Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Overwatch

Tracer

Agent of Overwatch

Role
Ranged Assassin
Attack
Ranged
Difficulty
Hard
Released
19 Apr 2016
Last patched
29 Jul 2025
Damage
8/10
Utility
2/10
Survivability
5/10
Complexity
8/10

Counters and synergies

Tracer is strong against

Score 1–100 for Tracer's net edge once both kits are weighed (50 = neutral)

  1. Why? 3
    • CuratedThree Blink charges let Tracer flank a stationary Siege Mode Hammer and step around Concussive Blast, and Recall resets her if Spider Mines catch her.via Blink, Recall, Siege Mode, Concussive Blast, Spider Mines
    • TheoryTracer can dive onto Sgt. Hammer, who has little mobility to escape.
    • TheoryTracer can reveal enemies (Tracer Rounds), taking away Sgt. Hammer's stealth. Only when Tracer takes Tracer Rounds. Sgt. Hammer must also take Ambush.
  2. Abathur Curated
    Why? 3
    • CuratedThree Blink charges let Tracer cover ground fast to find Abathur's body, and her nonstop basic attacks plus Melee kill it before his team can rotate to help.via Blink, Melee, Reload
    • TheoryTracer can dive onto Abathur, whose small Health pool rarely survives a committed dive.
    • TheoryTracer's burst (Melee) can delete Abathur's small Health pool before help arrives.
  3. Probius Curated
    Why? 7
    • CuratedTracer Blinks past Warp Rifts and Photon Cannons onto a 1260-Health target with a 3-range attack and no escape besides Worker Rush, which damage ends.via Blink, Warp Rift, Photon Cannon, Worker Rush
    • CuratedTracer Blinks straight through Warp Rift's slow zones, and Probius' 1260 Health and lack of a dash leave him exposed once she reaches him.
    • TheoryTracer can dive onto Probius, whose small Health pool rarely survives a committed dive.
    • TheoryTracer's burst (Melee) can delete Probius's small Health pool before help arrives.
    • TheoryTracer can deny a burst window (Telefrag), wasting Probius's cooldowns. Only when Tracer takes Telefrag.
    • TheoryTracer reduces enemy Armor (Heavy Handed), offsetting Probius's Spell Armor. Only when Tracer takes Heavy Handed. Probius must also take Photon Barrier.
    • TheoryProbius brings Spell Armor (Photon Barrier), which blunts Tracer's ability burst. Only when Probius takes Photon Barrier.
  4. Azmodan Curated
    Why? 2
    • CuratedAll Shall Burn locks onto one target while slowing Azmodan by 30%; Tracer Blinks out of the beam and punishes the slowed caster with basic attacks.via Blink, All Shall Burn
    • TheoryTracer can dive onto Azmodan, who has little mobility to escape.
  5. Chromie Curated
    Why? 5
    • CuratedBlink charges sidestep Sand Blast's delay and Time Trap, and Chromie can't run from Tracer's constant basic attacks.via Blink, Reload, Sand Blast, Time Trap, Dragon's Breath
    • CuratedChromie's damage comes from delayed skillshots like Sand Blast and Dragon's Breath, which Tracer's Blinks dodge, and her 1390 Health can't survive Tracer up close.
    • TheoryTracer can dive onto Chromie, who has little mobility to escape.
    • TheoryTracer can ignore or remove crowd control (Recall), weakening Chromie's Time Stop.
    • TheoryChromie's Time Stop (Time Trap, Chronic Conditions) can stop Tracer in the middle of a dive.
  6. Kael'thas Curated
    Why? 4
    • CuratedBlink dodges Gravity Lapse and Flamestrike's delayed hit, and Recall pulls Tracer back out after she bursts an immobile 1595-Health mage.via Blink, Recall, Gravity Lapse, Flamestrike
    • TheoryTracer can dive onto Kael'thas, who has little mobility to escape.
    • TheoryTracer can deny a burst window (Telefrag), wasting Kael'thas's cooldowns. Only when Tracer takes Telefrag.
    • TheoryKael'thas's stun (Gravity Lapse) can stop Tracer in the middle of a dive.
View 19 more
  1. Whitemane Score 82 Curated Tracer Blinks out of Inquisition's channel and around Searing Lash's line, and Whitemane's 1400 Health can't survive her burst.
    1 more reason
    • Tracer can dive onto Whitemane, who has little mobility to escape.
  2. Gul'dan Score 80 Curated Tracer Blinks out of Drain Life's reach and dodges Fel Flame, while Gul'dan has no way to escape her constant attacks.
    5 more reasons
    • Tracer can dive onto Gul'dan, who has little mobility to escape.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Gul'dan's Spell Armor. Only when Tracer takes Heavy Handed. Gul'dan must also take Fel Armor.
    • Tracer can ignore or remove crowd control (Recall), weakening Gul'dan's fear. Only when Gul'dan takes Horrify.
    • Gul'dan brings Spell Armor (Fel Armor), which blunts Tracer's ability burst. Only when Gul'dan takes Fel Armor.
    • Gul'dan's silence (Horrify) can stop Tracer in the middle of a dive. Only when Gul'dan takes Horrify.
  3. Gazlowe Score 78 Curated Tracer Blinks out of Xplodium Charge before it detonates and dodges Deth Lazor's windup, then out-damages Gazlowe from range.
    3 more reasons
    • Tracer can dive onto Gazlowe, who has little mobility to escape.
    • Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Gazlowe hardest. Only when Tracer takes Quantum Spike.
    • Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) can stop Tracer in the middle of a dive.
  4. Jaina Score 78 Curated Blink charges dodge Jaina's skillshots and Recall strips the Chill slow, so Tracer can stay on a hero who cannot outrun her.
    6 more reasons
    • Tracer can dive onto Jaina, whose small Health pool rarely survives a committed dive.
    • Tracer's burst (Melee) can delete Jaina's small Health pool before help arrives.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Jaina's Physical Armor. Only when Tracer takes Heavy Handed. Jaina must also take Frost Armor.
    • Jaina can block or armor against Basic Attacks (Frost Armor), which Tracer relies on for damage. Only when Jaina takes Frost Armor.
    • Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Tracer's cooldowns.
    • Jaina's root (Ring of Frost, Numbing Blast) can stop Tracer in the middle of a dive. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  5. Lt. Morales Score 78 Curated Tracer Blinks past the frontline onto a healer with no escape, and Displacement Grenade, Morales's only answer, is easy to Blink back from.
    2 more reasons
    • Tracer can dive onto Lt. Morales, who has little mobility to escape.
    • Lt. Morales can deny a burst window (Safe Zone), wasting Tracer's cooldowns. Only when Lt. Morales takes Safe Zone.
  6. Ana Score 75 Curated Three Blink charges make Sleep Dart hard to land on Tracer, and Ana has no way to escape her constant basic attacks once she is on top of her.
    4 more reasons
    • Tracer can dive onto Ana, who has little mobility to escape.
    • Tracer can ignore or remove crowd control (Recall), weakening Ana's sleep.
    • Ana has the crowd control and body-blocking to peel Tracer off a target.
    • Ana's stun (Sleep Dart) can stop Tracer in the middle of a dive.
  7. Hanzo Score 74 Curated Storm Bow needs charge time and careful aim, and Tracer's Blinks make that nearly impossible while she shreds Hanzo's small health pool.
    1 more reason
    • Tracer can deny a burst window (Telefrag), wasting Hanzo's cooldowns. Only when Tracer takes Telefrag.
  8. Anduin Score 72 Curated Chastise is a single skillshot that Tracer simply Blinks around, and Anduin cannot outrun her sustained basic attacks.
    4 more reasons
    • Tracer can dive onto Anduin, who has little mobility to escape.
    • Tracer can ignore or remove crowd control (Recall), weakening Anduin's stun. Only when Anduin takes Lightbomb or Censure.
    • Anduin can deny a burst window, wasting Tracer's cooldowns.
    • Anduin's root (Chastise, Censure) can stop Tracer in the middle of a dive.
