Heroes of the Storm

Patch 2.57 Updated

Bruiser · Warcraft

Yrel

Light of Hope

Role
Bruiser
Attack
Melee
Difficulty
Hard
Released
12 Jun 2018
Last patched
28 Sep 2026
Damage
5/10
Utility
4/10
Survivability
10/10
Complexity
5/10

Counters and synergies

Yrel is strong against

Score 1–100 for Yrel's net edge once both kits are weighed (50 = neutral)

  1. Sonya Curated
    Why? 2
    • CuratedAldor Peacekeeper (level 13) halves Sonya's damage for 4 seconds and Sacred Ground's 50 Armor blunts Whirlwind, so Yrel wins the frontline trade. Only when Yrel takes Aldor Peacekeeper (level 13) or Sacred Ground (level 10).via Aldor Peacekeeper, Sacred Ground, Whirlwind
    • TheoryYrel's stun (Righteous Hammer) can stop Sonya in the middle of a dive.
  2. Why? 6
    • CuratedYrel stacks Armor against his basic-attack burst: Dauntless (level 1) grants Physical Armor whenever she casts, Sacred Ground adds 50 Armor, and Aldor Peacekeeper (level 13) halves his damage. Only when Yrel takes Dauntless (level 1), Sacred Ground (level 10) or Aldor Peacekeeper (level 13).via Dauntless, Sacred Ground, Aldor Peacekeeper, Fresh Meat
    • TheoryYrel can block or armor against Basic Attacks (Dauntless), which The Butcher relies on for damage. Only when Yrel takes Dauntless.
    • TheoryYrel's stun (Righteous Hammer) can stop The Butcher in the middle of a dive.
    • TheoryYrel can ignore or remove crowd control (Hand of Freedom), weakening The Butcher's stun. Only when Yrel takes Hand of Freedom. The Butcher must also take Lamb to the Slaughter.
    • TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Yrel hardest. Only when The Butcher takes Savage Charge.
    • TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Yrel relies on channelled abilities. Only when Yrel takes Righteous Momentum.
  3. Illidan Curated
    Why? 5
    • CuratedA fully charged Righteous Hammer stuns and knocks Illidan off his target, and Aldor Peacekeeper (level 13) halves his damage for 4 seconds.via Righteous Hammer, Aldor Peacekeeper, Dive
    • TheoryYrel can block or armor against Basic Attacks (Dauntless), which Illidan relies on for damage. Only when Yrel takes Dauntless.
    • TheoryYrel's stun (Righteous Hammer) can stop Illidan in the middle of a dive.
    • TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Yrel hardest. Only when Illidan takes Fiery Brand.
    • TheoryIllidan can interrupt channels with stun (The Hunt), and Yrel relies on channelled abilities. Only when Illidan takes The Hunt. Yrel must also take Righteous Momentum.
  4. Rexxar Theory
    Why? 3
    • TheoryYrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Rexxar hardest. Only when Yrel takes Templar's Verdict.
    • TheoryYrel's area damage (Vindication, Righteous Hammer) clears Rexxar's summoned units quickly.
    • TheoryYrel can ignore or remove crowd control (Hand of Freedom), weakening Rexxar's stun. Only when Yrel takes Hand of Freedom. Rexxar must also take Kill Command.
  5. Why? 2
    • TheoryYrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Anub'arak hardest. Only when Yrel takes Templar's Verdict.
    • TheoryYrel's area damage (Vindication, Righteous Hammer) clears Anub'arak's summoned units quickly.
  6. Thrall Theory
    Why? 3
    • TheoryYrel can block or armor against Basic Attacks (Dauntless), which Thrall relies on for damage. Only when Yrel takes Dauntless.
    • TheoryYrel's stun (Righteous Hammer) can stop Thrall in the middle of a dive.
    • TheoryYrel can ignore or remove crowd control (Hand of Freedom), weakening Thrall's stun. Only when Yrel takes Hand of Freedom. Thrall must also take Sundering.
View 3 more
  1. Azmodan Score 65 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Azmodan's summoned units quickly.
    1 more reason
    • Yrel can interrupt channels with stun (Righteous Hammer), and Azmodan relies on channelled abilities.
  2. Li Li Score 65 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Li Li's summoned units quickly.
    1 more reason
    • Yrel can interrupt channels with stun (Righteous Hammer), and Li Li relies on channelled abilities.
  3. Xul Score 65 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Xul relies on for damage. Only when Yrel takes Dauntless.
    3 more reasons
    • Yrel's area damage (Vindication, Righteous Hammer) clears Xul's summoned units quickly.
    • Yrel clears waves quickly (Vindication, Righteous Hammer), so Xul's lane pressure buys less.
