Bruiser · Warcraft
Hogger
Scourge of Elwynn
- Role
- Bruiser
- Attack
- Melee
- Difficulty
- Hard
- Released
- 1 Dec 2020
- Last patched
- 20 Jul 2026
Counters and synergies
Hogger is strong against
Score 1–100 for Hogger's net edge once both kits are weighed (50 = neutral)
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Why? 5
- CuratedEvasion only stops Basic Attacks, while most of Hogger's damage comes from Hogg Wild and Ez-Thro Dynamite; Staggering Blow's knockback (and Dust Devil's Armor at level 13) also blunts Illidan's sticky melee pressure.via Evasion, Hogg Wild, Ez-Thro Dynamite, Dust Devil, Staggering Blow
- TheoryHogger has the crowd control and body-blocking to peel Illidan off a target.
- TheoryHogger's stun (Staggering Blow, Shockwave) can stop Illidan in the middle of a dive.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Illidan's Physical Armor. Only when Hogger takes Power Spike. Illidan must also take Reflexive Block.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Hogger hardest. Only when Illidan takes Fiery Brand.
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Why? 3
- CuratedMirror Images take double damage, and Hogg Wild's area damage (plus Garbage Fire's at level 7) shreds the images while still hitting the real Samuro, taking away his main way to split and juke.via Hogg Wild, Garbage Fire, Mirror Image
- TheoryHogger clears waves quickly (Staggering Blow, Loot Hoard), so Samuro's lane pressure buys less.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Samuro's Physical Armor. Only when Hogger takes Power Spike. Samuro must also take Deflection.
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Why? 5
- CuratedHogg Wild damages everything around Hogger every 0.125 seconds, so spinning through a grouped Viking trio hits all three small bodies at once, and Garbage Fire (level 7) adds area damage around Loot Hoard. Only when the Vikings fight together rather than split across lanes.via Hogg Wild, Garbage Fire, Loot Hoard
- TheoryHogger clears waves quickly (Staggering Blow, Loot Hoard), so The Lost Vikings's lane pressure buys less.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting The Lost Vikings's Physical Armor. Only when Hogger takes Power Spike. The Lost Vikings must also take Olaf the Stout.
- TheoryHogger can interrupt channels with stun (Staggering Blow, Shockwave), and The Lost Vikings relies on channelled abilities. Only when The Lost Vikings takes Play Again!.
- TheoryThe Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Hogger hardest.
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Why? 5
- CuratedMurky's 730 Health melts to Hogg Wild's rapid area ticks, and Ez-Thro Dynamite detonates instantly on a Hero, so Murky cannot trade near Hogger once Safety Bubble is down.via Hogg Wild, Ez-Thro Dynamite, Safety Bubble
- TheoryHogger clears waves quickly (Staggering Blow, Loot Hoard), so Murky's lane pressure buys less.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Murky's Spell Armor. Only when Hogger takes Power Spike. Murky must also take Tufferfish.
- TheoryHogger can interrupt channels with stun (Staggering Blow, Shockwave), and Murky relies on channelled abilities. Only when Murky takes Never-Ending Murlocs.
- TheoryMurky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like Hogger hardest. Only when Murky takes Wrath of Cod.
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Why? 4
- TheoryHogger has the crowd control and body-blocking to peel Kerrigan off a target.
- TheoryHogger's stun (Staggering Blow, Shockwave) can stop Kerrigan in the middle of a dive.
- TheoryHogger's area damage (Staggering Blow, Loot Hoard) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Kerrigan's Spell Armor. Only when Hogger takes Power Spike. Kerrigan must also take Psionic Barrier.
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Why? 4
- TheoryHogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Mal'Ganis hardest. Only when Hogger takes Headbanger.
- TheoryHogger can ignore or remove crowd control (Hogg Wild), weakening Mal'Ganis's sleep.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Mal'Ganis's Spell Armor. Only when Hogger takes Power Spike.
- TheoryHogger can interrupt channels with stun (Staggering Blow, Shockwave), and Mal'Ganis relies on channelled abilities. Only when Mal'Ganis takes Dark Conversion.
