Heroes of the Storm

Patch 2.57 Updated

Bruiser · Diablo

Sonya

Wandering Barbarian

Role
Bruiser
Attack
Melee
Difficulty
Medium
Released
13 Mar 2014
Damage
7/10
Utility
5/10
Survivability
6/10
Complexity
5/10

Counters and synergies

Sonya is strong against

Score 1–100 for Sonya's net edge once both kits are weighed (50 = neutral)

  1. Chromie Curated
    Why? 5
    • CuratedAncient Spear yanks Sonya onto Chromie and briefly stuns her; with 1390 Health and no dash, Chromie can't get away unless she took Time Out or Here and There at level 13.via Ancient Spear, Time Out, Here and There
    • TheorySonya can dive onto Chromie, who has little mobility to escape.
    • TheorySonya can ignore or remove crowd control (Hurricane), weakening Chromie's Time Stop. Only when Sonya takes Hurricane.
    • TheoryChromie's Time Stop (Time Trap, Chronic Conditions) can stop Sonya in the middle of a dive.
    • TheoryChromie reduces enemy Armor (Unravelling), offsetting Sonya's Physical Armor. Only when Chromie takes Unravelling. Sonya must also take Tough As Nails.
  2. Murky Curated
    Why? 5
    • CuratedSeismic Slam's 1-second cooldown chunks Murky's 730 Health again and again, and Whirlwind's area damage pops Pufferfish before it explodes.via Seismic Slam, Whirlwind, Pufferfish
    • TheorySonya can dive onto Murky, whose small Health pool rarely survives a committed dive.
    • TheorySonya can interrupt channels with stun (Ancient Spear, Leap), and Murky relies on channelled abilities. Only when Murky takes Never-Ending Murlocs.
    • TheoryMurky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like Sonya hardest. Only when Murky takes Wrath of Cod.
    • TheoryMurky's stun (Octo-Grab) can stop Sonya in the middle of a dive. Only when Murky takes Octo-Grab.
  3. Probius Curated
    Why? 3
    • CuratedProbius has 1260 Health and must stay near his Pylons; Ancient Spear, and Leap if Sonya takes it, reach him there, and Whirlwind chews through nearby Photon Cannons.via Ancient Spear, Leap, Whirlwind, Warp In Pylon, Photon Cannon
    • TheorySonya can dive onto Probius, whose small Health pool rarely survives a committed dive.
    • TheoryProbius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Sonya hardest. Only when Probius takes Shoot 'Em Up.
  4. Why? 5
    • CuratedWhirlwind hits every nearby enemy and heals triple against Heroes, so three clumped Vikings feed Sonya healing while Seismic Slam's splash cleaves those behind.via Whirlwind, Seismic Slam
    • TheorySonya can dive onto The Lost Vikings, whose small Health pool rarely survives a committed dive.
    • TheorySonya can interrupt channels with stun (Ancient Spear, Leap), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
    • TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Sonya hardest.
    • TheoryThe Lost Vikings's stun (Large and In Charge) can stop Sonya in the middle of a dive. Only when The Lost Vikings takes Large and In Charge.
  5. Why? 2
    • TheorySonya can dive onto Sgt. Hammer, who has little mobility to escape.
    • TheorySonya can block or armor against Basic Attacks (Tough As Nails), which Sgt. Hammer relies on for damage. Only when Sonya takes Tough As Nails.
  6. Azmodan Theory
    Why? 2
    • TheorySonya can dive onto Azmodan, who has little mobility to escape.
    • TheorySonya can interrupt channels with stun (Ancient Spear, Leap), and Azmodan relies on channelled abilities.
View 6 more
  1. Anduin Score 71 Theory Sonya can dive onto Anduin, who has little mobility to escape.
    3 more reasons
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Anduin relies on channelled abilities.
    • Sonya can ignore or remove crowd control (Hurricane), weakening Anduin's stun. Only when Sonya takes Hurricane. Anduin must also take Lightbomb or Censure.
    • Anduin's root (Chastise, Censure) can stop Sonya in the middle of a dive.
  2. Gul'dan Score 67 Theory Sonya can dive onto Gul'dan, who has little mobility to escape.
    4 more reasons
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Gul'dan relies on channelled abilities. Only when Gul'dan takes Health Funnel.
    • Sonya can ignore or remove crowd control (Hurricane), weakening Gul'dan's fear. Only when Sonya takes Hurricane. Gul'dan must also take Horrify.
    • Gul'dan reduces enemy Armor (Haunt), offsetting Sonya's Physical Armor. Only when Gul'dan takes Haunt. Sonya must also take Tough As Nails.
    • Gul'dan's silence (Horrify) can stop Sonya in the middle of a dive. Only when Gul'dan takes Horrify.
  3. Whitemane Score 67 Theory Sonya can dive onto Whitemane, who has little mobility to escape.
    3 more reasons
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Whitemane relies on channelled abilities.
    • Whitemane reduces enemy Armor (Shared Punishment, Purge the Wicked), offsetting Sonya's Physical Armor. Only when Whitemane takes Shared Punishment or Purge the Wicked. Sonya must also take Tough As Nails.
