Heroes of the Storm

Patch 2.57 Updated

Healer · Overwatch

Lúcio

Freedom Fighting DJ

Role
Healer
Attack
Ranged
Difficulty
Medium
Released
14 Feb 2017
Last patched
29 Jul 2025
Damage
3/10
Utility
8/10
Survivability
6/10
Complexity
5/10

Counters and synergies

Lúcio is strong against

Score 1–100 for Lúcio's net edge once both kits are weighed (50 = neutral)

  1. Why? 5
    • CuratedSoundwave knocks The Butcher off his target once Ruthless Onslaught ends, and Speed Boost lets the team outrun a hero whose only gap closer has a 15-second cooldown.via Soundwave, Crossfade, Ruthless Onslaught
    • TheoryLúcio has the crowd control and body-blocking to peel The Butcher off a target.
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts The Butcher's self-healing in melee range. Only when Lúcio takes Mixing Fire.
    • TheoryLúcio can ignore or remove crowd control (High Five), weakening The Butcher's stun. Only when Lúcio takes High Five. The Butcher must also take Lamb to the Slaughter.
    • TheoryLúcio's stun (Heavy Casters) can stop The Butcher in the middle of a dive. Only when Lúcio takes Heavy Casters.
  2. Junkrat Curated
    Why? 3
    • CuratedRocket Ride hangs in the air for 3.75 seconds before landing, giving Lúcio time to cast Sound Barrier so the 935-damage landing hits shields instead of Health. Only when Lúcio takes Sound Barrier (level 10), and Junkrat takes Rocket Ride (level 10).via Sound Barrier, Rocket Ride
    • TheoryLúcio can deny a burst window (Summer Anthem), wasting Junkrat's cooldowns. Only when Lúcio takes Summer Anthem.
    • TheoryLúcio's healing undoes the chip damage Junkrat lands from range.
  3. Yrel Curated
    Why? 3
    • CuratedSoundwave knocks Yrel out of Sacred Ground, which only grants Armor while she stays inside, and Push Off kites her through her slow charge-ups. Only when Yrel takes Sacred Ground (level 10).via Soundwave, Push Off, Sacred Ground
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts Yrel's self-healing in melee range. Only when Lúcio takes Mixing Fire.
    • TheoryLúcio can interrupt channels with stun (Heavy Casters), and Yrel relies on channelled abilities. Only when Lúcio takes Heavy Casters. Yrel must also take Righteous Momentum.
  4. Kael'thas Curated
    Why? 2
    • CuratedSound Barrier gives every nearby ally a 1296-point shield, enough to absorb a Flamestrike plus Living Bomb chain that would otherwise wipe a clustered team. Only when Lúcio takes Sound Barrier (level 10).via Sound Barrier, Flamestrike, Living Bomb
    • TheoryLúcio can deny a burst window (Summer Anthem), wasting Kael'thas's cooldowns. Only when Lúcio takes Summer Anthem.
  5. Leoric Curated
    Why? 2
    • CuratedSoundwave's knockback pushes Leoric out of Drain Hope's range, ending the drain early, and Push Off slows him as he tries to re-engage.via Soundwave, Push Off, Drain Hope
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts Leoric's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  6. Kerrigan Theory
    Why? 4
    • TheoryLúcio has the crowd control and body-blocking to peel Kerrigan off a target.
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts Kerrigan's self-healing in melee range. Only when Lúcio takes Mixing Fire. Kerrigan must also take Chrysalis.
    • TheoryLúcio can deny a burst window (Summer Anthem), wasting Kerrigan's cooldowns. Only when Lúcio takes Summer Anthem.
    • TheoryLúcio's area damage (Soundwave, Push Off) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
View 7 more
  1. Malfurion Score 75 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Malfurion's healing. Only when Lúcio takes Mixing Fire.
    3 more reasons
    • Lúcio's healing undoes the chip damage Malfurion lands from range.
    • Lúcio's area damage (Soundwave, Push Off) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
    • Lúcio can interrupt channels with stun (Heavy Casters), and Malfurion relies on channelled abilities. Only when Lúcio takes Heavy Casters. Malfurion must also take Astral Communion.
  2. Zeratul Score 75 Theory Lúcio has the crowd control and body-blocking to peel Zeratul off a target.
    3 more reasons
    • Lúcio reduces healing received (Mixing Fire), which blunts Zeratul's self-healing in melee range. Only when Lúcio takes Mixing Fire. Zeratul must also take Mending Strikes or Shadow Mending.
    • Lúcio can deny a burst window (Summer Anthem), wasting Zeratul's cooldowns. Only when Lúcio takes Summer Anthem.
    • Lúcio can ignore or remove crowd control (High Five), weakening Zeratul's Time Stop. Only when Lúcio takes High Five. Zeratul must also take Void Prison.
  3. Kharazim Score 72 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Kharazim's healing. Only when Lúcio takes Mixing Fire.
    2 more reasons
    • Lúcio has the crowd control and body-blocking to peel Kharazim off a target.
    • Lúcio's stun (Heavy Casters) can stop Kharazim in the middle of a dive. Only when Lúcio takes Heavy Casters.
