Tank · Overwatch
Mei
Adventuring Climatologist
- Role
- Tank
- Attack
- Ranged
- Difficulty
- Hard
- Released
- 23 Jun 2020
Counters and synergies
Mei is strong against
Score 1–100 for Mei's net edge once both kits are weighed (50 = neutral)
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Why? 4
- CuratedSnow Blind hits an area, so one throw Blinds Samuro and every Mirror Image at once, and Blizzard's stun catches all of them too.via Snow Blind, Mirror Image, Blizzard, Critical Strike
- CuratedSnow Blind blinds and slows Samuro and every Mirror Image in its area for 1.75 seconds, shutting off the basic attacks and crits that carry his damage.
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Samuro's damage.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Samuro relies on for damage. Only when Mei takes Skating Away.
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Why? 6
- CuratedSnow Blind Blinds every enemy in its area for 1.75 seconds and Blizzard ends in a stun; both shut off the attack chain Illidan needs to keep himself alive.via Snow Blind, Blizzard, Betrayer's Thirst
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Illidan's damage.
- TheoryMei has the crowd control and body-blocking to peel Illidan off a target.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Illidan relies on for damage. Only when Mei takes Skating Away.
- TheoryMei's stun (Blizzard, Avalanche) can stop Illidan in the middle of a dive.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Mei hardest. Only when Illidan takes Fiery Brand.
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Why? 6
- CuratedSnow Blind Blinds and slows The Butcher, Icing knocks him off his target, and Ice Wall, if Mei takes it, cuts him off from the backline.via Snow Blind, Icing, Ice Wall
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of The Butcher's damage.
- TheoryMei has the crowd control and body-blocking to peel The Butcher off a target.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which The Butcher relies on for damage. Only when Mei takes Skating Away.
- TheoryMei's stun (Blizzard, Avalanche) can stop The Butcher in the middle of a dive.
- TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Mei hardest. Only when The Butcher takes Savage Charge.
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Why? 5
- CuratedSnow Blind Blinds Valla for 1.75 seconds, wasting her Hatred-stacked Basic Attacks and, if she takes it, Strafe, while its slow helps Mei's team reach her.via Snow Blind, Hatred, Strafe
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Valla's damage.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Valla relies on for damage. Only when Mei takes Skating Away.
- TheoryMei reduces enemy Armor (Shatter), offsetting Valla's Spell Armor. Only when Mei takes Shatter. Valla must also take Gloom.
- TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Mei hardest. Only when Valla takes Manticore.
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Why? 5
- CuratedSnow Blind blinds and slows Greymane for 1.75 seconds, and Ice Wall, if Mei takes it, cuts him off from his team after he Darkflights in.via Snow Blind, Ice Wall, Darkflight
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Greymane's damage.
- TheoryMei has the crowd control and body-blocking to peel Greymane off a target.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Greymane relies on for damage. Only when Mei takes Skating Away.
- TheoryMei's stun (Blizzard, Avalanche) can stop Greymane in the middle of a dive.
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Why? 5
- CuratedSnow Blind Blinds Kharazim's third-hit procs, Transcendence's healing included, and Ice Wall, if Mei takes it, can trap him away from the ally he dashed in with.via Snow Blind, Ice Wall, Transcendence
- TheoryMei can Blind (Snow Blind), and Basic Attacks are most of Kharazim's damage.
- TheoryMei has the crowd control and body-blocking to peel Kharazim off a target.
- TheoryMei can block or armor against Basic Attacks (Skating Away), which Kharazim relies on for damage. Only when Mei takes Skating Away.
- TheoryMei's stun (Blizzard, Avalanche) can stop Kharazim in the middle of a dive.
View 12 more
- Raynor Score 81 Curated Raynor deals almost all of his damage through Basic Attacks, and Snow Blind's area Blind removes 1.75 seconds of it while slowing him for Mei's team.
4 more reasons
- Mei can Blind (Snow Blind), and Basic Attacks are most of Raynor's damage.
- Mei can block or armor against Basic Attacks (Skating Away), which Raynor relies on for damage. Only when Mei takes Skating Away.
- Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Mei hardest. Only when Raynor takes Bounty Hunter.
- Raynor reduces enemy Armor (Dusk Wing), offsetting Mei's Physical Armor. Only when Raynor takes Dusk Wing. Mei must also take Skating Away.
- Cassia Score 74 Curated Snow Blind blinds Cassia for 1.75 seconds, and Blizzard's stun pins her in place so Avoidance's armor fades.
