Heroes of the Storm

Patch 2.57 Updated

Ranged Assassin · Diablo

Valla

Demon Hunter

Role
Ranged Assassin
Attack
Ranged
Difficulty
Medium
Released
13 Mar 2014
Damage
9/10
Utility
1/10
Survivability
4/10
Complexity
3/10

Counters and synergies

Valla is strong against

Score 1–100 for Valla's net edge once both kits are weighed (50 = neutral)

  1. Blaze Curated
    Why? 3
    • CuratedBlaze's 2900 Health and short range make him a Manticore target, and Vault keeps Valla out of Flame Stream's reach. Only when Valla takes Manticore (level 16).via Manticore, Vault, Flame Stream
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Blaze hardest. Only when Valla takes Manticore.
    • TheoryValla can interrupt channels with stun (Rain of Vengeance), and Blaze relies on channelled abilities. Only when Valla takes Rain of Vengeance. Blaze must also take Combustion or Flash Fire.
  2. Cho'gall Curated
    Why? 3
    • CuratedManticore adds 4% of max Health every third hit on the same Hero, which is punishing against Cho'gall's huge Health pool and lack of escapes. Only when Valla takes Manticore (level 16).via Manticore, Ogre Hide
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Cho'gall hardest. Only when Valla takes Manticore.
    • TheoryValla can interrupt channels with stun (Rain of Vengeance), and Cho'gall relies on channelled abilities. Only when Valla takes Rain of Vengeance.
  3. Ragnaros Curated
    Why? 3
    • CuratedVault and Hatred's Movement Speed let Valla kite a dash-less Ragnaros, whose only speed boost is Blast Wave.via Vault, Hatred, Blast Wave
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Ragnaros hardest. Only when Valla takes Manticore.
    • TheoryValla can interrupt channels with stun (Rain of Vengeance), and Ragnaros relies on channelled abilities. Only when Valla takes Rain of Vengeance.
  4. Stitches Curated
    Why? 2
    • CuratedManticore's 4% max-Health hits scale off Stitches' 3020 Health, and Vault gets Valla out if Hook lands. Only when Valla takes Manticore (level 16).via Manticore, Vault, Hook
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Stitches hardest. Only when Valla takes Manticore.
36 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Anub'arak Score 63 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Anub'arak hardest. Only when Valla takes Manticore.
  2. D.Va Score 63 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like D.Va hardest. Only when Valla takes Manticore.
  3. Imperius Score 63 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Imperius hardest. Only when Valla takes Manticore.
  4. Dehaka Score 62 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Dehaka hardest. Only when Valla takes Manticore.
  5. Hanzo Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Hanzo's ability burst. Only when Valla takes Gloom.
  6. Li-Ming Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Li-Ming's ability burst. Only when Valla takes Gloom.
  7. Nova Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Nova's ability burst. Only when Valla takes Gloom.
  8. Probius Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Probius's ability burst. Only when Valla takes Gloom.
  9. Tassadar Score 62 Theory Valla brings Spell Armor (Gloom), which blunts Tassadar's ability burst. Only when Valla takes Gloom.
  10. Tracer Score 60 Theory Valla brings Spell Armor (Gloom), which blunts Tracer's ability burst. Only when Valla takes Gloom.
  11. Azmodan Score 59 Theory Valla's area damage (Monster Hunter) clears Azmodan's summoned units quickly. Only when Valla takes Monster Hunter.
  12. Deathwing Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Deathwing hardest. Only when Valla takes Manticore.
  13. Diablo Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Diablo hardest. Only when Valla takes Manticore.
  14. Garrosh Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Garrosh hardest. Only when Valla takes Manticore.
  15. Gazlowe Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Gazlowe hardest. Only when Valla takes Manticore.
  16. Hogger Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Hogger hardest. Only when Valla takes Manticore.
  17. Leoric Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Leoric hardest. Only when Valla takes Manticore.
  18. Malfurion Score 59 Theory Valla's area damage (Monster Hunter) clears Malfurion's summoned units quickly. Only when Valla takes Monster Hunter. Malfurion must also take Vengeful Roots.
  19. Nazeebo Score 59 Theory Valla's area damage (Monster Hunter) clears Nazeebo's summoned units quickly. Only when Valla takes Monster Hunter.
  20. Tychus Score 59 Theory Valla's area damage (Monster Hunter) clears Tychus's summoned units quickly. Only when Valla takes Monster Hunter. Tychus must also take Drakken Laser Drill.
  21. Tyrael Score 59 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Tyrael hardest. Only when Valla takes Manticore.
  22. Abathur Score 57 Theory Valla's area damage (Monster Hunter) clears Abathur's summoned units quickly. Only when Valla takes Monster Hunter.
  23. Chromie Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Chromie's ability burst. Only when Valla takes Gloom.
  24. Junkrat Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Junkrat's ability burst. Only when Valla takes Gloom.
  25. Kael'thas Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Kael'thas's ability burst. Only when Valla takes Gloom.
  26. Kerrigan Score 57 Theory Valla's area damage (Monster Hunter) clears Kerrigan's summoned units quickly. Only when Valla takes Monster Hunter. Kerrigan must also take Summon Ultralisk.
  27. Mephisto Score 57 Theory Valla can interrupt channels with stun (Rain of Vengeance), and Mephisto relies on channelled abilities. Only when Valla takes Rain of Vengeance. Mephisto must also take Consume Souls.
  28. Murky Score 57 Theory Valla can interrupt channels with stun (Rain of Vengeance), and Murky relies on channelled abilities. Only when Valla takes Rain of Vengeance. Murky must also take Never-Ending Murlocs.
  29. Orphea Score 57 Theory Valla brings Spell Armor (Gloom), which blunts Orphea's ability burst. Only when Valla takes Gloom.
  30. E.T.C. Score 54 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like E.T.C. hardest. Only when Valla takes Manticore.
  31. Mal'Ganis Score 54 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Mal'Ganis hardest. Only when Valla takes Manticore.
  32. Rexxar Score 54 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Rexxar hardest. Only when Valla takes Manticore.
  33. Yrel Score 54 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Yrel hardest. Only when Valla takes Manticore.
  34. Sonya Score 53 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Sonya hardest. Only when Valla takes Manticore.
  35. Thrall Score 53 Theory Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Thrall hardest. Only when Valla takes Manticore.
  36. Genji Score 51 Theory Valla brings Spell Armor (Gloom), which blunts Genji's ability burst. Only when Valla takes Gloom.

