Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Overwatch

Hanzo

Master Assassin

Role
Ranged Assassin
Attack
Ranged
Difficulty
Hard
Released
12 Dec 2017
Damage
8/10
Utility
5/10
Survivability
4/10
Complexity
6/10

Counters and synergies

Hanzo is strong against

Score 1–100 for Hanzo's net edge once both kits are weighed (50 = neutral)

  1. Nova Curated
    Why? 5
    • CuratedSonic Arrow grants vision and reveals enemies in a large area, exposing Nova's stealth approach and leaving her open to Storm Bow.via Sonic Arrow, Storm Bow, Permanent Cloak, Snipe
    • CuratedSonic Arrow reveals an area for 5 seconds, exposing a stealthed Nova, and a fully charged Storm Bow outranges her Snipe.
    • TheoryHanzo can reveal enemies (Sonic Arrow), taking away Nova's stealth.
    • TheoryHanzo's burst (Storm Bow, Sonic Arrow) can delete Nova's small Health pool before help arrives.
    • TheoryHanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Nova's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  2. Cho'gall Curated
    Why? 5
    • CuratedCho'gall is a big, slow target for charged Storm Bows, and Giant Slayer (level 16) adds 1.6% of maximum health to every Scatter Arrow and basic attack.via Storm Bow, Giant Slayer, Scatter Arrow
    • TheoryHanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Cho'gall hardest. Only when Hanzo takes Giant Slayer.
    • TheoryHanzo can ignore or remove crowd control (Play of the Game), weakening Cho'gall's stun. Only when Hanzo takes Play of the Game. Cho'gall must also take Favor of the Old Gods.
    • TheoryCho'gall can deny a burst window (Molten Block), wasting Hanzo's cooldowns. Only when Cho'gall takes Molten Block.
    • TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Hanzo relies on channelled abilities.
  3. Stitches Curated
    Why? 4
    • CuratedStitches is a slow 3020-health target, so Giant Slayer's percent damage chunks him, and Natural Agility hops terrain to stay out of Hook's line. Only when Hanzo takes Giant Slayer (level 16).via Giant Slayer, Natural Agility, Hook
    • TheoryHanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Stitches hardest. Only when Hanzo takes Giant Slayer.
    • TheoryStitches can deny a burst window, wasting Hanzo's cooldowns.
    • TheoryStitches can interrupt channels with stun (Gorge), and Hanzo relies on channelled abilities. Only when Stitches takes Gorge.
  4. Abathur Theory
    Why? 4
    • TheoryHanzo's burst (Storm Bow, Sonic Arrow) can delete Abathur's small Health pool before help arrives.
    • TheoryHanzo's map-wide reach (Dragon's Arrow) helps answer Abathur's side-lane pressure. Only when Hanzo takes Dragon's Arrow.
    • TheoryHanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Abathur's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
    • TheoryHanzo clears waves quickly (Serrated Arrows, Ignore All Distractions), so Abathur's lane pressure buys less. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  5. Why? 2
    • TheoryHanzo can reveal enemies (Sonic Arrow), taking away Sgt. Hammer's stealth. Only when Sgt. Hammer takes Ambush.
    • TheoryHanzo can poke Sgt. Hammer from range (Storm Bow, Scatter Arrow), and Sgt. Hammer has few ways to dodge or disengage.
  6. Azmodan Theory
    Why? 3
    • TheoryHanzo can poke Azmodan from range (Storm Bow, Scatter Arrow), and Azmodan has few ways to dodge or disengage.
    • TheoryHanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Azmodan's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
    • TheoryHanzo can interrupt channels with stun (Dragon's Arrow, Bullseye), and Azmodan relies on channelled abilities. Only when Hanzo takes Dragon's Arrow or Bullseye.
28 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Xul Score 63 Theory Hanzo's map-wide reach (Dragon's Arrow) helps answer Xul's side-lane pressure. Only when Hanzo takes Dragon's Arrow.
