Melee Assassin · Classic
Qhira
Realmless Bounty Hunter
- Role
- Melee Assassin
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 6 Aug 2019
- Last patched
- 28 Sep 2026
Counters and synergies
Qhira is strong against
Score 1–100 for Qhira's net edge once both kits are weighed (50 = neutral)
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Why? 5
- CuratedProbius's 1260 Health and lack of escapes make him a perfect Grappling Hook target, and Revolving Sweep's Immunity ignores his Warp Rift slows.via Grappling Hook, Revolving Sweep, Warp Rift
- TheoryQhira can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryQhira's area damage (Carnage, Revolving Sweep) clears Probius's summoned units quickly.
- TheoryQhira brings Spell Armor (Swing Life Away), which blunts Probius's ability burst. Only when Qhira takes Swing Life Away.
- TheoryQhira reduces enemy Armor (Lingering Ailment), offsetting Probius's Spell Armor. Only when Qhira takes Lingering Ailment. Probius must also take Photon Barrier.
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Why? 4
- CuratedRevolving Sweep's Immunity ignores Concussive Blast's knockback, and Grappling Hook reaches a sieged Sgt. Hammer behind her team.via Revolving Sweep, Concussive Blast, Grappling Hook, Siege Mode
- TheoryQhira can dive onto Sgt. Hammer, who has little mobility to escape.
- TheoryQhira can reveal enemies (No Sanctuary), taking away Sgt. Hammer's stealth. Only when Qhira takes No Sanctuary. Sgt. Hammer must also take Ambush.
- TheoryQhira can block or armor against Basic Attacks (Upstage), which Sgt. Hammer relies on for damage. Only when Qhira takes Upstage.
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Why? 3
- CuratedGrappling Hook kicks Qhira onto a Lt. Morales who cannot move, and Revolving Sweep's Immunity ignores Displacement Grenade while she stays attached.via Grappling Hook, Revolving Sweep, Displacement Grenade, Healing Beam
- TheoryQhira can dive onto Lt. Morales, who has little mobility to escape.
- TheoryQhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Lt. Morales relies on channelled abilities.
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Why? 4
- CuratedRevolving Sweep makes Qhira Immune while she swings, so Gravity Lapse cannot stop her, and Grappling Hook reaches an immobile Kael'thas.via Revolving Sweep, Gravity Lapse, Grappling Hook
- TheoryQhira can dive onto Kael'thas, who has little mobility to escape.
- TheoryQhira brings Spell Armor (Swing Life Away), which blunts Kael'thas's ability burst. Only when Qhira takes Swing Life Away.
- TheoryKael'thas's stun (Gravity Lapse) can stop Qhira in the middle of a dive.
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Why? 3
- TheoryQhira can dive onto Azmodan, who has little mobility to escape.
- TheoryQhira's area damage (Carnage, Revolving Sweep) clears Azmodan's summoned units quickly.
- TheoryQhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Azmodan relies on channelled abilities.
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Why? 4
- TheoryQhira can reveal enemies (No Sanctuary), taking away Greymane's stealth. Only when Qhira takes No Sanctuary. Greymane must also take Eyes in the Dark.
- TheoryQhira can block or armor against Basic Attacks (Upstage), which Greymane relies on for damage. Only when Qhira takes Upstage.
- TheoryQhira's stun (Revolving Sweep, Unrelenting Strikes) can stop Greymane in the middle of a dive.
- TheoryQhira reduces enemy Armor (Lingering Ailment), offsetting Greymane's Physical Armor. Only when Qhira takes Lingering Ailment. Greymane must also take Thick Skin.
View 6 more
- Nova Score 77 Theory Qhira can dive onto Nova, whose small Health pool rarely survives a committed dive.
3 more reasons
- Qhira can reveal enemies (No Sanctuary), taking away Nova's stealth. Only when Qhira takes No Sanctuary.
- Qhira's area damage (Carnage, Revolving Sweep) clears Nova's summoned units quickly.
- Qhira brings Spell Armor (Swing Life Away), which blunts Nova's ability burst. Only when Qhira takes Swing Life Away.
- Genji Score 76 Theory Qhira can reveal enemies (No Sanctuary), taking away Genji's stealth. Only when Qhira takes No Sanctuary. Genji must also take Pathfinder.
3 more reasons
- Qhira brings Spell Armor (Swing Life Away), which blunts Genji's ability burst. Only when Qhira takes Swing Life Away.