View 6 more
- Rexxar Score 72 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Rexxar hardest. Only when Hogger takes Headbanger.
3 more reasons
- Hogger's area damage (Staggering Blow, Loot Hoard) clears Rexxar's summoned units quickly.
- Hogger reduces enemy Armor (Power Spike), offsetting Rexxar's Physical Armor. Only when Hogger takes Power Spike. Rexxar must also take Grizzled Fortitude.
- Hogger can ignore or remove crowd control (Hogg Wild), weakening Rexxar's stun. Only when Rexxar takes Kill Command.
- Qhira Score 71 Theory Hogger has the crowd control and body-blocking to peel Qhira off a target.
3 more reasons
- Hogger's stun (Staggering Blow, Shockwave) can stop Qhira in the middle of a dive.
- Hogger reduces enemy Armor (Power Spike), offsetting Qhira's Spell Armor. Only when Hogger takes Power Spike. Qhira must also take Swing Life Away.
- Hogger can ignore or remove crowd control (Hogg Wild), weakening Qhira's stun. Only when Qhira takes Silent Killer.
- Thrall Score 71 Theory Hogger has the crowd control and body-blocking to peel Thrall off a target.
3 more reasons
- Hogger's stun (Staggering Blow, Shockwave) can stop Thrall in the middle of a dive.
- Hogger reduces enemy Armor (Power Spike), offsetting Thrall's Physical Armor. Only when Hogger takes Power Spike. Thrall must also take Feral Resilience.
- Hogger can ignore or remove crowd control (Hogg Wild), weakening Thrall's stun. Only when Thrall takes Sundering.
- Zeratul Score 71 Theory Hogger has the crowd control and body-blocking to peel Zeratul off a target.
3 more reasons
- Hogger's stun (Staggering Blow, Shockwave) can stop Zeratul in the middle of a dive.
- Hogger reduces enemy Armor (Power Spike), offsetting Zeratul's Spell Armor. Only when Hogger takes Power Spike. Zeratul must also take Spell Shield.
- Hogger can ignore or remove crowd control (Hogg Wild), weakening Zeratul's Time Stop. Only when Zeratul takes Void Prison.
- Anub'arak Score 70 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Anub'arak hardest. Only when Hogger takes Headbanger.
2 more reasons
- Hogger's area damage (Staggering Blow, Loot Hoard) clears Anub'arak's summoned units quickly.
- Hogger reduces enemy Armor (Power Spike), offsetting Anub'arak's Spell Armor. Only when Hogger takes Power Spike.
- E.T.C. Score 70 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like E.T.C. hardest. Only when Hogger takes Headbanger.
2 more reasons
- Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and E.T.C. relies on channelled abilities.
- Hogger reduces enemy Armor (Power Spike), offsetting E.T.C.'s Physical Armor. Only when Hogger takes Power Spike. E.T.C. must also take Block Party.
48 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Imperius Score 70 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Imperius hardest. Only when Hogger takes Headbanger.
- Artanis Score 69 Theory Hogger has the crowd control and body-blocking to peel Artanis off a target.
- Genji Score 69 Theory Hogger has the crowd control and body-blocking to peel Genji off a target.
- Greymane Score 69 Theory Hogger has the crowd control and body-blocking to peel Greymane off a target.
- Kharazim Score 69 Theory Hogger has the crowd control and body-blocking to peel Kharazim off a target.
- Sonya Score 69 Theory Hogger has the crowd control and body-blocking to peel Sonya off a target.
- Valeera Score 68 Theory Hogger has the crowd control and body-blocking to peel Valeera off a target.
- Arthas Score 67 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Arthas hardest. Only when Hogger takes Headbanger.
- Blaze Score 67 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Blaze hardest. Only when Hogger takes Headbanger.
- Ragnaros Score 66 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Ragnaros hardest. Only when Hogger takes Headbanger.
- Azmodan Score 65 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Azmodan's summoned units quickly.
- Dehaka Score 65 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Dehaka hardest. Only when Hogger takes Headbanger.
- Li Li Score 65 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Li Li's summoned units quickly.
- Stukov Score 65 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Stukov relies on channelled abilities.