  9. Tassadar Score 72 Curated Tracer Blinks around Force Wall and out of Psionic Storm, and Resonance Beam has to stay locked on a target that keeps teleporting away.
    6 more reasons
    • Tracer can reveal enemies (Tracer Rounds), taking away Tassadar's stealth. Only when Tracer takes Tracer Rounds. Tassadar must also take Shadow Walk.
    • Tracer can deny a burst window (Telefrag), wasting Tassadar's cooldowns. Only when Tracer takes Telefrag.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Tassadar's Spell Armor. Only when Tracer takes Heavy Handed. Tassadar must also take Oracle.
    • Tassadar has the crowd control and body-blocking to peel Tracer off a target.
    • Tassadar brings Spell Armor (Oracle), which blunts Tracer's ability burst. Only when Tassadar takes Oracle.
    • Tassadar's stun (Black Hole) can stop Tracer in the middle of a dive. Only when Tassadar takes Black Hole.
  10. Tyrande Score 72 Curated Tracer Blinks out of Lunar Flare's 0.75-second delay and around Sentinel, and Tyrande has nothing to escape her with.
    4 more reasons
    • Tracer can reveal enemies (Tracer Rounds), taking away Tyrande's stealth. Only when Tracer takes Tracer Rounds. Tyrande must also take Shadowstalk.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Tyrande's Spell Armor. Only when Tracer takes Heavy Handed. Tyrande must also take Kaldorei Resistance.
    • Tyrande brings Spell Armor (Kaldorei Resistance), which blunts Tracer's ability burst. Only when Tyrande takes Kaldorei Resistance.
    • Tyrande's stun (Lunar Flare) can stop Tracer in the middle of a dive.
  11. Junkrat Score 70 Curated Blink charges let Tracer step around Frag Launcher arcs, and Recall strips Steel Trap's root and resets her position if she gets caught by a trap.
    2 more reasons
    • Tracer can deny a burst window (Telefrag), wasting Junkrat's cooldowns. Only when Tracer takes Telefrag.
    • Junkrat's root (Steel Trap) can stop Tracer in the middle of a dive.
  12. Nazeebo Score 68 Curated Nazeebo has no dash, so Tracer Blinks onto his 1502 Health and Melee bursts him; she can Blink out of Zombie Wall during its 1-second delay, he can't step away while channelling Ravenous Spirit, and only Ice Block at level 13 gives him an escape.
    4 more reasons
    • Tracer can dive onto Nazeebo, who has little mobility to escape.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Nazeebo's Spell Armor. Only when Tracer takes Heavy Handed. Nazeebo must also take Superstition.
    • Nazeebo brings Spell Armor (Superstition), which blunts Tracer's ability burst. Only when Nazeebo takes Superstition.
    • Nazeebo can deny a burst window (Ice Block), wasting Tracer's cooldowns. Only when Nazeebo takes Ice Block.
  13. Deckard Score 62 Curated Scroll of Sealing takes 2.25 seconds to close, easy for Tracer to Blink out of, and Deckard has no escape from her basic attacks.
    5 more reasons
    • Tracer can dive onto Deckard, who has little mobility to escape.
    • Tracer can ignore or remove crowd control (Recall), weakening Deckard's stun. Only when Deckard takes Horadric Staff.
    • Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Tracer's damage. Only when Deckard takes Respect the Elderly.
    • Deckard has the crowd control and body-blocking to peel Tracer off a target.
    • Deckard's root (Scroll Of Sealing) can stop Tracer in the middle of a dive.
  14. Lunara Score 57 Curated Recall removes negative effects, clearing Nature's Toxin and Crippling Spores' slow, and Blink keeps Tracer on Lunara despite Dryad's Swiftness.
    2 more reasons
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Lunara's Spell Armor. Only when Tracer takes Heavy Handed. Lunara must also take Greater Spell Shield.
    • Lunara brings Spell Armor (Greater Spell Shield), which blunts Tracer's ability burst. Only when Lunara takes Greater Spell Shield.
  15. Xul Score 52 Curated Tracer fights from range while Blinking, so Xul's melee Cursed Strikes rarely touch her, and Recall cleanses Bone Prison's Root once it lands.
    5 more reasons
    • Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Xul hardest. Only when Tracer takes Quantum Spike.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Xul's Spell Armor. Only when Tracer takes Heavy Handed. Xul must also take Wall Of Bones.
    • Xul can block or armor against Basic Attacks (Shade), which Tracer relies on for damage. Only when Xul takes Shade.
    • Xul brings Spell Armor (Wall Of Bones), which blunts Tracer's ability burst. Only when Xul takes Wall Of Bones.
    • Xul's root (Bone Prison, Amplify Damage) can stop Tracer in the middle of a dive.
  16. Nova Score 77 Theory Tracer can dive onto Nova, whose small Health pool rarely survives a committed dive.
    3 more reasons
    • Tracer can reveal enemies (Tracer Rounds), taking away Nova's stealth. Only when Tracer takes Tracer Rounds.
    • Tracer's burst (Melee) can delete Nova's small Health pool before help arrives.
    • Tracer can deny a burst window (Telefrag), wasting Nova's cooldowns. Only when Tracer takes Telefrag.
  17. Li-Ming Score 72 Theory Tracer can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    4 more reasons
    • Tracer's burst (Melee) can delete Li-Ming's small Health pool before help arrives.
    • Tracer can deny a burst window (Telefrag), wasting Li-Ming's cooldowns. Only when Tracer takes Telefrag.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Li-Ming's Spell Armor. Only when Tracer takes Heavy Handed. Li-Ming must also take Force Armor.
    • Li-Ming brings Spell Armor (Force Armor), which blunts Tracer's ability burst. Only when Li-Ming takes Force Armor.
  18. Raynor Score 67 Theory Tracer can dive onto Raynor, who has little mobility to escape.
  19. Kel'Thuzad Score 65 Theory Tracer can dive onto Kel'Thuzad, who has little mobility to escape.
    5 more reasons
    • Tracer can deny a burst window (Telefrag), wasting Kel'Thuzad's cooldowns. Only when Tracer takes Telefrag.
    • Tracer can ignore or remove crowd control (Recall), weakening Kel'Thuzad's stun.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Kel'Thuzad's Physical Armor. Only when Tracer takes Heavy Handed. Kel'Thuzad must also take Armor of the Archlich.
    • Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Tracer relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Tracer in the middle of a dive.
10 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Zeratul Score 64 Theory Tracer can reveal enemies (Tracer Rounds), taking away Zeratul's stealth. Only when Tracer takes Tracer Rounds.
  2. Murky Score 63 Theory Tracer can dive onto Murky, whose small Health pool rarely survives a committed dive.
  3. Zul'jin Score 59 Theory Tracer can dive onto Zul'jin, who has little mobility to escape.
  4. The Lost Vikings Score 58 Theory Tracer can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
  5. Greymane Score 57 Theory Tracer can reveal enemies (Tracer Rounds), taking away Greymane's stealth. Only when Tracer takes Tracer Rounds. Greymane must also take Eyes in the Dark.
  6. Dehaka Score 56 Theory Tracer can reveal enemies (Tracer Rounds), taking away Dehaka's stealth. Only when Tracer takes Tracer Rounds. Dehaka must also take Lurker Strain.
  7. Cho'gall Score 51 Theory Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Cho'gall hardest. Only when Tracer takes Quantum Spike.
  8. Deathwing Score 51 Theory Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Deathwing hardest. Only when Tracer takes Quantum Spike.
  9. Imperius Score 51 Theory Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Imperius hardest. Only when Tracer takes Quantum Spike.
  10. Stukov Score 51 Theory Tracer can dive onto Stukov, who has little mobility to escape.

