Bruiser · Warcraft
Chen
Legendary Brewmaster
- Role
- Bruiser
- Attack
- Melee
- Difficulty
- Medium
- Released
- 9 Sep 2014
- Last patched
- 11 May 2026
Counters and synergies
Chen is strong against
Score 1–100 for Chen's net edge once both kits are weighed (50 = neutral)
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Why? 7
- CuratedButcher heals only by hitting branded targets with basic attacks; Elusive Brawler's evasion and Keg Smash's slow deny him those free hits. Only when Chen takes Elusive Brawler (level 7).via Elusive Brawler, Keg Smash, Butcher's Brand
- TheoryChen has the crowd control and body-blocking to peel The Butcher off a target.
- TheoryChen can block or armor against Basic Attacks (Elusive Brawler), which The Butcher relies on for damage. Only when Chen takes Elusive Brawler.
- TheoryChen reduces enemy Armor (Accumulating Flame), offsetting The Butcher's Physical Armor. Only when Chen takes Accumulating Flame. The Butcher must also take Block.
- TheoryChen can ignore or remove crowd control (Wandering Keg, Purifying Brew), weakening The Butcher's stun. Only when Chen takes Wandering Keg or Purifying Brew. The Butcher must also take Lamb to the Slaughter.
- TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Chen hardest. Only when The Butcher takes Savage Charge.
- TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
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Why? 6
- CuratedElusive Brawler makes Chen evade basic attacks for 2 seconds and Stagger delays the rest, so Illidan's attack-based damage and lifesteal have nothing to bite on. Only when Chen takes Elusive Brawler (level 7).via Elusive Brawler, Stagger, Betrayer's Thirst
- TheoryChen has the crowd control and body-blocking to peel Illidan off a target.
- TheoryChen can block or armor against Basic Attacks (Elusive Brawler), which Illidan relies on for damage. Only when Chen takes Elusive Brawler.
- TheoryChen reduces enemy Armor (Accumulating Flame), offsetting Illidan's Physical Armor. Only when Chen takes Accumulating Flame. Illidan must also take Reflexive Block.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Chen hardest. Only when Illidan takes Fiery Brand.
- TheoryIllidan can interrupt channels with stun (The Hunt), and Chen relies on channelled abilities. Only when Illidan takes The Hunt. Chen must also take Energizing Brew.
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Why? 4
- CuratedWithering Flames cuts Mephisto's Spell Power by 60% after Chen Ignites him, and Stagger delays the damage Mephisto's ramping Lightning Nova deals to Chen. Only when Chen takes Withering Flames (level 4).via Withering Flames, Keg Smash, Stagger, Lightning Nova
- TheoryChen has the crowd control and body-blocking to peel Mephisto off a target.
- TheoryMephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Chen hardest. Only when Mephisto takes Static Field.
- TheoryMephisto can interrupt channels with silence (Unspeakable Horror), and Chen relies on channelled abilities. Only when Mephisto takes Unspeakable Horror. Chen must also take Energizing Brew.
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Why? 3
- TheoryChen has the crowd control and body-blocking to peel Greymane off a target.
- TheoryChen can block or armor against Basic Attacks (Elusive Brawler), which Greymane relies on for damage. Only when Chen takes Elusive Brawler.
- TheoryChen reduces enemy Armor (Accumulating Flame), offsetting Greymane's Physical Armor. Only when Chen takes Accumulating Flame. Greymane must also take Thick Skin.
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Why? 3
- TheoryChen has the crowd control and body-blocking to peel Kharazim off a target.
- TheoryChen can block or armor against Basic Attacks (Elusive Brawler), which Kharazim relies on for damage. Only when Chen takes Elusive Brawler.
- TheoryChen reduces enemy Armor (Accumulating Flame), offsetting Kharazim's Physical Armor. Only when Chen takes Accumulating Flame. Kharazim must also take Earth Ally or Sixth Sense.
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Why? 3
- TheoryChen has the crowd control and body-blocking to peel Qhira off a target.
- TheoryChen reduces enemy Armor (Accumulating Flame), offsetting Qhira's Spell Armor. Only when Chen takes Accumulating Flame. Qhira must also take Swing Life Away.
