Bruiser · Warcraft
Thrall
Warchief of the Horde
- Role
- Bruiser
- Attack
- Melee
- Difficulty
- Medium
- Released
- 13 Jan 2015
- Last patched
- 20 Jul 2026
Counters and synergies
Thrall is strong against
Score 1–100 for Thrall's net edge once both kits are weighed (50 = neutral)
-
Why? 3
- CuratedWindfury's 30% speed burst and Feral Spirit's root let Thrall reach and pin a sieging Hammer, who can't relocate without dropping Siege Mode.via Windfury, Feral Spirit, Siege Mode
- TheoryThrall can dive onto Sgt. Hammer, who has little mobility to escape.
- TheoryThrall can block or armor against Basic Attacks (Feral Resilience), which Sgt. Hammer relies on for damage. Only when Thrall takes Feral Resilience.
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Why? 4
- CuratedFeral Spirit roots Probius and Windfury closes the distance; with 1260 Health and a Worker Rush that breaks on damage, he can't get away.via Feral Spirit, Windfury, Worker Rush
- TheoryThrall can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryThrall brings Spell Armor (Spirit Shield), which blunts Probius's ability burst. Only when Thrall takes Spirit Shield.
- TheoryProbius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Thrall hardest. Only when Probius takes Shoot 'Em Up.
-
Why? 3
- TheoryThrall can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
- TheoryThrall brings Spell Armor (Spirit Shield), which blunts Li-Ming's ability burst. Only when Thrall takes Spirit Shield.
- TheoryThrall can interrupt channels with stun (Sundering), and Li-Ming relies on channelled abilities. Only when Thrall takes Sundering. Li-Ming must also take Disintegrate.
-
Why? 2
- TheoryThrall can dive onto Azmodan, who has little mobility to escape.
- TheoryThrall can interrupt channels with stun (Sundering), and Azmodan relies on channelled abilities. Only when Thrall takes Sundering.
-
Why? 2
- TheoryThrall can dive onto Nova, whose small Health pool rarely survives a committed dive.
- TheoryThrall brings Spell Armor (Spirit Shield), which blunts Nova's ability burst. Only when Thrall takes Spirit Shield.
-
Why? 4
- TheoryThrall can dive onto Chromie, who has little mobility to escape.
- TheoryThrall brings Spell Armor (Spirit Shield), which blunts Chromie's ability burst. Only when Thrall takes Spirit Shield.
- TheoryChromie's Time Stop (Time Trap, Chronic Conditions) can stop Thrall in the middle of a dive.
- TheoryChromie reduces enemy Armor (Unravelling), offsetting Thrall's Physical Armor. Only when Chromie takes Unravelling. Thrall must also take Feral Resilience.
View 1 more
- Gul'dan Score 65 Theory Thrall can dive onto Gul'dan, who has little mobility to escape.
3 more reasons
- Thrall can interrupt channels with stun (Sundering), and Gul'dan relies on channelled abilities. Only when Thrall takes Sundering. Gul'dan must also take Health Funnel.
- Gul'dan reduces enemy Armor (Haunt), offsetting Thrall's Physical Armor. Only when Gul'dan takes Haunt. Thrall must also take Feral Resilience.
- Gul'dan's silence (Horrify) can stop Thrall in the middle of a dive. Only when Gul'dan takes Horrify.
21 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Anduin Score 64 Theory Thrall can dive onto Anduin, who has little mobility to escape.
- Lt. Morales Score 63 Theory Thrall can dive onto Lt. Morales, who has little mobility to escape.
- Nazeebo Score 63 Theory Thrall can dive onto Nazeebo, who has little mobility to escape.
- Abathur Score 62 Theory Thrall can dive onto Abathur, whose small Health pool rarely survives a committed dive.
- Whitemane Score 62 Theory Thrall can dive onto Whitemane, who has little mobility to escape.
- Gazlowe Score 60 Theory Thrall can dive onto Gazlowe, who has little mobility to escape.
- Kael'thas Score 60 Theory Thrall can dive onto Kael'thas, who has little mobility to escape.
- Kel'Thuzad Score 60 Theory Thrall can dive onto Kel'Thuzad, who has little mobility to escape.
- Zul'jin Score 60 Theory Thrall can dive onto Zul'jin, who has little mobility to escape.