    • Xul reduces healing received (Mortal Wound), which blunts Yrel's self-healing in melee range. Only when Xul takes Mortal Wound.
33 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Artanis Score 64 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Artanis relies on for damage. Only when Yrel takes Dauntless.
  2. Greymane Score 64 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Greymane relies on for damage. Only when Yrel takes Dauntless.
  3. Kharazim Score 64 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Kharazim relies on for damage. Only when Yrel takes Dauntless.
  4. Samuro Score 64 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Samuro relies on for damage. Only when Yrel takes Dauntless.
  5. Arthas Score 63 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Arthas hardest. Only when Yrel takes Templar's Verdict.
  6. Chen Score 63 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Chen hardest. Only when Yrel takes Templar's Verdict.
  7. Abathur Score 62 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Abathur's summoned units quickly.
  8. E.T.C. Score 62 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like E.T.C. hardest. Only when Yrel takes Templar's Verdict.
  9. Imperius Score 62 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Imperius hardest. Only when Yrel takes Templar's Verdict.
  10. Mal'Ganis Score 62 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Mal'Ganis hardest. Only when Yrel takes Templar's Verdict.
  11. Ragnaros Score 62 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Ragnaros hardest. Only when Yrel takes Templar's Verdict.
  12. Blaze Score 59 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Blaze hardest. Only when Yrel takes Templar's Verdict.
  13. Johanna Score 59 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Johanna hardest. Only when Yrel takes Templar's Verdict.
  14. Kerrigan Score 59 Theory Yrel's stun (Righteous Hammer) can stop Kerrigan in the middle of a dive.
  15. Muradin Score 59 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Muradin hardest. Only when Yrel takes Templar's Verdict.
  16. Sgt. Hammer Score 59 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Sgt. Hammer relies on for damage. Only when Yrel takes Dauntless.
  17. Tyrael Score 59 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Tyrael hardest. Only when Yrel takes Templar's Verdict.
  18. Zeratul Score 58 Theory Yrel's stun (Righteous Hammer) can stop Zeratul in the middle of a dive.
  19. Fenix Score 57 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Fenix relies on for damage. Only when Yrel takes Dauntless.
  20. Malfurion Score 57 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
  21. Nova Score 57 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Nova's summoned units quickly.
  22. Whitemane Score 57 Theory Yrel can interrupt channels with stun (Righteous Hammer), and Whitemane relies on channelled abilities.
  23. Anduin Score 56 Theory Yrel can ignore or remove crowd control (Hand of Freedom), weakening Anduin's stun. Only when Yrel takes Hand of Freedom. Anduin must also take Lightbomb or Censure.
  24. Nazeebo Score 56 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Nazeebo's summoned units quickly.
  25. Stukov Score 56 Theory Yrel can ignore or remove crowd control (Hand of Freedom), weakening Stukov's stun. Only when Yrel takes Hand of Freedom. Stukov must also take Massive Shove.
  26. Genji Score 55 Theory Yrel's stun (Righteous Hammer) can stop Genji in the middle of a dive.
  27. Deathwing Score 53 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Deathwing hardest. Only when Yrel takes Templar's Verdict.
  28. Xal'atath Score 53 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Xal'atath relies on for damage. Only when Yrel takes Dauntless.
  29. Zul'jin Score 53 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Zul'jin relies on for damage. Only when Yrel takes Dauntless.
  30. Cassia Score 52 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Cassia relies on for damage. Only when Yrel takes Dauntless.
  31. Garrosh Score 52 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Garrosh hardest. Only when Yrel takes Templar's Verdict.
  32. Dehaka Score 51 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Dehaka hardest. Only when Yrel takes Templar's Verdict.
  33. Tracer Score 51 Theory Yrel can block or armor against Basic Attacks (Dauntless), which Tracer relies on for damage. Only when Yrel takes Dauntless.