- Chen Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Chen hardest. Only when Hogger takes Headbanger.
- Johanna Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Johanna hardest. Only when Hogger takes Headbanger.
- Mei Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Mei hardest. Only when Hogger takes Headbanger.
- Muradin Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Muradin hardest. Only when Hogger takes Headbanger.
- The Butcher Score 63 Theory Hogger has the crowd control and body-blocking to peel The Butcher off a target.
- Abathur Score 62 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Abathur's summoned units quickly.
- Deathwing Score 62 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Deathwing hardest. Only when Hogger takes Headbanger.
- Gul'dan Score 62 Theory Hogger reduces enemy Armor (Power Spike), offsetting Gul'dan's Spell Armor. Only when Hogger takes Power Spike. Gul'dan must also take Fel Armor.
- Malfurion Score 62 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Mephisto Score 61 Theory Hogger has the crowd control and body-blocking to peel Mephisto off a target.
- Anduin Score 60 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Anduin relies on channelled abilities.
- Nazeebo Score 60 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Nazeebo's summoned units quickly.
- Xul Score 60 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Xul's summoned units quickly.
- Brightwing Score 59 Theory Hogger can ignore or remove crowd control (Hogg Wild), weakening Brightwing's polymorph.
- Diablo Score 59 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Diablo hardest. Only when Hogger takes Headbanger.
- Jaina Score 59 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Jaina's summoned units quickly. Only when Jaina takes Summon Water Elemental.
- Kel'Thuzad Score 59 Theory Hogger can ignore or remove crowd control (Hogg Wild), weakening Kel'Thuzad's stun.
- Li-Ming Score 59 Theory Hogger reduces enemy Armor (Power Spike), offsetting Li-Ming's Spell Armor. Only when Hogger takes Power Spike. Li-Ming must also take Force Armor.
- Maiev Score 59 Theory Hogger has the crowd control and body-blocking to peel Maiev off a target.
- Tyrael Score 59 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Tyrael hardest. Only when Hogger takes Headbanger.
- Yrel Score 59 Theory Hogger reduces enemy Armor (Power Spike), offsetting Yrel's Physical Armor. Only when Hogger takes Power Spike. Yrel must also take Dauntless.
- Nova Score 57 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Nova's summoned units quickly.
- Whitemane Score 57 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Whitemane relies on channelled abilities.
- Xal'atath Score 57 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Xal'atath relies on channelled abilities.
- Garrosh Score 56 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Garrosh hardest. Only when Hogger takes Headbanger.
- Tracer Score 56 Theory Hogger has the crowd control and body-blocking to peel Tracer off a target.
- Chromie Score 55 Theory Hogger can ignore or remove crowd control (Hogg Wild), weakening Chromie's Time Stop.
- Cho'gall Score 54 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Cho'gall relies on channelled abilities.
- Deckard Score 54 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Deckard relies on channelled abilities.
- Fenix Score 53 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Fenix relies on channelled abilities.
- Probius Score 53 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Probius's summoned units quickly.
- Tassadar Score 53 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Tassadar relies on channelled abilities.
- Zagara Score 53 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Zagara's summoned units quickly.
- Cassia Score 51 Theory Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Cassia relies on channelled abilities.
Hogger is weak against
Score 1–100 for their net edge over Hogger's kit
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Why? 3
- CuratedReaper's Mark deals 2% of maximum Health per second and Soul Rip heals Malthael for a share of Hogger's big pool, so Hogger's 2260 Health and Meat sustain feed Malthael instead of outlasting him.via Reaper's Mark, Soul Rip, Loot Hoard
- TheoryMalthael reduces healing received (Touch of Death), which blunts Hogger's self-healing in melee range. Only when Malthael takes Touch of Death.
- TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Hogger hardest.
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Why? 2
- CuratedHogger has no dependable gap closer beyond Hogg Wild's fixed-direction spin, so Crippling Spores and Dryad's Swiftness let Lunara keep Nature's Toxin ticking while staying outside his chain range.via Crippling Spores, Dryad's Swiftness, Nature's Toxin, Hogg Wild
- TheoryLunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Hogger hardest. Only when Lunara takes Invigorating Spores.
