Ranged Assassin · Classic
Orphea
Heir of Raven Court
- Role
- Ranged Assassin
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 13 Nov 2018
- Last patched
- 29 Jul 2025
Counters and synergies
Orphea is strong against
Score 1–100 for Orphea's net edge once both kits are weighed (50 = neutral)
-
Why? 7
- CuratedShadow Waltz's dash carries Orphea out of Zombie Wall, and Overflowing Chaos healing outlasts Nazeebo's damage over time in a long lane trade.via Shadow Waltz, Zombie Wall, Overflowing Chaos, Plague of Toads
- TheoryOrphea's area damage (Shadow Waltz, Chomp) clears Nazeebo's summoned units quickly.
- TheoryOrphea can poke Nazeebo from range (Shadow Waltz, Chomp), and Nazeebo has few ways to dodge or disengage.
- TheoryOrphea reduces enemy Armor (Dead Magic), offsetting Nazeebo's Spell Armor. Only when Orphea takes Dead Magic. Nazeebo must also take Superstition.
- TheoryOrphea can interrupt channels with stun (Crushing Jaws), and Nazeebo relies on channelled abilities. Only when Orphea takes Crushing Jaws. Nazeebo must also take Ravenous Spirit.
- TheoryNazeebo brings Spell Armor (Superstition), which blunts Orphea's ability burst. Only when Nazeebo takes Superstition.
- TheoryNazeebo can deny a burst window (Ice Block), wasting Orphea's cooldowns. Only when Nazeebo takes Ice Block.
-
Why? 5
- CuratedAncient Spear is Sonya's only basic gap closer, and Backbiter's dash after Chomp plus Dread's slow let Orphea kite her while Chaos attacks heal back the damage. Only when Orphea takes Backbiter (level 4).via Ancient Spear, Backbiter, Chomp, Dread, Overflowing Chaos
- TheoryOrphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Sonya hardest. Only when Orphea takes Bond of Anguish.
- TheoryOrphea reduces enemy Armor (Dead Magic), offsetting Sonya's Physical Armor. Only when Orphea takes Dead Magic. Sonya must also take Tough As Nails.
- TheoryOrphea's stun (Crushing Jaws) can stop Sonya in the middle of a dive. Only when Orphea takes Crushing Jaws.
- TheorySonya can block or armor against Basic Attacks (Tough As Nails), which Orphea relies on for damage. Only when Sonya takes Tough As Nails.
-
Why? 7
- CuratedChomp hits a grouped Viking trio at once, and either Heroic punishes the clump: Crushing Jaws pulls all nearby Vikings to one point, or Eternal Feast keeps repeating while it hits Heroes.via Crushing Jaws, Chomp, Eternal Feast
- TheoryOrphea's burst (Chomp, Dread) can delete The Lost Vikings's small Health pool before help arrives.
- TheoryOrphea clears waves quickly (Shadow Waltz, Chomp), so The Lost Vikings's lane pressure buys less.
- TheoryOrphea reduces enemy Armor (Dead Magic), offsetting The Lost Vikings's Physical Armor. Only when Orphea takes Dead Magic. The Lost Vikings must also take Olaf the Stout.
- TheoryOrphea can interrupt channels with stun (Crushing Jaws), and The Lost Vikings relies on channelled abilities. Only when Orphea takes Crushing Jaws. The Lost Vikings must also take Play Again!.
- TheoryThe Lost Vikings can deny a burst window (Jump!), wasting Orphea's cooldowns.
- TheoryThe Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Orphea relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
-
Why? 3
- TheoryOrphea's burst (Chomp, Dread) can delete Nova's small Health pool before help arrives.
- TheoryOrphea's area damage (Shadow Waltz, Chomp) clears Nova's summoned units quickly.
- TheoryOrphea brings Spell Armor (Determination), which blunts Nova's ability burst. Only when Orphea takes Determination.
-
Why? 3
- TheoryOrphea's burst (Chomp, Dread) can delete Abathur's small Health pool before help arrives.
- TheoryOrphea's area damage (Shadow Waltz, Chomp) clears Abathur's summoned units quickly.
- TheoryOrphea clears waves quickly (Shadow Waltz, Chomp), so Abathur's lane pressure buys less.
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Why? 3
- TheoryOrphea's burst (Chomp, Dread) can delete Probius's small Health pool before help arrives.
- TheoryOrphea's area damage (Shadow Waltz, Chomp) clears Probius's summoned units quickly.
- TheoryOrphea reduces enemy Armor (Dead Magic), offsetting Probius's Spell Armor. Only when Orphea takes Dead Magic. Probius must also take Photon Barrier.
View 3 more
- Azmodan Score 69 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Azmodan's summoned units quickly.
2 more reasons
- Orphea can poke Azmodan from range (Shadow Waltz, Chomp), and Azmodan has few ways to dodge or disengage.
- Orphea can interrupt channels with stun (Crushing Jaws), and Azmodan relies on channelled abilities. Only when Orphea takes Crushing Jaws.
