Heroes of the Storm

Patch 2.57 Updated

Bruiser · Overwatch

D.Va

MEKA Pilot

Role
Bruiser
Attack
Ranged
Difficulty
Medium
Released
16 May 2017
Damage
4/10
Utility
8/10
Survivability
8/10
Complexity
6/10

Counters and synergies

D.Va is strong against

Score 1–100 for D.Va's net edge once both kits are weighed (50 = neutral)

  1. Why? 1
    • CuratedBoosters carry the mech onto a sieged Hammer and knock her out of position, and Defense Matrix aimed at her cuts her damage by 60% while she sits in it.via Boosters, Defense Matrix, Siege Mode
  2. Li-Ming Curated
    Why? 3
    • CuratedDisintegrate is a long beam Li-Ming has to channel in place; Defense Matrix on her reduces it by 60% for most of its duration. Only when Li-Ming takes Disintegrate (level 10).via Defense Matrix, Disintegrate
    • TheoryD.Va reduces enemy Armor (Target Locked), offsetting Li-Ming's Spell Armor. Only when D.Va takes Target Locked. Li-Ming must also take Force Armor.
    • TheoryD.Va can interrupt channels with stun (Bunny Hop, Hit the Nitrous), and Li-Ming relies on channelled abilities. Only when D.Va takes Bunny Hop or Hit the Nitrous. Li-Ming must also take Disintegrate.
  3. Tychus Curated
    Why? 5
    • CuratedTychus has to stand in range to use Minigun; Defense Matrix pointed at him cuts that burst window by 60% for 3 seconds.via Defense Matrix, Minigun
    • TheoryD.Va's area damage (Self-Destruct, Mech Mode) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
    • TheoryD.Va reduces enemy Armor (Target Locked), offsetting Tychus's Spell Armor. Only when D.Va takes Target Locked. Tychus must also take Neosteel Coating.
    • TheoryD.Va can interrupt channels with stun (Bunny Hop, Hit the Nitrous), and Tychus relies on channelled abilities. Only when D.Va takes Bunny Hop or Hit the Nitrous.
    • TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like D.Va hardest.
  4. Zagara Curated
    Why? 5
    • CuratedMech Mode's cannons hit everything in a wide area every 0.25 seconds, chewing through Zagara's summons while the mech tanks them.via Mech Mode, Infested Drop, Hunter Killer
    • TheoryD.Va's area damage (Self-Destruct, Mech Mode) clears Zagara's summoned units quickly.
    • TheoryD.Va reduces enemy Armor (Target Locked), offsetting Zagara's Spell Armor. Only when D.Va takes Target Locked. Zagara must also take Spell Shield.
    • TheoryZagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like D.Va hardest. Only when Zagara takes Corrosive Saliva.
    • TheoryZagara can interrupt channels with stun (Devouring Maw), and D.Va relies on channelled abilities. Only when Zagara takes Devouring Maw. D.Va must also take Micro Missiles.
  5. Why? 4
    • TheoryD.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Anub'arak hardest. Only when D.Va takes Rush-down.
    • TheoryD.Va's area damage (Self-Destruct, Mech Mode) clears Anub'arak's summoned units quickly.
    • TheoryD.Va reduces healing received (Aggression Matrix), which blunts Anub'arak's self-healing in melee range. Only when D.Va takes Aggression Matrix. Anub'arak must also take Locust Swarm or Hive Master.
    • TheoryD.Va reduces enemy Armor (Target Locked), offsetting Anub'arak's Spell Armor. Only when D.Va takes Target Locked.
  6. Kerrigan Theory
    Why? 4
    • TheoryD.Va has the crowd control and body-blocking to peel Kerrigan off a target.
    • TheoryD.Va reduces healing received (Aggression Matrix), which blunts Kerrigan's self-healing in melee range. Only when D.Va takes Aggression Matrix. Kerrigan must also take Chrysalis.
    • TheoryD.Va's area damage (Self-Destruct, Mech Mode) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
    • TheoryD.Va reduces enemy Armor (Target Locked), offsetting Kerrigan's Spell Armor. Only when D.Va takes Target Locked. Kerrigan must also take Psionic Barrier.
View 6 more
  1. Kharazim Score 75 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Kharazim's healing. Only when D.Va takes Aggression Matrix.
    3 more reasons
    • D.Va has the crowd control and body-blocking to peel Kharazim off a target.
    • D.Va reduces enemy Armor (Target Locked), offsetting Kharazim's Physical Armor. Only when D.Va takes Target Locked. Kharazim must also take Earth Ally or Sixth Sense.
    • D.Va's stun (Bunny Hop, Hit the Nitrous) can stop Kharazim in the middle of a dive. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  2. Qhira Score 74 Theory D.Va has the crowd control and body-blocking to peel Qhira off a target.
    3 more reasons