  4. Li Li Score 71 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Li Li's healing. Only when Lúcio takes Mixing Fire.
    2 more reasons
    • Lúcio's area damage (Soundwave, Push Off) clears Li Li's summoned units quickly.
    • Lúcio can interrupt channels with stun (Heavy Casters), and Li Li relies on channelled abilities. Only when Lúcio takes Heavy Casters.
  5. Mephisto Score 71 Theory Lúcio has the crowd control and body-blocking to peel Mephisto off a target.
    3 more reasons
    • Lúcio's healing undoes the chip damage Mephisto lands from range.
    • Lúcio can interrupt channels with stun (Heavy Casters), and Mephisto relies on channelled abilities. Only when Lúcio takes Heavy Casters. Mephisto must also take Consume Souls.
    • Lúcio's stun (Heavy Casters) can stop Mephisto in the middle of a dive. Only when Lúcio takes Heavy Casters.
  6. Qhira Score 71 Theory Lúcio has the crowd control and body-blocking to peel Qhira off a target.
    3 more reasons
    • Lúcio reduces healing received (Mixing Fire), which blunts Qhira's self-healing in melee range. Only when Lúcio takes Mixing Fire.
    • Lúcio can ignore or remove crowd control (High Five), weakening Qhira's stun. Only when Lúcio takes High Five. Qhira must also take Silent Killer.
    • Lúcio's stun (Heavy Casters) can stop Qhira in the middle of a dive. Only when Lúcio takes Heavy Casters.
  7. Thrall Score 71 Theory Lúcio has the crowd control and body-blocking to peel Thrall off a target.
    3 more reasons
    • Lúcio reduces healing received (Mixing Fire), which blunts Thrall's self-healing in melee range. Only when Lúcio takes Mixing Fire.
    • Lúcio can ignore or remove crowd control (High Five), weakening Thrall's stun. Only when Lúcio takes High Five. Thrall must also take Sundering.
    • Lúcio's stun (Heavy Casters) can stop Thrall in the middle of a dive. Only when Lúcio takes Heavy Casters.
61 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Murky Score 70 Theory Lúcio reduces healing received (Mixing Fire), which blunts Murky's self-healing in melee range. Only when Lúcio takes Mixing Fire. Murky must also take Rejuvenating Bubble or Fish Tank.
  2. Xal'atath Score 69 Theory Lúcio can deny a burst window (Summer Anthem), wasting Xal'atath's cooldowns. Only when Lúcio takes Summer Anthem.
  3. Genji Score 68 Theory Lúcio has the crowd control and body-blocking to peel Genji off a target.
  4. Illidan Score 68 Theory Lúcio has the crowd control and body-blocking to peel Illidan off a target.
  5. Nova Score 68 Theory Lúcio's area damage (Soundwave, Push Off) clears Nova's summoned units quickly.
  6. Probius Score 68 Theory Lúcio's area damage (Soundwave, Push Off) clears Probius's summoned units quickly.
  7. Sonya Score 68 Theory Lúcio has the crowd control and body-blocking to peel Sonya off a target.
  8. Tracer Score 68 Theory Lúcio has the crowd control and body-blocking to peel Tracer off a target.
  9. Anduin Score 67 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Anduin's healing. Only when Lúcio takes Mixing Fire.
  10. Stukov Score 67 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Stukov's healing. Only when Lúcio takes Mixing Fire.
  11. Alarak Score 66 Theory Lúcio reduces healing received (Mixing Fire), which blunts Alarak's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  12. Auriel Score 65 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Auriel's healing. Only when Lúcio takes Mixing Fire.
  13. Hanzo Score 65 Theory Lúcio can deny a burst window (Summer Anthem), wasting Hanzo's cooldowns. Only when Lúcio takes Summer Anthem.
  14. Jaina Score 65 Theory Lúcio can deny a burst window (Summer Anthem), wasting Jaina's cooldowns. Only when Lúcio takes Summer Anthem.
  15. Li-Ming Score 65 Theory Lúcio can deny a burst window (Summer Anthem), wasting Li-Ming's cooldowns. Only when Lúcio takes Summer Anthem.
  16. Lt. Morales Score 65 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Lt. Morales's healing. Only when Lúcio takes Mixing Fire.
  17. Maiev Score 65 Theory Lúcio has the crowd control and body-blocking to peel Maiev off a target.
  18. Whitemane Score 65 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Whitemane's healing. Only when Lúcio takes Mixing Fire.
  19. Chromie Score 64 Theory Lúcio can deny a burst window (Summer Anthem), wasting Chromie's cooldowns. Only when Lúcio takes Summer Anthem.
  20. Kel'Thuzad Score 64 Theory Lúcio can deny a burst window (Summer Anthem), wasting Kel'Thuzad's cooldowns. Only when Lúcio takes Summer Anthem.
  21. Anub'arak Score 63 Theory Lúcio's area damage (Soundwave, Push Off) clears Anub'arak's summoned units quickly.
  22. Artanis Score 63 Theory Lúcio has the crowd control and body-blocking to peel Artanis off a target.
  23. Brightwing Score 63 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Brightwing's healing. Only when Lúcio takes Mixing Fire.
  24. Greymane Score 63 Theory Lúcio has the crowd control and body-blocking to peel Greymane off a target.