- Li-Ming Score 68 Theory Orphea's burst (Chomp, Dread) can delete Li-Ming's small Health pool before help arrives.
2 more reasons
- Orphea reduces enemy Armor (Dead Magic), offsetting Li-Ming's Spell Armor. Only when Orphea takes Dead Magic. Li-Ming must also take Force Armor.
- Orphea can interrupt channels with stun (Crushing Jaws), and Li-Ming relies on channelled abilities. Only when Orphea takes Crushing Jaws. Li-Ming must also take Disintegrate.
- Kael'thas Score 65 Theory Orphea can poke Kael'thas from range (Shadow Waltz, Chomp), and Kael'thas has few ways to dodge or disengage.
1 more reason
- Orphea brings Spell Armor (Determination), which blunts Kael'thas's ability burst. Only when Orphea takes Determination.
33 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- D.Va Score 63 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like D.Va hardest. Only when Orphea takes Bond of Anguish.
- Hanzo Score 62 Theory Orphea brings Spell Armor (Determination), which blunts Hanzo's ability burst. Only when Orphea takes Determination.
- Raynor Score 62 Theory Orphea can poke Raynor from range (Shadow Waltz, Chomp), and Raynor has few ways to dodge or disengage.
- Kel'Thuzad Score 61 Theory Orphea can poke Kel'Thuzad from range (Shadow Waltz, Chomp), and Kel'Thuzad has few ways to dodge or disengage.
- Blaze Score 60 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Blaze hardest. Only when Orphea takes Bond of Anguish.
- Diablo Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Diablo hardest. Only when Orphea takes Bond of Anguish.
- E.T.C. Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like E.T.C. hardest. Only when Orphea takes Bond of Anguish.
- Garrosh Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Garrosh hardest. Only when Orphea takes Bond of Anguish.
- Gazlowe Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Gazlowe hardest. Only when Orphea takes Bond of Anguish.
- Hogger Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Hogger hardest. Only when Orphea takes Bond of Anguish.
- Xul Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Xul hardest. Only when Orphea takes Bond of Anguish.
- Yrel Score 59 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Yrel hardest. Only when Orphea takes Bond of Anguish.
- Cho'gall Score 57 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Cho'gall hardest. Only when Orphea takes Bond of Anguish.
- Junkrat Score 57 Theory Orphea brings Spell Armor (Determination), which blunts Junkrat's ability burst. Only when Orphea takes Determination.
- Mephisto Score 57 Theory Orphea can interrupt channels with stun (Crushing Jaws), and Mephisto relies on channelled abilities. Only when Orphea takes Crushing Jaws. Mephisto must also take Consume Souls.
- Ragnaros Score 57 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Ragnaros hardest. Only when Orphea takes Bond of Anguish.
- Sgt. Hammer Score 57 Theory Orphea can poke Sgt. Hammer from range (Shadow Waltz, Chomp), and Sgt. Hammer has few ways to dodge or disengage.
- Imperius Score 56 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Imperius hardest. Only when Orphea takes Bond of Anguish.
- Murky Score 56 Theory Orphea's burst (Chomp, Dread) can delete Murky's small Health pool before help arrives.
- Rexxar Score 56 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Rexxar hardest. Only when Orphea takes Bond of Anguish.
- Tychus Score 56 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
- Chromie Score 55 Theory Orphea can poke Chromie from range (Shadow Waltz, Chomp), and Chromie has few ways to dodge or disengage.
- Gul'dan Score 55 Theory Orphea can poke Gul'dan from range (Shadow Waltz, Chomp), and Gul'dan has few ways to dodge or disengage.
- Kerrigan Score 55 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
- Sylvanas Score 55 Theory Orphea clears waves quickly (Shadow Waltz, Chomp), so Sylvanas's lane pressure buys less.
- Zagara Score 55 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Zagara's summoned units quickly.
- Arthas Score 54 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Arthas hardest. Only when Orphea takes Bond of Anguish.
- Jaina Score 54 Theory Orphea's burst (Chomp, Dread) can delete Jaina's small Health pool before help arrives.
- Malfurion Score 54 Theory Orphea's area damage (Shadow Waltz, Chomp) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Muradin Score 54 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Muradin hardest. Only when Orphea takes Bond of Anguish.
- Leoric Score 53 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Leoric hardest. Only when Orphea takes Bond of Anguish.
- Fenix Score 52 Theory Orphea reduces enemy Armor (Dead Magic), offsetting Fenix's Spell Armor. Only when Orphea takes Dead Magic. Fenix must also take Dampening Field.
- Zul'jin Score 52 Theory Orphea can poke Zul'jin from range (Shadow Waltz, Chomp), and Zul'jin has few ways to dodge or disengage.
Orphea is weak against
Score 1–100 for their net edge over Orphea's kit
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Why? 4
- CuratedBlinding Light shuts off Orphea's Overflowing Chaos attacks and their self-healing, while Cassia's Avoidance Armor reduces the physical part of her damage.via Blinding Light, Avoidance, Overflowing Chaos
- TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Orphea's damage.