- Raynor Score 59 Theory Thrall can dive onto Raynor, who has little mobility to escape.
- Tyrael Score 59 Theory Thrall deals damage based on maximum Health (Rolling Thunder, Alpha Wolf), which hits high-Health heroes like Tyrael hardest. Only when Thrall takes Rolling Thunder or Alpha Wolf.
- Ragnaros Score 58 Theory Thrall deals damage based on maximum Health (Rolling Thunder, Alpha Wolf), which hits high-Health heroes like Ragnaros hardest. Only when Thrall takes Rolling Thunder or Alpha Wolf.
- Greymane Score 55 Theory Thrall's root (Feral Spirit, Alpha Wolf) can stop Greymane in the middle of a dive.
- Kharazim Score 55 Theory Thrall's root (Feral Spirit, Alpha Wolf) can stop Kharazim in the middle of a dive.
- Tracer Score 55 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Tracer relies on for damage. Only when Thrall takes Feral Resilience.
- Fenix Score 54 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Fenix relies on for damage. Only when Thrall takes Feral Resilience.
- Genji Score 53 Theory Thrall brings Spell Armor (Spirit Shield), which blunts Genji's ability burst. Only when Thrall takes Spirit Shield.
- Falstad Score 52 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Falstad relies on for damage. Only when Thrall takes Feral Resilience.
- Hanzo Score 51 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Hanzo relies on for damage. Only when Thrall takes Feral Resilience.
- Imperius Score 51 Theory Thrall deals damage based on maximum Health (Rolling Thunder, Alpha Wolf), which hits high-Health heroes like Imperius hardest. Only when Thrall takes Rolling Thunder or Alpha Wolf.
- Murky Score 51 Theory Thrall can dive onto Murky, whose small Health pool rarely survives a committed dive.
Thrall is weak against
Score 1–100 for their net edge over Thrall's kit
-
Why? 5
- CuratedParry negates Windfury's quick basic attacks for 1.25 seconds, and Taunt, if Varian takes it at level 4, silences Thrall so he can't Feral Spirit or Chain Lightning for healing stacks.via Parry, Taunt, Windfury, Frostwolf Resilience
- TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Thrall relies on for damage.
- TheoryVarian has the crowd control and body-blocking to peel Thrall off a target.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Thrall's self-healing in melee range. Only when Varian takes Mortal Strike.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Thrall's Physical Armor. Only when Varian takes Colossus Smash. Thrall must also take Feral Resilience.
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Why? 6
- CuratedShield Glare blinds Thrall during Windfury, wasting its three fast attacks and the Frostwolf Resilience stacks they would generate.via Shield Glare, Windfury, Frostwolf Resilience
- TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Thrall's damage.
- TheoryJohanna has the crowd control and body-blocking to peel Thrall off a target.
- TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Thrall relies on for damage. Only when Johanna takes Divine Fortress.
- TheoryJohanna's stun (Condemn, Falling Sword) can stop Thrall in the middle of a dive.
- TheoryThrall deals damage based on maximum Health (Rolling Thunder, Alpha Wolf), which hits high-Health heroes like Johanna hardest. Only when Thrall takes Rolling Thunder or Alpha Wolf.
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Why? 3
- CuratedCursed Strikes cuts Thrall's attack speed by 40%, blunting Windfury's burst and slowing how fast he builds Frostwolf Resilience healing.via Cursed Strikes, Windfury, Frostwolf Resilience
- TheoryXul reduces healing received (Mortal Wound), which blunts Thrall's self-healing in melee range. Only when Xul takes Mortal Wound.
- TheoryXul's root (Bone Prison, Amplify Damage) can stop Thrall in the middle of a dive.
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Why? 4
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Thrall's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel has the crowd control and body-blocking to peel Thrall off a target.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) can stop Thrall in the middle of a dive.
- TheoryAuriel reduces enemy Armor (Wrath of Heaven), offsetting Thrall's Physical Armor. Only when Auriel takes Wrath of Heaven. Thrall must also take Feral Resilience.
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Why? 3
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Thrall's damage.
- TheoryLi Li has the crowd control and body-blocking to peel Thrall off a target.
- TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening Thrall's stun. Only when Li Li takes Let's Go!. Thrall must also take Sundering.