6 more reasons
- Mei can Blind (Snow Blind), and Basic Attacks are most of Cassia's damage.
- Mei can block or armor against Basic Attacks (Skating Away), which Cassia relies on for damage. Only when Mei takes Skating Away.
- Mei can interrupt channels with stun (Blizzard, Avalanche), and Cassia relies on channelled abilities.
- Mei can ignore or remove crowd control (Cryo-Freeze), weakening Cassia's stun. Only when Cassia takes Valkyrie.
- Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Mei hardest. Only when Cassia takes Martial Law.
- Cassia reduces enemy Armor (Titan's Revenge), offsetting Mei's Physical Armor. Only when Cassia takes Titan's Revenge. Mei must also take Skating Away.
- Malthael Score 68 Curated Snow Blind Blinds every enemy in its area for 1.75 seconds, so Malthael cannot apply or refresh Reaper's Mark, and Blizzard's stun holds him once Wraith Strike commits him.
5 more reasons
- Mei can Blind (Snow Blind), and Basic Attacks are most of Malthael's damage.
- Mei can block or armor against Basic Attacks (Skating Away), which Malthael relies on for damage. Only when Mei takes Skating Away.
- Mei reduces enemy Armor (Shatter), offsetting Malthael's Physical Armor. Only when Mei takes Shatter. Malthael must also take Ethereal Existence.
- Malthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Mei hardest.
- Malthael reduces healing received (Touch of Death), which blunts Mei's self-healing in melee range. Only when Malthael takes Touch of Death.
- Maiev Score 64 Curated Snow Blind's area Blind cancels Maiev's Umbral Bind attack and Basic Attack damage, and Blizzard's delayed stun can be timed after Vault of the Wardens ends.
5 more reasons
- Mei has the crowd control and body-blocking to peel Maiev off a target.
- Mei's stun (Blizzard, Avalanche) can stop Maiev in the middle of a dive.
- Mei can ignore or remove crowd control (Cryo-Freeze), weakening Maiev's Time Stop. Only when Maiev takes Containment Disc.
- Maiev deals damage based on maximum Health (Vengeful Knives), which hits high-Health heroes like Mei hardest. Only when Maiev takes Vengeful Knives.
- Maiev reduces enemy Armor (Bonds of Corruption, Shadow Orb: Shadow Strike), offsetting Mei's Physical Armor. Only when Maiev takes Bonds of Corruption or Shadow Orb: Shadow Strike. Mei must also take Skating Away.
- Falstad Score 76 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Falstad's damage.
1 more reason
- Mei can block or armor against Basic Attacks (Skating Away), which Falstad relies on for damage. Only when Mei takes Skating Away.
- Sgt. Hammer Score 76 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Sgt. Hammer's damage.
1 more reason
- Mei can block or armor against Basic Attacks (Skating Away), which Sgt. Hammer relies on for damage. Only when Mei takes Skating Away.
- Genji Score 75 Theory Mei has the crowd control and body-blocking to peel Genji off a target.
3 more reasons
- Mei brings Spell Armor (Crystallize), which blunts Genji's ability burst. Only when Mei takes Crystallize.
- Mei's stun (Blizzard, Avalanche) can stop Genji in the middle of a dive.
- Mei reduces enemy Armor (Shatter), offsetting Genji's Spell Armor. Only when Mei takes Shatter. Genji must also take Cyber Shield.
- Zeratul Score 71 Theory Mei has the crowd control and body-blocking to peel Zeratul off a target.
3 more reasons
- Mei's stun (Blizzard, Avalanche) can stop Zeratul in the middle of a dive.
- Mei reduces enemy Armor (Shatter), offsetting Zeratul's Spell Armor. Only when Mei takes Shatter. Zeratul must also take Spell Shield.
- Mei can ignore or remove crowd control (Cryo-Freeze), weakening Zeratul's Time Stop. Only when Zeratul takes Void Prison.
- Artanis Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Artanis's damage.
4 more reasons
- Mei has the crowd control and body-blocking to peel Artanis off a target.
- Mei can block or armor against Basic Attacks (Skating Away), which Artanis relies on for damage. Only when Mei takes Skating Away.
- Mei's stun (Blizzard, Avalanche) can stop Artanis in the middle of a dive.
- Artanis deals damage based on maximum Health (Titan Killer), which hits high-Health heroes like Mei hardest. Only when Artanis takes Titan Killer.
- Fenix Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Fenix's damage.
4 more reasons
- Mei can block or armor against Basic Attacks (Skating Away), which Fenix relies on for damage. Only when Mei takes Skating Away.