Tracer is weak against

Score 1–100 for their net edge over Tracer's kit

  1. Cassia Curated
    Why? 5
    • CuratedBlinding Light blinds Tracer for 2 seconds, and Avoidance's Armor while Cassia moves blunts the basic attacks that make up nearly all of Tracer's damage.via Blinding Light, Avoidance
    • TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Tracer's damage.
    • TheoryCassia has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryCassia can deny a burst window (War Matron), wasting Tracer's cooldowns. Only when Cassia takes War Matron.
    • TheoryCassia's stun (Valkyrie) can stop Tracer in the middle of a dive. Only when Cassia takes Valkyrie.
  2. Li Li Curated
    Why? 3
    • CuratedBlinding Wind automatically targets the nearest enemies, so Blink can't dodge it, and the Blind shuts off the basic attacks Tracer's damage depends on.via Blinding Wind, Blink
    • TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Tracer's damage.
    • TheoryLi Li has the crowd control and body-blocking to peel Tracer off a target.
  3. Uther Curated
    Why? 5
    • CuratedHammer of Justice is a targeted stun that Blink can't dodge once cast, and Divine Shield, if Uther takes it, blanks Pulse Bomb's burst on an ally.via Hammer of Justice, Divine Shield, Pulse Bomb, Blink
    • TheoryUther has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryUther can deny a burst window (Devotion, Divine Shield), wasting Tracer's cooldowns.
    • TheoryUther brings Spell Armor (Spell Shield), which blunts Tracer's ability burst. Only when Uther takes Spell Shield.
    • TheoryUther's stun (Hammer of Justice, Divine Storm) can stop Tracer in the middle of a dive.
  4. Johanna Curated
    Why? 7
    • CuratedShield Glare blinds Tracer and wipes out her basic-attack damage, while Iron Skin's Shield and Unstoppable shrug off her burst.via Shield Glare, Iron Skin
    • TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Tracer's damage.
    • TheoryJohanna has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Tracer relies on for damage. Only when Johanna takes Divine Fortress.
    • TheoryJohanna's stun (Condemn, Falling Sword) can stop Tracer in the middle of a dive.
    • TheoryTracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Johanna hardest. Only when Tracer takes Quantum Spike.
    • TheoryTracer reduces enemy Armor (Heavy Handed), offsetting Johanna's Physical Armor. Only when Tracer takes Heavy Handed. Johanna must also take Divine Fortress.
  5. Alarak Curated
    Why? 3
    • CuratedA landed Discord Strike silences Tracer, locking Blink and Recall for 1.5 seconds; without them she can't escape Alarak's follow-up burst on her small health pool. Only when Tracer has already spent her Blink charges.via Discord Strike, Lightning Surge, Blink, Recall
    • TheoryAlarak has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryAlarak's silence (Discord Strike, Dissonance) can stop Tracer in the middle of a dive.
  6. Malfurion Curated
    Why? 3
    • CuratedA Silenced Tracer cannot Blink or Recall, and Twilight Dream's large area covers the spot she dives into, leaving her stranded for 3 seconds. Only when Malfurion takes Twilight Dream (level 10).via Twilight Dream, Blink, Recall
    • TheoryMalfurion has the crowd control and body-blocking to peel Tracer off a target.
    • TheoryMalfurion's root (Entangling Roots, Emerald Dreams) can stop Tracer in the middle of a dive.
View 10 more
  1. Maiev Score 72 Curated Blinking away from Maiev while tethered by Umbral Bind just triggers the pull and its damage, so Tracer's main escape works against her for the tether's duration.
    1 more reason
    • Maiev's silence (Containment Disc) can stop Tracer in the middle of a dive. Only when Maiev takes Containment Disc.
  2. Diablo Score 65 Curated Overpower is a targeted grab-and-stun that Blink can't dodge, and Shadow Charge can pin Tracer against a wall for a longer stun.
    3 more reasons
    • Diablo has the crowd control and body-blocking to peel Tracer off a target.
    • Diablo's stun (Shadow Charge, Overpower) can stop Tracer in the middle of a dive.
    • Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Diablo hardest. Only when Tracer takes Quantum Spike.
  3. Zarya Score 77 Theory Zarya has the crowd control and body-blocking to peel Tracer off a target.
    3 more reasons
    • Zarya can deny a burst window, wasting Tracer's cooldowns.
    • Zarya can block or armor against Basic Attacks (Defensive Shielding), which Tracer relies on for damage. Only when Zarya takes Defensive Shielding.
    • Zarya brings Spell Armor (Spell Barrier), which blunts Tracer's ability burst. Only when Zarya takes Spell Barrier.
  4. Kharazim Score 74 Theory Kharazim can deny a burst window, wasting Tracer's cooldowns.
    2 more reasons
    • Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Tracer relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
    • Kharazim brings Spell Armor (Spell Shield), which blunts Tracer's ability burst. Only when Kharazim takes Spell Shield.
  5. Illidan Score 73 Theory Illidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Tracer relies on for damage.
    2 more reasons
    • Illidan brings Spell Armor (Sixth Sense), which blunts Tracer's ability burst. Only when Illidan takes Sixth Sense.
    • Illidan's stun (The Hunt) can stop Tracer in the middle of a dive. Only when Illidan takes The Hunt.
  6. Rehgar Score 69 Theory Rehgar has the crowd control and body-blocking to peel Tracer off a target.
    1 more reason
    • Rehgar can deny a burst window, wasting Tracer's cooldowns.
  7. Lúcio Score 68 Theory Lúcio has the crowd control and body-blocking to peel Tracer off a target.
    2 more reasons
    • Lúcio can deny a burst window (Summer Anthem), wasting Tracer's cooldowns. Only when Lúcio takes Summer Anthem.
    • Lúcio's stun (Heavy Casters) can stop Tracer in the middle of a dive. Only when Lúcio takes Heavy Casters.
  8. Varian Score 67 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Tracer relies on for damage.
    5 more reasons
