Tank · Warcraft
Muradin
Mountain King
- Role
- Tank
- Attack
- Melee
- Difficulty
- Easy
- Released
- 13 Mar 2014
- Last patched
- 28 Sep 2026
Counters and synergies
Muradin is strong against
Score 1–100 for Muradin's net edge once both kits are weighed (50 = neutral)
-
Why? 5
- CuratedThunder Clap cuts Illidan's Attack Speed by 30% (50% with Reverberation at level 4) and Storm Bolt stuns him mid-Dive; Imposing Presence (level 16) slows his attacks even further.via Thunder Clap, Reverberation, Storm Bolt, Imposing Presence, Dive, Betrayer's Thirst
- CuratedStorm Bolt stuns Illidan out of Dive and Thunder Clap's Attack Speed slow cuts his Betrayer's Thirst healing, so Muradin can hold him off the backline.
- TheoryMuradin can block or armor against Basic Attacks (Dwarf Block), which Illidan relies on for damage. Only when Muradin takes Dwarf Block.
- TheoryMuradin's stun (Storm Bolt, Haymaker) can stop Illidan in the middle of a dive.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Muradin hardest. Only when Illidan takes Fiery Brand.
-
Why? 4
- CuratedThunder Clap slows The Butcher's Attack Speed by 30% (50% with Reverberation at level 4), and Storm Bolt stuns him off a target after Ruthless Onslaught lands.via Thunder Clap, Reverberation, Storm Bolt, Ruthless Onslaught
- TheoryMuradin can block or armor against Basic Attacks (Dwarf Block), which The Butcher relies on for damage. Only when Muradin takes Dwarf Block.
- TheoryMuradin's stun (Storm Bolt, Haymaker) can stop The Butcher in the middle of a dive.
- TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Muradin hardest. Only when The Butcher takes Savage Charge.
-
Why? 3
- CuratedWorgen form turns Greymane into a melee Basic Attacker; Thunder Clap cuts his Attack Speed by 30%, and Dwarf Block (level 1) takes 75% off three of his hits after each Dwarf Toss.via Thunder Clap, Dwarf Block, Curse of the Worgen
- TheoryMuradin can block or armor against Basic Attacks (Dwarf Block), which Greymane relies on for damage. Only when Muradin takes Dwarf Block.
- TheoryMuradin's stun (Storm Bolt, Haymaker) can stop Greymane in the middle of a dive.
-
Why? 2
- CuratedThunder Clap is an area blast, so one cast slows the attacks and movement of Samuro and both Mirror Images, cutting the damage of his whole illusion team.via Thunder Clap, Mirror Image
- TheoryMuradin can block or armor against Basic Attacks (Dwarf Block), which Samuro relies on for damage. Only when Muradin takes Dwarf Block.
25 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Falstad Score 59 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Falstad relies on for damage. Only when Muradin takes Dwarf Block.
- Sgt. Hammer Score 59 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Sgt. Hammer relies on for damage. Only when Muradin takes Dwarf Block.
- Anduin Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Anduin relies on channelled abilities.
- Azmodan Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Azmodan relies on channelled abilities.
- E.T.C. Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and E.T.C. relies on channelled abilities.
- Fenix Score 57 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Fenix relies on for damage. Only when Muradin takes Dwarf Block.
- Imperius Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Imperius relies on channelled abilities.
- Li Li Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Li Li relies on channelled abilities.
- Ragnaros Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Ragnaros relies on channelled abilities.
- Stukov Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Stukov relies on channelled abilities.
- Whitemane Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Whitemane relies on channelled abilities.
- Artanis Score 55 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Artanis relies on for damage. Only when Muradin takes Dwarf Block.
- Genji Score 55 Theory Muradin's stun (Storm Bolt, Haymaker) can stop Genji in the middle of a dive.
- Kerrigan Score 55 Theory Muradin's stun (Storm Bolt, Haymaker) can stop Kerrigan in the middle of a dive.
- Qhira Score 55 Theory Muradin's stun (Storm Bolt, Haymaker) can stop Qhira in the middle of a dive.
- Thrall Score 55 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Thrall relies on for damage. Only when Muradin takes Dwarf Block.
- Zeratul Score 55 Theory Muradin's stun (Storm Bolt, Haymaker) can stop Zeratul in the middle of a dive.
- Kharazim Score 54 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Kharazim relies on for damage. Only when Muradin takes Dwarf Block.
- Cassia Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Cassia relies on for damage. Only when Muradin takes Dwarf Block.