- Mei can interrupt channels with stun (Blizzard, Avalanche), and Fenix relies on channelled abilities.
- Mei reduces enemy Armor (Shatter), offsetting Fenix's Spell Armor. Only when Mei takes Shatter. Fenix must also take Dampening Field.
- Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Mei hardest. Only when Fenix takes Offensive Cadence.
- Orphea Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Orphea's damage.
3 more reasons
- Mei can block or armor against Basic Attacks (Skating Away), which Orphea relies on for damage. Only when Mei takes Skating Away.
- Mei brings Spell Armor (Crystallize), which blunts Orphea's ability burst. Only when Mei takes Crystallize.
- Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Mei hardest. Only when Orphea takes Bond of Anguish.
- Thrall Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Thrall's damage.
4 more reasons
- Mei has the crowd control and body-blocking to peel Thrall off a target.
- Mei can block or armor against Basic Attacks (Skating Away), which Thrall relies on for damage. Only when Mei takes Skating Away.
- Mei's stun (Blizzard, Avalanche) can stop Thrall in the middle of a dive.
- Thrall deals damage based on maximum Health (Rolling Thunder, Alpha Wolf), which hits high-Health heroes like Mei hardest. Only when Thrall takes Rolling Thunder or Alpha Wolf.
35 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Xal'atath Score 70 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Xal'atath's damage.
- Kerrigan Score 69 Theory Mei has the crowd control and body-blocking to peel Kerrigan off a target.
- Tyrande Score 69 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Tyrande's damage.
- Qhira Score 67 Theory Mei has the crowd control and body-blocking to peel Qhira off a target.
- Hanzo Score 66 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Hanzo's damage.
- Kel'Thuzad Score 66 Theory Mei brings Spell Armor (Crystallize), which blunts Kel'Thuzad's ability burst. Only when Mei takes Crystallize.
- Li-Ming Score 66 Theory Mei brings Spell Armor (Crystallize), which blunts Li-Ming's ability burst. Only when Mei takes Crystallize.
- Tracer Score 66 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Tracer's damage.
- Zul'jin Score 66 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Zul'jin's damage.
- Stukov Score 65 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Stukov relies on channelled abilities.
- Mal'Ganis Score 64 Theory Mei can ignore or remove crowd control (Cryo-Freeze), weakening Mal'Ganis's sleep.
- Tychus Score 64 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Tychus's damage.
- Valeera Score 64 Theory Mei has the crowd control and body-blocking to peel Valeera off a target.
- Xul Score 64 Theory Mei can Blind (Snow Blind), and Basic Attacks are most of Xul's damage.
- Chromie Score 62 Theory Mei brings Spell Armor (Crystallize), which blunts Chromie's ability burst. Only when Mei takes Crystallize.
- E.T.C. Score 62 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and E.T.C. relies on channelled abilities.
- Mephisto Score 61 Theory Mei has the crowd control and body-blocking to peel Mephisto off a target.
- Sonya Score 61 Theory Mei has the crowd control and body-blocking to peel Sonya off a target.
- Anduin Score 60 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Anduin relies on channelled abilities.
- Blaze Score 59 Theory Mei reduces enemy Armor (Shatter), offsetting Blaze's Spell Armor. Only when Mei takes Shatter. Blaze must also take Juggernaut Plating.
- Azmodan Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Azmodan relies on channelled abilities.
- Gul'dan Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Gul'dan relies on channelled abilities. Only when Gul'dan takes Health Funnel.
- Imperius Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Imperius relies on channelled abilities.
- Jaina Score 57 Theory Mei brings Spell Armor (Crystallize), which blunts Jaina's ability burst. Only when Mei takes Crystallize.
- Junkrat Score 57 Theory Mei brings Spell Armor (Crystallize), which blunts Junkrat's ability burst. Only when Mei takes Crystallize.
- Li Li Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Li Li relies on channelled abilities.
- Malfurion Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Malfurion relies on channelled abilities. Only when Malfurion takes Astral Communion.
- Nova Score 57 Theory Mei brings Spell Armor (Crystallize), which blunts Nova's ability burst. Only when Mei takes Crystallize.
- Ragnaros Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Ragnaros relies on channelled abilities.
- Rexxar Score 57 Theory Mei reduces enemy Armor (Shatter), offsetting Rexxar's Physical Armor. Only when Mei takes Shatter. Rexxar must also take Grizzled Fortitude.
- Whitemane Score 57 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Whitemane relies on channelled abilities.
- Tassadar Score 56 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Tassadar relies on channelled abilities.