- Qhira's stun (Revolving Sweep, Unrelenting Strikes) can stop Genji in the middle of a dive.
- Qhira reduces enemy Armor (Lingering Ailment), offsetting Genji's Spell Armor. Only when Qhira takes Lingering Ailment. Genji must also take Cyber Shield.
- Li-Ming Score 76 Theory Qhira can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
3 more reasons
- Qhira brings Spell Armor (Swing Life Away), which blunts Li-Ming's ability burst. Only when Qhira takes Swing Life Away.
- Qhira reduces enemy Armor (Lingering Ailment), offsetting Li-Ming's Spell Armor. Only when Qhira takes Lingering Ailment. Li-Ming must also take Force Armor.
- Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
- Xal'atath Score 76 Theory Qhira can block or armor against Basic Attacks (Upstage), which Xal'atath relies on for damage. Only when Qhira takes Upstage.
3 more reasons
- Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Xal'atath relies on channelled abilities.
- Qhira brings Spell Armor (Swing Life Away), which blunts Xal'atath's ability burst. Only when Qhira takes Swing Life Away.
- Qhira's area damage (Carnage, Revolving Sweep) clears Xal'atath's summoned units quickly. Only when Xal'atath takes Void Convergence or Void Summoner.
- Samuro Score 74 Theory Qhira can reveal enemies (No Sanctuary), taking away Samuro's stealth. Only when Qhira takes No Sanctuary.
2 more reasons
- Qhira can block or armor against Basic Attacks (Upstage), which Samuro relies on for damage. Only when Qhira takes Upstage.
- Qhira clears waves quickly (Carnage, Revolving Sweep), so Samuro's lane pressure buys less.
- Abathur Score 73 Theory Qhira can dive onto Abathur, whose small Health pool rarely survives a committed dive.
2 more reasons
- Qhira's area damage (Carnage, Revolving Sweep) clears Abathur's summoned units quickly.
- Qhira clears waves quickly (Carnage, Revolving Sweep), so Abathur's lane pressure buys less.
39 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Tychus Score 73 Theory Qhira can block or armor against Basic Attacks (Upstage), which Tychus relies on for damage. Only when Qhira takes Upstage.
- Kel'Thuzad Score 72 Theory Qhira can dive onto Kel'Thuzad, who has little mobility to escape.
- Raynor Score 72 Theory Qhira can dive onto Raynor, who has little mobility to escape.
- The Lost Vikings Score 72 Theory Qhira can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
- Gul'dan Score 71 Theory Qhira can dive onto Gul'dan, who has little mobility to escape.
- Fenix Score 70 Theory Qhira can block or armor against Basic Attacks (Upstage), which Fenix relies on for damage. Only when Qhira takes Upstage.
- Nazeebo Score 70 Theory Qhira can dive onto Nazeebo, who has little mobility to escape.
- Murky Score 69 Theory Qhira can dive onto Murky, whose small Health pool rarely survives a committed dive.
- Zul'jin Score 69 Theory Qhira can dive onto Zul'jin, who has little mobility to escape.
- Artanis Score 68 Theory Qhira can block or armor against Basic Attacks (Upstage), which Artanis relies on for damage. Only when Qhira takes Upstage.
- Jaina Score 68 Theory Qhira can dive onto Jaina, whose small Health pool rarely survives a committed dive.
- Kharazim Score 68 Theory Qhira can block or armor against Basic Attacks (Upstage), which Kharazim relies on for damage. Only when Qhira takes Upstage.
- Zeratul Score 68 Theory Qhira can reveal enemies (No Sanctuary), taking away Zeratul's stealth. Only when Qhira takes No Sanctuary.
- Anduin Score 66 Theory Qhira can dive onto Anduin, who has little mobility to escape.
- Orphea Score 66 Theory Qhira can block or armor against Basic Attacks (Upstage), which Orphea relies on for damage. Only when Qhira takes Upstage.
- Chromie Score 65 Theory Qhira can dive onto Chromie, who has little mobility to escape.
- Illidan Score 65 Theory Qhira can block or armor against Basic Attacks (Upstage), which Illidan relies on for damage. Only when Qhira takes Upstage.
- Xul Score 65 Theory Qhira can block or armor against Basic Attacks (Upstage), which Xul relies on for damage. Only when Qhira takes Upstage.
- Tassadar Score 64 Theory Qhira can reveal enemies (No Sanctuary), taking away Tassadar's stealth. Only when Qhira takes No Sanctuary. Tassadar must also take Shadow Walk.