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Why? 4
- TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Thrall's damage.
- TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Thrall relies on for damage. Only when Valeera takes Combat Readiness.
- TheoryValeera reduces healing received (Wound Poison), which blunts Thrall's self-healing in melee range. Only when Valeera takes Wound Poison.
- TheoryValeera reduces enemy Armor (Sinister Strike), offsetting Thrall's Physical Armor. Only when Thrall takes Feral Resilience.
View 5 more
- Rehgar Score 75 Theory Rehgar has the crowd control and body-blocking to peel Thrall off a target.
3 more reasons
- Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Thrall hardest. Only when Rehgar takes Hunger of the Wolf.
- Rehgar reduces healing received (Purification), which blunts Thrall's self-healing in melee range. Only when Rehgar takes Purification.
- Rehgar can ignore or remove crowd control (Purge), weakening Thrall's stun. Only when Thrall takes Sundering.
- D.Va Score 74 Theory D.Va has the crowd control and body-blocking to peel Thrall off a target.
3 more reasons
- D.Va reduces healing received (Aggression Matrix), which blunts Thrall's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- D.Va reduces enemy Armor (Target Locked), offsetting Thrall's Physical Armor. Only when D.Va takes Target Locked. Thrall must also take Feral Resilience.
- D.Va can ignore or remove crowd control (Bunny Hop), weakening Thrall's stun. Only when D.Va takes Bunny Hop. Thrall must also take Sundering.
- Zarya Score 73 Theory Zarya has the crowd control and body-blocking to peel Thrall off a target.
3 more reasons
- Zarya can block or armor against Basic Attacks (Defensive Shielding), which Thrall relies on for damage. Only when Zarya takes Defensive Shielding.
- Zarya can ignore or remove crowd control (Cleansing Shield), weakening Thrall's stun. Only when Zarya takes Cleansing Shield. Thrall must also take Sundering.
- Zarya's silence (Gravity Kills) can stop Thrall in the middle of a dive. Only when Zarya takes Gravity Kills.
- Brightwing Score 71 Theory Brightwing has the crowd control and body-blocking to peel Thrall off a target.
3 more reasons
- Brightwing's silence (Polymorph, Hush!) can stop Thrall in the middle of a dive.
- Brightwing reduces enemy Armor (Critterize), offsetting Thrall's Physical Armor. Only when Brightwing takes Critterize. Thrall must also take Feral Resilience.
- Brightwing can ignore or remove crowd control (Soothing Mist), weakening Thrall's stun. Only when Thrall takes Sundering.
- Hogger Score 71 Theory Hogger has the crowd control and body-blocking to peel Thrall off a target.
3 more reasons
- Hogger's stun (Staggering Blow, Shockwave) can stop Thrall in the middle of a dive.
- Hogger reduces enemy Armor (Power Spike), offsetting Thrall's Physical Armor. Only when Hogger takes Power Spike. Thrall must also take Feral Resilience.
- Hogger can ignore or remove crowd control (Hogg Wild), weakening Thrall's stun. Only when Thrall takes Sundering.
44 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Leoric Score 71 Theory Leoric has the crowd control and body-blocking to peel Thrall off a target.
- Lúcio Score 71 Theory Lúcio has the crowd control and body-blocking to peel Thrall off a target.
- Arthas Score 70 Theory Arthas has the crowd control and body-blocking to peel Thrall off a target.
- Mei Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Thrall's damage.
- Alarak Score 67 Theory Alarak has the crowd control and body-blocking to peel Thrall off a target.
- Malfurion Score 67 Theory Malfurion has the crowd control and body-blocking to peel Thrall off a target.
- Uther Score 67 Theory Uther has the crowd control and body-blocking to peel Thrall off a target.
- Cassia Score 66 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Thrall's damage.
- Stitches Score 66 Theory Stitches reduces healing received (Master Hooker), which blunts Thrall's self-healing in melee range. Only when Stitches takes Master Hooker.
- Sylvanas Score 66 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Thrall hardest. Only when Sylvanas takes Overwhelming Affliction.
- Yrel Score 66 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Thrall relies on for damage. Only when Yrel takes Dauntless.
- Illidan Score 65 Theory Illidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Thrall hardest. Only when Illidan takes Fiery Brand.