- Deckard Score 54 Theory Mei can interrupt channels with stun (Blizzard, Avalanche), and Deckard relies on channelled abilities.
- Nazeebo Score 53 Theory Mei reduces enemy Armor (Shatter), offsetting Nazeebo's Spell Armor. Only when Mei takes Shatter. Nazeebo must also take Superstition.
- Probius Score 53 Theory Mei brings Spell Armor (Crystallize), which blunts Probius's ability burst. Only when Mei takes Crystallize.
Mei is weak against
Score 1–100 for their net edge over Mei's kit
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Why? 2
- CuratedDeathwing is permanently Unstoppable, so Blizzard's stun, Icing's knockback and, if Mei takes it, Ice Wall's trap do nothing to him, leaving her with little but Snow Blind.via Aspect of Death, Blizzard, Icing, Ice Wall
- TheoryDeathwing reduces enemy Armor (Death Drop), offsetting Mei's Physical Armor. Only when Deathwing takes Death Drop. Mei must also take Skating Away.
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Why? 2
- CuratedDrain Hope is Ability damage that Snow Blind cannot stop and takes 20% of Mei's large pool, and Wraith Walk's Unstoppable carries Leoric out of Blizzard and, if she takes it, Ice Wall.via Drain Hope, Wraith Walk, Snow Blind, Ice Wall
- TheoryLeoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Mei hardest.
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Why? 2
- CuratedSoothing Mist removes Stuns, Roots and Slows from nearby allies, undoing Blizzard's stun and, if Mei takes it, Ice Wall's lingering slow that her catches depend on.via Soothing Mist, Blizzard, Ice Wall
- TheoryMei can ignore or remove crowd control (Cryo-Freeze), weakening Brightwing's polymorph.
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Why? 3
- TheoryD.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Mei hardest. Only when D.Va takes Rush-down.
- TheoryD.Va reduces healing received (Aggression Matrix), which blunts Mei's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- TheoryD.Va reduces enemy Armor (Target Locked), offsetting Mei's Physical Armor. Only when D.Va takes Target Locked. Mei must also take Skating Away.
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Why? 3
- TheoryStitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Mei hardest. Only when Stitches takes Serrated Edge.
- TheoryStitches reduces healing received (Master Hooker), which blunts Mei's self-healing in melee range. Only when Stitches takes Master Hooker.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Mei's Physical Armor. Only when Stitches takes Pulverize. Mei must also take Skating Away.
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Why? 3
- TheoryVarian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Mei hardest. Only when Varian takes Juggernaut.
- TheoryVarian reduces healing received (Mortal Strike), which blunts Mei's self-healing in melee range. Only when Varian takes Mortal Strike.
- TheoryVarian reduces enemy Armor (Colossus Smash), offsetting Mei's Physical Armor. Only when Varian takes Colossus Smash. Mei must also take Skating Away.
View 1 more
- Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Mei hardest. Only when Rehgar takes Hunger of the Wolf.
1 more reason
- Rehgar reduces healing received (Purification), which blunts Mei's self-healing in melee range. Only when Rehgar takes Purification.
13 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Ana Score 63 Theory Ana reduces healing received (Biotic Grenade), which blunts Mei's self-healing in melee range.
- Hogger Score 63 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Mei hardest. Only when Hogger takes Headbanger.
- Gazlowe Score 59 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Mei hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Mei hardest. Only when Lunara takes Invigorating Spores.
- Sylvanas Score 59 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Mei hardest. Only when Sylvanas takes Overwhelming Affliction.
- Zagara Score 59 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Mei hardest. Only when Zagara takes Corrosive Saliva.
- Dehaka Score 56 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Mei's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
- Garrosh Score 56 Theory Garrosh reduces healing received (Body Check), which blunts Mei's self-healing in melee range. Only when Garrosh takes Body Check.
- Lúcio Score 56 Theory Lúcio reduces healing received (Mixing Fire), which blunts Mei's self-healing in melee range. Only when Lúcio takes Mixing Fire.
- The Lost Vikings Score 56 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Mei hardest.
- Cho'gall Score 55 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Mei hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
- Kael'thas Score 52 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Mei hardest. Only when Kael'thas takes Burned Flesh.
- Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Mei hardest. Only when Lt. Morales takes Bedside Manner.
Mei works well with
Score 1–100 for how well the kits combine
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Why? 5
- CuratedBlizzard's end stun, and Ice Wall if Mei takes it, give Chromie a stationary target for Sand Blast's delay and all three Dragon's Breath blasts.via Blizzard, Ice Wall, Sand Blast, Dragon's Breath
- TheoryMei peels divers off Chromie, who cannot escape alone.
