Healer · Diablo
Auriel
Archangel of Hope
- Role
- Healer
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 9 Aug 2016
- Last patched
- 29 Jul 2025
Counters and synergies
Auriel is strong against
Score 1–100 for Auriel's net edge once both kits are weighed (50 = neutral)
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Why? 5
- CuratedGo for the Throat spikes one hero; Crystal Aegis on that hero denies the kill that would reset it for a second leap. Only when Auriel takes Crystal Aegis (level 10), and Greymane takes Go for the Throat (level 10).via Crystal Aegis, Go for the Throat
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Greymane's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel has the crowd control and body-blocking to peel Greymane off a target.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) can stop Greymane in the middle of a dive.
- TheoryAuriel reduces enemy Armor (Wrath of Heaven), offsetting Greymane's Physical Armor. Only when Auriel takes Wrath of Heaven. Greymane must also take Thick Skin.
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Why? 3
- CuratedSnipe, and Triple Tap if Nova takes it, commit to one target; Crystal Aegis puts that target in Stasis so the shots are wasted, or Resurrect undoes the pick if it lands.via Crystal Aegis, Resurrect, Snipe, Triple Tap
- TheoryAuriel can deny a burst window, wasting Nova's cooldowns.
- TheoryAuriel's healing undoes the chip damage Nova lands from range.
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Why? 2
- CuratedPyroblast's slow fireball gives Auriel time to Crystal Aegis its target, and the energy stored through Bestow Hope lets Ray of Heaven heal the splash damage afterwards. Only when Auriel takes Crystal Aegis (level 10), and Kael'thas takes Pyroblast (level 10).via Crystal Aegis, Bestow Hope, Ray of Heaven, Pyroblast
- TheoryAuriel can deny a burst window, wasting Kael'thas's cooldowns.
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Why? 4
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Artanis's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel has the crowd control and body-blocking to peel Artanis off a target.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) can stop Artanis in the middle of a dive.
- TheoryAuriel reduces enemy Armor (Wrath of Heaven), offsetting Artanis's Physical Armor. Only when Auriel takes Wrath of Heaven. Artanis must also take Reactive Parry.
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Why? 4
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Hanzo's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel can deny a burst window, wasting Hanzo's cooldowns.
- TheoryAuriel's healing undoes the chip damage Hanzo lands from range.
- TheoryAuriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Hanzo relies on channelled abilities.
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Why? 4
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Illidan's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel has the crowd control and body-blocking to peel Illidan off a target.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) can stop Illidan in the middle of a dive.
- TheoryAuriel reduces enemy Armor (Wrath of Heaven), offsetting Illidan's Physical Armor. Only when Auriel takes Wrath of Heaven. Illidan must also take Reflexive Block.
View 5 more
- Kharazim Score 77 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Kharazim's damage. Only when Auriel takes Blinding Flash.
3 more reasons
- Auriel has the crowd control and body-blocking to peel Kharazim off a target.
- Auriel's stun (Detainment Strike, Heavy Burden) can stop Kharazim in the middle of a dive.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Kharazim's Physical Armor. Only when Auriel takes Wrath of Heaven. Kharazim must also take Earth Ally or Sixth Sense.
- Orphea Score 77 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Orphea's damage. Only when Auriel takes Blinding Flash.
3 more reasons
- Auriel can deny a burst window, wasting Orphea's cooldowns.
- Auriel's healing undoes the chip damage Orphea lands from range.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Orphea's Spell Armor. Only when Auriel takes Wrath of Heaven. Orphea must also take Determination.
- The Butcher Score 77 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of The Butcher's damage. Only when Auriel takes Blinding Flash.
3 more reasons
- Auriel has the crowd control and body-blocking to peel The Butcher off a target.
- Auriel's stun (Detainment Strike, Heavy Burden) can stop The Butcher in the middle of a dive.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting The Butcher's Physical Armor. Only when Auriel takes Wrath of Heaven. The Butcher must also take Block.
- Thrall Score 77 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Thrall's damage. Only when Auriel takes Blinding Flash.
3 more reasons
- Auriel has the crowd control and body-blocking to peel Thrall off a target.
- Auriel's stun (Detainment Strike, Heavy Burden) can stop Thrall in the middle of a dive.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Thrall's Physical Armor. Only when Auriel takes Wrath of Heaven. Thrall must also take Feral Resilience.
