Bruiser / Tank · Warcraft
Varian
High King of the Alliance
- Role
- Bruiser or Tank
- Attack
- Melee
- Difficulty
- Medium
- Released
- 15 Nov 2016
- Last patched
- 30 Sep 2025
Counters and synergies
Varian is strong against
Score 1–100 for Varian's net edge once both kits are weighed (50 = neutral)
-
Why? 6
- CuratedParry blocks Illidan's basic attacks, cutting off Betrayer's Thirst healing and cooldown reduction, and Taunt, if Varian takes it, silences him so he can't Dive away.via Parry, Taunt, Betrayer's Thirst, Dive
- TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Illidan relies on for damage.
- TheoryVarian has the crowd control and body-blocking to peel Illidan off a target.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Illidan's self-healing in melee range. Only when Varian takes Mortal Strike.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Illidan's Physical Armor. Only when Varian takes Colossus Smash. Illidan must also take Reflexive Block.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Varian hardest. Only when Illidan takes Fiery Brand.
-
Why? 5
- CuratedParry negates Windfury's quick basic attacks for 1.25 seconds, and Taunt, if Varian takes it at level 4, silences Thrall so he can't Feral Spirit or Chain Lightning for healing stacks.via Parry, Taunt, Windfury, Frostwolf Resilience
- TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Thrall relies on for damage.
- TheoryVarian has the crowd control and body-blocking to peel Thrall off a target.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Thrall's self-healing in melee range. Only when Varian takes Mortal Strike.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Thrall's Physical Armor. Only when Varian takes Colossus Smash. Thrall must also take Feral Resilience.
-
Why? 7
- CuratedParry blocks all basic attacks for 1.25 seconds with two charges, and Taunt, if Varian takes it at level 4, silences The Butcher and forces him to swing at Varian instead of his target.via Parry, Taunt, Fresh Meat
- TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which The Butcher relies on for damage.
- TheoryVarian has the crowd control and body-blocking to peel The Butcher off a target.
- TheoryVarian reduces healing received (Mortal Strike), which blunts The Butcher's self-healing in melee range. Only when Varian takes Mortal Strike.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting The Butcher's Physical Armor. Only when Varian takes Colossus Smash. The Butcher must also take Block.
- TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Varian hardest. Only when The Butcher takes Savage Charge.
- TheoryThe Butcher can ignore or remove crowd control (Ruthless Onslaught), weakening Varian's taunt. Only when Varian takes Taunt.
-
Why? 4
- CuratedParry blocks all of Valla's basic attacks for 1.25 seconds with two charges, and Charge, plus Taunt if Varian takes it, pins her in place.via Parry, Charge, Taunt, Hatred
- TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Valla relies on for damage.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Valla's Spell Armor. Only when Varian takes Colossus Smash. Valla must also take Gloom.
- TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Varian hardest. Only when Valla takes Manticore.
-
Why? 4
- CuratedShattering Throw deals up to 1400 bonus damage to shields and Varian's attacks deal extra to shields, stripping Fortifying Brew, Chen's main defence. Only when Varian takes Shattering Throw (level 13).via Shattering Throw, Fortifying Brew
- TheoryVarian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Chen hardest. Only when Varian takes Juggernaut.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Chen's self-healing in melee range. Only when Varian takes Mortal Strike. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- TheoryVarian can interrupt channels with silence (Taunt), and Chen relies on channelled abilities. Only when Varian takes Taunt. Chen must also take Energizing Brew.
-
Why? 5
- CuratedParry blocks the basic attacks that make up most of Zul'jin's damage, and Taunt, if Varian takes it, silences him so he cannot use his Heroic at the critical moment.via Parry, Taunt, Taz'dingo!, Berserker
- TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Zul'jin relies on for damage.
- TheoryVarian can interrupt channels with silence (Taunt), and Zul'jin relies on channelled abilities. Only when Varian takes Taunt.
- TheoryZul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Varian hardest. Only when Zul'jin takes No Mercy!.
- TheoryZul'jin can ignore or remove crowd control (Voodoo Shuffle), weakening Varian's taunt. Only when Zul'jin takes Voodoo Shuffle. Varian must also take Taunt.