Yrel is weak against

Score 1–100 for their net edge over Yrel's kit

  1. Malthael Curated
    Why? 4
    • CuratedReaper's Mark burns 2% of Yrel's 2678 maximum Health per second, which even Sacred Ground's Armor only partly reduces, and Soul Rip heals Malthael off her.via Reaper's Mark, Soul Rip, Sacred Ground
    • TheoryMalthael reduces healing received (Touch of Death), which blunts Yrel's self-healing in melee range. Only when Malthael takes Touch of Death.
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Yrel hardest.
    • TheoryYrel can block or armor against Basic Attacks (Dauntless), which Malthael relies on for damage. Only when Yrel takes Dauntless.
  2. Lúcio Curated
    Why? 3
    • CuratedSoundwave knocks Yrel out of Sacred Ground, which only grants Armor while she stays inside, and Push Off kites her through her slow charge-ups. Only when Yrel takes Sacred Ground (level 10).via Soundwave, Push Off, Sacred Ground
    • TheoryLúcio reduces healing received (Mixing Fire), which blunts Yrel's self-healing in melee range. Only when Lúcio takes Mixing Fire.
    • TheoryLúcio can interrupt channels with stun (Heavy Casters), and Yrel relies on channelled abilities. Only when Lúcio takes Heavy Casters. Yrel must also take Righteous Momentum.
  3. Li-Ming Curated
    Why? 1
    • CuratedThe 25% slow Yrel takes while charging abilities makes her an easy Arcane Orb target, and Wave of Force, if Li-Ming takes it, knocks her out of Sacred Ground.via Wave of Force, Arcane Orb, Sacred Ground, Divine Purpose
  4. Tychus Curated
    Why? 5
    • CuratedMinigun's max-Health bonus is strong against Yrel's 2678 Health, and her slowed movement while charging abilities gives Tychus time to keep shooting.via Minigun, Divine Purpose
    • TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Yrel hardest.
    • TheoryYrel can block or armor against Basic Attacks (Dauntless), which Tychus relies on for damage. Only when Yrel takes Dauntless.
    • TheoryYrel can interrupt channels with stun (Righteous Hammer), and Tychus relies on channelled abilities.
    • TheoryYrel's area damage (Vindication, Righteous Hammer) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
  5. Ana Theory
    Why? 3
    • TheoryAna reduces healing received (Biotic Grenade), which blunts Yrel's self-healing in melee range.
    • TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Yrel hardest. Only when Ana takes Night Terrors.
    • TheoryAna can interrupt channels with stun (Sleep Dart), and Yrel relies on channelled abilities. Only when Yrel takes Righteous Momentum.
  6. Rehgar Theory
    Why? 2
    • TheoryRehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Yrel hardest. Only when Rehgar takes Hunger of the Wolf.
    • TheoryRehgar reduces healing received (Purification), which blunts Yrel's self-healing in melee range. Only when Rehgar takes Purification.
View 2 more
  1. Stitches Score 65 Theory Stitches reduces healing received (Master Hooker), which blunts Yrel's self-healing in melee range. Only when Stitches takes Master Hooker.
    2 more reasons
    • Stitches reduces enemy Armor (Pulverize), offsetting Yrel's Physical Armor. Only when Stitches takes Pulverize. Yrel must also take Dauntless.
    • Stitches can interrupt channels with stun (Gorge), and Yrel relies on channelled abilities. Only when Stitches takes Gorge. Yrel must also take Righteous Momentum.
  2. Varian Score 65 Theory Varian reduces healing received (Mortal Strike), which blunts Yrel's self-healing in melee range. Only when Varian takes Mortal Strike.
    2 more reasons
    • Varian reduces enemy Armor (Colossus Smash), offsetting Yrel's Physical Armor. Only when Varian takes Colossus Smash. Yrel must also take Dauntless.
    • Varian can interrupt channels with silence (Taunt), and Yrel relies on channelled abilities. Only when Varian takes Taunt. Yrel must also take Righteous Momentum.
23 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Kael'thas Score 63 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Yrel hardest. Only when Kael'thas takes Burned Flesh.
  2. Tassadar Score 63 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Yrel hardest. Only when Tassadar takes Thermal Lance.
  3. D.Va Score 60 Theory D.Va reduces healing received (Aggression Matrix), which blunts Yrel's self-healing in melee range. Only when D.Va takes Aggression Matrix.
  4. Leoric Score 60 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Yrel hardest.
  5. Maiev Score 60 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Yrel hardest. Only when Maiev takes Vengeful Knives.
  6. The Lost Vikings Score 60 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Yrel hardest.
  7. Brightwing Score 59 Theory Brightwing reduces enemy Armor (Critterize), offsetting Yrel's Physical Armor. Only when Brightwing takes Critterize. Yrel must also take Dauntless.
  8. Chromie Score 59 Theory Chromie reduces enemy Armor (Unravelling), offsetting Yrel's Physical Armor. Only when Chromie takes Unravelling. Yrel must also take Dauntless.
  9. Hogger Score 59 Theory Hogger reduces enemy Armor (Power Spike), offsetting Yrel's Physical Armor. Only when Hogger takes Power Spike. Yrel must also take Dauntless.
  10. Junkrat Score 59 Theory Junkrat reduces enemy Armor (Big As), offsetting Yrel's Physical Armor. Only when Junkrat takes Big As. Yrel must also take Dauntless.
  11. Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Yrel hardest. Only when Lunara takes Invigorating Spores.
  12. Orphea Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Yrel hardest. Only when Orphea takes Bond of Anguish.
  13. Tyrande Score 59 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Yrel hardest. Only when Tyrande takes Empower.
  14. Sylvanas Score 58 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Yrel hardest. Only when Sylvanas takes Overwhelming Affliction.
  15. Valeera Score 57 Theory Valeera reduces healing received (Wound Poison), which blunts Yrel's self-healing in melee range. Only when Valeera takes Wound Poison.
  16. Zagara Score 56 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Yrel hardest. Only when Zagara takes Corrosive Saliva.
  17. Mephisto Score 54 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Yrel hardest. Only when Mephisto takes Static Field.
  18. Murky Score 54 Theory Murky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like Yrel hardest. Only when Murky takes Wrath of Cod.
  19. Valla Score 54 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Yrel hardest. Only when Valla takes Manticore.
  20. Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Yrel hardest. Only when Lt. Morales takes Bedside Manner.
  21. Probius Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Yrel hardest. Only when Probius takes Shoot 'Em Up.
  22. Hanzo Score 51 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Yrel hardest. Only when Hanzo takes Giant Slayer.
  23. Qhira Score 51 Theory Qhira reduces enemy Armor (Lingering Ailment), offsetting Yrel's Physical Armor. Only when Qhira takes Lingering Ailment. Yrel must also take Dauntless.