- Malthael Score 65 Theory Malthael reduces healing received (Touch of Death), which blunts Thrall's self-healing in melee range. Only when Malthael takes Touch of Death.
- Garrosh Score 64 Theory Garrosh has the crowd control and body-blocking to peel Thrall off a target.
- Rexxar Score 64 Theory Rexxar has the crowd control and body-blocking to peel Thrall off a target.
- Tassadar Score 64 Theory Tassadar has the crowd control and body-blocking to peel Thrall off a target.
- Alexstrasza Score 63 Theory Alexstrasza has the crowd control and body-blocking to peel Thrall off a target.
- Chen Score 63 Theory Chen has the crowd control and body-blocking to peel Thrall off a target.
- Diablo Score 63 Theory Diablo has the crowd control and body-blocking to peel Thrall off a target.
- Maiev Score 63 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Thrall hardest. Only when Maiev takes Vengeful Knives.
- Qhira Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which Thrall relies on for damage. Only when Qhira takes Upstage.
- Ana Score 62 Theory Ana reduces healing received (Biotic Grenade), which blunts Thrall's self-healing in melee range.
- Lunara Score 62 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Thrall hardest. Only when Lunara takes Invigorating Spores.
- Sonya Score 62 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Thrall relies on for damage. Only when Sonya takes Tough As Nails.
- The Butcher Score 62 Theory The Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Thrall hardest. Only when The Butcher takes Savage Charge.
- Tyrande Score 62 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Thrall hardest. Only when Tyrande takes Empower.
- Zagara Score 62 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Thrall hardest. Only when Zagara takes Corrosive Saliva.
- Cho'gall Score 61 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Thrall's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
- Artanis Score 60 Theory Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Thrall's damage. Only when Artanis takes Suppression Pulse.
- E.T.C. Score 60 Theory E.T.C. has the crowd control and body-blocking to peel Thrall off a target.
- Mal'Ganis Score 60 Theory Mal'Ganis has the crowd control and body-blocking to peel Thrall off a target.
- Deckard Score 58 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Thrall's damage. Only when Deckard takes Respect the Elderly.
- Xal'atath Score 58 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Thrall's damage. Only when Xal'atath takes Void Eruption.
- Anub'arak Score 56 Theory Anub'arak has the crowd control and body-blocking to peel Thrall off a target.
- Dehaka Score 56 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Thrall's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
- Muradin Score 55 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Thrall relies on for damage. Only when Muradin takes Dwarf Block.
- Blaze Score 54 Theory Blaze has the crowd control and body-blocking to peel Thrall off a target.
- Deathwing Score 53 Theory Deathwing's stun (Onslaught) can stop Thrall in the middle of a dive.
- Mephisto Score 53 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Thrall hardest. Only when Mephisto takes Static Field.
- The Lost Vikings Score 53 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Thrall hardest.
- Valla Score 53 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Thrall hardest. Only when Valla takes Manticore.
- Junkrat Score 52 Theory Junkrat's root (Steel Trap) can stop Thrall in the middle of a dive.
- Tychus Score 52 Theory Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Thrall hardest.
- Stukov Score 51 Theory Stukov has the crowd control and body-blocking to peel Thrall off a target.
Thrall works well with
Score 1–100 for how well the kits combine
-
Why? 4
- CuratedSundering's 1-second stun along a long line holds enemies in place for Flamestrike and a spreading Living Bomb. Only when Thrall takes Sundering (level 10).via Sundering, Flamestrike, Living Bomb
- TheoryThrall's root (Feral Spirit, Alpha Wolf) holds targets still for Kael'thas's burst.
- TheoryThrall starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- TheoryKael'thas's stun (Gravity Lapse) lets Thrall dive onto a target that cannot walk away.
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Why? 4
- CuratedLightning Shield on Thrall damages everyone around him as he dives with Windfury, and Bloodlust, if Rehgar takes it, boosts his attack speed and sustain.via Lightning Shield, Bloodlust, Windfury
- TheoryRehgar can save Thrall once the dive is committed.
- TheoryRehgar can keep Thrall alive through a dive.
- TheoryRehgar can cleanse crowd control off Thrall (Purge) to keep the attacks coming.
