (Drag) lets Genji dive onto a target that cannot walk away.
- Diablo Score 77 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Genji's burst.
2 more reasons
- Diablo starts fights on its own terms, giving Genji grouped targets for area burst.
- Diablo's stun (Shadow Charge, Overpower) lets Genji dive onto a target that cannot walk away.
56 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- E.T.C. Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Genji's burst.
- Garrosh Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Genji's burst.
- Hogger Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Genji's burst.
- Imperius Score 77 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Genji's burst.
- Johanna Score 77 Theory Johanna groups or freezes enemies (Condemn) for Genji's area damage.
- Kel'Thuzad Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Genji's area damage.
- Kerrigan Score 77 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Genji's area damage.
- Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Genji's area damage.
- Medivh Score 77 Theory Medivh can save Genji once the dive is committed.
- Muradin Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Genji's burst.
- Qhira Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Genji's burst.
- Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Genji's area damage.
- Thrall Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Genji's burst.
- Tyrael Score 77 Theory Tyrael can save Genji once the dive is committed.
- Uther Score 77 Theory Uther can save Genji once the dive is committed.
- Yrel Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Genji's burst.
- Gazlowe Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Genji's burst.
- Lúcio Score 71 Theory Lúcio starts fights on its own terms, giving Genji grouped targets for area burst.
- Cassia Score 70 Theory Cassia groups or freezes enemies (Valkyrie) for Genji's area damage. Only when Cassia takes Valkyrie.
- Orphea Score 70 Theory Orphea groups or freezes enemies (Crushing Jaws) for Genji's area damage. Only when Orphea takes Crushing Jaws.
- Tassadar Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Genji's area damage. Only when Tassadar takes Black Hole.
- Whitemane Score 70 Theory Whitemane groups or freezes enemies (Judgment Day) for Genji's area damage. Only when Whitemane takes Judgment Day.
- Zeratul Score 70 Theory Zeratul groups or freezes enemies (Void Prison) for Genji's area damage. Only when Zeratul takes Void Prison.
- Ana Score 69 Theory Ana's stun (Sleep Dart) holds targets still for Genji's burst.
- Arthas Score 69 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Genji's burst.
- Deathwing Score 69 Theory Deathwing's stun (Onslaught) holds targets still for Genji's burst.
- Deckard Score 69 Theory Deckard's root (Scroll Of Sealing) holds targets still for Genji's burst.
- Junkrat Score 69 Theory Junkrat's root (Steel Trap) holds targets still for Genji's burst.
- Kael'thas Score 69 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Genji's burst.
- Mal'Ganis Score 69 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Genji's burst.
- Malfurion Score 69 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Genji's burst.
- Ragnaros Score 69 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Genji's burst.
- Rexxar Score 69 Theory Rexxar's stun (Misha, Charge!) holds targets still for Genji's burst.
- Sonya Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Genji's burst.
- The Butcher Score 69 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Genji's burst.
- Tyrande Score 69 Theory Tyrande's stun (Lunar Flare) holds targets still for Genji's burst.
- Valeera Score 69 Theory Valeera's stun (Blade Flurry) holds targets still for Genji's burst.
- Xul Score 69 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Genji's burst.
- Alexstrasza Score 65 Theory Alexstrasza can save Genji once the dive is committed.
- Kharazim Score 65 Theory Kharazim can save Genji once the dive is committed.
- Rehgar Score 65 Theory Rehgar can save Genji once the dive is committed.
- Abathur Score 62 Theory Abathur's stun (Slapathur) holds targets still for Genji's burst. Only when Abathur takes Slapathur.
- D.Va Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Genji's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
- Falstad Score 62 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Genji's burst. Only when Falstad takes Dishonorable Discharge.
- Hanzo Score 62 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Genji's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
- Illidan Score 62 Theory Illidan's stun (The Hunt) holds targets still for Genji's burst. Only when Illidan takes The Hunt.
- Jaina Score 62 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Genji's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
- Mephisto Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Genji's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
- Murky Score 62 Theory Murky's stun (Octo-Grab) holds targets still for Genji's burst. Only when Murky takes Octo-Grab.
- Stukov Score 62 Theory Stukov's stun (Massive Shove) holds targets still for Genji's burst. Only when Stukov takes Massive Shove.
- The Lost Vikings Score 62 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Genji's burst. Only when The Lost Vikings takes Large and In Charge.
- Valla Score 62 Theory Valla's stun (Rain of Vengeance) holds targets still for Genji's burst. Only when Valla takes Rain of Vengeance.