- Hanzo Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Hanzo relies on for damage. Only when Muradin takes Dwarf Block.
- Xal'atath Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Xal'atath relies on for damage. Only when Muradin takes Dwarf Block.
- Zul'jin Score 53 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Zul'jin relies on for damage. Only when Muradin takes Dwarf Block.
- Deckard Score 51 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Deckard relies on channelled abilities.
- Tracer Score 51 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Tracer relies on for damage. Only when Muradin takes Dwarf Block.
- Tychus Score 51 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Tychus relies on for damage. Only when Muradin takes Dwarf Block.
Muradin is weak against
Score 1–100 for their net edge over Muradin's kit
-
Why? 5
- CuratedReaper's Mark ticks every second, so a marked Muradin never goes 4 seconds without damage and Second Wind's regeneration never starts.via Reaper's Mark, Second Wind
- CuratedReaper's Mark ticks every second, so a marked Muradin never goes 4 seconds without damage, shutting off Second Wind while percent damage eats his 2765 Health.
- TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Muradin hardest.
- TheoryMalthael reduces healing received (Touch of Death), which blunts Muradin's self-healing in melee range. Only when Malthael takes Touch of Death.
- TheoryMuradin can block or armor against Basic Attacks (Dwarf Block), which Malthael relies on for damage. Only when Muradin takes Dwarf Block.
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Why? 2
- CuratedDrain Hope's 20% maximum Health drain is large against Muradin's pool, and Wraith Walk's Unstoppable shrugs off Storm Bolt and, if Muradin takes it, Haymaker.via Drain Hope, Wraith Walk, Storm Bolt, Haymaker
- TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Muradin hardest.
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Why? 2
- CuratedNature's Toxin keeps ticking on Muradin, so Second Wind's out-of-combat regeneration rarely starts, and Crippling Spores slows his walk back in.via Nature's Toxin, Second Wind, Crippling Spores
- TheoryLunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Muradin hardest. Only when Lunara takes Invigorating Spores.
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Why? 2
- CuratedStorm Bolt stops on the first enemy it hits, so Zagara's Roachlings and Hunter Killers screen her from Muradin's main lockdown tool.via Storm Bolt, Infested Drop, Hunter Killer
- TheoryZagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Muradin hardest. Only when Zagara takes Corrosive Saliva.
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Why? 3
- TheoryD.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Muradin hardest. Only when D.Va takes Rush-down.
- TheoryD.Va reduces healing received (Aggression Matrix), which blunts Muradin's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- TheoryD.Va reduces enemy Armor (Target Locked), offsetting Muradin's Physical Armor. Only when D.Va takes Target Locked. Muradin must also take Dwarf Block.
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Why? 3
- TheoryStitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Muradin hardest. Only when Stitches takes Serrated Edge.
- TheoryStitches reduces healing received (Master Hooker), which blunts Muradin's self-healing in melee range. Only when Stitches takes Master Hooker.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Muradin's Physical Armor. Only when Stitches takes Pulverize. Muradin must also take Dwarf Block.
View 4 more
- Varian Score 69 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Muradin hardest. Only when Varian takes Juggernaut.
2 more reasons
- Varian reduces healing received (Mortal Strike), which blunts Muradin's self-healing in melee range. Only when Varian takes Mortal Strike.
- Varian reduces enemy Armor (Colossus Smash), offsetting Muradin's Physical Armor. Only when Varian takes Colossus Smash. Muradin must also take Dwarf Block.
- Ana Score 68 Theory Ana reduces healing received (Biotic Grenade), which blunts Muradin's self-healing in melee range.
1 more reason
- Ana deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Muradin hardest. Only when Ana takes Night Terrors.
- Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Muradin hardest. Only when Rehgar takes Hunger of the Wolf.
1 more reason
- Rehgar reduces healing received (Purification), which blunts Muradin's self-healing in melee range. Only when Rehgar takes Purification.
- The Lost Vikings Score 65 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Muradin hardest.
21 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Hogger Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Muradin hardest. Only when Hogger takes Headbanger.
- Dehaka Score 60 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Muradin's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
- Gazlowe Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Muradin hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Kael'thas Score 59 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Muradin hardest. Only when Kael'thas takes Burned Flesh.
- Murky Score 59 Theory Murky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like Muradin hardest. Only when Murky takes Wrath of Cod.
- Probius Score 59 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Muradin hardest. Only when Probius takes Shoot 'Em Up.
- Sylvanas Score 59 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Muradin hardest. Only when Sylvanas takes Overwhelming Affliction.