View 11 more
- Fenix Score 74 Curated Shattering Throw deals up to 1400 bonus damage to shields, wiping out Shield Capacitor in a single hit. Only when Varian takes Shattering Throw (level 13).
4 more reasons
- Varian can block or armor against Basic Attacks (Parry, Overpower), which Fenix relies on for damage.
- Varian reduces enemy Armor (Colossus Smash), offsetting Fenix's Spell Armor. Only when Varian takes Colossus Smash. Fenix must also take Dampening Field.
- Varian can interrupt channels with silence (Taunt), and Fenix relies on channelled abilities. Only when Varian takes Taunt.
- Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Varian hardest. Only when Fenix takes Offensive Cadence.
- Tychus Score 68 Curated Parry blocks every basic attack for 1.25 seconds and stores two charges, so Varian can waste most of a 3-second Minigun window. Only when Varian takes Colossus Smash or Twin Blades of Fury (level 4) rather than Taunt.
4 more reasons
- Varian can block or armor against Basic Attacks (Parry, Overpower), which Tychus relies on for damage.
- Varian reduces enemy Armor (Colossus Smash), offsetting Tychus's Spell Armor. Only when Varian takes Colossus Smash. Tychus must also take Neosteel Coating.
- Varian can interrupt channels with silence (Taunt), and Tychus relies on channelled abilities. Only when Varian takes Taunt.
- Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Varian hardest.
- Zarya Score 64 Curated Shattering Throw deals up to 1400 bonus damage to Shields, popping Personal Barrier or Shield Ally on demand and denying Zarya the Energy she would have gained. Only when Varian takes Shattering Throw (level 13).
1 more reason
- Varian reduces enemy Armor (Colossus Smash), offsetting Zarya's Physical Armor. Only when Varian takes Colossus Smash. Zarya must also take Defensive Shielding.
- Artanis Score 77 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Artanis relies on for damage.
3 more reasons
- Varian has the crowd control and body-blocking to peel Artanis off a target.
- Varian reduces enemy Armor (Colossus Smash), offsetting Artanis's Physical Armor. Only when Varian takes Colossus Smash. Artanis must also take Reactive Parry.
- Varian's silence (Taunt) can stop Artanis in the middle of a dive. Only when Varian takes Taunt.
- Greymane Score 77 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Greymane relies on for damage.
3 more reasons
- Varian has the crowd control and body-blocking to peel Greymane off a target.
- Varian reduces enemy Armor (Colossus Smash), offsetting Greymane's Physical Armor. Only when Varian takes Colossus Smash. Greymane must also take Thick Skin.
- Varian's silence (Taunt) can stop Greymane in the middle of a dive. Only when Varian takes Taunt.
- Kharazim Score 77 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Kharazim relies on for damage.
3 more reasons
- Varian reduces healing received (Mortal Strike), which cuts into Kharazim's healing. Only when Varian takes Mortal Strike.
- Varian has the crowd control and body-blocking to peel Kharazim off a target.
- Varian reduces enemy Armor (Colossus Smash), offsetting Kharazim's Physical Armor. Only when Varian takes Colossus Smash. Kharazim must also take Earth Ally or Sixth Sense.
- Kerrigan Score 76 Theory Varian has the crowd control and body-blocking to peel Kerrigan off a target.
3 more reasons
- Varian reduces healing received (Mortal Strike), which blunts Kerrigan's self-healing in melee range. Only when Varian takes Mortal Strike. Kerrigan must also take Chrysalis.
- Varian can deny a burst window (Shield Wall), wasting Kerrigan's cooldowns. Only when Varian takes Shield Wall.
- Varian reduces enemy Armor (Colossus Smash), offsetting Kerrigan's Spell Armor. Only when Varian takes Colossus Smash. Kerrigan must also take Psionic Barrier.
- Zeratul Score 76 Theory Varian has the crowd control and body-blocking to peel Zeratul off a target.
3 more reasons
- Varian reduces healing received (Mortal Strike), which blunts Zeratul's self-healing in melee range. Only when Varian takes Mortal Strike. Zeratul must also take Mending Strikes or Shadow Mending.
