Healer · Warcraft
Li Li
World Wanderer
- Role
- Healer
- Attack
- Ranged
- Difficulty
- Easy
- Released
- 15 Apr 2014
- Last patched
- 29 Jul 2025
Counters and synergies
Li Li is strong against
Score 1–100 for Li Li's net edge once both kits are weighed (50 = neutral)
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Why? 3
- CuratedBlinding Wind auto-targets the nearest enemies, so a diving Illidan is almost always hit, and the Blind cuts off the Basic Attacks that fuel Betrayer's Thirst.via Blinding Wind, Betrayer's Thirst
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Illidan's damage.
- TheoryLi Li has the crowd control and body-blocking to peel Illidan off a target.
-
Why? 3
- CuratedBlinding Wind automatically targets the nearest enemies, so Blink can't dodge it, and the Blind shuts off the basic attacks Tracer's damage depends on.via Blinding Wind, Blink
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Tracer's damage.
- TheoryLi Li has the crowd control and body-blocking to peel Tracer off a target.
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Why? 5
- CuratedBlinding Wind prioritizes the nearest Heroes, which a diving Butcher always is, and the Blind stops both his damage and the healing from Butcher's Brand.via Blinding Wind, Butcher's Brand
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of The Butcher's damage.
- TheoryLi Li has the crowd control and body-blocking to peel The Butcher off a target.
- TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening The Butcher's stun. Only when Li Li takes Let's Go!. The Butcher must also take Lamb to the Slaughter.
- TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Li Li relies on channelled abilities.
-
Why? 3
- CuratedBlinding Wind auto-targets the nearest enemies, so a diving Artanis is blinded for 1.5 seconds right when Twin Blades should land.via Blinding Wind, Twin Blades
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Artanis's damage.
- TheoryLi Li has the crowd control and body-blocking to peel Artanis off a target.
-
Why? 3
- CuratedBlinding Wind auto-targets the nearest heroes, so a Worgen Greymane who dives in eats a 1.5-second blind.via Blinding Wind, Curse of the Worgen
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Greymane's damage.
- TheoryLi Li has the crowd control and body-blocking to peel Greymane off a target.
-
Why? 3
- CuratedBlinding Wind auto-targets the nearest enemies, which a melee healer usually is, and a Blinded Kharazim's third-hit talent procs (Transcendence, Iron Fists or Insight) miss.via Blinding Wind, Transcendence, Iron Fists, Insight
- TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Kharazim's damage.
- TheoryLi Li has the crowd control and body-blocking to peel Kharazim off a target.
View 12 more
- Raynor Score 83 Curated Raynor's damage is almost entirely Basic Attacks, and Blinding Wind needs no aim to hit him, so Li Li can repeatedly cancel his Inspire and Give 'Em Some Pepper windows.
1 more reason
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Raynor's damage.
- Tychus Score 83 Curated Minigun's percent damage only applies through Basic Attacks that land, so a well-timed Blinding Wind cancels a Minigun window outright.
2 more reasons
- Blinding Wind auto-targets the nearest enemies and blinds them, cancelling Tychus' basic-attack damage without Li Li needing to aim.
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Tychus's damage.
- Zul'jin Score 83 Curated Zul'jin's Berserker and Grievous Throw marks are paid out through Basic Attacks, which Blinding Wind turns into misses.
2 more reasons
- Blinding Wind auto-targets nearby enemies, blinding Zul'jin without Li Li needing to aim, and his damage is mostly basic attacks.
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Zul'jin's damage.
- Valla Score 77 Curated Blinding Wind Blinds Valla for 1.5 seconds (0.75 seconds longer with Gale Force at level 13), wasting her Hatred-boosted attacks and, if she takes it, Strafe, whose damage is all Basic Attacks.
3 more reasons
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Valla's damage.
- Valla's area damage (Monster Hunter) clears Li Li's summoned units quickly. Only when Valla takes Monster Hunter.
- Valla can interrupt channels with stun (Rain of Vengeance), and Li Li relies on channelled abilities. Only when Valla takes Rain of Vengeance.
- Malthael Score 76 Curated Blinding Wind stops Malthael's Basic Attacks, his only way to apply Reaper's Mark, so Soul Rip and Wraith Strike have nothing to work with.
2 more reasons
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Malthael's damage.
- Malthael reduces healing received (Touch of Death), which cuts into Li Li's healing. Only when Malthael takes Touch of Death.