- Yrel Score 59 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Muradin hardest. Only when Yrel takes Templar's Verdict.
- Cho'gall Score 58 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Muradin hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
- Maiev Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Muradin hardest. Only when Maiev takes Vengeful Knives.
- Garrosh Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Muradin's self-healing in melee range. Only when Garrosh takes Body Check.
- Lúcio Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Muradin's self-healing in melee range. Only when Lúcio takes Mixing Fire.
- Nazeebo Score 56 Theory Nazeebo reduces healing received (Annihilating Spirit), which blunts Muradin's self-healing in melee range. Only when Nazeebo takes Annihilating Spirit.
- Tassadar Score 56 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Muradin hardest. Only when Tassadar takes Thermal Lance.
- Xul Score 56 Theory Xul deals damage based on maximum Health (Backlash), which hits high-Health heroes like Muradin hardest. Only when Xul takes Backlash.
- Valeera Score 55 Theory Valeera reduces healing received (Wound Poison), which blunts Muradin's self-healing in melee range. Only when Valeera takes Wound Poison.
- Orphea Score 54 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Muradin hardest. Only when Orphea takes Bond of Anguish.
- Raynor Score 54 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Muradin hardest. Only when Raynor takes Bounty Hunter.
- Sonya Score 54 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Muradin hardest. Only when Sonya takes Giant Slammer.
- Tyrande Score 54 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Muradin hardest. Only when Tyrande takes Empower.
- Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Muradin hardest. Only when Lt. Morales takes Bedside Manner.
Muradin works well with
Score 1–100 for how well the kits combine
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Why? 4
- CuratedStorm Bolt's stun and Thunder Clap's slow hold targets still long enough for Tracer to stick Pulse Bomb.via Storm Bolt, Thunder Clap, Pulse Bomb
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Tracer's burst.
- TheoryMuradin starts fights on its own terms, giving Tracer grouped targets for area burst.
- TheoryMuradin's stun (Storm Bolt, Haymaker) lets Tracer dive onto a target that cannot walk away.
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Why? 4
- CuratedStorm Bolt's 1.25-second stun covers Sand Blast's delay and the first blasts of Dragon's Breath.via Storm Bolt, Sand Blast, Dragon's Breath
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Chromie's burst.
- TheoryMuradin holds the front line, giving Chromie room to deal damage from behind it.
- TheoryMuradin starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 3
- CuratedStorm Bolt's 1.25-second stun covers Discord Strike's 0.5-second delay, and with Mocking Strikes (level 16) Alarak's attacks on the stunned target cut his cooldowns twice as fast.via Storm Bolt, Discord Strike, Mocking Strikes
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Alarak's burst.
- TheoryMuradin starts fights on its own terms, giving Alarak grouped targets for area burst.
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Why? 3
- CuratedJaina's Chill keeps targets Slowed, which counts toward Storm Bolt's quest on every Basic Attack, and with Give 'em the Axe! (level 1) also adds 40% to Muradin's Basic Attack damage.via Frostbite, Give 'em the Axe!, Storm Bolt
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Jaina's burst.
- TheoryMuradin starts fights on its own terms, giving Jaina grouped targets for area burst.
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Why? 4
- CuratedStorm Bolt's 1.25-second stun lets Valeera land Seal Fate-empowered Sinister Strikes and build Combo Points for a full Eviscerate. Only when Valeera takes Seal Fate (level 16).via Storm Bolt, Seal Fate, Sinister Strike, Eviscerate
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Valeera's burst.
- TheoryMuradin starts fights on its own terms, giving Valeera grouped targets for area burst.
- TheoryMuradin's stun (Storm Bolt, Haymaker) lets Valeera dive onto a target that cannot walk away.
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Why? 3
- CuratedStorm Bolt's stun gives Xal'atath a stationary target for Shadow Mark's center, which then sends the Dark Heart after it.via Storm Bolt, Shadow Mark, Dark Heart Ritual
- TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Xal'atath's burst.
- TheoryMuradin starts fights on its own terms, giving Xal'atath grouped targets for area burst.
View 15 more
- Dehaka Score 69 Curated Drag's stun chains into Storm Bolt, giving the team about 3 seconds of control on one target.
- Malfurion Score 69 Curated Entangling Roots holds targets still for Storm Bolt's projectile, and with Give 'em the Axe! (level 1) the Root also adds 40% to Muradin's Basic Attacks.