- TheoryChen can ignore or remove crowd control (Wandering Keg, Purifying Brew), weakening Qhira's stun. Only when Chen takes Wandering Keg or Purifying Brew. Qhira must also take Silent Killer.
View 1 more
- Zeratul Score 67 Theory Chen has the crowd control and body-blocking to peel Zeratul off a target.
2 more reasons
- Chen reduces enemy Armor (Accumulating Flame), offsetting Zeratul's Spell Armor. Only when Chen takes Accumulating Flame. Zeratul must also take Spell Shield.
- Chen can ignore or remove crowd control (Wandering Keg, Purifying Brew), weakening Zeratul's Time Stop. Only when Chen takes Wandering Keg or Purifying Brew. Zeratul must also take Void Prison.
16 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Artanis Score 64 Theory Chen has the crowd control and body-blocking to peel Artanis off a target.
- Genji Score 64 Theory Chen has the crowd control and body-blocking to peel Genji off a target.
- Kerrigan Score 64 Theory Chen has the crowd control and body-blocking to peel Kerrigan off a target.
- Samuro Score 63 Theory Chen can block or armor against Basic Attacks (Elusive Brawler), which Samuro relies on for damage. Only when Chen takes Elusive Brawler.
- Thrall Score 63 Theory Chen has the crowd control and body-blocking to peel Thrall off a target.
- Tracer Score 60 Theory Chen has the crowd control and body-blocking to peel Tracer off a target.
- Falstad Score 59 Theory Chen can block or armor against Basic Attacks (Elusive Brawler), which Falstad relies on for damage. Only when Chen takes Elusive Brawler.
- Sgt. Hammer Score 59 Theory Chen can block or armor against Basic Attacks (Elusive Brawler), which Sgt. Hammer relies on for damage. Only when Chen takes Elusive Brawler.
- Valeera Score 58 Theory Chen has the crowd control and body-blocking to peel Valeera off a target.
- Brightwing Score 57 Theory Chen reduces enemy Armor (Accumulating Flame), offsetting Brightwing's Spell Armor. Only when Chen takes Accumulating Flame.
- Gul'dan Score 57 Theory Chen reduces enemy Armor (Accumulating Flame), offsetting Gul'dan's Spell Armor. Only when Chen takes Accumulating Flame. Gul'dan must also take Fel Armor.
- Mal'Ganis Score 57 Theory Chen reduces enemy Armor (Accumulating Flame), offsetting Mal'Ganis's Spell Armor. Only when Chen takes Accumulating Flame.
- Rexxar Score 57 Theory Chen reduces enemy Armor (Accumulating Flame), offsetting Rexxar's Physical Armor. Only when Chen takes Accumulating Flame. Rexxar must also take Grizzled Fortitude.
- Stukov Score 57 Theory Chen reduces enemy Armor (Accumulating Flame), offsetting Stukov's Physical Armor. Only when Chen takes Accumulating Flame. Stukov must also take Biotic Armor.
- Fenix Score 54 Theory Chen can block or armor against Basic Attacks (Elusive Brawler), which Fenix relies on for damage. Only when Chen takes Elusive Brawler.
- Sonya Score 51 Theory Chen has the crowd control and body-blocking to peel Sonya off a target.
Chen is weak against
Score 1–100 for their net edge over Chen's kit
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Why? 4
- CuratedShattering Throw deals up to 1400 bonus damage to shields and Varian's attacks deal extra to shields, stripping Fortifying Brew, Chen's main defence. Only when Varian takes Shattering Throw (level 13).via Shattering Throw, Fortifying Brew
- TheoryVarian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Chen hardest. Only when Varian takes Juggernaut.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Chen's self-healing in melee range. Only when Varian takes Mortal Strike. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- TheoryVarian can interrupt channels with silence (Taunt), and Chen relies on channelled abilities. Only when Varian takes Taunt. Chen must also take Energizing Brew.
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Why? 2
- CuratedEMP Grenade deals up to 400 extra damage to shields, cracking most of a Fortifying Brew shield in one hit. Only when Lt. Morales takes EMP Grenade (level 13).via EMP Grenade, Fortifying Brew
- TheoryLt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Chen hardest. Only when Lt. Morales takes Bedside Manner.
