Ranged Assassin · StarCraft
Probius
Curious Probe
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 14 Mar 2017
Counters and synergies
Probius is strong against
Score 1–100 for Probius's net edge once both kits are weighed (50 = neutral)
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Why? 6
- CuratedDisruption Pulse pierces every enemy in its path and detonates Warp Rifts, so three Vikings walking together all take the full combo.via Disruption Pulse, Warp Rift
- TheoryProbius can reveal enemies (Photon Cannon), taking away The Lost Vikings's stealth. Only when The Lost Vikings takes Spy Games.
- TheoryProbius's burst (Warp Rift, Disruption Pulse) can delete The Lost Vikings's small Health pool before help arrives.
- TheoryProbius clears waves quickly (Disruption Pulse, Warp Rift), so The Lost Vikings's lane pressure buys less.
- TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Probius's cooldowns.
- TheoryThe Lost Vikings can approach unseen (Spy Games) and catch Probius, who is easy to kill when found alone. Only when The Lost Vikings takes Spy Games.
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Why? 2
- CuratedDisruption Pulse pierces through Zagara's Roachlings and Hunter Killers, and Pylon Overcharge, if Probius takes it, holds a structure against her summon-based push.via Disruption Pulse, Pylon Overcharge, Infested Drop, Hunter Killer
- TheoryZagara brings Spell Armor (Spell Shield), which blunts Probius's ability burst. Only when Zagara takes Spell Shield.
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Why? 2
- TheoryProbius's burst (Warp Rift, Disruption Pulse) can delete Abathur's small Health pool before help arrives.
- TheoryProbius clears waves quickly (Disruption Pulse, Warp Rift), so Abathur's lane pressure buys less.
17 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Arthas Score 63 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Arthas hardest. Only when Probius takes Shoot 'Em Up.
- Chen Score 59 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Chen hardest. Only when Probius takes Shoot 'Em Up.
- Diablo Score 59 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Diablo hardest. Only when Probius takes Shoot 'Em Up.
- Muradin Score 59 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Muradin hardest. Only when Probius takes Shoot 'Em Up.
- Azmodan Score 57 Theory Probius can poke Azmodan from range (Disruption Pulse, Warp Rift), and Azmodan has few ways to dodge or disengage.
- Raynor Score 57 Theory Probius can poke Raynor from range (Disruption Pulse, Warp Rift), and Raynor has few ways to dodge or disengage.
- Xul Score 57 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Xul hardest. Only when Probius takes Shoot 'Em Up.
- Anub'arak Score 54 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Anub'arak hardest. Only when Probius takes Shoot 'Em Up.
- Rexxar Score 53 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Rexxar hardest. Only when Probius takes Shoot 'Em Up.
- E.T.C. Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like E.T.C. hardest. Only when Probius takes Shoot 'Em Up.
- Garrosh Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Garrosh hardest. Only when Probius takes Shoot 'Em Up.
- Gazlowe Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Gazlowe hardest. Only when Probius takes Shoot 'Em Up.
- Johanna Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Johanna hardest. Only when Probius takes Shoot 'Em Up.
- Li Li Score 52 Theory Probius's area damage (Disruption Pulse, Warp Rift) clears Li Li's summoned units quickly.
- Malthael Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Malthael hardest. Only when Probius takes Shoot 'Em Up.
- Yrel Score 52 Theory Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Yrel hardest. Only when Probius takes Shoot 'Em Up.
- Nova Score 51 Theory Probius can reveal enemies (Photon Cannon), taking away Nova's stealth.
Probius is weak against
Score 1–100 for their net edge over Probius's kit
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Why? 5
- CuratedRavage leaps past Photon Cannons onto Probius, Primal Grasp pulls him back in and Impaling Blades stuns him, and with her Basic Attacks that takes most of his 1260 Health before he can retreat to a Pylon.via Ravage, Primal Grasp, Impaling Blades, Warp In Pylon, Photon Cannon
- TheoryKerrigan can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryKerrigan's burst can delete Probius's small Health pool before help arrives.
- TheoryKerrigan brings Spell Armor (Psionic Barrier), which blunts Probius's ability burst. Only when Kerrigan takes Psionic Barrier.
- TheoryKerrigan's area damage (Impaling Blades, Primal Grasp) clears Probius's summoned units quickly.