- Anduin Score 67 Curated Lightbomb on Muradin just before Dwarf Toss lands him in the enemy team as it explodes, stunning everyone nearby and shielding him per hero hit. Only when Anduin takes Lightbomb (level 10).
1 more reason
- Muradin holds the front line, giving Anduin room to deal damage from behind it.
- Auriel Score 60 Curated Crystal Aegis on Muradin after a Dwarf Toss lets him survive the collapse, and its 255-damage burst hits the heroes crowding him. Only when Auriel takes Crystal Aegis (level 10).
- Cassia Score 60 Curated Storm Bolt's stun gives Cassia a target that cannot move: with Martial Law (level 16) her attacks take 3% of its maximum health, and Valkyrie, if she takes it, cannot miss its pull. Only when Cassia takes Martial Law (level 16) or Valkyrie (level 10).
- Chen Score 60 Curated Thunder Clap's slow and Storm Bolt's stun enable Celerity, so Chen's attacks lower Stagger's cooldown and grant him 30 Armor. Only when Chen takes Celerity (level 16).
- Tyrande Score 60 Curated Lunar Flare's area stun counts double for Storm Bolt's quest (and triggers Give 'em the Axe! at level 1), and Hunter's Mark lowers the target's Armor for Muradin's follow-up.
- Genji Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Genji's burst.
2 more reasons
- Muradin starts fights on its own terms, giving Genji grouped targets for area burst.
- Muradin's stun (Storm Bolt, Haymaker) lets Genji dive onto a target that cannot walk away.
- Kael'thas Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Kael'thas's burst.
2 more reasons
- Muradin starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- Muradin holds the front line, giving Kael'thas room to deal damage from behind it.
- Kel'Thuzad Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Kel'Thuzad's burst.
2 more reasons
- Muradin starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- Muradin holds the front line, giving Kel'Thuzad room to deal damage from behind it.
- Kerrigan Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Kerrigan's burst.
2 more reasons
- Muradin starts fights on its own terms, giving Kerrigan grouped targets for area burst.
- Muradin's stun (Storm Bolt, Haymaker) lets Kerrigan dive onto a target that cannot walk away.
- Zeratul Score 77 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Zeratul's burst.
2 more reasons
- Muradin starts fights on its own terms, giving Zeratul grouped targets for area burst.
- Muradin's stun (Storm Bolt, Haymaker) lets Zeratul dive onto a target that cannot walk away.
- Junkrat Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Junkrat's burst.
1 more reason
- Muradin starts fights on its own terms, giving Junkrat grouped targets for area burst.
- Murky Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Murky's burst.
1 more reason
- Muradin starts fights on its own terms, giving Murky grouped targets for area burst.
- Orphea Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Orphea's burst.
1 more reason
- Muradin starts fights on its own terms, giving Orphea grouped targets for area burst.
27 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Probius Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Probius's burst.
- Tassadar Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Tassadar's burst.
- Hanzo Score 68 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Hanzo's burst.
- Li-Ming Score 68 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Li-Ming's burst.
- Nova Score 68 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Nova's burst.
- Ana Score 57 Theory Muradin holds the front line, giving Ana room to deal damage from behind it.
- Artanis Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Artanis dive onto a target that cannot walk away.
- Azmodan Score 57 Theory Muradin holds the front line, giving Azmodan room to deal damage from behind it.
- Deckard Score 57 Theory Muradin holds the front line, giving Deckard room to deal damage from behind it.
- Gazlowe Score 57 Theory Muradin holds the front line, giving Gazlowe room to deal damage from behind it.
- Greymane Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Greymane dive onto a target that cannot walk away.
- Gul'dan Score 57 Theory Muradin holds the front line, giving Gul'dan room to deal damage from behind it.
- Illidan Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Illidan dive onto a target that cannot walk away.
- Kharazim Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Kharazim dive onto a target that cannot walk away.
- Lt. Morales Score 57 Theory Muradin holds the front line, giving Lt. Morales room to deal damage from behind it.
- Maiev Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Maiev dive onto a target that cannot walk away.
- Mephisto Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Mephisto dive onto a target that cannot walk away.
- Nazeebo Score 57 Theory Muradin holds the front line, giving Nazeebo room to deal damage from behind it.
- Qhira Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Qhira dive onto a target that cannot walk away.
- Raynor Score 57 Theory Muradin holds the front line, giving Raynor room to deal damage from behind it.
- Sgt. Hammer Score 57 Theory Muradin holds the front line, giving Sgt. Hammer room to deal damage from behind it.
- Sonya Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Sonya dive onto a target that cannot walk away.