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Why? 2
- CuratedA Discord Strike silence stops Chen from drinking Fortifying Brew or casting Stagger for 1.5 seconds, exactly the tools he needs to survive.via Discord Strike, Fortifying Brew, Stagger
- TheoryAlarak can interrupt channels with silence (Discord Strike, Dissonance), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
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Why? 4
- CuratedStrip Shields adds up to 270 damage against shields to Chains of Kel'Thuzad, and the pull and stun interrupt Fortifying Brew mid-drink. Only when Kel'Thuzad takes Strip Shields (level 4).via Strip Shields, Chains of Kel'Thuzad, Fortifying Brew
- TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
- TheoryChen reduces enemy Armor (Accumulating Flame), offsetting Kel'Thuzad's Physical Armor. Only when Chen takes Accumulating Flame. Kel'Thuzad must also take Armor of the Archlich.
- TheoryChen can ignore or remove crowd control (Wandering Keg, Purifying Brew), weakening Kel'Thuzad's stun. Only when Chen takes Wandering Keg or Purifying Brew.
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Why? 3
- TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Chen hardest. Only when Ana takes Night Terrors.
- TheoryAna reduces healing received (Biotic Grenade), which blunts Chen's self-healing in melee range. Only when Chen takes Stormstout Secret Recipe or Eye of the Tiger.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
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Why? 3
- TheoryCho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Chen hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
- TheoryCho'gall reduces healing received (Enraged Regeneration), which blunts Chen's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- TheoryCho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Chen relies on channelled abilities. Only when Chen takes Energizing Brew.
View 5 more
- D.Va Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Chen hardest. Only when D.Va takes Rush-down.
2 more reasons
- D.Va reduces healing received (Aggression Matrix), which blunts Chen's self-healing in melee range. Only when D.Va takes Aggression Matrix. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- D.Va can interrupt channels with stun (Bunny Hop, Hit the Nitrous), and Chen relies on channelled abilities. Only when D.Va takes Bunny Hop or Hit the Nitrous. Chen must also take Energizing Brew.
- Leoric Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Chen hardest.
1 more reason
- Leoric can interrupt channels with silence (Buried Alive), and Chen relies on channelled abilities. Only when Leoric takes Buried Alive. Chen must also take Energizing Brew.
- Stitches Score 69 Theory Stitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Chen hardest. Only when Stitches takes Serrated Edge.
2 more reasons
- Stitches reduces healing received (Master Hooker), which blunts Chen's self-healing in melee range. Only when Stitches takes Master Hooker. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- Stitches can interrupt channels with stun (Gorge), and Chen relies on channelled abilities. Only when Stitches takes Gorge. Chen must also take Energizing Brew.
- The Lost Vikings Score 69 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Chen hardest.
1 more reason
- The Lost Vikings can interrupt channels with stun (Large and In Charge), and Chen relies on channelled abilities. Only when The Lost Vikings takes Large and In Charge. Chen must also take Energizing Brew.
- Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Chen hardest. Only when Rehgar takes Hunger of the Wolf.
1 more reason
- Rehgar reduces healing received (Purification), which blunts Chen's self-healing in melee range. Only when Rehgar takes Purification. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
20 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Gazlowe Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Chen hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Hogger Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Chen hardest. Only when Hogger takes Headbanger.
- Murky Score 63 Theory Murky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like Chen hardest. Only when Murky takes Wrath of Cod.
- Sylvanas Score 63 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Chen hardest. Only when Sylvanas takes Overwhelming Affliction.
- Tassadar Score 63 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Chen hardest. Only when Tassadar takes Thermal Lance.
- Yrel Score 63 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Chen hardest. Only when Yrel takes Templar's Verdict.
- Zagara Score 63 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Chen hardest. Only when Zagara takes Corrosive Saliva.
- Deckard Score 60 Theory Deckard reduces healing received (Emerald), which blunts Chen's self-healing in melee range. Only when Deckard takes Emerald. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- Garrosh Score 60 Theory Garrosh reduces healing received (Body Check), which blunts Chen's self-healing in melee range. Only when Garrosh takes Body Check. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- Lúcio Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Chen's self-healing in melee range. Only when Lúcio takes Mixing Fire. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Chen hardest. Only when Lunara takes Invigorating Spores.