- Zagara Score 62 Theory Zagara's stun (Devouring Maw) holds targets still for Genji's burst. Only when Zagara takes Devouring Maw.
- Zul'jin Score 62 Theory Zul'jin's root (Ensnare) holds targets still for Genji's burst. Only when Zul'jin takes Ensnare.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Genji's area damage. Only when Sylvanas takes Mind Control.
- Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Genji's burst. Only when Varian takes Taunt.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Genji
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 1
- TheoryAlterac Pass's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
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Why? 1
- TheoryBattlefield of Eternity's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
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Why? 1
- TheoryBraxis Holdout's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
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Why? 1
- TheoryHanamura Temple's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
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Why? 1
- TheoryInfernal Shrines's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
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Why? 1
- TheorySky Temple's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
View 10 more
- Volskaya Foundry Score 60 Theory Volskaya Foundry's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
- Braxis Outpost Score 55 Theory Braxis Outpost's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
1 more reason
- Braxis Outpost's single lane leaves Genji little room to flank around the front line.
- Industrial District Score 55 Theory Industrial District's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
1 more reason
- Industrial District's single lane leaves Genji little room to flank around the front line.
- Lost Cavern Score 55 Theory Lost Cavern's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
1 more reason
- Lost Cavern's single lane leaves Genji little room to flank around the front line.
- Silver City Score 55 Theory Silver City's objective forces teamfights where Genji's area burst (Swift Strike, Strike At The Heart) hits several targets.
1 more reason
- Silver City's single lane leaves Genji little room to flank around the front line.
- Blackheart's Bay Score 54 Theory Genji can reach channelling enemies quickly (Pathfinder) to contest Blackheart's Bay's objective. Only when Genji takes Pathfinder.
- Cursed Hollow Score 54 Theory Genji can reach channelling enemies quickly (Pathfinder) to contest Cursed Hollow's objective. Only when Genji takes Pathfinder.
- Dragon Shire Score 54 Theory Genji can reach channelling enemies quickly (Pathfinder) to contest Dragon Shire's objective. Only when Genji takes Pathfinder.
- Towers of Doom Score 54 Theory Genji can reach channelling enemies quickly (Pathfinder) to contest Towers of Doom's objective. Only when Genji takes Pathfinder.
- Warhead Junction Score 54 Theory Genji can reach channelling enemies quickly (Pathfinder) to contest Warhead Junction's objective. Only when Genji takes Pathfinder.
Talents
Talents by level
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Level 1
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Swift as the Wind E
Hitting an enemy Hero with Swift Strike increases Genji's Movement Speed by 40% for 3 seconds.
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Agile Dismount Trait
While mounted the range of Cyber Agility is increased by 70%, its cooldown is reduced by 14 seconds, and it Slows enemy Heroes in its landing area by 25% for 2 seconds.
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Pathfinder Trait
Jumping over terrain with Cyber Agility increases Movement Speed by 30%, and grants Stealth, for 6 seconds. Passive: Genji's Heroic Ability heals him for 10% of the damage dealt to enemy Heroes, increasing up to 30% the lower Genji's Health is.
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Level 4
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Shuriken Mastery Q Quest
Quest: Hit enemy Heroes with Shuriken. Reward: After hitting 30 Heroes, Shuriken damage is increased by 25. Reward: After hitting 60 Heroes, Cyber Agility now refunds 3 charges of Shuriken.
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Strike At The Heart E
Enemies hit by the end of Swift Strike take an additional 142 (+4% per level) damage after 1 second.
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Dragon Claw Active
After Genji blocks 330 (+4% per level) damage with Deflect, activate to release a Dragon Claw, dealing 190 (+4% per level) damage to all nearby enemies.
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Level 7
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Augmented Guard W
When Deflect ends, Genji gains a Shield equal to 100% of the damage blocked for 4 seconds.
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Perfect Defense W
Deflected damage reduces the cooldown of Deflect by 2.5 seconds, up to a maximum of 12.5 seconds.
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Cyber Shield Trait
Using Cyber Agility grants 40 Spell Armor for 4 seconds. Passive: Genji dodges 1 Heroic Basic Attack every 5 seconds.
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Level 10
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Dragonblade Heroic
Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 (+4% per level) damage.
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X-Strike Heroic
Perform two slashes dealing 145 (+4% per level) damage. The slashes detonate after 1.25 seconds causing an additional 290 (+4% per level) damage to enemies in their area.