    • Varian has the crowd control and body-blocking to peel Tracer off a target.
    • Varian can deny a burst window (Shield Wall), wasting Tracer's cooldowns. Only when Varian takes Shield Wall.
    • Varian's silence (Taunt) can stop Tracer in the middle of a dive. Only when Varian takes Taunt.
    • Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Varian hardest. Only when Tracer takes Quantum Spike.
    • Tracer can ignore or remove crowd control (Recall), weakening Varian's taunt. Only when Varian takes Taunt.
  9. Mei Score 66 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Tracer's damage.
    5 more reasons
    • Mei has the crowd control and body-blocking to peel Tracer off a target.
    • Mei can block or armor against Basic Attacks (Skating Away), which Tracer relies on for damage. Only when Mei takes Skating Away.
    • Mei brings Spell Armor (Crystallize), which blunts Tracer's ability burst. Only when Mei takes Crystallize.
    • Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Mei hardest. Only when Tracer takes Quantum Spike.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Mei's Physical Armor. Only when Tracer takes Heavy Handed. Mei must also take Skating Away.
  10. Artanis Score 65 Theory Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Tracer's damage. Only when Artanis takes Suppression Pulse.
    4 more reasons
    • Artanis can block or armor against Basic Attacks (Reactive Parry), which Tracer relies on for damage. Only when Artanis takes Reactive Parry.
    • Artanis brings Spell Armor (Phase Bulwark), which blunts Tracer's ability burst. Only when Artanis takes Phase Bulwark.
    • Tracer deals damage based on maximum Health (Quantum Spike), which hits high-Health heroes like Artanis hardest. Only when Tracer takes Quantum Spike.
    • Tracer reduces enemy Armor (Heavy Handed), offsetting Artanis's Physical Armor. Only when Tracer takes Heavy Handed. Artanis must also take Reactive Parry.
32 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Anub'arak Score 64 Theory Anub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Tracer's ability burst.
  2. Qhira Score 64 Theory Qhira can block or armor against Basic Attacks (Upstage), which Tracer relies on for damage. Only when Qhira takes Upstage.
  3. The Butcher Score 64 Theory The Butcher can block or armor against Basic Attacks (Block), which Tracer relies on for damage. Only when The Butcher takes Block.
  4. Rexxar Score 63 Theory Rexxar has the crowd control and body-blocking to peel Tracer off a target.
  5. Mal'Ganis Score 61 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Tracer's ability burst.
  6. Arthas Score 60 Theory Arthas has the crowd control and body-blocking to peel Tracer off a target.
  7. Auriel Score 60 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Tracer's damage. Only when Auriel takes Blinding Flash.
  8. Chen Score 60 Theory Chen has the crowd control and body-blocking to peel Tracer off a target.
  9. E.T.C. Score 60 Theory E.T.C. has the crowd control and body-blocking to peel Tracer off a target.
  10. Leoric Score 60 Theory Leoric has the crowd control and body-blocking to peel Tracer off a target.
  11. Valla Score 60 Theory Valla brings Spell Armor (Gloom), which blunts Tracer's ability burst. Only when Valla takes Gloom.
  12. Zagara Score 60 Theory Zagara brings Spell Armor (Spell Shield), which blunts Tracer's ability burst. Only when Zagara takes Spell Shield.
  13. Blaze Score 59 Theory Blaze has the crowd control and body-blocking to peel Tracer off a target.
  14. Brightwing Score 59 Theory Brightwing brings Spell Armor (Pixie Dust), which blunts Tracer's ability burst.
  15. Fenix Score 57 Theory Fenix brings Spell Armor (Dampening Field), which blunts Tracer's ability burst. Only when Fenix takes Dampening Field.
  16. Tychus Score 57 Theory Tychus brings Spell Armor (Neosteel Coating), which blunts Tracer's ability burst. Only when Tychus takes Neosteel Coating.
  17. Hogger Score 56 Theory Hogger has the crowd control and body-blocking to peel Tracer off a target.
  18. Sylvanas Score 55 Theory Sylvanas's silence (Wailing Arrow, Mind Control) can stop Tracer in the middle of a dive.
  19. Thrall Score 55 Theory Thrall can block or armor against Basic Attacks (Feral Resilience), which Tracer relies on for damage. Only when Thrall takes Feral Resilience.
  20. D.Va Score 54 Theory D.Va has the crowd control and body-blocking to peel Tracer off a target.
  21. Stitches Score 54 Theory Stitches can deny a burst window, wasting Tracer's cooldowns.
  22. Tyrael Score 54 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Tracer's cooldowns.
  23. Garrosh Score 53 Theory Garrosh has the crowd control and body-blocking to peel Tracer off a target.
  24. Genji Score 53 Theory Genji can block or armor against Basic Attacks (Cyber Shield), which Tracer relies on for damage. Only when Genji takes Cyber Shield.
  25. Malthael Score 53 Theory Malthael can block or armor against Basic Attacks (Ethereal Existence), which Tracer relies on for damage. Only when Malthael takes Ethereal Existence.
  26. Valeera Score 53 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Tracer's damage.
  27. Kerrigan Score 52 Theory Kerrigan brings Spell Armor (Psionic Barrier), which blunts Tracer's ability burst. Only when Kerrigan takes Psionic Barrier.
  28. Ragnaros Score 52 Theory Ragnaros can deny a burst window (Submerge), wasting Tracer's cooldowns. Only when Ragnaros takes Submerge.
  29. Xal'atath Score 52 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Tracer's damage. Only when Xal'atath takes Void Eruption.
  30. Muradin Score 51 Theory Muradin can block or armor against Basic Attacks (Dwarf Block), which Tracer relies on for damage. Only when Muradin takes Dwarf Block.
  31. Sonya Score 51 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Tracer relies on for damage. Only when Sonya takes Tough As Nails.
  32. Yrel Score 51 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Tracer relies on for damage. Only when Yrel takes Dauntless.