  25. Mal'Ganis Score 63 Theory Lúcio reduces healing received (Mixing Fire), which blunts Mal'Ganis's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  26. Abathur Score 62 Theory Lúcio's area damage (Soundwave, Push Off) clears Abathur's summoned units quickly.
  27. Azmodan Score 62 Theory Lúcio's area damage (Soundwave, Push Off) clears Azmodan's summoned units quickly.
  28. Zagara Score 62 Theory Lúcio's area damage (Soundwave, Push Off) clears Zagara's summoned units quickly.
  29. Orphea Score 61 Theory Lúcio can deny a burst window (Summer Anthem), wasting Orphea's cooldowns. Only when Lúcio takes Summer Anthem.
  30. Samuro Score 61 Theory Lúcio reduces healing received (Mixing Fire), which blunts Samuro's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  31. Alexstrasza Score 60 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Alexstrasza's healing. Only when Lúcio takes Mixing Fire.
  32. Arthas Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Arthas's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  33. Blaze Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Blaze's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  34. Chen Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Chen's self-healing in melee range. Only when Lúcio takes Mixing Fire. Chen must also take Stormstout Secret Recipe or Eye of the Tiger.
  35. E.T.C. Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts E.T.C.'s self-healing in melee range. Only when Lúcio takes Mixing Fire.
  36. Imperius Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Imperius's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  37. Ragnaros Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Ragnaros's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  38. Rexxar Score 60 Theory Lúcio's area damage (Soundwave, Push Off) clears Rexxar's summoned units quickly.
  39. Tassadar Score 60 Theory Lúcio can deny a burst window (Summer Anthem), wasting Tassadar's cooldowns. Only when Lúcio takes Summer Anthem.
  40. Tyrande Score 60 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Tyrande's healing. Only when Lúcio takes Mixing Fire.
  41. Uther Score 60 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Uther's healing. Only when Lúcio takes Mixing Fire.
  42. Cho'gall Score 59 Theory Lúcio reduces healing received (Mixing Fire), which blunts Cho'gall's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  43. The Lost Vikings Score 59 Theory Lúcio clears waves quickly (Soundwave, Push Off), so The Lost Vikings's lane pressure buys less.
  44. Tychus Score 59 Theory Lúcio's area damage (Soundwave, Push Off) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
  45. Xul Score 59 Theory Lúcio's area damage (Soundwave, Push Off) clears Xul's summoned units quickly.
  46. Cassia Score 57 Theory Lúcio can interrupt channels with stun (Heavy Casters), and Cassia relies on channelled abilities. Only when Lúcio takes Heavy Casters.
  47. Deckard Score 57 Theory Lúcio can interrupt channels with stun (Heavy Casters), and Deckard relies on channelled abilities. Only when Lúcio takes Heavy Casters.
  48. Gul'dan Score 57 Theory Lúcio can interrupt channels with stun (Heavy Casters), and Gul'dan relies on channelled abilities. Only when Lúcio takes Heavy Casters. Gul'dan must also take Health Funnel.
  49. Diablo Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Diablo's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  50. Gazlowe Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Gazlowe's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  51. Hogger Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Hogger's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  52. Johanna Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Johanna's self-healing in melee range. Only when Lúcio takes Mixing Fire. Johanna must also take Laws of Hope or Holy Renewal.
  53. Mei Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Mei's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  54. Muradin Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Muradin's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  55. Tyrael Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Tyrael's self-healing in melee range. Only when Lúcio takes Mixing Fire. Tyrael must also take Salvation, Ardent Restoration, Reciprocate or Divine Vigor.
  56. Falstad Score 55 Theory Lúcio's healing undoes the chip damage Falstad lands from range.
  57. Lunara Score 55 Theory Lúcio's healing undoes the chip damage Lunara lands from range.
  58. Sylvanas Score 55 Theory Lúcio clears waves quickly (Soundwave, Push Off), so Sylvanas's lane pressure buys less.
  59. Dehaka Score 54 Theory Lúcio reduces healing received (Mixing Fire), which blunts Dehaka's self-healing in melee range. Only when Lúcio takes Mixing Fire.
  60. Nazeebo Score 52 Theory Lúcio's area damage (Soundwave, Push Off) clears Nazeebo's summoned units quickly.
  61. Valeera Score 52 Theory Lúcio has the crowd control and body-blocking to peel Valeera off a target.