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Why? 4
- CuratedGraviton Surge groups enemies so Sundering's line stun or Earthquake's slowing pulses, whichever Thrall takes, hit all of them. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Sundering, Earthquake
- TheoryZarya can save Thrall once the dive is committed.
- TheoryZarya groups or freezes enemies (Graviton Surge) for Thrall's area damage. Only when Zarya takes Graviton Surge.
- TheoryZarya can cleanse crowd control off Thrall (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
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Why? 3
- TheoryAlexstrasza can save Thrall once the dive is committed.
- TheoryAlexstrasza can keep Thrall alive through a dive.
- TheoryAlexstrasza can cleanse crowd control off Thrall (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
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Why? 4
- TheoryAnduin can save Thrall once the dive is committed.
- TheoryAnduin can keep Thrall alive through a dive.
- TheoryAnduin can cleanse crowd control off Thrall (Leap of Faith) to keep the attacks coming.
- TheoryAnduin's root (Chastise, Censure) lets Thrall dive onto a target that cannot walk away.
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Why? 3
- TheoryAuriel can save Thrall once the dive is committed.
- TheoryAuriel can keep Thrall alive through a dive.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Thrall dive onto a target that cannot walk away.
View 5 more
- Brightwing Score 77 Theory Brightwing can save Thrall once the dive is committed.
3 more reasons
- Brightwing can keep Thrall alive through a dive.
- Brightwing can cleanse crowd control off Thrall (Soothing Mist) to keep the attacks coming.
- Brightwing's polymorph (Polymorph) lets Thrall dive onto a target that cannot walk away.
- Chromie Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Thrall's area damage.
3 more reasons
- Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Chromie's burst.
- Chromie's Time Stop (Time Trap, Chronic Conditions) lets Thrall dive onto a target that cannot walk away.
- Thrall starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
- Genji Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Genji's burst.
2 more reasons
- Thrall starts fights on its own terms, giving Genji grouped targets for area burst.
- Thrall's root (Feral Spirit, Alpha Wolf) lets Genji dive onto a target that cannot walk away.
- Junkrat Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Junkrat's burst.
2 more reasons
- Thrall starts fights on its own terms, giving Junkrat grouped targets for area burst.
- Junkrat's root (Steel Trap) lets Thrall dive onto a target that cannot walk away.
- Kel'Thuzad Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Thrall's area damage.
3 more reasons
- Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Kel'Thuzad's burst.
- Thrall starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) lets Thrall dive onto a target that cannot walk away.
61 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Kerrigan Score 77 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Thrall's area damage.
- Kharazim Score 77 Theory Kharazim can save Thrall once the dive is committed.
- Orphea Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Orphea's burst.
- Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Thrall's area damage.
- Tassadar Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Tassadar's burst.
- Tracer Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Tracer's burst.
- Uther Score 77 Theory Uther can save Thrall once the dive is committed.
- Valeera Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Valeera's burst.
- Whitemane Score 77 Theory Whitemane can keep Thrall alive through a dive.
- Zeratul Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Zeratul's burst.
- Alarak Score 76 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Alarak's burst.
- Medivh Score 76 Theory Medivh can save Thrall once the dive is committed.
- Jaina Score 75 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Jaina's burst.
- Murky Score 75 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Murky's burst.
- Ana Score 74 Theory Ana can keep Thrall alive through a dive.
- Malfurion Score 74 Theory Malfurion can keep Thrall alive through a dive.
- Tyrande Score 74 Theory Tyrande can keep Thrall alive through a dive.
- Hanzo Score 72 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Hanzo's burst.
- Lúcio Score 72 Theory Lúcio can keep Thrall alive through a dive.
- Cho'gall Score 71 Theory Cho'gall groups or freezes enemies (Upheaval) for Thrall's area damage.
- Dehaka Score 71 Theory Dehaka groups or freezes enemies (Drag) for Thrall's area damage.
- Johanna Score 71 Theory Johanna groups or freezes enemies (Condemn) for Thrall's area damage.
- Maiev Score 71 Theory Maiev groups or freezes enemies (Umbral Bind) for Thrall's area damage.
- Probius Score 71 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Probius's burst.
- Xal'atath Score 71 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Xal'atath's burst.
- Deckard Score 69 Theory Deckard can keep Thrall alive through a dive.
- Tyrael Score 69 Theory Tyrael can save Thrall once the dive is committed.