    • Whitemane's root (Harsh Discipline) can stop Sonya in the middle of a dive. Only when Whitemane takes Harsh Discipline.
  4. Li-Ming Score 66 Theory Sonya can dive onto Li-Ming, whose small Health pool rarely survives a committed dive.
    1 more reason
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Li-Ming relies on channelled abilities. Only when Li-Ming takes Disintegrate.
  5. Nazeebo Score 66 Theory Sonya can dive onto Nazeebo, who has little mobility to escape.
    2 more reasons
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Nazeebo relies on channelled abilities. Only when Nazeebo takes Ravenous Spirit.
    • Nazeebo reduces healing received (Annihilating Spirit), which blunts Sonya's self-healing in melee range. Only when Nazeebo takes Annihilating Spirit.
  6. Kel'Thuzad Score 65 Theory Sonya can dive onto Kel'Thuzad, who has little mobility to escape.
    2 more reasons
    • Sonya can ignore or remove crowd control (Hurricane), weakening Kel'Thuzad's stun. Only when Sonya takes Hurricane.
    • Kel'Thuzad's stun (Chains of Kel'Thuzad, Chains of Ice) can stop Sonya in the middle of a dive.
29 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Lt. Morales Score 65 Theory Sonya can dive onto Lt. Morales, who has little mobility to escape.
  2. Artanis Score 64 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Artanis relies on for damage. Only when Sonya takes Tough As Nails.
  3. Greymane Score 64 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Greymane relies on for damage. Only when Sonya takes Tough As Nails.
  4. Kharazim Score 64 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Kharazim relies on for damage. Only when Sonya takes Tough As Nails.
  5. Raynor Score 63 Theory Sonya can dive onto Raynor, who has little mobility to escape.
  6. Zul'jin Score 63 Theory Sonya can dive onto Zul'jin, who has little mobility to escape.
  7. Abathur Score 62 Theory Sonya can dive onto Abathur, whose small Health pool rarely survives a committed dive.
  8. Gazlowe Score 62 Theory Sonya can dive onto Gazlowe, who has little mobility to escape.
  9. Nova Score 62 Theory Sonya can dive onto Nova, whose small Health pool rarely survives a committed dive.
  10. Stukov Score 62 Theory Sonya can dive onto Stukov, who has little mobility to escape.
  11. Thrall Score 62 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Thrall relies on for damage. Only when Sonya takes Tough As Nails.
  12. Ragnaros Score 61 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Ragnaros hardest. Only when Sonya takes Giant Slammer.
  13. Samuro Score 59 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Samuro relies on for damage. Only when Sonya takes Tough As Nails.
  14. Tyrael Score 59 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Tyrael hardest. Only when Sonya takes Giant Slammer.
  15. Fenix Score 57 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Fenix relies on for damage. Only when Sonya takes Tough As Nails.
  16. Imperius Score 57 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Imperius hardest. Only when Sonya takes Giant Slammer.
  17. Deckard Score 56 Theory Sonya can dive onto Deckard, who has little mobility to escape.
  18. Genji Score 55 Theory Sonya's stun (Ancient Spear, Leap) can stop Genji in the middle of a dive.
  19. Jaina Score 55 Theory Sonya can dive onto Jaina, whose small Health pool rarely survives a committed dive.
  20. Zeratul Score 55 Theory Sonya can ignore or remove crowd control (Hurricane), weakening Zeratul's Time Stop. Only when Sonya takes Hurricane. Zeratul must also take Void Prison.
  21. Muradin Score 54 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Muradin hardest. Only when Sonya takes Giant Slammer.
  22. Deathwing Score 53 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Deathwing hardest. Only when Sonya takes Giant Slammer.
  23. Kael'thas Score 53 Theory Sonya can dive onto Kael'thas, who has little mobility to escape.
  24. The Butcher Score 53 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which The Butcher relies on for damage. Only when Sonya takes Tough As Nails.
  25. Falstad Score 52 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Falstad relies on for damage. Only when Sonya takes Tough As Nails.
  26. Illidan Score 52 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Illidan relies on for damage. Only when Sonya takes Tough As Nails.
  27. E.T.C. Score 51 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like E.T.C. hardest. Only when Sonya takes Giant Slammer.
  28. Mal'Ganis Score 51 Theory Sonya deals damage based on maximum Health (Giant Slammer), which hits high-Health heroes like Mal'Ganis hardest. Only when Sonya takes Giant Slammer.
  29. Tracer Score 51 Theory Sonya can block or armor against Basic Attacks (Tough As Nails), which Tracer relies on for damage. Only when Sonya takes Tough As Nails.