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Why? 5
- CuratedProbius's 1260 Health and lack of escapes make him a perfect Grappling Hook target, and Revolving Sweep's Immunity ignores his Warp Rift slows.via Grappling Hook, Revolving Sweep, Warp Rift
- TheoryQhira can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryQhira's area damage (Carnage, Revolving Sweep) clears Probius's summoned units quickly.
- TheoryQhira brings Spell Armor (Swing Life Away), which blunts Probius's ability burst. Only when Qhira takes Swing Life Away.
- TheoryQhira reduces enemy Armor (Lingering Ailment), offsetting Probius's Spell Armor. Only when Qhira takes Lingering Ailment. Probius must also take Photon Barrier.
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Why? 7
- CuratedTracer Blinks past Warp Rifts and Photon Cannons onto a 1260-Health target with a 3-range attack and no escape besides Worker Rush, which damage ends.via Blink, Warp Rift, Photon Cannon, Worker Rush
- CuratedTracer Blinks straight through Warp Rift's slow zones, and Probius' 1260 Health and lack of a dash leave him exposed once she reaches him.
- TheoryTracer can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryTracer's burst (Melee) can delete Probius's small Health pool before help arrives.
- TheoryTracer can deny a burst window (Telefrag), wasting Probius's cooldowns. Only when Tracer takes Telefrag.
- TheoryTracer reduces enemy Armor (Heavy Handed), offsetting Probius's Spell Armor. Only when Tracer takes Heavy Handed. Probius must also take Photon Barrier.
- TheoryProbius brings Spell Armor (Photon Barrier), which blunts Tracer's ability burst. Only when Probius takes Photon Barrier.
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Why? 6
- CuratedDeflect blocks Disruption Pulse, and Cyber Agility hops terrain (and Null Gate, if Probius takes it) to reach him away from his Pylons.via Deflect, Disruption Pulse, Cyber Agility, Null Gate
- TheoryGenji can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryGenji's burst can delete Probius's small Health pool before help arrives.
- TheoryGenji can deny a burst window (Deflect), wasting Probius's cooldowns.
- TheoryGenji can approach unseen (Pathfinder) and catch Probius, who is easy to kill when found alone. Only when Genji takes Pathfinder.
- TheoryProbius can reveal enemies (Photon Cannon), taking away Genji's stealth. Only when Genji takes Pathfinder.
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Why? 3
- CuratedProbius has 1260 Health and Worker Rush ends when he takes damage; Hamstring's 50% Slow and Onslaught's stun keep him in reach until he dies.via Hamstring, Ruthless Onslaught, Worker Rush
- TheoryThe Butcher can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryThe Butcher brings Spell Armor (Meat Shield), which blunts Probius's ability burst. Only when The Butcher takes Meat Shield.
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Why? 6
- CuratedZeratul approaches from angles a powered Photon Cannon does not reveal, and Singularity Spike, Cleave and a few Basic Attacks take most of a 1260-Health Probius.via Permanent Cloak, Photon Cannon, Singularity Spike, Cleave
- TheoryZeratul can approach unseen (Permanent Cloak) and catch Probius, who is easy to kill when found alone.
- TheoryZeratul can dive onto Probius, whose small Health pool rarely survives a committed dive.
- TheoryZeratul's burst (Singularity Spike, Cleave) can delete Probius's small Health pool before help arrives.
- TheoryZeratul brings Spell Armor (Spell Shield), which blunts Probius's ability burst. Only when Zeratul takes Spell Shield.
- TheoryProbius can reveal enemies (Photon Cannon), taking away Zeratul's stealth.
View 13 more
- Stitches Score 71 Curated Probius has 1260 Health and only regenerates Mana inside a Pylon's Power Field, so a Hook that drags him away from his Pylons leaves him helpless.
4 more reasons
- Stitches can deny a burst window, wasting Probius's cooldowns.
- Stitches's area damage (Shambling Horror) clears Probius's summoned units quickly.
- Stitches reduces enemy Armor (Pulverize), offsetting Probius's Spell Armor. Only when Stitches takes Pulverize. Probius must also take Photon Barrier.
- Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Stitches hardest. Only when Probius takes Shoot 'Em Up.
- Thrall Score 70 Curated Feral Spirit roots Probius and Windfury closes the distance; with 1260 Health and a Worker Rush that breaks on damage, he can't get away.
3 more reasons
- Thrall can dive onto Probius, whose small Health pool rarely survives a committed dive.
- Thrall brings Spell Armor (Spirit Shield), which blunts Probius's ability burst. Only when Thrall takes Spirit Shield.
- Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Thrall hardest. Only when Probius takes Shoot 'Em Up.
- Sonya Score 63 Curated Probius has 1260 Health and must stay near his Pylons; Ancient Spear, and Leap if Sonya takes it, reach him there, and Whirlwind chews through nearby Photon Cannons.
2 more reasons
- Sonya can dive onto Probius, whose small Health pool rarely survives a committed dive.
- Probius deals damage based on maximum Health (Shoot 'Em Up), which hits high-Health heroes like Sonya hardest. Only when Probius takes Shoot 'Em Up.
- Sylvanas Score 62 Curated Haunting Arrows makes Sylvanas' attacks and abilities stun Structures, which shuts down Probius' Photon Cannons and Pylons while she pushes into them. Only when Sylvanas takes Haunting Arrows (level 4).
2 more reasons
- Sylvanas's area damage clears Probius's summoned units quickly.
- Probius clears waves quickly (Disruption Pulse, Warp Rift), so Sylvanas's lane pressure buys less.
- Sgt. Hammer Score 56 Curated Siege Mode's doubled range and splash let Sgt. Hammer shell Probius' Pylons and Photon Cannons from beyond their reach, splashing Probius when he stands near them (more with Advanced Artillery at level 1).
4 more reasons
- Sgt. Hammer can approach unseen (Ambush) and catch Probius, who is easy to kill when found alone. Only when Sgt. Hammer takes Ambush.
- Sgt. Hammer's area damage (Spider Mines, Concussive Blast) clears Probius's summoned units quickly.
- Probius can reveal enemies (Photon Cannon), taking away Sgt. Hammer's stealth. Only when Sgt. Hammer takes Ambush.
- Probius can poke Sgt. Hammer from range (Disruption Pulse, Warp Rift), and Sgt. Hammer has few ways to dodge or disengage.
- Kharazim Score 77 Theory Kharazim can dive onto Probius, whose small Health pool rarely survives a committed dive.
3 more reasons
- Kharazim can deny a burst window, wasting Probius's cooldowns.
- Kharazim brings Spell Armor (Spell Shield), which blunts Probius's ability burst. Only when Kharazim takes Spell Shield.
- Kharazim's healing undoes the chip damage Probius lands from range.
- Maiev Score 73 Theory Maiev can dive onto Probius, whose small Health pool rarely survives a committed dive.
2 more reasons
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Probius's summoned units quickly.
- Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Probius's Spell Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Probius must also take Photon Barrier.
- Alexstrasza Score 71 Theory Alexstrasza can deny a burst window, wasting Probius's cooldowns.
2 more reasons
- Alexstrasza's area damage (Flame Buffet, Wing Buffet) clears Probius's summoned units quickly.
- Alexstrasza's healing undoes the chip damage Probius lands from range.
- Orphea Score 71 Theory Orphea's burst (Chomp, Dread) can delete Probius's small Health pool before help arrives.
2 more reasons
- Orphea's area damage (Shadow Waltz, Chomp) clears Probius's summoned units quickly.
- Orphea reduces enemy Armor (Dead Magic), offsetting Probius's Spell Armor. Only when Orphea takes Dead Magic. Probius must also take Photon Barrier.
- Uther Score 71 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Probius's cooldowns.
2 more reasons
- Uther brings Spell Armor (Spell Shield), which blunts Probius's ability burst. Only when Uther takes Spell Shield.
- Uther's healing undoes the chip damage Probius lands from range.
- Auriel Score 69 Theory Auriel can deny a burst window, wasting Probius's cooldowns.
2 more reasons
- Auriel's healing undoes the chip damage Probius lands from range.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Probius's Spell Armor. Only when Auriel takes Wrath of Heaven. Probius must also take Photon Barrier.
- Illidan Score 69 Theory Illidan can dive onto Probius, whose small Health pool rarely survives a committed dive.
1 more reason
- Illidan brings Spell Armor (Sixth Sense), which blunts Probius's ability burst. Only when Illidan takes Sixth Sense.
- Mephisto Score 69 Theory Mephisto can dive onto Probius, whose small Health pool rarely survives a committed dive.
1 more reason
- Mephisto's area damage (Skull Missile, Shade of Mephisto) clears Probius's summoned units quickly.
49 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Lúcio Score 68 Theory Lúcio's area damage (Soundwave, Push Off) clears Probius's summoned units quickly.