    • D.Va reduces healing received (Aggression Matrix), which blunts Qhira's self-healing in melee range. Only when D.Va takes Aggression Matrix.
    • D.Va reduces enemy Armor (Target Locked), offsetting Qhira's Spell Armor. Only when D.Va takes Target Locked. Qhira must also take Swing Life Away.
    • D.Va can ignore or remove crowd control (Bunny Hop), weakening Qhira's stun. Only when D.Va takes Bunny Hop. Qhira must also take Silent Killer.
  3. Thrall Score 74 Theory D.Va has the crowd control and body-blocking to peel Thrall off a target.
    3 more reasons
    • D.Va reduces healing received (Aggression Matrix), which blunts Thrall's self-healing in melee range. Only when D.Va takes Aggression Matrix.
    • D.Va reduces enemy Armor (Target Locked), offsetting Thrall's Physical Armor. Only when D.Va takes Target Locked. Thrall must also take Feral Resilience.
    • D.Va can ignore or remove crowd control (Bunny Hop), weakening Thrall's stun. Only when D.Va takes Bunny Hop. Thrall must also take Sundering.
  4. Zeratul Score 74 Theory D.Va has the crowd control and body-blocking to peel Zeratul off a target.
    3 more reasons
    • D.Va reduces healing received (Aggression Matrix), which blunts Zeratul's self-healing in melee range. Only when D.Va takes Aggression Matrix. Zeratul must also take Mending Strikes or Shadow Mending.
    • D.Va reduces enemy Armor (Target Locked), offsetting Zeratul's Spell Armor. Only when D.Va takes Target Locked. Zeratul must also take Spell Shield.
    • D.Va can ignore or remove crowd control (Bunny Hop), weakening Zeratul's Time Stop. Only when D.Va takes Bunny Hop. Zeratul must also take Void Prison.
  5. Arthas Score 72 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Arthas hardest. Only when D.Va takes Rush-down.
    3 more reasons
    • D.Va reduces healing received (Aggression Matrix), which blunts Arthas's self-healing in melee range. Only when D.Va takes Aggression Matrix.
    • D.Va's area damage (Self-Destruct, Mech Mode) clears Arthas's summoned units quickly. Only when Arthas takes Army of the Dead or Legion of Northrend.
    • D.Va reduces enemy Armor (Target Locked), offsetting Arthas's Physical Armor. Only when D.Va takes Target Locked. Arthas must also take Rime.
  6. Rexxar Score 72 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Rexxar hardest. Only when D.Va takes Rush-down.
    3 more reasons
    • D.Va's area damage (Self-Destruct, Mech Mode) clears Rexxar's summoned units quickly.
    • D.Va reduces enemy Armor (Target Locked), offsetting Rexxar's Physical Armor. Only when D.Va takes Target Locked. Rexxar must also take Grizzled Fortitude.
    • D.Va can ignore or remove crowd control (Bunny Hop), weakening Rexxar's stun. Only when D.Va takes Bunny Hop. Rexxar must also take Kill Command.
51 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Sonya Score 72 Theory D.Va has the crowd control and body-blocking to peel Sonya off a target.
  2. Li Li Score 71 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Li Li's healing. Only when D.Va takes Aggression Matrix.
  3. Mal'Ganis Score 71 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Mal'Ganis hardest. Only when D.Va takes Rush-down.
  4. Dehaka Score 70 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Dehaka hardest. Only when D.Va takes Rush-down.
  5. Blaze Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Blaze hardest. Only when D.Va takes Rush-down.
  6. Chen Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Chen hardest. Only when D.Va takes Rush-down.
  7. E.T.C. Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like E.T.C. hardest. Only when D.Va takes Rush-down.
  8. Imperius Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Imperius hardest. Only when D.Va takes Rush-down.
  9. Johanna Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Johanna hardest. Only when D.Va takes Rush-down.
  10. Mei Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Mei hardest. Only when D.Va takes Rush-down.
  11. Muradin Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Muradin hardest. Only when D.Va takes Rush-down.
  12. Artanis Score 67 Theory D.Va has the crowd control and body-blocking to peel Artanis off a target.
  13. Brightwing Score 67 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Brightwing's healing. Only when D.Va takes Aggression Matrix.
  14. Deathwing Score 67 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Deathwing hardest. Only when D.Va takes Rush-down.
  15. Genji Score 67 Theory D.Va has the crowd control and body-blocking to peel Genji off a target.