- Fenix Score 72 Curated Blinding Wind blinds the nearest enemies, catching Fenix's basic attacks for 1.5 seconds on a short cooldown.
2 more reasons
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Fenix's damage.
- Fenix's area damage (Plasma Cutter, Weapon Mode: Repeater Cannon) clears Li Li's summoned units quickly.
- Falstad Score 71 Curated Blinding Wind blinds Falstad for 1.5 seconds, cutting the basic attacks most of his builds rely on.
4 more reasons
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Falstad's damage.
- Li Li's healing undoes the chip damage Falstad lands from range.
- Falstad's area damage (Lightning Rod) clears Li Li's summoned units quickly.
- Falstad can interrupt channels with stun (Dishonorable Discharge), and Li Li relies on channelled abilities. Only when Falstad takes Dishonorable Discharge.
- Cassia Score 70 Curated Blinding Wind blinds Cassia for 1.5 seconds on a 12-second cooldown, wasting the attacks her damage is built on.
4 more reasons
- Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Cassia's damage.
- Li Li can ignore or remove crowd control (Let's Go!), weakening Cassia's stun. Only when Li Li takes Let's Go!. Cassia must also take Valkyrie.
- Cassia's area damage (Lightning Fury, Blinding Light) clears Li Li's summoned units quickly.
- Cassia can interrupt channels with stun (Valkyrie), and Li Li relies on channelled abilities. Only when Cassia takes Valkyrie.
- Maiev Score 61 Curated Blinding Wind auto-targets the nearest Heroes, so it reliably hits a diving Maiev and makes her empowered Umbral Bind attack miss, leaving no tether to pull with.
4 more reasons
- Li Li has the crowd control and body-blocking to peel Maiev off a target.
- Li Li can ignore or remove crowd control (Let's Go!), weakening Maiev's Time Stop. Only when Li Li takes Let's Go!. Maiev must also take Containment Disc.
- Maiev's area damage (Fan of Knives, Spirit of Vengeance) clears Li Li's summoned units quickly.
- Maiev can interrupt channels with silence (Containment Disc), and Li Li relies on channelled abilities. Only when Maiev takes Containment Disc.
- Thrall Score 77 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Thrall's damage.
2 more reasons
- Li Li has the crowd control and body-blocking to peel Thrall off a target.
- Li Li can ignore or remove crowd control (Let's Go!), weakening Thrall's stun. Only when Li Li takes Let's Go!. Thrall must also take Sundering.
- Samuro Score 69 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Samuro's damage.
- Hanzo Score 65 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Hanzo's damage.
3 more reasons
- Li Li's healing undoes the chip damage Hanzo lands from range.
- Hanzo's area damage (Serrated Arrows, Ignore All Distractions) clears Li Li's summoned units quickly. Only when Hanzo takes Serrated Arrows or Ignore All Distractions.
- Hanzo can interrupt channels with stun (Dragon's Arrow, Bullseye), and Li Li relies on channelled abilities. Only when Hanzo takes Dragon's Arrow or Bullseye.
14 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Sgt. Hammer Score 63 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Sgt. Hammer's damage.
- Tyrande Score 63 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Tyrande's damage.
- Zeratul Score 63 Theory Li Li has the crowd control and body-blocking to peel Zeratul off a target.
- Orphea Score 62 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Orphea's damage.
- Xal'atath Score 62 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Xal'atath's damage.
- Malfurion Score 58 Theory Li Li's healing undoes the chip damage Malfurion lands from range.
- Jaina Score 55 Theory Li Li's healing undoes the chip damage Jaina lands from range.
- Li-Ming Score 55 Theory Li Li's healing undoes the chip damage Li-Ming lands from range.
- Lunara Score 55 Theory Li Li's healing undoes the chip damage Lunara lands from range.
- Nova Score 55 Theory Li Li's healing undoes the chip damage Nova lands from range.
- Mephisto Score 53 Theory Li Li has the crowd control and body-blocking to peel Mephisto off a target.
- Sonya Score 53 Theory Li Li has the crowd control and body-blocking to peel Sonya off a target.
- Xul Score 52 Theory Li Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Xul's damage.
- Chromie Score 51 Theory Li Li's healing undoes the chip damage Chromie lands from range.