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Chromie's burst.
- TheoryMei holds the front line, giving Chromie room to deal damage from behind it.
- TheoryMei starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 4
- CuratedMei's Blizzard ends in a stun right where Jaina's Blizzard waves are landing, and Ice Wall, if Mei takes it, traps Chilled targets for all three waves or inside Ring of Frost.via Blizzard, Ice Wall, Ring of Frost, Frostbite
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Jaina's burst.
- TheoryMei starts fights on its own terms, giving Jaina grouped targets for area burst.
- TheoryMei can protect Jaina's fragile body when the enemy hunts it.
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Why? 5
- CuratedBlizzard's end stun lets Flamestrike's delay land and Living Bomb spread through the frozen group, and Ice Wall, if Mei takes it, traps them for 2.5 seconds on top.via Ice Wall, Blizzard, Flamestrike, Living Bomb
- TheoryMei peels divers off Kael'thas, who cannot escape alone.
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Kael'thas's burst.
- TheoryMei starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- TheoryMei holds the front line, giving Kael'thas room to deal damage from behind it.
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Why? 4
- CuratedIce Wall traps heroes for 2.5 seconds, perfect for Dragonblade's wide slashes. Only when Mei takes Ice Wall (level 10), and Genji takes Dragonblade (level 10).via Ice Wall, Dragonblade
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Genji's burst.
- TheoryMei starts fights on its own terms, giving Genji grouped targets for area burst.
- TheoryMei's stun (Blizzard, Avalanche) lets Genji dive onto a target that cannot walk away.
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Why? 5
- CuratedIce Wall traps enemies for 2.5 seconds, so Frost Nova's 1-second center root and Death and Decay land without any chance to dodge. Only when Mei takes Ice Wall (level 10).via Ice Wall, Frost Nova, Death and Decay
- TheoryMei peels divers off Kel'Thuzad, who cannot escape alone.
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Kel'Thuzad's burst.
- TheoryMei starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- TheoryMei holds the front line, giving Kel'Thuzad room to deal damage from behind it.
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Why? 4
- CuratedIce Wall traps enemies for 2.5 seconds, more than Impaling Blades' 1.25-second delay, so Kerrigan's stun lands even without Primal Grasp. Only when Mei takes Ice Wall (level 10).via Ice Wall, Impaling Blades, Primal Grasp
- TheoryMei's stun (Blizzard, Avalanche) holds targets still for Kerrigan's burst.
- TheoryMei starts fights on its own terms, giving Kerrigan grouped targets for area burst.
- TheoryMei's stun (Blizzard, Avalanche) lets Kerrigan dive onto a target that cannot walk away.
View 22 more
- Murky Score 83 Curated Ice Wall traps enemies for 2.5 seconds, so a Pufferfish dropped as the wall lands has its 2.75-second fuse nearly covered, and Blizzard's stun can fill the gap. Only when Mei takes Ice Wall (level 10).
3 more reasons
- Mei's stun (Blizzard, Avalanche) holds targets still for Murky's burst.
- Mei starts fights on its own terms, giving Murky grouped targets for area burst.
- Mei can protect Murky's fragile body when the enemy hunts it.
- Probius Score 83 Curated Ice Wall traps enemies inside a Warp Rift until it arms and explodes, and Null Gate, if Probius takes it, can cover the other escape side. Only when Mei takes Ice Wall (level 10).
3 more reasons
- Mei's stun (Blizzard, Avalanche) holds targets still for Probius's burst.
- Mei starts fights on its own terms, giving Probius grouped targets for area burst.
- Mei can protect Probius's fragile body when the enemy hunts it.
- Nova Score 82 Curated Ice Wall traps Heroes for 2.5 seconds, longer than Precision Strike's 1.5-second delay, and leaves a target that cannot sidestep Snipe. Only when Mei takes Ice Wall (level 10), and Nova takes Precision Strike (level 10).
3 more reasons
- Mei's stun (Blizzard, Avalanche) holds targets still for Nova's burst.
- Mei can protect Nova's fragile body when the enemy hunts it.
- Mei starts fights on its own terms, giving Nova grouped targets for area burst. Only when Nova takes Precision Strike or Explosive Round.
- Hanzo Score 80 Curated Ice Wall traps heroes for 2.5 seconds, holding them inside Dragonstrike's damaging center. Only when Mei takes Ice Wall (level 10), and Hanzo takes Dragonstrike (level 10).