- Brightwing Score 67 Theory Brightwing brings Spell Armor (Pixie Dust), which blunts Probius's ability burst.
- Cassia Score 67 Theory Cassia's area damage (Lightning Fury, Blinding Light) clears Probius's summoned units quickly.
- Xal'atath Score 67 Theory Xal'atath's burst can delete Probius's small Health pool before help arrives.
- Zarya Score 67 Theory Zarya can deny a burst window, wasting Probius's cooldowns.
- Mal'Ganis Score 66 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Probius's ability burst.
- Alarak Score 65 Theory Alarak's burst can delete Probius's small Health pool before help arrives.
- Anduin Score 65 Theory Anduin can deny a burst window, wasting Probius's cooldowns.
- Artanis Score 65 Theory Artanis can dive onto Probius, whose small Health pool rarely survives a committed dive.
- Fenix Score 65 Theory Fenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Probius's summoned units quickly.
- Junkrat Score 65 Theory Junkrat's burst (Concussion Mine, Steel Trap) can delete Probius's small Health pool before help arrives.
- Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Probius's cooldowns.
- Tyrande Score 64 Theory Tyrande can approach unseen (Shadowstalk) and catch Probius, who is easy to kill when found alone. Only when Tyrande takes Shadowstalk.
- Deckard Score 62 Theory Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Probius's summoned units quickly.
- Falstad Score 62 Theory Falstad's area damage (Lightning Rod) clears Probius's summoned units quickly.
- Hanzo Score 62 Theory Hanzo's burst (Storm Bow, Sonic Arrow) can delete Probius's small Health pool before help arrives.
- Valla Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Probius's ability burst. Only when Valla takes Gloom.
- Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Probius's cooldowns. Only when Lt. Morales takes Safe Zone.
- Tassadar Score 61 Theory Tassadar's burst (Shock Ray) can delete Probius's small Health pool before help arrives.
- Medivh Score 60 Theory Medivh can deny a burst window, wasting Probius's cooldowns.
- Valeera Score 60 Theory Valeera can approach unseen (Vanish) and catch Probius, who is easy to kill when found alone.
- Deathwing Score 59 Theory Deathwing's area damage (Incinerate, Onslaught) clears Probius's summoned units quickly.
- Greymane Score 59 Theory Greymane can dive onto Probius, whose small Health pool rarely survives a committed dive.
- Tyrael Score 59 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Probius's cooldowns.
- Whitemane Score 59 Theory Whitemane's healing undoes the chip damage Probius lands from range.
- Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Probius's ability burst. Only when Lunara takes Greater Spell Shield.
- Tychus Score 57 Theory Tychus brings Spell Armor (Neosteel Coating), which blunts Probius's ability burst. Only when Tychus takes Neosteel Coating.
- Blaze Score 56 Theory Blaze's area damage (Flame Stream, Pyromania) clears Probius's summoned units quickly.
- Nazeebo Score 56 Theory Nazeebo brings Spell Armor (Superstition), which blunts Probius's ability burst. Only when Nazeebo takes Superstition.
- Ana Score 55 Theory Ana's healing undoes the chip damage Probius lands from range.
- Chromie Score 55 Theory Chromie's burst (Sand Blast, Dragon’s Breath) can delete Probius's small Health pool before help arrives.
- Gul'dan Score 55 Theory Gul'dan brings Spell Armor (Fel Armor), which blunts Probius's ability burst. Only when Gul'dan takes Fel Armor.
- Malfurion Score 55 Theory Malfurion's healing undoes the chip damage Probius lands from range.
- Stukov Score 55 Theory Stukov's healing undoes the chip damage Probius lands from range.
- Cho'gall Score 54 Theory Cho'gall's area damage (Shadowflame, Dread Orb) clears Probius's summoned units quickly.
- Dehaka Score 54 Theory Dehaka can deny a burst window (Burrow), wasting Probius's cooldowns.
- Leoric Score 54 Theory Leoric's area damage (Skeletal Swing) clears Probius's summoned units quickly.
- Ragnaros Score 54 Theory Ragnaros's area damage (Empower Sulfuras, Blast Wave) clears Probius's summoned units quickly.
- D.Va Score 53 Theory D.Va's area damage (Self-Destruct, Mech Mode) clears Probius's summoned units quickly.
- Hogger Score 53 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Probius's summoned units quickly.
- Imperius Score 53 Theory Imperius brings Spell Armor (Impervious), which blunts Probius's ability burst. Only when Imperius takes Impervious.