- Li Li Score 68 Theory Li Li can keep Thrall alive through a dive.
- Li-Ming Score 68 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Li-Ming's burst.
- Nova Score 68 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Nova's burst.
- Garrosh Score 67 Theory Garrosh can cleanse crowd control off Thrall (Into the Fray) to keep the attacks coming.
- Gazlowe Score 66 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Thrall's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
- Stukov Score 66 Theory Stukov can keep Thrall alive through a dive.
- Arthas Score 63 Theory Arthas's root (Howling Blast, Deathchill) lets Thrall dive onto a target that cannot walk away.
- Cassia Score 63 Theory Cassia groups or freezes enemies (Valkyrie) for Thrall's area damage. Only when Cassia takes Valkyrie.
- Mei Score 63 Theory Mei's stun (Blizzard, Avalanche) lets Thrall dive onto a target that cannot walk away.
- Sonya Score 63 Theory Sonya's stun (Ancient Spear, Leap) lets Thrall dive onto a target that cannot walk away.
- Yrel Score 63 Theory Yrel's stun (Righteous Hammer) lets Thrall dive onto a target that cannot walk away.
- Lt. Morales Score 62 Theory Lt. Morales can keep Thrall alive through a dive.
- The Lost Vikings Score 60 Theory The Lost Vikings can cleanse crowd control off Thrall (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
- Zul'jin Score 60 Theory Zul'jin can cleanse crowd control off Thrall (Voodoo Shuffle) to keep the attacks coming. Only when Zul'jin takes Voodoo Shuffle.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Thrall's area damage. Only when Sylvanas takes Mind Control.
- Anub'arak Score 57 Theory Anub'arak's stun (Impale, Burrow Charge) lets Thrall dive onto a target that cannot walk away.
- Artanis Score 57 Theory Thrall's root (Feral Spirit, Alpha Wolf) lets Artanis dive onto a target that cannot walk away.
- Blaze Score 57 Theory Blaze's stun (Jet Propulsion) lets Thrall dive onto a target that cannot walk away.
- Deathwing Score 57 Theory Deathwing's stun (Onslaught) lets Thrall dive onto a target that cannot walk away.
- Diablo Score 57 Theory Diablo's stun (Shadow Charge, Overpower) lets Thrall dive onto a target that cannot walk away.
- E.T.C. Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Thrall dive onto a target that cannot walk away.
- Greymane Score 57 Theory Thrall's root (Feral Spirit, Alpha Wolf) lets Greymane dive onto a target that cannot walk away.
- Hogger Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Thrall dive onto a target that cannot walk away.
- Illidan Score 57 Theory Thrall's root (Feral Spirit, Alpha Wolf) lets Illidan dive onto a target that cannot walk away.
- Imperius Score 57 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) lets Thrall dive onto a target that cannot walk away.
- Mal'Ganis Score 57 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) lets Thrall dive onto a target that cannot walk away.
- Mephisto Score 57 Theory Thrall's root (Feral Spirit, Alpha Wolf) lets Mephisto dive onto a target that cannot walk away.
- Muradin Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Thrall dive onto a target that cannot walk away.
- Qhira Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Thrall dive onto a target that cannot walk away.
- Ragnaros Score 57 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) lets Thrall dive onto a target that cannot walk away.
- Rexxar Score 57 Theory Rexxar's stun (Misha, Charge!) lets Thrall dive onto a target that cannot walk away.
- The Butcher Score 57 Theory The Butcher's stun (Ruthless Onslaught) lets Thrall dive onto a target that cannot walk away.
- Xul Score 57 Theory Xul's root (Bone Prison, Amplify Damage) lets Thrall dive onto a target that cannot walk away.
- Lunara Score 56 Theory Lunara can cleanse crowd control off Thrall (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Thrall
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 2
- TheoryThrall's sustained damage (Windfury, Maelstrom Weapon) speeds up Alterac Pass's race against neutral units.
- TheoryThrall can start the fights Alterac Pass's objective forces.
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Why? 2
- TheoryThrall's sustained damage (Windfury, Maelstrom Weapon) speeds up Battlefield of Eternity's race against neutral units.
- TheoryThrall can start the fights Battlefield of Eternity's objective forces.
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Why? 2
- TheoryThrall's sustained damage (Windfury, Maelstrom Weapon) speeds up Infernal Shrines's race against neutral units.