- Tracer Score 64 Theory Qhira can block or armor against Basic Attacks (Upstage), which Tracer relies on for damage. Only when Qhira takes Upstage.
- Whitemane Score 64 Theory Qhira can dive onto Whitemane, who has little mobility to escape.
- Hanzo Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which Hanzo relies on for damage. Only when Qhira takes Upstage.
- Stukov Score 63 Theory Qhira can dive onto Stukov, who has little mobility to escape.
- The Butcher Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which The Butcher relies on for damage. Only when Qhira takes Upstage.
- Thrall Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which Thrall relies on for damage. Only when Qhira takes Upstage.
- Tyrande Score 63 Theory Qhira can reveal enemies (No Sanctuary), taking away Tyrande's stealth. Only when Qhira takes No Sanctuary. Tyrande must also take Shadowstalk.
- Valla Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which Valla relies on for damage. Only when Qhira takes Upstage.
- Zagara Score 62 Theory Qhira's area damage (Carnage, Revolving Sweep) clears Zagara's summoned units quickly.
- Gazlowe Score 60 Theory Qhira can dive onto Gazlowe, who has little mobility to escape.
- Kerrigan Score 59 Theory Qhira's area damage (Carnage, Revolving Sweep) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- Mephisto Score 56 Theory Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Mephisto relies on channelled abilities. Only when Mephisto takes Consume Souls.
- Dehaka Score 55 Theory Qhira can reveal enemies (No Sanctuary), taking away Dehaka's stealth. Only when Qhira takes No Sanctuary. Dehaka must also take Lurker Strain.
- Deckard Score 54 Theory Qhira can dive onto Deckard, who has little mobility to escape.
- Malthael Score 54 Theory Qhira can block or armor against Basic Attacks (Upstage), which Malthael relies on for damage. Only when Qhira takes Upstage.
- Valeera Score 53 Theory Qhira can reveal enemies (No Sanctuary), taking away Valeera's stealth. Only when Qhira takes No Sanctuary.
- Falstad Score 52 Theory Qhira can block or armor against Basic Attacks (Upstage), which Falstad relies on for damage. Only when Qhira takes Upstage.
- Li Li Score 52 Theory Qhira's area damage (Carnage, Revolving Sweep) clears Li Li's summoned units quickly.
- Ragnaros Score 52 Theory Qhira can interrupt channels with stun (Revolving Sweep, Unrelenting Strikes), and Ragnaros relies on channelled abilities.
- Yrel Score 51 Theory Qhira reduces enemy Armor (Lingering Ailment), offsetting Yrel's Physical Armor. Only when Qhira takes Lingering Ailment. Yrel must also take Dauntless.
Qhira is weak against
Score 1–100 for their net edge over Qhira's kit
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Why? 6
- CuratedBiotic Grenade stops Blood Rage's healing for 1.75 seconds, and Sleep Dart catches Qhira as soon as Revolving Sweep's Immunity ends.via Biotic Grenade, Blood Rage, Sleep Dart, Revolving Sweep
- TheoryAna reduces healing received (Biotic Grenade), which blunts Qhira's self-healing in melee range.
- TheoryAna has the crowd control and body-blocking to peel Qhira off a target.
- TheoryAna's stun (Sleep Dart) can stop Qhira in the middle of a dive.
- TheoryAna can ignore or remove crowd control (Purifying Darts, Smelling Salts), weakening Qhira's stun. Only when Ana takes Purifying Darts or Smelling Salts. Qhira must also take Silent Killer.
- TheoryQhira can dive onto Ana, who has little mobility to escape.
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Why? 4
- CuratedFrozen Tempest slows Qhira's Attack Speed and Movement Speed while she fights in melee, and Howling Blast's root locks her after Grappling Hook commits.via Frozen Tempest, Howling Blast, Grappling Hook
- TheoryArthas has the crowd control and body-blocking to peel Qhira off a target.
- TheoryArthas's root (Howling Blast, Deathchill) can stop Qhira in the middle of a dive.
- TheoryArthas can ignore or remove crowd control (Icebound Fortitude), weakening Qhira's stun. Only when Arthas takes Icebound Fortitude. Qhira must also take Silent Killer.