  16. Greymane Score 67 Theory D.Va has the crowd control and body-blocking to peel Greymane off a target.
  17. Malfurion Score 67 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Malfurion's healing. Only when D.Va takes Aggression Matrix.
  18. Stukov Score 67 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Stukov's healing. Only when D.Va takes Aggression Matrix.
  19. Xul Score 66 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Xul's summoned units quickly.
  20. Diablo Score 65 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Diablo hardest. Only when D.Va takes Rush-down.
  21. Ragnaros Score 65 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Ragnaros hardest. Only when D.Va takes Rush-down.
  22. Samuro Score 65 Theory D.Va reduces healing received (Aggression Matrix), which blunts Samuro's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  23. Tyrael Score 65 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Tyrael hardest. Only when D.Va takes Rush-down.
  24. Uther Score 65 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Uther's healing. Only when D.Va takes Aggression Matrix.
  25. Whitemane Score 65 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Whitemane's healing. Only when D.Va takes Aggression Matrix.
  26. Anduin Score 63 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Anduin's healing. Only when D.Va takes Aggression Matrix.
  27. The Butcher Score 63 Theory D.Va has the crowd control and body-blocking to peel The Butcher off a target.
  28. Abathur Score 62 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Abathur's summoned units quickly.
  29. Garrosh Score 62 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Garrosh hardest. Only when D.Va takes Rush-down.
  30. Alexstrasza Score 60 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Alexstrasza's healing. Only when D.Va takes Aggression Matrix.
  31. Auriel Score 60 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Auriel's healing. Only when D.Va takes Aggression Matrix.
  32. Illidan Score 60 Theory D.Va has the crowd control and body-blocking to peel Illidan off a target.
  33. Nazeebo Score 60 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Nazeebo's summoned units quickly.
  34. Valeera Score 60 Theory D.Va has the crowd control and body-blocking to peel Valeera off a target.
  35. Yrel Score 60 Theory D.Va reduces healing received (Aggression Matrix), which blunts Yrel's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  36. Jaina Score 59 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
  37. Deckard Score 57 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Deckard's healing. Only when D.Va takes Aggression Matrix.
  38. Gul'dan Score 57 Theory D.Va reduces enemy Armor (Target Locked), offsetting Gul'dan's Spell Armor. Only when D.Va takes Target Locked. Gul'dan must also take Fel Armor.
  39. Kel'Thuzad Score 57 Theory D.Va reduces enemy Armor (Target Locked), offsetting Kel'Thuzad's Physical Armor. Only when D.Va takes Target Locked. Kel'Thuzad must also take Armor of the Archlich.
  40. Nova Score 57 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Nova's summoned units quickly.
  41. Alarak Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Alarak's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  42. Gazlowe Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Gazlowe's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  43. Hogger Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Hogger's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  44. Lt. Morales Score 56 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Lt. Morales's healing. Only when D.Va takes Aggression Matrix.
  45. Murky Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Murky's self-healing in melee range. Only when D.Va takes Aggression Matrix. Murky must also take Rejuvenating Bubble or Fish Tank.
  46. Mephisto Score 54 Theory D.Va has the crowd control and body-blocking to peel Mephisto off a target.
  47. Tracer Score 54 Theory D.Va has the crowd control and body-blocking to peel Tracer off a target.
  48. Probius Score 53 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Probius's summoned units quickly.
  49. Azmodan Score 52 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Azmodan's summoned units quickly.
  50. Maiev Score 52 Theory D.Va has the crowd control and body-blocking to peel Maiev off a target.
  51. Tyrande Score 52 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Tyrande's healing. Only when D.Va takes Aggression Matrix.