- Xal'atath Score 77 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Xal'atath's damage. Only when Auriel takes Blinding Flash.
3 more reasons
- Auriel can deny a burst window, wasting Xal'atath's cooldowns.
- Auriel's healing undoes the chip damage Xal'atath lands from range.
- Auriel reduces enemy Armor (Wrath of Heaven), offsetting Xal'atath's Spell Armor. Only when Auriel takes Wrath of Heaven. Xal'atath must also take Cloak of Shadows or Dark Heart's Protection.
40 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Genji Score 76 Theory Auriel has the crowd control and body-blocking to peel Genji off a target.
- Kerrigan Score 76 Theory Auriel has the crowd control and body-blocking to peel Kerrigan off a target.
- Fenix Score 72 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Fenix's damage. Only when Auriel takes Blinding Flash.
- Li-Ming Score 72 Theory Auriel can deny a burst window, wasting Li-Ming's cooldowns.
- Tychus Score 72 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Tychus's damage. Only when Auriel takes Blinding Flash.
- Jaina Score 69 Theory Auriel can deny a burst window, wasting Jaina's cooldowns.
- Kel'Thuzad Score 69 Theory Auriel can deny a burst window, wasting Kel'Thuzad's cooldowns.
- Mephisto Score 69 Theory Auriel has the crowd control and body-blocking to peel Mephisto off a target.
- Probius Score 69 Theory Auriel can deny a burst window, wasting Probius's cooldowns.
- Qhira Score 69 Theory Auriel has the crowd control and body-blocking to peel Qhira off a target.
- Sonya Score 69 Theory Auriel has the crowd control and body-blocking to peel Sonya off a target.
- Zul'jin Score 69 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Zul'jin's damage. Only when Auriel takes Blinding Flash.
- Tassadar Score 67 Theory Auriel can deny a burst window, wasting Tassadar's cooldowns.
- Falstad Score 66 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Falstad's damage. Only when Auriel takes Blinding Flash.
- Samuro Score 66 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Samuro's damage. Only when Auriel takes Blinding Flash.
- Tyrande Score 66 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Tyrande's damage. Only when Auriel takes Blinding Flash.
- Valla Score 66 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Valla's damage. Only when Auriel takes Blinding Flash.
- Cassia Score 65 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Cassia's damage. Only when Auriel takes Blinding Flash.
- Chromie Score 65 Theory Auriel can deny a burst window, wasting Chromie's cooldowns.
- Junkrat Score 65 Theory Auriel can deny a burst window, wasting Junkrat's cooldowns.
- Maiev Score 65 Theory Auriel has the crowd control and body-blocking to peel Maiev off a target.
- Murky Score 64 Theory Auriel can deny a burst window, wasting Murky's cooldowns.
- Raynor Score 62 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Raynor's damage. Only when Auriel takes Blinding Flash.
- Sgt. Hammer Score 62 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Sgt. Hammer's damage. Only when Auriel takes Blinding Flash.
- Alarak Score 60 Theory Auriel can deny a burst window, wasting Alarak's cooldowns.
- Tracer Score 60 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Tracer's damage. Only when Auriel takes Blinding Flash.
- Lunara Score 59 Theory Auriel's healing undoes the chip damage Lunara lands from range.
- Zagara Score 59 Theory Auriel's healing undoes the chip damage Zagara lands from range.
- Azmodan Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Azmodan relies on channelled abilities.
- E.T.C. Score 57 Theory Auriel reduces enemy Armor (Wrath of Heaven), offsetting E.T.C.'s Physical Armor. Only when Auriel takes Wrath of Heaven. E.T.C. must also take Block Party.
- Imperius Score 57 Theory Auriel reduces enemy Armor (Wrath of Heaven), offsetting Imperius's Spell Armor. Only when Auriel takes Wrath of Heaven. Imperius must also take Impervious.
- Li Li Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Li Li relies on channelled abilities.
- Lt. Morales Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Lt. Morales relies on channelled abilities.
- Stukov Score 57 Theory Auriel reduces enemy Armor (Wrath of Heaven), offsetting Stukov's Physical Armor. Only when Auriel takes Wrath of Heaven. Stukov must also take Biotic Armor.
- Whitemane Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Whitemane relies on channelled abilities.
- Malthael Score 56 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Malthael's damage. Only when Auriel takes Blinding Flash.