- Varian can deny a burst window (Shield Wall), wasting Zeratul's cooldowns. Only when Varian takes Shield Wall.
- Varian reduces enemy Armor (Colossus Smash), offsetting Zeratul's Spell Armor. Only when Varian takes Colossus Smash. Zeratul must also take Spell Shield.
- Samuro Score 73 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Samuro relies on for damage.
2 more reasons
- Varian reduces healing received (Mortal Strike), which blunts Samuro's self-healing in melee range. Only when Varian takes Mortal Strike.
- Varian reduces enemy Armor (Colossus Smash), offsetting Samuro's Physical Armor. Only when Varian takes Colossus Smash. Samuro must also take Deflection.
- E.T.C. Score 72 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like E.T.C. hardest. Only when Varian takes Juggernaut.
3 more reasons
- Varian reduces healing received (Mortal Strike), which blunts E.T.C.'s self-healing in melee range. Only when Varian takes Mortal Strike.
- Varian reduces enemy Armor (Colossus Smash), offsetting E.T.C.'s Physical Armor. Only when Varian takes Colossus Smash. E.T.C. must also take Block Party.
- Varian can interrupt channels with silence (Taunt), and E.T.C. relies on channelled abilities. Only when Varian takes Taunt.
- Genji Score 72 Theory Varian has the crowd control and body-blocking to peel Genji off a target.
3 more reasons
- Varian can deny a burst window (Shield Wall), wasting Genji's cooldowns. Only when Varian takes Shield Wall.
- Varian reduces enemy Armor (Colossus Smash), offsetting Genji's Spell Armor. Only when Varian takes Colossus Smash. Genji must also take Cyber Shield.
- Varian's silence (Taunt) can stop Genji in the middle of a dive. Only when Varian takes Taunt.
56 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Imperius Score 72 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Imperius hardest. Only when Varian takes Juggernaut.
- Mal'Ganis Score 72 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Mal'Ganis hardest. Only when Varian takes Juggernaut.
- Qhira Score 72 Theory Varian has the crowd control and body-blocking to peel Qhira off a target.
- Sonya Score 72 Theory Varian has the crowd control and body-blocking to peel Sonya off a target.
- Xal'atath Score 70 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Xal'atath relies on for damage.
- Anub'arak Score 69 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Anub'arak hardest. Only when Varian takes Juggernaut.
- Mei Score 69 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Mei hardest. Only when Varian takes Juggernaut.
- Muradin Score 69 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Muradin hardest. Only when Varian takes Juggernaut.
- Ragnaros Score 69 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Ragnaros hardest. Only when Varian takes Juggernaut.
- Stukov Score 69 Theory Varian reduces healing received (Mortal Strike), which cuts into Stukov's healing. Only when Varian takes Mortal Strike.
- Tracer Score 67 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Tracer relies on for damage.
- Tyrande Score 67 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Tyrande relies on for damage.
- Alarak Score 66 Theory Varian reduces healing received (Mortal Strike), which blunts Alarak's self-healing in melee range. Only when Varian takes Mortal Strike.
- Anduin Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Anduin's healing. Only when Varian takes Mortal Strike.
- Auriel Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Auriel's healing. Only when Varian takes Mortal Strike.
- Brightwing Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Brightwing's healing. Only when Varian takes Mortal Strike.
- Deathwing Score 65 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Deathwing hardest. Only when Varian takes Juggernaut.
- Diablo Score 65 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Diablo hardest. Only when Varian takes Juggernaut.
- Falstad Score 65 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Falstad relies on for damage.
- Li Li Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Li Li's healing. Only when Varian takes Mortal Strike.
- Li-Ming Score 65 Theory Varian can deny a burst window (Shield Wall), wasting Li-Ming's cooldowns. Only when Varian takes Shield Wall.
- Malfurion Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Malfurion's healing. Only when Varian takes Mortal Strike.
- Orphea Score 65 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Orphea relies on for damage.
- Sgt. Hammer Score 65 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Sgt. Hammer relies on for damage.