Lúcio is weak against

Score 1–100 for their net edge over Lúcio's kit

  1. Ana Curated
    Why? 2
    • CuratedBiotic Grenade turns off healing for everyone it hits, and Lúcio's Healing Boost is a constant low tick that the grenade simply erases for its duration.via Biotic Grenade, Crossfade, Amp It Up
    • TheoryAna reduces healing received (Biotic Grenade), which cuts into Lúcio's healing.
  2. Deathwing Curated
    Why? 3
    • CuratedDeathwing is permanently Unstoppable, so Soundwave and Push Off, Lúcio's only peel, do nothing to him, and his low throughput cannot keep up with Molten Flame.via Aspect of Death, Soundwave, Push Off, Molten Flame
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts Deathwing's self-healing in melee range. Only when Lúcio takes Mixing Fire. Deathwing must also take Dragon Soul, Molten Blood, Draconic Might or Skyfall.
    • TheoryLúcio can ignore or remove crowd control (High Five), weakening Deathwing's fear. Only when Lúcio takes High Five. Deathwing must also take Bellowing Roar.
4 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Malthael Score 54 Theory Malthael reduces healing received (Touch of Death), which cuts into Lúcio's healing. Only when Malthael takes Touch of Death.
  2. Stitches Score 54 Theory Stitches reduces healing received (Master Hooker), which cuts into Lúcio's healing. Only when Stitches takes Master Hooker.
  3. Garrosh Score 51 Theory Garrosh reduces healing received (Body Check), which cuts into Lúcio's healing. Only when Garrosh takes Body Check.
  4. Varian Score 51 Theory Varian reduces healing received (Mortal Strike), which cuts into Lúcio's healing. Only when Varian takes Mortal Strike.