- TheoryThrall can start the fights Infernal Shrines's objective forces.
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Why? 2
- TheoryThrall's sustained damage (Windfury, Maelstrom Weapon) speeds up Garden of Terror's race against neutral units.
- TheoryThrall can cover ground quickly (Wind Rush) on Garden of Terror's large layout. Only when Thrall takes Wind Rush.
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Why? 1
- TheoryThrall's sustained damage (Windfury, Maelstrom Weapon) speeds up Haunted Mines's race against neutral units.
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Why? 2
- TheoryThrall can start the fights Sky Temple's objective forces.
- TheoryThrall can cover ground quickly (Wind Rush) on Sky Temple's large layout. Only when Thrall takes Wind Rush.
View 8 more
- Blackheart's Bay Score 57 Theory Thrall can reach channelling enemies quickly (Wind Rush) to contest Blackheart's Bay's objective. Only when Thrall takes Wind Rush.
1 more reason
- Thrall can cover ground quickly (Wind Rush) on Blackheart's Bay's large layout. Only when Thrall takes Wind Rush.
- Cursed Hollow Score 57 Theory Thrall can reach channelling enemies quickly (Wind Rush) to contest Cursed Hollow's objective. Only when Thrall takes Wind Rush.
1 more reason
- Thrall can cover ground quickly (Wind Rush) on Cursed Hollow's large layout. Only when Thrall takes Wind Rush.
- Warhead Junction Score 57 Theory Thrall can reach channelling enemies quickly (Wind Rush) to contest Warhead Junction's objective. Only when Thrall takes Wind Rush.
1 more reason
- Thrall can cover ground quickly (Wind Rush) on Warhead Junction's large layout. Only when Thrall takes Wind Rush.
- Braxis Holdout Score 55 Theory Thrall can start the fights Braxis Holdout's objective forces.
- Hanamura Temple Score 55 Theory Thrall can start the fights Hanamura Temple's objective forces.
- Volskaya Foundry Score 55 Theory Thrall can start the fights Volskaya Foundry's objective forces.
- Dragon Shire Score 54 Theory Thrall can reach channelling enemies quickly (Wind Rush) to contest Dragon Shire's objective. Only when Thrall takes Wind Rush.
- Towers of Doom Score 54 Theory Thrall can reach channelling enemies quickly (Wind Rush) to contest Towers of Doom's objective. Only when Thrall takes Wind Rush.
Talents
Talents by level
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Level 1
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Echo of the Elements Q Quest
Quest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.
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Crash Lightning Q Quest
Quest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.
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Maelstrom Weapon E Quest
Quest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
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Level 4
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Feral Resilience W
Heroes damaged by Feral Spirit grant 4 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack. Stacks are consumed on the next cast of Feral Spirit.
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Frostwolf Pack W Quest
Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero. Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
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Mana Tide Trait
Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
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Level 7
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Rolling Thunder Q
Passive: Chain Lightning bounces an additional time. For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount.
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Ancestral Wrath Active
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt. Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
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Elemental Assault Passive
After using an Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
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Level 10
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Sundering Heroic
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
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Earthquake Heroic
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
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Level 13
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Grace Of Air E
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
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Frostwolf's Grace Trait
Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
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Spirit Shield Active
Every 45 seconds, gain 70 Spell Armor against the next enemy Ability and subsequent Abilities for 4 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds. Can be toggled to allow or prevent this talent from triggering automatically.
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Level 16
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Tempest Fury E
The final strike of Windfury hits 3 times for 75% normal damage. These hits do not provide quest progress.
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Thunderstorm Q Quest
Chain Lightning Slows the primary target by 8% for 2 seconds when used on Heroes. Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%. Reward: While at a 40% bonus, Chain Lightning's damage is increased by 30%. Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
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Alpha Wolf W
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage. Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
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Level 20
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Worldbreaker Heroic
Lower the cooldown of Sundering by 40 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
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Earthen Shields Heroic
Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
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Elemental Momentum Passive
Basic Attacks reduce Thrall's Basic and Heroic Ability cooldowns by 0.25 seconds, tripled against Heroes.
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Nexus Blades Passive
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
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Wind Rush Active
Activate to immediately teleport to a target location and gain Windfury.