Yrel works well with

Score 1–100 for how well the kits combine

  1. Kael'thas Curated
    Why? 4
    • CuratedA fully charged Righteous Hammer stuns and Avenging Wrath slows, holding enemies in Flamestrike's delayed blast.via Righteous Hammer, Avenging Wrath, Flamestrike
    • TheoryYrel's stun (Righteous Hammer) holds targets still for Kael'thas's burst.
    • TheoryYrel starts fights on its own terms, giving Kael'thas grouped targets for area burst.
    • TheoryYrel holds the front line, giving Kael'thas room to deal damage from behind it.
  2. Chromie Curated
    Why? 4
    • CuratedRighteous Hammer's charged stun holds enemies still through Sand Blast's delay and Dragon's Breath's falling blasts.via Righteous Hammer, Sand Blast, Dragon's Breath
    • TheoryYrel's stun (Righteous Hammer) holds targets still for Chromie's burst.
    • TheoryYrel holds the front line, giving Chromie room to deal damage from behind it.
    • TheoryYrel starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
  3. Zarya Curated
    Why? 1
    • CuratedShield Ally covers Yrel while she's slowed charging abilities, and Graviton Surge, if Zarya takes it, holds enemies for a fully charged Righteous Hammer or Vindication.via Shield Ally, Graviton Surge, Righteous Hammer, Vindication
  4. Genji Theory
    Why? 3
    • TheoryYrel's stun (Righteous Hammer) holds targets still for Genji's burst.
    • TheoryYrel starts fights on its own terms, giving Genji grouped targets for area burst.
    • TheoryYrel's stun (Righteous Hammer) lets Genji dive onto a target that cannot walk away.
  5. Why? 3
    • TheoryYrel's stun (Righteous Hammer) holds targets still for Kel'Thuzad's burst.
    • TheoryYrel starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
    • TheoryYrel holds the front line, giving Kel'Thuzad room to deal damage from behind it.
  6. Kerrigan Theory
    Why? 3
    • TheoryYrel's stun (Righteous Hammer) holds targets still for Kerrigan's burst.
    • TheoryYrel starts fights on its own terms, giving Kerrigan grouped targets for area burst.
    • TheoryYrel's stun (Righteous Hammer) lets Kerrigan dive onto a target that cannot walk away.
View 5 more
  1. Tracer Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Tracer's burst.
    3 more reasons
    • Yrel starts fights on its own terms, giving Tracer grouped targets for area burst.
    • Yrel's stun (Righteous Hammer) lets Tracer dive onto a target that cannot walk away.
    • Yrel can cleanse crowd control off Tracer (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  2. Valeera Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Valeera's burst.
    2 more reasons
    • Yrel starts fights on its own terms, giving Valeera grouped targets for area burst.
    • Yrel's stun (Righteous Hammer) lets Valeera dive onto a target that cannot walk away.
  3. Zeratul Score 77 Theory Yrel's stun (Righteous Hammer) holds targets still for Zeratul's burst.
    2 more reasons
    • Yrel starts fights on its own terms, giving Zeratul grouped targets for area burst.
    • Yrel's stun (Righteous Hammer) lets Zeratul dive onto a target that cannot walk away.
  4. Orphea Score 76 Theory Yrel's stun (Righteous Hammer) holds targets still for Orphea's burst.
    2 more reasons
    • Yrel starts fights on its own terms, giving Orphea grouped targets for area burst.
    • Yrel can cleanse crowd control off Orphea (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  5. Xal'atath Score 76 Theory Yrel's stun (Righteous Hammer) holds targets still for Xal'atath's burst.
    2 more reasons
    • Yrel starts fights on its own terms, giving Xal'atath grouped targets for area burst.
    • Yrel can cleanse crowd control off Xal'atath (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
41 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Hanzo Score 73 Theory Yrel's stun (Righteous Hammer) holds targets still for Hanzo's burst.
  2. Alarak Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Alarak's burst.
  3. Jaina Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Jaina's burst.
  4. Junkrat Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Junkrat's burst.