- Xul Score 56 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Xul's damage. Only when Auriel takes Blinding Flash.
- Malfurion Score 55 Theory Auriel's healing undoes the chip damage Malfurion lands from range.
- Valeera Score 54 Theory Auriel has the crowd control and body-blocking to peel Valeera off a target.
- Zeratul Score 54 Theory Auriel has the crowd control and body-blocking to peel Zeratul off a target.
Auriel is weak against
Score 1–100 for their net edge over Auriel's kit
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Why? 3
- CuratedRay of Heaven releases Auriel's stored energy in one burst; a well-timed Biotic Grenade on her team turns that whole store into nothing.via Biotic Grenade, Ray of Heaven, Bestow Hope
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Auriel's healing.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Auriel relies on channelled abilities. Only when Auriel takes Resurrect.
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Why? 2
- TheoryDehaka reduces healing received (Paralyzing Enzymes), which cuts into Auriel's healing. Only when Dehaka takes Paralyzing Enzymes.
- TheoryDehaka can interrupt channels with stun (Drag), and Auriel relies on channelled abilities. Only when Auriel takes Resurrect.
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Why? 2
- TheoryGarrosh reduces healing received (Body Check), which cuts into Auriel's healing. Only when Garrosh takes Body Check.
- TheoryGarrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Auriel relies on channelled abilities. Only when Auriel takes Resurrect.
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Why? 2
- TheoryLúcio reduces healing received (Mixing Fire), which cuts into Auriel's healing. Only when Lúcio takes Mixing Fire.
- TheoryLúcio can interrupt channels with stun (Heavy Casters), and Auriel relies on channelled abilities. Only when Lúcio takes Heavy Casters. Auriel must also take Resurrect.
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Why? 2
- TheoryStitches reduces healing received (Master Hooker), which cuts into Auriel's healing. Only when Stitches takes Master Hooker.
- TheoryStitches can interrupt channels with stun (Gorge), and Auriel relies on channelled abilities. Only when Stitches takes Gorge. Auriel must also take Resurrect.
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Why? 2
- TheoryVarian reduces healing received (Mortal Strike), which cuts into Auriel's healing. Only when Varian takes Mortal Strike.
- TheoryVarian can interrupt channels with silence (Taunt), and Auriel relies on channelled abilities. Only when Varian takes Taunt. Auriel must also take Resurrect.
5 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- D.Va Score 60 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Auriel's healing. Only when D.Va takes Aggression Matrix.
- Deckard Score 60 Theory Deckard reduces healing received (Emerald), which cuts into Auriel's healing. Only when Deckard takes Emerald.
- Rehgar Score 60 Theory Rehgar reduces healing received (Purification), which cuts into Auriel's healing. Only when Rehgar takes Purification.
- Cho'gall Score 52 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Auriel's healing. Only when Cho'gall takes Enraged Regeneration.
- Nazeebo Score 51 Theory Nazeebo reduces healing received (Annihilating Spirit), which cuts into Auriel's healing. Only when Nazeebo takes Annihilating Spirit.
Auriel works well with
Score 1–100 for how well the kits combine
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Why? 1
- CuratedBestow Hope converts 30% of an ally's hero damage into healing energy, and Tychus' Minigun deals huge sustained damage to heroes.via Bestow Hope, Minigun
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Why? 1
- CuratedBestow Hope on Valla turns her constant Hatred-boosted attacks into Ray of Heaven energy, and Will of Heaven (level 16) adds 20% attack speed on top.via Bestow Hope, Will of Heaven, Hatred
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Why? 1
- CuratedDetainment Strike only stuns on terrain collision; a Loot Hoard placed behind an enemy turns an open-field knockback into a stun and bonus damage.via Detainment Strike, Loot Hoard
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Why? 1
- CuratedCrystal Aegis on Muradin after a Dwarf Toss lets him survive the collapse, and its 255-damage burst hits the heroes crowding him. Only when Auriel takes Crystal Aegis (level 10).via Crystal Aegis, Dwarf Toss
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Why? 3
- TheoryAuriel can save Artanis once the dive is committed.
- TheoryAuriel can keep Artanis alive through a dive.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Artanis dive onto a target that cannot walk away.
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Why? 3
- TheoryAuriel can save Genji once the dive is committed.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) holds targets still for Genji's burst.