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Abilities and mechanics
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Frostwolf Resilience D Trait
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 240 (+4% per level) Health.
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Chain Lightning Q Ability
Shock an enemy with lightning, dealing 170 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 85 (+4% per level) damage to each enemy hit.
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Feral Spirit W Ability
Unleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
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Windfury E Ability
Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
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Earthquake R Heroic
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
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Sundering R Heroic
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
Mechanics tags
What the theory layer reads from Thrall's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 20 Jul 2026 Patch Changed
1 other change
- ChangeCrash Lightning: Effect changed (see Blizzard's notes)Level 1
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1 buff, 2 nerfs, 2 other changes
- NerfCrash Lightning: Stacks 6 → 4Level 1
- BuffEcho of the Elements: Kill window 1.5 s → 2 sLevel 1
- NerfEcho of the Elements: Effect changed (see Blizzard's notes)Level 1
- ChangeEcho of the Elements: Effect removed (see Blizzard's notes)Level 1
- ChangeRolling Thunder: New effect (see Blizzard's notes)Level 7
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2 nerfs
- NerfCrash Lightning: Stacks 6 → 4Level 1
- NerfEcho of the Elements: Damage 85 → 70Level 1
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1 buff, 1 nerf, 1 other change
- NerfBasic Attack damage 173 → 167Base
- BuffCrash Lightning: Mythic Reward Damage bonus 270 → 325Level 1
- ChangeEcho of the Elements: Effect changed (see Blizzard's notes)Level 1
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1 buff, 1 nerf, 1 other change
- NerfBasic Attack damage 173 → 167Base
- BuffCrash Lightning: Mythic Reward Damage bonus 270 → 325Level 1
- ChangeEcho of the Elements: Effect changed (see Blizzard's notes)Level 1
- Heroes of the Storm Balance Patch Notes, 12 Dec 2025 Balance update Nerfed
1 nerf
- NerfMaelstrom Weapon: Completion requirements 20 → 25Level 1
- Heroes of the Storm Live Patch Notes, 1 Dec 2025 Patch Mixed
1 buff, 1 nerf, 6 other changes
- ChangeCrash Lightning: Effect changed (see Blizzard's notes)Level 1
- ChangeEcho of the Elements: Effect changed (see Blizzard's notes)Level 1
- ChangeRolling Thunder: Effect changed (see Blizzard's notes)Level 1
- ChangeRolling Thunder: Effect removed (see Blizzard's notes)Level 1
- ChangeMaelstrom Weapon: Effect changed (see Blizzard's notes)Level 7
- ChangeTempest Fury: Effect removed (see Blizzard's notes)Level 16
- BuffThunderstorm: Damage bonus 25% → 30%Level 16
- NerfWind Rush: Cooldown 80 s → 90 sLevel 20
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1 buff, 1 nerf, 6 other changes
- ChangeCrash Lightning: Effect changed (see Blizzard's notes)Level 1
- ChangeEcho of the Elements: Effect changed (see Blizzard's notes)Level 1
- ChangeRolling Thunder: Effect changed (see Blizzard's notes)Level 1
- ChangeRolling Thunder: Effect removed (see Blizzard's notes)Level 1
- ChangeMaelstrom Weapon: 2 effect changes (see Blizzard's notes)Level 7
- ChangeTempest Fury: Effect removed (see Blizzard's notes)Level 16
- BuffThunderstorm: Damage bonus 25% → 30%Level 16
- NerfWind Rush: Cooldown 80 s → 90 sLevel 20
- Heroes of the Storm Live Patch Notes, 30 Sep 2025 Patch Buffed
1 buff, 1 other change
- BuffElemental Assault: New effect (see Blizzard's notes)Level 7
- ChangeFollow Through: Effect removed (see Blizzard's notes)Level 7
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1 buff, 1 other change
- BuffElemental Assault: New effect (see Blizzard's notes)Level 7
- ChangeFollow Through: Effect removed (see Blizzard's notes)Level 7
- Heroes of the Storm Live Patch Notes, 29 Jul 2025 Patch Nerfed
1 nerf
- NerfSundering: Effect changed (see Blizzard's notes)Level 10
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1 nerf
- NerfSundering: Effect changed (see Blizzard's notes)Level 10
Guides and links
Guides and builds
Reference and esports
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