  5. Murky Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Murky's burst.
  6. Probius Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Probius's burst.
  7. Tassadar Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Tassadar's burst.
  8. Li-Ming Score 68 Theory Yrel's stun (Righteous Hammer) holds targets still for Li-Ming's burst.
  9. Nova Score 68 Theory Yrel's stun (Righteous Hammer) holds targets still for Nova's burst.
  10. Artanis Score 63 Theory Yrel's stun (Righteous Hammer) lets Artanis dive onto a target that cannot walk away.
  11. Greymane Score 63 Theory Yrel's stun (Righteous Hammer) lets Greymane dive onto a target that cannot walk away.
  12. Illidan Score 63 Theory Yrel's stun (Righteous Hammer) lets Illidan dive onto a target that cannot walk away.
  13. Kharazim Score 63 Theory Yrel's stun (Righteous Hammer) lets Kharazim dive onto a target that cannot walk away.
  14. Raynor Score 63 Theory Yrel holds the front line, giving Raynor room to deal damage from behind it.
  15. Sgt. Hammer Score 63 Theory Yrel holds the front line, giving Sgt. Hammer room to deal damage from behind it.
  16. The Butcher Score 63 Theory Yrel's stun (Righteous Hammer) lets The Butcher dive onto a target that cannot walk away.
  17. Thrall Score 63 Theory Yrel's stun (Righteous Hammer) lets Thrall dive onto a target that cannot walk away.
  18. Zul'jin Score 63 Theory Yrel holds the front line, giving Zul'jin room to deal damage from behind it.
  19. Ana Score 57 Theory Yrel holds the front line, giving Ana room to deal damage from behind it.
  20. Anduin Score 57 Theory Yrel holds the front line, giving Anduin room to deal damage from behind it.
  21. Azmodan Score 57 Theory Yrel holds the front line, giving Azmodan room to deal damage from behind it.
  22. Deckard Score 57 Theory Yrel holds the front line, giving Deckard room to deal damage from behind it.
  23. Gazlowe Score 57 Theory Yrel holds the front line, giving Gazlowe room to deal damage from behind it.
  24. Gul'dan Score 57 Theory Yrel holds the front line, giving Gul'dan room to deal damage from behind it.
  25. Lt. Morales Score 57 Theory Yrel holds the front line, giving Lt. Morales room to deal damage from behind it.
  26. Maiev Score 57 Theory Yrel's stun (Righteous Hammer) lets Maiev dive onto a target that cannot walk away.
  27. Mephisto Score 57 Theory Yrel's stun (Righteous Hammer) lets Mephisto dive onto a target that cannot walk away.
  28. Nazeebo Score 57 Theory Yrel holds the front line, giving Nazeebo room to deal damage from behind it.
  29. Qhira Score 57 Theory Yrel's stun (Righteous Hammer) lets Qhira dive onto a target that cannot walk away.
  30. Sonya Score 57 Theory Yrel's stun (Righteous Hammer) lets Sonya dive onto a target that cannot walk away.
  31. Stukov Score 57 Theory Yrel holds the front line, giving Stukov room to deal damage from behind it.
  32. Whitemane Score 57 Theory Yrel holds the front line, giving Whitemane room to deal damage from behind it.
  33. Cassia Score 56 Theory Yrel can cleanse crowd control off Cassia (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  34. Falstad Score 56 Theory Yrel can cleanse crowd control off Falstad (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  35. Fenix Score 56 Theory Yrel can cleanse crowd control off Fenix (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  36. Malthael Score 56 Theory Yrel can cleanse crowd control off Malthael (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  37. Samuro Score 56 Theory Yrel can cleanse crowd control off Samuro (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  38. Tychus Score 56 Theory Yrel can cleanse crowd control off Tychus (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  39. Tyrande Score 56 Theory Yrel can cleanse crowd control off Tyrande (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  40. Valla Score 56 Theory Yrel can cleanse crowd control off Valla (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  41. Xul Score 56 Theory Yrel can cleanse crowd control off Xul (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Yrel