  2. Li-Ming Score 62 Theory Hanzo's burst (Storm Bow, Sonic Arrow) can delete Li-Ming's small Health pool before help arrives.
  3. Probius Score 62 Theory Hanzo's burst (Storm Bow, Sonic Arrow) can delete Probius's small Health pool before help arrives.
  4. Raynor Score 62 Theory Hanzo can poke Raynor from range (Storm Bow, Scatter Arrow), and Raynor has few ways to dodge or disengage.
  5. Greymane Score 61 Theory Hanzo can reveal enemies (Sonic Arrow), taking away Greymane's stealth. Only when Greymane takes Eyes in the Dark.
  6. The Lost Vikings Score 61 Theory Hanzo can reveal enemies (Sonic Arrow), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
  7. Arthas Score 59 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Arthas hardest. Only when Hanzo takes Giant Slayer.
  8. D.Va Score 59 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like D.Va hardest. Only when Hanzo takes Giant Slayer.
  9. Tassadar Score 59 Theory Hanzo can reveal enemies (Sonic Arrow), taking away Tassadar's stealth. Only when Tassadar takes Shadow Walk.
  10. Gul'dan Score 58 Theory Hanzo can poke Gul'dan from range (Storm Bow, Scatter Arrow), and Gul'dan has few ways to dodge or disengage.
  11. Murky Score 58 Theory Hanzo's burst (Storm Bow, Sonic Arrow) can delete Murky's small Health pool before help arrives.
  12. Nazeebo Score 58 Theory Hanzo can poke Nazeebo from range (Storm Bow, Scatter Arrow), and Nazeebo has few ways to dodge or disengage.
  13. Maiev Score 56 Theory Hanzo can ignore or remove crowd control (Play of the Game), weakening Maiev's Time Stop. Only when Hanzo takes Play of the Game. Maiev must also take Containment Disc.
  14. Tychus Score 56 Theory Hanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Tychus's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions. Tychus must also take Drakken Laser Drill.
  15. Zul'jin Score 56 Theory Hanzo can poke Zul'jin from range (Storm Bow, Scatter Arrow), and Zul'jin has few ways to dodge or disengage.
  16. Dehaka Score 55 Theory Hanzo can reveal enemies (Sonic Arrow), taking away Dehaka's stealth. Only when Dehaka takes Lurker Strain.
  17. Garrosh Score 55 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Garrosh hardest. Only when Hanzo takes Giant Slayer.
  18. Sylvanas Score 55 Theory Hanzo's map-wide reach (Dragon's Arrow) helps answer Sylvanas's side-lane pressure. Only when Hanzo takes Dragon's Arrow.
  19. Chen Score 54 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Chen hardest. Only when Hanzo takes Giant Slayer.
  20. Samuro Score 54 Theory Hanzo can reveal enemies (Sonic Arrow), taking away Samuro's stealth.
  21. Blaze Score 53 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Blaze hardest. Only when Hanzo takes Giant Slayer.
  22. Imperius Score 53 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Imperius hardest. Only when Hanzo takes Giant Slayer.
  23. Diablo Score 52 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Diablo hardest. Only when Hanzo takes Giant Slayer.
  24. Gazlowe Score 52 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Gazlowe hardest. Only when Hanzo takes Giant Slayer.
  25. Hogger Score 52 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Hogger hardest. Only when Hanzo takes Giant Slayer.
  26. Malfurion Score 52 Theory Hanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Malfurion's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions. Malfurion must also take Vengeful Roots.
  27. E.T.C. Score 51 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like E.T.C. hardest. Only when Hanzo takes Giant Slayer.
  28. Yrel Score 51 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Yrel hardest. Only when Hanzo takes Giant Slayer.