Sonya is weak against

Score 1–100 for their net edge over Sonya's kit

  1. Ana Curated
    Why? 8
    • CuratedWhirlwind heals Sonya for 75% of the damage it deals to heroes; a grenade on her mid-Whirlwind turns off the sustain she uses to stay in melee.via Biotic Grenade, Whirlwind, Sleep Dart
    • CuratedBiotic Grenade cancels all healing for a moment, shutting off Whirlwind's sustain mid-dive, and Sleep Dart stops Sonya before she can follow up.
    • TheoryAna reduces healing received (Biotic Grenade), which blunts Sonya's self-healing in melee range.
    • TheoryAna has the crowd control and body-blocking to peel Sonya off a target.
    • TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Sonya hardest. Only when Ana takes Night Terrors.
    • TheoryAna's stun (Sleep Dart) can stop Sonya in the middle of a dive.
    • TheorySonya can dive onto Ana, who has little mobility to escape.
    • TheorySonya can ignore or remove crowd control (Hurricane), weakening Ana's sleep. Only when Sonya takes Hurricane.
  2. Leoric Curated
    Why? 4
    • CuratedDrain Hope takes up to 20% of Sonya's max Health and heals Leoric, and Sonya can only break the tether by walking away from the fight she wants.via Drain Hope
    • TheoryLeoric has the crowd control and body-blocking to peel Sonya off a target.
    • TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Sonya hardest.
    • TheoryLeoric's silence (Buried Alive) can stop Sonya in the middle of a dive. Only when Leoric takes Buried Alive.
  3. Malthael Curated
    Why? 4
    • CuratedReaper's Mark burns 2% of Sonya's large max Health every second regardless of Whirlwind's healing, and Soul Rip heals Malthael for a share of her Health on every hit.via Reaper's Mark, Soul Rip, Whirlwind
    • TheoryMalthael reduces healing received (Touch of Death), which blunts Sonya's self-healing in melee range. Only when Malthael takes Touch of Death.
    • TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Sonya hardest.
    • TheorySonya can block or armor against Basic Attacks (Tough As Nails), which Malthael relies on for damage. Only when Sonya takes Tough As Nails.
  4. Tychus Curated
    Why? 4
    • CuratedMinigun's bonus damage scales with max Health, so Sonya's 2450 Health makes her a prime target, and Frag Grenade's knockback plus Run and Gun keep her from sticking to him.via Minigun, Frag Grenade, Run and Gun, Ancient Spear
    • TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Sonya hardest.
    • TheorySonya can block or armor against Basic Attacks (Tough As Nails), which Tychus relies on for damage. Only when Sonya takes Tough As Nails.
    • TheorySonya can interrupt channels with stun (Ancient Spear, Leap), and Tychus relies on channelled abilities.
  5. Orphea Curated
    Why? 5
    • CuratedAncient Spear is Sonya's only basic gap closer, and Backbiter's dash after Chomp plus Dread's slow let Orphea kite her while Chaos attacks heal back the damage. Only when Orphea takes Backbiter (level 4).via Ancient Spear, Backbiter, Chomp, Dread, Overflowing Chaos
    • TheoryOrphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Sonya hardest. Only when Orphea takes Bond of Anguish.
    • TheoryOrphea reduces enemy Armor (Dead Magic), offsetting Sonya's Physical Armor. Only when Orphea takes Dead Magic. Sonya must also take Tough As Nails.
    • TheoryOrphea's stun (Crushing Jaws) can stop Sonya in the middle of a dive. Only when Orphea takes Crushing Jaws.
    • TheorySonya can block or armor against Basic Attacks (Tough As Nails), which Orphea relies on for damage. Only when Sonya takes Tough As Nails.
  6. Yrel Curated
    Why? 2
    • CuratedAldor Peacekeeper (level 13) halves Sonya's damage for 4 seconds and Sacred Ground's 50 Armor blunts Whirlwind, so Yrel wins the frontline trade. Only when Yrel takes Aldor Peacekeeper (level 13) or Sacred Ground (level 10).via Aldor Peacekeeper, Sacred Ground, Whirlwind
    • TheoryYrel's stun (Righteous Hammer) can stop Sonya in the middle of a dive.
View 8 more
  1. Rehgar Score 73 Theory Rehgar has the crowd control and body-blocking to peel Sonya off a target.
    2 more reasons
    • Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Sonya hardest. Only when Rehgar takes Hunger of the Wolf.
    • Rehgar reduces healing received (Purification), which blunts Sonya's self-healing in melee range. Only when Rehgar takes Purification.
  2. D.Va Score 72 Theory D.Va has the crowd control and body-blocking to peel Sonya off a target.
    3 more reasons
    • D.Va reduces healing received (Aggression Matrix), which blunts Sonya's self-healing in melee range. Only when D.Va takes Aggression Matrix.
    • D.Va reduces enemy Armor (Target Locked), offsetting Sonya's Physical Armor. Only when D.Va takes Target Locked. Sonya must also take Tough As Nails.
    • D.Va's stun (Bunny Hop, Hit the Nitrous) can stop Sonya in the middle of a dive. Only when D.Va takes Bunny Hop or Hit the Nitrous.
  3. Varian Score 72 Theory Varian has the crowd control and body-blocking to peel Sonya off a target.
    3 more reasons
    • Varian reduces healing received (Mortal Strike), which blunts Sonya's self-healing in melee range. Only when Varian takes Mortal Strike.
    • Varian reduces enemy Armor (Colossus Smash), offsetting Sonya's Physical Armor. Only when Varian takes Colossus Smash. Sonya must also take Tough As Nails.
    • Varian's silence (Taunt) can stop Sonya in the middle of a dive. Only when Varian takes Taunt.
  4. Auriel Score 69 Theory Auriel has the crowd control and body-blocking to peel Sonya off a target.