- Tyrael Score 65 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Tyrael hardest. Only when Varian takes Juggernaut.
- Uther Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Uther's healing. Only when Varian takes Mortal Strike.
- Whitemane Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Whitemane's healing. Only when Varian takes Mortal Strike.
- Yrel Score 65 Theory Varian reduces healing received (Mortal Strike), which blunts Yrel's self-healing in melee range. Only when Varian takes Mortal Strike.
- Valeera Score 64 Theory Varian has the crowd control and body-blocking to peel Valeera off a target.
- Dehaka Score 63 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Dehaka hardest. Only when Varian takes Juggernaut.
- Rexxar Score 63 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Rexxar hardest. Only when Varian takes Juggernaut.
- Hanzo Score 62 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Hanzo relies on for damage.
- Cassia Score 61 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Cassia relies on for damage.
- Alexstrasza Score 60 Theory Varian reduces healing received (Mortal Strike), which cuts into Alexstrasza's healing. Only when Varian takes Mortal Strike.
- Blaze Score 60 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Blaze hardest. Only when Varian takes Juggernaut.
- Kel'Thuzad Score 60 Theory Varian can deny a burst window (Shield Wall), wasting Kel'Thuzad's cooldowns. Only when Varian takes Shield Wall.
- Xul Score 60 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Xul relies on for damage.
- Deckard Score 59 Theory Varian reduces healing received (Mortal Strike), which cuts into Deckard's healing. Only when Varian takes Mortal Strike.
- Garrosh Score 59 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Garrosh hardest. Only when Varian takes Juggernaut.
- Gul'dan Score 59 Theory Varian reduces enemy Armor (Colossus Smash), offsetting Gul'dan's Spell Armor. Only when Varian takes Colossus Smash. Gul'dan must also take Fel Armor.
- Mephisto Score 59 Theory Varian has the crowd control and body-blocking to peel Mephisto off a target.
- Murky Score 59 Theory Varian reduces healing received (Mortal Strike), which blunts Murky's self-healing in melee range. Only when Varian takes Mortal Strike. Murky must also take Rejuvenating Bubble or Fish Tank.
- Arthas Score 57 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Arthas hardest. Only when Varian takes Juggernaut.
- Johanna Score 57 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Johanna hardest. Only when Varian takes Juggernaut.
- Chromie Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Chromie's cooldowns. Only when Varian takes Shield Wall.
- Gazlowe Score 56 Theory Varian reduces healing received (Mortal Strike), which blunts Gazlowe's self-healing in melee range. Only when Varian takes Mortal Strike.
- Hogger Score 56 Theory Varian reduces healing received (Mortal Strike), which blunts Hogger's self-healing in melee range. Only when Varian takes Mortal Strike.
- Junkrat Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Junkrat's cooldowns. Only when Varian takes Shield Wall.
- Lt. Morales Score 56 Theory Varian reduces healing received (Mortal Strike), which cuts into Lt. Morales's healing. Only when Varian takes Mortal Strike.
- Nova Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Nova's cooldowns. Only when Varian takes Shield Wall.
- Tassadar Score 56 Theory Varian can deny a burst window (Shield Wall), wasting Tassadar's cooldowns. Only when Varian takes Shield Wall.
- Maiev Score 54 Theory Varian has the crowd control and body-blocking to peel Maiev off a target.
- Raynor Score 53 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Raynor relies on for damage.
- Lúcio Score 51 Theory Varian reduces healing received (Mortal Strike), which cuts into Lúcio's healing. Only when Varian takes Mortal Strike.
- Malthael Score 51 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Malthael relies on for damage.
- Probius Score 51 Theory Varian can deny a burst window (Shield Wall), wasting Probius's cooldowns. Only when Varian takes Shield Wall.
Varian is weak against
Score 1–100 for their net edge over Varian's kit
-
Why? 4
- CuratedParry only blocks Basic Attacks, so it does nothing against Jaina's Ability damage, and constant Chill leaves Charge as Varian's only way to reach her.via Parry, Charge, Frostbite
- TheoryJaina can ignore or remove crowd control (Ice Cold), weakening Varian's taunt. Only when Varian takes Taunt.