Hanzo is weak against

Score 1–100 for their net edge over Hanzo's kit

  1. Genji Curated
    Why? 7
    • CuratedHanzo has only 1375 health and Natural Agility needs terrain to jump; Cyber Agility and Swift Strike reach him before he can get away.via Cyber Agility, Swift Strike, Natural Agility
    • TheoryGenji can deny a burst window (Deflect), wasting Hanzo's cooldowns.
    • TheoryGenji can block or armor against Basic Attacks (Cyber Shield), which Hanzo relies on for damage. Only when Genji takes Cyber Shield.
    • TheoryGenji brings Spell Armor (Cyber Shield), which blunts Hanzo's ability burst. Only when Genji takes Cyber Shield.
    • TheoryHanzo can reveal enemies (Sonic Arrow), taking away Genji's stealth. Only when Genji takes Pathfinder.
    • TheoryHanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Genji's Spell Armor. Only when Hanzo takes Sharpened Arrowheads. Genji must also take Cyber Shield.
    • TheoryHanzo's stun (Dragon's Arrow, Bullseye) can stop Genji in the middle of a dive. Only when Hanzo takes Dragon's Arrow or Bullseye.
  2. Tracer Curated
    Why? 2
    • CuratedStorm Bow needs charge time and careful aim, and Tracer's Blinks make that nearly impossible while she shreds Hanzo's small health pool.via Blink, Reload, Storm Bow
    • TheoryTracer can deny a burst window (Telefrag), wasting Hanzo's cooldowns. Only when Tracer takes Telefrag.
  3. Why? 3
    • CuratedHanzo wins by landing long-range single-target chunks between fights; Gift of Life every 7 seconds and Abundance's 20% max-health area heal erase Storm Bow poke before it adds up.via Gift of Life, Abundance, Storm Bow
    • TheoryAlexstrasza can deny a burst window, wasting Hanzo's cooldowns.
    • TheoryAlexstrasza's healing undoes the chip damage Hanzo lands from range.
  4. Fenix Curated
    Why? 4
    • CuratedShield Capacitor absorbs Storm Bow poke and regenerates between hits, so Hanzo's long-range chip damage rarely reaches Fenix's health.via Shield Capacitor, Storm Bow
    • TheoryFenix brings Spell Armor (Dampening Field), which blunts Hanzo's ability burst. Only when Fenix takes Dampening Field.
    • TheoryHanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Fenix's Spell Armor. Only when Hanzo takes Sharpened Arrowheads. Fenix must also take Dampening Field.
    • TheoryHanzo can interrupt channels with stun (Dragon's Arrow, Bullseye), and Fenix relies on channelled abilities. Only when Hanzo takes Dragon's Arrow or Bullseye.
  5. Zeratul Curated
    Why? 7
    • CuratedNatural Agility only leaps over terrain and has a 25-second cooldown, so a Zeratul who Blinks onto him from stealth lands Cleave, Singularity Spike and several Basic Attacks on a 1375-Health Hanzo before he can get away.via Permanent Cloak, Blink, Cleave, Singularity Spike, Natural Agility
    • TheoryZeratul brings Spell Armor (Spell Shield), which blunts Hanzo's ability burst. Only when Zeratul takes Spell Shield.
    • TheoryZeratul can interrupt channels with Time Stop (Void Prison), and Hanzo relies on channelled abilities. Only when Zeratul takes Void Prison.
    • TheoryHanzo can reveal enemies (Sonic Arrow), taking away Zeratul's stealth.
    • TheoryHanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Zeratul's Spell Armor. Only when Hanzo takes Sharpened Arrowheads. Zeratul must also take Spell Shield.
    • TheoryHanzo can ignore or remove crowd control (Play of the Game), weakening Zeratul's Time Stop. Only when Hanzo takes Play of the Game. Zeratul must also take Void Prison.
    • TheoryHanzo's stun (Dragon's Arrow, Bullseye) can stop Zeratul in the middle of a dive. Only when Hanzo takes Dragon's Arrow or Bullseye.
  6. Auriel Theory
    Why? 4
    • TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Hanzo's damage. Only when Auriel takes Blinding Flash.
    • TheoryAuriel can deny a burst window, wasting Hanzo's cooldowns.
    • TheoryAuriel's healing undoes the chip damage Hanzo lands from range.
    • TheoryAuriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Hanzo relies on channelled abilities.
View 7 more
  1. Uther Score 77 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Hanzo's cooldowns.
    3 more reasons
    • Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Hanzo relies on channelled abilities.
    • Uther brings Spell Armor (Spell Shield), which blunts Hanzo's ability burst. Only when Uther takes Spell Shield.
    • Uther's healing undoes the chip damage Hanzo lands from range.
  2. Zarya Score 77 Theory Zarya can deny a burst window, wasting Hanzo's cooldowns.
    3 more reasons
    • Zarya can block or armor against Basic Attacks (Defensive Shielding), which Hanzo relies on for damage. Only when Zarya takes Defensive Shielding.
    • Zarya brings Spell Armor (Spell Barrier), which blunts Hanzo's ability burst. Only when Zarya takes Spell Barrier.
    • Zarya can interrupt channels with silence (Gravity Kills), and Hanzo relies on channelled abilities. Only when Zarya takes Gravity Kills.
  3. Cassia Score 74 Theory Cassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Hanzo's damage.
    1 more reason
    • Cassia can deny a burst window (War Matron), wasting Hanzo's cooldowns. Only when Cassia takes War Matron.
  4. Kharazim Score 72 Theory Kharazim can deny a burst window, wasting Hanzo's cooldowns.
    5 more reasons
    • Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Hanzo relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
    • Kharazim brings Spell Armor (Spell Shield), which blunts Hanzo's ability burst. Only when Kharazim takes Spell Shield.
    • Kharazim's healing undoes the chip damage Hanzo lands from range.
    • Hanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Kharazim's Physical Armor. Only when Hanzo takes Sharpened Arrowheads. Kharazim must also take Earth Ally or Sixth Sense.
    • Hanzo's stun (Dragon's Arrow, Bullseye) can stop Kharazim in the middle of a dive. Only when Hanzo takes Dragon's Arrow or Bullseye.