Tracer works well with

Score 1–100 for how well the kits combine

  1. Muradin Curated
    Why? 4
    • CuratedStorm Bolt's stun and Thunder Clap's slow hold targets still long enough for Tracer to stick Pulse Bomb.via Storm Bolt, Thunder Clap, Pulse Bomb
    • TheoryMuradin's stun (Storm Bolt, Haymaker) holds targets still for Tracer's burst.
    • TheoryMuradin starts fights on its own terms, giving Tracer grouped targets for area burst.
    • TheoryMuradin's stun (Storm Bolt, Haymaker) lets Tracer dive onto a target that cannot walk away.
  2. Zarya Curated
    Why? 4
    • CuratedShield Ally gives Tracer a buffer to dive deeper, and Graviton Surge, if Zarya takes it, holds enemies in place so Pulse Bomb sticks reliably.via Graviton Surge, Shield Ally, Pulse Bomb
    • TheoryZarya can save Tracer once the dive is committed.
    • TheoryZarya groups or freezes enemies (Graviton Surge) for Tracer's area damage. Only when Zarya takes Graviton Surge.
    • TheoryZarya can cleanse crowd control off Tracer (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
  3. Rehgar Curated
    Why? 3
    • CuratedLightning Shield on Tracer damages everything she Blinks past, and Bloodlust, if Rehgar takes it, boosts her attack speed and adds lifesteal.via Bloodlust, Lightning Shield, Blink
    • TheoryRehgar can save Tracer once the dive is committed.
    • TheoryRehgar can cleanse crowd control off Tracer (Purge) to keep the attacks coming.
  4. Anduin Theory
    Why? 4
    • TheoryAnduin can save Tracer once the dive is committed.
    • TheoryAnduin's root (Chastise, Censure) holds targets still for Tracer's burst.
    • TheoryAnduin can cleanse crowd control off Tracer (Leap of Faith) to keep the attacks coming.
    • TheoryAnduin's root (Chastise, Censure) lets Tracer dive onto a target that cannot walk away.
  5. Why? 3
    • TheoryAnub'arak's stun (Impale, Burrow Charge) holds targets still for Tracer's burst.
    • TheoryAnub'arak starts fights on its own terms, giving Tracer grouped targets for area burst.
    • TheoryAnub'arak's stun (Impale, Burrow Charge) lets Tracer dive onto a target that cannot walk away.
  6. Auriel Theory
    Why? 3
    • TheoryAuriel can save Tracer once the dive is committed.
    • TheoryAuriel's stun (Detainment Strike, Heavy Burden) holds targets still for Tracer's burst.
    • TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Tracer dive onto a target that cannot walk away.
View 5 more
  1. Blaze Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Tracer's burst.
    2 more reasons
    • Blaze starts fights on its own terms, giving Tracer grouped targets for area burst.
    • Blaze's stun (Jet Propulsion) lets Tracer dive onto a target that cannot walk away.
  2. Brightwing Score 77 Theory Brightwing can save Tracer once the dive is committed.
    3 more reasons
    • Brightwing's polymorph (Polymorph) holds targets still for Tracer's burst.
    • Brightwing can cleanse crowd control off Tracer (Soothing Mist) to keep the attacks coming.
    • Brightwing's polymorph (Polymorph) lets Tracer dive onto a target that cannot walk away.
  3. Cassia Score 77 Theory Tracer can cleanse crowd control off Cassia (Recall) to keep the attacks coming.
    3 more reasons
    • Cassia groups or freezes enemies (Valkyrie) for Tracer's area damage. Only when Cassia takes Valkyrie.
    • Cassia's stun (Valkyrie) holds targets still for Tracer's burst. Only when Cassia takes Valkyrie.
    • Cassia's stun (Valkyrie) lets Tracer dive onto a target that cannot walk away. Only when Cassia takes Valkyrie.
  4. Cho'gall Score 77 Theory Cho'gall groups or freezes enemies (Upheaval) for Tracer's area damage.
    3 more reasons
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Tracer's burst.
    • Cho'gall starts fights on its own terms, giving Tracer grouped targets for area burst.
    • Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Tracer dive onto a target that cannot walk away.
  5. Chromie Score 77 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Tracer's area damage.
    2 more reasons
    • Chromie's Time Stop (Time Trap, Chronic Conditions) holds targets still for Tracer's burst.
    • Chromie's Time Stop (Time Trap, Chronic Conditions) lets Tracer dive onto a target that cannot walk away.
68 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Dehaka Score 77 Theory Dehaka groups or freezes enemies (Drag) for Tracer's area damage.
  2. Diablo Score 77 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Tracer's burst.
  3. E.T.C. Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Tracer's burst.
  4. Garrosh Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Tracer's burst.
  5. Hogger Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Tracer's burst.
  6. Imperius Score 77 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Tracer's burst.
  7. Johanna Score 77 Theory Johanna groups or freezes enemies (Condemn) for Tracer's area damage.
  8. Kel'Thuzad Score 77 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Tracer's area damage.
  9. Kerrigan Score 77 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Tracer's area damage.
  10. Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Tracer's area damage.
  11. Medivh Score 77 Theory Medivh can save Tracer once the dive is committed.
  12. Mei Score 77 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Tracer's burst.
  13. Orphea Score 77 Theory Tracer can cleanse crowd control off Orphea (Recall) to keep the attacks coming.
  14. Qhira Score 77 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Tracer's burst.
  15. Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Tracer's area damage.
  16. The Butcher Score 77 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Tracer's burst.