- TheoryCassia can deny a burst window (War Matron), wasting Orphea's cooldowns. Only when Cassia takes War Matron.
- TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Orphea's Spell Armor. Only when Cassia takes Titan's Revenge. Orphea must also take Determination.
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Why? 5
- CuratedShield Glare Blinds Orphea, so her Chaos-empowered Basic Attacks miss and she loses both the bonus damage and the healing from Overflowing Chaos.via Shield Glare, Overflowing Chaos
- TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Orphea's damage.
- TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Orphea relies on for damage. Only when Johanna takes Divine Fortress.
- TheoryOrphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Johanna hardest. Only when Orphea takes Bond of Anguish.
- TheoryOrphea reduces enemy Armor (Dead Magic), offsetting Johanna's Physical Armor. Only when Orphea takes Dead Magic. Johanna must also take Divine Fortress.
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Why? 5
- CuratedHarden Carapace's Spell Armor blunts Orphea's Ability damage, and Impale catches her once Shadow Waltz's dash has been used.via Harden Carapace, Impale, Shadow Waltz
- TheoryAnub'arak brings Spell Armor (Harden Carapace, The Traitor King), which blunts Orphea's ability burst.
- TheoryOrphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Anub'arak hardest. Only when Orphea takes Bond of Anguish.
- TheoryOrphea's area damage (Shadow Waltz, Chomp) clears Anub'arak's summoned units quickly.
- TheoryOrphea reduces enemy Armor (Dead Magic), offsetting Anub'arak's Spell Armor. Only when Orphea takes Dead Magic.
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Why? 4
- TheoryAuriel can Blind (Blinding Flash), and Basic Attacks are most of Orphea's damage. Only when Auriel takes Blinding Flash.
- TheoryAuriel can deny a burst window, wasting Orphea's cooldowns.
- TheoryAuriel's healing undoes the chip damage Orphea lands from range.
- TheoryAuriel reduces enemy Armor (Wrath of Heaven), offsetting Orphea's Spell Armor. Only when Auriel takes Wrath of Heaven. Orphea must also take Determination.
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Why? 3
- TheoryValeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Orphea's damage.
- TheoryValeera can block or armor against Basic Attacks (Combat Readiness), which Orphea relies on for damage. Only when Valeera takes Combat Readiness.
- TheoryValeera brings Spell Armor (Cloak of Shadows), which blunts Orphea's ability burst. Only when Valeera takes Cloak of Shadows.
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Why? 3
- TheoryBrightwing brings Spell Armor (Pixie Dust), which blunts Orphea's ability burst.
- TheoryBrightwing can deny a burst window, wasting Orphea's cooldowns.
- TheoryBrightwing's healing undoes the chip damage Orphea lands from range.
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- Zarya Score 74 Theory Zarya can deny a burst window, wasting Orphea's cooldowns.
2 more reasons
- Zarya can block or armor against Basic Attacks (Defensive Shielding), which Orphea relies on for damage. Only when Zarya takes Defensive Shielding.
- Zarya brings Spell Armor (Spell Barrier), which blunts Orphea's ability burst. Only when Zarya takes Spell Barrier.
- Kharazim Score 72 Theory Kharazim can deny a burst window, wasting Orphea's cooldowns.
5 more reasons
- Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Orphea relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
- Kharazim brings Spell Armor (Spell Shield), which blunts Orphea's ability burst. Only when Kharazim takes Spell Shield.
- Kharazim's healing undoes the chip damage Orphea lands from range.
- Orphea reduces enemy Armor (Dead Magic), offsetting Kharazim's Physical Armor. Only when Orphea takes Dead Magic. Kharazim must also take Earth Ally or Sixth Sense.
- Orphea's stun (Crushing Jaws) can stop Kharazim in the middle of a dive. Only when Orphea takes Crushing Jaws.
- Uther Score 71 Theory Uther can deny a burst window (Devotion, Divine Shield), wasting Orphea's cooldowns.
2 more reasons
- Uther brings Spell Armor (Spell Shield), which blunts Orphea's ability burst. Only when Uther takes Spell Shield.
- Uther's healing undoes the chip damage Orphea lands from range.
- Mei Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Orphea's damage.
3 more reasons
- Mei can block or armor against Basic Attacks (Skating Away), which Orphea relies on for damage. Only when Mei takes Skating Away.
- Mei brings Spell Armor (Crystallize), which blunts Orphea's ability burst. Only when Mei takes Crystallize.
- Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Mei hardest. Only when Orphea takes Bond of Anguish.
- Deckard Score 66 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Orphea's damage. Only when Deckard takes Respect the Elderly.
1 more reason
- Deckard's healing undoes the chip damage Orphea lands from range.
29 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Qhira Score 66 Theory Qhira can block or armor against Basic Attacks (Upstage), which Orphea relies on for damage. Only when Qhira takes Upstage.