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Why? 5
- CuratedMinigun adds percent-maximum-Health damage to Tychus's rapid Basic Attacks, and Overkill keeps hitting from range while Hogger's only reach is a Hogg Wild spin he cannot steer once started.via Minigun, Overkill, Hogg Wild
- TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Hogger hardest.
- TheoryHogger can interrupt channels with stun (Staggering Blow, Shockwave), and Tychus relies on channelled abilities.
- TheoryHogger's area damage (Staggering Blow, Loot Hoard) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- TheoryHogger reduces enemy Armor (Power Spike), offsetting Tychus's Spell Armor. Only when Hogger takes Power Spike. Tychus must also take Neosteel Coating.
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Why? 2
- TheoryRehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Hogger hardest. Only when Rehgar takes Hunger of the Wolf.
- TheoryRehgar reduces healing received (Purification), which blunts Hogger's self-healing in melee range. Only when Rehgar takes Purification.
15 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Ana Score 63 Theory Ana reduces healing received (Biotic Grenade), which blunts Hogger's self-healing in melee range.
- Kael'thas Score 59 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Hogger hardest. Only when Kael'thas takes Burned Flesh.
- Orphea Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Hogger hardest. Only when Orphea takes Bond of Anguish.
- Raynor Score 59 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Hogger hardest. Only when Raynor takes Bounty Hunter.
- Tyrande Score 59 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Hogger hardest. Only when Tyrande takes Empower.
- Valla Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Hogger hardest. Only when Valla takes Manticore.
- D.Va Score 56 Theory D.Va reduces healing received (Aggression Matrix), which blunts Hogger's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- Leoric Score 56 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Hogger hardest.
- Lúcio Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Hogger's self-healing in melee range. Only when Lúcio takes Mixing Fire.
- Stitches Score 56 Theory Stitches reduces healing received (Master Hooker), which blunts Hogger's self-healing in melee range. Only when Stitches takes Master Hooker.
- Varian Score 56 Theory Varian reduces healing received (Mortal Strike), which blunts Hogger's self-healing in melee range. Only when Varian takes Mortal Strike.
- Sylvanas Score 54 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Hogger hardest. Only when Sylvanas takes Overwhelming Affliction.
- Hanzo Score 52 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Hogger hardest. Only when Hanzo takes Giant Slayer.
- Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Hogger hardest. Only when Lt. Morales takes Bedside Manner.
- Zul'jin Score 52 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Hogger hardest. Only when Zul'jin takes No Mercy!.
Hogger works well with
Score 1–100 for how well the kits combine
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Why? 5
- CuratedShockwave's initial slam stuns for 1.5 seconds, longer than Flamestrike's 1-second delay, so Kael'thas can land an empowered Flamestrike on everyone Hogger catches. Only when Hogger takes Shockwave (level 10).via Shockwave, Flamestrike, Verdant Spheres
- TheoryHogger peels divers off Kael'thas, who cannot escape alone.
- TheoryHogger's stun (Staggering Blow, Shockwave) holds targets still for Kael'thas's burst.
- TheoryHogger starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- TheoryHogger holds the front line, giving Kael'thas room to deal damage from behind it.
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Why? 2
- CuratedMassive Shove pushes a Hero until it hits terrain, so a Loot Hoard dropped nearby ends the shove early in a stun right beside Hogger's Staggering Blow. Only when Stukov takes Massive Shove (level 10).via Massive Shove, Loot Hoard, Staggering Blow
- TheoryHogger holds the front line, giving Stukov room to deal damage from behind it.
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Why? 1
- CuratedDetainment Strike only stuns on terrain collision; a Loot Hoard placed behind an enemy turns an open-field knockback into a stun and bonus damage.via Detainment Strike, Loot Hoard
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Why? 1
- CuratedLoot Hoard acts as terrain for up to 5 seconds, giving Diablo a wall anywhere on the map to slam Shadow Charge targets into for its terrain stun.via Loot Hoard, Shadow Charge
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Why? 4
- TheoryHogger peels divers off Chromie, who cannot escape alone.