- Probius Score 59 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Chen hardest. Only when Probius takes Shoot 'Em Up.
- Malthael Score 58 Theory Malthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Chen hardest.
- Nazeebo Score 56 Theory Nazeebo reduces healing received (Annihilating Spirit), which blunts Chen's self-healing in melee range. Only when Nazeebo takes Annihilating Spirit. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- Hanzo Score 54 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Chen hardest. Only when Hanzo takes Giant Slayer.
- Dehaka Score 53 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Chen's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
- Kael'thas Score 53 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Chen hardest. Only when Kael'thas takes Burned Flesh.
- Tychus Score 52 Theory Tychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Chen hardest.
- Xul Score 52 Theory Xul deals damage based on maximum Health (Backlash), which hits high-Health heroes like Chen hardest. Only when Xul takes Backlash.
- Cassia Score 51 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Chen hardest. Only when Cassia takes Martial Law.
Chen works well with
Score 1–100 for how well the kits combine
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Why? 3
- CuratedKeg Smash's slow ramps to 40% after 1.25 seconds, holding enemies inside Flamestrike's area for its 1-second delay.via Keg Smash, Flamestrike
- TheoryChen peels divers off Kael'thas, who cannot escape alone.
- TheoryChen holds the front line, giving Kael'thas room to deal damage from behind it.
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Why? 1
- CuratedShield Ally stacks on top of Fortifying Brew, and Graviton Surge, if Zarya takes it, keeps enemies inside Keg Smash's brew.via Shield Ally, Fortifying Brew, Graviton Surge, Keg Smash
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Why? 1
- CuratedThunder Clap's slow and Storm Bolt's stun enable Celerity, so Chen's attacks lower Stagger's cooldown and grant him 30 Armor. Only when Chen takes Celerity (level 16).via Thunder Clap, Storm Bolt, Celerity, Stagger
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Why? 2
- TheoryChen peels divers off Azmodan, who cannot escape alone.
- TheoryChen holds the front line, giving Azmodan room to deal damage from behind it.
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Why? 2
- TheoryChen peels divers off Chromie, who cannot escape alone.
- TheoryChen holds the front line, giving Chromie room to deal damage from behind it.
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Why? 2
- TheoryChen peels divers off Gul'dan, who cannot escape alone.
- TheoryChen holds the front line, giving Gul'dan room to deal damage from behind it.
View 5 more
- Kel'Thuzad Score 71 Theory Chen peels divers off Kel'Thuzad, who cannot escape alone.
1 more reason
- Chen holds the front line, giving Kel'Thuzad room to deal damage from behind it.
- Nazeebo Score 71 Theory Chen peels divers off Nazeebo, who cannot escape alone.
1 more reason
- Chen holds the front line, giving Nazeebo room to deal damage from behind it.
- Raynor Score 71 Theory Chen peels divers off Raynor, who cannot escape alone.
1 more reason
- Chen holds the front line, giving Raynor room to deal damage from behind it.
- Sgt. Hammer Score 71 Theory Chen peels divers off Sgt. Hammer, who cannot escape alone.
1 more reason
- Chen holds the front line, giving Sgt. Hammer room to deal damage from behind it.
- Zul'jin Score 71 Theory Chen peels divers off Zul'jin, who cannot escape alone.
1 more reason
- Chen holds the front line, giving Zul'jin room to deal damage from behind it.
14 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Abathur Score 60 Theory Chen can protect Abathur's fragile body when the enemy hunts it.
- Jaina Score 60 Theory Chen can protect Jaina's fragile body when the enemy hunts it.
- Li-Ming Score 60 Theory Chen can protect Li-Ming's fragile body when the enemy hunts it.
- Murky Score 60 Theory Chen can protect Murky's fragile body when the enemy hunts it.
- Nova Score 60 Theory Chen can protect Nova's fragile body when the enemy hunts it.
- Probius Score 60 Theory Chen can protect Probius's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Chen can protect The Lost Vikings's fragile body when the enemy hunts it.