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Why? 4
- CuratedShield Glare Blinds the Basic Attacks that stack Blood Rage's bleed, and Iron Skin's Unstoppable shield soaks Final Strike's burst if Qhira takes it.via Shield Glare, Blood Rage, Iron Skin, Final Strike
- TheoryJohanna has the crowd control and body-blocking to peel Qhira off a target.
- TheoryJohanna's stun (Condemn, Falling Sword) can stop Qhira in the middle of a dive.
- TheoryJohanna can ignore or remove crowd control (Iron Skin, Falling Sword), weakening Qhira's stun. Only when Qhira takes Silent Killer.
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Why? 4
- TheoryD.Va has the crowd control and body-blocking to peel Qhira off a target.
- TheoryD.Va reduces healing received (Aggression Matrix), which blunts Qhira's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- TheoryD.Va reduces enemy Armor (Target Locked), offsetting Qhira's Spell Armor. Only when D.Va takes Target Locked. Qhira must also take Swing Life Away.
- TheoryD.Va can ignore or remove crowd control (Bunny Hop), weakening Qhira's stun. Only when D.Va takes Bunny Hop. Qhira must also take Silent Killer.
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Why? 4
- TheoryGarrosh has the crowd control and body-blocking to peel Qhira off a target.
- TheoryGarrosh reduces healing received (Body Check), which blunts Qhira's self-healing in melee range. Only when Garrosh takes Body Check.
- TheoryGarrosh's stun (Groundbreaker, Warbreaker) can stop Qhira in the middle of a dive.
- TheoryGarrosh can ignore or remove crowd control (Into the Fray), weakening Qhira's stun. Only when Qhira takes Silent Killer.
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Why? 4
- TheoryVarian has the crowd control and body-blocking to peel Qhira off a target.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Qhira's self-healing in melee range. Only when Varian takes Mortal Strike.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Qhira's Spell Armor. Only when Varian takes Colossus Smash. Qhira must also take Swing Life Away.
- TheoryVarian's silence (Taunt) can stop Qhira in the middle of a dive. Only when Varian takes Taunt.
View 5 more
- Diablo Score 71 Theory Diablo has the crowd control and body-blocking to peel Qhira off a target.
3 more reasons
- Diablo's stun (Shadow Charge, Overpower) can stop Qhira in the middle of a dive.
- Diablo reduces enemy Armor (Devastating Charge), offsetting Qhira's Spell Armor. Only when Diablo takes Devastating Charge. Qhira must also take Swing Life Away.
- Diablo can ignore or remove crowd control (Lightning Breath), weakening Qhira's stun. Only when Diablo takes Lightning Breath. Qhira must also take Silent Killer.
- Hogger Score 71 Theory Hogger has the crowd control and body-blocking to peel Qhira off a target.
3 more reasons
- Hogger's stun (Staggering Blow, Shockwave) can stop Qhira in the middle of a dive.
- Hogger reduces enemy Armor (Power Spike), offsetting Qhira's Spell Armor. Only when Hogger takes Power Spike. Qhira must also take Swing Life Away.
- Hogger can ignore or remove crowd control (Hogg Wild), weakening Qhira's stun. Only when Qhira takes Silent Killer.
- Lúcio Score 71 Theory Lúcio has the crowd control and body-blocking to peel Qhira off a target.
3 more reasons
- Lúcio reduces healing received (Mixing Fire), which blunts Qhira's self-healing in melee range. Only when Lúcio takes Mixing Fire.
- Lúcio can ignore or remove crowd control (High Five), weakening Qhira's stun. Only when Lúcio takes High Five. Qhira must also take Silent Killer.
- Lúcio's stun (Heavy Casters) can stop Qhira in the middle of a dive. Only when Lúcio takes Heavy Casters.
- Auriel Score 69 Theory Auriel has the crowd control and body-blocking to peel Qhira off a target.
2 more reasons
- Auriel's stun (Detainment Strike, Heavy Burden) can stop Qhira in the middle of a dive.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Qhira's Spell Armor. Only when Auriel takes Wrath of Heaven. Qhira must also take Swing Life Away.
- Rehgar Score 68 Theory Rehgar has the crowd control and body-blocking to peel Qhira off a target.
2 more reasons
- Rehgar reduces healing received (Purification), which blunts Qhira's self-healing in melee range. Only when Rehgar takes Purification.
- Rehgar can ignore or remove crowd control (Purge), weakening Qhira's stun. Only when Qhira takes Silent Killer.
22 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Alarak Score 67 Theory Alarak has the crowd control and body-blocking to peel Qhira off a target.