  5. Illidan Score 69 Theory Illidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Hanzo relies on for damage.
    4 more reasons
    • Illidan brings Spell Armor (Sixth Sense), which blunts Hanzo's ability burst. Only when Illidan takes Sixth Sense.
    • Illidan can interrupt channels with stun (The Hunt), and Hanzo relies on channelled abilities. Only when Illidan takes The Hunt.
    • Hanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Illidan's Physical Armor. Only when Hanzo takes Sharpened Arrowheads. Illidan must also take Reflexive Block.
    • Hanzo's stun (Dragon's Arrow, Bullseye) can stop Illidan in the middle of a dive. Only when Hanzo takes Dragon's Arrow or Bullseye.
  6. Deckard Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Hanzo's damage. Only when Deckard takes Respect the Elderly.
    1 more reason
    • Deckard's healing undoes the chip damage Hanzo lands from range.
  7. Johanna Score 66 Theory Johanna can Blind (Shield Glare), and Basic Attacks are most of Hanzo's damage.
    4 more reasons
    • Johanna can block or armor against Basic Attacks (Divine Fortress), which Hanzo relies on for damage. Only when Johanna takes Divine Fortress.
    • Johanna can interrupt channels with stun (Condemn, Falling Sword), and Hanzo relies on channelled abilities.
    • Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Johanna hardest. Only when Hanzo takes Giant Slayer.
    • Hanzo reduces enemy Armor (Sharpened Arrowheads), offsetting Johanna's Physical Armor. Only when Hanzo takes Sharpened Arrowheads. Johanna must also take Divine Fortress.
34 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Mei Score 66 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Hanzo's damage.
  2. Anduin Score 65 Theory Anduin can deny a burst window, wasting Hanzo's cooldowns.
  3. Li Li Score 65 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Hanzo's damage.
  4. Lúcio Score 65 Theory Lúcio can deny a burst window (Summer Anthem), wasting Hanzo's cooldowns. Only when Lúcio takes Summer Anthem.
  5. Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Hanzo's cooldowns.
  6. Medivh Score 64 Theory Medivh can deny a burst window, wasting Hanzo's cooldowns.
  7. Mal'Ganis Score 63 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Hanzo's ability burst.
  8. Qhira Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which Hanzo relies on for damage. Only when Qhira takes Upstage.
  9. The Butcher Score 63 Theory The Butcher can block or armor against Basic Attacks (Block), which Hanzo relies on for damage. Only when The Butcher takes Block.
  10. Ana Score 62 Theory Ana can interrupt channels with stun (Sleep Dart), and Hanzo relies on channelled abilities.
  11. Artanis Score 62 Theory Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Hanzo's damage. Only when Artanis takes Suppression Pulse.
  12. Orphea Score 62 Theory Orphea brings Spell Armor (Determination), which blunts Hanzo's ability burst. Only when Orphea takes Determination.
  13. Valla Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Hanzo's ability burst. Only when Valla takes Gloom.
  14. Varian Score 62 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Hanzo relies on for damage.
  15. Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Hanzo's cooldowns. Only when Lt. Morales takes Safe Zone.
  16. Xal'atath Score 61 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Hanzo's damage. Only when Xal'atath takes Void Eruption.
  17. Brightwing Score 60 Theory Brightwing brings Spell Armor (Pixie Dust), which blunts Hanzo's ability burst.
  18. Alarak Score 59 Theory Alarak can deny a burst window (Counter-Strike), wasting Hanzo's cooldowns. Only when Alarak takes Counter-Strike.
  19. Stukov Score 59 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Hanzo relies on for damage. Only when Stukov takes Biotic Armor.
  20. Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Hanzo's ability burst. Only when Lunara takes Greater Spell Shield.
  21. Tyrael Score 55 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Hanzo's cooldowns.
  22. Whitemane Score 55 Theory Whitemane's healing undoes the chip damage Hanzo lands from range.
  23. Chromie Score 53 Theory Chromie can interrupt channels with Time Stop (Time Trap, Chronic Conditions), and Hanzo relies on channelled abilities.
  24. Kerrigan Score 53 Theory Kerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Hanzo relies on channelled abilities.
  25. Malthael Score 53 Theory Malthael can block or armor against Basic Attacks (Ethereal Existence), which Hanzo relies on for damage. Only when Malthael takes Ethereal Existence.
  26. Muradin Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Hanzo relies on for damage. Only when Muradin takes Dwarf Block.
  27. Tyrande Score 53 Theory Tyrande can interrupt channels with stun (Lunar Flare), and Hanzo relies on channelled abilities.
  28. Zagara Score 53 Theory Zagara brings Spell Armor (Spell Shield), which blunts Hanzo's ability burst. Only when Zagara takes Spell Shield.
  29. Anub'arak Score 52 Theory Anub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Hanzo's ability burst.
  30. Deathwing Score 51 Theory Deathwing can interrupt channels with stun (Onslaught), and Hanzo relies on channelled abilities.
  31. Kel'Thuzad Score 51 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Hanzo relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  32. Leoric Score 51 Theory Leoric can deny a burst window (Shroud of the Dead King), wasting Hanzo's cooldowns. Only when Leoric takes Shroud of the Dead King.
  33. Rexxar Score 51 Theory Rexxar can block or armor against Basic Attacks (Grizzled Fortitude), which Hanzo relies on for damage. Only when Rexxar takes Grizzled Fortitude.
  34. Thrall Score 51 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Hanzo relies on for damage. Only when Thrall takes Feral Resilience.