Lúcio works well with

Score 1–100 for how well the kits combine

  1. Illidan Curated
    Why? 4
    • CuratedAmp It Up's Movement Speed helps Illidan re-engage while Dive is on cooldown, and High Five, if Lúcio takes it, makes him Unstoppable for a second when he is focused.via Amp It Up, High Five, Dive
    • TheoryLúcio can keep Illidan alive through a dive.
    • TheoryLúcio can cleanse crowd control off Illidan (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
    • TheoryLúcio's stun (Heavy Casters) lets Illidan dive onto a target that cannot walk away. Only when Lúcio takes Heavy Casters.
  2. Malthael Curated
    Why? 2
    • CuratedWraith Strike needs a marked target, so Malthael struggles to start on kiting enemies; Speed Boost lets him walk up and apply Reaper's Mark first.via Crossfade, Wraith Strike, Reaper's Mark
    • TheoryLúcio can cleanse crowd control off Malthael (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  3. Imperius Curated
    Why? 1
    • CuratedAmp It Up's speed lets a melee bruiser with a single gap closer actually reach his target, and High Five, if Lúcio takes it, gives Imperius a heal and a second of Unstoppable mid-channel.via High Five, Amp It Up, Celestial Charge
  4. Varian Curated
    Why? 1
    • CuratedVarian needs to stay glued to a target and has only Charge to get there; Amp It Up's 30% Speed Boost gives him extra reach, and High Five, if Lúcio takes it, frees him when he is caught.via Amp It Up, High Five, Charge
  5. Why? 3
    • TheoryLúcio peels divers off Kael'thas, who cannot escape alone.
    • TheoryLúcio starts fights on its own terms, giving Kael'thas grouped targets for area burst.
    • TheoryLúcio's stun (Heavy Casters) holds targets still for Kael'thas's burst. Only when Lúcio takes Heavy Casters.
  6. Why? 3
    • TheoryLúcio peels divers off Kel'Thuzad, who cannot escape alone.
    • TheoryLúcio starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • TheoryLúcio's stun (Heavy Casters) holds targets still for Kel'Thuzad's burst. Only when Lúcio takes Heavy Casters.
View 6 more
  1. Kerrigan Score 77 Theory Lúcio can keep Kerrigan alive through a dive.
    3 more reasons
    • Lúcio starts fights on its own terms, giving Kerrigan grouped targets for area burst.
    • Lúcio's stun (Heavy Casters) holds targets still for Kerrigan's burst. Only when Lúcio takes Heavy Casters.
    • Lúcio's stun (Heavy Casters) lets Kerrigan dive onto a target that cannot walk away. Only when Lúcio takes Heavy Casters.
  2. Valeera Score 77 Theory Lúcio can keep Valeera alive through a dive.
    3 more reasons
    • Lúcio starts fights on its own terms, giving Valeera grouped targets for area burst.
    • Lúcio's stun (Heavy Casters) holds targets still for Valeera's burst. Only when Lúcio takes Heavy Casters.
    • Lúcio's stun (Heavy Casters) lets Valeera dive onto a target that cannot walk away. Only when Lúcio takes Heavy Casters.
  3. Zeratul Score 77 Theory Lúcio can keep Zeratul alive through a dive.
    3 more reasons
    • Lúcio starts fights on its own terms, giving Zeratul grouped targets for area burst.
    • Lúcio's stun (Heavy Casters) holds targets still for Zeratul's burst. Only when Lúcio takes Heavy Casters.
    • Lúcio's stun (Heavy Casters) lets Zeratul dive onto a target that cannot walk away. Only when Lúcio takes Heavy Casters.
  4. Chromie Score 76 Theory Lúcio peels divers off Chromie, who cannot escape alone.
    2 more reasons
    • Lúcio's stun (Heavy Casters) holds targets still for Chromie's burst. Only when Lúcio takes Heavy Casters.
    • Lúcio starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
  5. Jaina Score 75 Theory Lúcio starts fights on its own terms, giving Jaina grouped targets for area burst.
    2 more reasons
    • Lúcio can protect Jaina's fragile body when the enemy hunts it.
    • Lúcio's stun (Heavy Casters) holds targets still for Jaina's burst. Only when Lúcio takes Heavy Casters.
  6. Murky Score 75 Theory Lúcio starts fights on its own terms, giving Murky grouped targets for area burst.
    2 more reasons
    • Lúcio can protect Murky's fragile body when the enemy hunts it.
    • Lúcio's stun (Heavy Casters) holds targets still for Murky's burst. Only when Lúcio takes Heavy Casters.
35 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Probius Score 75 Theory Lúcio starts fights on its own terms, giving Probius grouped targets for area burst.
  2. Tracer Score 75 Theory Lúcio starts fights on its own terms, giving Tracer grouped targets for area burst.
  3. Artanis Score 72 Theory Lúcio can keep Artanis alive through a dive.
  4. Li-Ming Score 72 Theory Lúcio can protect Li-Ming's fragile body when the enemy hunts it.
  5. Nova Score 72 Theory Lúcio can protect Nova's fragile body when the enemy hunts it.
  6. Orphea Score 72 Theory Lúcio starts fights on its own terms, giving Orphea grouped targets for area burst.
  7. The Butcher Score 72 Theory Lúcio can keep The Butcher alive through a dive.
  8. Thrall Score 72 Theory Lúcio can keep Thrall alive through a dive.
  9. Xal'atath Score 72 Theory Lúcio starts fights on its own terms, giving Xal'atath grouped targets for area burst.
  10. Genji Score 71 Theory Lúcio starts fights on its own terms, giving Genji grouped targets for area burst.
  11. Raynor Score 70 Theory Lúcio peels divers off Raynor, who cannot escape alone.
  12. Sgt. Hammer Score 70 Theory Lúcio peels divers off Sgt. Hammer, who cannot escape alone.
  13. Zul'jin Score 70 Theory Lúcio peels divers off Zul'jin, who cannot escape alone.
  14. Hanzo Score 69 Theory Lúcio's stun (Heavy Casters) holds targets still for Hanzo's burst. Only when Lúcio takes Heavy Casters.
  15. Alarak Score 67 Theory Lúcio starts fights on its own terms, giving Alarak grouped targets for area burst.
  16. Junkrat Score 67 Theory Lúcio starts fights on its own terms, giving Junkrat grouped targets for area burst.
  17. Tassadar Score 67 Theory Lúcio starts fights on its own terms, giving Tassadar grouped targets for area burst.
  18. Maiev Score 66 Theory Lúcio can keep Maiev alive through a dive.
  19. Qhira Score 66 Theory Lúcio can keep Qhira alive through a dive.
  20. Sonya Score 66 Theory Lúcio can keep Sonya alive through a dive.
  21. Azmodan Score 65 Theory Lúcio peels divers off Azmodan, who cannot escape alone.
  22. Gul'dan Score 65 Theory Lúcio peels divers off Gul'dan, who cannot escape alone.
  23. Nazeebo Score 65 Theory Lúcio peels divers off Nazeebo, who cannot escape alone.
  24. Abathur Score 60 Theory Lúcio can protect Abathur's fragile body when the enemy hunts it.
  25. Greymane Score 60 Theory Lúcio can cleanse crowd control off Greymane (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  26. Kharazim Score 60 Theory Lúcio can cleanse crowd control off Kharazim (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  27. The Lost Vikings Score 60 Theory Lúcio can protect The Lost Vikings's fragile body when the enemy hunts it.
  28. Cassia Score 56 Theory Lúcio can cleanse crowd control off Cassia (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  29. Falstad Score 56 Theory Lúcio can cleanse crowd control off Falstad (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  30. Fenix Score 56 Theory Lúcio can cleanse crowd control off Fenix (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  31. Samuro Score 56 Theory Lúcio can cleanse crowd control off Samuro (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  32. Tychus Score 56 Theory Lúcio can cleanse crowd control off Tychus (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  33. Tyrande Score 56 Theory Lúcio can cleanse crowd control off Tyrande (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  34. Valla Score 56 Theory Lúcio can cleanse crowd control off Valla (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  35. Xul Score 56 Theory Lúcio can cleanse crowd control off Xul (High Five) to keep the attacks coming. Only when Lúcio takes High Five.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Lúcio