Valla is weak against

Score 1–100 for their net edge over Valla's kit

  1. Cassia Curated
    Why? 4
    • CuratedValla's damage is basic attacks; Blinding Light negates them for 2 seconds while Cassia deals 15% bonus damage to the blinded Valla.via Blinding Light, Hatred, Avoidance
    • CuratedBlinding Light blinds Valla for 2 seconds in an area, and Avoidance's Armor while Cassia moves cuts the basic attacks Valla depends on.
    • TheoryCassia can Blind (Blinding Light, Imprisoning Light), and Basic Attacks are most of Valla's damage.
    • TheoryCassia reduces enemy Armor (Titan's Revenge), offsetting Valla's Spell Armor. Only when Cassia takes Titan's Revenge. Valla must also take Gloom.
  2. Johanna Curated
    Why? 5
    • CuratedValla's Hatred-boosted damage, and Strafe if she takes it, comes from Basic Attacks, so Shield Glare blanks her burst windows, and Zealous Glare (level 1) lets Johanna Blind her twice per fight.via Shield Glare, Zealous Glare, Hatred, Strafe
    • CuratedShield Glare blinds Valla for 1.5 seconds, so her Hatred-stacked attacks miss and the stacks start to fall off.
    • TheoryJohanna can Blind (Shield Glare), and Basic Attacks are most of Valla's damage.
    • TheoryJohanna can block or armor against Basic Attacks (Divine Fortress), which Valla relies on for damage. Only when Johanna takes Divine Fortress.
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Johanna hardest. Only when Valla takes Manticore.
  3. Mei Curated
    Why? 5
    • CuratedSnow Blind Blinds Valla for 1.75 seconds, wasting her Hatred-stacked Basic Attacks and, if she takes it, Strafe, while its slow helps Mei's team reach her.via Snow Blind, Hatred, Strafe
    • TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Valla's damage.
    • TheoryMei can block or armor against Basic Attacks (Skating Away), which Valla relies on for damage. Only when Mei takes Skating Away.
    • TheoryMei reduces enemy Armor (Shatter), offsetting Valla's Spell Armor. Only when Mei takes Shatter. Valla must also take Gloom.
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Mei hardest. Only when Valla takes Manticore.
  4. Illidan Curated
    Why? 2
    • CuratedValla builds Hatred only by landing Basic Attacks; Evasion makes those attacks miss and stalls her ramp, and Dive keeps up with Vault.via Evasion, Hatred, Vault, Dive
    • TheoryIllidan can block or armor against Basic Attacks (Evasion, Reflexive Block), which Valla relies on for damage.
  5. Li Li Curated
    Why? 4
    • CuratedBlinding Wind Blinds Valla for 1.5 seconds (0.75 seconds longer with Gale Force at level 13), wasting her Hatred-boosted attacks and, if she takes it, Strafe, whose damage is all Basic Attacks.via Blinding Wind, Gale Force, Hatred, Strafe
    • TheoryLi Li can Blind (Blinding Wind, Gale Force), and Basic Attacks are most of Valla's damage.
    • TheoryValla's area damage (Monster Hunter) clears Li Li's summoned units quickly. Only when Valla takes Monster Hunter.
    • TheoryValla can interrupt channels with stun (Rain of Vengeance), and Li Li relies on channelled abilities. Only when Valla takes Rain of Vengeance.
  6. Varian Curated
    Why? 4
    • CuratedParry blocks all of Valla's basic attacks for 1.25 seconds with two charges, and Charge, plus Taunt if Varian takes it, pins her in place.via Parry, Charge, Taunt, Hatred
    • TheoryVarian can block or armor against Basic Attacks (Parry, Overpower), which Valla relies on for damage.
    • TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Valla's Spell Armor. Only when Varian takes Colossus Smash. Valla must also take Gloom.
    • TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Varian hardest. Only when Valla takes Manticore.
View 5 more
  1. Zeratul Score 69 Curated Valla has 1340 Health and only Vault to escape; Zeratul cloaks in, lands Singularity Spike, and Vorpal Blade follows her Vault.