- TheoryAuriel's stun (Detainment Strike, Heavy Burden) lets Genji dive onto a target that cannot walk away.
View 6 more
- Illidan Score 77 Theory Auriel can save Illidan once the dive is committed.
2 more reasons
- Auriel can keep Illidan alive through a dive.
- Auriel's stun (Detainment Strike, Heavy Burden) lets Illidan dive onto a target that cannot walk away.
- Kerrigan Score 77 Theory Auriel can save Kerrigan once the dive is committed.
3 more reasons
- Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Kerrigan's burst.
- Auriel can keep Kerrigan alive through a dive.
- Auriel's stun (Detainment Strike, Heavy Burden) lets Kerrigan dive onto a target that cannot walk away.
- Maiev Score 77 Theory Auriel can save Maiev once the dive is committed.
2 more reasons
- Auriel can keep Maiev alive through a dive.
- Auriel's stun (Detainment Strike, Heavy Burden) lets Maiev dive onto a target that cannot walk away.
- Qhira Score 77 Theory Auriel can save Qhira once the dive is committed.
2 more reasons
- Auriel can keep Qhira alive through a dive.
- Auriel's stun (Detainment Strike, Heavy Burden) lets Qhira dive onto a target that cannot walk away.
- Sonya Score 77 Theory Auriel can save Sonya once the dive is committed.
2 more reasons
- Auriel can keep Sonya alive through a dive.
- Auriel's stun (Detainment Strike, Heavy Burden) lets Sonya dive onto a target that cannot walk away.
- The Butcher Score 77 Theory Auriel can save The Butcher once the dive is committed.
2 more reasons
- Auriel can keep The Butcher alive through a dive.
- Auriel's stun (Detainment Strike, Heavy Burden) lets The Butcher dive onto a target that cannot walk away.
29 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Thrall Score 77 Theory Auriel can save Thrall once the dive is committed.
- Tracer Score 77 Theory Auriel can save Tracer once the dive is committed.
- Valeera Score 77 Theory Auriel can save Valeera once the dive is committed.
- Zeratul Score 77 Theory Auriel can save Zeratul once the dive is committed.
- Chromie Score 75 Theory Auriel peels divers off Chromie, who cannot escape alone.
- Kael'thas Score 75 Theory Auriel peels divers off Kael'thas, who cannot escape alone.
- Kel'Thuzad Score 75 Theory Auriel peels divers off Kel'Thuzad, who cannot escape alone.
- Greymane Score 71 Theory Auriel can save Greymane once the dive is committed.
- Jaina Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Jaina's burst.
- Kharazim Score 71 Theory Auriel can save Kharazim once the dive is committed.
- Li-Ming Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Li-Ming's burst.
- Mephisto Score 71 Theory Auriel can save Mephisto once the dive is committed.
- Murky Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Murky's burst.
- Nova Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Nova's burst.
- Probius Score 71 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Probius's burst.
- Azmodan Score 65 Theory Auriel peels divers off Azmodan, who cannot escape alone.
- Gul'dan Score 65 Theory Auriel peels divers off Gul'dan, who cannot escape alone.
- Nazeebo Score 65 Theory Auriel peels divers off Nazeebo, who cannot escape alone.
- Raynor Score 65 Theory Auriel peels divers off Raynor, who cannot escape alone.
- Sgt. Hammer Score 65 Theory Auriel peels divers off Sgt. Hammer, who cannot escape alone.
- Zul'jin Score 65 Theory Auriel peels divers off Zul'jin, who cannot escape alone.
- Alarak Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Alarak's burst.
- Hanzo Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Hanzo's burst.
- Junkrat Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Junkrat's burst.
- Orphea Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Orphea's burst.
- Tassadar Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Tassadar's burst.
- Xal'atath Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Xal'atath's burst.
- Abathur Score 60 Theory Auriel can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Auriel can protect The Lost Vikings's fragile body when the enemy hunts it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Auriel
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
No map rule matches this hero yet.
Talents
Talents by level
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Level 1
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Increasing Clarity Q Quest
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
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Righteous Assault Q
Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.
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Searing Light W
Ray of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.
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Level 4
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Majestic Span Q
Increases the radius of Sacred Sweep by 15%.
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Heavy Burden E
Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow amount and duration doubled on enemies it Stuns. Passive: Increase Detainment Strikes' Stun duration by 0.25 seconds.