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryLúcio can start the fights Alterac Pass's objective forces.
    • TheoryLúcio's waveclear (Soundwave, Push Off) helps hold lanes against Alterac Pass's pushing objective.
  2. Why? 2
    • TheoryLúcio can start the fights Battlefield of Eternity's objective forces.
    • TheoryLúcio's waveclear (Soundwave, Push Off) helps hold lanes against Battlefield of Eternity's pushing objective.
  3. Why? 2
    • TheoryLúcio can start the fights Braxis Holdout's objective forces.
    • TheoryLúcio's waveclear (Soundwave, Push Off) helps hold lanes against Braxis Holdout's pushing objective.
  4. Why? 2
    • TheoryLúcio can start the fights Braxis Outpost's objective forces.
    • TheoryLúcio's waveclear (Soundwave, Push Off) holds Braxis Outpost's single lane.
  5. Why? 2
    • TheoryLúcio can start the fights Hanamura Temple's objective forces.
    • TheoryLúcio's waveclear (Soundwave, Push Off) helps hold lanes against Hanamura Temple's pushing objective.
  6. Why? 2
    • TheoryLúcio can start the fights Industrial District's objective forces.
    • TheoryLúcio's waveclear (Soundwave, Push Off) holds Industrial District's single lane.
View 11 more
  1. Infernal Shrines Score 60 Theory Lúcio can start the fights Infernal Shrines's objective forces.
    1 more reason
    • Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Infernal Shrines's pushing objective.
  2. Lost Cavern Score 60 Theory Lúcio can start the fights Lost Cavern's objective forces.
    1 more reason
    • Lúcio's waveclear (Soundwave, Push Off) holds Lost Cavern's single lane.
  3. Silver City Score 60 Theory Lúcio can start the fights Silver City's objective forces.
    1 more reason
    • Lúcio's waveclear (Soundwave, Push Off) holds Silver City's single lane.
  4. Sky Temple Score 60 Theory Lúcio can start the fights Sky Temple's objective forces.
    1 more reason
    • Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Sky Temple's pushing objective.
  5. Volskaya Foundry Score 60 Theory Lúcio can start the fights Volskaya Foundry's objective forces.
    1 more reason
    • Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Volskaya Foundry's pushing objective.
  6. Blackheart's Bay Score 55 Theory Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Blackheart's Bay's pushing objective.
  7. Dragon Shire Score 55 Theory Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Dragon Shire's pushing objective.
  8. Garden of Terror Score 55 Theory Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Garden of Terror's pushing objective.
  9. Haunted Mines Score 55 Theory Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Haunted Mines's pushing objective.
  10. Tomb of the Spider Queen Score 55 Theory Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  11. Towers of Doom Score 55 Theory Lúcio's waveclear (Soundwave, Push Off) helps hold lanes against Towers of Doom's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Party Mix W Quest

      Quest: Play Lúcio's Crossfade tracks to nearby allies. Multiple allies provide additional time. Reward: For every 1 Minute played, permanently increase Lúcio's maximum Mana by 10. Reward: Once you have played for 8 minutes or more, permanently increase Crossfade's radius by 20%.