  17. Thrall Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Tracer's burst.
  18. Tyrael Score 77 Theory Tyrael can save Tracer once the dive is committed.
  19. Tyrande Score 77 Theory Tyrande's stun (Lunar Flare) holds targets still for Tracer's burst.
  20. Uther Score 77 Theory Uther can save Tracer once the dive is committed.
  21. Xul Score 77 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Tracer's burst.
  22. Yrel Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Tracer's burst.
  23. Gazlowe Score 76 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Tracer's burst.
  24. Lúcio Score 75 Theory Lúcio starts fights on its own terms, giving Tracer grouped targets for area burst.
  25. Whitemane Score 75 Theory Whitemane groups or freezes enemies (Judgment Day) for Tracer's area damage. Only when Whitemane takes Judgment Day.
  26. Ana Score 74 Theory Ana's stun (Sleep Dart) holds targets still for Tracer's burst.
  27. Arthas Score 74 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Tracer's burst.
  28. Malfurion Score 74 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Tracer's burst.
  29. Sonya Score 74 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Tracer's burst.
  30. Kharazim Score 73 Theory Kharazim can save Tracer once the dive is committed.
  31. Falstad Score 71 Theory Tracer can cleanse crowd control off Falstad (Recall) to keep the attacks coming.
  32. Hanzo Score 71 Theory Tracer can cleanse crowd control off Hanzo (Recall) to keep the attacks coming.
  33. Illidan Score 71 Theory Tracer can cleanse crowd control off Illidan (Recall) to keep the attacks coming.
  34. Valla Score 71 Theory Tracer can cleanse crowd control off Valla (Recall) to keep the attacks coming.
  35. Zul'jin Score 71 Theory Tracer can cleanse crowd control off Zul'jin (Recall) to keep the attacks coming.
  36. Alexstrasza Score 70 Theory Alexstrasza can save Tracer once the dive is committed.
  37. Tassadar Score 70 Theory Tassadar groups or freezes enemies (Black Hole) for Tracer's area damage. Only when Tassadar takes Black Hole.
  38. Zeratul Score 70 Theory Zeratul groups or freezes enemies (Void Prison) for Tracer's area damage. Only when Zeratul takes Void Prison.
  39. Deathwing Score 69 Theory Deathwing's stun (Onslaught) holds targets still for Tracer's burst.
  40. Deckard Score 69 Theory Deckard's root (Scroll Of Sealing) holds targets still for Tracer's burst.
  41. Junkrat Score 69 Theory Junkrat's root (Steel Trap) holds targets still for Tracer's burst.
  42. Kael'thas Score 69 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Tracer's burst.
  43. Mal'Ganis Score 69 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Tracer's burst.
  44. Ragnaros Score 69 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Tracer's burst.
  45. Rexxar Score 69 Theory Rexxar's stun (Misha, Charge!) holds targets still for Tracer's burst.
  46. Valeera Score 69 Theory Valeera's stun (Blade Flurry) holds targets still for Tracer's burst.
  47. The Lost Vikings Score 67 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Tracer's burst. Only when The Lost Vikings takes Large and In Charge.
  48. Abathur Score 62 Theory Abathur's stun (Slapathur) holds targets still for Tracer's burst. Only when Abathur takes Slapathur.
  49. D.Va Score 62 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Tracer's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  50. Jaina Score 62 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Tracer's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
  51. Mephisto Score 62 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Tracer's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
  52. Murky Score 62 Theory Murky's stun (Octo-Grab) holds targets still for Tracer's burst. Only when Murky takes Octo-Grab.
  53. Stukov Score 62 Theory Stukov's stun (Massive Shove) holds targets still for Tracer's burst. Only when Stukov takes Massive Shove.
  54. Zagara Score 62 Theory Zagara's stun (Devouring Maw) holds targets still for Tracer's burst. Only when Zagara takes Devouring Maw.
  55. Artanis Score 60 Theory Tracer can cleanse crowd control off Artanis (Recall) to keep the attacks coming.
  56. Fenix Score 60 Theory Tracer can cleanse crowd control off Fenix (Recall) to keep the attacks coming.
  57. Greymane Score 60 Theory Tracer can cleanse crowd control off Greymane (Recall) to keep the attacks coming.
  58. Malthael Score 60 Theory Tracer can cleanse crowd control off Malthael (Recall) to keep the attacks coming.
  59. Raynor Score 60 Theory Tracer can cleanse crowd control off Raynor (Recall) to keep the attacks coming.
  60. Samuro Score 60 Theory Tracer can cleanse crowd control off Samuro (Recall) to keep the attacks coming.
  61. Sgt. Hammer Score 60 Theory Tracer can cleanse crowd control off Sgt. Hammer (Recall) to keep the attacks coming.
  62. Tychus Score 60 Theory Tracer can cleanse crowd control off Tychus (Recall) to keep the attacks coming.
  63. Xal'atath Score 60 Theory Tracer can cleanse crowd control off Xal'atath (Recall) to keep the attacks coming.
  64. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Tracer's area damage. Only when Sylvanas takes Mind Control.
  65. Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Tracer's burst. Only when Varian takes Taunt.
  66. Alarak Score 56 Theory Alarak can cleanse crowd control off Tracer (Last Laugh) to keep the attacks coming. Only when Alarak takes Last Laugh.
  67. Li Li Score 56 Theory Li Li can cleanse crowd control off Tracer (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
  68. Lunara Score 56 Theory Lunara can cleanse crowd control off Tracer (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Tracer