- Ana Score 57 Theory Chen holds the front line, giving Ana room to deal damage from behind it.
- Anduin Score 57 Theory Chen holds the front line, giving Anduin room to deal damage from behind it.
- Deckard Score 57 Theory Chen holds the front line, giving Deckard room to deal damage from behind it.
- Gazlowe Score 57 Theory Chen holds the front line, giving Gazlowe room to deal damage from behind it.
- Lt. Morales Score 57 Theory Chen holds the front line, giving Lt. Morales room to deal damage from behind it.
- Stukov Score 57 Theory Chen holds the front line, giving Stukov room to deal damage from behind it.
- Whitemane Score 57 Theory Chen holds the front line, giving Whitemane room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Chen
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 1
- TheoryChen can stand on Hanamura Temple's payload and absorb pressure.
Talents
Talents by level
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Level 1
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Accumulating Flame W Quest
Reward: Damage enemy Heroes with Breath of Fire to permanently increase periodic damage by 0.25. Kills grant 2. Reward: After gaining 25 damage, increase the range of Keg Smash. Mythic Reward: Upon gaining 80 damage, Breath of Fire reduces enemy Armor by 20 and its duration is increased by 0.75 seconds each time Chen attacks the Hero.
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Freshest Ingredients Trait Quest
Increase the healing duration of Regeneration Globes by 150%. Quest: Gather 15 Regeneration Globes. Reward: Reduce Fortifying Brew's cooldown by 2 seconds, and 50% of its Shield persists indefinitely after drinking.
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Stormstout Secret Recipe Passive
Chen heals for 3.5% of his maximum Health when his Basic Abilities hit an enemy Hero.
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Level 4
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Deadly Strike Q
Flying Kick no longer costs Brew. Additionally, its damage is increased by 125% while Chen has Shields from Fortifying Brew.
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Eye of the Tiger W
Basic Attacks against Brew-soaked enemy Heroes deal 50% more damage and heal Chen for 60% of the damage done.
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Withering Flames W
Igniting an enemy Hero reduces their Spell Power by 60% for 4 seconds.
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Level 7
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Gift of the Ox E
Increase the duration of Stagger's damage prevention by 2 seconds, and reduce the amount of damage taken over time to 50% of damage taken.
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Brewmaster's Balance Trait
While at or below 50 Brew, gain 20% Movement Speed. While at or above 50 Brew, regenerate an additional 18 (+4% per level) Health per second.
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Elusive Brawler Active
Activate to gain 20% Movement Speed and Evade enemy Basic Attacks for 2 seconds. Chen's Basic Attacks reduce this cooldown by 2 seconds.
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Level 10
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Wandering Keg Heroic
Roll around inside an Unstoppable barrel with 70% increased Movement Speed and 25 Armor, dealing 59 (+4% per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds.
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Storm, Earth, Fire Heroic
After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 70% of Chen's maximum Health and a unique Ability. The last spirit Ability that is cast is empowered. If all three spirits are killed, Chen will die as well. Storm can grant the spirits a Shield. Earth can leap to an area and Slow enemies. Fire can grant the spirits Attack Speed, damage.
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Level 13
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Pressure Point Q
Flying Kick Slows the target enemy by 40% for 1.5 seconds, or by 80% if Chen has Shields from Fortifying Brew.
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A Touch of Honey W
Increase the Slows from Keg Smash by 20% and its duration by 0.5 seconds.
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Ring of Fire W
After Igniting an enemy, become bathed in a fiery aura, dealing 60 (+4% per level) damage every second to nearby enemies for 6 seconds.
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Enough to Share Trait
Fortifying Brew instantly grants Chen a Shield that absorbs 190 (+4% per level) damage, and each second grants nearby allied Heroes a Shield that absorbs 140 (+4% per level) damage, up to 420 (+4% per level).
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Level 16
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Flying Leap Q
Increase Flying Kick's range by 15% and reduce its cooldown by 0.5 seconds each time an enemy Hero takes damage from being Ignited.
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Celerity E
Basic Attacks against Stunned, Rooted, or Slowed enemy Heroes reduce the cooldown of Stagger by 2 seconds and grant Chen 30 Armor for 3 seconds.