- Mei Score 53 Theory Mei brings Spell Armor (Crystallize), which blunts Probius's ability burst. Only when Mei takes Crystallize.
- Samuro Score 53 Theory Samuro can approach unseen (Wind Walk) and catch Probius, who is easy to kill when found alone.
- Zul'jin Score 53 Theory Zul'jin can deny a burst window (Taz'dingo!), wasting Probius's cooldowns. Only when Zul'jin takes Taz'dingo!.
- Jaina Score 52 Theory Jaina can deny a burst window (Frostbite, Improved Ice Block), wasting Probius's cooldowns.
- Kael'thas Score 52 Theory Kael'thas's burst (Flamestrike, Pyroblast) can delete Probius's small Health pool before help arrives.
- Kel'Thuzad Score 52 Theory Kel'Thuzad's burst can delete Probius's small Health pool before help arrives.
- Murky Score 52 Theory Murky can deny a burst window (Safety Bubble), wasting Probius's cooldowns.
- Varian Score 51 Theory Varian can deny a burst window (Shield Wall), wasting Probius's cooldowns. Only when Varian takes Shield Wall.
Probius works well with
Score 1–100 for how well the kits combine
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Why? 4
- CuratedIce Wall traps enemies inside a Warp Rift until it arms and explodes, and Null Gate, if Probius takes it, can cover the other escape side. Only when Mei takes Ice Wall (level 10).via Ice Wall, Warp Rift, Null Gate
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Probius's burst.
- TheoryMei starts fights on its own terms, giving Probius grouped targets for area burst.
- TheoryMei can protect Probius's fragile body when the enemy hunts it.
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Why? 1
- CuratedPenetrating Round's knockback pushes divers off Probius, and with Aggressive Matrix (level 13) Raynor's Basic Attacks deal 35% more damage inside Pylon fields.via Aggressive Matrix, Penetrating Round
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Why? 1
- CuratedAggressive Matrix gives allies 35% more Attack Damage inside Pylon fields, and Tychus's Minigun Basic Attacks gain the full benefit while Probius holds the area. Only when Probius takes Aggressive Matrix (level 13).via Aggressive Matrix, Minigun
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Why? 3
- TheoryAnub'arak's stun (Impale, Burrow Charge) holds targets still for Probius's burst.
- TheoryAnub'arak starts fights on its own terms, giving Probius grouped targets for area burst.
- TheoryAnub'arak can protect Probius's fragile body when the enemy hunts it.
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Why? 3
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Probius's burst.
- TheoryBlaze starts fights on its own terms, giving Probius grouped targets for area burst.
- TheoryBlaze can protect Probius's fragile body when the enemy hunts it.
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Why? 3
- TheoryCho'gall groups or freezes enemies (Upheaval) for Probius's area damage.
- TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Probius's burst.
- TheoryCho'gall starts fights on its own terms, giving Probius grouped targets for area burst.
View 5 more
- Diablo Score 77 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Probius's burst.
2 more reasons
- Diablo starts fights on its own terms, giving Probius grouped targets for area burst.
- Diablo can protect Probius's fragile body when the enemy hunts it.
- E.T.C. Score 77 Theory E.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Probius's burst.
2 more reasons
- E.T.C. starts fights on its own terms, giving Probius grouped targets for area burst.
- E.T.C. can protect Probius's fragile body when the enemy hunts it.
- Garrosh Score 77 Theory Garrosh's stun (Groundbreaker, Warbreaker) holds targets still for Probius's burst.
2 more reasons
- Garrosh starts fights on its own terms, giving Probius grouped targets for area burst.
- Garrosh can protect Probius's fragile body when the enemy hunts it.
- Hogger Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Probius's burst.
2 more reasons
- Hogger starts fights on its own terms, giving Probius grouped targets for area burst.
- Hogger can protect Probius's fragile body when the enemy hunts it.
- Johanna Score 77 Theory Johanna groups or freezes enemies (Condemn) for Probius's area damage.
2 more reasons
- Johanna's stun (Condemn, Falling Sword) holds targets still for Probius's burst.
- Johanna can protect Probius's fragile body when the enemy hunts it.
62 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Probius's area damage.
- Medivh Score 77 Theory Medivh starts fights on its own terms, giving Probius grouped targets for area burst.
- Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Probius's area damage.
- Chromie Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Probius's area damage.
- Dehaka Score 75 Theory Dehaka groups or freezes enemies (Drag) for Probius's area damage.