D.Va is weak against

Score 1–100 for their net edge over D.Va's kit

  1. Malthael Curated
    Why? 2
    • CuratedReaper's Mark ticks percent max-health damage on the mech, and Soul Rip heals Malthael off its large health pool.via Reaper's Mark, Soul Rip, Mech Mode
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like D.Va hardest.
  2. Leoric Curated
    Why? 4
    • CuratedDrain Hope steals up to 20% of the mech's max health, and Wraith Walk's Unstoppable lets Leoric ignore Boosters' knockback.via Drain Hope, Wraith Walk, Boosters
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like D.Va hardest.
    • TheoryLeoric can interrupt channels with silence (Buried Alive), and D.Va relies on channelled abilities. Only when Leoric takes Buried Alive. D.Va must also take Micro Missiles.
    • TheoryD.Va reduces healing received (Aggression Matrix), which blunts Leoric's self-healing in melee range. Only when D.Va takes Aggression Matrix.
13 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kael'thas Score 63 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like D.Va hardest. Only when Kael'thas takes Burned Flesh.
  2. Orphea Score 63 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like D.Va hardest. Only when Orphea takes Bond of Anguish.
  3. Valla Score 63 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like D.Va hardest. Only when Valla takes Manticore.
  4. Cassia Score 59 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like D.Va hardest. Only when Cassia takes Martial Law.
  5. Hanzo Score 59 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like D.Va hardest. Only when Hanzo takes Giant Slayer.
  6. Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like D.Va hardest. Only when Lunara takes Invigorating Spores.
  7. Raynor Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like D.Va hardest. Only when Raynor takes Bounty Hunter.
  8. Tassadar Score 59 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like D.Va hardest. Only when Tassadar takes Thermal Lance.
  9. Zul'jin Score 59 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like D.Va hardest. Only when Zul'jin takes No Mercy!.
  10. Sylvanas Score 58 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like D.Va hardest. Only when Sylvanas takes Overwhelming Affliction.
  11. Ana Score 57 Theory Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like D.Va hardest. Only when Ana takes Night Terrors.
  12. The Lost Vikings Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like D.Va hardest.
  13. Rehgar Score 55 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like D.Va hardest. Only when Rehgar takes Hunger of the Wolf.