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Combo Strikes Trait
Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 35% Attack Speed.
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Level 20
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Untapped Potential Heroic
Increase Wandering Keg's Movement Speed bonus from 70% to 125%, and its Armor bonus to 75 for its duration and 5 seconds afterwards.
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Elemental Conduit Heroic
Increase the spirits' Health to 100% of Chen's maximum Health and all of their Abilities are empowered.
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Purifying Brew Trait
Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds.
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Energizing Brew Trait
If Chen Channels Fortifying Brew for its full duration, then he gains 20% bonus Health and 20% bonus damage for 25 seconds.
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Abilities and mechanics
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Fortifying Brew D Trait
Chen drinks from his keg, gaining 50 Brew and 190 (+4% per level) temporary Shields per second, up to a maximum of 570 (+4% per level) while drinking. Shields persist for 4 seconds after he stops drinking.
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Flying Kick Q Ability
Kick through target enemy, dealing 130 (+4% per level) damage.
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Keg Smash W Ability
Deal 50 (+4% per level) damage and soak enemies in Brew for 3 seconds, Slowing them by 10%. After 1.25 seconds, the Slow is increased to 40%. After being used, this Ability becomes Breath of Fire. Breath of Fire Deal damage and Ignite Brew-soaked enemies.
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Stagger E Ability
Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. This damage cannot be modified.
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Storm, Earth, Fire R Heroic
After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 70% of Chen's maximum Health and a unique Ability. The last spirit Ability that is cast is empowered. If all three spirits are killed, Chen will die as well. Storm can grant the spirits a Shield. Earth can leap to an area and Slow enemies. Fire can grant the spirits Attack Speed, damage.
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Wandering Keg R Heroic
Roll around inside an Unstoppable barrel with 70% increased Movement Speed and 25 Armor, dealing 59 (+4% per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds.
Mechanics tags
What the theory layer reads from Chen's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Balance Patch Notes, 11 May 2026 Balance update Mixed
3 buffs, 1 nerf, 1 other change
- BuffFlying Kick: Damage 120 → 130Base
- BuffFortifying Brew: Effect changed (see Blizzard's notes)Base
- BuffFortifying Brew: Shields provided per tick 90 → 95Base
- ChangeAccumulating Flame: Effect changed (see Blizzard's notes)Level 1
- NerfAccumulating Flame: Stack requirements 20 → 25Level 1
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2 buffs, 4 nerfs, 4 other changes
- NerfKeg Smash: Breath of Fire initial 85 → 40Base
- BuffKeg Smash: Breath of Fire duration 3 s → 6 sBase
- ChangeKeg Smash: Effect removed (see Blizzard's notes)Base
- NerfKeg Smash: Effect changed (see Blizzard's notes)Base
- ChangeFortifying Brew: Effect changed (see Blizzard's notes)Base
- ChangeAccumulating Flames: Effect changed (see Blizzard's notes)Level 1
- ChangeEye of the Tiger: Effect changed (see Blizzard's notes)Level 4
- NerfElusive Brawler: Movement Speed 30% → 20%Level 7
- NerfWandering Keg: Cooldown 50 s → 60 sLevel 10
- BuffPressure Point: Slow duration 1 s → 1.5 sLevel 13
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2 buffs, 4 nerfs, 4 other changes
- NerfKeg Smash: Damage 85 → 40Base
- BuffKeg Smash: Breath of Fire duration 3 s → 6 sBase
- ChangeKeg Smash: Effect removed (see Blizzard's notes)Base
- NerfKeg Smash: Effect changed (see Blizzard's notes)Base
- ChangeFortifying Brew: Effect changed (see Blizzard's notes)Base
- ChangeAccumulating Flames: Effect changed (see Blizzard's notes)Level 1
- ChangeEye of the Tiger: Effect changed (see Blizzard's notes)Level 4
- NerfElusive Brawler: Movement Speed 30% → 20%Level 7
- NerfWandering Keg: Cooldown 50 s → 60 sLevel 10
- BuffPressure Point: Slow duration 1 s → 1.5 sLevel 13
Guides and links
Guides and builds
Reference and esports
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