    • Accelerando Z

      Wall Ride's Movement Speed bonus gradually increases to 40% over 6 seconds while Lúcio maintains its effect.

    • Smooth Moves Z

      While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana. Passive: Increase Wall Ride duration by 1 second.

  2. Level 4

    • Subwoofer Q Quest

      Enemies within the first half of Soundwave's range are knocked back 75% further. Quest: Hit 3 enemy Heroes with a single Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%.

    • Off the Wall Q

      Hitting an enemy with Soundwave while Wall Ride is active sets its cooldown to 5 seconds and refunds 15 Mana.

    • Supersonic Trait

      While Wall Ride is active, Push Off's cooldown recharges 100% faster.

  3. Level 7

    • Good Vibrations Q

      Hitting an enemy with Soundwave grants Lúcio a 38 (+4% per level) Shield for 8 seconds. Hitting enemy Heroes grants 3 times this amount.

    • Reverse Amp W

      Blast Lúcio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 (+4% per level) damage per second and Speed Boost Slows by 20%. This ability is unaffected by Crossfade talents.

    • Boombox Active

      Place a boombox that plays Lúcio's active Crossfade track. Its volume adjusts with Amp It Up. Allied Heroes near the boombox gain 5 Armor. Crossfade tracks from Lúcio and the Boombox do not stack.

  4. Level 10

    • Sound Barrier Heroic

      After 1 second, Lúcio and nearby allied Heroes gain a 1296 (+4% per level) point Shield that rapidly decays over 6 seconds.

    • High Five Heroic

      Quickly skate to an allied Hero. Upon arrival the ally is healed for 230 (+4% per level), Lúcio is healed for 80 (+4% per level), and both gain Unstoppable for 1 second.

  5. Level 13

    • All Together W

      For each ally affected by Crossfade, Lúcio gains 5% Movement Speed that stacks with other bonuses.

    • Heavy Casters Trait

      Push Off no longer Slows the first Hero hit, and instead Stuns them for 0.5 seconds.

    • Slip Z

      While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40%, and grants 15 Armor, for 1 second.

  6. Level 16

    • Rejuvenescência E

      While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.

    • Up the Frequency E

      Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.3 seconds. Passive: Wall Ride increases Basic Attack range by 2.2.

    • Up To Eleven E

      Hitting an enemy Hero with Soundwave or Push Off increases the duration of Amp It Up. Soundwave grants 0.5 seconds and Push Off grants 1 second. If Amp It Up is not active, these bonuses are granted to its next activation, up to 3 seconds. Passive: Increase the duration of Amp It Up by 1 second.

  7. Level 20

    • Bossa Nova Heroic

      Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds.

    • Mixing Fire Heroic

      High Five can now be cast on enemy Heroes, dealing 160 (+4% per level) damage and reducing all healing received by 50% for 3 seconds. Passive: Reduce the cost and cooldown of High Five by 30%.

    • House Party W

      For each ally affected by Crossfade, Lúcio gains 8% increased healing.

    • Summer Anthem Active

      Activate for allies affected by Crossfade to become Unkillable for 1.5 seconds.

Abilities and mechanics

  • Push Off D Trait

    20 s cooldown

    While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 (+4% per level) damage and are Slowed by 75% for 1 second.

  • Soundwave Q Ability

    8 s cooldown 45 Mana

    Deal 105 (+4% per level) damage to enemies in an area and knock them back.

  • Crossfade W Ability

    Currently playing Speed Boost, increasing the Movement Speed of Lúcio and nearby allied Heroes by 10%. Toggle to play Healing Boost instead.

  • Amp It Up E Ability

    13 s cooldown 90 Mana

    Raise Lúcio's Crossfade track volume for 3 seconds, amping Healing Boost to 112 (+4% per level) Health per second and Speed Boost to 30% increased Movement Speed.

  • High Five R Heroic

    25 s cooldown 30 Mana

    Quickly skate to an allied Hero. Upon arrival the ally is healed for 230 (+4% per level), Lúcio is healed for 80 (+4% per level), and both gain Unstoppable for 1 second.

  • Sound Barrier R Heroic

    80 s cooldown 100 Mana

    After 1 second, Lúcio and nearby allied Heroes gain a 1296 (+4% per level) point Shield that rapidly decays over 6 seconds.

  • Wall Ride Z Mount

    When moving alongside terrain, Lúcio begins to Wall Ride for 2 seconds. While Wall Ride is active, Lúcio can walk through units and gains 20% Movement Speed that stacks with other bonuses.