- Kel'Thuzad Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Probius's area damage.
- Kerrigan Score 75 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Probius's area damage.
- Lúcio Score 75 Theory Lúcio starts fights on its own terms, giving Probius grouped targets for area burst.
- Tyrael Score 75 Theory Tyrael starts fights on its own terms, giving Probius grouped targets for area burst.
- Cassia Score 74 Theory Cassia can protect Probius's fragile body when the enemy hunts it.
- Tassadar Score 74 Theory Tassadar can protect Probius's fragile body when the enemy hunts it.
- Ana Score 71 Theory Ana's stun (Sleep Dart) holds targets still for Probius's burst.
- Anduin Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Probius's burst.
- Arthas Score 71 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Probius's burst.
- Auriel Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Probius's burst.
- Brightwing Score 71 Theory Brightwing's polymorph (Polymorph) holds targets still for Probius's burst.
- Deckard Score 71 Theory Deckard's root (Scroll Of Sealing) holds targets still for Probius's burst.
- Imperius Score 71 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Probius's burst.
- Mal'Ganis Score 71 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Probius's burst.
- Malfurion Score 71 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Probius's burst.
- Muradin Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Probius's burst.
- Qhira Score 71 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Probius's burst.
- Rexxar Score 71 Theory Rexxar's stun (Misha, Charge!) holds targets still for Probius's burst.
- Thrall Score 71 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Probius's burst.
- Uther Score 71 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Probius's burst.
- Yrel Score 71 Theory Yrel's stun (Righteous Hammer) holds targets still for Probius's burst.
- Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Probius's burst.
- Zarya Score 68 Theory Zarya can protect Probius's fragile body when the enemy hunts it.
- D.Va Score 67 Theory D.Va can protect Probius's fragile body when the enemy hunts it.
- Stukov Score 67 Theory Stukov can protect Probius's fragile body when the enemy hunts it.
- Varian Score 67 Theory Varian can protect Probius's fragile body when the enemy hunts it.
- Orphea Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Probius's area damage. Only when Orphea takes Crushing Jaws.
- Whitemane Score 66 Theory Whitemane groups or freezes enemies (Judgment Day) for Probius's area damage. Only when Whitemane takes Judgment Day.
- Zeratul Score 66 Theory Zeratul groups or freezes enemies (Void Prison) for Probius's area damage. Only when Zeratul takes Void Prison.
- Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Probius's burst.
- Junkrat Score 62 Theory Junkrat's root (Steel Trap) holds targets still for Probius's burst.
- Kael'thas Score 62 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Probius's burst.
- Ragnaros Score 62 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Probius's burst.
- Sonya Score 62 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Probius's burst.
- The Butcher Score 62 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Probius's burst.
- Tyrande Score 62 Theory Tyrande's stun (Lunar Flare) holds targets still for Probius's burst.
- Valeera Score 62 Theory Valeera's stun (Blade Flurry) holds targets still for Probius's burst.
- Xul Score 62 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Probius's burst.
- Alarak Score 60 Theory Alarak can protect Probius's fragile body when the enemy hunts it.
- Alexstrasza Score 60 Theory Alexstrasza can protect Probius's fragile body when the enemy hunts it.
- Chen Score 60 Theory Chen can protect Probius's fragile body when the enemy hunts it.
- Kharazim Score 60 Theory Kharazim can protect Probius's fragile body when the enemy hunts it.
- Leoric Score 60 Theory Leoric can protect Probius's fragile body when the enemy hunts it.
- Li Li Score 60 Theory Li Li can protect Probius's fragile body when the enemy hunts it.
- Rehgar Score 60 Theory Rehgar can protect Probius's fragile body when the enemy hunts it.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Probius's area damage. Only when Sylvanas takes Mind Control.
- Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Probius's burst. Only when Abathur takes Slapathur.
- Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Probius's burst. Only when Falstad takes Dishonorable Discharge.
- Hanzo Score 57 Theory Hanzo's stun (Dragon's Arrow, Bullseye) holds targets still for Probius's burst. Only when Hanzo takes Dragon's Arrow or Bullseye.
- Illidan Score 57 Theory Illidan's stun (The Hunt) holds targets still for Probius's burst. Only when Illidan takes The Hunt.
- Jaina Score 57 Theory Jaina's root (Ring of Frost, Numbing Blast) holds targets still for Probius's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
- Mephisto Score 57 Theory Mephisto's root (Durance of Hate, Unspeakable Horror) holds targets still for Probius's burst. Only when Mephisto takes Durance of Hate or Unspeakable Horror.