- Alexstrasza Score 65 Theory Alexstrasza can deny a burst window, wasting Orphea's cooldowns.
- Anduin Score 65 Theory Anduin can deny a burst window, wasting Orphea's cooldowns.
- Illidan Score 65 Theory Illidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Orphea relies on for damage.
- Rehgar Score 65 Theory Rehgar can deny a burst window, wasting Orphea's cooldowns.
- Varian Score 65 Theory Varian can block or armor against Basic Attacks (Parry, Overpower), which Orphea relies on for damage.
- Artanis Score 62 Theory Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Orphea's damage. Only when Artanis takes Suppression Pulse.
- Genji Score 62 Theory Genji can deny a burst window (Deflect), wasting Orphea's cooldowns.
- Li Li Score 62 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Orphea's damage.
- Tyrande Score 62 Theory Tyrande brings Spell Armor (Kaldorei Resistance), which blunts Orphea's ability burst. Only when Tyrande takes Kaldorei Resistance.
- Lt. Morales Score 61 Theory Lt. Morales can deny a burst window (Safe Zone), wasting Orphea's cooldowns. Only when Lt. Morales takes Safe Zone.
- Lúcio Score 61 Theory Lúcio can deny a burst window (Summer Anthem), wasting Orphea's cooldowns. Only when Lúcio takes Summer Anthem.
- Samuro Score 61 Theory Samuro can block or armor against Basic Attacks (Deflection), which Orphea relies on for damage. Only when Samuro takes Deflection.
- Mal'Ganis Score 60 Theory Mal'Ganis brings Spell Armor (Necrotic Embrace), which blunts Orphea's ability burst.
- Medivh Score 60 Theory Medivh can deny a burst window, wasting Orphea's cooldowns.
- The Butcher Score 59 Theory The Butcher can block or armor against Basic Attacks (Block), which Orphea relies on for damage. Only when The Butcher takes Block.
- Whitemane Score 59 Theory Whitemane's healing undoes the chip damage Orphea lands from range.
- Lunara Score 57 Theory Lunara brings Spell Armor (Greater Spell Shield), which blunts Orphea's ability burst. Only when Lunara takes Greater Spell Shield.
- Valla Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Orphea's ability burst. Only when Valla takes Gloom.
- Alarak Score 56 Theory Alarak can deny a burst window (Counter-Strike), wasting Orphea's cooldowns. Only when Alarak takes Counter-Strike.
- Ana Score 55 Theory Ana's healing undoes the chip damage Orphea lands from range.
- Stitches Score 55 Theory Stitches can deny a burst window, wasting Orphea's cooldowns.
- Stukov Score 55 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Orphea relies on for damage. Only when Stukov takes Biotic Armor.
- Dehaka Score 53 Theory Dehaka can deny a burst window (Burrow), wasting Orphea's cooldowns.
- Malthael Score 53 Theory Malthael can block or armor against Basic Attacks (Ethereal Existence), which Orphea relies on for damage. Only when Malthael takes Ethereal Existence.
- Xal'atath Score 53 Theory Xal'atath can Blind (Void Eruption), and Basic Attacks are most of Orphea's damage. Only when Xal'atath takes Void Eruption.
- Greymane Score 52 Theory Greymane can block or armor against Basic Attacks (Thick Skin), which Orphea relies on for damage. Only when Greymane takes Thick Skin.
- Deathwing Score 51 Theory Deathwing can deny a burst window (Draconic Might), wasting Orphea's cooldowns. Only when Deathwing takes Draconic Might.
- Tyrael Score 51 Theory Tyrael can deny a burst window (Archangel's Wrath, Sanctification), wasting Orphea's cooldowns.
Orphea works well with
Score 1–100 for how well the kits combine
-
Why? 3
- CuratedMosh Pit stuns enemies in place for up to 4 seconds, which keeps Eternal Feast repeating on every stunned Hero. Only when E.T.C. takes Mosh Pit (level 10), and Orphea takes Eternal Feast (level 10).via Mosh Pit, Eternal Feast
- TheoryE.T.C.'s stun (Powerslide, Mosh Pit) holds targets still for Orphea's burst.
- TheoryE.T.C. starts fights on its own terms, giving Orphea grouped targets for area burst.
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Why? 3
- CuratedRing of Frost's 3-second root keeps targets inside Eternal Feast's area, letting the heroic repeat several times. Only when Jaina takes Ring of Frost (level 10), and Orphea takes Eternal Feast (level 10).via Ring of Frost, Eternal Feast
- TheoryOrphea groups or freezes enemies (Crushing Jaws) for Jaina's area damage. Only when Orphea takes Crushing Jaws.
- TheoryJaina's root (Ring of Frost, Numbing Blast) holds targets still for Orphea's burst. Only when Jaina takes Ring of Frost, Numbing Blast or Cold Snap.