- Chen Score 67 Theory Chen has the crowd control and body-blocking to peel Qhira off a target.
- Mei Score 67 Theory Mei has the crowd control and body-blocking to peel Qhira off a target.
- Uther Score 67 Theory Uther has the crowd control and body-blocking to peel Qhira off a target.
- Stitches Score 66 Theory Stitches reduces healing received (Master Hooker), which blunts Qhira's self-healing in melee range. Only when Stitches takes Master Hooker.
- Leoric Score 65 Theory Leoric has the crowd control and body-blocking to peel Qhira off a target.
- Zarya Score 65 Theory Zarya has the crowd control and body-blocking to peel Qhira off a target.
- Alexstrasza Score 63 Theory Alexstrasza has the crowd control and body-blocking to peel Qhira off a target.
- Deathwing Score 62 Theory Deathwing's stun (Onslaught) can stop Qhira in the middle of a dive.
- Blaze Score 59 Theory Blaze has the crowd control and body-blocking to peel Qhira off a target.
- Malfurion Score 59 Theory Malfurion has the crowd control and body-blocking to peel Qhira off a target.
- Mal'Ganis Score 56 Theory Mal'Ganis has the crowd control and body-blocking to peel Qhira off a target.
- Brightwing Score 55 Theory Brightwing has the crowd control and body-blocking to peel Qhira off a target.
- Muradin Score 55 Theory Muradin's stun (Storm Bolt, Haymaker) can stop Qhira in the middle of a dive.
- Cho'gall Score 54 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Qhira's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.
- Anub'arak Score 53 Theory Anub'arak has the crowd control and body-blocking to peel Qhira off a target.
- E.T.C. Score 53 Theory E.T.C. has the crowd control and body-blocking to peel Qhira off a target.
- Rexxar Score 53 Theory Rexxar has the crowd control and body-blocking to peel Qhira off a target.
- Sylvanas Score 53 Theory Sylvanas's silence (Wailing Arrow, Mind Control) can stop Qhira in the middle of a dive.
- Junkrat Score 52 Theory Junkrat's root (Steel Trap) can stop Qhira in the middle of a dive.
- Cassia Score 51 Theory Cassia has the crowd control and body-blocking to peel Qhira off a target.
- Imperius Score 51 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) can stop Qhira in the middle of a dive.
Qhira works well with
Score 1–100 for how well the kits combine
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Why? 5
- CuratedQhira commits deep with Grappling Hook and Revolving Sweep; Radiant Dash lets Kharazim follow her, and Divine Palm, if he takes it, keeps her alive while Blood Rage ramps.via Radiant Dash, Divine Palm, Grappling Hook, Revolving Sweep, Cleansing Touch
- CuratedRadiant Dash lets Kharazim follow a Grappling Hook dive, and Divine Palm or Cleansing Touch (level 16), whichever he takes, covers Qhira once Revolving Sweep's Immunity ends.
- TheoryKharazim can save Qhira once the dive is committed.
- TheoryKharazim can keep Qhira alive through a dive.
- TheoryQhira's stun (Revolving Sweep, Unrelenting Strikes) lets Kharazim dive onto a target that cannot walk away.
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Why? 3
- CuratedBloodlust's Attack Speed and lifesteal stack with Blood Rage's healing, letting Qhira win extended fights in the enemy backline. Only when Rehgar takes Bloodlust (level 10).via Bloodlust, Blood Rage
- TheoryRehgar can save Qhira once the dive is committed.
- TheoryRehgar can keep Qhira alive through a dive.
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Why? 2
- CuratedGraviton Surge pulls enemies together so Unrelenting Strikes' expanding sword stuns all of them for 1.5 seconds. Only when Zarya takes Graviton Surge (level 10), and Qhira takes Unrelenting Strikes (level 10).via Graviton Surge, Unrelenting Strikes
- TheoryZarya can save Qhira once the dive is committed.
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Why? 3
- TheoryAnduin can save Qhira once the dive is committed.
- TheoryAnduin can keep Qhira alive through a dive.
- TheoryAnduin's root (Chastise, Censure) lets Qhira dive onto a target that cannot walk away.
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Why? 3
- TheoryAuriel can save Qhira once the dive is committed.
- TheoryAuriel can keep Qhira alive through a dive.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Qhira dive onto a target that cannot walk away.
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Why? 3
- TheoryBrightwing can save Qhira once the dive is committed.