- TheoryHogger's stun (Staggering Blow, Shockwave) holds targets still for Chromie's burst.
- TheoryHogger holds the front line, giving Chromie room to deal damage from behind it.
- TheoryHogger starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 3
- TheoryHogger's stun (Staggering Blow, Shockwave) holds targets still for Genji's burst.
- TheoryHogger starts fights on its own terms, giving Genji grouped targets for area burst.
- TheoryHogger's stun (Staggering Blow, Shockwave) lets Genji dive onto a target that cannot walk away.
View 6 more
- Jaina Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Jaina's burst.
2 more reasons
- Hogger starts fights on its own terms, giving Jaina grouped targets for area burst.
- Hogger can protect Jaina's fragile body when the enemy hunts it.
- Kel'Thuzad Score 77 Theory Hogger peels divers off Kel'Thuzad, who cannot escape alone.
3 more reasons
- Hogger's stun (Staggering Blow, Shockwave) holds targets still for Kel'Thuzad's burst.
- Hogger starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- Hogger holds the front line, giving Kel'Thuzad room to deal damage from behind it.
- Kerrigan Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Kerrigan's burst.
2 more reasons
- Hogger starts fights on its own terms, giving Kerrigan grouped targets for area burst.
- Hogger's stun (Staggering Blow, Shockwave) lets Kerrigan dive onto a target that cannot walk away.
- Murky Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Murky's burst.
2 more reasons
- Hogger starts fights on its own terms, giving Murky grouped targets for area burst.
- Hogger can protect Murky's fragile body when the enemy hunts it.
- Probius Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Probius's burst.
2 more reasons
- Hogger starts fights on its own terms, giving Probius grouped targets for area burst.
- Hogger can protect Probius's fragile body when the enemy hunts it.
- Tracer Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Tracer's burst.
2 more reasons
- Hogger starts fights on its own terms, giving Tracer grouped targets for area burst.
- Hogger's stun (Staggering Blow, Shockwave) lets Tracer dive onto a target that cannot walk away.
34 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Valeera Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Valeera's burst.
- Zeratul Score 77 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Zeratul's burst.
- Li-Ming Score 76 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Li-Ming's burst.
- Nova Score 76 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Nova's burst.
- Alarak Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Alarak's burst.
- Azmodan Score 71 Theory Hogger peels divers off Azmodan, who cannot escape alone.
- Gul'dan Score 71 Theory Hogger peels divers off Gul'dan, who cannot escape alone.
- Junkrat Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Junkrat's burst.
- Nazeebo Score 71 Theory Hogger peels divers off Nazeebo, who cannot escape alone.
- Orphea Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Orphea's burst.
- Raynor Score 71 Theory Hogger peels divers off Raynor, who cannot escape alone.
- Sgt. Hammer Score 71 Theory Hogger peels divers off Sgt. Hammer, who cannot escape alone.
- Tassadar Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Tassadar's burst.
- Xal'atath Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Xal'atath's burst.
- Zul'jin Score 71 Theory Hogger peels divers off Zul'jin, who cannot escape alone.
- Hanzo Score 68 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Hanzo's burst.
- Abathur Score 60 Theory Hogger can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Hogger can protect The Lost Vikings's fragile body when the enemy hunts it.
- Ana Score 57 Theory Hogger holds the front line, giving Ana room to deal damage from behind it.
- Anduin Score 57 Theory Hogger holds the front line, giving Anduin room to deal damage from behind it.
- Artanis Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Artanis dive onto a target that cannot walk away.
- Deckard Score 57 Theory Hogger holds the front line, giving Deckard room to deal damage from behind it.
- Gazlowe Score 57 Theory Hogger holds the front line, giving Gazlowe room to deal damage from behind it.
- Greymane Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Greymane dive onto a target that cannot walk away.
- Illidan Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Illidan dive onto a target that cannot walk away.
- Kharazim Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Kharazim dive onto a target that cannot walk away.
- Lt. Morales Score 57 Theory Hogger holds the front line, giving Lt. Morales room to deal damage from behind it.
- Maiev Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Maiev dive onto a target that cannot walk away.
- Mephisto Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Mephisto dive onto a target that cannot walk away.