  2. Artanis Score 68 Curated Suppression Pulse blinds every enemy in a large area for 4 seconds from any range, wiping out Valla's basic-attack damage for a whole fight window. Only when Artanis takes Suppression Pulse (level 10).
    4 more reasons
    • Artanis can Blind (Suppression Pulse), and Basic Attacks are most of Valla's damage. Only when Artanis takes Suppression Pulse.
    • Artanis can block or armor against Basic Attacks (Reactive Parry), which Valla relies on for damage. Only when Artanis takes Reactive Parry.
    • Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Artanis hardest. Only when Valla takes Manticore.
    • Valla's stun (Rain of Vengeance) can stop Artanis in the middle of a dive. Only when Valla takes Rain of Vengeance.
  3. Xul Score 52 Curated Cursed Strikes slows Valla's attack speed by 40% once Xul reaches her, and Bone Prison roots her so that he can.
    4 more reasons
    • Xul can block or armor against Basic Attacks (Shade), which Valla relies on for damage. Only when Xul takes Shade.
    • Valla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Xul hardest. Only when Valla takes Manticore.
    • Valla's area damage (Monster Hunter) clears Xul's summoned units quickly. Only when Valla takes Monster Hunter.
    • Valla clears waves quickly (Monster Hunter), so Xul's lane pressure buys less. Only when Valla takes Monster Hunter.
  4. Valeera Score 77 Theory Valeera can Blind (Blade Flurry, Blind), and Basic Attacks are most of Valla's damage.
    2 more reasons
    • Valeera can block or armor against Basic Attacks (Combat Readiness), which Valla relies on for damage. Only when Valeera takes Combat Readiness.
    • Valeera reduces enemy Armor (Sinister Strike), offsetting Valla's Spell Armor. Only when Valla takes Gloom.
  5. Auriel Score 66 Theory Auriel can Blind (Blinding Flash), and Basic Attacks are most of Valla's damage. Only when Auriel takes Blinding Flash.
    1 more reason
    • Auriel reduces enemy Armor (Wrath of Heaven), offsetting Valla's Spell Armor. Only when Auriel takes Wrath of Heaven. Valla must also take Gloom.
11 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Qhira Score 63 Theory Qhira can block or armor against Basic Attacks (Upstage), which Valla relies on for damage. Only when Qhira takes Upstage.
  2. Samuro Score 63 Theory Samuro can block or armor against Basic Attacks (Deflection), which Valla relies on for damage. Only when Samuro takes Deflection.
  3. Deckard Score 62 Theory Deckard can Blind (Respect the Elderly), and Basic Attacks are most of Valla's damage. Only when Deckard takes Respect the Elderly.
  4. Greymane Score 59 Theory Greymane can block or armor against Basic Attacks (Thick Skin), which Valla relies on for damage. Only when Greymane takes Thick Skin.
  5. Kharazim Score 59 Theory Kharazim can block or armor against Basic Attacks (Earth Ally, Sixth Sense), which Valla relies on for damage. Only when Kharazim takes Earth Ally or Sixth Sense.
  6. Stukov Score 59 Theory Stukov can block or armor against Basic Attacks (Biotic Armor), which Valla relies on for damage. Only when Stukov takes Biotic Armor.
  7. The Butcher Score 59 Theory The Butcher can block or armor against Basic Attacks (Block), which Valla relies on for damage. Only when The Butcher takes Block.
  8. Zarya Score 59 Theory Zarya can block or armor against Basic Attacks (Defensive Shielding), which Valla relies on for damage. Only when Zarya takes Defensive Shielding.
  9. Kel'Thuzad Score 52 Theory Kel'Thuzad can block or armor against Basic Attacks (Armor of the Archlich), which Valla relies on for damage. Only when Kel'Thuzad takes Armor of the Archlich.
  10. The Lost Vikings Score 52 Theory The Lost Vikings can block or armor against Basic Attacks (Olaf the Stout), which Valla relies on for damage. Only when The Lost Vikings takes Olaf the Stout.
  11. Jaina Score 51 Theory Jaina can block or armor against Basic Attacks (Frost Armor), which Valla relies on for damage. Only when Jaina takes Frost Armor.