Li Li is weak against
Score 1–100 for their net edge over Li Li's kit
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Why? 3
- CuratedBiotic Grenade stops healing on everyone it hits for 1.75 seconds, and Li Li's output is steady Healing Brew casts (plus Jug of 1,000 Cups ticks, if she takes it) that the grenade cancels.via Biotic Grenade, Healing Brew, Jug of 1,000 Cups
- TheoryAna reduces healing received (Biotic Grenade), which cuts into Li Li's healing.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Li Li relies on channelled abilities.
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Why? 2
- CuratedAll of Li Li's healing comes from abilities; Discord Strike silences Healing Brew (and stops a Jug of 1,000 Cups channel when she has it), while Lightning Surge chunks her 1500 health.via Discord Strike, Lightning Surge, Healing Brew, Jug of 1,000 Cups
- TheoryAlarak can interrupt channels with silence (Discord Strike, Dissonance), and Li Li relies on channelled abilities.
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Why? 5
- CuratedKel'Thuzad's damage is entirely Abilities, so Blinding Wind does nothing to him, and Chains pulls Li Li out of position for Frost Nova and Death and Decay.via Blinding Wind, Chains of Kel'Thuzad, Frost Nova, Death and Decay
- TheoryKel'Thuzad's area damage (Death and Decay, Frost Nova) clears Li Li's summoned units quickly.
- TheoryKel'Thuzad can interrupt channels with stun (Chains of Kel'Thuzad, Chains of Ice), and Li Li relies on channelled abilities.
- TheoryLi Li's healing undoes the chip damage Kel'Thuzad lands from range.
- TheoryLi Li can ignore or remove crowd control (Let's Go!), weakening Kel'Thuzad's stun. Only when Li Li takes Let's Go!.
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Why? 4
- CuratedKerrigan's combo is mostly Ability damage, so Blinding Wind does little, and Primal Grasp pulls Li Li in for Impaling Blades' stun and Kerrigan's Basic Attacks before Fast Feet helps.via Primal Grasp, Impaling Blades, Blinding Wind, Fast Feet
- TheoryKerrigan's area damage (Impaling Blades, Primal Grasp) clears Li Li's summoned units quickly.
- TheoryKerrigan can interrupt channels with stun (Impaling Blades, Summon Ultralisk), and Li Li relies on channelled abilities.
- TheoryLi Li has the crowd control and body-blocking to peel Kerrigan off a target.
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Why? 2
- CuratedOcto-Grab Stuns Li Li for 3 seconds, cancelling Jug of 1,000 Cups if she is channeling it, and Murky is Unstoppable while it lasts so she cannot peel him off. Only when Murky takes Octo-Grab (level 10).via Octo-Grab, Jug of 1,000 Cups
- TheoryMurky can interrupt channels with stun (Octo-Grab), and Li Li relies on channelled abilities. Only when Murky takes Octo-Grab.
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Why? 2
- CuratedGenji's damage comes from Shuriken and Swift Strike, so Blinding Wind barely affects him, and Deflect blocks Li Li's damage while he dives her.via Shuriken, Swift Strike, Deflect, Blinding Wind
- TheoryLi Li has the crowd control and body-blocking to peel Genji off a target.
View 8 more
- Garrosh Score 73 Theory Garrosh reduces healing received (Body Check), which cuts into Li Li's healing. Only when Garrosh takes Body Check.
2 more reasons
- Garrosh's area damage (Groundbreaker, Wrecking Ball) clears Li Li's summoned units quickly.
- Garrosh can interrupt channels with stun (Groundbreaker, Warbreaker), and Li Li relies on channelled abilities.
- D.Va Score 71 Theory D.Va reduces healing received (Aggression Matrix), which cuts into Li Li's healing. Only when D.Va takes Aggression Matrix.
2 more reasons
- D.Va's area damage (Self-Destruct, Mech Mode) clears Li Li's summoned units quickly.
- D.Va can interrupt channels with stun (Bunny Hop, Hit the Nitrous), and Li Li relies on channelled abilities. Only when D.Va takes Bunny Hop or Hit the Nitrous.
- Deckard Score 71 Theory Deckard reduces healing received (Emerald), which cuts into Li Li's healing. Only when Deckard takes Emerald.
2 more reasons
- Deckard's area damage (Horadric Cube, Scroll Of Sealing) clears Li Li's summoned units quickly.
- Deckard can interrupt channels with stun (Horadric Staff), and Li Li relies on channelled abilities. Only when Deckard takes Horadric Staff.