- TheoryBrightwing can keep Qhira alive through a dive.
- TheoryBrightwing's polymorph (Polymorph) lets Qhira dive onto a target that cannot walk away.
View 5 more
- Genji Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Genji's burst.
2 more reasons
- Qhira starts fights on its own terms, giving Genji grouped targets for area burst.
- Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Genji dive onto a target that cannot walk away.
- Junkrat Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Junkrat's burst.
2 more reasons
- Qhira starts fights on its own terms, giving Junkrat grouped targets for area burst.
- Junkrat's root (Steel Trap) lets Qhira dive onto a target that cannot walk away.
- Kael'thas Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Kael'thas's burst.
2 more reasons
- Qhira starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- Kael'thas's stun (Gravity Lapse) lets Qhira dive onto a target that cannot walk away.
- Kel'Thuzad Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Kel'Thuzad's burst.
2 more reasons
- Qhira starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) lets Qhira dive onto a target that cannot walk away.
- Kerrigan Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Kerrigan's burst.
2 more reasons
- Qhira starts fights on its own terms, giving Kerrigan grouped targets for area burst.
- Kerrigan's stun (Impaling Blades, Summon Ultralisk) lets Qhira dive onto a target that cannot walk away.
56 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Tracer Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Tracer's burst.
- Uther Score 77 Theory Uther can save Qhira once the dive is committed.
- Valeera Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Valeera's burst.
- Zeratul Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Zeratul's burst.
- Alexstrasza Score 75 Theory Alexstrasza can save Qhira once the dive is committed.
- Jaina Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Jaina's burst.
- Murky Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Murky's burst.
- Orphea Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Orphea's burst.
- Tassadar Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Tassadar's burst.
- Chromie Score 74 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Chromie's burst.
- Hanzo Score 72 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Hanzo's burst.
- Alarak Score 71 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Alarak's burst.
- Probius Score 71 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Probius's burst.
- Xal'atath Score 71 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Xal'atath's burst.
- Ana Score 69 Theory Ana can keep Qhira alive through a dive.
- Deckard Score 69 Theory Deckard can keep Qhira alive through a dive.
- Malfurion Score 69 Theory Malfurion can keep Qhira alive through a dive.
- Medivh Score 69 Theory Medivh can save Qhira once the dive is committed.
- Stitches Score 69 Theory Stitches can save Qhira once the dive is committed.
- Tyrael Score 69 Theory Tyrael can save Qhira once the dive is committed.
- Tyrande Score 69 Theory Tyrande can keep Qhira alive through a dive.
- Li-Ming Score 68 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Li-Ming's burst.
- Nova Score 68 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Nova's burst.
- Lúcio Score 66 Theory Lúcio can keep Qhira alive through a dive.
- Stukov Score 66 Theory Stukov can keep Qhira alive through a dive.
- Whitemane Score 66 Theory Whitemane can keep Qhira alive through a dive.
- Li Li Score 62 Theory Li Li can keep Qhira alive through a dive.
- Lt. Morales Score 62 Theory Lt. Morales can keep Qhira alive through a dive.
- Anub'arak Score 57 Theory Anub'arak's stun (Impale, Burrow Charge) lets Qhira dive onto a target that cannot walk away.
- Artanis Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Artanis dive onto a target that cannot walk away.
- Arthas Score 57 Theory Arthas's root (Howling Blast, Deathchill) lets Qhira dive onto a target that cannot walk away.
- Blaze Score 57 Theory Blaze's stun (Jet Propulsion) lets Qhira dive onto a target that cannot walk away.
- Cho'gall Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Qhira dive onto a target that cannot walk away.
- Deathwing Score 57 Theory Deathwing's stun (Onslaught) lets Qhira dive onto a target that cannot walk away.
- Dehaka Score 57 Theory Dehaka's stun (Drag) lets Qhira dive onto a target that cannot walk away.
- Diablo Score 57 Theory Diablo's stun (Shadow Charge, Overpower) lets Qhira dive onto a target that cannot walk away.
- E.T.C. Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Qhira dive onto a target that cannot walk away.
- Garrosh Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Qhira dive onto a target that cannot walk away.
- Gazlowe Score 57 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) lets Qhira dive onto a target that cannot walk away.
- Greymane Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Greymane dive onto a target that cannot walk away.
- Hogger Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Qhira dive onto a target that cannot walk away.
- Illidan Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Illidan dive onto a target that cannot walk away.
- Imperius Score 57 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) lets Qhira dive onto a target that cannot walk away.