Valla works well with

Score 1–100 for how well the kits combine

  1. Tyrande Curated
    Why? 2
    • CuratedHunter's Mark's Armor shred, and Trueshot Aura's 40% Attack Damage at level 1, amplify Valla's Hatred-stacked basic attacks.via Trueshot Aura, Hunter's Mark, Hatred
    • TheoryTyrande can cleanse crowd control off Valla (Celestial Attunement) to keep the attacks coming. Only when Tyrande takes Celestial Attunement.
  2. Uther Curated
    Why? 2
    • CuratedHammer of Justice and Devotion's Armor protect an immobile basic-attack carry like Valla, and Divine Shield, if Uther takes it, saves her from a committed dive.via Hammer of Justice, Devotion, Divine Shield, Hatred
    • TheoryUther can cleanse crowd control off Valla (Hand of Protection) to keep the attacks coming. Only when Uther takes Hand of Protection.
  3. Auriel Curated
    Why? 1
    • CuratedBestow Hope on Valla turns her constant Hatred-boosted attacks into Ray of Heaven energy, and Will of Heaven (level 16) adds 20% attack speed on top.via Bestow Hope, Will of Heaven, Hatred
  4. Rehgar Curated
    Why? 2
    • CuratedBloodlust's 40% Attack Speed stacks with Hatred, and its lifesteal makes Valla far harder to burst while she keeps attacking. Only when Rehgar takes Bloodlust (level 10).via Bloodlust, Hatred
    • TheoryRehgar can cleanse crowd control off Valla (Purge) to keep the attacks coming.
  5. Abathur Curated
    Why? 1
    • CuratedUltimate Evolution clones Valla with 20% bonus attack damage, giving the team a second basic-attack carry whose Hatred stacks ramp up just like the original. Only when Abathur takes Ultimate Evolution (level 10).via Ultimate Evolution, Hatred
  6. Why? 2
    • CuratedStim Drone grants 75% Attack Speed for 10 seconds, multiplying Valla's Hatred-stacked Basic Attacks, while Healing Beam keeps her alive in range. Only when Lt. Morales takes Stim Drone (level 10).via Stim Drone, Hatred, Healing Beam
    • CuratedStim Drone's 75% Attack Speed fills Hatred almost instantly and sharply raises Valla's damage for 10 seconds while Healing Beam keeps her up. Only when Lt. Morales takes Stim Drone (level 10).
View 9 more
  1. Mal'Ganis Score 60 Curated Valla's Hatred-fueled Basic Attacks are Physical Damage, so Vampiric Aura gives her lifesteal while she shoots from behind Mal'Ganis. Only when Mal'Ganis takes Vampiric Aura (level 4).
  2. Kerrigan Score 75 Theory Kerrigan groups or freezes enemies (Primal Grasp) for Valla's area damage.
    2 more reasons
    • Valla's stun (Rain of Vengeance) holds targets still for Kerrigan's burst. Only when Valla takes Rain of Vengeance.
    • Valla's stun (Rain of Vengeance) lets Kerrigan dive onto a target that cannot walk away. Only when Valla takes Rain of Vengeance.
  3. Chromie Score 71 Theory Chromie groups or freezes enemies (Time Trap, Chronic Conditions) for Valla's area damage.
    1 more reason
    • Valla's stun (Rain of Vengeance) holds targets still for Chromie's burst. Only when Valla takes Rain of Vengeance.
  4. Kel'Thuzad Score 71 Theory Kel'Thuzad groups or freezes enemies (Chains of Kel'Thuzad) for Valla's area damage.
    1 more reason
    • Valla's stun (Rain of Vengeance) holds targets still for Kel'Thuzad's burst. Only when Valla takes Rain of Vengeance.
  5. Tracer Score 71 Theory Tracer can cleanse crowd control off Valla (Recall) to keep the attacks coming.
    2 more reasons
    • Valla's stun (Rain of Vengeance) holds targets still for Tracer's burst. Only when Valla takes Rain of Vengeance.
    • Valla's stun (Rain of Vengeance) lets Tracer dive onto a target that cannot walk away. Only when Valla takes Rain of Vengeance.
  6. Zeratul Score 70 Theory Zeratul groups or freezes enemies (Void Prison) for Valla's area damage. Only when Zeratul takes Void Prison.
    2 more reasons
    • Valla's stun (Rain of Vengeance) holds targets still for Zeratul's burst. Only when Valla takes Rain of Vengeance.
    • Valla's stun (Rain of Vengeance) lets Zeratul dive onto a target that cannot walk away. Only when Valla takes Rain of Vengeance.
  7. Maiev Score 69 Theory Maiev groups or freezes enemies (Umbral Bind) for Valla's area damage.
    1 more reason
    • Valla's stun (Rain of Vengeance) lets Maiev dive onto a target that cannot walk away. Only when Valla takes Rain of Vengeance.
  8. Orphea Score 66 Theory Orphea groups or freezes enemies (Crushing Jaws) for Valla's area damage. Only when Orphea takes Crushing Jaws.
    1 more reason
    • Valla's stun (Rain of Vengeance) holds targets still for Orphea's burst. Only when Valla takes Rain of Vengeance.
  9. Tassadar Score 66 Theory Tassadar groups or freezes enemies (Black Hole) for Valla's area damage. Only when Tassadar takes Black Hole.
    1 more reason
    • Valla's stun (Rain of Vengeance) holds targets still for Tassadar's burst. Only when Valla takes Rain of Vengeance.
38 more below the bar