- Lúcio Score 71 Theory Lúcio reduces healing received (Mixing Fire), which cuts into Li Li's healing. Only when Lúcio takes Mixing Fire.
2 more reasons
- Lúcio's area damage (Soundwave, Push Off) clears Li Li's summoned units quickly.
- Lúcio can interrupt channels with stun (Heavy Casters), and Li Li relies on channelled abilities. Only when Lúcio takes Heavy Casters.
- Stitches Score 71 Theory Stitches reduces healing received (Master Hooker), which cuts into Li Li's healing. Only when Stitches takes Master Hooker.
2 more reasons
- Stitches's area damage (Shambling Horror) clears Li Li's summoned units quickly.
- Stitches can interrupt channels with stun (Gorge), and Li Li relies on channelled abilities. Only when Stitches takes Gorge.
- Dehaka Score 67 Theory Dehaka reduces healing received (Paralyzing Enzymes), which cuts into Li Li's healing. Only when Dehaka takes Paralyzing Enzymes.
1 more reason
- Dehaka can interrupt channels with stun (Drag), and Li Li relies on channelled abilities.
- Nazeebo Score 67 Theory Nazeebo reduces healing received (Annihilating Spirit), which cuts into Li Li's healing. Only when Nazeebo takes Annihilating Spirit.
1 more reason
- Nazeebo's area damage clears Li Li's summoned units quickly.
- Cho'gall Score 66 Theory Cho'gall reduces healing received (Enraged Regeneration), which cuts into Li Li's healing. Only when Cho'gall takes Enraged Regeneration.
4 more reasons
- Cho'gall's area damage (Shadowflame, Dread Orb) clears Li Li's summoned units quickly.
- Cho'gall can interrupt channels with stun (Hammer of Twilight, Leaden Orb), and Li Li relies on channelled abilities.
- Li Li's healing undoes the chip damage Cho'gall lands from range.
- Li Li can ignore or remove crowd control (Let's Go!), weakening Cho'gall's stun. Only when Li Li takes Let's Go!. Cho'gall must also take Favor of the Old Gods.
33 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Blaze Score 65 Theory Blaze's area damage (Flame Stream, Pyromania) clears Li Li's summoned units quickly.
- Deathwing Score 65 Theory Deathwing's area damage (Incinerate, Onslaught) clears Li Li's summoned units quickly.
- E.T.C. Score 65 Theory E.T.C.'s area damage (Powerslide, Face Melt) clears Li Li's summoned units quickly.
- Gazlowe Score 65 Theory Gazlowe's area damage (Deth Lazor, Xplodium Charge) clears Li Li's summoned units quickly.
- Hogger Score 65 Theory Hogger's area damage (Staggering Blow, Loot Hoard) clears Li Li's summoned units quickly.
- Johanna Score 65 Theory Johanna's area damage (Condemn) clears Li Li's summoned units quickly.
- Kael'thas Score 65 Theory Kael'thas's area damage (Flamestrike, Living Bomb) clears Li Li's summoned units quickly.
- Mal'Ganis Score 65 Theory Mal'Ganis's area damage (Fel Claws, Necrotic Embrace) clears Li Li's summoned units quickly.
- Ragnaros Score 65 Theory Ragnaros's area damage (Empower Sulfuras, Blast Wave) clears Li Li's summoned units quickly.
- Rexxar Score 65 Theory Rexxar's area damage (Spirit Swoop, Misha, Charge!) clears Li Li's summoned units quickly.
- Sylvanas Score 65 Theory Sylvanas's area damage clears Li Li's summoned units quickly.
- Varian Score 65 Theory Varian reduces healing received (Mortal Strike), which cuts into Li Li's healing. Only when Varian takes Mortal Strike.
- Yrel Score 65 Theory Yrel's area damage (Vindication, Righteous Hammer) clears Li Li's summoned units quickly.
- Abathur Score 62 Theory Abathur's area damage (Locust Strain) clears Li Li's summoned units quickly.
- Leoric Score 62 Theory Leoric's area damage (Skeletal Swing) clears Li Li's summoned units quickly.
- Tyrael Score 62 Theory Tyrael's area damage (El'druin's Might, Smite) clears Li Li's summoned units quickly.
- Valeera Score 61 Theory Valeera reduces healing received (Wound Poison), which cuts into Li Li's healing. Only when Valeera takes Wound Poison.