3 more reasons
- Mei's stun (Blizzard, Avalanche) holds targets still for Hanzo's burst.
- Mei can cleanse crowd control off Hanzo (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Mei starts fights on its own terms, giving Hanzo grouped targets for area burst. Only when Hanzo takes Dragon's Arrow or Explosive Arrows.
- Azmodan Score 79 Curated Ice Wall traps heroes for 2.5 seconds, enough for a full All Shall Burn channel and an easy Globe of Annihilation. Only when Mei takes Ice Wall (level 10).
2 more reasons
- Mei peels divers off Azmodan, who cannot escape alone.
- Mei holds the front line, giving Azmodan room to deal damage from behind it.
- Nazeebo Score 79 Curated Ice Wall and Zombie Wall together box enemies in, giving Plague of Toads, and Ravenous Spirit if Nazeebo takes it, full uptime on the trapped Heroes. Only when Mei takes Ice Wall (level 10).
2 more reasons
- Mei peels divers off Nazeebo, who cannot escape alone.
- Mei holds the front line, giving Nazeebo room to deal damage from behind it.
- Li Li Score 69 Curated Snow Blind and Blinding Wind give an anti-auto-attack lineup two independent Blinds, shutting down both ranged physical carries and melee divers.
- Deckard Score 67 Curated Ice Wall traps heroes in place while Scroll of Sealing's triangle forms, so it roots several at once. Only when Mei takes Ice Wall (level 10).
1 more reason
- Mei holds the front line, giving Deckard room to deal damage from behind it.
- Stukov Score 67 Curated Ice Wall traps enemies for 2.5 seconds, keeping them inside Lurking Arm's silence and damage area. Only when Mei takes Ice Wall (level 10).
1 more reason
- Mei holds the front line, giving Stukov room to deal damage from behind it.
- Xul Score 65 Curated Ice Wall traps enemies for 2.5 seconds, long enough for Bone Prison's delayed Root, and Poison Nova if Xul takes it, to land. Only when Mei takes Ice Wall (level 10).
1 more reason
- Mei can cleanse crowd control off Xul (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Alexstrasza Score 60 Curated Ice Wall traps enemies for 2.5 seconds, long enough for a couple of Cleansing Flame's fireballs to land on the trapped heroes. Only when Mei takes Ice Wall (level 10), and Alexstrasza takes Cleansing Flame (level 10).
- D.Va Score 60 Curated Ice Wall traps heroes for 2.5 seconds, holding them inside Self-Destruct's blast radius. Only when Mei takes Ice Wall (level 10).
- Deathwing Score 60 Curated Ice Wall traps heroes for 2.5 seconds right in front of Deathwing, setting up Molten Flame and Onslaught. Only when Mei takes Ice Wall (level 10).
- Lunara Score 60 Curated Unfair Advantage makes Nature's Toxin deal 60% more to Slowed, Rooted or Stunned Heroes, and Snow Blind, Blizzard and Icing keep targets in that state. Only when Lunara takes Unfair Advantage (level 16).
- Tracer Score 77 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Tracer's burst.
3 more reasons
- Mei starts fights on its own terms, giving Tracer grouped targets for area burst.
- Mei's stun (Blizzard, Avalanche) lets Tracer dive onto a target that cannot walk away.
- Mei can cleanse crowd control off Tracer (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Valeera Score 77 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Valeera's burst.
2 more reasons
- Mei starts fights on its own terms, giving Valeera grouped targets for area burst.
- Mei's stun (Blizzard, Avalanche) lets Valeera dive onto a target that cannot walk away.
- Zeratul Score 77 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Zeratul's burst.
2 more reasons
- Mei starts fights on its own terms, giving Zeratul grouped targets for area burst.
- Mei's stun (Blizzard, Avalanche) lets Zeratul dive onto a target that cannot walk away.
- Li-Ming Score 76 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Li-Ming's burst.
2 more reasons
- Mei can protect Li-Ming's fragile body when the enemy hunts it.
- Mei starts fights on its own terms, giving Li-Ming grouped targets for area burst. Only when Li-Ming takes Wave of Force.
- Orphea Score 76 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Orphea's burst.
2 more reasons
- Mei starts fights on its own terms, giving Orphea grouped targets for area burst.
- Mei can cleanse crowd control off Orphea (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Raynor Score 76 Theory Mei peels divers off Raynor, who cannot escape alone.
2 more reasons
- Mei holds the front line, giving Raynor room to deal damage from behind it.