Weaker mechanical edges

Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.

  1. Cho'gall Score 65 Theory Cho'gall groups or freezes enemies (Upheaval) for Valla's area damage.
  2. Dehaka Score 65 Theory Dehaka groups or freezes enemies (Drag) for Valla's area damage.
  3. Johanna Score 65 Theory Johanna groups or freezes enemies (Condemn) for Valla's area damage.
  4. Stitches Score 65 Theory Stitches groups or freezes enemies (Hook) for Valla's area damage.
  5. Whitemane Score 65 Theory Whitemane groups or freezes enemies (Judgment Day) for Valla's area damage. Only when Whitemane takes Judgment Day.
  6. Zarya Score 65 Theory Zarya groups or freezes enemies (Graviton Surge) for Valla's area damage. Only when Zarya takes Graviton Surge.
  7. Alarak Score 63 Theory Valla's stun (Rain of Vengeance) holds targets still for Alarak's burst. Only when Valla takes Rain of Vengeance.
  8. Genji Score 62 Theory Valla's stun (Rain of Vengeance) holds targets still for Genji's burst. Only when Valla takes Rain of Vengeance.
  9. Valeera Score 62 Theory Valla's stun (Rain of Vengeance) holds targets still for Valeera's burst. Only when Valla takes Rain of Vengeance.
  10. Anduin Score 60 Theory Anduin can cleanse crowd control off Valla (Leap of Faith) to keep the attacks coming.
  11. Brightwing Score 60 Theory Brightwing can cleanse crowd control off Valla (Soothing Mist) to keep the attacks coming.
  12. Garrosh Score 60 Theory Garrosh can cleanse crowd control off Valla (Into the Fray) to keep the attacks coming.
  13. Kharazim Score 60 Theory Kharazim can cleanse crowd control off Valla (Cleansing Touch) to keep the attacks coming. Only when Kharazim takes Cleansing Touch.
  14. Sonya Score 60 Theory Sonya can cleanse crowd control off Valla (Hurricane) to keep the attacks coming. Only when Sonya takes Hurricane.
  15. Cassia Score 59 Theory Cassia groups or freezes enemies (Valkyrie) for Valla's area damage. Only when Cassia takes Valkyrie.
  16. Gazlowe Score 59 Theory Gazlowe groups or freezes enemies (Grav-O-Bomb 3000) for Valla's area damage. Only when Gazlowe takes Grav-O-Bomb 3000.
  17. Medivh Score 59 Theory Medivh groups or freezes enemies (Ley Line Seal, Medivh Cheats!) for Valla's area damage. Only when Medivh takes Ley Line Seal or Medivh Cheats!.
  18. Sylvanas Score 59 Theory Sylvanas groups or freezes enemies (Mind Control) for Valla's area damage. Only when Sylvanas takes Mind Control.
  19. Hanzo Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Hanzo's burst. Only when Valla takes Rain of Vengeance.
  20. Jaina Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Jaina's burst. Only when Valla takes Rain of Vengeance.
  21. Junkrat Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Junkrat's burst. Only when Valla takes Rain of Vengeance.
  22. Kael'thas Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Kael'thas's burst. Only when Valla takes Rain of Vengeance.
  23. Li-Ming Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Li-Ming's burst. Only when Valla takes Rain of Vengeance.
  24. Murky Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Murky's burst. Only when Valla takes Rain of Vengeance.
  25. Nova Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Nova's burst. Only when Valla takes Rain of Vengeance.
  26. Probius Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Probius's burst. Only when Valla takes Rain of Vengeance.
  27. Xal'atath Score 57 Theory Valla's stun (Rain of Vengeance) holds targets still for Xal'atath's burst. Only when Valla takes Rain of Vengeance.
  28. Alexstrasza Score 56 Theory Alexstrasza can cleanse crowd control off Valla (Lifeblossom) to keep the attacks coming. Only when Alexstrasza takes Lifeblossom.
  29. Ana Score 56 Theory Ana can cleanse crowd control off Valla (Purifying Darts, Smelling Salts) to keep the attacks coming. Only when Ana takes Purifying Darts or Smelling Salts.
  30. Arthas Score 56 Theory Arthas can cleanse crowd control off Valla (Icebound Fortitude) to keep the attacks coming. Only when Arthas takes Icebound Fortitude.
  31. Li Li Score 56 Theory Li Li can cleanse crowd control off Valla (Let's Go!) to keep the attacks coming. Only when Li Li takes Let's Go!.
  32. Lunara Score 56 Theory Lunara can cleanse crowd control off Valla (Abolish Magic) to keep the attacks coming. Only when Lunara takes Abolish Magic.
  33. Lúcio Score 56 Theory Lúcio can cleanse crowd control off Valla (High Five) to keep the attacks coming. Only when Lúcio takes High Five.
  34. Malfurion Score 56 Theory Malfurion can cleanse crowd control off Valla (Nature's Cure) to keep the attacks coming. Only when Malfurion takes Nature's Cure.
  35. Mei Score 56 Theory Mei can cleanse crowd control off Valla (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
  36. The Lost Vikings Score 56 Theory The Lost Vikings can cleanse crowd control off Valla (64 KB Marathon) to keep the attacks coming. Only when The Lost Vikings takes 64 KB Marathon.
  37. Yrel Score 56 Theory Yrel can cleanse crowd control off Valla (Hand of Freedom) to keep the attacks coming. Only when Yrel takes Hand of Freedom.
  38. Zul'jin Score 56 Theory Zul'jin can cleanse crowd control off Valla (Voodoo Shuffle) to keep the attacks coming. Only when Zul'jin takes Voodoo Shuffle.

Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.

Maps

Best maps for Valla

Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)

  1. Why? 2
    • TheoryValla's sustained damage (Vault, Hatred) speeds up Alterac Pass's race against neutral units.
    • TheoryValla's waveclear (Monster Hunter) helps hold lanes against Alterac Pass's pushing objective. Only when Valla takes Monster Hunter.
  2. Why? 2
    • TheoryValla's sustained damage (Vault, Hatred) speeds up Battlefield of Eternity's race against neutral units.
    • TheoryValla's waveclear (Monster Hunter) helps hold lanes against Battlefield of Eternity's pushing objective. Only when Valla takes Monster Hunter.
  3. Why? 2
    • TheoryValla's sustained damage (Vault, Hatred) speeds up Garden of Terror's race against neutral units.
    • TheoryValla's waveclear (Monster Hunter) helps hold lanes against Garden of Terror's pushing objective. Only when Valla takes Monster Hunter.
  4. Why? 2
    • TheoryValla's sustained damage (Vault, Hatred) speeds up Haunted Mines's race against neutral units.
    • TheoryValla's waveclear (Monster Hunter) helps hold lanes against Haunted Mines's pushing objective. Only when Valla takes Monster Hunter.
  5. Why? 2
    • TheoryValla's sustained damage (Vault, Hatred) speeds up Infernal Shrines's race against neutral units.
    • TheoryValla's waveclear (Monster Hunter) helps hold lanes against Infernal Shrines's pushing objective. Only when Valla takes Monster Hunter.
  6. Why? 1
    • TheoryValla's waveclear (Monster Hunter) helps hold lanes against Blackheart's Bay's pushing objective. Only when Valla takes Monster Hunter.
View 11 more
  1. Braxis Holdout Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Braxis Holdout's pushing objective. Only when Valla takes Monster Hunter.
  2. Braxis Outpost Score 53 Theory Valla's waveclear (Monster Hunter) holds Braxis Outpost's single lane. Only when Valla takes Monster Hunter.
  3. Dragon Shire Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Dragon Shire's pushing objective. Only when Valla takes Monster Hunter.
  4. Hanamura Temple Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Hanamura Temple's pushing objective. Only when Valla takes Monster Hunter.
  5. Industrial District Score 53 Theory Valla's waveclear (Monster Hunter) holds Industrial District's single lane. Only when Valla takes Monster Hunter.
  6. Lost Cavern Score 53 Theory Valla's waveclear (Monster Hunter) holds Lost Cavern's single lane. Only when Valla takes Monster Hunter.
  7. Silver City Score 53 Theory Valla's waveclear (Monster Hunter) holds Silver City's single lane. Only when Valla takes Monster Hunter.
  8. Sky Temple Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Sky Temple's pushing objective. Only when Valla takes Monster Hunter.
  9. Tomb of the Spider Queen Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Tomb of the Spider Queen's pushing objective. Only when Valla takes Monster Hunter.
  10. Towers of Doom Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Towers of Doom's pushing objective. Only when Valla takes Monster Hunter.
  11. Volskaya Foundry Score 53 Theory Valla's waveclear (Monster Hunter) helps hold lanes against Volskaya Foundry's pushing objective. Only when Valla takes Monster Hunter.