- Qhira Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Qhira dive onto a target that cannot walk away.
- Sonya Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Sonya dive onto a target that cannot walk away.
- The Butcher Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets The Butcher dive onto a target that cannot walk away.
- Thrall Score 57 Theory Hogger's stun (Staggering Blow, Shockwave) lets Thrall dive onto a target that cannot walk away.
- Whitemane Score 57 Theory Hogger holds the front line, giving Whitemane room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Hogger
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryHogger can stand on Hanamura Temple's payload and absorb pressure.
- TheoryHogger can start the fights Hanamura Temple's objective forces.
- TheoryHogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Hanamura Temple's pushing objective.
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Why? 3
- TheoryHogger's percent-Health damage (Headbanger) speeds up Alterac Pass's race against neutral units. Only when Hogger takes Headbanger.
- TheoryHogger can start the fights Alterac Pass's objective forces.
- TheoryHogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Alterac Pass's pushing objective.
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Why? 3
- TheoryHogger's percent-Health damage (Headbanger) speeds up Battlefield of Eternity's race against neutral units. Only when Hogger takes Headbanger.
- TheoryHogger can start the fights Battlefield of Eternity's objective forces.
- TheoryHogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Battlefield of Eternity's pushing objective.
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Why? 3
- TheoryHogger's percent-Health damage (Headbanger) speeds up Infernal Shrines's race against neutral units. Only when Hogger takes Headbanger.
- TheoryHogger can start the fights Infernal Shrines's objective forces.
- TheoryHogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Infernal Shrines's pushing objective.
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Why? 2
- TheoryHogger's percent-Health damage (Headbanger) speeds up Garden of Terror's race against neutral units. Only when Hogger takes Headbanger.
- TheoryHogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Garden of Terror's pushing objective.
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Why? 2
- TheoryHogger's percent-Health damage (Headbanger) speeds up Haunted Mines's race against neutral units. Only when Hogger takes Headbanger.
- TheoryHogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Haunted Mines's pushing objective.
View 11 more
- Braxis Holdout Score 60 Theory Hogger can start the fights Braxis Holdout's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Braxis Holdout's pushing objective.
- Braxis Outpost Score 60 Theory Hogger can start the fights Braxis Outpost's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) holds Braxis Outpost's single lane.
- Industrial District Score 60 Theory Hogger can start the fights Industrial District's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) holds Industrial District's single lane.
- Lost Cavern Score 60 Theory Hogger can start the fights Lost Cavern's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) holds Lost Cavern's single lane.
- Silver City Score 60 Theory Hogger can start the fights Silver City's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) holds Silver City's single lane.
- Sky Temple Score 60 Theory Hogger can start the fights Sky Temple's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Sky Temple's pushing objective.
- Volskaya Foundry Score 60 Theory Hogger can start the fights Volskaya Foundry's objective forces.
1 more reason
- Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Volskaya Foundry's pushing objective.
- Blackheart's Bay Score 55 Theory Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Blackheart's Bay's pushing objective.
- Dragon Shire Score 55 Theory Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Dragon Shire's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Towers of Doom Score 55 Theory Hogger's waveclear (Staggering Blow, Loot Hoard) helps hold lanes against Towers of Doom's pushing objective.
Talents
Talents by level
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Level 1
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Journeyman Cooking W Quest
Each Hero hit by Ez-Thro Dynamite heals you for 8% of maximum Health. Quest: Hitting Heroes with Ez-Thro Dynamite permanently increases your maximum Health by 10, to a maximum of 750 bonus Health.
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Bones to Gnaw Trait
Loot Hoard creates a chunk of Meat when it lands. While under the effects of Meat, gain 10 Armor.
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On The Prowl Active
Activate to gain 25 Rage over 8 seconds. Passive: You heal for 7 (+4% per level) Health every second, increased by 2% per point of Rage.
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Level 4
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Brute Force Q Quest
Increase the range of Loot Hoard by 25% and its damage by 50%. Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, to a maximum of 150 bonus damage. Enemy Heroes that hit terrain grant an additional 6 damage.
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Aggro Range E
Increase Hogg Wild's radius by 20% and each enemy hit generates 0.5 Rage, increased to 2 against Heroes.