- Stukov Score 57 Theory Muradin holds the front line, giving Stukov room to deal damage from behind it.
- The Butcher Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets The Butcher dive onto a target that cannot walk away.
- Thrall Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Thrall dive onto a target that cannot walk away.
- Whitemane Score 57 Theory Muradin holds the front line, giving Whitemane room to deal damage from behind it.
- Zul'jin Score 57 Theory Muradin holds the front line, giving Zul'jin room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Muradin
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 2
- TheoryMuradin can stand on Hanamura Temple's payload and absorb pressure.
- TheoryMuradin can start the fights Hanamura Temple's objective forces.
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Why? 1
- TheoryMuradin can start the fights Alterac Pass's objective forces.
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Why? 1
- TheoryMuradin can start the fights Battlefield of Eternity's objective forces.
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Why? 1
- TheoryMuradin can start the fights Braxis Holdout's objective forces.
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Why? 1
- TheoryMuradin can start the fights Braxis Outpost's objective forces.
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Why? 1
- TheoryMuradin can start the fights Industrial District's objective forces.
View 5 more
- Infernal Shrines Score 55 Theory Muradin can start the fights Infernal Shrines's objective forces.
- Lost Cavern Score 55 Theory Muradin can start the fights Lost Cavern's objective forces.
- Silver City Score 55 Theory Muradin can start the fights Silver City's objective forces.
- Sky Temple Score 55 Theory Muradin can start the fights Sky Temple's objective forces.
- Volskaya Foundry Score 55 Theory Muradin can start the fights Volskaya Foundry's objective forces.
Talents
Talents by level
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Level 1
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Dwarf Block E
Casting Dwarf Toss grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.
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Third Wind Trait
Increases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.
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Give 'em the Axe! Passive
Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 40% for 3 seconds.
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Level 4
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Sledgehammer Q
Storm Bolt deals 500% damage to non-Heroic enemies. Stormbolt cooldown is reduced by 1.5 seconds.
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Reverberation W
Increases the Attack Speed Slow of Thunder Clap from 30% to 50% and the duration from 2.5 seconds to 3.5 seconds. Each enemy Hero hit reduces your Heroic Ability cooldown by 5%.
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Thunder Burn W
Hitting an enemy Hero with Thunder Clap triggers a second Thunder Clap explosion 2 seconds later in the same location that deals 72 (+4% per level) damage.
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Level 7
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Perfect Storm Q
Storm Bolt's cooldown is reset and 25 Mana is refunded if an enemy dies within 3 seconds of being hit by it. This effect has an 8.5 second cooldown.
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Heavy Impact E
Enemies hit by Dwarf Toss are Slowed by 80% for 1.5 seconds.
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Skullcracker Passive
Every 3rd Basic Attack against the same enemy deals 90% bonus damage and Stuns them for 0.25 seconds.
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Level 10
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Avatar Heroic
Transform for 20 seconds, gaining 1000 (+4% per level) Health.
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Haymaker Heroic
Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
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Level 13
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Bronzebeard Rage Q
Deal 15 (+4% per level) damage per second to nearby enemies and heal for 75% of the damage dealt. Hitting an enemy Hero with Storm Bolt increase this damage by 200% for 3 seconds.
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Healing Static W
Muradin heals for 6% of his maximum Health for each Hero hit by Thunder Clap.
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Thunder Strike W
Thunder Clap deals 200% more damage if only one target is hit. Passive: Increase the duration of Dwarf Toss's Armor by 2 seconds.
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Level 16
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Dwarf Launch E
Increase the range of Dwarf Toss by 30%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 1 second.
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Stoneform Trait
Activate to heal Muradin for 30% of his maximum Health over 10 seconds. Second Wind is disabled during this time.
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Imposing Presence Active
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
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Level 20
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Unstoppable Force Heroic
While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.
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Grand Slam Heroic
Haymaker gains a 2nd charge and its damage is increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.
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Mountain King Passive
Thunder Clap and Dwarf Toss each gain a 2nd charge.
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Hardened Shield Active
Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
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Abilities and mechanics
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Second Wind D Trait
Muradin restores 55 (+4% per level) Health per second when he has not taken damage for 4 seconds. When below 40% Health, increased to 111 (+4% per level) Health per second.