- Rehgar Score 60 Theory Rehgar reduces healing received (Purification), which cuts into Li Li's healing. Only when Rehgar takes Purification.
- Alexstrasza Score 57 Theory Alexstrasza's area damage (Flame Buffet, Wing Buffet) clears Li Li's summoned units quickly.
- Anub'arak Score 57 Theory Anub'arak can interrupt channels with stun (Impale, Burrow Charge), and Li Li relies on channelled abilities.
- Auriel Score 57 Theory Auriel can interrupt channels with stun (Detainment Strike, Heavy Burden), and Li Li relies on channelled abilities.
- Azmodan Score 57 Theory Azmodan's area damage (Summon Demon Warrior, Greed) clears Li Li's summoned units quickly.
- Brightwing Score 57 Theory Brightwing can interrupt channels with silence (Polymorph, Hush!), and Li Li relies on channelled abilities.
- Diablo Score 57 Theory Diablo can interrupt channels with stun (Shadow Charge, Overpower), and Li Li relies on channelled abilities.
- Imperius Score 57 Theory Imperius can interrupt channels with stun (Celestial Charge, Wrath of the Angiris), and Li Li relies on channelled abilities.
- Junkrat Score 57 Theory Junkrat's area damage (Frag Launcher, Concussion Mine) clears Li Li's summoned units quickly.
- Mei Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Li Li relies on channelled abilities.
- Muradin Score 57 Theory Muradin can interrupt channels with stun (Storm Bolt, Haymaker), and Li Li relies on channelled abilities.
- Stukov Score 57 Theory Stukov can interrupt channels with silence (Lurking Arm, Bio-Explosion Switch), and Li Li relies on channelled abilities.
- Uther Score 57 Theory Uther can interrupt channels with stun (Hammer of Justice, Divine Storm), and Li Li relies on channelled abilities.
- Zagara Score 57 Theory Zagara's area damage (Baneling Barrage, Infested Drop) clears Li Li's summoned units quickly.
- Probius Score 52 Theory Probius's area damage (Disruption Pulse, Warp Rift) clears Li Li's summoned units quickly.
- Qhira Score 52 Theory Qhira's area damage (Carnage, Revolving Sweep) clears Li Li's summoned units quickly.
Li Li works well with
Score 1–100 for how well the kits combine
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Why? 2
- CuratedWater Dragon auto-targets the nearest enemy Hero and Slows everyone near them by 70% for 4 seconds, holding the group in place for Flamestrike's delayed blast. Only when Li Li takes Water Dragon (level 10).via Water Dragon, Flamestrike
- TheoryLi Li peels divers off Kael'thas, who cannot escape alone.
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Why? 2
- CuratedShield Glare and Blinding Wind give a team two separate Blinds, enough to keep a physical carry like Valla or Raynor missing for most of a fight.via Shield Glare, Blinding Wind
- CuratedJohanna's Shield Glare covers the front while Li Li's Blinding Wind protects the back line, so physical attackers rarely get a clean window.
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Why? 1
- CuratedSnow Blind and Blinding Wind give an anti-auto-attack lineup two independent Blinds, shutting down both ranged physical carries and melee divers.via Snow Blind, Blinding Wind
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Why? 2
- TheoryLi Li peels divers off Raynor, who cannot escape alone.
- TheoryLi Li can cleanse crowd control off Raynor (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
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Why? 2
- TheoryLi Li peels divers off Sgt. Hammer, who cannot escape alone.
- TheoryLi Li can cleanse crowd control off Sgt. Hammer (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
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Why? 2
- TheoryLi Li peels divers off Zul'jin, who cannot escape alone.
- TheoryLi Li can cleanse crowd control off Zul'jin (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
View 5 more
- Artanis Score 68 Theory Li Li can keep Artanis alive through a dive.
1 more reason
- Li Li can cleanse crowd control off Artanis (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Illidan Score 68 Theory Li Li can keep Illidan alive through a dive.
1 more reason
- Li Li can cleanse crowd control off Illidan (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- The Butcher Score 68 Theory Li Li can keep The Butcher alive through a dive.
1 more reason
- Li Li can cleanse crowd control off The Butcher (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Thrall Score 68 Theory Li Li can keep Thrall alive through a dive.
1 more reason
- Li Li can cleanse crowd control off Thrall (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Azmodan Score 65 Theory Li Li peels divers off Azmodan, who cannot escape alone.