- TheoryVarian can deny a burst window (Shield Wall), wasting Jaina's cooldowns. Only when Varian takes Shield Wall.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Jaina's Physical Armor. Only when Varian takes Colossus Smash. Jaina must also take Frost Armor.
-
Why? 1
- CuratedTwin Blades Varian deals almost all his damage through physical basic attacks, which Ogre Hide's armor (75 for a moment with Twilight Veil at level 13) cuts sharply while Gall keeps hitting him with Shadowflame in melee range. Only when Varian takes Twin Blades of Fury (level 4).via Ogre Hide, Twilight Veil, Shadowflame, Twin Blades of Fury
8 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Ana Score 62 Theory Ana reduces healing received (Biotic Grenade), which blunts Varian's self-healing in melee range.
- Lunara Score 62 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Varian hardest. Only when Lunara takes Invigorating Spores.
- Sylvanas Score 62 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Varian hardest. Only when Sylvanas takes Overwhelming Affliction.
- The Lost Vikings Score 59 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Varian hardest.
- Zagara Score 59 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Varian hardest. Only when Zagara takes Corrosive Saliva.
- Rehgar Score 58 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Varian hardest. Only when Rehgar takes Hunger of the Wolf.
- Kael'thas Score 53 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Varian hardest. Only when Kael'thas takes Burned Flesh.
- Leoric Score 53 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Varian hardest.
Varian works well with
Score 1–100 for how well the kits combine
-
Why? 2
- CuratedSymbiote on a Twin Blades Varian adds shields and Spike Burst while he attacks, and Ultimate Evolution, if Abathur takes it, can copy his high basic-attack damage. Only when Varian takes Twin Blades of Fury (level 4).via Symbiote, Carapace, Ultimate Evolution, Twin Blades of Fury
- TheoryVarian can protect Abathur's fragile body when the enemy hunts it.
-
Why? 1
- CuratedVarian needs to stay glued to a target and has only Charge to get there; Amp It Up's 30% Speed Boost gives him extra reach, and High Five, if Lúcio takes it, frees him when he is caught.via Amp It Up, High Five, Charge
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Why? 1
- CuratedBloodlust's Attack Speed and lifesteal stack with Twin Blades of Fury's attack speed and Heroic Strike resets. Only when Rehgar takes Bloodlust (level 10), and Varian takes Twin Blades of Fury (level 4).via Bloodlust, Twin Blades of Fury, Heroic Strike
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Why? 1
- CuratedDevotion's Armor and Holy Light keep Varian alive as he Charges in, and Hammer of Justice chains with Taunt, if Varian takes it, to lock a target down.via Devotion, Holy Light, Hammer of Justice, Charge, Taunt
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Why? 3
- TheoryVarian peels divers off Chromie, who cannot escape alone.
- TheoryVarian's taunt (Taunt) holds targets still for Chromie's burst. Only when Varian takes Taunt.
- TheoryVarian holds the front line, giving Chromie room to deal damage from behind it.
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Why? 3
- TheoryVarian peels divers off Kael'thas, who cannot escape alone.
- TheoryVarian's taunt (Taunt) holds targets still for Kael'thas's burst. Only when Varian takes Taunt.
- TheoryVarian holds the front line, giving Kael'thas room to deal damage from behind it.
View 6 more
- Kel'Thuzad Score 77 Theory Varian peels divers off Kel'Thuzad, who cannot escape alone.
2 more reasons
- Varian's taunt (Taunt) holds targets still for Kel'Thuzad's burst. Only when Varian takes Taunt.
- Varian holds the front line, giving Kel'Thuzad room to deal damage from behind it.
- Azmodan Score 71 Theory Varian peels divers off Azmodan, who cannot escape alone.
1 more reason
- Varian holds the front line, giving Azmodan room to deal damage from behind it.
- Gul'dan Score 71 Theory Varian peels divers off Gul'dan, who cannot escape alone.
1 more reason
- Varian holds the front line, giving Gul'dan room to deal damage from behind it.
- Nazeebo Score 71 Theory Varian peels divers off Nazeebo, who cannot escape alone.