Hanzo works well with

Score 1–100 for how well the kits combine

  1. Mei Curated
    Why? 4
    • CuratedIce Wall traps heroes for 2.5 seconds, holding them inside Dragonstrike's damaging center. Only when Mei takes Ice Wall (level 10), and Hanzo takes Dragonstrike (level 10).via Ice Wall, Dragonstrike
    • TheoryMei's stun (Blizzard, Avalanche) holds targets still for Hanzo's burst.
    • TheoryMei can cleanse crowd control off Hanzo (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
    • TheoryMei starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
  2. Arthas Curated
    Why? 3
    • CuratedSummon Sindragosa slows enemies by 60% for 4 seconds, an easy window for fully charged Storm Bows and, if Hanzo has it, Dragonstrike's center. Only when Arthas takes Summon Sindragosa (level 10).via Summon Sindragosa, Dragonstrike, Storm Bow
    • TheoryArthas's root (Howling Blast, Deathchill) holds targets still for Hanzo's burst.
    • TheoryArthas can cleanse crowd control off Hanzo (Icebound Fortitude) to keep the attacks coming. Only when Arthas takes Icebound Fortitude.
  3. Diablo Curated
    Why? 3
    • CuratedApocalypse stuns every enemy hero at once, an easy target for Dragonstrike's center or a long-range Dragon's Arrow, whichever Hanzo takes. Only when Diablo takes Apocalypse (level 10).via Apocalypse, Dragonstrike, Dragon's Arrow
    • TheoryDiablo's stun (Shadow Charge, Overpower) holds targets still for Hanzo's burst.
    • TheoryDiablo starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
  4. Garrosh Theory
    Why? 3
    • TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Hanzo's burst.
    • TheoryGarrosh can cleanse crowd control off Hanzo (Into the Fray) to keep the attacks coming.
    • TheoryGarrosh starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
  5. Cho'gall Theory
    Why? 3
    • TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Hanzo's burst.
    • TheoryCho'gall groups or freezes enemies (Upheaval) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryCho'gall starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
  6. Dehaka Theory
    Why? 3
    • TheoryDehaka's stun (Drag) holds targets still for Hanzo's burst.
    • TheoryDehaka groups or freezes enemies (Drag) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryHanzo has map-wide reach (Dragon's Arrow) while Dehaka pressures a side lane. Only when Hanzo takes Dragon's Arrow.
View 5 more
  1. Maiev Score 75 Theory Maiev groups or freezes enemies (Umbral Bind) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    3 more reasons
    • Maiev's Time Stop (Containment Disc) holds targets still for Hanzo's burst. Only when Maiev takes Containment Disc.
    • Maiev starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • Hanzo's stun (Dragon's Arrow, Bullseye) lets Maiev dive onto a target that cannot walk away. Only when Hanzo takes Dragon's Arrow or Bullseye.
  2. Kerrigan Score 74 Theory Kerrigan's stun (Impaling Blades, Summon Ultralisk) holds targets still for Hanzo's burst.
    2 more reasons
    • Kerrigan groups or freezes enemies (Primal Grasp) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • Hanzo's stun (Dragon's Arrow, Bullseye) lets Kerrigan dive onto a target that cannot walk away. Only when Hanzo takes Dragon's Arrow or Bullseye.
  3. Yrel Score 73 Theory Yrel's stun (Righteous Hammer) holds targets still for Hanzo's burst.
    2 more reasons
    • Yrel can cleanse crowd control off Hanzo (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
    • Yrel starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
  4. Qhira Score 72 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Hanzo's burst.
    2 more reasons
    • Qhira starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • Hanzo's stun (Dragon's Arrow, Bullseye) lets Qhira dive onto a target that cannot walk away. Only when Hanzo takes Dragon's Arrow or Bullseye.
  5. Sonya Score 72 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Hanzo's burst.
    2 more reasons
    • Sonya can cleanse crowd control off Hanzo (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
    • Hanzo's stun (Dragon's Arrow, Bullseye) lets Sonya dive onto a target that cannot walk away. Only when Hanzo takes Dragon's Arrow or Bullseye.
65 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Thrall Score 72 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Hanzo's burst.
  2. Anduin Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Hanzo's burst.
  3. Brightwing Score 71 Theory Brightwing's polymorph (Polymorph) holds targets still for Hanzo's burst.
  4. Medivh Score 71 Theory Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Hanzo's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  5. Stitches Score 71 Theory Stitches groups or freezes enemies (Hook) for Hanzo's area damage. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
  6. Tracer Score 71 Theory Tracer can cleanse crowd control off Hanzo (Recall) to keep the attacks coming.
  7. Whitemane Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Hanzo's area damage. Only when Whitemane takes Judgment Day. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  8. Chromie Score 70 Theory Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Hanzo's burst.
  9. Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Hanzo's burst.
  10. Johanna Score 70 Theory Johanna's stun (Condemn, Falling Sword) holds targets still for Hanzo's burst.
  11. Kel'Thuzad Score 70 Theory Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) holds targets still for Hanzo's burst.
  12. Zeratul Score 70 Theory Zeratul groups or freezes enemies (Void Prison) for Hanzo's area damage. Only when Zeratul takes Void Prison. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  13. Lúcio Score 69 Theory Lúcio's stun (Heavy Casters) holds targets still for Hanzo's burst. Only when Lúcio takes Heavy Casters.
  14. The Lost Vikings Score 69 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Hanzo's burst. Only when The Lost Vikings takes Large and In Charge.