    2 more reasons
    • Auriel's stun (Detainment Strike, Heavy Burden) can stop Sonya in the middle of a dive.
    • Auriel reduces enemy Armor (Wrath of Heaven), offsetting Sonya's Physical Armor. Only when Auriel takes Wrath of Heaven. Sonya must also take Tough As Nails.
  5. Brightwing Score 69 Theory Brightwing has the crowd control and body-blocking to peel Sonya off a target.
    2 more reasons
    • Brightwing's silence (Polymorph, Hush!) can stop Sonya in the middle of a dive.
    • Brightwing reduces enemy Armor (Critterize), offsetting Sonya's Physical Armor. Only when Brightwing takes Critterize. Sonya must also take Tough As Nails.
  6. Hogger Score 69 Theory Hogger has the crowd control and body-blocking to peel Sonya off a target.
    2 more reasons
    • Hogger's stun (Staggering Blow, Shockwave) can stop Sonya in the middle of a dive.
    • Hogger reduces enemy Armor (Power Spike), offsetting Sonya's Physical Armor. Only when Hogger takes Power Spike. Sonya must also take Tough As Nails.
  7. Lúcio Score 68 Theory Lúcio has the crowd control and body-blocking to peel Sonya off a target.
    2 more reasons
    • Lúcio reduces healing received (Mixing Fire), which blunts Sonya's self-healing in melee range. Only when Lúcio takes Mixing Fire.
    • Lúcio's stun (Heavy Casters) can stop Sonya in the middle of a dive. Only when Lúcio takes Heavy Casters.
  8. Tassadar Score 68 Theory Tassadar has the crowd control and body-blocking to peel Sonya off a target.
    4 more reasons
    • Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Sonya hardest. Only when Tassadar takes Thermal Lance.
    • Tassadar reduces enemy Armor (Archon, Feedback), offsetting Sonya's Physical Armor. Only when Tassadar takes Archon, Feedback or Kugelblitz. Sonya must also take Tough As Nails.
    • Tassadar's stun (Black Hole) can stop Sonya in the middle of a dive. Only when Tassadar takes Black Hole.
    • Sonya can interrupt channels with stun (Ancient Spear, Leap), and Tassadar relies on channelled abilities.
29 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Alarak Score 65 Theory Alarak has the crowd control and body-blocking to peel Sonya off a target.
  2. Uther Score 65 Theory Uther has the crowd control and body-blocking to peel Sonya off a target.
  3. Sylvanas Score 64 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Sonya hardest. Only when Sylvanas takes Overwhelming Affliction.
  4. Stitches Score 63 Theory Stitches reduces healing received (Master Hooker), which blunts Sonya's self-healing in melee range. Only when Stitches takes Master Hooker.
  5. Zarya Score 63 Theory Zarya has the crowd control and body-blocking to peel Sonya off a target.
  6. Zagara Score 62 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Sonya hardest. Only when Zagara takes Corrosive Saliva.
  7. Arthas Score 61 Theory Arthas has the crowd control and body-blocking to peel Sonya off a target.
  8. Diablo Score 61 Theory Diablo has the crowd control and body-blocking to peel Sonya off a target.
  9. Mei Score 61 Theory Mei has the crowd control and body-blocking to peel Sonya off a target.
  10. Alexstrasza Score 60 Theory Alexstrasza has the crowd control and body-blocking to peel Sonya off a target.
  11. Tyrande Score 60 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Sonya hardest. Only when Tyrande takes Empower.
  12. Valeera Score 60 Theory Valeera reduces healing received (Wound Poison), which blunts Sonya's self-healing in melee range. Only when Valeera takes Wound Poison.
  13. Garrosh Score 59 Theory Garrosh has the crowd control and body-blocking to peel Sonya off a target.
  14. Junkrat Score 59 Theory Junkrat's root (Steel Trap) can stop Sonya in the middle of a dive.
  15. Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Sonya hardest. Only when Lunara takes Invigorating Spores.
  16. Maiev Score 58 Theory Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Sonya hardest. Only when Maiev takes Vengeful Knives.
  17. Malfurion Score 58 Theory Malfurion has the crowd control and body-blocking to peel Sonya off a target.
  18. Anub'arak Score 56 Theory Anub'arak has the crowd control and body-blocking to peel Sonya off a target.
  19. Cassia Score 56 Theory Cassia has the crowd control and body-blocking to peel Sonya off a target.
  20. Johanna Score 56 Theory Johanna has the crowd control and body-blocking to peel Sonya off a target.
  21. Dehaka Score 53 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Sonya's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
  22. Li Li Score 53 Theory Li Li has the crowd control and body-blocking to peel Sonya off a target.
  23. Mephisto Score 53 Theory Mephisto deals damage based on maximum Health (Static Field), which hits high-Health heroes like Sonya hardest. Only when Mephisto takes Static Field.
  24. Rexxar Score 53 Theory Rexxar has the crowd control and body-blocking to peel Sonya off a target.
  25. Valla Score 53 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Sonya hardest. Only when Valla takes Manticore.
  26. Blaze Score 52 Theory Blaze has the crowd control and body-blocking to peel Sonya off a target.
  27. Xul Score 52 Theory Xul reduces healing received (Mortal Wound), which blunts Sonya's self-healing in melee range. Only when Xul takes Mortal Wound.
  28. Chen Score 51 Theory Chen has the crowd control and body-blocking to peel Sonya off a target.
  29. Cho'gall Score 51 Theory Cho'gall reduces healing received (Enraged Regeneration), which blunts Sonya's self-healing in melee range. Only when Cho'gall takes Enraged Regeneration.