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 3
    • TheoryYrel can stand on Hanamura Temple's payload and absorb pressure.
    • TheoryYrel can start the fights Hanamura Temple's objective forces.
    • TheoryYrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Hanamura Temple's pushing objective.
  2. Why? 3
    • TheoryYrel's percent-Health damage (Templar's Verdict) speeds up Alterac Pass's race against neutral units. Only when Yrel takes Templar's Verdict.
    • TheoryYrel can start the fights Alterac Pass's objective forces.
    • TheoryYrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Alterac Pass's pushing objective.
  3. Why? 3
    • TheoryYrel's percent-Health damage (Templar's Verdict) speeds up Battlefield of Eternity's race against neutral units. Only when Yrel takes Templar's Verdict.
    • TheoryYrel can start the fights Battlefield of Eternity's objective forces.
    • TheoryYrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Battlefield of Eternity's pushing objective.
  4. Why? 3
    • TheoryYrel's percent-Health damage (Templar's Verdict) speeds up Infernal Shrines's race against neutral units. Only when Yrel takes Templar's Verdict.
    • TheoryYrel can start the fights Infernal Shrines's objective forces.
    • TheoryYrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Infernal Shrines's pushing objective.
  5. Why? 2
    • TheoryYrel's percent-Health damage (Templar's Verdict) speeds up Garden of Terror's race against neutral units. Only when Yrel takes Templar's Verdict.
    • TheoryYrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Garden of Terror's pushing objective.
  6. Why? 2
    • TheoryYrel's percent-Health damage (Templar's Verdict) speeds up Haunted Mines's race against neutral units. Only when Yrel takes Templar's Verdict.
    • TheoryYrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Haunted Mines's pushing objective.
View 11 more
  1. Braxis Holdout Score 60 Theory Yrel can start the fights Braxis Holdout's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Braxis Holdout's pushing objective.
  2. Braxis Outpost Score 60 Theory Yrel can start the fights Braxis Outpost's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) holds Braxis Outpost's single lane.
  3. Industrial District Score 60 Theory Yrel can start the fights Industrial District's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) holds Industrial District's single lane.
  4. Lost Cavern Score 60 Theory Yrel can start the fights Lost Cavern's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) holds Lost Cavern's single lane.
  5. Silver City Score 60 Theory Yrel can start the fights Silver City's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) holds Silver City's single lane.
  6. Sky Temple Score 60 Theory Yrel can start the fights Sky Temple's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Sky Temple's pushing objective.
  7. Volskaya Foundry Score 60 Theory Yrel can start the fights Volskaya Foundry's objective forces.
    1 more reason
    • Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Volskaya Foundry's pushing objective.
  8. Blackheart's Bay Score 55 Theory Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Blackheart's Bay's pushing objective.
  9. Dragon Shire Score 55 Theory Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Dragon Shire's pushing objective.
  10. Tomb of the Spider Queen Score 55 Theory Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Tomb of the Spider Queen's pushing objective.
  11. Towers of Doom Score 55 Theory Yrel's waveclear (Vindication, Righteous Hammer) helps hold lanes against Towers of Doom's pushing objective.

All maps

Talents

Talents by level

  1. Level 1

    • Light of Karabor Q

      Increase Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.

    • Dauntless Passive

      Casting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.

    • Maraad's Insight Passive

      After damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).

  2. Level 4

    • Aegis of Light E

      Upon landing, Avenging Wrath grants other nearby allied Heroes 40 Armor for 5 seconds.

    • Gift of the Naaru Trait

      Divine Purpose heals the lowest Health nearby allied Hero other than Yrel for 275 (+4% per level).

    • Hand of Freedom Active

      Grant an allied Hero 25% Movement Speed for 3 seconds and remove all Slows and Roots from them.

  3. Level 7

    • Righteous Momentum W

      Gain 5% Movement Speed. Yrel is no longer Slowed while Channeling Righteous Hammer, and instead this bonus is quadrupled.

    • Holy Avenger E

      Hitting an enemy Hero with Avenging Wrath at maximum charge deals 25% more damage and reduces its cooldown to 1 second.