1 more reason
- Varian holds the front line, giving Nazeebo room to deal damage from behind it.
- Raynor Score 71 Theory Varian peels divers off Raynor, who cannot escape alone.
1 more reason
- Varian holds the front line, giving Raynor room to deal damage from behind it.
- Sgt. Hammer Score 71 Theory Varian peels divers off Sgt. Hammer, who cannot escape alone.
1 more reason
- Varian holds the front line, giving Sgt. Hammer room to deal damage from behind it.
25 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Zul'jin Score 71 Theory Varian peels divers off Zul'jin, who cannot escape alone.
- Jaina Score 67 Theory Varian can protect Jaina's fragile body when the enemy hunts it.
- Li-Ming Score 67 Theory Varian can protect Li-Ming's fragile body when the enemy hunts it.
- Murky Score 67 Theory Varian can protect Murky's fragile body when the enemy hunts it.
- Nova Score 67 Theory Varian can protect Nova's fragile body when the enemy hunts it.
- Probius Score 67 Theory Varian can protect Probius's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Varian can protect The Lost Vikings's fragile body when the enemy hunts it.
- Alarak Score 57 Theory Varian's taunt (Taunt) holds targets still for Alarak's burst. Only when Varian takes Taunt.
- Ana Score 57 Theory Varian holds the front line, giving Ana room to deal damage from behind it.
- Anduin Score 57 Theory Varian holds the front line, giving Anduin room to deal damage from behind it.
- Deckard Score 57 Theory Varian holds the front line, giving Deckard room to deal damage from behind it.
- Gazlowe Score 57 Theory Varian holds the front line, giving Gazlowe room to deal damage from behind it.
- Genji Score 57 Theory Varian's taunt (Taunt) holds targets still for Genji's burst. Only when Varian takes Taunt.
- Hanzo Score 57 Theory Varian's taunt (Taunt) holds targets still for Hanzo's burst. Only when Varian takes Taunt.
- Junkrat Score 57 Theory Varian's taunt (Taunt) holds targets still for Junkrat's burst. Only when Varian takes Taunt.
- Kerrigan Score 57 Theory Varian's taunt (Taunt) holds targets still for Kerrigan's burst. Only when Varian takes Taunt.
- Lt. Morales Score 57 Theory Varian holds the front line, giving Lt. Morales room to deal damage from behind it.
- Orphea Score 57 Theory Varian's taunt (Taunt) holds targets still for Orphea's burst. Only when Varian takes Taunt.
- Stukov Score 57 Theory Varian holds the front line, giving Stukov room to deal damage from behind it.
- Tassadar Score 57 Theory Varian's taunt (Taunt) holds targets still for Tassadar's burst. Only when Varian takes Taunt.
- Tracer Score 57 Theory Varian's taunt (Taunt) holds targets still for Tracer's burst. Only when Varian takes Taunt.
- Valeera Score 57 Theory Varian's taunt (Taunt) holds targets still for Valeera's burst. Only when Varian takes Taunt.
- Whitemane Score 57 Theory Varian holds the front line, giving Whitemane room to deal damage from behind it.
- Xal'atath Score 57 Theory Varian's taunt (Taunt) holds targets still for Xal'atath's burst. Only when Varian takes Taunt.
- Zeratul Score 57 Theory Varian's taunt (Taunt) holds targets still for Zeratul's burst. Only when Varian takes Taunt.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Varian
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 1
- TheoryVarian can stand on Hanamura Temple's payload and absorb pressure.
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Why? 1
- TheoryVarian's percent-Health damage (Juggernaut) speeds up Alterac Pass's race against neutral units. Only when Varian takes Juggernaut.
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Why? 1
- TheoryVarian's percent-Health damage (Juggernaut) speeds up Battlefield of Eternity's race against neutral units. Only when Varian takes Juggernaut.
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Why? 1
- TheoryVarian's percent-Health damage (Juggernaut) speeds up Garden of Terror's race against neutral units. Only when Varian takes Juggernaut.
-
Why? 1
- TheoryVarian's percent-Health damage (Juggernaut) speeds up Haunted Mines's race against neutral units. Only when Varian takes Juggernaut.