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryAlterac Pass's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    • TheoryTracer's percent-Health damage (Quantum Spike) speeds up Alterac Pass's race against neutral units. Only when Tracer takes Quantum Spike.
  2. Why? 2
    • TheoryBattlefield of Eternity's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    • TheoryTracer's percent-Health damage (Quantum Spike) speeds up Battlefield of Eternity's race against neutral units. Only when Tracer takes Quantum Spike.
  3. Why? 2
    • TheoryInfernal Shrines's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    • TheoryTracer's percent-Health damage (Quantum Spike) speeds up Infernal Shrines's race against neutral units. Only when Tracer takes Quantum Spike.
  4. Why? 1
    • TheoryBraxis Holdout's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
  5. Why? 1
    • TheoryHanamura Temple's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
  6. Why? 1
    • TheorySky Temple's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
View 7 more
  1. Volskaya Foundry Score 60 Theory Volskaya Foundry's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
  2. Garden of Terror Score 56 Theory Tracer's percent-Health damage (Quantum Spike) speeds up Garden of Terror's race against neutral units. Only when Tracer takes Quantum Spike.
  3. Haunted Mines Score 56 Theory Tracer's percent-Health damage (Quantum Spike) speeds up Haunted Mines's race against neutral units. Only when Tracer takes Quantum Spike.
  4. Braxis Outpost Score 55 Theory Braxis Outpost's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    1 more reason
    • Braxis Outpost's single lane leaves Tracer little room to flank around the front line.
  5. Industrial District Score 55 Theory Industrial District's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    1 more reason
    • Industrial District's single lane leaves Tracer little room to flank around the front line.
  6. Lost Cavern Score 55 Theory Lost Cavern's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    1 more reason
    • Lost Cavern's single lane leaves Tracer little room to flank around the front line.
  7. Silver City Score 55 Theory Silver City's objective forces teamfights where Tracer's area burst (Pulse Bomb, Telefrag) hits several targets.
    1 more reason
    • Silver City's single lane leaves Tracer little room to flank around the front line.