  15. Ana Score 68 Theory Ana's stun (Sleep Dart) holds targets still for Hanzo's burst.
  16. Anub'arak Score 68 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Hanzo's burst.
  17. Blaze Score 68 Theory Blaze's stun (Jet Propulsion) holds targets still for Hanzo's burst.
  18. E.T.C. Score 68 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Hanzo's burst.
  19. Hogger Score 68 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Hanzo's burst.
  20. Imperius Score 68 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Hanzo's burst.
  21. Malfurion Score 68 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Hanzo's burst.
  22. Muradin Score 68 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Hanzo's burst.
  23. Tyrande Score 68 Theory Tyrande's stun (Lunar Flare) holds targets still for Hanzo's burst.
  24. Uther Score 68 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Hanzo's burst.
  25. Xul Score 68 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Hanzo's burst.
  26. Cassia Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Hanzo's area damage. Only when Cassia takes Valkyrie. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  27. Orphea Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Hanzo's area damage. Only when Orphea takes Crushing Jaws. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  28. Tassadar Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Hanzo's area damage. Only when Tassadar takes Black Hole. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  29. The Butcher Score 66 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Hanzo's burst.
  30. Valeera Score 66 Theory Valeera's stun (Blade Flurry) holds targets still for Hanzo's burst.
  31. Sylvanas Score 65 Theory Sylvanas groups or freezes enemies (Mind Control) for Hanzo's area damage. Only when Sylvanas takes Mind Control. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  32. Zarya Score 65 Theory Zarya groups or freezes enemies (Graviton Surge) for Hanzo's area damage. Only when Zarya takes Graviton Surge. Hanzo must also take Dragon's Arrow or Explosive Arrows.
  33. Abathur Score 63 Theory Abathur's stun (Slapathur) holds targets still for Hanzo's burst. Only when Abathur takes Slapathur.
  34. Alarak Score 63 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Alarak's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  35. Murky Score 63 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Murky's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  36. Tyrael Score 63 Theory Tyrael's stun (Judgment) holds targets still for Hanzo's burst. Only when Tyrael takes Judgment.
  37. Zul'jin Score 63 Theory Zul'jin's root (Ensnare) holds targets still for Hanzo's burst. Only when Zul'jin takes Ensnare.
  38. Auriel Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Hanzo's burst.
  39. Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Hanzo's burst.
  40. Deckard Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Hanzo's burst.
  41. Genji Score 62 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Genji's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  42. Illidan Score 62 Theory Illidan's stun (The Hunt) holds targets still for Hanzo's burst. Only when Illidan takes The Hunt.
  43. Junkrat Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Hanzo's burst.
  44. Kael'thas Score 62 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Hanzo's burst.
  45. Mal'Ganis Score 62 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Hanzo's burst.
  46. Mephisto Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Hanzo's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  47. Ragnaros Score 62 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Hanzo's burst.
  48. Rexxar Score 62 Theory Rexxar's stun (Misha, Charge!) holds targets still for Hanzo's burst.
  49. Kharazim Score 60 Theory Kharazim can cleanse crowd control off Hanzo (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
  50. Rehgar Score 60 Theory Rehgar can cleanse crowd control off Hanzo (Purge) to keep the attacks coming.
  51. D.Va Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Hanzo's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  52. Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Hanzo's burst. Only when Falstad takes Dishonorable Discharge.
  53. Jaina Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Jaina's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  54. Li-Ming Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Li-Ming's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  55. Nova Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Nova's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  56. Probius Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Probius's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  57. Stukov Score 57 Theory Stukov's stun (Massive Shove) holds targets still for Hanzo's burst. Only when Stukov takes Massive Shove.
  58. Valla Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Hanzo's burst. Only when Valla takes Rain of Vengeance.
  59. Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Hanzo's burst. Only when Varian takes Taunt.
  60. Xal'atath Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Xal'atath's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
  61. Zagara Score 57 Theory Zagara's stun (Devouring Maw) holds targets still for Hanzo's burst. Only when Zagara takes Devouring Maw.
  62. Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Hanzo (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
  63. Li Li Score 56 Theory Li Li can cleanse crowd control off Hanzo (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
  64. Lunara Score 56 Theory Lunara can cleanse crowd control off Hanzo (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.
  65. Samuro Score 56 Theory Hanzo has map-wide reach (Dragon's Arrow) while Samuro pressures a side lane. Only when Hanzo takes Dragon's Arrow.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Hanzo