32 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Chromie Score 65 Theory Li Li peels divers off Chromie, who cannot escape alone.
- Gul'dan Score 65 Theory Li Li peels divers off Gul'dan, who cannot escape alone.
- Kel'Thuzad Score 65 Theory Li Li peels divers off Kel'Thuzad, who cannot escape alone.
- Nazeebo Score 65 Theory Li Li peels divers off Nazeebo, who cannot escape alone.
- Kerrigan Score 62 Theory Li Li can keep Kerrigan alive through a dive.
- Maiev Score 62 Theory Li Li can keep Maiev alive through a dive.
- Qhira Score 62 Theory Li Li can keep Qhira alive through a dive.
- Sonya Score 62 Theory Li Li can keep Sonya alive through a dive.
- Valeera Score 62 Theory Li Li can keep Valeera alive through a dive.
- Zeratul Score 62 Theory Li Li can keep Zeratul alive through a dive.
- Abathur Score 60 Theory Li Li can protect Abathur's fragile body when the enemy hunts it.
- Jaina Score 60 Theory Li Li can protect Jaina's fragile body when the enemy hunts it.
- Li-Ming Score 60 Theory Li Li can protect Li-Ming's fragile body when the enemy hunts it.
- Murky Score 60 Theory Li Li can protect Murky's fragile body when the enemy hunts it.
- Nova Score 60 Theory Li Li can protect Nova's fragile body when the enemy hunts it.
- Probius Score 60 Theory Li Li can protect Probius's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Li Li can protect The Lost Vikings's fragile body when the enemy hunts it.
- Cassia Score 56 Theory Li Li can cleanse crowd control off Cassia (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Falstad Score 56 Theory Li Li can cleanse crowd control off Falstad (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Fenix Score 56 Theory Li Li can cleanse crowd control off Fenix (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Greymane Score 56 Theory Li Li can cleanse crowd control off Greymane (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Hanzo Score 56 Theory Li Li can cleanse crowd control off Hanzo (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Kharazim Score 56 Theory Li Li can cleanse crowd control off Kharazim (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Malthael Score 56 Theory Li Li can cleanse crowd control off Malthael (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Orphea Score 56 Theory Li Li can cleanse crowd control off Orphea (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Samuro Score 56 Theory Li Li can cleanse crowd control off Samuro (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Tracer Score 56 Theory Li Li can cleanse crowd control off Tracer (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Tychus Score 56 Theory Li Li can cleanse crowd control off Tychus (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Tyrande Score 56 Theory Li Li can cleanse crowd control off Tyrande (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Valla Score 56 Theory Li Li can cleanse crowd control off Valla (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Xal'atath Score 56 Theory Li Li can cleanse crowd control off Xal'atath (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
- Xul Score 56 Theory Li Li can cleanse crowd control off Xul (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Li Li
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 1
- TheoryLi Li's summons (Cloud Serpent) add damage to Alterac Pass's neutral objective.
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Why? 1
- TheoryLi Li's summons (Cloud Serpent) add damage to Battlefield of Eternity's neutral objective.
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Why? 1
- TheoryLi Li's summons (Cloud Serpent) add damage to Garden of Terror's neutral objective.
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Why? 1
- TheoryLi Li's summons (Cloud Serpent) add damage to Haunted Mines's neutral objective.
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Why? 1
- TheoryLi Li's summons (Cloud Serpent) add damage to Infernal Shrines's neutral objective.
Talents
Talents by level
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Level 1
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Free Drinks Q
When Healing Brew heals a Hero under 50% Health, its cooldown is reduced by 1 second, and its Mana cost is refunded.
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Serpent Sidekick W
Cloud Serpent no longer costs Mana and while Fast Feet is active its cooldown refreshes an additional 75% faster.
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Eager Adventurer Trait
Increase Fast Feet's duration by 150% and increase Mana regeneration by 150% while Fast Feet is active.
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Level 4
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Wind Serpent W
Cloud Serpent grants its bearer 10% increased Movement Speed. Casting Blinding Wind increases this bonus to 20% for 3 seconds. Passive: Cloud Serpent attacks 25% faster.
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Surging Winds E
If Blinding Wind targets 2 or more Heroes, its cooldown is instantly reduced by 2 seconds and Li Li gains 10% Spell Power for 10 seconds.