Sonya works well with

Score 1–100 for how well the kits combine

  1. Rehgar Curated
    Why? 3
    • CuratedLightning Shield on a Whirlwinding Sonya adds area damage around her, and Bloodlust, if Rehgar takes it, boosts the basic attacks that fuel her Fury.via Lightning Shield, Bloodlust, Whirlwind
    • TheoryRehgar can save Sonya once the dive is committed.
    • TheoryRehgar can keep Sonya alive through a dive.
  2. Abathur Curated
    Why? 3
    • CuratedCarapace shields stack with Whirlwind's lifesteal, so a hatted Sonya can stay in melee range far longer than normal; Soma Transference (level 13) adds a heal for every hero Spike Burst hits.via Carapace, Soma Transference, Whirlwind, Symbiote, Spike Burst, Ancient Spear
    • CuratedSymbiote on Sonya adds Spike Burst damage and Carapace shields as she dives in with Ancient Spear, and her large Health pool keeps the Symbiote attached.
    • TheoryAbathur's stun (Slapathur) lets Sonya dive onto a target that cannot walk away. Only when Abathur takes Slapathur.
  3. Zarya Curated
    Why? 2
    • CuratedShield Ally lets Sonya Whirlwind deep in the enemy team for longer, and with Together We Are Strong (level 1) her sustained damage also feeds Zarya's Energy.via Shield Ally, Together We Are Strong, Whirlwind
    • TheoryZarya can save Sonya once the dive is committed.
  4. Anduin Theory
    Why? 4
    • TheoryAnduin can save Sonya once the dive is committed.
    • TheoryAnduin can keep Sonya alive through a dive.
    • TheorySonya holds the front line, giving Anduin room to deal damage from behind it.
    • TheoryAnduin's root (Chastise, Censure) lets Sonya dive onto a target that cannot walk away.
  5. Auriel Theory
    Why? 3
    • TheoryAuriel can save Sonya once the dive is committed.
    • TheoryAuriel can keep Sonya alive through a dive.
    • TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Sonya dive onto a target that cannot walk away.
  6. Why? 3
    • TheoryBrightwing can save Sonya once the dive is committed.
    • TheoryBrightwing can keep Sonya alive through a dive.
    • TheoryBrightwing's polymorph (Polymorph) lets Sonya dive onto a target that cannot walk away.
View 5 more
  1. Kharazim Score 77 Theory Kharazim can save Sonya once the dive is committed.
    3 more reasons
    • Kharazim can keep Sonya alive through a dive.
    • Sonya's stun (Ancient Spear, Leap) lets Kharazim dive onto a target that cannot walk away.
    • Sonya can cleanse crowd control off Kharazim (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  2. Uther Score 77 Theory Uther can save Sonya once the dive is committed.
    2 more reasons
    • Uther can keep Sonya alive through a dive.
    • Uther's stun (Hammer of Justice, Divine Storm) lets Sonya dive onto a target that cannot walk away.
  3. Alexstrasza Score 75 Theory Alexstrasza can save Sonya once the dive is committed.
    1 more reason
    • Alexstrasza can keep Sonya alive through a dive.
  4. Ana Score 75 Theory Ana can keep Sonya alive through a dive.
    2 more reasons
    • Sonya holds the front line, giving Ana room to deal damage from behind it.
    • Ana's stun (Sleep Dart) lets Sonya dive onto a target that cannot walk away.
  5. Chromie Score 75 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Chromie's burst.
    2 more reasons
    • Sonya holds the front line, giving Chromie room to deal damage from behind it.
    • Chromie's Time Stop (Time Trap, Chronic Conditions) lets Sonya dive onto a target that cannot walk away.
70 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Deckard Score 75 Theory Deckard can keep Sonya alive through a dive.
  2. Kael'thas Score 75 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Kael'thas's burst.
  3. Kel'Thuzad Score 75 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Kel'Thuzad's burst.
  4. Tracer Score 74 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Tracer's burst.
  5. Tyrande Score 74 Theory Tyrande can keep Sonya alive through a dive.
  6. Stukov Score 73 Theory Stukov can keep Sonya alive through a dive.
  7. Whitemane Score 73 Theory Whitemane can keep Sonya alive through a dive.
  8. Hanzo Score 72 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Hanzo's burst.
  9. Orphea Score 72 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Orphea's burst.
  10. Genji Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Genji's burst.
  11. Junkrat Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Junkrat's burst.
  12. Kerrigan Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Kerrigan's burst.
  13. Lt. Morales Score 69 Theory Lt. Morales can keep Sonya alive through a dive.
  14. Malfurion Score 69 Theory Malfurion can keep Sonya alive through a dive.
  15. Medivh Score 69 Theory Medivh can save Sonya once the dive is committed.
  16. Stitches Score 69 Theory Stitches can save Sonya once the dive is committed.
  17. Tyrael Score 69 Theory Tyrael can save Sonya once the dive is committed.
  18. Valeera Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Valeera's burst.
  19. Zeratul Score 69 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Zeratul's burst.
  20. Xal'atath Score 68 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Xal'atath's burst.
  21. Zul'jin Score 67 Theory Sonya holds the front line, giving Zul'jin room to deal damage from behind it.
  22. Jaina Score 66 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Jaina's burst.