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Why? 3
- CuratedGraviton Surge holds Heroes in place, so Eternal Feast keeps re-casting on them every second and Chomp lands on the whole group. Only when Zarya takes Graviton Surge (level 10), and Orphea takes Eternal Feast (level 10).via Graviton Surge, Eternal Feast, Chomp
- TheoryZarya groups or freezes enemies (Graviton Surge) for Orphea's area damage. Only when Zarya takes Graviton Surge.
- TheoryZarya can cleanse crowd control off Orphea (Cleansing Shield) to keep the attacks coming. Only when Zarya takes Cleansing Shield.
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Why? 3
- TheoryCho'gall groups or freezes enemies (Upheaval) for Orphea's area damage.
- TheoryCho'gall's stun (Hammer of Twilight, Leaden Orb) holds targets still for Orphea's burst.
- TheoryCho'gall starts fights on its own terms, giving Orphea grouped targets for area burst.
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Why? 3
- TheoryGarrosh's stun (Groundbreaker, Warbreaker) holds targets still for Orphea's burst.
- TheoryGarrosh can cleanse crowd control off Orphea (Into the Fray) to keep the attacks coming.
- TheoryGarrosh starts fights on its own terms, giving Orphea grouped targets for area burst.
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Why? 3
- TheoryKerrigan groups or freezes enemies (Primal Grasp) for Orphea's area damage.
- TheoryKerrigan's stun (Impaling Blades, Summon Ultralisk) holds targets still for Orphea's burst.
- TheoryOrphea's stun (Crushing Jaws) lets Kerrigan dive onto a target that cannot walk away. Only when Orphea takes Crushing Jaws.
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- Maiev Score 77 Theory Maiev groups or freezes enemies (Umbral Bind) for Orphea's area damage.
3 more reasons
- Maiev starts fights on its own terms, giving Orphea grouped targets for area burst.
- Maiev's Time Stop (Containment Disc) holds targets still for Orphea's burst. Only when Maiev takes Containment Disc.
- Orphea's stun (Crushing Jaws) lets Maiev dive onto a target that cannot walk away. Only when Orphea takes Crushing Jaws.
- Stitches Score 77 Theory Stitches groups or freezes enemies (Hook) for Orphea's area damage.
2 more reasons
- Stitches starts fights on its own terms, giving Orphea grouped targets for area burst.
- Stitches's stun (Gorge) holds targets still for Orphea's burst. Only when Stitches takes Gorge.
- Thrall Score 77 Theory Thrall's root (Feral Spirit, Alpha Wolf) holds targets still for Orphea's burst.
3 more reasons
- Thrall starts fights on its own terms, giving Orphea grouped targets for area burst.
- Orphea groups or freezes enemies (Crushing Jaws) for Thrall's area damage. Only when Orphea takes Crushing Jaws.
- Orphea's stun (Crushing Jaws) lets Thrall dive onto a target that cannot walk away. Only when Orphea takes Crushing Jaws.
- Tracer Score 77 Theory Tracer can cleanse crowd control off Orphea (Recall) to keep the attacks coming.
3 more reasons
- Orphea groups or freezes enemies (Crushing Jaws) for Tracer's area damage. Only when Orphea takes Crushing Jaws.
- Orphea's stun (Crushing Jaws) holds targets still for Tracer's burst. Only when Orphea takes Crushing Jaws.
- Orphea's stun (Crushing Jaws) lets Tracer dive onto a target that cannot walk away. Only when Orphea takes Crushing Jaws.
- Mei Score 76 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Orphea's burst.
2 more reasons
- Mei starts fights on its own terms, giving Orphea grouped targets for area burst.
- Mei can cleanse crowd control off Orphea (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
73 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Yrel Score 76 Theory Yrel's stun (Righteous Hammer) holds targets still for Orphea's burst.
- Chromie Score 75 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Orphea's area damage.
- Dehaka Score 75 Theory Dehaka groups or freezes enemies (Drag) for Orphea's area damage.
- Johanna Score 75 Theory Johanna groups or freezes enemies (Condemn) for Orphea's area damage.
- Kel'Thuzad Score 75 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Orphea's area damage.
- Qhira Score 75 Theory Qhira's stun (Revolving Sweep, Unrelenting Strikes) holds targets still for Orphea's burst.
- Medivh Score 74 Theory Medivh starts fights on its own terms, giving Orphea grouped targets for area burst.
- The Butcher Score 74 Theory The Butcher's stun (Ruthless Onslaught) holds targets still for Orphea's burst.
- Valeera Score 74 Theory Valeera's stun (Blade Flurry) holds targets still for Orphea's burst.
- Lúcio Score 72 Theory Lúcio starts fights on its own terms, giving Orphea grouped targets for area burst.
- Sonya Score 72 Theory Sonya's stun (Ancient Spear, Leap) holds targets still for Orphea's burst.
- Alarak Score 71 Theory Orphea groups or freezes enemies (Crushing Jaws) for Alarak's area damage. Only when Orphea takes Crushing Jaws.
- Anduin Score 71 Theory Anduin's root (Chastise, Censure) holds targets still for Orphea's burst.