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Why? 1
- TheoryVarian's percent-Health damage (Juggernaut) speeds up Infernal Shrines's race against neutral units. Only when Varian takes Juggernaut.
View 5 more
- Blackheart's Bay Score 53 Theory Varian's silence (Taunt) stops enemies channelling Blackheart's Bay's objective. Only when Varian takes Taunt.
- Cursed Hollow Score 53 Theory Varian's silence (Taunt) stops enemies channelling Cursed Hollow's objective. Only when Varian takes Taunt.
- Dragon Shire Score 53 Theory Varian's silence (Taunt) stops enemies channelling Dragon Shire's objective. Only when Varian takes Taunt.
- Towers of Doom Score 53 Theory Varian's silence (Taunt) stops enemies channelling Towers of Doom's objective. Only when Varian takes Taunt.
- Warhead Junction Score 53 Theory Varian's silence (Taunt) stops enemies channelling Warhead Junction's objective. Only when Varian takes Taunt.
Talents
Talents by level
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Level 1
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Lion's Maw Q Quest
Quest: Every time Lion's Fang hits a Hero, increase its damage by 7, up to 175. Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
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Overpower W
When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
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High King's Quest Passive Quest
Quest: Hit 50 Heroes with Basic Attacks. Quest: Participate in 5 Hero Takedowns. Quest: Gather 15 Regeneration Globes. Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
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Level 4
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Taunt Heroic
Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
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Colossus Smash Heroic
Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage. Passive: Base Attack Damage increased by 100%. Passive: Maximum Health and Health Regeneration reduced by 10%.
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Twin Blades of Fury Heroic
Basic Attacks reduce Heroic Strike's cooldown by an additional 7 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 25%.
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Level 7
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Lionheart Q
Increase Lion's Fang's healing from Heroes by 75%.
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Second Wind Passive
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
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Victory Rush Passive
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
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Level 10
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Shield Wall W
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
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Warbringer E
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 25. Additionally, Charge can be cast on allied Heroes.
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Level 13
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Juggernaut E
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
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Mortal Strike Trait
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
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Shattering Throw Active
Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields. Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.
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Level 16
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Banner of Stormwind Active
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
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Banner of Ironforge Active
Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
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Banner of Dalaran Active
Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.
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Level 20
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Vigilance Heroic
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
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Master at Arms Heroic
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
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Frenzy Passive
Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.
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Glory to the Alliance Passive
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
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Demoralizing Shout Active
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds. Each time an enemy Hero affected by Demoralizing Shout deals damage to a Hero, reduce its cooldown and Parry's cooldown by 5%.
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Abilities and mechanics
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Heroic Strike D Trait
Every 18 seconds, Varian's next Basic Attack deals 125 (+4% per level) bonus Spell Damage. Basic Attacks reduce this cooldown by 3 seconds.
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Lion's Fang Q Ability
Create a shockwave that travels in a straight line, dealing 150 (+4% per level) damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35 (+4% per level), increased to 140 (+4% per level) against Heroes.
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Parry W Ability
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%. Stores up to 2 charges.
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Charge E Ability
Charge to the target enemy, dealing 50 (+4% per level) damage and Slowing them by 75% for 1 second.
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Colossus Smash R Heroic
Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage. Passive: Base Attack Damage increased by 100%. Passive: Maximum Health and Health Regeneration reduced by 10%.
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Taunt R Heroic
Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
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Twin Blades of Fury R Heroic
Basic Attacks reduce Heroic Strike's cooldown by an additional 7 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 25%.
Mechanics tags
What the theory layer reads from Varian's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
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1 buff, 1 nerf
- NerfWarbringer: Mana cost reduction 22.5 → 20Level 10
- BuffDemoralizing Shout: Cooldown reduction 2.5% → 5%Level 20
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1 buff, 2 nerfs
- NerfWarbringer: Warbringer mana cost reduction 22.5 → 20Level 10
- NerfWarbringer: Mana cost reduction 22.5 → 20Level 10
- BuffDemoralizing Shout: Cooldown reduction 2.5% → 5%Level 20
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.