D.Va works well with

Score 1–100 for how well the kits combine

  1. Anduin Curated
    Why? 2
    • CuratedLightbomb on D.Va followed by Boosters into the backline stuns the heroes she knocks around, and the shield grows with each hero hit. Only when Anduin takes Lightbomb (level 10).via Lightbomb, Boosters
    • TheoryD.Va holds the front line, giving Anduin room to deal damage from behind it.
  2. Mei Curated
    Why? 1
    • CuratedIce Wall traps heroes for 2.5 seconds, holding them inside Self-Destruct's blast radius. Only when Mei takes Ice Wall (level 10).via Ice Wall, Self-Destruct
  3. Zarya Curated
    Why? 1
    • CuratedGraviton Surge holds enemies in one spot so the center of Self-Destruct lands on several of them. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Self-Destruct
  4. Chromie Theory
    Why? 3
    • TheoryD.Va peels divers off Chromie, who cannot escape alone.
    • TheoryD.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Chromie's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
    • TheoryD.Va holds the front line, giving Chromie room to deal damage from behind it.
  5. Why? 3
    • TheoryD.Va peels divers off Kael'thas, who cannot escape alone.
    • TheoryD.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Kael'thas's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
    • TheoryD.Va holds the front line, giving Kael'thas room to deal damage from behind it.
  6. Why? 3
    • TheoryD.Va peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryD.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Kel'Thuzad's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
    • TheoryD.Va holds the front line, giving Kel'Thuzad room to deal damage from behind it.
View 5 more
  1. Azmodan Score 71 Theory D.Va peels divers off Azmodan, who cannot escape alone.
    1 more reason
    • D.Va holds the front line, giving Azmodan room to deal damage from behind it.
  2. Gul'dan Score 71 Theory D.Va peels divers off Gul'dan, who cannot escape alone.
    1 more reason
    • D.Va holds the front line, giving Gul'dan room to deal damage from behind it.
  3. Nazeebo Score 71 Theory D.Va peels divers off Nazeebo, who cannot escape alone.
    1 more reason
    • D.Va holds the front line, giving Nazeebo room to deal damage from behind it.
  4. Raynor Score 71 Theory D.Va peels divers off Raynor, who cannot escape alone.
    1 more reason
    • D.Va holds the front line, giving Raynor room to deal damage from behind it.
  5. Sgt. Hammer Score 71 Theory D.Va peels divers off Sgt. Hammer, who cannot escape alone.
    1 more reason
    • D.Va holds the front line, giving Sgt. Hammer room to deal damage from behind it.
25 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Zul'jin Score 71 Theory D.Va peels divers off Zul'jin, who cannot escape alone.
  2. Jaina Score 67 Theory D.Va can protect Jaina's fragile body when the enemy hunts it.
  3. Li-Ming Score 67 Theory D.Va can protect Li-Ming's fragile body when the enemy hunts it.
  4. Murky Score 67 Theory D.Va can protect Murky's fragile body when the enemy hunts it.
  5. Nova Score 67 Theory D.Va can protect Nova's fragile body when the enemy hunts it.
  6. Probius Score 67 Theory D.Va can protect Probius's fragile body when the enemy hunts it.
  7. Genji Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Genji's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  8. Kerrigan Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Kerrigan's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  9. Tracer Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Tracer's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  10. Valeera Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Valeera's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  11. Zeratul Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Zeratul's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  12. Abathur Score 60 Theory D.Va can protect Abathur's fragile body when the enemy hunts it.
  13. The Lost Vikings Score 60 Theory D.Va can protect The Lost Vikings's fragile body when the enemy hunts it.
  14. Alarak Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Alarak's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  15. Ana Score 57 Theory D.Va holds the front line, giving Ana room to deal damage from behind it.
  16. Deckard Score 57 Theory D.Va holds the front line, giving Deckard room to deal damage from behind it.
  17. Gazlowe Score 57 Theory D.Va holds the front line, giving Gazlowe room to deal damage from behind it.
  18. Hanzo Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Hanzo's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  19. Junkrat Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Junkrat's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  20. Lt. Morales Score 57 Theory D.Va holds the front line, giving Lt. Morales room to deal damage from behind it.
  21. Orphea Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Orphea's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  22. Stukov Score 57 Theory D.Va holds the front line, giving Stukov room to deal damage from behind it.
  23. Tassadar Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Tassadar's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  24. Whitemane Score 57 Theory D.Va holds the front line, giving Whitemane room to deal damage from behind it.
  25. Xal'atath Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Xal'atath's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for D.Va