- Anub'arak Score 71 Theory Anub'arak's stun (Impale, Burrow Charge) holds targets still for Orphea's burst.
- Blaze Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Orphea's burst.
- Brightwing Score 71 Theory Brightwing's polymorph (Polymorph) holds targets still for Orphea's burst.
- Diablo Score 71 Theory Diablo's stun (Shadow Charge, Overpower) holds targets still for Orphea's burst.
- Hogger Score 71 Theory Hogger's stun (Staggering Blow, Shockwave) holds targets still for Orphea's burst.
- Imperius Score 71 Theory Imperius's stun (Celestial Charge, Wrath of the Angiris) holds targets still for Orphea's burst.
- Muradin Score 71 Theory Muradin's stun (Storm Bolt, Haymaker) holds targets still for Orphea's burst.
- Whitemane Score 71 Theory Whitemane groups or freezes enemies (Judgment Day) for Orphea's area damage. Only when Whitemane takes Judgment Day.
- Zul'jin Score 71 Theory Orphea groups or freezes enemies (Crushing Jaws) for Zul'jin's area damage. Only when Orphea takes Crushing Jaws.
- Gazlowe Score 70 Theory Gazlowe's stun (Xplodium Charge, Grav-O-Bomb 3000) holds targets still for Orphea's burst.
- Genji Score 70 Theory Orphea groups or freezes enemies (Crushing Jaws) for Genji's area damage. Only when Orphea takes Crushing Jaws.
- Illidan Score 70 Theory Orphea groups or freezes enemies (Crushing Jaws) for Illidan's area damage. Only when Orphea takes Crushing Jaws.
- Junkrat Score 70 Theory Junkrat's root (Steel Trap) holds targets still for Orphea's burst.
- Kael'thas Score 70 Theory Kael'thas's stun (Gravity Lapse) holds targets still for Orphea's burst.
- Mephisto Score 70 Theory Orphea groups or freezes enemies (Crushing Jaws) for Mephisto's area damage. Only when Orphea takes Crushing Jaws.
- Ragnaros Score 70 Theory Ragnaros's stun (Empower Sulfuras, Molten Swing) holds targets still for Orphea's burst.
- Xul Score 70 Theory Xul's root (Bone Prison, Amplify Damage) holds targets still for Orphea's burst.
- Zeratul Score 70 Theory Orphea groups or freezes enemies (Crushing Jaws) for Zeratul's area damage. Only when Orphea takes Crushing Jaws.
- Ana Score 68 Theory Ana's stun (Sleep Dart) holds targets still for Orphea's burst.
- Arthas Score 68 Theory Arthas's root (Howling Blast, Deathchill) holds targets still for Orphea's burst.
- Malfurion Score 68 Theory Malfurion's root (Entangling Roots, Emerald Dreams) holds targets still for Orphea's burst.
- Tyrande Score 68 Theory Tyrande's stun (Lunar Flare) holds targets still for Orphea's burst.
- Uther Score 68 Theory Uther's stun (Hammer of Justice, Divine Storm) holds targets still for Orphea's burst.
- Tyrael Score 67 Theory Tyrael starts fights on its own terms, giving Orphea grouped targets for area burst.
- Cassia Score 66 Theory Cassia groups or freezes enemies (Valkyrie) for Orphea's area damage. Only when Cassia takes Valkyrie.
- Hanzo Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Hanzo's area damage. Only when Orphea takes Crushing Jaws. Hanzo must also take Dragon's Arrow or Explosive Arrows.
- Li-Ming Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Li-Ming's area damage. Only when Orphea takes Crushing Jaws. Li-Ming must also take Wave of Force.
- Murky Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Murky's area damage. Only when Orphea takes Crushing Jaws.
- Nova Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Nova's area damage. Only when Orphea takes Crushing Jaws. Nova must also take Precision Strike or Explosive Round.
- Probius Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Probius's area damage. Only when Orphea takes Crushing Jaws.
- Tassadar Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Tassadar's area damage. Only when Orphea takes Crushing Jaws.
- Valla Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Valla's area damage. Only when Orphea takes Crushing Jaws.
- Xal'atath Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Xal'atath's area damage. Only when Orphea takes Crushing Jaws.
- Zagara Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Zagara's area damage. Only when Orphea takes Crushing Jaws.
- Lunara Score 65 Theory Orphea groups or freezes enemies (Crushing Jaws) for Lunara's area damage. Only when Orphea takes Crushing Jaws.
- Artanis Score 63 Theory Orphea groups or freezes enemies (Crushing Jaws) for Artanis's area damage. Only when Orphea takes Crushing Jaws.
- Greymane Score 63 Theory Orphea groups or freezes enemies (Crushing Jaws) for Greymane's area damage. Only when Orphea takes Crushing Jaws.
- The Lost Vikings Score 63 Theory The Lost Vikings's stun (Large and In Charge) holds targets still for Orphea's burst. Only when The Lost Vikings takes Large and In Charge.