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryBraxis Outpost's single lane suits Hanzo's poke (Storm Bow, Scatter Arrow).
    • TheoryBraxis Outpost's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryHanzo's waveclear (Serrated Arrows, Ignore All Distractions) holds Braxis Outpost's single lane. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  2. Why? 4
    • TheoryHanzo's map-wide reach (Dragon's Arrow) offsets Garden of Terror's long rotations. Only when Hanzo takes Dragon's Arrow.
    • TheoryHanzo's percent-Health damage (Giant Slayer) speeds up Garden of Terror's race against neutral units. Only when Hanzo takes Giant Slayer.
    • TheoryHanzo can cover ground quickly (Play of the Game) on Garden of Terror's large layout. Only when Hanzo takes Play of the Game.
    • TheoryHanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Garden of Terror's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  3. Why? 3
    • TheoryIndustrial District's single lane suits Hanzo's poke (Storm Bow, Scatter Arrow).
    • TheoryIndustrial District's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryHanzo's waveclear (Serrated Arrows, Ignore All Distractions) holds Industrial District's single lane. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  4. Why? 3
    • TheoryLost Cavern's single lane suits Hanzo's poke (Storm Bow, Scatter Arrow).
    • TheoryLost Cavern's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryHanzo's waveclear (Serrated Arrows, Ignore All Distractions) holds Lost Cavern's single lane. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  5. Why? 3
    • TheorySilver City's single lane suits Hanzo's poke (Storm Bow, Scatter Arrow).
    • TheorySilver City's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryHanzo's waveclear (Serrated Arrows, Ignore All Distractions) holds Silver City's single lane. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  6. Why? 4
    • TheoryHanzo's map-wide reach (Dragon's Arrow) offsets Sky Temple's long rotations. Only when Hanzo takes Dragon's Arrow.
    • TheorySky Temple's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    • TheoryHanzo can cover ground quickly (Play of the Game) on Sky Temple's large layout. Only when Hanzo takes Play of the Game.
    • TheoryHanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Sky Temple's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
View 13 more
  1. Blackheart's Bay Score 69 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Blackheart's Bay's long rotations. Only when Hanzo takes Dragon's Arrow.
    3 more reasons
    • Hanzo can reach channelling enemies quickly (Dragon's Arrow) to contest Blackheart's Bay's objective. Only when Hanzo takes Dragon's Arrow.
    • Hanzo can cover ground quickly (Play of the Game) on Blackheart's Bay's large layout. Only when Hanzo takes Play of the Game.
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Blackheart's Bay's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  2. Cursed Hollow Score 66 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Cursed Hollow's long rotations. Only when Hanzo takes Dragon's Arrow.
    2 more reasons
    • Hanzo can reach channelling enemies quickly (Dragon's Arrow) to contest Cursed Hollow's objective. Only when Hanzo takes Dragon's Arrow.
    • Hanzo can cover ground quickly (Play of the Game) on Cursed Hollow's large layout. Only when Hanzo takes Play of the Game.
  3. Dragon Shire Score 66 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Dragon Shire's long rotations. Only when Hanzo takes Dragon's Arrow.
    2 more reasons
    • Hanzo can reach channelling enemies quickly (Dragon's Arrow) to contest Dragon Shire's objective. Only when Hanzo takes Dragon's Arrow.
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Dragon Shire's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  4. Warhead Junction Score 66 Theory Hanzo's map-wide reach (Dragon's Arrow) offsets Warhead Junction's long rotations. Only when Hanzo takes Dragon's Arrow.
    2 more reasons
    • Hanzo can reach channelling enemies quickly (Dragon's Arrow) to contest Warhead Junction's objective. Only when Hanzo takes Dragon's Arrow.
    • Hanzo can cover ground quickly (Play of the Game) on Warhead Junction's large layout. Only when Hanzo takes Play of the Game.
  5. Alterac Pass Score 65 Theory Alterac Pass's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    2 more reasons
    • Hanzo's percent-Health damage (Giant Slayer) speeds up Alterac Pass's race against neutral units. Only when Hanzo takes Giant Slayer.
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Alterac Pass's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  6. Battlefield of Eternity Score 65 Theory Battlefield of Eternity's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    2 more reasons
    • Hanzo's percent-Health damage (Giant Slayer) speeds up Battlefield of Eternity's race against neutral units. Only when Hanzo takes Giant Slayer.
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Battlefield of Eternity's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  7. Infernal Shrines Score 65 Theory Infernal Shrines's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    2 more reasons
    • Hanzo's percent-Health damage (Giant Slayer) speeds up Infernal Shrines's race against neutral units. Only when Hanzo takes Giant Slayer.
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Infernal Shrines's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  8. Braxis Holdout Score 59 Theory Braxis Holdout's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    1 more reason
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Braxis Holdout's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  9. Hanamura Temple Score 59 Theory Hanamura Temple's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    1 more reason
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Hanamura Temple's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  10. Haunted Mines Score 59 Theory Hanzo's percent-Health damage (Giant Slayer) speeds up Haunted Mines's race against neutral units. Only when Hanzo takes Giant Slayer.
    1 more reason
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Haunted Mines's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  11. Volskaya Foundry Score 59 Theory Volskaya Foundry's objective forces teamfights where Hanzo's area burst (Dragon's Arrow, Explosive Arrows) hits several targets. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
    1 more reason
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Volskaya Foundry's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  12. Towers of Doom Score 57 Theory Hanzo can reach channelling enemies quickly (Dragon's Arrow) to contest Towers of Doom's objective. Only when Hanzo takes Dragon's Arrow.
    1 more reason
    • Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Towers of Doom's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
  13. Tomb of the Spider Queen Score 53 Theory Hanzo's waveclear (Serrated Arrows, Ignore All Distractions) helps hold lanes against Tomb of the Spider Queen's pushing objective. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.