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryD.Va can stand on Hanamura Temple's payload and absorb pressure.
    • TheoryD.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Hanamura Temple's pushing objective.
  2. Why? 2
    • TheoryD.Va's percent-Health damage (Rush-down) speeds up Alterac Pass's race against neutral units. Only when D.Va takes Rush-down.
    • TheoryD.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Alterac Pass's pushing objective.
  3. Why? 2
    • TheoryD.Va's percent-Health damage (Rush-down) speeds up Battlefield of Eternity's race against neutral units. Only when D.Va takes Rush-down.
    • TheoryD.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Battlefield of Eternity's pushing objective.
  4. Why? 2
    • TheoryD.Va's percent-Health damage (Rush-down) speeds up Garden of Terror's race against neutral units. Only when D.Va takes Rush-down.
    • TheoryD.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Garden of Terror's pushing objective.
  5. Why? 2
    • TheoryD.Va's percent-Health damage (Rush-down) speeds up Haunted Mines's race against neutral units. Only when D.Va takes Rush-down.
    • TheoryD.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Haunted Mines's pushing objective.
  6. Why? 2
    • TheoryD.Va's percent-Health damage (Rush-down) speeds up Infernal Shrines's race against neutral units. Only when D.Va takes Rush-down.
    • TheoryD.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Infernal Shrines's pushing objective.
View 11 more
  1. Blackheart's Bay Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Blackheart's Bay's pushing objective.
  2. Braxis Holdout Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Braxis Holdout's pushing objective.
  3. Braxis Outpost Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) holds Braxis Outpost's single lane.
  4. Dragon Shire Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Dragon Shire's pushing objective.
  5. Industrial District Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) holds Industrial District's single lane.
  6. Lost Cavern Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) holds Lost Cavern's single lane.
  7. Silver City Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) holds Silver City's single lane.
  8. Sky Temple Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Sky Temple's pushing objective.
  9. Tomb of the Spider Queen Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  10. Towers of Doom Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Towers of Doom's pushing objective.
  11. Volskaya Foundry Score 55 Theory D.Va's waveclear (Self-Destruct, Mech Mode) helps hold lanes against Volskaya Foundry's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Full Metal Trait

      D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.

    • Pro Moves Trait

      D.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.

    • Liquid Cooling Active

      Activate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.

  2. Level 4

    • Rush-down Q

      Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.

    • Aggression Matrix W

      Enemy Heroes within your Defense Matrix receive 35% less healing. Passive: Basic Attacks against Heroes lower the cooldown of Defense Matrix by 0.1875 seconds.

    • Nuclear Option E

      Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self-Destruct Charge.

  3. Level 7

    • Get On The Point! Q

      Casting Boosters grants nearby allies 20% Movement Speed for 3 seconds. Passive: If D.Va has not taken damage in the last 2 seconds, Boosters' cooldown refreshes 100% faster.

    • Hit the Nitrous Q

      The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.

    • Fusion Generator W

      Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 20% Charge gained per use. Passive: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 100%.

  4. Level 10

    • Bunny Hop Heroic

      D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 78 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 80% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.

    • Micro Missiles Heroic

      After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 3 second cooldown between each use. Requires Mech Mode.

  5. Level 13

    • Target Locked W

      Enemy Heroes that remain in your Defense Matrix for 0.75 seconds have their Armor reduced by 15 and their Movement Speed reduced by 25% for 3 seconds.

    • Good To Go Trait

      Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 (+4% per level) damage to enemies in a cone and knock them back. 10 second cooldown.

    • Pew! Pew! Pew! Trait

      Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage.

  6. Level 16

    • In For The Kill Q

      Casting Boosters grants a Shield equal to 10% of maximum life for 2.5 seconds. Each Enemy Hero hit by Boosters increases D.Va's Mech's Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.

    • Diverting Power W

      Defense Matrix's area grows drastically in size and each time it reduces damage dealt to Heroes D.Va's Mech is healed for 31 (+4% per level) Health.

    • Emergency Shielding Trait

      When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 290 (+4% per level) damage over 8 seconds. This effect has a 30 second cooldown.

  7. Level 20

    • Stop and Pop Heroic

      Increase Bunny Hop's duration by 4 seconds, and it does not decay while D.Va's Mech is stationary.

    • Timing Attack Heroic

      Micro Missiles gains an additional charge. Each time Micro Missiles hits an enemy Hero, reduce its cooldown by 0.5 seconds and charge cooldown by 0.25 seconds.

    • Headshot! Trait

      Pilot Mode: Increase Big Shot's damage by 75% and reduce its cooldown by 2 seconds.

    • Ablative Armor Trait

      45% of Spell damage dealt to D.Va's Mech is returned as healing over 4 seconds.

Abilities and mechanics

  • Mech Mode D Trait

    When D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.

  • Pilot Mode D Trait

    Basic Attacks reduce the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero's experience upon dying.

  • Boosters Q Ability

    10 s cooldown

    Increase D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.

  • Torpedo Dash Q Ability

    10 s cooldown

    Dash towards the target location, passing through enemies along the way.

  • Concussive Pulse W Ability

    10 s cooldown

    Deal 120 (+4% per level) damage to enemies in a cone and knock them back.