Mechanics tags

What the theory layer reads from Lúcio's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Soundwave “Deal 105 damage to enemies in an area and knock them back.”
Talent Subwoofer “Enemies within the first half of Soundwave's range are knocked back 75% further.”
Slow
Ability Push Off “Enemies hit take 100 damage and are Slowed by 75% for 1 second.”
Talent Reverse Amp “While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%.”
Talent Heavy Casters “Push Off no longer Slows the first Hero hit, and instead Stuns them for 0.5 seconds.”
Stun
Talent Heavy Casters “Push Off no longer Slows the first Hero hit, and instead Stuns them for 0.5 seconds.”

Defense and mobility

Ally healing
Ability High Five “Upon arrival the ally is healed for 230, Lúcio is healed for 80, and both gain Unstoppable for 1 second.”
Cleanse
Ability High Five “Upon arrival the ally is healed for 230, Lúcio is healed for 80, and both gain Unstoppable for 1 second.”
Self-healing
Ability High Five “Upon arrival the ally is healed for 230, Lúcio is healed for 80, and both gain Unstoppable for 1 second.”
Talent Smooth Moves “While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana.”
Shields
Ability Sound Barrier “After 1 second, Lúcio and nearby allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.”
Talent Good Vibrations “Hitting an enemy with Soundwave grants Lúcio a 38 Shield for 8 seconds.”
Unkillable
Talent Summer Anthem “Activate for allies affected by Crossfade to become Unkillable for 1.5 seconds.”
Unstoppable
Ability High Five “Upon arrival the ally is healed for 230, Lúcio is healed for 80, and both gain Unstoppable for 1 second.”

Damage and macro

Anti-heal
Talent Mixing Fire “High Five can now be cast on enemy Heroes, dealing 160 damage and reducing all healing received by 50% for 3 seconds.”
Area damage
Ability Soundwave “Deal 105 damage to enemies in an area and knock them back.”
Ability Push Off “Enemies hit take 100 damage and are Slowed by 75% for 1 second.”
Waveclear
Ability Soundwave “Deal 105 damage to enemies in an area and knock them back.”
Ability Push Off “Enemies hit take 100 damage and are Slowed by 75% for 1 second.”

Play-style traits

Engage
Curated note Speed Boost, raised to 30% by Amp It Up, moves the whole team in or out of fights faster than enemies can react.
Peel
Curated note Soundwave knocks enemies away from Lúcio and his carry, and Push Off slows a chaser by 75% for a second.

Patch history

  1. 2 buffs, 1 other change

    • ChangeSoundwave: Effect changed (see Blizzard's notes)Base
    • BuffUp to Eleven: Duration 0.5 s → 1 sLevel 16
    • BuffUp to Eleven: Duration 0.25 s → 0.5 sLevel 16
  2. 2 buffs, 1 other change

    • ChangeSoundwave: Effect changed (see Blizzard's notes)Base
    • BuffUp to Eleven: Duration 0.5 s → 1 sLevel 16
    • BuffUp to Eleven: Duration 0.25 s → 0.5 sLevel 16
  3. 3 buffs, 6 nerfs, 2 other changes

    • NerfSoundwave: Cooldown 7 s → 8 sBase
    • NerfSoundwave: Mana cost 30 → 45Base
    • NerfAccelerando: Time to maximum 4 s → 6 sLevel 1
    • ChangeOff the Wall: New effect (see Blizzard's notes)Level 4
    • BuffGood Vibrations: Duration of Shield 7 s → 8.5 sLevel 7
    • NerfHigh Five: Cooldown 20 s → 25 sLevel 10
    • ChangeHeavy Casters: Effect removed (see Blizzard's notes)Level 13
    • NerfUp the Frequency: Cooldown reduction 0.4 s → 0.3 sLevel 16
    • BuffUp To Eleven: Duration 0.3 s → 0.5 sLevel 16
    • NerfUp To Eleven: Duration bonus from Soundwave 0.3 s → 0.25 sLevel 16
    • BuffUp To Eleven: Effect changed (see Blizzard's notes)Level 16
  4. 5 nerfs, 1 other change

    • NerfSoundwave: Cooldown 7 s → 8 sBase
    • NerfSoundwave: Mana cost 30 → 45Base
    • NerfAccelerando: Time to maximum 4 s → 6 sLevel 1
    • NerfHigh Five: Cooldown 20 s → 25 sLevel 10
    • ChangeHeavy Casters: New effect (see Blizzard's notes)Level 13
    • NerfUp the Frequency: Cooldown reduction 0.4 s → 0.3 sLevel 16

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