All maps

Talents

Talents by level

  1. Level 1

    • Puncturing Arrow Q Quest

      Increase the number of Hungering Arrow bounces by 1. Quest: Hitting an enemy Hero with the initial impact of Hungering Arrow refunds 40 Mana and permanently increases the damage of its initial impact by 6.

    • Fire At Will W Quest

      Quest: Hitting a Hero with Multishot grants 2 Hatred and permanently increases its damage by 2. Reward: After hitting 20 Heroes with Multishot, increase its damage by 40.

    • Creed of the Hunter Trait Quest

      Quest: Every 50 Basic Attacks against Heroes increases Hatred's damage bonus per stack by 1%, up to 6%. Gambit: Gain 25% bonus Attack Speed. Every death reduces this bonus by 5%.

  2. Level 4

    • Arsenal W

      Increase the range of Multishot by 20%. Multishot also fires 3 grenades that deal 100 (+4% per level) damage and refund 25 Mana after hitting enemy Heroes.

    • Death Dealer E

      Increase Vaults Basic Attack damage bonus from 6% to 15% per stack of Hatred. If this attack kills its victim within 1.5 seconds, the Mana cost and cooldown of Vault are refunded. Passive: Reduce the cooldown of Vault by 5 seconds.

    • Repeating Arrow E

      Vault no longer has a Mana cost. Casting Vault resets the cooldown of Hungering Arrow.

  3. Level 7

    • Monster Hunter Q

      Hungering Arrow deals 150% additional damage to Minions, Mercenaries, and Monsters.

    • Frost Shot Q

      Multishot Slows enemies by 20% for 2.5 seconds. Hungering Arrows deals 25% more damage to Slowed enemies.

    • Hot Pursuit Trait

      Increase the Movement Speed bonus of each stack of Hatred from 1% to 2%.

  4. Level 10

    • Strafe Heroic

      Rapidly attack enemies within 10 range for 70 (+4% per level) damage per hit, prioritizing Heroes over Minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.

    • Rain of Vengeance Heroic

      Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and Stuns enemies in the target area for 0.5 seconds. Stores up to 2 charges.

  5. Level 13

    • Siphoning Arrows Q

      Hitting a Hero with Hungering Arrow heals Valla for 4% of her maximum Health, and Multishot heals for 2%.

    • Tempered by Discipline Trait

      Basic Attacks heal for 10% of the damage dealt, increased by 2% per Hatred stack.

    • Gloom Active

      Activate to consume all Hatred, granting 3 Spell Armor per Hatred consumed for 5 seconds. Passive: Gain 15 Spell Armor, and each stack of Hatred heals for 1.2 (+4% per level) Health per second.

  6. Level 16

    • Punishment W

      While at max Hatred, Multishot's cooldown recharges 50% faster. Passive: Reduce Multishot's Mana cost from 75 to 55.

    • Seething Hatred Trait

      While at max Hatred, increase all damage dealt by 10%.

    • Manticore Passive

      Every 3rd Basic Attack against the same Hero deals an additional 4% of their maximum Health as damage.

  7. Level 20

    • Death Siphon Heroic

      Hitting an enemy Hero with Strafe increases its duration by 0.125 seconds. Strafe also fires penetrating bolts in a line for 34 (+4% per level) damage every 0.25 seconds.

    • Storm of Vengeance Heroic

      Basic Attacks against Heroes reduce the cooldown of Rain of Vengeance by 5 seconds. Passive: Each stack of Hatred increases your Attack Speed by 2%. While at max Hatred, gain an additional 30% Attack Speed.