    • Divine Steed Z

      Mounting is instant and grants 60% Movement Speed that decays over 3 seconds.

  4. Level 10

    • Ardent Defender Heroic

      Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.

    • Sacred Ground Heroic

      Yrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.

  5. Level 13

    • Aldor Peacekeeper Q

      Enemy Heroes hit by Vindication at maximum charge deal 50% less damage for 4 seconds.

    • Repentance E

      Increase Avenging Wrath's Slow by 25% and duration by 0.75 seconds.

    • Velen's Chosen Passive

      Hitting an enemy Hero with a Basic Ability at maximum charge grants 7.5% Spell Power for 10 seconds, up to 30%.

  6. Level 16

    • Templar's Verdict W

      Righteous Hammer reduces the Armor of enemy Heroes hit by 15 for 4 seconds and deals bonus damage equal to 6% of their maximum Health.

    • Divine Favor Trait

      Casting a Basic Ability reduces the cooldown of Divine Purpose by 2.5 seconds.

    • Holy Wrath Passive

      After casting a Basic Ability, Yrel's next Basic Attack splashes for 35% increased damage around the target.

  7. Level 20

    • Word of Glory Heroic

      Increase the amount that Yrel heals from damage received from 50% to 75%. Ardent Defender heals nearby allied Heroes for 100% of the healing received by Yrel.

    • Hallowed Ground Heroic

      Casting Avenging Wrath while inside Sacred Ground moves Sacred Ground to Yrel's location upon landing.

    • Bubble Hearth Active

      After 1 second, Yrel becomes Invulnerable and casts Hearthstone. Cannot be canceled.

    • Seraphim Active

      Activate to become Unstoppable for 2 seconds.

Abilities and mechanics

  • Divine Purpose D Trait

    12 s cooldown

    Activate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reduced by 3 seconds if Stunned or Silenced while charging her skills. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

  • Vindication Q Ability

    6 s cooldown 50 Mana

    Unleash holy energy around Yrel, dealing 48 (+4% per level) damage to nearby enemies and healing her for 111 (+4% per level). Charging up this Ability increases its damage up to 160 (+4% per level), and healing up to 370 (+4% per level).

  • Righteous Hammer W Ability

    6 s cooldown 50 Mana

    Swing Yrel's hammer, dealing 42 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 140 (+4% per level). Enemies hit at maximum charge are Stunned for 1 seconds.

  • Avenging Wrath E Ability

    6 s cooldown 50 Mana

    Leap to a location, dealing 260 (+4% per level) damage to enemies in an area and Slowing them by 60% for 1 second. Charging up this Ability increases its range.

  • Ardent Defender R Heroic

    120 s cooldown 80 Mana

    Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.

  • Sacred Ground R Heroic

    25 s cooldown

    Yrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.

Mechanics tags

What the theory layer reads from Yrel's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Displacement
Ability Righteous Hammer “Swing Yrel's hammer, dealing 42 damage to enemies in front of her and knocking them away.”
Slow
Ability Avenging Wrath “Leap to a location, dealing 260 damage to enemies in an area and Slowing them by 60% for 1 second.”
Talent Repentance “Increase Avenging Wrath's Slow by 25% and duration by 0.75 seconds.”
Stun
Ability Righteous Hammer “Enemies hit at maximum charge are Stunned for 1 seconds.”

Defense and mobility

Ally healing
Talent Gift of the Naaru “Divine Purpose heals the lowest Health nearby allied Hero other than Yrel for 275.”
Talent Word of Glory “Ardent Defender heals nearby allied Heroes for 100% of the healing received by Yrel.”
Cleanse
Talent Hand of Freedom “Grant an allied Hero 25% Movement Speed for 3 seconds and remove all Slows and Roots from them.”
Dash
Ability Avenging Wrath “Leap to a location, dealing 260 damage to enemies in an area and Slowing them by 60% for 1 second.”
Physical Armor
Talent Dauntless “Casting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.”
Self-healing
Ability Vindication “Unleash holy energy around Yrel, dealing 48 damage to nearby enemies and healing her for 111.”
Ability Ardent Defender “Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.”
Talent Maraad's Insight “After damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160.”
Unstoppable
Talent Seraphim “Activate to become Unstoppable for 2 seconds.”