- Johanna Score 57 Theory Johanna's stun (Condemn, Falling Sword) lets Qhira dive onto a target that cannot walk away.
- Maiev Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Maiev dive onto a target that cannot walk away.
- Mal'Ganis Score 57 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) lets Qhira dive onto a target that cannot walk away.
- Mei Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Qhira dive onto a target that cannot walk away.
- Mephisto Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Mephisto dive onto a target that cannot walk away.
- Muradin Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Qhira dive onto a target that cannot walk away.
- Ragnaros Score 57 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) lets Qhira dive onto a target that cannot walk away.
- Rexxar Score 57 Theory Rexxar's stun (Misha, Charge!) lets Qhira dive onto a target that cannot walk away.
- Sonya Score 57 Theory Sonya's stun (Ancient Spear, Leap) lets Qhira dive onto a target that cannot walk away.
- The Butcher Score 57 Theory The Butcher's stun (Ruthless Onslaught) lets Qhira dive onto a target that cannot walk away.
- Thrall Score 57 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) lets Thrall dive onto a target that cannot walk away.
- Xul Score 57 Theory Xul's root (Bone Prison, Amplify Damage) lets Qhira dive onto a target that cannot walk away.
- Yrel Score 57 Theory Yrel's stun (Righteous Hammer) lets Qhira dive onto a target that cannot walk away.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Qhira
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 2
- TheoryQhira can start the fights Alterac Pass's objective forces.
- TheoryQhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Alterac Pass's pushing objective.
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Why? 2
- TheoryQhira can start the fights Battlefield of Eternity's objective forces.
- TheoryQhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Battlefield of Eternity's pushing objective.
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Why? 2
- TheoryQhira can start the fights Braxis Holdout's objective forces.
- TheoryQhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Braxis Holdout's pushing objective.
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Why? 2
- TheoryQhira can start the fights Hanamura Temple's objective forces.
- TheoryQhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Hanamura Temple's pushing objective.
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Why? 2
- TheoryQhira can start the fights Infernal Shrines's objective forces.
- TheoryQhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Infernal Shrines's pushing objective.
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Why? 2
- TheoryQhira can start the fights Sky Temple's objective forces.
- TheoryQhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Sky Temple's pushing objective.
View 13 more
- Volskaya Foundry Score 60 Theory Qhira can start the fights Volskaya Foundry's objective forces.
1 more reason
- Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Volskaya Foundry's pushing objective.
- Blackheart's Bay Score 58 Theory Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Blackheart's Bay's pushing objective.
1 more reason
- Qhira's silence (Silent Killer) stops enemies channelling Blackheart's Bay's objective. Only when Qhira takes Silent Killer.
- Dragon Shire Score 58 Theory Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Dragon Shire's pushing objective.
1 more reason
- Qhira's silence (Silent Killer) stops enemies channelling Dragon Shire's objective. Only when Qhira takes Silent Killer.
- Towers of Doom Score 58 Theory Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Towers of Doom's pushing objective.
1 more reason
- Qhira's silence (Silent Killer) stops enemies channelling Towers of Doom's objective. Only when Qhira takes Silent Killer.
- Braxis Outpost Score 55 Theory Braxis Outpost's single lane leaves Qhira little room to flank around the front line.
2 more reasons
- Qhira can start the fights Braxis Outpost's objective forces.
- Qhira's waveclear (Carnage, Revolving Sweep) holds Braxis Outpost's single lane.
- Garden of Terror Score 55 Theory Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Garden of Terror's pushing objective.
- Haunted Mines Score 55 Theory Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Haunted Mines's pushing objective.
- Industrial District Score 55 Theory Industrial District's single lane leaves Qhira little room to flank around the front line.
2 more reasons
- Qhira can start the fights Industrial District's objective forces.
- Qhira's waveclear (Carnage, Revolving Sweep) holds Industrial District's single lane.
- Lost Cavern Score 55 Theory Lost Cavern's single lane leaves Qhira little room to flank around the front line.
2 more reasons
- Qhira can start the fights Lost Cavern's objective forces.
- Qhira's waveclear (Carnage, Revolving Sweep) holds Lost Cavern's single lane.
- Silver City Score 55 Theory Silver City's single lane leaves Qhira little room to flank around the front line.
2 more reasons
- Qhira can start the fights Silver City's objective forces.
- Qhira's waveclear (Carnage, Revolving Sweep) holds Silver City's single lane.