- Mei can cleanse crowd control off Raynor (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Sgt. Hammer Score 76 Theory Mei peels divers off Sgt. Hammer, who cannot escape alone.
2 more reasons
- Mei holds the front line, giving Sgt. Hammer room to deal damage from behind it.
- Mei can cleanse crowd control off Sgt. Hammer (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Xal'atath Score 76 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Xal'atath's burst.
2 more reasons
- Mei starts fights on its own terms, giving Xal'atath grouped targets for area burst.
- Mei can cleanse crowd control off Xal'atath (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
30 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Zul'jin Score 76 Theory Mei peels divers off Zul'jin, who cannot escape alone.
- Alarak Score 71 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Alarak's burst.
- Gul'dan Score 71 Theory Mei peels divers off Gul'dan, who cannot escape alone.
- Junkrat Score 71 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Junkrat's burst.
- Tassadar Score 71 Theory Mei's stun (Blizzard, Avalanche) holds targets still for Tassadar's burst.
- Artanis Score 63 Theory Mei's stun (Blizzard, Avalanche) lets Artanis dive onto a target that cannot walk away.
- Greymane Score 63 Theory Mei's stun (Blizzard, Avalanche) lets Greymane dive onto a target that cannot walk away.
- Illidan Score 63 Theory Mei's stun (Blizzard, Avalanche) lets Illidan dive onto a target that cannot walk away.
- Kharazim Score 63 Theory Mei's stun (Blizzard, Avalanche) lets Kharazim dive onto a target that cannot walk away.
- The Butcher Score 63 Theory Mei's stun (Blizzard, Avalanche) lets The Butcher dive onto a target that cannot walk away.
- Thrall Score 63 Theory Mei's stun (Blizzard, Avalanche) lets Thrall dive onto a target that cannot walk away.
- Abathur Score 60 Theory Mei can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Mei can protect The Lost Vikings's fragile body when the enemy hunts it.
- Ana Score 57 Theory Mei holds the front line, giving Ana room to deal damage from behind it.
- Anduin Score 57 Theory Mei holds the front line, giving Anduin room to deal damage from behind it.
- Gazlowe Score 57 Theory Mei holds the front line, giving Gazlowe room to deal damage from behind it.
- Lt. Morales Score 57 Theory Mei holds the front line, giving Lt. Morales room to deal damage from behind it.
- Maiev Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Maiev dive onto a target that cannot walk away.
- Mephisto Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Mephisto dive onto a target that cannot walk away.
- Qhira Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Qhira dive onto a target that cannot walk away.
- Sonya Score 57 Theory Mei's stun (Blizzard, Avalanche) lets Sonya dive onto a target that cannot walk away.
- Whitemane Score 57 Theory Mei holds the front line, giving Whitemane room to deal damage from behind it.
- Cassia Score 56 Theory Mei can cleanse crowd control off Cassia (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Falstad Score 56 Theory Mei can cleanse crowd control off Falstad (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Fenix Score 56 Theory Mei can cleanse crowd control off Fenix (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Malthael Score 56 Theory Mei can cleanse crowd control off Malthael (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Samuro Score 56 Theory Mei can cleanse crowd control off Samuro (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Tychus Score 56 Theory Mei can cleanse crowd control off Tychus (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Tyrande Score 56 Theory Mei can cleanse crowd control off Tyrande (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
- Valla Score 56 Theory Mei can cleanse crowd control off Valla (Backup Battery) to keep the attacks coming. Only when Mei takes Backup Battery.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Mei
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryMei can stand on Hanamura Temple's payload and absorb pressure.
- TheoryMei can siege structures (Slushball), which adds to Hanamura Temple's objective pressure. Only when Mei takes Slushball.
- TheoryMei can start the fights Hanamura Temple's objective forces.
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Why? 2
- TheoryMei can siege structures (Slushball), which adds to Sky Temple's objective pressure. Only when Mei takes Slushball.
- TheoryMei can start the fights Sky Temple's objective forces.
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Why? 1
- TheoryMei can siege structures (Slushball), which adds to Blackheart's Bay's objective pressure. Only when Mei takes Slushball.
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Why? 1
- TheoryMei can siege structures (Slushball), which adds to Towers of Doom's objective pressure. Only when Mei takes Slushball.
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Why? 1
- TheoryMei can start the fights Alterac Pass's objective forces.
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Why? 1
- TheoryMei can start the fights Battlefield of Eternity's objective forces.
View 7 more
- Braxis Holdout Score 55 Theory Mei can start the fights Braxis Holdout's objective forces.