Damage and macro

% Health damage
Talent Templar's Verdict “…reduces the Armor of enemy Heroes hit by 15 for 4 seconds and deals bonus damage equal to 6% of their maximum Health.”
Area damage
Ability Vindication “Unleash holy energy around Yrel, dealing 48 damage to nearby enemies and healing her for 111.”
Ability Righteous Hammer “Swing Yrel's hammer, dealing 42 damage to enemies in front of her and knocking them away.”
Ability Avenging Wrath “Leap to a location, dealing 260 damage to enemies in an area and Slowing them by 60% for 1 second.”
Channeled abilities
Talent Righteous Momentum “Yrel is no longer Slowed while Channeling Righteous Hammer, and instead this bonus is quadrupled.”
Waveclear
Ability Vindication “Unleash holy energy around Yrel, dealing 48 damage to nearby enemies and healing her for 111.”
Ability Righteous Hammer “Swing Yrel's hammer, dealing 42 damage to enemies in front of her and knocking them away.”
Ability Avenging Wrath “Leap to a location, dealing 260 damage to enemies in an area and Slowing them by 60% for 1 second.”

Play-style traits

Engage
Curated note Avenging Wrath leaps in and slows, and a fully charged Righteous Hammer stuns, giving her a reliable fight opener.
Frontline
Curated note Sacred Ground grants 50 Armor while she stays inside it and Vindication heals her, so Yrel holds space at the front.

Patch history

  1. 3 buffs, 3 nerfs

    • NerfVindication: Mana cost 50 → 65Base
    • BuffAldor Peacekeeper: Damage reduction 40% → 50%Level 13
    • BuffAldor Peacekeeper: Damage reduction duration 3 s → 4 sLevel 13
    • NerfVelen's Chosen: Damage bonus per stack 10% → 8%Level 13
    • BuffVelen's Chosen: Stacks 3 → 4Level 13
    • NerfSeraphim: Cooldown 20 s → 30 sLevel 20
  2. 2 buffs, 3 nerfs

    • NerfVindication: Mana cost 50 → 65Base
    • BuffAldor Peacekeeper: Damage reduction 40% → 50%Level 13
    • BuffAldor Peacekeeper: Damage reduction duration 3 s → 4 sLevel 13
    • NerfVelen's Chosen: Damage bonus per stack 10% → 8%Level 13
    • NerfSeraphim: Cooldown 20 s → 30 sLevel 20
  3. 10 buffs, 4 nerfs, 2 other changes

    • BuffVindication: Heal 320 → 370Base
    • BuffVindication: Damage 140 → 160Base
    • BuffVindication: Mana cost 65 → 50Base
    • BuffRighteous Hammer: Stun duration 0.75 s → 1 sBase
    • BuffRighteous Hammer: Damage 125 → 140Base
    • BuffRighteous Hammer: Mana cost 65 → 50Base
    • BuffAvenging Wrath: Slow 50% → 60%Base
    • BuffAvenging Wrath: Damage 225 → 260Base
    • BuffAvenging Wrath: Mana cost 65 → 50Base
    • NerfDivine Purpose: Cooldown increased to 8 s → 12 sBase
    • BuffDivine Purpose: Cooldown is now −3 sBase
    • ChangeDivine Purpose: Effect changed (see Blizzard's notes)Base
    • ChangeDivine Purpose: Effect removed (see Blizzard's notes)Base
    • NerfHand of Freedom: Cooldown 30 s → 40 sLevel 4
    • NerfHand of Freedom: Movement Speed bonus 30% → 25%Level 4
    • NerfSeraphim: Cooldown 10 s → 20 sLevel 20
  4. 7 buffs, 4 nerfs, 1 other change

    • BuffRighteous Hammer: Heal 320 → 370Base
    • BuffRighteous Hammer: Damage 140 → 160Base
    • BuffRighteous Hammer: Effect changed (see Blizzard's notes)Base
    • BuffRighteous Hammer: Damage 125 → 140Base
    • BuffAvenging Wrath: Slow 50% → 60%Base
    • BuffAvenging Wrath: Damage 225 → 260Base
    • NerfDivine Purpose: Cooldown increased to 8 s → 16 sBase
    • BuffDivine Purpose: Cooldown is now −8 sBase
    • ChangeDivine Purpose: Effect changed (see Blizzard's notes)Base
    • NerfHand of Freedom: Cooldown 30 s → 40 sLevel 4
    • NerfHand of Freedom: Movement Speed bonus 30% → 25%Level 4
    • NerfSeraphim: Cooldown 10 s → 20 sLevel 20

Game-data changes between builds

Detected by comparing the game files of consecutive builds, including silent changes.

  1. 2.55.17.98025 → 2.57.0.98285

    • Aldor Peacekeeper damage (level 13): 40% → 50%
    • Aldor Peacekeeper duration (level 13): 3 → 4
    • Velen's Chosen spell power (level 13): 10% → 7.5%

Catch up on everything since you last played