- Auriel Score 62 Theory Auriel's stun (Detainment Strike, Heavy Burden) holds targets still for Orphea's burst.
- Deathwing Score 62 Theory Deathwing's stun (Onslaught) holds targets still for Orphea's burst.
- Deckard Score 62 Theory Deckard's root (Scroll Of Sealing) holds targets still for Orphea's burst.
- Mal'Ganis Score 62 Theory Mal'Ganis's stun (Fel Claws, Will of Tichondrius) holds targets still for Orphea's burst.
- Rexxar Score 62 Theory Rexxar's stun (Misha, Charge!) holds targets still for Orphea's burst.
- Kharazim Score 60 Theory Kharazim can cleanse crowd control off Orphea (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
- Rehgar Score 60 Theory Rehgar can cleanse crowd control off Orphea (Purge) to keep the attacks coming.
- Fenix Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Fenix's area damage. Only when Orphea takes Crushing Jaws.
- Gul'dan Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Gul'dan's area damage. Only when Orphea takes Crushing Jaws.
- Nazeebo Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Nazeebo's area damage. Only when Orphea takes Crushing Jaws.
- Raynor Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Raynor's area damage. Only when Orphea takes Crushing Jaws.
- Samuro Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Samuro's area damage. Only when Orphea takes Crushing Jaws. Samuro must also take Bladestorm or Burning Blade.
- Sgt. Hammer Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Sgt. Hammer's area damage. Only when Orphea takes Crushing Jaws.
- Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Orphea's area damage. Only when Sylvanas takes Mind Control.
- Tychus Score 59 Theory Orphea groups or freezes enemies (Crushing Jaws) for Tychus's area damage. Only when Orphea takes Crushing Jaws. Tychus must also take Melting Point.
- Abathur Score 57 Theory Abathur's stun (Slapathur) holds targets still for Orphea's burst. Only when Abathur takes Slapathur.
- D.Va Score 57 Theory D.Va's stun (Bunny Hop, Hit the Nitrous) holds targets still for Orphea's burst. Only when D.Va takes Bunny Hop or Hit the Nitrous.
- Falstad Score 57 Theory Falstad's stun (Dishonorable Discharge) holds targets still for Orphea's burst. Only when Falstad takes Dishonorable Discharge.
- Stukov Score 57 Theory Stukov's stun (Massive Shove) holds targets still for Orphea's burst. Only when Stukov takes Massive Shove.
- Varian Score 57 Theory Varian's taunt (Taunt) holds targets still for Orphea's burst. Only when Varian takes Taunt.
- Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Orphea (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
- Li Li Score 56 Theory Li Li can cleanse crowd control off Orphea (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Orphea
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 4
- TheoryBraxis Outpost's single lane suits Orphea's poke (Shadow Waltz, Chomp).
- TheoryBraxis Outpost's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
- TheoryOrphea's waveclear (Shadow Waltz, Chomp) holds Braxis Outpost's single lane.
- TheoryOrphea can group or freeze enemies (Crushing Jaws) in Braxis Outpost's objective fights. Only when Orphea takes Crushing Jaws.
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Why? 4
- TheoryIndustrial District's single lane suits Orphea's poke (Shadow Waltz, Chomp).
- TheoryIndustrial District's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
- TheoryOrphea's waveclear (Shadow Waltz, Chomp) holds Industrial District's single lane.
- TheoryOrphea can group or freeze enemies (Crushing Jaws) in Industrial District's objective fights. Only when Orphea takes Crushing Jaws.
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Why? 4
- TheoryLost Cavern's single lane suits Orphea's poke (Shadow Waltz, Chomp).
- TheoryLost Cavern's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
- TheoryOrphea's waveclear (Shadow Waltz, Chomp) holds Lost Cavern's single lane.
- TheoryOrphea can group or freeze enemies (Crushing Jaws) in Lost Cavern's objective fights. Only when Orphea takes Crushing Jaws.
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Why? 4
- TheorySilver City's single lane suits Orphea's poke (Shadow Waltz, Chomp).
- TheorySilver City's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
- TheoryOrphea's waveclear (Shadow Waltz, Chomp) holds Silver City's single lane.
- TheoryOrphea can group or freeze enemies (Crushing Jaws) in Silver City's objective fights. Only when Orphea takes Crushing Jaws.
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Why? 4
- TheoryAlterac Pass's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
- TheoryOrphea's sustained damage speeds up Alterac Pass's race against neutral units.
- TheoryOrphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Alterac Pass's pushing objective.
- TheoryOrphea can group or freeze enemies (Crushing Jaws) in Alterac Pass's objective fights. Only when Orphea takes Crushing Jaws.
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Why? 4
- TheoryBattlefield of Eternity's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
- TheoryOrphea's sustained damage speeds up Battlefield of Eternity's race against neutral units.
- TheoryOrphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Battlefield of Eternity's pushing objective.
- TheoryOrphea can group or freeze enemies (Crushing Jaws) in Battlefield of Eternity's objective fights. Only when Orphea takes Crushing Jaws.