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Repeated Offense E Quest
Enemies hit by Detainment Strike are knocked back 30% farther. Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60. Reward: After stunning 6 Heroes, increase this damage bonus to 250.
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Level 7
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Glimmer of Hope W
Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
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Empathic Link Trait
Auriel stores 25% of damage taken by allies with Bestow Hope.
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Energized Cord Trait
Increases the energy stored from Auriel's Basic Attacks to 130% of the damage against Heroes and 70% of the damage against non-Heroes. Does not affect Auriel's Bestow Hope ally. Passive: Increase Basic Attack Range by 1.1.
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Level 10
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Resurrect Heroic
Channel on the spirit of a dead ally for 1 second. After a 3 second delay, they are brought back to life with 100% of their maximum Health at the location where they died. Auriel can use this ability while dead to resurrect herself.
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Crystal Aegis Heroic
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
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Level 13
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Blinding Flash Q
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
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Converging Force Q
Enemies hit by the outer area are pushed slightly toward the center.
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Piercing Lash E
Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit.
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Level 16
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Reservoir of Hope W Quest
Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 55.
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Will of Heaven Trait
Allies with Bestow Hope gain 20% Attack Speed. Passive: Auriel gains 10% increased Basic Attack Damage.
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Wrath of Heaven Trait
Allies with Bestow Hope gain 15% Spell Power. Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 20 for 3 seconds.
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Level 20
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Light Speed Heroic
Resurrected allies gain 200% increased Movement Speed, decaying over 4 seconds. While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.
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Diamond Resolve Heroic
When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 75%.
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Angelic Flight Active
After 2 seconds, fly to a target location.
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Shield of Hope Active
Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.
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Abilities and mechanics
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Bestow Hope D Trait
Passive: 70% of the damage Auriel deals to Heroes and 35% dealt to non-Heroes is stored as energy. Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time. Auriel can store up to 475 (+4% per level) energy.
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Sacred Sweep Q Ability
Sweep the area with sacred power, dealing 40 (+4% per level) damage to enemies and an additional 160 (+4% per level) damage to enemies caught in the center.
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Ray of Heaven W Ability
Consume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
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Detainment Strike E Ability
Deal 55 (+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 (+4% per level) damage.
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Crystal Aegis R Heroic
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
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Resurrect R Heroic
Channel on the spirit of a dead ally for 1 second. After a 3 second delay, they are brought back to life with 100% of their maximum Health at the location where they died. Auriel can use this ability while dead to resurrect herself.
Mechanics tags
What the theory layer reads from Auriel's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 29 Jul 2025 Patch Buffed
1 buff
- BuffRepeated Offense: Knockback strength 28% → 30%Level 4
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1 buff
- BuffRepeated Offense: Knockback strength 28% → 30%Level 4
- Heroes of the Storm Live Patch Notes, 15 May 2025 Patch Nerfed
2 nerfs
- NerfBestow Hope [Trait D]: Energy stored 40% → 35%Base
- NerfBestow Hope [Trait D]: Energy stored 80% → 70%Base
- Heroes of the Storm Live Patch Notes, 12 Mar 2025 Patch Nerfed
1 nerf
- NerfBestow Hope: Energy stored 50% → 40%Base
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1 nerf
- NerfBestow Hope: Energy stored 50% → 40%Base
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6 buffs, 1 nerf, 1 other change
- BuffBestow Hope: Energy stored 60% → 80%Base
- BuffBestow Hope: Energy stored 20% → 50%Base
- ChangeSearing Light: Effect changed (see Blizzard's notes)Level 1
- BuffEnergized Cord: Effect changed (see Blizzard's notes)Level 7
- BuffResurrect: Delay before resurrection 5 s → 3 sLevel 10
- NerfReservoir of Hope: Effect changed (see Blizzard's notes)Level 16
- BuffWrath of Heaven: Armor reduction 10 → 20Level 16
- BuffWrath of Heaven: Spell Power 10% → 15%Level 16
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3 buffs, 1 nerf, 1 other change
- ChangeSearing Light: Effect changed (see Blizzard's notes)Level 1
- BuffEnergized Cord: Effect changed (see Blizzard's notes)Level 7
- NerfReservoir of Hope: Effect changed (see Blizzard's notes)Level 16
- BuffWrath of Heaven: Armor reduction 10 → 20Level 16
- BuffWrath of Heaven: Spell Power 10% → 15%Level 16
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.