- Braxis Outpost Score 55 Theory Mei can start the fights Braxis Outpost's objective forces.
- Industrial District Score 55 Theory Mei can start the fights Industrial District's objective forces.
- Infernal Shrines Score 55 Theory Mei can start the fights Infernal Shrines's objective forces.
- Lost Cavern Score 55 Theory Mei can start the fights Lost Cavern's objective forces.
- Silver City Score 55 Theory Mei can start the fights Silver City's objective forces.
- Volskaya Foundry Score 55 Theory Mei can start the fights Volskaya Foundry's objective forces.
Talents
Talents by level
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Level 1
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Heavy Pack Q
Increases the duration of Snow Blind's Slow by 1.5 seconds. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by 0.5 seconds and gain 3 Mana.
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Ice Storm W
Every 3rd hit of Blizzard against enemy Heroes deals an additional 42 (+4% per level) damage. Blizzard's final Stun damage is increased by 150% against all enemies.
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Heat Transfer Passive
Basic Attacks against Stunned, Rooted, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 16 (+4% per level) Health.
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Level 4
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Slushball Q
Snow Blind deals 75% increased damage and Structures hit are disabled for 3 seconds.
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Cold Front E
Reduce the cooldown of Icing by 3 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana.
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Crystallize Trait
Reduce the cooldown of Cryo-Freeze by 10 seconds. Mei gains 40 Spell Armor while Cryo-Freeze is active and for 1 second after.
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Level 7
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Induce Hibernation W
Blizzard reduces the damage dealt by enemy Heroes inside of its area by 40%. When Blizzard ends, enemy Heroes still within its area gain this effect for an additional 4 seconds.
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Skating Away E
When Icing ends, Mei and all nearby allied Heroes gain 20% Movement Speed and 50 Physical Armor for 3 seconds.
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Backup Battery Active
Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe.
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Level 10
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Avalanche Heroic
After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds per Hero consumed.
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Ice Wall Heroic
Vector Targeting After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are Slowed by 75%, decaying over 3 seconds.
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Level 13
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Flurry W
While in her own Blizzard, Mei gains 50% increased Attack Speed and Blizzard's cooldown refreshes 125% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds.
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Cooling Servos Trait
While Cryo-Freeze is active, Mei's Basic Ability cooldowns recover 200% faster. Passive: Basic Attacks Slow by 20% for 1.5 seconds.
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Polar Vortex Passive
Using an ability causes Mei to deal 24 (+4% per level) damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their Movement Speed and Attack Speed Slowed by 20%.
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Level 16
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Fresh Powder Q
Snow Blind gains an additional charge and its range is increased by 33%.
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Black Ice E
Icing's Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
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Acclimation Passive
Each time Mei Stuns or Slows an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 Armor. Lasts 8 seconds.
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Level 20
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Cascade Heroic
While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself. Passive: Reduce the cooldown of Avalanche by 30 seconds.
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Shatter Heroic
When Ice Wall expires, trapped enemy Heroes hit take 210 (+4% per level) damage and have their Armor reduced by 25 for 5 seconds.
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The Big One Q
Every 15 seconds, the next Snow Blind you cast has 67% increased area and 200% increased damage.
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Flash Freeze Trait
When Mei takes fatal damage she instantly gains Cryo-Freeze. This effect has a 180 second cooldown.
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Abilities and mechanics
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Cryo-Freeze D Trait
Become encased in ice for 3 seconds, gaining a rapidly decaying Shield that absorbs up to 1104 (+4% per level) damage. While active, this Shield grants Unstoppable and restores up to 35% of Mei's maximum Health.
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Snow Blind Q Ability
Throw a snowball that hits all enemies in an area. Enemies hit take 70 (+4% per level) damage, are Slowed by 35%, and are Blinded for 1.75 seconds.
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Blizzard W Ability
Command Snowball to create a Blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 (+4% per level) damage every 0.25 seconds and are Slowed by 7%, stacking up to 35%. When the Blizzard ends, enemies within its area take an additional 75 (+4% per level) damage and are Stunned for 1.25 seconds.
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Icing E Ability
Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 (+4% per level) damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Can be canceled during sliding.
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Avalanche R Heroic
After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds per Hero consumed.
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Ice Wall R Heroic
Vector Targeting After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are Slowed by 75%, decaying over 3 seconds.
Mechanics tags
What the theory layer reads from Mei's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Guides and links
Guides and builds
Reference and esports
Whetstone links to these sites and never copies their write-ups; credit and copyright stay with their authors.