- Tomb of the Spider Queen Score 55 Theory Qhira's waveclear (Carnage, Revolving Sweep) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Cursed Hollow Score 53 Theory Qhira's silence (Silent Killer) stops enemies channelling Cursed Hollow's objective. Only when Qhira takes Silent Killer.
- Warhead Junction Score 53 Theory Qhira's silence (Silent Killer) stops enemies channelling Warhead Junction's objective. Only when Qhira takes Silent Killer.
Talents
Talents by level
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Level 1
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Maximum Effort Q
If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
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Fatal Wounds W
While at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.
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Finishing Touch Passive
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
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Level 4
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Upstage W
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
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Ensnaring Swing E
The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
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Your Pain, My Gain Passive
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
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Level 7
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The Thirst Q
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
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Healmonger W
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 210 (+4% per level) Health.
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Siphoning Link E
Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times. Passive: Basic Attacks heal for 20% of the damage dealt.
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Level 10
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Unrelenting Strikes Heroic
Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
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Final Strike Heroic
After 1 second, deal 410 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
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Level 13
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Chainsaw Q
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
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Pulsing Pain E
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 150 (+4% per level) damage.
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The Hunted Passive
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
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Level 16
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Booming Kick E
Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
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Lingering Ailment E
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 4 seconds.
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Swing Life Away E
Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 60 Spell Armor for 5 seconds after the re-activation impact.
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Level 20
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Silent Killer Heroic
Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
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Unleashed Potential Heroic
Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
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Utility Belt Trait
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
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No Sanctuary Passive
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.
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Abilities and mechanics
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Grappling Hook D Trait
Qhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active.
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Carnage Q Ability
Unleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path.
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Blood Rage W Ability
Qhira deals 32 (+4% per level) damage and heals for 90 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero. Passive: Basic Attack and Ability damage cause enemies to bleed for 28 (+4% per level) damage over 4 seconds. Stacks 5 times. Quest: Damage enemy Heroes with Blood Rage's bleed damage to permanently increase its damage by 0.2%. Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
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Revolving Sweep E Ability
Attach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and Stunning them for 0.75 seconds.
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Final Strike R Heroic
After 1 second, deal 410 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
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Unrelenting Strikes R Heroic
Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
Mechanics tags
What the theory layer reads from Qhira's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
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2 buffs, 3 nerfs
- NerfBlood Rage: Damage bonus per stack 0.25% → 0.2%Base
- NerfBlood Rage: Damage 8 → 7Base
- BuffFatal Wounds: Damage bonus 50% → 70%Level 1
- BuffPulsing Pain: Damage 135 → 150Level 13
- NerfLingering Ailment: Effect changed; game data: armor 35 → 25 (see Blizzard's notes)Level 16
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2 buffs, 3 nerfs
- NerfBlood Rage: Damage bonus per stack 0.25% → 0.2%Base
- NerfBlood Rage: Damage 8 → 7Base
- BuffFatal Wounds: Damage bonus 50% → 70%Level 1
- BuffPulsing Pain: Damage 135 → 150Level 13
- NerfLingering Ailment: Effect changed (see Blizzard's notes)Level 16
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1 buff, 1 nerf, 3 other changes
- ChangeBlood Rage: New effect (see Blizzard's notes)Base
- NerfBlood Rage: Blood Rage's bleed damage 11 → 8Base
- ChangeRevolving Sweep: Effect removed (see Blizzard's notes)Base
- BuffFatal Wounds: Damage bonus 30% → 50%Level 1
- ChangeFatal Wounds: Effect removed (see Blizzard's notes)Level 1
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1 buff, 1 nerf, 3 other changes
- ChangeRevolving Sweep: Effect removed (see Blizzard's notes)Base
- ChangeBlood Rage: New effect (see Blizzard's notes)Base
- NerfBlood Rage: Blood Rage's bleed damage 11 → 8Base
- BuffFatal Wounds: Damage bonus 30% → 50%Level 1
- ChangeFatal Wounds: Effect removed (see Blizzard's notes)Level 1
Game-data changes between builds
Detected by comparing the game files of consecutive builds, including silent changes.
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2.55.17.98025 → 2.57.0.98285
- Blood Rage damage: 32 → 28
- Blood Rage damage: 0.24% → 0.2%
- Fatal Wounds damage (level 1): 50% → 70%
- Pulsing Pain damage (level 13): 135 → 150
- Lingering Ailment armor (level 16): 35 → 25
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.