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Storm Bolt Q Ability
Throw a hammer, dealing 110 (+4% per level) damage to the first enemy hit and Stunning them for 1.25 seconds Quest: Basic Attack Heroes affected by Stuns, Slows, or Roots. Slowed or Rooted enemies grant 1 stack. Stunned enemies provide 2 stacks. If the Hero dies within 3 seconds, gain 5 stacks. Reward: Upon hitting 45 targets, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 0.5 seconds and restore 3 Mana. Mythic Reward: Upon hitting 160 targets, Storm Bolt's range is increased by 50%, width increased by 100%, and now pierces all targets.
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Thunder Clap W Ability
Blast nearby enemies for 96 (+4% per level) damage and Slow them by 30% for 2.5 seconds. Heroes hit also have their Attack Speed reduced by 30% for the duration.
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Dwarf Toss E Ability
Leap to target location, dealing 59 (+4% per level) damage to enemies on landing. Upon leaping, gain 30 Armor for 2 seconds, reducing damage taken by 30%.
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Avatar R Heroic
Transform for 20 seconds, gaining 1000 (+4% per level) Health.
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Haymaker R Heroic
Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
Mechanics tags
What the theory layer reads from Muradin's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 28 Sep 2026 Patch Changed
1 other change
- ChangeStorm Bolt: Tooltip text changed.Game data
- Heroes of the Storm Live Patch Notes, 20 Apr 2026 Patch Nerfed
2 nerfs, 1 other change
- ChangeIt's Hammer Time!: Effect changed (see Blizzard's notes)Base
- NerfIt's Hammer Time!: Stack requirement for pierce 40 → 45Base
- NerfDwarf Launch: Cooldown reduction 2 s → 1 sLevel 16
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3 nerfs, 1 other change
- ChangeIt's Hammer Time!: Effect changed (see Blizzard's notes)Base
- NerfIt's Hammer Time!: Stack requirement for pierce 40 → 45Base
- NerfMountain King: Dwarf Toss cooldown +2 sLevel 20
- NerfMountain King: Thunder Clap cooldown +2 sLevel 20
- Heroes of the Storm Balance Patch Notes, 19 Feb 2026 Balance update Mixed
3 buffs, 2 nerfs, 1 other change
- BuffStorm Bolt: Effect changed (see Blizzard's notes)Base
- NerfGive 'Em The Axe: Bonus Damage 50% → 40%Level 1
- NerfSledgehammer: New effect (see Blizzard's notes)Level 4
- BuffPerfect Storm: Internal cooldown 10 s → 8.5 sLevel 7
- ChangePerfect Storm: New effect (see Blizzard's notes)Level 7
- BuffHealing Static: Heal per Hero hit 5% → 6%Level 13
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1 buff, 3 nerfs, 6 other changes
- ChangeStorm Bolt: Effect removed (see Blizzard's notes)Base
- NerfStorm Bolt: New effect (see Blizzard's notes)Base
- NerfDwarf Block: Block charges 4 → 3Level 1
- ChangeGive 'em the Axe!: Effect changed (see Blizzard's notes)Level 1
- ChangeSledgehammer: Effect removed (see Blizzard's notes)Level 4
- BuffSledgehammer: Effect changed (see Blizzard's notes)Level 4
- ChangePerfect Storm: New effect (see Blizzard's notes)Level 7
- NerfDwarf Launch: Range bonus 40% → 30%Level 16
- ChangeMountain King: New effect (see Blizzard's notes)Level 20
- ChangeRewind: Effect removed (see Blizzard's notes)Level 20
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1 buff, 3 nerfs, 4 other changes
- ChangeStorm Bolt: Effect removed (see Blizzard's notes)Base
- NerfStorm Bolt: New effect (see Blizzard's notes)Base
- NerfDwarf Block: Block charges 4 → 3Level 1
- ChangeGive 'em the Axe!: Effect changed (see Blizzard's notes)Level 1
- ChangeSledgehammer: Effect removed (see Blizzard's notes)Level 4
- BuffSledgehammer: Effect changed (see Blizzard's notes)Level 4
- ChangePerfect Storm: New effect (see Blizzard's notes)Level 7
- NerfDwarf Launch: Range bonus 40% → 30%Level 16
- Heroes of the Storm Live Patch Notes, 29 Jul 2025 Patch Nerfed
1 nerf
- NerfHaymaker: Effect changed (see Blizzard's notes)Level 10
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1 nerf
- NerfHaymaker: Effect changed (see Blizzard's notes)Level 10
Game-data changes between builds
Detected by comparing the game files of consecutive builds, including silent changes.
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2.55.17.98025 → 2.57.0.98285
- Storm Bolt text changed
Guides and links
Guides and builds
Reference and esports
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