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Level 13
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Shingan Q
Hitting an enemy with all 3 Shuriken deals 100 (+4% per level) bonus damage. Deals 40% less damage to Structures.
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Flow Like Water E
Each enemy Hero hit with Swift Strike reduces its cooldown by 4 seconds.
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Way Of The Shimada Passive
Increase Genji's Basic Attack range by 1. Each time Genji hits an enemy Hero with a Basic Attack, increase his Basic Attack damage by 1% for 3 seconds, stacking up to 15%.
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Level 16
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Reflect W
Deflect also deals an additional 33% of the damage blocked.
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Final Cut E
After 1 second, Swift Strike deals an additional 115 (+4% per level) damage to all enemies in the area.
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Steady Blade E
Each enemy Hero hit by Swift Strike increases the damage of the next Swift Strike by 30%. This bonus stacks up to 3 times.
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Level 20
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The Dragon Becomes Me Heroic
Each time Dragonblade hits an enemy Hero, the duration of Dragonblade is increased by 0.5 seconds. If a Hero is killed within 1.5 seconds of being hit by Dragonblade, Swift Strike's cooldown is reset.
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Living Weapon Heroic
Each enemy Hero hit by X-Strike reduces its cooldown by 12.5 seconds.
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Sharpened Stars Q
Shuriken now pierce all enemies hit. Swift Strike's refund grants 1 charge of Shuriken.
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Zanshin W Quest
Quest: Block 6500 damage with Deflect, including damage blocked so far. Reward: Deflect hits all nearby enemy Heroes.
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Abilities and mechanics
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Cyber Agility D Trait
Activate to jump to the target area.
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Shuriken Q Ability
Throw 3 Shuriken in a spread pattern, each dealing 65 (+4% per level) damage to the first enemy hit. Stores up to 3 charges. Shuriken's cooldown replenishes all charges at the same time.
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Deflect W Ability
Channel for 1.25 seconds, becoming Protected and blocking damage. Any damage blocked while channeling causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing 55 (+4% per level) damage. Total Damage Deflected: 0
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Swift Strike E Ability
Dash forward, dealing 190 (+4% per level) damage to all enemies in a line. Enemy Heroes that die within 1.5 seconds of being hit with Swift Strike cause the cooldown and mana cost to be refunded.
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Dragonblade R Heroic
Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 (+4% per level) damage.
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X-Strike R Heroic
Perform two slashes dealing 145 (+4% per level) damage. The slashes detonate after 1.25 seconds causing an additional 290 (+4% per level) damage to enemies in their area.
Mechanics tags
What the theory layer reads from Genji's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
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5 buffs, 1 nerf
- BuffSwift as the Wind: Movement Speed bonus 30% → 40%Level 1
- BuffPathfinder: Movement Speed duration 4 s → 6 sLevel 1
- BuffStrike at the Heart: Damage 134 → 142Level 4
- BuffPerfect Defense: Cooldown reduction per hit 2 s → 2.5 sLevel 7
- BuffFlow Like Water: Cooldown reduction per hit 3 s → 4 sLevel 13
- NerfFinal Cut: Damage 125 → 115Level 16
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4 buffs, 1 nerf
- BuffSwift as the Wind: Movement Speed bonus 30% → 40%Level 1
- BuffStrike at the Heart: Damage 134 → 142Level 4
- BuffPerfect Defense: Cooldown reduction per hit 2 s → 2.5 sLevel 7
- BuffFlow Like Water: Cooldown reduction per hit 3 s → 4 sLevel 13
- NerfFinal Cut: Damage 125 → 115Level 16
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4 buffs, 2 nerfs
- BuffPathfinder: New effect (see Blizzard's notes)Level 1
- NerfX-Strike: Cooldown 60 s → 75 sLevel 10
- BuffX-Strike: Detonation damage 275 → 290Level 10
- BuffX-Strike: Slash damage 135 → 145Level 10
- NerfShingan: Effect changed (see Blizzard's notes)Level 13
- BuffLiving Weapon: Cooldown reduction 10 s → 12.5 sLevel 20
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4 buffs, 2 nerfs
- BuffPathfinder: New effect (see Blizzard's notes)Level 1
- NerfX-Strike: Cooldown 60 s → 75 sLevel 10
- BuffX-Strike: Detonation damage 275 → 290Level 10
- BuffX-Strike: Slash damage 135 → 145Level 10
- NerfShingan: Effect changed (see Blizzard's notes)Level 13
- BuffLiving Weapon: Cooldown reduction 10 s → 12.5 sLevel 20
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.