- Murky Score 57 Theory Murky's stun (Octo-Grab) holds targets still for Probius's burst. Only when Murky takes Octo-Grab.
- The Lost Vikings Score 57 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Probius's burst. Only when The Lost Vikings takes Large and In Charge.
- Valla Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Probius's burst. Only when Valla takes Rain of Vengeance.
- Zagara Score 57 Theory Zagara's stun (Devouring Maw) holds targets still for Probius's burst. Only when Zagara takes Devouring Maw.
- Zul'jin Score 57 Theory Zul'jin's root (Ensnare) holds targets still for Probius's burst. Only when Zul'jin takes Ensnare.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Probius
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryBraxis Outpost's single lane suits Probius's poke (Disruption Pulse, Warp Rift).
- TheoryBraxis Outpost's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) holds Braxis Outpost's single lane.
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Why? 3
- TheoryIndustrial District's single lane suits Probius's poke (Disruption Pulse, Warp Rift).
- TheoryIndustrial District's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) holds Industrial District's single lane.
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Why? 3
- TheoryLost Cavern's single lane suits Probius's poke (Disruption Pulse, Warp Rift).
- TheoryLost Cavern's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) holds Lost Cavern's single lane.
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Why? 3
- TheorySilver City's single lane suits Probius's poke (Disruption Pulse, Warp Rift).
- TheorySilver City's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) holds Silver City's single lane.
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Why? 4
- TheoryAlterac Pass's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius's percent-Health damage (Shoot 'Em Up) speeds up Alterac Pass's race against neutral units. Only when Probius takes Shoot 'Em Up.
- TheoryProbius's summons (Warp In Pylon) add damage to Alterac Pass's neutral objective.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Alterac Pass's pushing objective.
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Why? 4
- TheoryBattlefield of Eternity's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
- TheoryProbius's percent-Health damage (Shoot 'Em Up) speeds up Battlefield of Eternity's race against neutral units. Only when Probius takes Shoot 'Em Up.
- TheoryProbius's summons (Warp In Pylon) add damage to Battlefield of Eternity's neutral objective.
- TheoryProbius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Battlefield of Eternity's pushing objective.
View 11 more
- Infernal Shrines Score 74 Theory Infernal Shrines's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
3 more reasons
- Probius's percent-Health damage (Shoot 'Em Up) speeds up Infernal Shrines's race against neutral units. Only when Probius takes Shoot 'Em Up.
- Probius's summons (Warp In Pylon) add damage to Infernal Shrines's neutral objective.
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Infernal Shrines's pushing objective.
- Hanamura Temple Score 73 Theory Hanamura Temple's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
2 more reasons
- Probius can siege structures, which adds to Hanamura Temple's objective pressure.
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Hanamura Temple's pushing objective.
- Sky Temple Score 73 Theory Sky Temple's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
2 more reasons
- Probius can siege structures, which adds to Sky Temple's objective pressure.
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Sky Temple's pushing objective.
- Blackheart's Bay Score 65 Theory Probius can siege structures, which adds to Blackheart's Bay's objective pressure.
1 more reason
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Blackheart's Bay's pushing objective.
- Braxis Holdout Score 65 Theory Braxis Holdout's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
1 more reason
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Braxis Holdout's pushing objective.
- Garden of Terror Score 65 Theory Probius's percent-Health damage (Shoot 'Em Up) speeds up Garden of Terror's race against neutral units. Only when Probius takes Shoot 'Em Up.
2 more reasons
- Probius's summons (Warp In Pylon) add damage to Garden of Terror's neutral objective.
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Garden of Terror's pushing objective.
- Haunted Mines Score 65 Theory Probius's percent-Health damage (Shoot 'Em Up) speeds up Haunted Mines's race against neutral units. Only when Probius takes Shoot 'Em Up.
2 more reasons
- Probius's summons (Warp In Pylon) add damage to Haunted Mines's neutral objective.
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Haunted Mines's pushing objective.
- Towers of Doom Score 65 Theory Probius can siege structures, which adds to Towers of Doom's objective pressure.
1 more reason
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Towers of Doom's pushing objective.
- Volskaya Foundry Score 65 Theory Volskaya Foundry's objective forces teamfights where Probius's area burst (Disruption Pulse, Warp Rift) hits several targets.
1 more reason
- Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Volskaya Foundry's pushing objective.