  23. Lúcio Score 66 Theory Lúcio can keep Sonya alive through a dive.
  24. Murky Score 66 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Murky's burst.
  25. Tassadar Score 66 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Tassadar's burst.
  26. Gazlowe Score 65 Theory Sonya holds the front line, giving Gazlowe room to deal damage from behind it.
  27. Artanis Score 63 Theory Sonya's stun (Ancient Spear, Leap) lets Artanis dive onto a target that cannot walk away.
  28. Greymane Score 63 Theory Sonya's stun (Ancient Spear, Leap) lets Greymane dive onto a target that cannot walk away.
  29. Illidan Score 63 Theory Sonya's stun (Ancient Spear, Leap) lets Illidan dive onto a target that cannot walk away.
  30. Raynor Score 63 Theory Sonya holds the front line, giving Raynor room to deal damage from behind it.
  31. Sgt. Hammer Score 63 Theory Sonya holds the front line, giving Sgt. Hammer room to deal damage from behind it.
  32. The Butcher Score 63 Theory Sonya's stun (Ancient Spear, Leap) lets The Butcher dive onto a target that cannot walk away.
  33. Thrall Score 63 Theory Sonya's stun (Ancient Spear, Leap) lets Thrall dive onto a target that cannot walk away.
  34. Xul Score 63 Theory Xul's root (Bone Prison, Amplify Damage) lets Sonya dive onto a target that cannot walk away.
  35. Alarak Score 62 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Alarak's burst.
  36. Li Li Score 62 Theory Li Li can keep Sonya alive through a dive.
  37. Li-Ming Score 62 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Li-Ming's burst.
  38. Nova Score 62 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Nova's burst.
  39. Probius Score 62 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Probius's burst.
  40. Cassia Score 60 Theory Sonya can cleanse crowd control off Cassia (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  41. Falstad Score 60 Theory Sonya can cleanse crowd control off Falstad (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  42. Valla Score 60 Theory Sonya can cleanse crowd control off Valla (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  43. Anub'arak Score 57 Theory Anub'arak's stun (Impale, Burrow Charge) lets Sonya dive onto a target that cannot walk away.
  44. Arthas Score 57 Theory Arthas's root (Howling Blast, Deathchill) lets Sonya dive onto a target that cannot walk away.
  45. Azmodan Score 57 Theory Sonya holds the front line, giving Azmodan room to deal damage from behind it.
  46. Blaze Score 57 Theory Blaze's stun (Jet Propulsion) lets Sonya dive onto a target that cannot walk away.
  47. Cho'gall Score 57 Theory Cho'gall's stun (Hammer of Twilight, Leaden Orb) lets Sonya dive onto a target that cannot walk away.
  48. Deathwing Score 57 Theory Deathwing's stun (Onslaught) lets Sonya dive onto a target that cannot walk away.
  49. Dehaka Score 57 Theory Dehaka's stun (Drag) lets Sonya dive onto a target that cannot walk away.
  50. Diablo Score 57 Theory Diablo's stun (Shadow Charge, Overpower) lets Sonya dive onto a target that cannot walk away.
  51. E.T.C. Score 57 Theory E.T.C.'s stun (Powerslide, Mosh Pit) lets Sonya dive onto a target that cannot walk away.
  52. Garrosh Score 57 Theory Garrosh's stun (Groundbreaker, Warbreaker) lets Sonya dive onto a target that cannot walk away.
  53. Gul'dan Score 57 Theory Sonya holds the front line, giving Gul'dan room to deal damage from behind it.
  54. Hogger Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Sonya dive onto a target that cannot walk away.
  55. Imperius Score 57 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) lets Sonya dive onto a target that cannot walk away.
  56. Johanna Score 57 Theory Johanna's stun (Condemn, Falling Sword) lets Sonya dive onto a target that cannot walk away.
  57. Maiev Score 57 Theory Sonya's stun (Ancient Spear, Leap) lets Maiev dive onto a target that cannot walk away.
  58. Mal'Ganis Score 57 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) lets Sonya dive onto a target that cannot walk away.
  59. Mei Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Sonya dive onto a target that cannot walk away.
  60. Mephisto Score 57 Theory Sonya's stun (Ancient Spear, Leap) lets Mephisto dive onto a target that cannot walk away.
  61. Muradin Score 57 Theory Muradin's stun (Storm Bolt, Haymaker) lets Sonya dive onto a target that cannot walk away.
  62. Nazeebo Score 57 Theory Sonya holds the front line, giving Nazeebo room to deal damage from behind it.
  63. Qhira Score 57 Theory Sonya's stun (Ancient Spear, Leap) lets Qhira dive onto a target that cannot walk away.
  64. Ragnaros Score 57 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) lets Sonya dive onto a target that cannot walk away.
  65. Rexxar Score 57 Theory Rexxar's stun (Misha, Charge!) lets Sonya dive onto a target that cannot walk away.
  66. Yrel Score 57 Theory Yrel's stun (Righteous Hammer) lets Sonya dive onto a target that cannot walk away.
  67. Fenix Score 56 Theory Sonya can cleanse crowd control off Fenix (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  68. Malthael Score 56 Theory Sonya can cleanse crowd control off Malthael (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  69. Samuro Score 56 Theory Sonya can cleanse crowd control off Samuro (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  70. Tychus Score 56 Theory Sonya can cleanse crowd control off Tychus (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Sonya