    • Acrobat E

      Gain 2 additional charges of Vault. Drop 3 Caltrops while Vaulting that deal 60 (+4% per level) damage and Slow enemies by 40% for 1 second.

    • Farflight Quiver Trait

      Gain 20% Basic Attack range. While at max Hatred, gain an additional 30% Basic Attack range.

Abilities and mechanics

  • Hatred D Trait

    Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 8% and Movement Speed by 1%. Lasts 5 seconds.

  • Hungering Arrow Q Ability

    10 s cooldown 60 Mana

    Fire an arrow that deals 140 (+4% per level) damage to the first target hit, then seeks up to 2 additional enemies, prioritizing Heroes, dealing 80 (+4% per level) damage. Can hit an enemy multiple times.

  • Multishot W Ability

    13 s cooldown 75 Mana

    Deal 159 (+4% per level) damage to enemies within the target area.

  • Vault E Ability

    10 s cooldown 50 Mana

    Dash to the target area. Valla's next Basic Attack within 2 seconds deals 6% increased damage per stack of Hatred.

  • Rain of Vengeance R Heroic

    50 s cooldown 50 Mana

    Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and Stuns enemies in the target area for 0.5 seconds. Stores up to 2 charges.

  • Strafe R Heroic

    60 s cooldown 60 Mana

    Rapidly attack enemies within 10 range for 70 (+4% per level) damage per hit, prioritizing Heroes over Minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.

Mechanics tags

What the theory layer reads from Valla's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.

Crowd control

Slow
Talent Frost Shot “Multishot Slows enemies by 20% for 2.5 seconds.”
Talent Acrobat “Drop 3 Caltrops while Vaulting that deal 60 damage and Slow enemies by 40% for 1 second.”
Stun
Ability Rain of Vengeance “Launch a wave of Shadow Beasts that deals 250 damage and Stuns enemies in the target area for 0.5 seconds.”

Defense and mobility

Dash
Ability Vault “Dash to the target area.”
Talent Death Dealer “Increase Vaults Basic Attack damage bonus from 6% to 15% per stack of Hatred.”
Talent Acrobat “Drop 3 Caltrops while Vaulting that deal 60 damage and Slow enemies by 40% for 1 second.”
Self-healing
Talent Siphoning Arrows “Hitting a Hero with Hungering Arrow heals Valla for 4% of her maximum Health, and Multishot heals for 2%.”
Talent Tempered by Discipline “Basic Attacks heal for 10% of the damage dealt, increased by 2% per Hatred stack.”
Talent Gloom “Passive: Gain 15 Spell Armor, and each stack of Hatred heals for 1.2 Health per second.”
Spell Armor
Talent Gloom “Activate to consume all Hatred, granting 3 Spell Armor per Hatred consumed for 5 seconds.”

Damage and macro

% Health damage
Talent Manticore “Every 3rd Basic Attack against the same Hero deals an additional 4% of their maximum Health as damage.”
Area damage
Ability Multishot “Deal 159 damage to enemies within the target area.”
Ability Rain of Vengeance “Launch a wave of Shadow Beasts that deals 250 damage and Stuns enemies in the target area for 0.5 seconds.”
Talent Death Siphon “Strafe also fires penetrating bolts in a line for 34 damage every 0.25 seconds.”
Basic-attack reliant
Ability Vault “Valla's next Basic Attack within 2 seconds deals 6% increased damage per stack of Hatred.”
Ability Hatred “Basic Attacks grant a stack of Hatred, up to 10.”
Talent Creed of the Hunter “Gambit: Gain 25% bonus Attack Speed.”
Talent Death Dealer “Increase Vaults Basic Attack damage bonus from 6% to 15% per stack of Hatred.”
Curated note Hatred stacks only build through basic attacks, which make up most of Valla's damage.
Sustained damage
Ability Vault “Valla's next Basic Attack within 2 seconds deals 6% increased damage per stack of Hatred.”
Ability Hatred “Basic Attacks grant a stack of Hatred, up to 10.”
Talent Creed of the Hunter “Gambit: Gain 25% bonus Attack Speed.”
Talent Death Dealer “Increase Vaults Basic Attack damage bonus from 6% to 15% per stack of Hatred.”
Curated note Hatred builds to 80% bonus attack damage over ten attacks and fades if she stops, so Valla wins drawn-out fights rather than short burst windows.
Waveclear
Talent Monster Hunter “Hungering Arrow deals 150% additional damage to Minions, Mercenaries, and Monsters.”

Patch history

No patch notes for Valla in this data yet.

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