  • Defense Matrix W Ability

    12 s cooldown

    Project a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 60%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.

  • Call Mech E Ability

    45 s cooldown

    Call a new Mech and enter Mech Mode. Basic Attacks lower this cooldown by 0.5 seconds each.

  • Self-Destruct E Ability

    Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.

  • Big Shot R Heroic

    6 s cooldown

    Deal 150 (+4% per level) damage to all enemies in a line. Heroes hit have their Movement Speed Slowed by 25% for 1.5 seconds. The cooldown of Call Mech is reduced by 5 seconds for each enemy Hero hit. Requires Pilot Mode.

  • Bunny Hop R Heroic

    70 s cooldown

    D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 78 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 80% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.

  • Micro Missiles R Heroic

    19 s cooldown

    After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 3 second cooldown between each use. Requires Mech Mode.

  • Self-Destruct Active

    Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.

  • Mechanized Walker Z Mount

    D.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%.

Mechanics tags

What the theory layer reads from D.Va's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Boosters “Enemies that are hit take 135 damage and are knocked away.”
Ability Concussive Pulse “Deal 120 damage to enemies in a cone and knock them back.”
Talent Good To Go “Concussive Pulse: Deal 120 damage to enemies in a cone and knock them back.”
Slow
Ability Micro Missiles “Each missile impacts the first enemy in its path, dealing 40 damage in a small area and Slowing by 30% for 2 seconds.”
Ability Big Shot “Heroes hit have their Movement Speed Slowed by 25% for 1.5 seconds.”
Stun
Ability Bunny Hop “Every 4th consecutive hit on a Hero deals 80% more damage and Stuns them for 0.5 seconds.”
Talent Hit the Nitrous “During this time, Boosters Stuns for 0.5 seconds.”

Defense and mobility

Dash
Ability Torpedo Dash “Dash towards the target location, passing through enemies along the way.”
Talent Good To Go “Torpedo Dash: Dash a short distance.”
Self-healing
Talent Full Metal “…Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.”
Talent Diverting Power “…area grows drastically in size and each time it reduces damage dealt to Heroes D.Va's Mech is healed for 31 Health.”
Shields
Talent In For The Kill “Casting Boosters grants a Shield equal to 10% of maximum life for 2.5 seconds.”
Talent Emergency Shielding “When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 290 damage over 8 seconds.”
Unstoppable
Ability Bunny Hop “D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 78 damage in a large area.”

Damage and macro

% Health damage
Talent Rush-down “Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt.”
Anti-heal
Talent Aggression Matrix “Enemy Heroes within your Defense Matrix receive 35% less healing.”
Area damage
Ability Self-Destruct “Deals 400 to 1100 damage in a large area, depending on distance from center.”
Ability Mech Mode “D.Va's Mech Basic Attacks deal 22 damage in a large area every 0.25 seconds.”
Ability Bunny Hop “D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 78 damage in a large area.”
Ability Micro Missiles “Each missile impacts the first enemy in its path, dealing 40 damage in a small area and Slowing by 30% for 2 seconds.”
Armor shred
Talent Target Locked “…your Defense Matrix for 0.75 seconds have their Armor reduced by 15 and their Movement Speed reduced by 25% for 3…”
Channeled abilities
Ability Micro Missiles “After .375 seconds, Channel to launch a volley of 12 missiles in a target direction.”
Waveclear
Ability Self-Destruct “Deals 400 to 1100 damage in a large area, depending on distance from center.”
Ability Mech Mode “D.Va's Mech Basic Attacks deal 22 damage in a large area every 0.25 seconds.”
Ability Concussive Pulse “Deal 120 damage to enemies in a cone and knock them back.”
Talent Rush-down “Boosters deals 50% increased damage to non-Heroic enemies.”

Play-style traits

Frontline
Curated note The mech soaks damage that turns into Self-Destruct charge, and losing it only ejects D.Va rather than killing her.
Peel
Curated note Defense Matrix cuts damage from enemy heroes inside it by 60%, and Boosters knock divers away from allies.

Patch history

No patch notes for D.Va in this data yet.

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