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Hogger's Joggers Passive
While above 35Rage, gain 10% increased Movement Speed and healing received. When at or above 50 Rage, increase these bonuses to 15%.
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Level 7
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Dense Blasting Powder W
Instant detonations of Ez-Thro Dynamite creates an additional dynamite behind the Hero hit. Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into three sticks and launches them forward in an arc.
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Garbage Fire Trait
Reduce the cooldown of Loot Hoard by 2 seconds. Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 (+4% per level) damage and are Slowed by 20%.
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Seeing Red Passive
While above 50 Rage, gain 35% Attack Speed and the cooldowns of Staggering Blow and Hogg Wild refresh 30% faster.
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Level 10
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Hoardapult Heroic
Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds. Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
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Shockwave Heroic
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
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Level 13
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Dust Devil E
Gain 25 Armor while Hogg Wild is active and for 4 seconds after. When at or above 50 Rage, increase this Armor to 40.
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Pummel E
Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times. Heroes hit have their Spell Power reduced by 30% for 2 seconds.
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Bloodthirst Passive
Damaging Heroes with Basic Attacks, Staggering Blow, or Hogg Wild heals you for 33% of the damage dealt.
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Level 16
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Headbanger Q
Enemy Heroes Stunned by Staggering Blow take an additional 8% of their maximum Health as damage and are Stunned for an additional 0.5 seconds.
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Kablooie! W
Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%. Passive: Increase Ez-Thro Dynamite's range by 25%.
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Furzerker Passive
Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of the next Basic Attack within 8 seconds by 50%, stacking up to 2 times. When Hogg Wild ends, gain 30% Movement Speed for 2 seconds.
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Level 20
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Secret Stash Heroic
Every 2 seconds, Hoardapults' Loot Hoard randomly launches Ez-Thro Dynamite, prioritizing nearby enemy Heroes. Every 5 seconds, it also launches a chunk of Meat towards Hogger.
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Power Spike Heroic
Hitting Heroes with Shockwave reduces their Armor by 15 for 4 seconds and grants 20 Rage. Passive: Rage's cooldown reduction affects Shockwave's cooldown.
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No Control Active
Activate to cast an untalented Hogg Wild and begin chasing an enemy Hero. After reaching the Hero, bounce to a random nearby enemy Hero. Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby. Cannot be cancelled.
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Anger Management Passive
Increase maximum Rage by 50, raising the maximum bonuses for its cooldown refresh rate to 75% and Hogg Wild's Hero damage to 75%. Passive: Basic Attacks grant 5 additional Rage.
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Abilities and mechanics
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Loot Hoard D Trait
Toss a pile of junk onto the battlefield, dealing 102 (+4% per level) damage in an area, knocking enemies away, and acting as terrain for up to 5 seconds. When the Loot Hoard expires or is destroyed, a chunk of Meat falls out that can be picked up to restore 3% of maximum Health every second for 4 seconds. Reactivate to destroy Loot Hoard.
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Staggering Blow Q Ability
Swing your chain in a wide arc, dealing 140 (+4% per level) damage to enemies hit and knocking them away. If an enemy hits terrain, deal an additional 150 (+4% per level) damage, Stun for 0.75 seconds, and gain 15 Rage.
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Ez-Thro Dynamite W Ability
Toss a bundle of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 (+4% per level) damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing on an enemy Hero granting Hogger 10 Rage.
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Hogg Wild E Ability
After 0.25 seconds, become Unstoppable and uncontrollably spin towards the target direction, ricocheting off terrain. Ricocheting off terrain refreshes the duration. Every 0.125 seconds, deal 44 (+4% per level) damage to nearby non-Structure enemies. Damage against Heroes is increased by .5% for each point of Rage.
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Hoardapult R Heroic
Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds. Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
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Shockwave R Heroic
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
Mechanics tags
What the theory layer reads from Hogger's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 20 Jul 2026 Patch Nerfed
2 nerfs
- NerfOn the Prowl: Rage generated on activation 30 → 25Level 1
- NerfHogger's Joggers: Threshold 30 → 35Level 4
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.