All maps

Talents

Talents by level

  1. Level 1

    • One-Two Punch W

      Reduce the cooldown of Melee by 1 second and it gains an additional charge.

    • Parting Gift E

      Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are Slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.

    • Tracer Rounds Trait

      Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.

  2. Level 4

    • Leeching Rounds Trait

      Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.

    • Pulse Generator Heroic

      Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 12% of her maximum Health over 1.5 seconds and refunds a charge of Blink.

    • Is That a Health Pack?! Passive

      Collecting a Regeneration Globe instantly heals Tracer for 15% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds. Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.

  3. Level 7

    • Sleight of Hand Trait

      Reduces Reload time by 50%. This equals 20% more damage per second.

    • Focus Fire Trait

      If an entire ammo magazine is unloaded on an enemy within 2 seconds, the last bullet will deal 80 (+4% per level) bonus damage. This is equal to 35% of the total magazine.

    • Locked and Loaded Trait

      Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.

  4. Level 10

    • Sticky Bomb Heroic

      Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.

    • Quantum Spike Heroic

      Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.

    • Pulse Rounds Heroic

      Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.

  5. Level 13

    • Untouchable Q Quest

      Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.

    • Jumper Q

      Passive: When Blink has no charges remaining, its cooldown refreshes 100% faster. Casting Blink grants Tracer a Shield equal to 6% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.

    • Telefrag E

      Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds. When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 (+4% per level) damage and are knocked back.

  6. Level 16

    • Bullet Spray W

      Increases the radius of Melee by 30%, and causes it to damage all enemies in range.

    • Heavy Handed W

      Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.

    • Ricochet Trait

      Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.

  7. Level 20

    • Chrono Triggers Q

      Casting Blink causes Basic Attacks to not consume ammo for 1 second.

    • Get Stuffed! W

      Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.

    • Total Recall E

      Recall heals Tracer equal to the amount of Health she lost during that time.

    • Composition B Heroic

      Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.

Abilities and mechanics

  • Reload D Trait

    1 s cooldown

    Tracer can Basic Attack while moving, and after attacking 10 times she needs to reload over 0.75 seconds. Tracer can manually reload early by activating Reload. Basic Attacks heal Tracer for 10% of the damage dealt.

  • Blink Q Ability

    9 s cooldown

    Dash towards an area. Stores up to 3 charges.

  • Melee W Ability

    8 s cooldown

    Deal 220 (+4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using Melee against an enemy, and 10% against Heroes.

  • Recall E Ability

    20 s cooldown

    After 1.25 seconds, Tracer returns to the position she was at 2 seconds prior to casting, refilling her ammo, and removing all negative status effects from herself.

  • Pulse Bomb R Heroic

    Fire a short range bomb that can attach to an enemy if it hits them. The bomb explodes after 2 seconds dealing 298 (+6% per level) damage to them and 149 (+6% per level) damage to other nearby enemies. This ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.

Mechanics tags

What the theory layer reads from Tracer's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Talent Telefrag “…at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 damage and are knocked back.”
Talent Get Stuffed! “…an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.”
Slow
Talent Parting Gift “Heroes hit with these bombs are Slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.”
Talent Sticky Bomb “Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.”

Defense and mobility

Cleanse
Ability Recall “…she was at 2 seconds prior to casting, refilling her ammo, and removing all negative status effects from herself.”
Dash
Ability Blink “Dash towards an area.”
Reveal
Talent Tracer Rounds “Basic Attacks against Heroes reveal a small area around them for 3 seconds.”
Self-healing
Ability Reload “Basic Attacks heal Tracer for 10% of the damage dealt.”
Talent Pulse Generator “…sticking a Pulse Bomb to an enemy Hero heals Tracer for 12% of her maximum Health over 1.5 seconds and…”
Shields
Talent Jumper “Casting Blink grants Tracer a Shield equal to 6% of her maximum Health for 3 seconds.”
Unkillable
Talent Telefrag “…Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 damage and…”

Damage and macro

% Health damage
Talent Quantum Spike “Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.”
Area damage
Ability Pulse Bomb “The bomb explodes after 2 seconds dealing 298 damage to them and 149 damage to other nearby enemies.”
Talent Telefrag “…at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 damage and are knocked back.”
Talent Bullet Spray “Increases the radius of Melee by 30%, and causes it to damage all enemies in range.”
Armor shred
Talent Heavy Handed “Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.”
Basic-attack reliant
Curated note Most of Tracer's damage is rapid basic attacks fired on the move, which also charge Pulse Bomb.
Burst
Ability Melee “Deal 220 damage to a nearby enemy, prioritizing Heroes.”

Play-style traits

Dive
Curated note Three Blink charges let Tracer flank backliners and leave before they can react.

Patch history

  1. 1 nerf

    • NerfRecall: Teleport delay 0.063 s → 0.188 sBase
  2. 1 nerf

    • NerfRecall: Teleport delay 0.063 s → 0.188 sBase
  3. 1 buff, 3 nerfs

    • BuffIs That a Health Pack?!: Healing from Regen Globes 10% → 15%Level 4
    • NerfPulse Generator: Healing 18% → 12%Level 4
    • NerfJumper: Cooldown refresh 150% → 100%Level 13
    • NerfJumper: Shield 6.5% → 6%Level 13
  4. 1 buff, 3 nerfs

    • BuffIs That a Health Pack?!: Healing from Regen Globes 10% → 15%Level 4
    • NerfPulse Generator: Healing 18% → 12%Level 4
    • NerfJumper: Cooldown refresh 150% → 100%Level 13
    • NerfJumper: Shield 6.5% → 6%Level 13

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