View 11 more
- Infernal Shrines Score 76 Theory Infernal Shrines's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
3 more reasons
- Orphea's sustained damage speeds up Infernal Shrines's race against neutral units.
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Infernal Shrines's pushing objective.
- Orphea can group or freeze enemies (Crushing Jaws) in Infernal Shrines's objective fights. Only when Orphea takes Crushing Jaws.
- Braxis Holdout Score 69 Theory Braxis Holdout's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
2 more reasons
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Braxis Holdout's pushing objective.
- Orphea can group or freeze enemies (Crushing Jaws) in Braxis Holdout's objective fights. Only when Orphea takes Crushing Jaws.
- Hanamura Temple Score 69 Theory Hanamura Temple's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
2 more reasons
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Hanamura Temple's pushing objective.
- Orphea can group or freeze enemies (Crushing Jaws) in Hanamura Temple's objective fights. Only when Orphea takes Crushing Jaws.
- Sky Temple Score 69 Theory Sky Temple's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
2 more reasons
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Sky Temple's pushing objective.
- Orphea can group or freeze enemies (Crushing Jaws) in Sky Temple's objective fights. Only when Orphea takes Crushing Jaws.
- Volskaya Foundry Score 69 Theory Volskaya Foundry's objective forces teamfights where Orphea's area burst (Shadow Waltz, Chomp) hits several targets.
2 more reasons
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Volskaya Foundry's pushing objective.
- Orphea can group or freeze enemies (Crushing Jaws) in Volskaya Foundry's objective fights. Only when Orphea takes Crushing Jaws.
- Garden of Terror Score 65 Theory Orphea's sustained damage speeds up Garden of Terror's race against neutral units.
1 more reason
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Garden of Terror's pushing objective.
- Haunted Mines Score 65 Theory Orphea's sustained damage speeds up Haunted Mines's race against neutral units.
1 more reason
- Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Haunted Mines's pushing objective.
- Blackheart's Bay Score 55 Theory Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Blackheart's Bay's pushing objective.
- Dragon Shire Score 55 Theory Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Dragon Shire's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Towers of Doom Score 55 Theory Orphea's waveclear (Shadow Waltz, Chomp) helps hold lanes against Towers of Doom's pushing objective.
Talents
Talents by level
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Level 1
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En Pointe Q
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
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Growing Nightmare E Quest
Increase Dread's damage by 50%. Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption. Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.
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Ancestral Strength Trait
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
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Level 4
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Allegrissimo Q
Reduce the cooldown of Shadow Waltz by 1 second. Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
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Backbiter W
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards. Passive: Gain 15% maximum Health.
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Chaotic Assault Trait
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
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Level 7
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Insatiable W
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
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Ravenous Hunger W Quest
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60 (+4% per level). Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
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Mind Devourer E Quest
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150. Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
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Level 10
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Eternal Feast Heroic
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
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Crushing Jaws Heroic
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
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Level 13
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Determination Q
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
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Abyssal Symbiosis W
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 (+4% per level) Shield for 3 seconds.
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Invasive Miasma Trait
Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 (+4% per level) and gain 1 Chaos.
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Level 16
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Bond of Anguish Q
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
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Dead Magic Trait
Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
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Lurking Terror Active
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Enemy Heroes hit by this Chomp are Slowed by 70% for 1.5 seconds.
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Level 20
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Monster Within Heroic
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active and for 5 seconds afterwards, Orphea's Basic Abilities recharge 150% faster.
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Engulfing Oblivion Heroic
Crushing Jaws reduces the Armor of Heroes hit by 50 for 3 seconds. Takedowns set its cooldown to 5 seconds.
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Eldritch Conduit Trait
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
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Final Toccata Active
Activate to instantly reset the cooldown of Shadow Waltz. For the next 5 seconds, dashing with Shadow Waltz resets its cooldown and increases the duration of Final Toccata by 1 second.
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Abilities and mechanics
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Overflowing Chaos D Trait
Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.
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Shadow Waltz Q Ability
After 0.5 seconds, deal 165 (+4% per level) damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 35 Mana, and causes Orphea to dash a short distance upon moving.
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Chomp W Ability
After 0.625 seconds, deal 305 (+4% per level) damage to nearby enemies in front of Orphea.
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Dread E Ability
Release a wave of dread that deals 85 (+4% per level) damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 (+4% per level) damage. Enemies hit by Dread's wave or eruption are Slowed by 25% for 2 seconds.
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Crushing Jaws R Heroic
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
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Eternal Feast R Heroic
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Mechanics tags
What the theory layer reads from Orphea's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Patch history
- Heroes of the Storm Live Patch Notes, 29 Jul 2025 Patch Nerfed
1 nerf
- NerfBackbiter: Effect changed (see Blizzard's notes)Level 4
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1 nerf
- NerfBackbiter: Effect changed (see Blizzard's notes)Level 4
Guides and links
Guides and builds
Reference and esports
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