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 1
    • TheorySonya can stand on Hanamura Temple's payload and absorb pressure.
  2. Why? 1
    • TheorySonya's percent-Health damage (Giant Slammer) speeds up Alterac Pass's race against neutral units. Only when Sonya takes Giant Slammer.
  3. Why? 1
    • TheorySonya's percent-Health damage (Giant Slammer) speeds up Battlefield of Eternity's race against neutral units. Only when Sonya takes Giant Slammer.
  4. Why? 1
    • TheorySonya's percent-Health damage (Giant Slammer) speeds up Garden of Terror's race against neutral units. Only when Sonya takes Giant Slammer.
  5. Why? 1
    • TheorySonya's percent-Health damage (Giant Slammer) speeds up Haunted Mines's race against neutral units. Only when Sonya takes Giant Slammer.
  6. Why? 1
    • TheorySonya's percent-Health damage (Giant Slammer) speeds up Infernal Shrines's race against neutral units. Only when Sonya takes Giant Slammer.

Harder maps for Sonya

Score under 50: the map's layout or objective works against the kit, hardest first

  1. Why? 1
    • TheoryBraxis Outpost's single lane leaves Sonya little room to flank around the front line.
  2. Why? 1
    • TheoryIndustrial District's single lane leaves Sonya little room to flank around the front line.
  3. Why? 1
    • TheoryLost Cavern's single lane leaves Sonya little room to flank around the front line.
View 1 more
  1. Silver City Score 45 Theory Silver City's single lane leaves Sonya little room to flank around the front line.

All maps

Talents

Talents by level

  1. Level 1

    • Furious Blow W

      Every 4th cast of Seismic Slam deals 40% more damage to the primary target and costs no Fury.

    • War Paint Passive

      Sonya's Basic Attacks heal for 30% of the damage dealt.

    • Tough As Nails Passive

      Every 16 seconds, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%. Stores up to 3 charges. Charges refresh 200% faster while Fury's Movement Speed bonus is active.

  2. Level 4

    • Shattered Ground W

      Increase Seismic Slam's splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies increases the length of its splash by 66%.

    • Hurricane E

      Reduce the cooldown of Whirlwind by 2 seconds. Casting Whirlwind removes all Slows and Roots from Sonya.

    • Shot Of Fury Trait

      Activate to gain 50 Fury. Usable while Whirlwinding. Passive: After casting Seismic Slam, your next Basic Attack deals 40% more damage.

  3. Level 7

    • Poisoned Spear Q

      Ancient Spear deals an additional 100% damage over 6 seconds.

    • Life Funnel E

      Increases the healing of Whirlwind to 35% of damage dealt.

    • Battle Rage Active

      Activate to instantly restore 10% of Sonya's maximum Health. Stores up to 2 charges. Usable while Whirlwinding. Passive: Sonya deals 25% more damage to Mercenaries.

  4. Level 10

    • Leap Heroic

      Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.

    • Wrath of the Berserker Heroic

      Increase damage dealt by 40%. Reduce the duration of Stuns, Roots, and Slows against Sonya by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.

  5. Level 13

    • Mystical Spear Q

      Ancient Spear always pulls Sonya to the target location even if it doesn't hit an enemy. When used this way, Ancient Spear's cooldown is reduced by 5 seconds.