- Dragon Shire Score 55 Theory Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Dragon Shire's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Probius's waveclear (Disruption Pulse, Warp Rift) helps hold lanes against Tomb of the Spider Queen's pushing objective.
Talents
Talents by level
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Level 1
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Echo Pulse Q
Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 100% damage on the return trip.
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Warp Resonance W Quest
Quest: Hit Heroes with Warp Rift explosions. Reward: After hitting 8 Heroes with Warp Rift explosions, increase the explosion damage by 120. Reward: After hitting 16 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
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Gather Minerals E Quest
Quest: Gather Minerals to increase the Health of Photon Cannons by 8, up to 560. Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage.
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Level 4
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Photon Barrier E
While a Photon Cannon is alive and powered, Probius gains 40 Spell Armor.
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Turbo Charged Z
Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 14 seconds.
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Shield Capacitor Trait
Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
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Level 7
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Particle Accelerator Q
After hitting 3 Heroes with Disruption Pulse, the next Warp Rift detonated by a Disruption Pulse fires 4 additional pulses that deal 78 (+5% per level) damage from the impact location in different directions. Passive: Reduce the cooldown of Disruption Pulse by 0.5 seconds.
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Rift Shock W
Hitting a Warp Rift with Disruption Pulse within 1 second of it arming deals 105 (+5% per level) damage over 3 seconds.
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Tower Defense E
Reduce Photon Cannon's cooldown by 3.5 seconds when Disruption Pulse or Warp Rift damages an enemy Hero.
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Level 10
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Pylon Overcharge Heroic
For 8 seconds, increase the size of Pylon power fields and allow them to attack enemy Heroes within it for 96 (+4% per level) damage per second. Pylons are Invulnerable for the duration.
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Null Gate Heroic
Vector Targeting Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 76 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.
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Level 13
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Aggressive Matrix Trait
Pylon's Power Field grants allied Heroes 35% increased Attack Damage.
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Power Overflowing Trait
Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
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Shield Battery Trait
Pylon's Power Field grants allied Heroes 28 (+4% per level) Shields per second, up to 112 (+4% per level). Shields persist for 2 seconds after exiting a Pylon Power Field.
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Level 16
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Quantum Entanglement W
Enemies continue to be Slowed for 3 seconds after their last contact with a Warp Rift.
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Gravity Well W
Enemies are Slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
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Interference W
Enemy Heroes hit by Warp Rift explosions have their Spell Power reduced by 35% for 5 seconds. Additionally, enemies hit by Warp Rift explosions are knocked away from the center.
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Level 20
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Construct Additional Pylons Heroic
Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
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Gate Keeper Heroic
Null Gate lasts indefinitely if either end is within a Power Field.
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Shoot 'Em Up Q
Enemy Heroes hit by Disruption Pulse take a bonus 2.5% of their maximum Health as damage. Passive: Reduce the cooldown of Disruption Pulse by 0.5 seconds.
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Probius Loop W
Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.
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Abilities and mechanics
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Warp In Pylon D Trait
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field. Enemy Heroes and Minions drop Minerals when killed. Gather Minerals to reduce the cooldown of Warp In Pylon by 0.75 seconds. Up to 2 Pylons can be active at a time.
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Disruption Pulse Q Ability
Fire a burst of energy forward, dealing 142 (+5% per level) damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
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Warp Rift W Ability
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then Slows nearby enemies by 25% lasting 3 seconds. Armed Warp Rifts explode when they expire or when hit by Disruption Pulse, dealing 261 (+5% per level) damage to nearby enemies.
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Photon Cannon E Ability
Warp in a Photon Cannon that deals 105 (+4% per level) damage. Lasts for 13 seconds. While within a Pylon's Power Field, Photon Cannons gain 40% Attack Speed over 4 seconds and reveal nearby enemies.
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Null Gate R Heroic
Vector Targeting Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 76 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.
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Pylon Overcharge R Heroic
For 8 seconds, increase the size of Pylon power fields and allow them to attack enemy Heroes within it for 96 (+4% per level) damage per second. Pylons are Invulnerable for the duration.
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Worker Rush Z Mount
Activate to gain an additional 60% Movement Speed for 5 seconds. Taking damage ends this effect early. Worker Rush is always active while at the Hall of Storms. Passive: Probius moves 10% faster by hovering over the ground.
Mechanics tags
What the theory layer reads from Probius's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
No patch notes for Probius in this data yet.
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.