All maps

Talents

Talents by level

  1. Level 1

    • Target Practice Q Quest

      Quest: Hit every enemy Hero with Storm Bow. Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%. Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.

    • Simple Geometry W Quest

      Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress. Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.

    • Redemption Passive Quest

      Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks. Reward: At 12 Redemption, gain 50% Attack Speed.

  2. Level 4

    • Explosive Arrows Q

      Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.

    • Serrated Arrows W

      Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.

    • Ignore All Distractions Passive

      Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.

  3. Level 7

    • The Dragon Hungers Q

      Hitting a Hero with Storm Bow grants 5% Spell Power for 12 seconds, stacking up to 20%.

    • Never Outmatched W

      Reduce Scatter Arrow's Mana cost from 50 to 30. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.

    • Sharpened Arrowheads Passive

      Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 3 for 3 seconds, up to a maximum reduction of 20 Armor.

  4. Level 10

    • Dragonstrike Heroic

      After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.

    • Dragon's Arrow Heroic

      Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.

  5. Level 13

    • Fleet of Foot Q

      Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.

    • Ninja Assassin Trait

      Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.

    • Mounted Archery Passive

      Reduce the cooldown of Summon Mount by 2 seconds. Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.

  6. Level 16

    • Flawless Technique Passive

      Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 40%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 40%.

    • Piercing Arrows Passive

      Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.

    • Giant Slayer Passive

      Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 1.6% of their maximum Health as damage.

  7. Level 20

    • The Dragon Awakens Heroic

      Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.

    • Play of the Game Heroic

      While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 (+4% per level) damage to each target hit by the impact. Hanzo is Unstoppable during Play of the Game.

    • Bullseye E

      Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.

    • Perfect Agility Trait

      Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.

Abilities and mechanics

  • Natural Agility D Trait

    25 s cooldown

    Jump over unpathable terrain or Structures, up to a maximum range.

  • Storm Bow Q Ability

    4 s cooldown 20 Mana

    Activate to charge an arrow that deals 291 (+4% per level) damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled.

  • Scatter Arrow W Ability

    8 s cooldown 50 Mana

    Fire an arrow that deals 88 (+4% per level) to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 (+4% per level) damage each to the first enemy hit.

  • Sonic Arrow E Ability

    20 s cooldown 50 Mana

    Fire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 (+4% per level) damage to them and follows them as they move.

  • Dragon's Arrow R Heroic

    70 s cooldown 90 Mana

    Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.

  • Dragonstrike R Heroic

    60 s cooldown 60 Mana

    After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.

Mechanics tags

What the theory layer reads from Hanzo's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Stun
Ability Dragon's Arrow “Explodes upon hitting an enemy Hero, dealing 130 damage to all nearby enemies and Stunning them for 0.5 seconds.”
Talent Bullseye “Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.”

Defense and mobility

Dash
Ability Natural Agility “Jump over unpathable terrain or Structures, up to a maximum range.”
Reveal
Ability Sonic Arrow “Enemies inside are revealed for 1 second.”
Teleport
Talent Play of the Game “…2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards.”
Unstoppable
Talent Play of the Game “Hanzo is Unstoppable during Play of the Game.”

Damage and macro

% Health damage
Talent Giant Slayer “Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 1.6% of their maximum Health as damage.”
Area damage
Ability Dragon's Arrow “Explodes upon hitting an enemy Hero, dealing 130 damage to all nearby enemies and Stunning them for 0.5 seconds.”
Talent Explosive Arrows “Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.”
Armor shred
Talent Sharpened Arrowheads “Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 3 for 3 seconds, up to a maximum reduction of 20…”
Basic-attack reliant
Curated note His 6.5-range basic attacks hit hard and builds with Redemption or Giant Slayer lean on them, so blinds blunt his damage.
Burst
Ability Storm Bow “Activate to charge an arrow that deals 291 damage to the first enemy hit.”
Ability Sonic Arrow “If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.”
Channeled abilities
Ability Storm Bow “Storm Bow's range increases the longer it is Channeled.”
Global presence
Ability Dragon's Arrow “Fire a missile that travels across the battleground.”
Poke
Ability Storm Bow “Activate to charge an arrow that deals 291 damage to the first enemy hit.”
Ability Scatter Arrow “…arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.”
Ability Sonic Arrow “If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.”
Curated note A fully charged Storm Bow hits from very long range, and Scatter Arrow ricochets off walls to chip enemies hiding behind them.
Waveclear
Talent Serrated Arrows “Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.”
Talent Ignore All Distractions “Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.”

Patch history

No patch notes for Hanzo in this data yet.

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