    • Ruthless E

      Whirlwind deals an additional 50 (+4% per level) damage per second to Heroes below 50% Health. Does not generate additional healing.

    • No Escape Trait

      Increases the Movement Speed bonus from using Basic and Heroic Abilities to 20%.

  6. Level 16

    • Giant Slammer W

      Basic Attacks and Seismic Slam deal an additional 1.5% of Heroes' maximum Health as damage and heal Sonya for 60% of the damage dealt.

    • Rampage Passive

      Increase Basic Attack damage by 25%. Basic Attacks reduce the cooldown of Ancient Spear by 1.5 seconds.

    • Nerves of Steel Active

      Activate to gain 25% of your maximum Health as a Shield for 3 seconds. Usable while Whirlwinding.

  7. Level 20

    • Arreat Crater Heroic

      Leap leaves behind an impassable crater for 5 seconds. Reduces Leap's cooldown by 20 seconds.

    • Striding Giant Heroic

      Wrath of the Berserker increases maximum Health by 10% and grants Striding Giant, which can be activated to become Unstoppable for 2 seconds. 30 second cooldown.

    • Composite Spear Q

      Increases Ancient Spear's range by 50%. Hitting an enemy Hero with Ancient Spear grants 25 Armor for 4 seconds.

    • Ignore Pain Active

      Activate to gain 60 Armor for 4 seconds, taking 60% less damage. Usable while Whirlwinding.

Abilities and mechanics

  • Fury D Trait

    Use Fury instead of Mana, which is gained by taking damage or dealing Basic Attack damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.

  • Ancient Spear Q Ability

    13 s cooldown

    Throw out a spear that pulls Sonya to the first enemy hit, dealing 173 (+4% per level) damage and briefly stunning them. If this hits an enemy, generate 40 Fury.

  • Seismic Slam W Ability

    1 s cooldown 25 Fury

    Deals 176 (+4% per level) damage to the target enemy, and 44 (+4% per level) to enemies behind the target.

  • Whirlwind E Ability

    5 s cooldown 40 Fury

    Deals 138 (+4% per level) damage a second to nearby enemies for 3 seconds, healing for 25% of damage dealt. Healing tripled versus Heroes.

  • Leap R Heroic

    60 s cooldown

    Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.

  • Wrath of the Berserker R Heroic

    60 s cooldown

    Increase damage dealt by 40%. Reduce the duration of Stuns, Roots, and Slows against Sonya by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.

Mechanics tags

What the theory layer reads from Sonya's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Stun
Ability Ancient Spear “Throw out a spear that pulls Sonya to the first enemy hit, dealing 173 damage and briefly stunning them.”
Ability Leap “Leap into the air, dealing 135 damage to nearby enemies, and stunning them for 1.25 seconds.”

Defense and mobility

Block
Talent Tough As Nails “Every 16 seconds, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%.”
Cleanse
Talent Hurricane “Casting Whirlwind removes all Slows and Roots from Sonya.”
Dash
Ability Leap “Leap into the air, dealing 135 damage to nearby enemies, and stunning them for 1.25 seconds.”
Talent Arreat Crater “Leap leaves behind an impassable crater for 5 seconds.”
Physical Armor
Talent Tough As Nails “Every 16 seconds, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%.”
Self-healing
Ability Whirlwind “Deals 138 damage a second to nearby enemies for 3 seconds, healing for 25% of damage dealt.”
Talent War Paint “Sonya's Basic Attacks heal for 30% of the damage dealt.”
Talent Battle Rage “Activate to instantly restore 10% of Sonya's maximum Health.”
Talent Giant Slammer “…Seismic Slam deal an additional 1.5% of Heroes' maximum Health as damage and heal Sonya for 60% of the damage dealt.”
Shields
Talent Nerves of Steel “Activate to gain 25% of your maximum Health as a Shield for 3 seconds.”
Unstoppable
Talent Striding Giant “…maximum Health by 10% and grants Striding Giant, which can be activated to become Unstoppable for 2 seconds.”

Damage and macro

% Health damage
Talent Giant Slammer “Basic Attacks and Seismic Slam deal an additional 1.5% of Heroes' maximum Health as damage and heal Sonya for 60% of…”
Area damage
Ability Whirlwind “Deals 138 damage a second to nearby enemies for 3 seconds, healing for 25% of damage dealt.”
Ability Leap “Leap into the air, dealing 135 damage to nearby enemies, and stunning them for 1.25 seconds.”
Talent Shattered Ground “Increase Seismic Slam's splash damage by 250%.”
Damage over time
Talent Poisoned Spear “Ancient Spear deals an additional 100% damage over 6 seconds.”

Play-style traits

Dive
Curated note Ancient Spear pulls Sonya onto the first enemy hit and Leap stuns on landing, so she can jump straight onto a backliner.
Frontline
Curated note 2450 Health plus Whirlwind's healing, tripled against Heroes, lets Sonya brawl in the middle of the enemy team.

Patch history

No patch notes for Sonya in this data yet.

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