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Safety Sprint Trait
Activate to gain Fast Feet, 30 Armor, and 30% Movement Speed for 3 seconds. Passive: While Fast Feet is active, Li Li gains 10 Armor.
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Level 7
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The Good Stuff Q
Healing Brew heals for an additional 42 (+4% per level) over 3 seconds. While Fast Feet is active, this heal amount is increased by 100%.
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Mass Vortex E
Increase the number of enemies hit by Blinding Wind from 2 to 3. Blinding Wind deals 75% more damage when it targets 3 Heroes.
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Let's Go! Active
Activate to heal an allied Hero for 160 (+4% per level) and make them Unstoppable for 1 second. Let's Go's cooldown is affected by Fast Feet. Cannot be used on Li Li.
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Level 10
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Jug of 1,000 Cups Heroic
Channel for up to 6 seconds. Every 0.25 seconds, increase the cooldown of Jug of 1,000 Cups by 2 seconds, up to 50 additional seconds, and heal the lowest Health nearby allied Hero for 75 (+4% per level) Health.
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Water Dragon Heroic
Li Li channels for 2 seconds, summoning a Water Dragon that hits the nearest enemy Hero within 12 range and all enemies near them, dealing 300 (+4% per level) damage and slowing their Movement Speed by 70% for 4 seconds.
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Level 13
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Lightning Serpent W
Cloud Serpent attacks bounce to hit 2 additional targets for 13 (+4% per level) damage and 10 (+4% per level) healing.
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Gale Force E
Increase Blinding Wind's Blind duration by 0.75 seconds. Li Li's Basic Attacks against Blinded Heroes deal 100% increased damage.
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Hindering Winds E
Increase Blinding Wind's Slow amount to 30% and its duration to 2 seconds.
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Level 16
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Two For One Q
Increases the number of allies healed by Healing Brew to 2, but increases the cooldown by 1 second.
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Pick Me Up Q
Healing Brew heals for 33% more when the target is under 50% Health.
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Blessings Of Yu’lon W
Cloud Serpent grants its bearer 10% increased healing received and heals them for an additional 0.5% of their maximum Health each time it attacks.
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Level 20
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Jug of 1,000,000 Cups Heroic
Jug of 1,000 Cups heals two allies at a time.
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Double Dragon Heroic
After hitting a target with Water Dragon, another Water Dragon is summoned at the point of impact.
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Mistweaver Active
Activate to heal nearby allied Heroes for 149 (+4% per level). Basic Attacks and Cloud Serpent attacks reduce the cooldown of Mistweaver by 1 second.
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Shake It Off Trait
While Stunned, Silenced, or Rooted and for 2 seconds afterwards, Li Li gains 35 Armor. Passive: Increase Fast Feet's cooldown refresh rate to 75%.
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Abilities and mechanics
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Fast Feet D Trait
Upon taking damage, your Basic Ability cooldowns refresh 50% faster and you gain 10% Movement Speed for 1 second.
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Healing Brew Q Ability
Heal the lowest Health allied Hero within 6 range for 210 (+4% per level) Health.
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Cloud Serpent W Ability
Summon a Cloud Serpent on an allied Hero that attacks nearby enemies every second. Each attack deals 26 (+4% per level) damage and heals the ally for 20 (+4% per level). Lasts for 8 seconds.
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Blinding Wind E Ability
Throw a cloud of wind at the 2 nearest enemies (prioritizing Heroes), dealing 133 (+4% per level) damage. Heroes hit are Blinded and Slowed by 15% for 1.5 seconds.
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Jug of 1,000 Cups R Heroic
Channel for up to 6 seconds. Every 0.25 seconds, increase the cooldown of Jug of 1,000 Cups by 2 seconds, up to 50 additional seconds, and heal the lowest Health nearby allied Hero for 75 (+4% per level) Health.
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Water Dragon R Heroic
Li Li channels for 2 seconds, summoning a Water Dragon that hits the nearest enemy Hero within 12 range and all enemies near them, dealing 300 (+4% per level) damage and slowing their Movement Speed by 70% for 4 seconds.
Mechanics tags
What the theory layer reads from Li Li's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 29 Jul 2025 Patch Buffed
1 buff
- BuffHealing Brew: Healing amount 175 → 210Base
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1 buff
- BuffHealing Brew: Healing amount 175 → 230Base
Guides and links
Guides and builds
Reference and esports
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